Use displacement mapping to create a 3D model from a 2D surface. Since a DVE Layer Object is comprised of a single object
node, displacement mapping is applied differently than with regular objects.
You apply displacement mapping on DVE Layer Objects from the Displace tab of the Surface menu.
Use the following Displace settings to get your desired effect.
- Use Media field
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Displays the number of the media layer to use as the displacement source. Editable.
Notice that in Schematic view, the numbers next to the name of the selected DVE Layer Object, for example (1)(2). (1) indicates
the media for the surface is Media1. (2) indicates that Media2 is the media used as the displacement source.
- Displacement Channel box
-
Select a colour channel to calculate the displacement map. Select Off to turn displacement mapping off.
- Displacement Softness field
-
Displays the level of rounding off, or softening of the spikes that result from colour values in the image that vary from
pixel to pixel in the displacement map. Editable.
Softness rounds the edges of the displacement. The larger the softness, the smoother the displacement. Softness also affects
rendering; the larger the softness, the longer it takes to render.
- Normal Displacement button
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Enable to displace bilinear and bicubic surfaces according to their normals. For flat surfaces, disable to displace in the
X, Y, and Z directions.
- Offset field
-
Displays the offset to the displacement of X and Y. Editable.
- Displacement X field
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Displays the amount of displacement in pixel units along the X axis. Editable.
- Displacement Y field
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Displays the amount of displacement in pixel units along the Y axis. Editable.
- Displacement Z field
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Displays the amount of displacement in pixel units along the Z axis. Editable.