Contents
Flame Premium Help - Home
Getting Started with the New Workflow
What's New in Autodesk Flame Premium 2013 20th Anniversary Edition
Summary of What's New in Inferno 2013 Extension 1
Summary of What's New in Flame 2013 20th Anniversary Edition
Summary of What's New in Flint 2013 Extension 1
Summary of What's New in Flare 2013 Extension 1
Summary of What's new in Lustre 2013 Extension 1
Summary of What's New in Smoke Advanced 2013 Extension 1
Viewing and Organizing Media in the Workspace
About the Media Panel
About the Viewing Panel
About the Desktop
Display Options for Reels
Displaying Collapsed, Frames and Storyboard Views
Saving and Restoring Desktops
Working with Reels
Scrubbing a Clip/Sequence
Scrubbing a Reel
About the Editing Panel
About the Tabs
Undoing and Redoing
Displaying the Thumbnail View
Displaying Media Metadata
Ganging Clips in the Viewing Panel
Generating Clips
Creating a New Sequence
Searching for Clips
Media Icons Reference
Managing Projects and Users
Working with Projects
About the Project Setup Directory
About the Graphics Rendering Bit Depth
About the Project Configuration Template
Setting the Proxy Management Options
Setting Cache and Renders Format
Working with Users
Setting Up a Flare Workflow
About Flare
Flare Workflow
Considerations for Working in a Collaborative Environment
Workspaces
Shared Folders
Starting Flare
Changing Projects and Users
Importing and Exporting Media
Importing File-Based Media
Importing File-Based Media Tips
Exporting Media to Files
Publishing A Sequence as an EDL With Media
Publishing a Sequence as a Custom EDL
About the Custom EDL Export WIndow
Media Export Window Overview
H.264 Codec Export Profiles
Setting Default Format Presets
Supported Media File Formats
Importing a Final Cut Pro XML Sequence
Importing an FCP 7 Sequence: Supported Transitions and Effects
Importing an FCP X Sequence: Supported Transitions and Effects
Importing an AAF Sequence
Importing an AAF Sequence: Supported Transitions and Effects
About Avid Stereoscopic Sequences
MediaHub Reference: Browsing for Files
Customizing your File Imports Options
ARRIRAW Format Settings - Import
Audio File Settings - Import
AVCHD Format Settings - Import
DPX Format Settings - Import
SonyMXF Format Settings - Import
Gateway Clip Format Settings - Import
HDR Format Settings - Import
Image Sequences Settings - Import
MP4 Format Settings - Import
MXF Format Settings - Import
OpenEXR Format Settings - Import
P2 Format Settings - Import
Photoshop Format Settings - Import
PNG Format Settings - Import
Precomp Format Settings - Import
QuickTime Format Settings - Import
R3D Format Settings - Import
XDCAM Format Settings - Import
XDCAM EX Format Settings - Import
About Pixel Aspect Ratio
Modifying Import Options After Import
Working with Others
Sharing Clips Between Users
Transferring Material Between Projects
MediaHub Reference: Browsing for Projects
Clip Input/Output Using a VTR
Configuring Hardware For Clip Input and Output Using a VTR
Configuring Software For Clip Input and Output Using a VTR
Inputting Clips From a VTR
Accessing the VTR Input Module
Input Clip Menu Options
Selecting a VTR Device For Input
Naming Tapes and Clips
Selecting Tracks and Channels to Capture
Capturing Single Frames
Capturing Single Clips
HDCAM SR Double-Speed and Stereo Tape Capture
Outputting Clips To a VTR
Accessing the VTR Output Module
VTR Output Module Controls
Selecting a VTR Device For Output
Outputting a Single Clip
Outputting Multiple Clips
Outputting Clips With a Letterbox Overlay
Outputting Clips with a Logo Overlay
About the Logo Controls
Inserting Logos for Real-Time Output
Outputting Clips in Assemble Mode
HDCAM SR Stereo Tape Output
Monitoring Video During Clip Output
Setting Input and Output In and Out Points
Inputting and Outputting a Live Video Signal
Supported HD Formats for Video I/O
Generating Proxies from VTR Input
Capturing Material with Variable Frame Rate
Controlling a VTR
Using the VTR Transport Controls
Audio Gain Adjustment Settings
Adjusting Audio Gain on Clip Output
Setting Video Input and Output Engineering Menu Controls
Inputting and Outputting with Headroom
Enabling Colour Space Conversion on Clip Input
Capturing 60i Material with 2:3 Pulldown Removal
Configuring Dual-Serial Link I/O on Linux Workstations
Conform Tab Overview
Adding Sources for Relink
Conforming an EDL
About the Load EDL Menu
Editing an EDL
About the Import EDL Menu
About EDL Editing Commands
Editing a Tape Name
Audio Patching
Editing Tracks
Editing Transitions in EDLs
Editing Timecode
Editing and Creating Timewarps
Conforming an EDL with VTR Recapture
Conforming an AAF
Conform an Final Cut Pro XML
Archiving in Flame Premium
Archiving a Project to a File-based Archive
Restoring a Project from a File-based Archive
Archiving Clips to a File-based Archive
Restoring Material from a File-based Archive
Tips for Organizing Archives
Configuring a Data Tape Device
Restoring Material from a Tape Device Archive
Restoring a Project from a Tape Device Archive
Archiving a Project to a Tape Device Archive
Archiving Clips to a Tape Device Archive
About VTR Archives
Configuring a VTR for Archiving
Creating a New VTR Archive
Archives and Mixed Resolutions
About Archiving to an HDCAM SR
Archiving to a Tape Containing Material
Restoring Material from a VTR Archive
VTR Archiving Tips
Archiving to Multiple Volumes
Opening Multi-Tape Archives
Supplementing Archives with System Drive Backups
Browsing an Archive Offline
Online Tables of Contents
Deleting Tables of Contents
Recovering a Corrupted Archive
Restoring Legacy Archives
Deleting Content from an Archive
MediaHub Reference: Browsing for Archives
Playing Back Media
Playback
Playing Back Clips in the Full Screen Player
Jogging through a Clip
Switching the Playback Focus between the Source and Sequence Clips
Comparing Three Shots in the Triptych Player
Play Back Speed Indicators
Comparing Tracks in Split Screen
Creating a Subclip in the Player
Accessing Clip Information
Cue Marks
Adding Cue Marks
Adding In and Out Marks
Navigating between Marks in the Clip
Deleting Cue Marks
Changing the Color of Cue Marks in the Clip
Playback Options
Setting up the Image Display Viewer in the Tools
Setting up the Image Display Viewer in the Player
Viewing Image Overlays in the Tools
Viewing Image Overlays in the Player
Enabling Aspect Ratio Display in the Player
Changing Playback Scan Mode Options in the Player
Displaying a Clip in the Broadcast Monitor
Color and Light Levels
Accessing the Vectorscope
Changing the Settings in the Vectorscope
Scaling the Vectorscope
Preview options
Changing Playback Scan Mode Options
Enabling the Aspect Ratio Display
Setting up the Image Display Viewer in the Tools
Viewing Image Overlays in the Tools
Displaying the Reference Area
Displaying Multiple Views
Viewing Settings tab
Player Menu Reference
Editing Clips and Sequences
Navigating the Timeline
About Timeline Tracks and Versions
Track Indicators and Tools
Adding Tracks and Versions
Moving, Resizing, and Deleting Tracks
About Timeline Patching
Patching on the Timeline
Navigating and Searching the Timeline
Using Markers on the Timeline
About Timeline Containers
Creating a Timeline Container
About Timeline Gaps
Timeline Reference
Timeline Media Management Options
Basic Editing
Inserting a Clip on the Timeline
Overwriting a Clip on the Timeline
Replacing a Clip on the Timeline
Other Editing Operations
Timeline Editing Settings
Fine-Tuning Your Edits on the Timeline
Cutting Clips on the Timeline
Swapping Timeline Elements
Removing Elements From the Timeline
Matching Clips with Their Sources
Trimming Clips
Grouping and Syncing Elements on the Timeline
Syncing Tracks and Versions
Editing on the Desktop
About Editing on the Desktop
Editing Multiple-Resolution Clips
Gestural Editing on the Desktop
Gestural Editing Cursors
Ganging Clips on the Desktop
Cutting Clips
Cutting Dissolves and Timewarps
Cutting Clips Gesturally
Splicing Clips
Splicing Clips Gesturally
Inserting Frames and Clips
Inserting Frames Gesturally
Inserting Clips Gesturally
Replacing Frames and Clips
Replacing Frames Gesturally
Replacing Clips Gesturally
Matching Clips with Their Sources
Swapping Segments
Hard Committing from the Desktop
Rendering from the Desktop
Audio
Importing Audio Files
Adding an Audio Effect on a Segment
Adjusting the Audio Levels on Part of an Audio Segment
Cross-fading Two Audio Segments Together
Fading Audio Into or Out of a Clip
Scaling the Size of the Waveform
Displaying Audio Waveforms
Muting Audio Tracks
Mapping Audio Tracks to Audio Desk Input Strips
Converting Stereo Audio to Mono Audio
Converting Mono Audio to Stereo Audio
Timeline Transitions
Adding Timeline Transitions
Copying, Moving and Removing Timeline Transitions
Adding Dissolve Timeline Transition
Adding Wipe Timeline Transition
Accessing the Wipe Schematic
Adjusting Preset SMPTE and Custom Wipes
Adding Axis Timeline Transition
Adding Fade Timeline Transition
Timeline FX
Gaps
Adding Timeline FX to Gaps
Modifying Multiple Timeline FX
Copying Timeline FX
Sliding Timeline FX KeyFrames
Muting and Deleting Timeline FX
Adding Timewarp Timeline FX
Adding Resize Timeline FX
Adding Text Timeline FX
Creating a Text Matte Key
Adding Colour Correct Timeline FX
Colour Matching on the Timeline
Adding Sparks Timeline FX
Adding Blend Timeline FX
Adding Wipe Timeline FX
Adding Axis Timeline FX
Adding Matte Containers
Accessing the Axis Keyer
Adding Gate Timeline FX
Adding Compression Timeline FX
Adding EQ Timeline FX
Adding Gain Timeline FX
Adding Reverb Send Timeline FX
Adding Delay Send Timeline FX
Adding Modulation Send Timeline FX
Creating New Sources Using Tools from the Tools Tab
Accessing Tools
Procedural Compositing with Batch and Batch FX
Creating Batch FX
About the Batch and Batch FX Process Tree
Adding Clips to the Process Tree
Clip Information Reference
Importing With the Read File Node
About the Read File Node
Read File Clip Settings
Adding and Connecting Nodes to the Process Tree
Bypassing Node Inputs
Adding Notes to the Schematic
Selecting Nodes in the Schematic
Adding Media to an Action Node
About Action in a Batch or Batch FX Workflow
About Action Node Output Tabs
Setting Stereo Startup Mode for Action
Viewing Nodes in Context
About Previewing Results in Batch or Batch FX
Working with Audio Contexts
About Batch Rendering
About Open Clip Files
Open Clip Example
Render Node Settings
Write File Node Settings
Render List Settings
About BFX Output Nodes
Output Node Settings
About Loading and Saving Batch or Batch FX Setups
About Batch Snapshots
Using a Create BFX Clip for Caching or Versioning
Using the Timing View to Offset Clips
About the Timing View
Timing View Settings
Caching Frames
Grouping Nodes
About Group Nodes
Group Settings
Mimicking, Copying, and Duplicating Nodes
Customizing the Tools Bin
About Batch and Batch FX Node Bins
Creating Custom Nodes
Clip Settings
Batch and Batch FX Preferences
Compositing in 3D Space with Action
About Action
Accessing Action From the Tools Tab
Loading from a Multiversion Clip
About Using Floating Point Images in Action
Action Interface Overview
Action Menus Settings
Using the Node Bin
Animating with the Channel Editor
Action Channel Editor Reference
About the Schematic and Menu Tabs
Node Settings
Populating Menu Tabs of Selected Objects
Using the Object Menu for Multiple Selections
Connecting Action Nodes
Mimicking, Copying, and Duplicating Objects
Soloing Objects
Grouping or Hiding Objects
Setup and Processing Options
Rendering Tab
Preferences Tab
Adaptive Degradation Tab
Saving, Loading, and Importing
About Rendering Outputs from Action
Outputs List Settings
Output Options
Render Options
Selecting Objects to Output
Object Options
About Media
Adding Media
Media Menu Settings
Adding Effects to Media
About Using the Modular Keyer from Action
Accessing the Colour Corrector and the Modular Keyer from Action
About Axes
Manipulating an Object's Axis
Selecting an Axis
Moving and Rotating Axes in the Scene
Changing the Plane
Applying an Axis Look-at Connection
Applying Tracking Data to an Axis
Axis Menu Settings
About Surfaces
Adding Surfaces
Modifying Surfaces
Surface Settings
Vertices Settings for Bilinear Surfaces
Vertices Settings for Bicubic and Extended Bicubic Surfaces
Blending Settings
Lens Distort Settings
Sources Settings
Changing the Shape of a Surface
Surface Blending Modes
Offsetting a Surface
Reshaping Using the Channel Editor
Blending Curves
Applying Blending Curves per Surface
Editing Tracker Offsets of a Bilinear Surface
Warping an Extended Bicubic Surface
Subdividing an Extended Bicubic
About Transforming Multiple Points
Transforming Multiple Points
Adding Drop Shadows
Adjusting Shadow Softness
Adjusting Shadow Colour and Transparency
Using Shadow Mix
Shadow Menu Settings
Reordering Surfaces
Changing the Drawing Order
Grouping Media
Analyze, Z-Sort, and the Z-Buffer
Creating Keyframes Using the Priority Editor
Priority Editor Settings
About Stereoscopic Workflow in Action
Starting a Stereoscopic Session
Working with the Stereo Scene
Stereo Object Settings
About the Perspective Grid
Aligning an Object with a Perspective Grid
Perspective Grid Menu Settings
About Lights and Lighting Effects
Adding a Light Source
Selecting a Light Source
Using the Light Bevel Curve
Applying Selective Lighting
Modifying Surface Lighting
Surface Controls Settings
About Specular Highlights
Adjusting Specular Highlights
Applying Incidental Light Reflection
Converting to Wireframe
Flipping a Surface's Normals
Light Menu Settings
Relighting: Casting Shadows
Adding a Shadow Cast to a Light
Surface and Geometry Shadow Casters
Shadow Cast Menu Settings
Relighting: Lens Flares
Using Lens Flare Presets
Presets Browser Settings
Adding a Lens Flare to a Light
Using Texture Components With Lens Flares
Lens Flare Menu Settings
Relighting: Rays
Adding a Rays Object to a Light
Rays Menu Settings
Relighting: Blooming
Adding a Blooming Object to a Light
Blooming with Texture Components
Blooming Menu Settings
Relighting: Image-Based Lighting (IBL)
Adding an IBL Map
IBL Menu Settings
About 3D Geometry
Importing 3D Models
Import Settings
About 3D Data in the FBX Format
Importing the FBX Format
FBX Import Settings
Working with FBX Scenes Linked to the Original Files
FBX Scene Settings
3D Geometry Menu Settings
UV Map Settings
Material Menu Settings
Adjusting Normals
Subdividing a Model
Creating a Specular Highlight on a Model
Deforming Models and Surfaces
Adding a Deformation Mesh
Modifying a Deformation Mesh
Passing a Deformation Mesh Over an Object
Transforming a Range of Points
Deform Mesh Menu Settings
Using Garbage Masks as 3D Geometry
GMask Menu Settings
About 3D Text
Using 3D Text Presets
3D Text Presets Usage Tips
Presets Browser Settings
3D Text Preset List
Adding a 3D Text Node
Changing 3D Text Properties
Creating Bevelled Text
Separating Text
Animating 3D Text
3D Text Menu Settings
Changing Tessellation Properties
About Shading and Textures
Substance Textures
Using Third-Party Subtance Textures
Navigating the Schematic with a Substance Texture
Substance Textures with Inputs
Input Menu Settings
Substance Menu Settings
Substance Materialize
Adding a Substance Materialize Node
Materialize Settings
Material Node
Using the Shader Node
Applying a Selective Shader
Shader Types and Settings
Displacement Mapping
Software Displacement Menu Settings
Hardware Displacement Menu Settings
Parallax Mapping
Parallax Menu Settings
Normal Mapping
Normal Menu Settings
Specular Mapping
Specular Menu Settings
Emissive Mapping
Emissive Menu Settings
Diffuse Mapping
Diffuse Menu Settings
Reflection Mapping
Reflection Menu Settings
Position Mapping
Position Menu Settings
UV Mapping
Adding a UV Map
UV Menu Settings
Projecting Textures
Projecting Textures Settings
Blending Projections
Applying Selective Projections
About Atomize
Adding an Atomize Node
Atomize Menu Settings
About 3D Paths
Adding a 3D Path Node
Creating Splines
Editing Splines
Changing Spline Display Properties
Positioning Objects on the Path
Aligning Objects on the Path
Applying a Look-At Connection
Using the Banking Curve
About the Camera
Adding a Camera
Camera Menu Settings
About the Frustum
Viewing the Camera and Frustum
Moving the Clipping Planes
Moving the Camera Eye and Point of Interest
Adjusting the Depth of Field
Importing and Exporting Cameras
Camera and Orthographic Views
Setting the Camera and Orthographic Views
Modifying the Camera
About Motion Blur
Blurring a Single Object
Creating Custom Motion Blurs
Simulating Motion Blur on a Still Object
About Fog
Applying Fog to the Scene
About the FBX Camera
Adding an FBX Camera
FBX Camera Parameters
Working with the Frustum
Near and Far Clipping Planes
Moving the Near and Far Clipping Planes
Moving the FBX Camera
Adjusting the Aim of the FBX Camera
Adjusting the Field of View
Adjusting the Angle of View
Importing and Exporting FBX Cameras
Export FBX Cameras Settings
Camera, Working, and Orthographic Views
Setting Camera, Working, and Orthographic Views
Modifying the Camera
Optimizing Attributes of the FBX Camera
About the Analyzer
Preparing to Analyze
Adding an Analyzer Node
Viewing Analyzers
Camera Tracking
Camera Tracking Settings
Analysis Settings
Fine Tuning the Analysis
Fine Tuning Settings
Converting the Camera Analyzer Results
Output Settings
Object Tracking
Object Tracking Settings
Using the Point Cloud Object
Point Cloud Menu Settings
About Source Nodes
Creating a Matte or Front Source
Parenting and Redrawing Source Nodes
Replacing the Front or Matte Clip
Source Settings
Viewing a Source Node
Blurring with Source Nodes
Adding Cameras
About Masks
Adding a Mask
Changing Basic Mask Properties
Creating a Mask
GMask Plane
GMask Preset Shapes
Using the Mask in a Stereoscopic Workflow
Manipulating Vertices and Tangents
Transforming a Selection of Vertices
Vertices and Tangents Settings
Breaking, Removing and Adding Tangents
Adding a Gradient to a Mask
Gradient Settings
Tracking a Mask
Tracking Settings
Mask Display Properties
Rendering the Mask
About Action's Particle System
Particles Workflow
Using Particle Presets
Presets Browser Settings
Particle Preset Reference
Abstract/Backdrops
Atmospheric
Liquids
Miscellaneous
Pyrotechnic
Smoke
Space
Generating Particles
Using a Light Source
Using a Surface
Using a 3D Object
Customizing the Particle Stream
Setting Stream Properties
Setting Particle Properties
Setting Particle Rendering Properties
Setting Additional Generator Properties
Setting Geometry Properties
Setting Channel Editor Properties
Using Custom Particles
Applying Textures to Particles
Exploding Objects and Surfaces
Manipulating Particles
Creating a Particle Manipulator
Setting Manipulator Properties
Applying Transformations
Simulating Gravity
Creating a Vortex Effect
Using an Acceleration Point Manipulator
Using an Acceleration Line Manipulator
Using an Acceleration Plane Manipulator
Forming a Particle Path
Using a Function as a Manipulator
Bouncing Particles
Bouncing Particles Off an Image
Bouncing Particles Off a Bouncer
Combining Particle Streams
Sample Particle Setups
Chroma Keying and Working with Green Screens
Setting Up the Nodes and Media to Pull a Key
Setting Up Viewports for Keying
About the 3D Keyer
3D Keying Workflow
Creating a Precise Key in the 3D Keyer
Using the RGB Viewer
Setting the Tolerance
Setting the Softness
Removing Noise from Softened Areas
Using YUV Softness
Removing Grey Areas in the Key
Animating Key Elements
Animating the Range of Key Elements
Animating the Patch Parameters
Resetting a Channel
Mastering the RGB Viewer
Moving, Rotating, and Zooming in on the RGB Viewer
Setting the Display of the RGB Viewer
Changing the Display of Key Elements
Displaying Plotted Points and Regions
Selecting Key Elements in the RGB Viewer
Controlling Elements with the Directional Arrow
Plotting Colour Values
Translating, Scaling, and Rotating Key Elements
Reshaping the Convex Hull
More Keying Techniques
Techniques for Adjusting Softness
Adjusting Transparencies with Patches
Setting 3D Keyer Preferences
Auto Key
Regen
Creating and Refining a Key in the Master Keyer
Generating Mattes
Basic Colour Spill Removal
Advanced Colour Spill Removal
Blending Front and Back Clips
Removing Grain
Removing Unwanted Greys
Creating a Key by Extracting a Single Colour with the Channel Keyer
Extracting a Primary Colour
Extracting a Custom Colour
Creating a Key by Extracting a Range of Colours with the HLS, YUV, RGB and RGBCMYL Keyers
About the Different Colour Models
Selecting a Colour Model Based Component Keyer
Setting the Softness Range
Setting the Tolerance Range
Creating a Key by Setting the Luminance
Refining Your Key
Adjusting the Luminance of the Key
Setting the Range of the Luminance Values
Remapping Black and White
Boosting the Luminance of the Key Using Gain and Lift
Using the Luminance Curves
Modifying the Edges of the Key
Adjusting Spill Controls with the Colour Curves Node
Inverting a Matte
Adjusting the Front and Matte Luminance Curves
Viewing a Key with a Solid Colour Background
Animating Your Key
Resetting Your Key
Rendering Your Key
Stabilizing and Tracking
Accessing the Stabilizer
How the Stabilizer Works
Working with Trackers
Selecting a Reference Point
Selecting a Tracker
Positioning the Reference and Tracker Boxes
Moving the Reference
Resetting the Reference and Tracker Boxes
Resizing the Reference and Tracker Boxes
Working with Multiple Trackers
Manual 3D Tracking
Selecting a Stabilizer Method
Simple Stabilization
Manually Stabilizing 2D Motion
Stabilizing a Clip from Action
Removing Jitter While Keeping Overall Motion
Removing Jitter with Fixed X and Fixed Y
Smoothing Out Camera Motion
Tracking
One-Point and Two-Point Tracking
Four-Point Tracking
Tracking Difficult Shots and Correcting Errors
Resetting the Shift Data
Adjusting the Size of the Tracker Box
Positioning the Tracker Box Manually
Locking Keyframes in Place
Changing the Reference Point
Finding the Best Tolerance Value
Analysing Backward
Tracking Manually
Analysing One Frame at a Time
Editing the Stabilizer Channels on the Image
Tracking a Degraded Copy of the Clip
Setup Options
Changing the Colour of Trackers
Pretracking a Clip
Copying Shift Channels
Importing and Exporting Data
Masking and Rotoscoping
About Garbage Masks
Using Garbage Masks in Batch or Batch FX and the Modular Keyer
Accessing the Garbage Mask Menu
Accessing the Garbage Mask from Batch
Accessing the Garbage Mask from the Batch FX
Accessing the Garbage Mask from Modular Keyer
About Garbage Mask Options
Setting Mask Options
About Drawing Options
Drawing a Mask
Adjusting the Number of Points in Freehand Segments
Garbage Mask Nodes
Changing the Priority Order of Masks
Transforming the Mask
Manipulating Vertices and Tangents
Selecting Vertices and Tangents
Selecting Pickers and Softness Vertices
Moving Vertices and Tangents
Breaking Tangents
Removing and Adding Tangents
Automatically Adjusting Tangent Handles of Adjacent Vertices
Creating Right-Angled Vertices
Animating Garbage Masks
Animating Masks Using the Shape Channel
Animating Masks Using Spline Keyframing
Animating Masks Using Tracking
Applying Motion Blur to Garbage Masks
Blurring a Stationary Garbage Mask
Rendering Garbage Masks in Interlaced Mode
Using Multiple Garbage Masks
Refining the Mask
Applying Softness Using a Uniform Gradient
Applying Softness Using Pickers
Mixing Advanced Gradient and Pickers
Applying Softness Using the Tracer
Animating a Tracer Mask
Tracking with the Tracer
Troubleshooting the Tracer
Saving Garbage Mask Setups
Loading Garbage Mask Setups
Preset Garbage Mask Setups
Importing and Exporting Raw Setup Files
Creating Customized Wipes with Garbage Masks
Color Correcting
Colour Corrector
About Colour Correcting
Accessing the Colour Corrector
Accessing the Colour Corrector from the Timeline
Accessing the Colour Corrector from Batch
Accessing the Colour Corrector from Modular Keyer, Action, or Paint
Accessing the Colour Correct from Batch FX
Hiding the Colour Corrector Menu
Overlay User Interface
Viewing Clips
Colour Corrector Settings
Inverting the Matte
Changing the Background Brightness
Creating a Crop Box
Dynamic Updating
Viewing Reference Clips
Resetting Colour Corrections
Saving Colour Correction Setups and Preferences
Colour Sampling
Colour Sampling and Processing Order
Matching Colours
Colour Correcting
Colour Correcting Shadows, Midtones, and Highlights
Adjusting the Hue
Adjusting the Saturation
Adjusting the Pivot
Rewiring the RGB Channels
Adjusting the Gamma
Adjusting the Gain and Offset
Adjusting the Contrast
Suppressing Colours
Adjusting the Colour Balance
Adjusting the Colour Range
Increasing Image Contrast
Reducing Image Contrast
Defining Luma Ranges
Remapping Colour Values
Animating a Colour Correction
Processing Colour Changes
Colour Warper
About the Colour Warper
Accessing the Colour Warper
Accessing Colour Warper from the Timeline
Accessing the Colour Warper node from Batch
Accessing the Colour Warper from Modular Keyer, Action, or Paint
Accessing the Colour Warper from Batch FX
Setting Up Your Work Environment
Multiple Viewports
Reference Clips
Viewing Colour Information with a Vectorscope
Viewing Luma Information with the 2D Luma Histogram
Colour Correcting All or Part of an Image
Cropping the Colour Correction Area
Inverting the Matte
Resetting Colour Corrections
Resetting and Clearing Values
Saving Colour Correction Setups and Preferences
Using Undo and Redo
Sampling Clips in the Image Window
Selecting Colour Ranges for Colour Correction
Generating Mattes
Clearing and Deleting Mattes and Colour Corrections
Correcting Colour Imbalances
Setting Black and White Levels
Removing Unwanted Colour
Improving Contrast
Adjusting Shadows and Highlights to Improve Contrast
Increasing Saturation
Improving Contrast Using Gamma
Matching Colours in Clips
Matching Specific Colours
Matching Shadows, Highlights, or Overall Saturation
Performing Hue Shifts
Creating Colour Casts
Readjusting Colour After a Colour Correction
Removing Colour Spill
Creating Subsetups
Storing and Retrieving Subsetups
Naming Subsetups
Replacing Subsetups
Comparing Subsetups
Saving and Loading Subsetups
Painting
Paint Node
About Paint Node
Accessing Paint Node
Accessing the Paint Node from Batch FX
Accessing the Paint Node from Batch
Accessing the Paint Node from the Modular Keyer
Using Sources
Adding a Source
Removing a Source
Clearing Strokes on a Source
Hiding Strokes
Restricting Strokes with the Source Matte
Locking Sources
Displaying Sources
Brush Attributes and Attribute Modes
Setting Brush Attributes
Setting Brush Attribute Modes
Painting Brush Strokes
Applying Brush Strokes
Removing Brush Strokes
Restricting Brush Strokes
Scaling Brush Strokes
Using Paint Modes
Blur
Impression
Smear
Clone
Recursive Clone
Revealing Sources
Using Blending Modes
Using the Canvas
Clearing the Canvas
Wiping the Canvas
Rotating the Canvas
Previewing a Reveal Operation Using a Reference Image
Slipping a Reference Image
Saving Setups and Preferences
Paint Tool
Paint basics
About Paint
Loading Clips into Paint
Accessing the Paint menu with a blank canvas
Locking and Unlocking the Duration of a Clip
Using the Mouse
Displaying a Reference Image
Using Grids and Guides
Grid Controls
Resetting the Grid and Guides
Using the Player in the Paint Tool
Selecting Colours
Using the Current Colour
Using the Colour Palette
Previewing an Animation
Painting on Full-Resolution Film Images
Saving and Restoring the Image
Exiting Paint
Painting on the Canvas
About Canvas Mode
Selecting a Brush
Using the Large Canvas
Rolling the Image
Painting with Geometry
Painting Lines
Painting Rectangles
Painting Circles
Painting Triangles
Setting Brush Attributes and Modes
About Brush Attributes and Modes
Brush Attributes
Brush Opacity
Brush Size
Brush Rate
Brush Pressure
Brush Jitter
Brush Direction
Brush Roll
Brush Attribute Modes
Using Reference Images
Direction of the Brush
Pressure Exerted on the Pen
Preferences Affecting Brushes
Using Filters and Special Effects Media
Applying Filters
Using Special Effects Media
Blurring the Image
Cloning the Image
Dragging the Image
Using the Impressionist Medium
Revealing a Reference Image
Using the Recursive Clone Medium
Smearing the Image
Using the Stamp Medium
Warping the Image
Washing and Shading the Image
Using Wipe, Fill, and AutoPaint
Wiping an Image
Wiping Using a Colour
Wiping Using Special Effects Media and Filters
Using the Wipe Command in Graphics
Filling an Image
Defining the Range for the Fill
Selecting Colour Channels
Adjusting the Softness
Filling a Region with a Colour
Filling a Region with an Image
Filling a Boundary
Using AutoPaint
Wiping the Canvas in AutoPaint
Applying Random Strokes
Recording Brush Strokes
Tracking with AutoPaint
Playing Recorded Brush Strokes
Using Mattes in Paint
About Mattes
Using Mattes with Cutouts
Viewing Mattes
Changing the Matte Colour
Changing the Matte Display Transparency
Inverting the Matte Clip
Creating or Modifying Mattes
Painting on the Matte and Image
Resetting the Matte
Creating a Gradient Matte
Creating High-Contrast Mattes
Using Graphics in Paint
Accessing the Graphics Menu
Creating Graphics
Auto Edit After Add
Using the Object Tools
Drawing a Line
Drawing a Rectangle
Drawing a Triangle
Drawing an Ellipse
Drawing a Circle
Drawing a Polygon
Drawing a Fill Object
Drawing a Text Object
Selecting Objects
Using the Selected Field
Selecting More than One Object
Deselecting Objects
Selecting All Objects
Editing Objects
Copying Objects
Deleting Objects
Hiding Objects
Changing the Order of Overlapping Objects
Setting the Object Resolution and Display
Wireframe Display Options
Increasing Editing Speed
Hiding the Object Vertices
Displaying Anamorphic Geometry
Anti-Aliasing for Objects
Setting the Object Attribute
Changing the Object's Appearance
Setting Brush Attributes and Modes
Using Filters and Special Effects Media with Graphics
Changing the Object Gradient
Changing the Size or Position of an Object
Using the Transformation Box
Using the Transformation Controls
Changing the Shape of an Object
Adding and Deleting Vertices on a Polygon or Line
Editing a Bezier Curve
Converting Graphics to AutoPaint Strokes
Animating Graphics
Animation Parameters
Shape Animation
Gradient Animation
Processing the Animation
Saving and Restoring Objects
The Store and Recall Commands
Tacking Down Objects
Tack Modes
Tacking Down Selected Objects
Cutting and Pasting in Paint
Accessing the CutOut Menu
Creating a Cutout
Keep Cut On
Using the Cutout Commands
The FrameCut Command
The RectCut Command
The PolyCut Command
The GeoCut Command
Increasing Editing Speed
The Graphic Regen Button
Texture Cut/Paste and Texture Button
Pasting Cutouts
The Emboss Option
The Extrude Option
The Blend Options
The Drop Shadow Option
Colour Correcting Cutouts
Animating Cutouts
Loading and Saving Cutouts
Preserving Paint Cutouts
Paint: Setups
About Paint Setups
Saving Setups
Cropping a Setup
Loading Setups
Deleting Setups
Creating and Saving Brush Setups
Copying Brush Setups
Creating a Custom Brush
Changing the Brush Profile
Changing the Curve
Drawing and Updating a Brush Shape
Selecting an Area of the Image
Updating an Existing Brush
Customizing the Pressure Profile
Using Colour Correction Setups
Text and Titling
About Text
Text Workflow
Accessing the Text Tool
Accessing the Text Tool from the Timeline
Accessing the Text Tool from Tools
Accessing the Text Tool from Batch
Accessing the Text Tool through Batch FX
Setup and Processing Options
Processing Text Clips
Processing Considerations
Saving and Loading Files
Saving Text Files
Loading Text Files
Adding Text to Clips
Creating a Layer
Entering Text
Word Processing Keyboard Shortcuts
Creating Text Effects
Modifying Layer and Character Properties
Copying and Pasting Character Channels
Grouping Text Layers
Loading Logos
Tabulating Text
Spell Checking
Creating Text Rolls and Text Crawls
Animating Text
Animating Paragraph Channels
Animating Text on a Motion Path
Defining Styles
Saving and Loading Styles
Saving Multiple Styles Automatically
Changing Fonts
Pasting Text from an External Source
Entering Non-Latin Text
Accessing OTF Fonts
Warping and Morphing
Warper
About the Warper
Accessing the Warper
Setting Up the Clips
Activating Clips
Creating Meshes
Defining a Mesh
Adding Patches
Modifying a Mesh
Moving Control Points, Edges, and Tangent Handles
Selecting Multiple Control Points
Translating, Scaling, and Rotating the Mesh
Subdividing a Patch
Adding a Vertex
Using the Freehand Mesh Tool
Warping with the Magnet Tool
Modifying the Meshes for Live-Action Clips
Loading a Clip into the Stabilizer
Copying and Pasting Meshes for a Live-Action Clip
Copying and Pasting Meshes for a Still Clip
Warping
Defining the Source Mesh
Defining the Destination Mesh
Warping a Still Clip
Warping a Region of a Clip
Morphing
Defining the Front Source Mesh
Defining the Back Source Mesh
Using Source Interpolation
Setting Keyframes Manually
Morphing Between Two Still Clips
Morphing Between Two Live-Action Clips
Setup Options
Rendering Settings
Texture Settings
Warper Settings
Slip Settings
Display Settings
Distort
About Distort
Warping using the Distort Tool
Morphing in Distort
Mesh-Based Warps and Morphs
Accessing Distort
Accessing Distort from Batch
Accessing Distort from Batch FX
Accessing Distort from Tools
Using Distort's Views and Clip Display
Changing Views
Displaying Clips
Creating Splines
Using Garbage Masks as Distort Splines
Drawing Splines
Changing the Colour of Tangents
Linking and Unlinking Splines and Axes
Editing Splines
Transforming Splines
Instancing Distort Splines
Using Distort's Schematic
Node Types
Adding Spline Node Trees
Toggling Spline Nodes from One Input to Another
Linking Source Nodes
Animating and Tracking Splines
Animating Splines
Loading a Clip into the Stabilizer
Blending Clips
Interpolating Features
Refining Distortions
Working with Correspondence Points
Adjusting Resolution
Adjusting the Degree of Distortion
Filling in Gaps at Edges of Distorted Clips
Warping Example
Distort Animation Channels
Interpolation and InterpShape Channels
Using Distort in Batch
Creating a Distortion to Feed into Action Media
Saving Preferences
Saving and Loading Distort Setups
Effects and Tools Reference
2D Histogram
2D Histogram Menu Settings
2D Transform
2D Transform Menu Settings
3D Blur
3D Blur Menu Settings
Auto Matte
Auto Matte Menu Settings
Auto Stabilize
Auto Stabilize Menu Settings
Average
Average Menu Settings
Blend & Comp
Blend & Comp Menu Settings
Blur
Blur Menu Settings
Bump Displace
Bump Displace Menu Settings
Burn-In Letterbox
Burn-In Letterbox Menu Settings
Burn-In Timecode
Burn-In Timecode Menu Settings
Clamp
Clamp Menu Settings
Color Corrector
Colour Correct Menu Settings
Colour Curves
Colour Curves Menu Settings
Color Warper
Color Warper Menu Settings
Coloured Frame
Coloured Frame Menu Settings
Combine
Combine Menu Settings
Compound
Compound Menu Settings
Damage
Damage Menu Settings
Deal
Deal Menu Settings
Deform
Deform Menu Settings
Degrain
Degrain Menu Settings
Deinterlace
Deinterlace Menu Settings
Denoise
Denoise Menu Settings
Depth of Field
Depth of Field Menu Settings
Difference Matte
Difference Matte Menu Settings
Distort
Distort Menu Settings
Edge Detect
Edge Detect Settings
Exposure
Exposure Menu Settings
Field Merge
Field Merge Menu Settings
Filter
Filter Menu Settings
Flip
Flip Menu Settings
Garbage Mask
Garbage Mask Menu Settings
Glow
Glow Menu Settings
Gradient
Gradient Menu Settings
Interlace
Interlace Menu Settings
Keyer 3D
Keyer 3D Menu Settings
Keyer Channel
Keyer Channel Menu Settings
Keyer HLS
Keyer HLS Menu Settings
Keyer Luma
Keyer Luma Menu Settings
Keyer RGB
Keyer RGB Menu Settings
Keyer RGBCMYL
Keyer RGBCMYL Menu Settings
Keyer YUV
Keyer YUV Menu Settings
Lens Distort
Lens Distort Menu Settings
Logic Op
Logic Op Menu Settings
LUT Editor
LUT Editor Menu Settings
Map Convert
Map Convert Menu Settings
Master Keyer
Master Keyer Menu Settings
Matchbox
Matchbox Menu Settings
Creating Your Own Matchbox Effects
Matte Curves
Matte Curves Menu Settings
Matte Edge
Matte Edge Menu Settings
Mono
Mono Menu Settings
Motif
Motif Menu Settings
Motion Analysis
Motion Analysis Menu Settings
Motion Blur
Motion Blur Menu Settings
Motion Convert
Motion Convert Menu Settings
MUX
MUX Menu Settings
Optics
Optics Menu Settings
Optics: Creating Glow Effects
Paint Node
Paint Node Menu Settings
Paint Tool
Paint Tool Menu Settings
Pixel Spread
Pixel Spread Menu Settings
Pulldown
Pulldown Menu Settings
Quick Composite
Quick Composite Menu Settings
Recursive Ops
Recursive Ops Menu Settings
Regrain
Regrain Menu Settings
Resize
Resize Menu Settings
Stabilizer
Stabilizer Menu Settings
Stereo
Stereo Menu Settings
Stylize
Stylize Menu Settings
Text Node
Text Menu Settings
Warper Tool
Warper Menu Settings
Timeline Effects Menu Settings
Animating Keyframes
Keyframe Indicator Reference
Animating Keyframes in the Animation Channel Editor
Panning and Zooming in the Animation Channel Editor
Adding Keyframes to Channels in the Animation Channel Editor
Generating Keyframes Based on Audio Analysis
Audio Keyframe Settings
Changing Keyframe Values in the Animation Channel Editor
Copying and Pasting Channels or Keyframes in the Animation Channel Editor
Changing the Duration of an Animation in the Animation Channel Editor
Changing the Values of Keyframes Proportionally in the Animation Channel Editor
Offsetting Select Keyframes or Channels in the Animation Channel Editor
Simplifying the Number of Keyframes in the Animation Channel Editor
Baking Keyframes
Swapping Animation Curves
Flipping Channels and Keyframes
Removing Jitter from an Animation Curve
Applying an Average
Modifying Tangents to Reshape the Animation Curve
Changing the Value of a Tangent Handle by a Specific Amount
Animation Menu Settings
Advanced Animation: About Expressions
Working with Expressions in the Channel Editor
Linking Channels
Copying Nodes with Expressions
Cascading Expressions
Expression Content
Vectors
Functions
Keywords and Constants
Simplified Expressions
Operator Reference
Arithmetic Operators
Comparison Operators
Operator Precedence
Function Reference
Animation Functions
Slip Functions
Simple Mathematical Functions
Random Number Functions
Rounding Functions
Trigonometric Functions
Vector Functions
Logarithmic Functions
Defining Your Own Functions
The Functions File
Defining a Function
Comments
Sample Function Definitions
Sample Expression Setups
Animated Text
Spinning Dagger
Dagger, Apple, and Cherry
Dampened Pendulum
Colour Management
Colour Management Workflow
Applying Colour Management to Clips
Accessing the LUT Editor
Specifying a Colour Management Operator
Building Custom Colour Transforms
Modifying Basic Conversion LUT Curves
Advanced Editing of the Conversion LUT Curve
Comparing Colour Values Using Colour Patches
Exporting LUTs and Colour Transforms
Applying Colour Management to Displayed Images
Configuring Flame Premium to Use LUTs and Colour Transforms for Display
Configuring the Graphics Monitor Alias
Applying 1D LUTs to the Monitor
Applying 3D LUTs and Colour Transforms to Viewports
Applying a 3D LUT or Colour Transform to the Projector or Broadcast Monitor
Autodesk Colour Transform Types
Colour Management Files and Locations
Tangent Element Control Surface
The Modes
Using the Modules
Control Surface Layouts
Media Panel Focus Layout
Thumbnail Focus Layout
Reels Focus Layout
Timeline Focus Layout
Player Focus Layouts
1Up Player Focus Layout
Src-Seq Player Focus Layout
Triptych Player Focus Layout
Full Screen Player Focus Layout
Colour Correction Focus Layouts
Colour Corrector Quick Bar Focus Layout
Colour Corrector Master Focus Layout
Colour Corrector Shadows Focus Layout
Colour Corrector Midtones Focus Layout
Colour Corrector Highlights Focus Layout
Colour Warper QuickBar Focus Layout
Colour Warper Master Focus Layout
Troubleshooting
Keyboard Shortcuts
Determining a Button's Current Keyboard Shortcut
Accessing the Keyboard Shortcut Editor
Keyboard Shortcut Catalogue
Selecting Your Keyboard Type
Searching the Keyboard Shortcut Catalogue
Changing Keyboard Shortcuts
Editing Local Keyboard Shortcuts
Editing Global and Shared Keyboard Shortcuts
Mapping a Button to a Keyboard Shortcuts
Keyboard Shortcut Editor Menu Settings
Preferences
Audio Preferences
Backburner Preferences
Broadcast Monitor Preferences
General Preferences
Input Devices Preferences
LUT Preferences
Storage Preferences
Support Preferences
Timeline Preferences
Timeline FX / Batch FX Preferences
User Interface Preferences
Gateway Clip Description
clip
comment
creationDate
denominator
dropMode
duration
duration
feed
feeds
name
nbTicks
numerator
path
paths
rate
sampleRate
span
spans
storageFormat
track
tracks
trackType
userData
version
versions
Creating a Simple Gateway Clip
Flame Premium Grading - Lustre
Lustre Workflow
Image Processing Pipeline
Setting Up Users and Projects
Monitor Calibration
Applying Print LUTs
Editing
Rendering Proxies
Removing Dust
Repositioning Shots
Applying Input LUTs
Colour Grading
Using Sparks
Animating Colour Effects
Outputting the Result
Interoperability Workflows in Lustre
About Source Grading and Sequence Grading
Basic Interoperability Workflow
Important Source Grading Considerations
Saving a Sequence for Grading in Lustre
Importing the Sequence from Smoke/Flame
Displaying and Editing the Sequence in Lustre
Rendering and Exporting in Lustre
Advanced Interoperability Workflows
RED Media Interoperability Workflow
ProRes Interoperability Workflow
Project Management
Incinerator-Specific Project Management Configuration
Configuring System Settings
Lustre Software, Project, and User Configuration Files
Project Configuration
About Project Defaults and Session Settings
Creating a Project
Editing an Existing Project
Recommended Directory Structure for Projects
Configuring File Locations in Project Home
Configuring Project Sub-directories
Configuring File Locations Separately from Project Home
Browsing for Paths
Using Environment Variables
Using the [PROJECT_NAME] and [USER_NAME] Variables
Project Configuration Settings
Project Settings
Calibration Settings
Rendering Settings
Render Naming Settings
Engineering Settings
Network Rendering Settings
User Configuration
About User Defaults and Session Settings
Creating a User Profile
Editing an Existing User
User Configuration Settings
Display & Interface Settings
System & Menu Settings
Tools Settings
Loading Users and Projects
Working With Scenes
Selecting Scenes
Working with Cuts and Grades
Managing Cuts
Creating a New Cut
Saving a Cut
Loading a Cut
Clearing a Cut
Deleting a Cut
Using Change Lists
Managing Grades
Creating a Grade Version for a Cut
Saving a Grade
Loading Grades for a Cut
Deleting Grades
Changing a Cut
Autosave Grades and Cuts
Loading Backup Copies of a Grade
Saving and Loading Marry Grades
Setting Logarithmic or Linear Mode
Saving Timeline RGB Offsets
Setting the Resolution
Setting the Aspect Ratio
Setting the Filtering
Setting Up the User Interface
Matte Overlay Settings
Applying Overlays
Overlay Presets
VTR Playout and Full Range Video Signal
Working with Templates
Creating a Project Template
Editing a Project Template
Creating a User Template
Editing a User Template
Basics
Starting and Exiting Lustre
Understanding the Lustre User Interface
The Player
The Storyboard
Player Display Controls
The Menu Section
Working with Control Surfaces
Resetting Parameters
Bypassing Menu Parameters
Undoing and Redoing Actions
Confirming and Cancelling Actions
Assigning Notes to Shots
Flagging Shots
Custom Flags
Creating Shot Groups
Grouping Shots
Applying Changes to Grouped Shots
Soloing Shots
Copying Parameters with the Selector
Assigning Values With the Standard Lustre Calculator
Using Grade Bins
Using the Marry Grade Bin
Saving Grades
Applying Grades to Shots
Moving Grades
Deleting Grades
Using the Expanded Grade Bin
Accessing the File Browser
Defining the Quick Folder
Loading Grade Files from the Expanded Grade Bin
Moving Grade Files Between Grade Bins
Applying Grade Files to Shots in a Cut
Deleting Grades From the Expanded Grade Bin
Grading Presets
Grading Presets List
Viewing Media File Information
Loading Grading Presets
Using Audio
Using Text
Monitor Calibration
Logarithmic and Linear Colour Spaces
Monitor Calibration Workflow
Adjusting Black Level and Picture Settings
Selecting the Project Colour Space
Calibrating a Monitor
Calibrating the Monitor Automatically
Calibrating the Monitor Manually
Calibrating for Dual-Head Mode
Applying LUTs for Viewing (Print LUTs)
Defining Print LUTs for Viewing
Switching Between Print LUTs for Viewing
Browsing for Footage
Supported File Formats
Accessing the File Browser
Viewing Media File Information
Bookmarking Folder Locations
Library and Reel Creation / Deletion
Compressed Media Support
Browsing for Footage with the Wiretap Gateway
About Wiretap Gateway Supported Ingest File Formats
Supported image sequence formats
Supported Image Container Formats
Support for ARRI Files
Support for AVCHD Files
Support for GoPro HD MP4 Files
HDR Format Support
Multi-Channel PSD Import
Support for RED Files
Import: supported DNxHD MXF CODECs
Import: supported P2 MXF CODECs
Import: supported QuickTime CODECs
Import: supported XDCAM file CODECs
Import: supported Apple ProRes files
Supported audio file formats
Loading Clips to the Library
Deleting Content From the Library
Creating a Cut with Shots in the Library
Matching Shots
Transcoding
Transcode Workflow
Transcode Options
Transcode Format Settings
Transcode Colour Settings
Transcode LUT Options Settings
Applying a LUT or Colour Transform on Import
Creating a Custom Colour Transform
Exporting a Custom Colour Transform
Transcode Resize Options
Transcode Output Settings
Transcode Versioning
Transcoding Template
Creating a New Transcoding Template
Loading a Transcoding Template
Deleting a Transcoding Template
Conform
Working with EDL, ALE, and Cutlist Files
EDL Display and Functionality
EDL and Keycode Assembly Workflow
Example of a Possible CDL Workflow
Adding CDL Data to an EDL File
Importing an EDL, ALE, or Cutlist File
Assembling an EDL
Match Grade
Exporting Shots to an EDL
Keycode Assembly
Metadata Maintained for Missing Shots
Colour Decision List (CDL)
CDL Menu
CDL Parameter in the Selector
Loading CDL Data in the EDL Panel
Editing
Representing the Timeline
Accessing the Edit Menu
Global Access to Editing Hotkeys
Editing with the Storyboard
Adding Shots to the Storyboard
Reordering Shots in the Storyboard
Duplicating Shots in the Storyboard
Deleting Shots
Trimming from the Edit Menu
Viewing Shot Information
Trimming the Head and Tail of a Shot
Slipping a Shot
Trimming Interactively
Changing In and Out Points for a Shot
Sliding the Cut Point between Shots
Inserting Cuts
Joining Shots
Changing Playback Speed
Replacing Shots
Creating Dissolves
Adding a Dissolve
Changing Dissolve Duration
Creating Additional Handles for Dissolves
Editing Dissolves
Turning Dissolves Off
Resetting Dissolves
Adding a Virtual Black Clip using the Storyboard
Multi-Layer Timeline
Timeline Menu
Timeline Navigation Controls
Viewing Element Information
Editing in the Timeline
Creating a Timeline
Adding Shots to the Timeline
Importing Timelines as Source Clips
Snapping Elements
Selecting Elements
Moving Elements
Replacing Elements in the Timeline
Swapping Elements
Copying Elements
Adding Black Media to the Timeline
Deleting Elements
Gaps in the Timeline
Working With Containers, Matte Containers and Multi-channel Clips
About Containers
About Matte Containers
Adding a Matte to a Matte Container
Selecting a Matte to Grade Secondary Layers
About Multi-channel Clips
Edit the Timing of a Matte in a Multi-Channel Clip to Match the Source Clip
Multi-Channel Clip Management
Automatic Creation of Multi-Channel Clips with Matte / MultiMatte Folder Structure
Single Matte Media Structure
Multiple Mattes Media Structure
Synchronizing an Existing Cut and Source Clips with Newly Added / Removed Matte Media
OpenEXR and External Mattes
Trimming Elements
Trimming Cursors
Trimming With Ripple Mode
Slipping an Element
Sliding an Element
Slip & Slide
Transitions
Splices
Dissolves
Displaying the Multi-Layer Timeline
Top Vertical Priority
Solo Mode
Rendering the Timeline
Modifying the Timeline's Starting Record Timecode
Performing a Confidence Check
Using Scene Detection
Playing, Viewing, and Sorting Shots
Playing Shots
Using the Full-Screen Player
Viewing Reference Images
Panning and Zooming the Image
Setting Image View Options
Setting the View Mode
Selecting the Resolution
Setting the Active Field for Display in the Player
Setting the Viewing LUT
Navigating through Shots
Navigating Using the Timebar and Storyboard
Navigating with the Playback Controls and Hotkeys
Monitoring the Location of the Current Frame
Navigating With the Timecode Calculator
Storyboard Viewing Options
Showing and Hiding the Storyboard
Setting the Storyboard View
Updating the Storyboard Thumbnails
Selecting Shots in the Storyboard
Storyboard Selection Colours
Refreshing Storyboard Thumbnails
Displaying Only Selected Shots in the Storyboard
Setting the Viewing Options
Using Dual View
Using Multi View
Viewing Multiple Shots on the SDI Monitor
Timeline Sort Mode
Accessing the Timeline Sort Feature
Sorting with A-Mode
Sorting with C-Mode
Caching Frames to Memory for Real-Time Playback
Player Hotkeys
Removing Dust
Preparing for Dust Removal
Deciding on a Repair Type
Deciding on Manual or Automated Dust Removal
Optimizing Dust Detection
Removing Dust Manually
Removing Dust Automatically
Analysing the Cut
Post-Analysis Clean-Up
Single Frame Dust Removal
Working with Boxes
Infrared Channel Dust Detection
Options for Saving and Loading Dust Removal Metadata
Rendering the Result
Removing Grain
Analysing the Frame
Viewing the Result
Working with Sub-Region Boxes
Locating Sub-Region Analysis Boxes Within a Shot
Post-Analysis Clean-Up
Adjusting Spatial Degrain Settings
Applying Temporal Degrain Settings
Adjusting the Response Curves
Caching the Result
Caching Frames from Wiretap
Caching Frames Remotely
Clearing the Cache
Removing Grain with Secondaries
Copying Degrain Information
Saving and Loading Degrain Presets
Repositioning Images
Adjusting the Frame Aspect Ratio
Accessing the Reposition Menu
Reframing an Image
Racking an Image
Repositioning an Image
Turning Off Reframing
Flipping or Flopping a Shot
Tracking Repositioned Shots
Using the Point Tracker
Animating Reposition Values
Setting Rendering Quality
Input LUTs
Accessing the Input LUT Menu
Importing a LUT File
Applying an Existing Input LUT
Linear Mode: Creating Conversion LUTs
Viewing Reference Images
Comparing Colour Values
Modifying Default LUT Values
Working with Half Float Media
Colour Grading Basics
Colour Grading Workflow
Colour Grading Concepts
Accessing Colour Grading Menus
Displaying Colour Menus in the Player
GPU Acceleration
GPU Auto Switch
Colour Grading With the Control Surfaces
Viewing Multiple Shots
Reference Images
Viewing Proxies
Analysing the Image
Sampling Colour Values
Viewing Colour Distribution
Saving and Loading Presets Using the Presets Lists
Saving Presets
Loading Presets
Colour Grade Animation
Grade Bin Storage
Colourist Multi-Layer Timeline
Accessing the Colourist Timeline Menu
Copying Grading Information in the Colourist Timeline
Primary Colour Grading
Accessing the Grading Menu
Logarithmic Mode: Modifying the Brightness
Modifying Brightness in the Entire Image
Adjusting Printer Lights for Primary Grading
Modifying Brightness in the Shadows, Midtones, and Highlights
Resetting Overall Brightness
Logarithmic Mode: Improving Contrast
Modifying Image Contrast
Setting the Pivot Point
Modifying Saturation
Linear Mode: Selecting Levels of the Image
Linear Mode: Modifying Lift
Linear Mode: Modifying Gain
Linear Mode: Modifying Gamma
Linear Mode: Modifying Saturation
Linear Mode: Modifying Contrast
Linear Mode: Setting Black Clip and White Clip
Matching Colours
Autograding Shots
Colour Grading RGB and Hue Curves
Accessing the Curves Menu
Plotting Colour Values when Adjusting Curves
Modifying Red, Green, and Blue Channels
Modifying Hue, Saturation, Luminance, and Lightness
Shifting Hue
Saturating and Suppressing Colours
Modifying Image Luminance
Modifying Image Lightness
Secondary Colour Grading
Accessing Secondary Grading Menus
The Secondaries Menu
Secondary Layers
Secondary Layer Hotkeys
Selecting and Activating Secondary Layers
Colour Grading Secondaries
Shifting Hue
Adjusting Printer Lights for Secondary Grading
Colour Grading Inside and Outside Secondaries
Copying Shapes and Grades
Applying a Secondary Colour Grade to the Entire Image
About Geometries
Accessing the Geometry Controls
Drawing Basic Geometries
Drawing Free-Form Geometries
Modifying Geometries
Moving Axes
Adjusting Tangents and Vertices
Transforming Geometries
Applying Softness to Geometries
Blurring Geometries
Setting the Colour and Opacity of Geometries
Adjusting the Colour and Opacity of a Matte Overlay
Adding a Split Screen
Adding and Deleting Axes
The Axes List
Schematic View
Changing the Priority Order of Geometries
Showing and Hiding Geometries
Inverting Geometries
Deleting Geometries and Resetting Secondaries
Linking Geometries across Secondary Layers
Creating a Secondary by Keying a Range of Colours
Using the Hue, Luminance, and Saturation (HLS) Keyer to Extract a Key
Setting Keying Parameters in the HLS Keyer
Sampling a Colour in the HLS Keyer
Viewing Secondaries in the HLS Keyer
Setting the Tolerance Range in the HLS Keyer
Setting the Softness Range in the HLS Keyer
Using the Diamond Keyer to Extract a Key
Accessing the Diamond Keyer
Sampling a Colour in the Diamond Keyer
Viewing Secondaries in the Diamond Keyer
Setting the Tolerance Range in the Diamond Keyer
Setting the Softness Range in the Diamond Keyer
Using the Scale and Skew Controls in the Diamond Keyer
Modifying the Edges of the Key
Removing Stray Pixels from a Key
Sharpening a Key Source Image
Inverting Keys
Excluding Keys from Secondaries
Saving and Loading Key Presets
Working with Mattes
Shape Tracker
The Shape Tracker Panel
Tracking an Object using Shape Tracker
Animating the Point Tracker
Animating the Position of Geometries
Animating the Shape of Geometries with the Point Tracker
Assigning and Unassigning Point Trackers to Geometries
Soloing and Ganging Point Trackers
Deleting Point Trackers
Loading Tracker and Stabilizer Data from Autodesk Applications
Loading Garbage Mask Setups from Autodesk Applications
Creating Lustre Sparks Effects
Installing Lustre Sparks Plugins
Lustre Sparks Plugin Descriptions
Creating an Effect with a Lustre Sparks Plugins
Disabling and Re-enabling Lustre Sparks Plugins
Developing Lustre Sparks Plugins
Animation
Accessing the Channel Editor
Animation Curves Window
Channel Hierarchy
Animation Controls
Animation Options
Animating with Keyframes
Selecting Channels
Adding Keyframes
Setting Interpolation
Setting Extrapolation
Editing Keyframes
Selecting Keyframes
Modifying Your Animation
Synchronizing Keyframe Functionality
Breaking Tangent Handles
Resetting Tangent Handles
Hiding Tangent Handles
Reversing Keyframes
Inverting Keyframes
Deleting Keyframes
Copying and Pasting Keyframes
About the Copy/Paste Keyframe Controls
About Copy/Paste Hotkeys
Copying and Pasting Keyframes on the Current Frame
Copying and Pasting All Keyframes in a Shot
Copying and Pasting a Selection of Keyframes
Copying and Pasting Over a Selection of Keyframes
Pasting a Keyframe Sequence That Exceeds a Shot Boundary
Guidelines for Geometries, Point Trackers, and Effects Plugins
The Track Editor
Accessing the Track Editor
Selecting Tracks
Adjusting Animation Timing
Adjusting Animation Scaling
Animating in Other Menus
Undoing and Redoing Operations
Stereoscopy
Creating a Stereoscopic Project
Enabling Stereoscopy
Setting Up the Stereoscopic Footage
Assembling a Stereoscopic EDL
Repositioning the Left Eye and Right Eye
Viewing From One Eye to the Other
Viewing Stereoscopic Footage in Dual View
Synchronizing the Left and Right Eye
Editing the Stereoscopic Timeline
Grading Stereoscopic Footage
Working with Grade Files
Bypassing Menu Parameters of an Eye
Rendering Stereoscopic Footage
Rendering
Rendering Shots
Specifying the Shots to Render
Setting the Resolution for the Render
Resizing Shots
Specifying the Destination for Local Render Files
Rendering the Multi-Layer Timeline
Rendering Dust Metadata
Burning Timecode into the Render
Rendering with the Viewing LUT
Rendering Head and Tail Frames
Specifying the Output Format of the Render Files
Setting Colour Space Options
Specifying the Output Colour Space
Rendering the Selected Region
Generating and Viewing Proxies
Generating Proxies for Matte Media in Multi-Channel Clips and Matte Containers
Locking Colour Grading
Cleaning Up Render Files
Rendering Shots as You Work
Rendering with Burn for Lustre
Remote Rendering with Burn and Wiretap
Starting Backburner Manager
Submitting a Remote Render Job
Monitoring the Render Tasks with Backburner Monitor
Command Line Renderer
Rendering Grades Created in Releases Prior to Lustre 2011 Extension 1
Media Export (Linux Only)
The Format Options Tab
Format Options Tab - Video Settings
Format Options Tab - Audio Settings
The Resize Tab
The LUT Options Tab
Export Versions
Using Export Templates
Export Workflows
Stand-Alone Wiretap Gateway Server Configuration for Media Encoding
Media Export in Lustre with Incinerator
Video Capture and Video Playout
About Audio Tracks
Capture Menu Options
Controlling the VTR
Capturing Material
Selecting a Raster for Capture
Removing Pulldown when Capturing
Setting In and Out Points
Capturing from Timecode
Capturing Media with Timecode Breaks
Logging and Batch Digitizing
Auto-conforming an EDL
Performing a Live Capture from a Non-Controlled Source
Playout Menu Options
Playing Out to a VTR
Playout Workflow
Selecting a Raster for Playout
Defining In and Out Markers when Playing Out to Tape
Recording in Insert Mode
Recording in Assemble Mode
Recording in Record Mode
VTR Emulation
Writing Telecine-Style Tape
Playout and GPU Acceleration
Creating Real-Time Deliverables from the Timeline or Rendered Material
Playout from Timeline with GPU Acceleration
About 3:2 Pulldown
Converting Logarithmic to Linear
Supported Video SDI and GFX SDI Rasters
Video SDI Rasters
GFX SDI Rasters
Audio
Audio Workflow
Importing an Audio File
Importing Audio From Wiretap
Capturing an Audio File
Playing Back Audio with the Timeline
Audio Monitoring Options
Offsetting the Audio File
Sync Options
Playback Using the LTC Chase Option
Use Explicit Timecode
Playout of Audio and Video
Working with Wiretap
Working with Wiretap Timelines
Wiretap Timelines and Soft-Imported Media
Wiretap Timelines and Wiretap Gateway Media
Wiretap Playback Speed
Rendering to Wiretap
Before You Begin
Timeline Considerations and Restrictions
Wiretap Limitations
Wiretap Gateway Limitations
Incinerator Limitations
Wiretap Backwards Compatibility
Networking
Supported Filesystems and Media Types
Supported Image File Types
Soft-Imported Media
Published Media
Soft-Import Streaming Media Support
Mixed Media Support
Proxy Media
Sample Workflows
Workflow #1: Importing One-Sequence Clips
Workflow #2: Importing Timeline
Workflow #3: Smoke Renders Final Version
Workflow #4: Lustre Renders Final Version
Workflow #5: Simple Source Grading
Preparing the Wiretap Timeline for Lustre
Configuring Wiretap and Lustre
Configuring Dual Network Support
Configuring Lustre to Work with Wiretap
Configuring the Wiretap Server to use a Shared Storage Mount Point
Configuring for Soft-Imported Timelines
Setting Up the Lustre Wiretap Project
Project Menu Settings
Rendering Menu Settings
Network Rendering Menu Settings
Viewing Local Proxies for Wiretap Media
Browsing for Remote Footage
Viewing the Volume Hierarchy
Viewing Volume and Clip Details
One-Sequence and Timeline Views
Importing the Wiretap Timeline
Dust Bust and Marry Grade
Working with Half Float Media
Working with Soft-Imported Media
Creating Soft-Imported Links to Rendered Media
Working with Stereoscopic Wiretap Timelines
Rendering Shots
Rendering with Wiretap
Rendering Wiretap Clips to Local or Network Storage
Troubleshooting
Verifying Connectivity between Lustre and the Wiretap Server
Starting and Stopping the Wiretap Server
Verifying that the Wiretap Server is Running
Hotkeys
Storyboard Navigation
View Modes
Timeline Sort Modes
Notes
Calculators
Dust Removal
Grain Removal
Editing
Global Editing Hotkeys
Edit Menu Hotkeys
Timeline Menu Hotkeys
Capture Menu Hotkeys
Playout Menu Hotkeys
Colour Grading
Global Colour Grading Hotkeys
Grade Bin Hotkeys
Expanded Grade Bin Hotkeys
Secondary Layers Hotkeys
Curves Menu Hotkeys
Secondaries Menu Hotkeys
Timeline Menu Hotkeys
Numeric Keypad
Colour Menus — Grading and Secondaries
Curves Menu — Hue, Lightness, Saturation and Luminance
Editing Menu—Edit
Editing Menus—Capture and Playout
Stereoscopy
Animation
Miscellaneous Functions
XML in Lustre
Limitations
CUT File Tags
CUT File Data Types
CUT File Example
Tangent Element Control Surface
The Modes
Using the Modules
Installing the Control Surface
Control Surface Layouts
Linear Grading Layout
Logarithmic Grading Layout
Curves Layout
Pan & Scan Layout
Geometry Layout
HLS Keyer Layout
Diamond Keyer Layout
Editing Layout
Preferences Layout
Troubleshooting
The Autodesk Control Surface
Connecting the Autodesk Control Surface
Autodesk Control Surface Technical Information
Connecting the Autodesk Control Surface to a Lustre Workstation
Control Surface Panel Descriptions
Navigating the Storyboard
Toggling Play Modes
Activating Mouse Functionality
Panning and Zooming the Image
Resetting Zoom and Pan
Customizing the View
Customizing the Panel Sensitivity
Saving the Sensitivity Modifications
Reverting the Panel Modifications
Selective Backlighting of Active and Available Buttons
Toggling Playheads
Player Viewing Options
Using the Undo List
Reverting to Previous Grades
Comparing Grades
Working with the Grade Bin
Saving a Grade to the Grade Bin
Loading a Grade From the Grade Bin
Saving the Current Grade
Adjusting Printer Lights
Copying Grades
Adding Keyframes
Copying and Pasting Keyframes
Selecting Menus
Caching Memory
Bypassing Functions
Resetting Functions
Repositioning Shots
Performing Colour Grading
Logarithmic Mode
Linear Mode
Performing Curves Grading
Adding Secondary Layers
Extracting Keys
Extracting Keys using the HLS Keyer
Toggling the Keyer Button and Keyer Channels On and Off
Extracting Keys using the Diamond Keyer
Toggling the Diamond Keyer Button On and Off
Creating and Grading Geometries
Geometry Invert Functionality
Cycling Among Geometries
Working with Stereoscopic Projects
Modifying the Appearance of the Autodesk Control Surface
ACS Hotkeys
The Tangent CP100 Control Surface
Customizing the View
Toggling Play Mode
Caching Memory
Navigating the Storyboard
Undo List
Saving to the Undo List
Reverting to Previous Grades
Comparing Grades
Resetting Parameters
Copying Grades
Adding and Moving Keyframes
Repositioning Shots
Primary Colour Grading
Logarithmic Mode: Modifying Brightness and Contrast
Linear Mode: Modifying Gamma, Gain, and Lift
Modifying the Hue, Saturation, and Lightness Curves
Secondary Colour Grading
Applying Secondaries to the Shot
Creating Keys
Creating Geometries
Moving Geometries