To add a Substance Materialize node:
- In the schematic, select the surface or 3D geometry to which you want to apply the Substance Materialize.
- In the Media list, select the image that you want to use as the input. You can add this later, or even change the media.
- Do one of the following:
- Drag the Substance Materialize node from the node bin and place it in the schematic.
- Double-click the Substance Materialize node.
The Substance tree, with applicable maps, shaders, and inputs appears in the Action schematic.
- To specify different media as the input source, select the input node in the schematic, select the media in the Media menu,
then click Apply.
- Optional: If you have Height and Details maps, you can also use them to enhance your Substance material. Simply apply them
from the Media list in the same manner as with the Input image.
- Double-click any of the nodes in the schematic to access its menu.