Substance Materialize

 
 
 

The Substance Materialize node allows you to easily create realistic material textures based on your own image inputs. When you add a Substance Materialize node to the Action schematic, you'll notice the familiar Substance tree of maps and shaders. Simply specify your input image, as well as optional Height and Details maps, and use the menu settings to fine-tune the results.

Here is an example of the various inputs in a Substance Materialize:

Image Comments
 
Initial sphere geometry
  Input image Single-frame .tif photo of rusty screws in a wall.
  Height Map An optional grayscale image file you can use to enhance elevation. Black represents the lowest elevation on the map, while white represents the highest.
  Details Map An optional image file allowing you to specify fine details in your result.
  Result After applying inputs and various Substance settings.