10-bit
recording without rendering
2D Histogram
[1]
,
[2]
2D Histogram menu settings
2D Histogram node
2D luma histogram, in Colour Warper
2D Transform
2D Transform menu settings
2D Transform node
2D vectorscope, in Colour Warper
3D Blur
[1]
,
[2]
3D Blur menu settings
3D Blur node
3D models
3ds Max import, in Action
Alembic import, in Action
deforming models
FBX, link
importing, in Action
modifying, in Action
particle generation, in Action
projected textures
specular highlights, in Action
transparency, in Action
3D path
creating, in Action
look-at, in Action
3D text
adding presets
bevelling, in Action
creating, in Action
3D tracker
exporting FBX
manual tracking in Action
Stabilizer, setting manual trackers
3D vectorscope, in Colour Warper
3ds Max
cameras, in Action
models, importing
A
A-mode sort
aaf
[1]
,
[2]
About Timeline FX
Accessing the Axis Keyer
Accessing the Wipe Schematic
Action
See also 3D models, 3D text, 3D tracker, media, particles, source nodes, surfaces
adaptive degradation options
analyzer
Atomize
axes
axis planes
bicubic surfaces
bilinear surfaces
blending curves per surface
blending surfaces
blooming
blurring clips
camera clipping planes
[1]
,
[2]
camera, stereo
cameras, adding
cast shadows
creating branches in schematic
cropping clips
deformation meshes, adding
deforming models
diffuse mapping
displacement mapping
drop shadows
emission mapping
flipping normals
functions, using with particles
garbage masks as geometry
grouping media
image-based lighting
in Batch or Batch FX
len flares
lights
Magnet Curve Editor
material node
Media list
menus, accessing
models, importing
Modular Keyer, accessing
motion blur
multiversion clips, loading
node bin
normal mapping
OpenEXR support
outputs
parallax mapping
particle presets
particles
Perspective Grid
Photoshop files, importing
position mapping
Priority Editor
processing options
projector blend modes
rays
reflection mapping
replacing front or matte clips
schematic, using
selective lighting
setup options
setups, loading
shader node
slipping clips
source nodes
specular highlights
[1]
,
[2]
specular mapping
stabilizing
stereo camera
stereo footage
stereo objects
stereoscopy
Substance textures
surfaces
textures
tracking
UV mapping
wireframe
Z-buffer for shadows
Z-buffer setting
Adding Axis Timeline FX
Adding Axis Timeline Transition
Adding Colour Correct Timeline FX
Adding Compression Timeline FX
Adding Delay Send Timeline FX
Adding Dissolve Timeline Transition
Adding EQ Timeline FX
Adding Fade Timeline Transition
Adding Gain Timeline FX
Adding Gate Timeline FX
Adding Matte Containers
Adding Modulation Send Timeline FX
Adding Resize Timeline FX
Adding Reverb Send Timeline FX
Adding Sparks Timeline FX
[1]
,
[2]
Adding Text Timeline FX
Adding Timeline FX to Gaps
Adding Timeline transitions
Adding Timewarp Timeline FX
Adding Wipe Timeline FX
Adding Wipe Timeline Transitions
Adjusitng Preset SMPTE and Custom Wipes
adjusting aspect ratio, viewing aspect ratio, aspect ratio, broadcast monitor
adobe
advanced gradient
defined
pickers, using with
removing, in Tracer
softness borders
Tracer
ALE files
assembling
auto-conforming
copying into Lustre
marking shots for later capture
Alembic
models, importing
aligned edit
Analyse tools
using to view colour distributions
analysing
colours
grain profiles
analyzer
accessing in Action
converting results
ground plane, defining
object tracking
real world measures
animating
colour grades
dissolves
garbage masks
garbage masks with tracking
geometries with the point tracker
geometries with the shape tracker
in Keyer
keyframes
Paint strokes
reposition values
shape of geometries with the point tracker
shapes
text
Tracer
with the Tangent CP100
animation
Animation Channel Editor
Channel Editor
expressions, creating
in Warper
keyframe indicators
linking audio
linking channels with expressions
previewing in Paint
Animation Channel Editor
adding keyframes
panning, zooming
using
animation curves
copying,keyframes
copying
flipping channels
mattes, deleting in Colour Warper
moving
tangents
timing
animations
adding from outside the Animation menu
adding keyframes
adjusting duration
adjusting timing
breaking tangent handles
editing keyframes
hiding inactive tangents
hot keys
modifying curves
overview
panning and zooming
resetting tangents
reversing keyframe order
selecting channels
undoing and redoing
using the channel hierarchy
workflow
Anisotropic shading, in Action
anti-aliasing
in Warper
append edit
applying grades
archaic archive
archive
[1]
,
[2]
,
[3]
archive configuration
archive selection
archive, best practice
archive, clip
archive, delete
archive, DLT
[1]
,
[2]
,
[3]
,
[4]
archive, erase
archive, HTML
archive, LTO
[1]
,
[2]
,
[3]
,
[4]
archive, other locations
archive, projects
archive, SAIT
[1]
,
[2]
,
[3]
,
[4]
archive, setups
archive, supplementing
archive, to restore clips
archive, to restore projects
archive, TOC
archive, troubleshooting
archives
browsing
deleting TOCs
recovering
restoring previous versions
archives, leagacy
archives, old
archiving
archiving folders
ARRI
ARRIRAW
ASCII table of contents, recovering
Asian character sets
aspect ratio, setting for the output frame
assemble mode
blacking tapes
outputting using
assembling
EDL files
EDLs, ALE and Cutlist files
assembling in stereoscopic projects
assembling stereoscopic EDL files
Atomize node, in Action
audio
capturing a file
generating keyframes
importing and offsetting
importing file
importing from Wiretap
LTC chase option
monitoring options
offsetting the file
patching, in EDLs
playing back
playing out with video
preferences
sync options
use explicit timecode
workflow
Audio Mixer
Audio Preferences
Auto Edit after Add
Auto Matte
[1]
,
[2]
Auto Matte menu settings
Auto Matte node
Auto Point
Auto Stabilize
Auto Stabilize menu settings
Auto Stablize node
[1]
,
[2]
Autodesk control surface
individual surface descriptions
overview
Autodesk Control Surface
connecting
autograding, shots based on sampled pixels
automated dust removal
overview
performing
AutoPaint
playing recorded strokes
Random mode
recording brush strokes
tracking
User mode
using graphics
Wipe mode
Average
[1]
,
[2]
Average menu settings
Average node
avid
[1]
,
[2]
axes
adding and deleting from geometries
moving within geometries
viewing in schematic view
axes list
creating a parent axis
deleting an axis
view of geometries and their axes
axes, in Action
B
back up system, to
back up, to
Backburner
caching degrained frames
Backburner Manager, starting
Backburner Monitor
Linux workstation, accessing from
monitoring render tasks
background rendering
overview
backup
baking keyframes
banking, 3D path in Action
Batch
about
node bins
Batch FX
about
adding to sequence
node bins
Batch Paint
See also reference image overlay
batch, digitizing
Bezier curves, for polygons
bicubic surfaces, in Action
bilinear surfaces, in Action
black clip, adding to the Storyboard
black level
adjusting
modifying for input LUTs
black media, adding to the Timeline
blacking VTR tapes
Blend & Comp
[1]
,
[2]
Blend & Comp Menu settings
Blend & Comp Node
blending
surfaces, in Action
blending curves
per surface, in Action
blooming
adding, in Action
Blur
[1]
,
[2]
Blur medium
Blur menu settings
Blur node
blurring
edges of keys
geometries
in Colour Warper
with Sparks
boxes
adjusting for dust removal
adjusting for grain removal
brightness
adjusting printer lights
modifying for low, mid, or high levels
modifying for the entire image
resetting
brush attributes
Direction
[1]
,
[2]
,
[3]
Jitter
[1]
,
[2]
modes
Opacity
[1]
,
[2]
Pressure
[1]
,
[2]
,
[3]
Rate
[1]
,
[2]
Roll
[1]
,
[2]
Size
[1]
,
[2]
using reference images
Brush Spacing preference
brushes
See also special effects media
attributes, setting in Paint node
custom
selecting
setups, saving and loading
strokes, applying
types
[1]
,
[2]
Bump Displace
[1]
,
[2]
Bump Displace menu settings
Bump Displace node
Burn for Lustre
overview
rendering locally
rendering remotely
Burn-In Letterbox
[1]
,
[2]
Burn-In Letterbox menu settings
Burn-In Letterbox node
Burn-In Timecode
[1]
,
[2]
Burn-In Timecode menu settings
Burn-In Timecode node
bypassing
menu parameters
menu parameters, in a stereoscopic project
menus with the Autodesk control surface
C
C-mode sort
caching
degrained frames
for real-time playback
memory with the Tangent CP100
removal of degrained frames
calculator
applying values to UI elements
hot keys
using to calculate timecode
calibrating. See monitor calibration
cameras, in Action
adding
clipping planes
[1]
,
[2]
depth of field
exporting
importing
modifying
[1]
,
[2]
stereoscopic
cancelling, actions
canvas
clearing strokes
rotating
wiping
capturing
audio file
frame grab
from a batch list
from a VTR
from an EDL, ALE or Cutlist file
from timecode
hot keys
live video signals
performing live from non-controlled source
removing pulldown
shots after the initial conform
single frames
supported video formats
video, overview
with timecode breaks
YUV material
Car Paint shading, in Action
cascading 3D text, in Action
cast shadows
adding, in Action
catalogues, keyboard shortcuts
catastrophic system failure
CDL
adding data to EDL file
example workflow
loading data in EDL panel
Offset
panel
parameter in Selector
Power
Slope
CDL files
change lists
creating
deleting
loading
using to track changes
Channel Editor
accessing
analysing audio
linking channels with expressions
particle parameters
tangents
channel hierarchy, using to animate channels
channels
selecting
selecting for a key
viewing animated
viewing selected animated
checkerboard
chroma
modifying, in Colour Warper
chroma key, green screen, Modular Keyer
Clamp
Clamp node
Clamp menu settings
clamping
colours, in Colour Warper
[1]
,
[2]
cleaning up, render files
clearing
canvas
strokes, sources
clip I/O
See also clips, capturing, outputting
configuring hardware
generating proxies at capture
HD formats, supported
input using VTRs
monitoring video
naming clips and tapes for
outputting to a VTR
software initialization configuration file
using VTR, general workflow
clip, sharing
clip, transfer
clip, wire
clips
See also clip I/O
ganging in Source Area
inserting on timeline
locking duration
overwriting on timeline
replacing on timeline
splicing, on Desktop
unlocking duration
Clone medium
cloning, in Paint node
CMX
collaboration
[1]
,
[2]
collapsing, Storyboard
colour balance
adjusting, in Colour Corrector
colour casts, in Colour Warper
Colour Correct
Colour Correct menu settings
colour correcting
clamping, in Colour Warper
[1]
,
[2]
colour balance, adjusting
colour values, remapping
contrast, adjusting
contrast, decreasing
contrast, in Colour Warper
contrast, increasing
deleting, in Colour Warper
desaturation, in Colour Warper
gamma, adjusting
highlights
hue, adjusting
imbalances, in Colour Warper
in Action
in Colour Warper
in Paint
inverting mattes, in Colour Warper
luma ranges, defining
matching colours
matching, in Colour Warper
midtones
offsets, adjusting
pivot, adjusting
removing colours, in Colour Warper
resetting in Colour Warper
sampling colours
sampling, in Colour Warper
saturation, adjusting
shadows
spills, removing in Colour Warper
suppressing colours
suppressing colours, in Colour Warper
Colour Corrector
accessing from Action
accessing from other modules, tools
background brightness, changing
clips, viewing
colour curves
colour patches
crop box
cutouts
gain
histogram
input levels
menu, hiding
output levels
overlay user interface
processing
resetting
RGB channels, rewiring
setup options
setups and preferences, saving
updating images interactively
Colour Curves
[1]
,
[2]
Colour Curves menu settings
Colour Curves node
colour grading
accessing Colour menus
accessing secondary grading menus
animating grades
concepts
creating continuity grades
curves grading
[1]
,
[2]
,
[3]
,
[4]
hot keys
[1]
,
[2]
in a stereoscopic project
keying ranges of colours to create secondaries
loading presets
primaries with the Autodesk control surface
primary grading
[1]
,
[2]
saving presets
secondaries with the Autodesk control surface
secondaries with the Tangent CP100
secondary grading
[1]
,
[2]
,
[3]
selecting Logarithmic or Linear mode
using control surfaces
using printer lights
workflows
colour management
about
applying to broadcast monitor or projector
applying to clips
applying to display
Colour Matching on the Timeline
colour models
selecting to key with in Keyer
colour palette
colour gradient
in Paint
mixing colours
colour sampling
HLS Keyer
colour space
rendering
setting for projects
[1]
,
[2]
UI differences between Logarithmic and Linear mode
colour space conversion, enabling on clip I/O
colour spill
removing, in Colour Warper
colour transforms
applying
applying on import (Lustre)
applying to display
applying to display (Lustre)
applying to export (Lustre)
applying to render (Lustre)
building custom
building custom (Lustre)
exporting
exporting (Lustre)
file locations
graphicsMonitor alias
transcode options (Lustre)
types
Colour Warper
about
[1]
,
[2]
accessing
[1]
,
[2]
colour correcting
reference clips, viewing
resetting colour corrections
subsetups
undo levels
viewports, displaying
working environment
Coloured Frame
[1]
,
[2]
Coloured Frame menu settings
Coloured Frame node
colourimeter, calibrating a monitor
colourist timeline
colours
adjusting for geometries
analysing
comparing when creating conversion LUTs
sampling values
setting Colour view in the Player
viewing distributions with the Analyse tools
Combine
[1]
,
[2]
,
[3]
Combine menu settings
Combine node
[1]
,
[2]
Command Line Renderer
example
rendering with
syntax
compare offline, compare online
comparing
grades with the Autodesk control surface
grades with the Tangent CP100
shots using a reference
shots using multi-view
compositing
with Action
Compound
Compound node
compressed media
browsing for footage
file formats
confidence check, performing
confirming, actions
conform
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
Constant shape, for garbage masks
containers
creating on timeline
continuity grades, overview
continuity, matching colours between shots
contrast
adjusting in Colour Corrector
adjusting in Colour Warper
adjusting, pivot in Colour Corrector
decreasing, in Colour Corrector
gamma, in Colour Warper
increasing, in Colour Corrector
modifying in Linear mode
modifying in Logarithmic mode
saturation, in Colour Warper
setting the pivot point
control surface
Autodesk Control Surface, connecting
control surfaces
Autodesk control surface
Tangent CP100
using for colour grading
controlling
VTR
converting
data with input LUTs
from logarithmic to linear
Cook-Torrance shading, in Action
copying
audio files into Lustre
EDL, ALE, and Cutlist files into Lustre
elements
grades in the colourist timeline
grades with the Autodesk control surface
grades with the Tangent CP100
keyframes
[1]
,
[2]
,
[3]
,
[4]
objects in Paint
parameters with the Selector
shapes and grades
Copying Moving Removing Timeline Transitons
Copying Timeline FX
crawls, text
creating
change lists
cuts
projects
users
Creating a Text Matte Key
Creating Your Own Matchbox Effects
credits, adding to the timeline
crop box
creating in Colour Corrector
using, in Colour Warper
cropped frames, repositioning
cropping
in Action
cursor
activating on the Autodesk control surface
curves
adjusting degrain
adjusting saturation
colour grading
measuring for monitor calibration
modifying lightness
modifying luminance
modifying RGB channels
plotting colour values
shifting hue
curves colour grading
hot keys
overview
view mode
with the Autodesk control surface
with the Tangent CP100
custom brushes, in Paint node
customizing
the view with the Autodesk control surface
the view with the Tangent CP100
CUT files
data types
example
modifying
cut point, sliding between shots
Cutlist files
assembling
auto-conforming
copying into Lustre
marking shots for later capture
cutouts
adding drop shadows
animating
blending
colour correcting
drop shadows
embossing
extruding
FrameCut
GeoCut
Keep Cut On
PolyCut
RectCut
cuts
adding overlays
changing without affecting grade settings
creating
creating new
deleting
inserting between shots
managing
match options
tracking changes
D
Damage
[1]
,
[2]
Damage menu settings
Damage node
Deal
[1]
,
[2]
Deal menu settings
Deal node
definition
Deform
[1]
,
[2]
Deform menu settings
Deform node
deformation meshes
adding, in Action
deformation models, in Action
Degrain
[1]
,
[2]
adjusting response curves
adjusting spatial settings
analysing a frame
applying a filter
applying temporal settings
caching results
copying parameters using Selector
saving and loading presets
using secondaries
using sub-region boxes
workflow
Degrain menu settings
[1]
,
[2]
Deinterlace
[1]
,
[2]
Deinterlace menu settings
Deinterlace node
Delaunay tessellation
deleting
change lists
cuts
geometries
grades
grades, from Grade bin
keyframes
shots
shots from Library
source nodes
deleting elements
Denoise
[1]
,
[2]
Denoise menu settings
Denoise node
Depth of Field
[1]
,
[2]
Depth of Field menu settings
Depth of Field node
depth of field, in Action cameras
destination, specifying render files for
developing, Sparks
Diamond Keyer
extracting keys
scaling geometries
setting tolerance range
skewing geometries
viewing secondaries
[1]
,
[2]
Difference Matte
[1]
,
[2]
Difference Matte menu settings
Difference Matte node
different resolutions
diffuse maps, in Action
Direction brush attribute
[1]
,
[2]
,
[3]
directories, setting up for projects
[1]
,
[2]
disabling
dissolves
reframing settings
Sparks
discrete archive
displacement maps, in Action
displaying, sources as overlays
dissolves
adding between shots
adding in the Timeline
animating
changing duration
changing orientation in the Timeline
changing speed
creating
creating additional handles for
disabling and re-enabling
editing
editing in the Timeline
in EDLs
in the Timeline
overview
removing in the Timeline
retrimming
Distort
[1]
,
[2]
about
adding nodes
blending clips
correspondence points
garbage mask splines
linking source nodes
morphing workflow
schematic, using
setups, saving and loading
source interpolation
splines, animating
splines, drawing
splines, editing
splines, instancing
splines, transforming
tracking and stabilizing
warping workflow
Distort menu settings
Distort node
DLT
DLT, archiving clip
DLT, archiving project
DLT, configuration
DLT, restoring clips
DLT, restoring project
double-speed tape
Drag medium
drawing
basic geometries
free-form geometries
split screens
drawing. See painting
drop shadows
adding to cutouts
in Action
Dual view
enabling
in a stereoscopic project
viewing on the SDI monitor
dual-serial link I/O, configuring
dust removal
choosing a repair type
choosing manual or automated
dealing with problem dust artefacts
drawing boxes
hot keys
optimizing parameters
overview
performing automated
performing manual
rendering
[1]
,
[2]
saving metadata
using the infrared channel
E
Edge Detect
[1]
,
[2]
Edge Detect menu settings
Edge Detect node
edges, modifying for keys
editing
accessing the edit menu
[1]
,
[2]
,
[3]
duplicating shots in the Storyboard
EDLs
frames by trimming
hot keys
[1]
,
[2]
,
[3]
in a stereoscopic project
in and out points interactively
in Timeline
keycode in EDLs
overview
[1]
,
[2]
shot order in the Storyboard
shots from the Storyboard
shots from the Timeline
start timecode
timecodes in EDLs
timewarps in EDLs
tracks in EDL
transitions in EDLs
with the Storyboard
XML-based files
editing import settings
edits
insert
overwrite
replace
EDL
EDL files
assembling
[1]
,
[2]
assembly workflow
auto-conforming
copying into Lustre
EDL display and functionality
exporting
marking shots for later capture
EDLs
assembly options
audio patching
display options
editing
editing comments
editing events
editing options
editing titles
editing transitions
importing options
keycode
marking events for capture
other options
preferences, importing
search events
tape name, editing
timecode
timewarps, editing
tracks, editing
transitions, editing
Undo list
view
wipes
Effects and Tools reference
effects, creating with Sparks
elements
copying
deleting
moving
selecting
snapping
swapping
trimming
emission maps, in Action
enabling
stereoscopy
event list
events list
export
export, default
exporting, EDL files
Exposure
[1]
,
[2]
Exposure menu settings
Exposure node
expressions
applying
CascadeChannel keyword
frame keyword
functions
[1]
,
[2]
linking channels
modifying
operators
overview
samples
SelectionOrder keyword
setups
user-defined functions
vectors
extracting
elements from an edit sequence
extrapolation, setting
F
FBX
cameras, in Action
exporting 3D tracker results
importing
materials
textures
FBX cameras, in Action
exporting
importing
fcp
Field Merge
Field Merge menu settings
Field Merge node
field-based processing, setting the active field
file archive, to restore
file browser
in Grade view
file browser, accessing
file formats, supported for playback
fill objects, drawing
filling areas, in Paint
Filter
[1]
,
[2]
Filter menu settings
Filter node
filters
in graphics
in Paint
final cut pro
Final Cut Pro
fit to fill edit
flagging shots
automatically
for rendering
manually
Flare
Flip
[1]
,
[2]
Flip menu settings
Flip node
flipbook, previewing animation in Paint
flipping, shots
flopping, shots
FontMapping keyword
fonts
in Text module
format preset, default
format, setting the output for render files
frame capture
frame grab
FrameCut command
Fresnel shading, in Action
full-resolution images, displaying
full-screen Player
activating
panning and zooming
using hotkeys
functions, in expressions
G
gain
adjusting in Colour Corrector
adjusting luminance of key in Keyer
gain, modifying
gamma
adjusting for the monitor manually
adjusting in Colour Corrector
adjusting, in Colour Warper
applying
measuring for monitor calibration
modifying
modifying for input LUTs
ganging clips
gaps
on timeline
Gaps
Garbage Mask
Garbage Mask menu settings
GMask node
garbage masks
Action 3d geometry
animating
animating in Tracer
animating with tracking
defined
Distort, importing
drawing
drawing order
interlaced rendering
loading and saving setups
motion blur, applying
moving
opacity
order they are drawn
ROI (Region of Interest), using with multiple garbage masks
rotating
scaling
schematic, viewing
setups, preset
setups, raw
softness
softness, with advanced gradient
straight edges
tangent handles, moving
tangent handles, selecting
Tracer
turning on and off
vertices, activating
vertices, adding
vertices, adjusting number drawn freehand
vertices, deactivating
vertices, deleting
vertices, moving
vertices, removing
vertices, selecting
garbage masks, loading setups
Gateway clip
modifying
Gaussian blur
applying, in Colour Warper
in Action
general preferences
generating, proxies
GeoCut command
geometries
adding and deleting axes
adjusting shapes
animating with the point tracker
[1]
,
[2]
animating with the shape tracker
assigning tracking data
blurring
changing priority order
copying shapes and grades
creating
creating a parent axis
creating with the Autodesk control surface
creating with the Tangent CP100
deleting
deleting an axis
deleting point tracker data from
drawing basic
drawing free-form
drawing split screens
grading inside and outside
inverting
linking across secondaries
modifying
moving axes
scaling
setting colour and opacity
showing and hiding
skewing
softening edges
soloing and ganging point tracker
transforming
geometry
importing in Action
painting with
Glow
[1]
,
[2]
Glow menu settings
Glow node
GLU tessellation
GPU preview processing
GpuNoAutoSwitch parameter
playing out from source with
real-time
Grade bins
accessing with the Autodesk control surface
applying grades
deleting grades
Marry files
saving grades
types
Grade menu, selecting a scene
Grade view
applying grade to shots
deleting grades
displaying
loading from
loading presets
moving files
Quick folder
viewing media file information
grades
applying from the Grade bin
applying to a new assembled timeline
comparing with the Autodesk control surface
comparing with the Tangent CP100
copying in the colourist timeline
copying unrendered changes to real-time deliverables
copying with the Autodesk control surface
copying with the Tangent CP100
deleting
emulating telecine-style tape
in a stereoscopic project
loading backup copies
loading from Grade view
locking
maintaining when swapping cuts
reverting to previous with the Autodesk control surface
reverting to previous with the Tangent CP100
saving and loading using Marry controls
gradient
advanced, applying to garbage masks
animating in Paint
Gradient
[1]
,
[2]
gradient mattes, creating in Paint
Gradient menu settings
Gradient node
grading. See colour grading
grain removal
hotkeys
grain removal. See Degrain
graphics, in Paint
adding
anamorphic geometry
animating
animating gradients
Auto Point
Bezier curves
blending
brush tools
buffer, recalling from
buffer, storing to
changing order for objects
deleting objects
drawing objects
drop shadows
editing objects
[1]
,
[2]
embossing
extruding
fill tool
gradients
[1]
,
[2]
hiding objects
hiding vertices
increasing speed
menu
moving objects
object attributes
outlining objects
[1]
,
[2]
resizing objects
resolution, setting for objects
rotating objects
rubber banding
saving
selecting objects
shape animation
shapes
solid and soft edge objects
[1]
,
[2]
tacking
text object
transforming objects
using AutoPaint with
wireframe
[1]
,
[2]
wireframe options
grids and guides
displaying the proper aspect ratio
in Paint
grouping
applying changes to shots as a group
creating a shot group
soloing shots in a group
[1]
,
[2]
H
HDCAM
HDCAM SR
capture
output
head frames, rendering
hiding strokes
hiding, Storyboard
highlights
colour correcting, in Colour Corrector
matching, in Colour Warper
modifying, in Colour Warper
removing colour, in Colour Warper
histogram
in Colour Corrector
luma, viewing in Colour Warper
History list, loading for a grade
HLS Keyer
colour sampling
extracting keys
selecting channels for keys
setting softness range
[1]
,
[2]
using
viewing secondaries
[1]
,
[2]
hot keys
accessing editing hot keys globally
assigning notes to shots
capturing and playing out with the numeric keypad
colour grading
[1]
,
[2]
creating animations
curves colour grading with the numeric keypad
editing
editing with the numeric keypad
miscellaneous functions
navigating the Storyboard
navigating with the playback controls
numeric keypad
removing dust
switching view modes
using calculators
hotkeys
colourist timeline
for Player and full-screen Player
removing grain
secondary layers
hue
adjusting, in Colour Corrector
cube, in Colour Warper
shifting in Keyer
shifts, in Colour Warper
hues
shifting for secondaries
shifting with curves
I
image window
displaying the proper aspect ratio
multiple views
reference area
image-based lighting
adding, in Action
images
applying colours and filters
applying random paint strokes
import
[1]
,
[2]
,
[3]
,
[4]
import history, to modify
import options, to modify
import, history
importing
audio files
EDL, ALE, and Cutlist files
FBX
half-float media
importing tips
Impressionist medium
individual files
infrared channel, using for dust removal
ingest
init.config
Input Clip menu
input LUTs
about
applying existing
comparing colour values
creating conversion LUTs
importing
modifying gamma of film footage
modifying reference black and white levels
modifying reference soft clip values
viewing reference images
insert edits
installing, Sparks
Interface menu, customizing Lustres appearance
Interlace
[1]
,
[2]
Interlace menu settings
Interlace node
interlaced video
garbage masks, rendering
interlaced video, setting the active field
interpolation
expressions
interpolation, setting
introduction
inverting
geometries
keyframe values
keys
inverting mattes
J
jitter
in Stabilizer, removing
removing from animation curve
Jitter brush attribute
[1]
,
[2]
joining, shots together
K
kerning text
keyboard
using in Text
keyboard shortcut
determining for buttons
keyboard shortcuts
catalogues
changing
creating
displaying errors
Keyboard Shortcut Editor
keyboard type
keycode
assembly
assembly workflow
editing in EDLs
keyer
Diamond Keyer using
HLS Keyer using
Keyer
accessing from Action
garbage masks, using with
luminance curve, adjusting
Matte Edge controls
solid colour background, using
Keyer 3D
[1]
,
[2]
Keyer 3D menu settings
Keyer 3D node
Keyer Channel
[1]
,
[2]
Keyer Channel menu settings
Keyer Channel node
Keyer HLS
[1]
,
[2]
Keyer HLS menu settings
Keyer HLS node
Keyer Luma
[1]
,
[2]
Keyer Luma menu setting
Keyer Luma node
Keyer RGB
[1]
,
[2]
Keyer RGB menu settings
Keyer RGB node
Keyer RGBCMYL
[1]
,
[2]
Keyer RGBCMYL menu settings
Keyer RGBCMYL node
Keyer YUV
[1]
,
[2]
Keyer YUV menu settings
Keyer YUV node
keyframes
adding
adding and moving with the Tangent CP100
adding from outside the Animation menu
animating
averaging
baking
changing values
copying
[1]
,
[2]
,
[3]
,
[4]
copying and pasting
deleting
editing
inverting values
keyframe indicators
modifying curves
navigating between
pasting
reversing order
scaling to adjust animation duration
selecting
setting extrapolation
setting interpolation
viewing channel ranges between
viewing selected
keying
animating in Keyer
colour models, selecting in Keyer
edges of key, adjusting in Keyer
grey areas, removing from key in Keyer
hue, shifting in Keyer
in Action
with Diamond Keyer
with HLS Keyer
with the Autodesk control surface, Diamond Keyer
with the Autodesk control surface, HLS Keyer
with the Tangent CP100
workflow in Master Keyer
keys
blurring
creating to isolate ranges of colours
excluding from secondaries
extracting
inverting
removing stray pixels from
saving and loading presets
selecting channels
setting softness range, Diamond Keyer
setting softness range, HLS Keyer
setting tolerance range, HLS Keyer
shrinking edges
viewing results
[1]
,
[2]
keywords
FontMapping
Video
VTR
L
layer order, of garbage masks
Lens Distort
[1]
,
[2]
Lens Distort menu settings
Lens Distort node
lens flares
adding presets
adding, in Action
letterbox formats
outputting clips with letterbox
letterbox, scaling
levels, selecting in the image for colour grading
Library
deleting shots from
loading shots from the file browser
[1]
,
[2]
selecting shots for the Storyboard
lift
adjusting luminance of key
lift, modifying colour values
lifting elements from an edit sequence
lightness, modifying using the Lightness curve
lights
adding, in Action
flipping normals, in Action
selective lighting, in Action
specular highlights, in Action
limitations, XML-based files
limiting strokes
linear data
converting to log
Linear mode
defining luminance
grading with the Autodesk control surface
grading with the Tangent CP100
improving contrast
modifying gain
modifying gamma
modifying lift
modifying saturation
monitor calibration
using in Lustre
Linear mode, selecting levels
linking, geometries across layers
live video signals, inputting and outputting
loading
change lists
projects
shots to the Library
shots to the storyboard
stereoscopic footage
users
location, OTOC
locking
clips duration
colour grade
sources
log data
converting to linear
Logarithmic mode
adjusting printer lights
grading with the Autodesk control surface
grading with the Tangent CP100
improving contrast
modifying brightness for low, mid, or high levels
modifying brightness for the entire image
modifying saturation
monitor calibration
resetting brightness
setting the pivot point
using in Lustre
Logic Op
[1]
,
[2]
Logic Op menu settings
Logic Op node
logos
loading into Text module
overlay controls
overlay requirements
overlay, inserting in real-time
long-term storage
look-at
3D path in Action
axis in Action
looping
using the Autodesk control surface
using the Tangent CP100
LTC chase option
use explicit timecode
LTO, archiving clip
LTO, archiving project
LTO, configuration
LTO, restoring clips
LTO, restoring project
luma
adjusting after colour correction
adjusting ranges
adjusting, in Colour Warper
defining ranges, in Colour Corrector
viewing with 2D luma histogram
luminance
mattes, values for
modifying in Linear mode
modifying using the Luminance curve
Lustre
exiting
starting
LUT Editor
[1]
,
[2]
,
[3]
accessing
comparing colours
LUT Editor menu settings
LUT Editor node
LUTs
advanced editing
applying
applying on import (Lustre)
[1]
,
[2]
applying to broadcast monitor or projector
applying to display
applying to display (Lustre)
applying to export (Lustre)
applying to render (Lustre)
basic modification
exporting
file locations
preferences
transcode options (Lustre)
viewing
M
Magnet Curve Editor, in Action
manual dust removal
overview
performing
Map Convert
[1]
,
[2]
Map Convert menu settings
Map Convert node
Marry grades
saving and loading using Marry controls
saving in Grade bin
masks
See also garbage masks
Master Keyer
[1]
,
[2]
See also mattes, keying, Keyer, patches
steps for creating and refining a key
Master Keyer menu settings
Master Keyer node
match grade
match options
Matchbox
[1]
,
[2]
Matchbox menu settings
Matchbox node
matching
colours between shots
colours, in Colour Corrector
colours, in Colour Warper
grade settings with a new assembled timeline
material node
material node, in Action
materials
Matte Curves
[1]
,
[2]
Matte Curves menu setting
Matte Curves node
Matte Edge
[1]
,
[2]
Matte Edge menu settings
Matte Edge node
matte overlay
adjusting colour
adjusting opacity
matte overlay settings
mattes
Auto Matte in Paint
changing colour
creating
creating gradients
deleting from animation curve, in Colour Warper
deleting, in Colour Warper
enabling
garbage masks, removing parts
generating for selective colour correction
generating in Master Keyer
inverting
inverting, in Colour Warper
limiting strokes with matte
limiting strokes with source matte
loading
luminance values
resetting, in Paint
saving
transparency
using
viewing
media
See also special effects media
adding, in Action
grouping, in Action
loading, in Action
slipping, in Action
media composer
Medial Axis tessellation
memory
caching with the Tangent CP100
menus
bypassing with the Autodesk control surface
resetting with the Autodesk control surface
resetting with the Tangent CP100
meshes
for morphing
in Warper
metadata, saving for dust removal
midtones
colour correcting, in Colour Corrector
defining range, in Colour Warper
removing colour, in Colour Warper
mixed resolution
mixed timeline
Modifying Timeline FX
Modular Keyer
accessing from Action
monitor calibration
adjusting black level and picture settings
adjusting manually
calibrating
curves
for dual-head mode
gamma
Logarithmic and Linear mode
Print LUTs
reverting to previous settings
selecting project colour space
using a colourimeter
workflow
monitoring during clip I/O
monitoring location of current frame
monitoring options
Mono
[1]
,
[2]
Mono menu settings
Mono node
morphing
meshes
one image into another
with Distort
with the Warper
[1]
,
[2]
Motif
[1]
,
[2]
Motif menu settings
Motif node
Motion Analysis
[1]
,
[2]
Motion Analysis menu settings
Motion Analysis node
motion blur
garbage masks, applying
garbage masks, applying to stationary
in Action
Motion Blur
[1]
,
[2]
Motion Blur menu settings
Motion Blur node
Motion Convert
[1]
,
[2]
Motion Convert menu settings
Motion Convert node
Motion Convert node in Batch
motion paths
creating with text
mouse
using in Paint
mouse functionality
activating on the Autodesk control surface
moving elements
moving, geometries
Multi view
enabling
viewing on the SDI monitor
multi-camera edits
ganging to view clips
Multi-Layer Timeline
muted layers
shot priority
solo mode
Top Vertical Priority
multi-part archive
multi-volume
multiple views in tools
multiversion clips, in Action
muted layers. See Multi-Layer Timeline
Muting and Deleting Timeline FX
MUX
[1]
,
[2]
MUX menu settings
MUX node
MXF, supported codecs on import
N
navigating
between keyframes
the Storyboard
[1]
,
[2]
using the timebar and Storyboard
with playback controls and hot keys
with the Autodesk control surface
with the Tangent CP100
with Timeline navigation controls
node bins
in Batch
Node bins
in Action
nodes
custom, creating
noise, adding with Sparks
normal maps, in Action
notes
assigning to shots
hot keys
O
Object Group node
offsets
adjusting, in Colour Corrector
animating, in Stabilizer
offsetting
cloned sources
sources in Paint node
Opacity brush attribute
[1]
,
[2]
opacity of garbage masks, controlling
opacity, adjusting for geometries
OpenEXR
configuring
in Action
OpenEXR, importing
Optics
[1]
,
[2]
Optics Creating Glow Effects
Optics menu settings
Optics node
OTOC
OTOC, definition
OTOC, location
output
output, view mode
outputting
assemble mode
letterbox overlay
live video signals
multiple clips
single clips
YUV material, using a VTR
overlay
user interface in Colour Corrector
overlay edits
overlays, adding to cuts
overwrite edits
P
P2 MXF
See MXF
Paint
See also graphics, in Paint
about
[1]
,
[2]
animating Paint strokes
Auto Matte command
AutoPaint
brush attributes
brush setups
colour correcting the clips
colour palette
copying graphics
creating a matte
custom brushes
filling an area with colour
filters
full-resolution film images
library
loading a matte
media. See special effects media, brush attributes
node
previewing animation
recording brush strokes
reference image overlay
reference images
revealing the back image
Roll command
saving a matte
saving and restoring images
selecting brushes
selecting colours
setups
tracking with AutoPaint
using a matte
Wipe command
[1]
,
[2]
Paint node
brush attributes, setting
canvas, clearing strokes
canvas, wiping
cloning
custom brushes, using
saving setups
sources, clearing strokes
sources, deleting a node
sources, displaying reference image overlays
sources, locking
sources, removing
sources, revealing
strokes, applying
strokes, blending with current image
strokes, clearing
strokes, hiding
strokes, limiting with matte
strokes, limiting with source matte
painting
circles with geometry
circles with object tool
ellipses
full-resolution film images
in Paint node
limiting strokes with matte
limiting strokes with source matte
lines
[1]
,
[2]
on the canvas
rectangles
[1]
,
[2]
squares
triangles
triangles with geometry
with geometry
panning
animation curves
in Player and full-screen Player
with the Autodesk control surface
parallax maps, in Action
parameters
bypassing
optimizing for dust removal
resetting
resetting with the Tangent CP100
setting for projects
particles
adding presets
applying textures
bouncing
creating custom particles
creating manipulators
generating streams
setting Channel Editor properties
using functions
pasting, keyframes
patching
on timeline
perferences
user interface
Perspective Grid, in Action
Photoshop files
importing, in Action
pickers
advanced gradient, using with
animating
assigning to vertices
defined
[1]
,
[2]
interpolation between keyframes
selecting
picture settings, adjusting
Pixel Analyser, sampling images
Pixel Spread
[1]
,
[2]
Pixel Spread menu settings
Pixel Spread node
pixels, removing from keys
play modes
toggling with the Autodesk control surface
toggling with the Tangent CP100
playback,changing speed
Player
activating full-screen
aspect ratio, displaying
displaying the user interface
setting Colour View
using hotkeys
viewing multiple shots
playheads
assigning reference images
assigning user interface to active playhead
toggling with the Autodesk control surface
playing
shots in the Player
shots rendered with the Slave Renderer
playing out
audio
defining in and out points when
from source with GPU preview processing
hot keys
in Assemble mode
in Insert mode
in Record mode
real-time deliverables
supported video formats
to a VTR
video, overview
workflow
plotting, sampled colour values
plugins. See Sparks
point tracker
animating geometries with
animating the shape of geometries
deleting
loading data
soloing and ganging
polygons, drawing
position maps, in Action
post-production pipeline
integrating Lustre into
Potential Matches
preferences
audio
general
LUTs
support
tablet
timeline
Preferences
premiere
prepend edit
preset
presets
for real-time deliverables
loading colour grading parameters
saving and loading for Degrain
saving and loading for grading
saving and loading for keys
saving colour grading parameters
Pressure brush attribute
[1]
,
[2]
mode
primary colour grading
applying secondaries to
in Linear mode with the Autodesk control surface
in Linear mode with the Tangent CP100
in Logarithmic mode with the Autodesk control surface
in Logarithmic mode with the Tangent CP100
overview
[1]
,
[2]
view mode
Print LUTs
print, view mode
printer lights
accessing the calculator from
adjusting brightness
adjusting for secondaries
using in Log mode
Priority Editor, in Action
priority, garbage masks
drawing order
order
processing
in Colour Corrector
processing, image pipeline order
projectors, in Action
projects
creating and loading
creating the directory structure
[1]
,
[2]
setting colour space architecture
setting parameters
setting the resolution
setting up for soft-imported clips
proxies
displaying
generating
generating at clip capture
outputting in Action
quality box
viewing
pulldown
removing for capture
Pulldown
[1]
,
[2]
Pulldown menu settings
Pulldown node
Q
Quick Composite
[1]
,
[2]
Quick Composite menu settings
Quick Composite node
Quick folder
defining
QuickTime
supported codecs on import
R
racking, to reframe footage
raster
selecting for stereoscopy
Rate brush attribute
[1]
,
[2]
rays
adding, in Action
rdesktop, monitoring results
real-time deliverables
copying changes to or from the grade file
creating presets
overview
playing out
resizing
real-time playback
using GPU preview processing
with frame caching
recording
Assemble mode
Insert mode
Record mode
recovering archives
Recursive Clone medium
Recursive Ops
[1]
,
[2]
Recursive Ops menu settings
Recursive Ops node
redoing
actions
in animation
with the Autodesk control surface
with the Tangent CP100
reference area
cycling through multiple frames
displaying
loading clip into
moving split bar
reference overlay
showing and hiding split bar
turning split bar on and off
reference clip
viewing, in Colour Warper
reference images
assigning to playheads
toggling playheads with the Autodesk control surface
viewing
viewing results of logarithmic to linear conversion
reference, setting the view mode
reflection maps, in Action
reframing
aspect ratio output frame
disabling settings
flipping and flopping shots
racking the image
using reposition controls
refreshing thumbnails
regions, rendering selected
Regrain
[1]
,
[2]
Regrain menu settings
Regrain node
relink
[1]
,
[2]
remote project
removing, dust and other artefacts
render files, removing
Render passes, in Action
rendering
BackBurner Manager, starting
burning in timecode
colour space, setting
dust removal data
[1]
,
[2]
file destination, specifying
flagging shots automatically
flagging single shots manually
head and tail frames
in a stereoscopic project
in the background
locally with Burn for Lustre
monitoring with Backburner Monitor
output format, specifying
overview
region, specifying
remotely with Burn for Lustre
resolution, setting
selected region
setting quality for repositioned shots
shots
Timeline
with Burn for Lustre
with the Command Line Renderer
with viewing LUTs
repair type, selecting for artefact removal
replace edits
replace media edit
replacing, shots in the Storyboard
repositioning
after adjusting the project aspect ratio
cropped frames
interlaced footage using Sparks
setting rendering quality after
shots with the Autodesk control surface
shots with the Tangent CP100
using animation controls
with the tracker
resetting
in Colour Corrector
parameters
secondaries
with the Autodesk control surface
with the Tangent CP100
Resize
[1]
,
[2]
Resize menu settings
Resize node
resizing, real-time deliverables
resolution
display
project
rendering
restore clips, archive
restore project, archive
restore setups
restoring
archives
restricting strokes
retiming,playback speed for shots
Reveal medium
revealing, sources in Paint node
reverting to previous
grades with the Autodesk control surface
grades with the Tangent CP100
reverting to previous, calibration settings
RGB channels
adjusting, in Colour Warper
RGB channels, adjusting individually with curves
ripple replace edit
ROI (Region of Interest), using with multiple garbage masks
Roll brush attribute
[1]
,
[2]
roll edit
on timeline
rolls, text
rotating the canvas
rotating, geometries
rotoscoping
[1]
,
[2]
S
Safe Title
in Text
SAIT, archiving clip
SAIT, archiving project
SAIT, configuration
SAIT, restoring clips
SAIT, restoring project
sampling
adjusting in the Tracer
colours, in Colour Corrector
sampling, pixels for autograding
saturation
adjusting with curves
adjusting, in Colour Corrector
correcting colour suppression, in Colour Warper
in Colour Warper
matching, in Colour Warper
modifying in Linear mode
modifying in Logarithmic mode
saving
grades
setups in Paint node
scaling
geometries
letterbox format
scaling geometries
Scene menu, selecting a scene
scenes
detecting
selecting
schematic
creating branches, in Action
garbage mask, viewing
in Action
selecting nodes
schematic view, toggling to
SDI monitor,viewing multiple shots
Searching
on the timeline
secondary colour grading
accessing grading menus
adjusting printer lights
applying Sparks
applying to the entire image
changing layer order
creating geometries
creating geometries with the Autodesk control surface
creating geometries with the Tangent CP100
creating keys with HLS Keyer
creating keys with the Autodesk control surface, Diamond Keyer
creating keys with the Tangent CP100
excluding keys
extracting keys with Diamond Keyer
extracting keys with the Autodesk control surface, HLS Keyer
grading outside the secondary
keying ranges of colours
loading garbage mask setups
loading tracker and stabilizer data
overview
[1]
,
[2]
performing colour grading
removing grain
resetting
shifting hue
showing and hiding geometries
view mode
viewing key results
[1]
,
[2]
with the Tangent CP100
secondary layers
[1]
,
[2]
hotkeys
[1]
,
[2]
selecting and activating
segment
segmented archive
selecting
keyframes
raster for stereoscopy
selecting elements
selective colour grading. See secondary colour grading
selectives
creating, in Colour Warper
resetting, in Colour Warper
Selector
CDL parameter
copying parameters
Degrain parameters
sequence
[1]
,
[2]
setups
Action, loading
brushes
garbage masks
Paint
saving in Paint node
Shade medium
shader node, in Action
shadow cast
adding, in Action
shadows
See also softness
colour correcting, in Colour Corrector
matching, in Colour Warper
modifying, in Colour Warper
removing colour, in Colour Warper
shape animation
Shape channel, used for garbage mask animation
shape tracker
animating geometries with
point cloud
region of interest
tracking through translation, rotation, scaling, partial occlusions
shapes, in Graphics (Paint)
share
Shared Folders
sharing, changes between grades and real-time deliverables
sharing, clips
shot priority. See Multi-Layer Timeline
shots
adding dissolves
adding in Timeline
adding to the Storyboard
applying changes to a group
applying grades
assigning notes
comparing multiple in the Player
comparing using a reference
deleting
deleting from Library
dividing into scenes
duplicating in the Storyboard
flagging
grouping
identifying selection colours on the Storyboard
joining back together
moving to the storyboard
playing in the Player
rendering
reordering in the Storyboard
replacing in the Storyboard
repositioning with the Autodesk control surface
repositioning with the Tangent CP100
selecting in the Storyboard
setting to half resolution
slipping in the timeline
soloing
[1]
,
[2]
trimming head or tail frames
viewing information
shrinking
edges of keys
single file
Single view, enabling
Size brush attribute
[1]
,
[2]
size, setting the Storyboard view
skewing geometries
Slave Rendering
caching degrained frames
playing shots rendered with
sliders, modifying with the calculator
sliding
on timeline
Sliding Timeline FX Keyframes
sliding, cut point in a shot
slipping
clips, in Action
on timeline
slipping, shots in the timeline
Smear medium
SMPTE Bars
setting for 2D vectorscope
snapping
keyframes
snapping elements
softclip values, modifying for input LUTs
softness
applying to geometries
in Colour Warper
refining garbage masks
setting range for keys, Diamond Keyer
setting range for keys, HLS Keyer
softness range, defined in Keyer
softness border
gradient in Tracer, removing
separating from mask border
software initialization configuration file
configuring VTRs
Solo mode. See Multi-Layer Timeline
source
Source Area
ganging clips
source nodes in Action
anti-aliasing
cameras
creating
motion blur
replacing front or mattes
sources in Paint node
about
adding
blending with current image
cloning
displaying overlays
limiting strokes
locking
removing
revealing
wiping
Sparks
applying to secondaries
creating effects with
descriptions
developing
disabling and re-enabling
installing
overview
using to add noise
using to blur images
using to reposition interlaced footage
spatial Degrain settings
special effects media
Blur
Clone
Drag
Impressionist
in graphics
Recursive Clone
Reveal
Shade
Smear
Stamp
Warp
Wash
specular highlights, on 3D models
specular maps, in Action
speed
dissolves
playback
spell checking
splice. See cuts
splice-in edits
splicing
by adding a shot to the Timeline
clips on Desktop
shots
splines
3D path, in Action
splines, creating in Distort
split archive
split bar
moving
showing and hiding
turning on and off
split screens, drawing
Stabilizer
correcting errors
gang option
importing and exporting data
jitter, removing
offsets
reference point, selecting
setting trackers for 3D tracking
shift channels
shift values
[1]
,
[2]
smoothing camera motion
tracker and reference boxes
tracker box
tracker, selecting
Stamp medium
Stereo
[1]
,
[2]
Stereo menu settings
Stereo node
stereo tape
capture
output
stereoscopy
accessing features with Autodesk control surface
assembling an EDL
bypassing menu parameters
capture from tape
creating a project
editing
grade files
grading
in Action
loading footage into timeline
output to tape
rendering
repositioning shots
stereo camera
stereo footage in Action
stereo objects
viewing an eye
Stone filesystem
playing clips located on
storyboard
updating thumbnails
Storyboard
adding a virtual clip
adding shots
collapsing
deleting shots from
duplicating shots in
editing shots
hot keys
inserting cuts between scenes
joining shots together
navigating
[1]
,
[2]
navigating using Timebar and Storyboard
navigating with the Autodesk control surface
navigating with the Tangent CP100
refreshing thumbnails
reordering shots
replacing shots
selecting shots
selection colours
setting view size
showing and hiding
sliding the cut point between shots
trimming frames interactively
viewing shot information
strict matching
strokes in Paint node
applying
blending with current image
clearing
clearing canvas
hiding
limiting with source matte
strokes in Paint Node
limiting with matte
Stylize
[1]
,
[2]
Stylize menu settings
Stylize node
subsetups in Colour Warper
comparing
naming
replacing
saving and loading
storing and retrieving
Substance Designer
Substance textures, from Maya
Substance textures, in Action
support preferences
supported file formats, in Lustre
supported formats
MXF import codecs
QuickTime import codecs
suppressing
colours, in Colour Corrector
surfaces in Action
adding
bicubic
bilinear
changing order
swapping elements
symphony
sync options
synchronizing eyes in a stereoscopic project
syntax
example
for the Command Line Renderer
T
tab stops, setting in Text
table of contents
deleting
using to recover an archive
tablet preferences
tail frames, rendering
Tangent CP100
overview
tangent handles
automatic adjustment
breaking and reconnecting in garbage masks
moving, in garbage masks
removing in garbage masks
scaling in garbage masks
selecting, in garbage masks
tangents
adjusting to reshape geometries
breaking for animations
hiding handles
modifying
resetting broken handles
tape archive
tape backup
tape device
[1]
,
[2]
tape device, archive clip
tape device, archive project
tape device, restoring clips
tape device, restoring project
telecine tape
emulating grading with
temporal Degrain settings
Text
[1]
,
[2]
accessing
adding text to a clip
animating
Asian character sets
copying character channels
creating text layers
fonts, Asian
fonts, using
formatting in Text module
grouping layers
in Paint
loading files
loading logos
modifying layer properties
on-screen keyboard
resizing
safe title
saving files
spell checking
tab stops
text columns
text motion paths, creating
text rolls and crawls
text styles, defining
Text menu settings
Text node
text objects, in Paint
texture maps, using in FBX
textures
applying in Action
particles, applying
projecting in Action
Substance Designer
Substance presets in Action
using Maya textures
thumbnails
refreshing in the Storyboard
updating in Storyboard
timecode
burning into render files
calculating
editing in EDLs
modifying the start value
viewing information
timeline
containers, creating
cue marks, adding
cuts, creating
gaps
patching
preferences
segment marks, adding
Timeline
accessing the Timeline menu
adding a dissolve in
adding black media to
adding shots
adding shots to
changing orientation of a dissolve in
checking against an offline cut
colourist
copying elements in
creating
deleting elements in
deleting shots from
displaying Multi-Layer Timeline
dissolves
editing
editing a dissolve in
gaps, overview
modifying the starting timecode
moving elements in
navigation controls
removing a dissolve in
rendering
searching
selecting elements in
sliding an element
slip-and-slide Ripple Mode
slipping an element
slipping-and-sliding an element
snapping elements in
sort mode
splices
swapping elements in
transitions
trimming cursors
trimming with Ripple Mode
view in Lustre
viewing element information
timeline effects preferences
timeline elements
extracting
lifting
swapping
Timeline FX
Timeline FX menu settings
Timeline menu, accessing
timeline preferences
Timeline sort mode
A-mode
accessing Timeline sort mode
C-mode
hot keys
[1]
,
[2]
Timeline transitions
timewarps
in EDLs
timing
animation curves
timing, adjusting for animations
tolerance
in Colour Warper
setting for keys, Diamond Keyer
setting range for keys, HLS Keyer
Tools bin, customizing
Top Vertical Priority. See Multi-Layer Timeline
Tracer
advanced gradient mode
animating
animating pickers
defined
matte, fine-tuning
pickers, defined
pulling keys
troubleshooting
when to use
track
adding to timeline
moving
resizing
tracking
animating garbage masks
animating selected vertices on garbage masks
by axis, in Distort
by axis, in Warper
by vertices, in Distort
by vertices, in Warper
geometries
in Paint
repositioned shots
tracks
on timeline
transcode
colour settings
format settings
output settings
template
workflow
transforming
garbage masks
objects in Paint
particles using manipulators
text
transitions
in EDLs
triangles, painting
trimming
cursors in the Timeline
elements
frames in the timeline
head or tail frames
in and out points
interactively
on timeline
shots for dissolves
with Ripple Mode in the Timeline
troubleshoot
troubleshooting, problem dust artefacts
U
UMID
[1]
,
[2]
undoing
actions
in animation
with the Autodesk control surface
with the Tangent CP100
unlocking clip duration, in Paint
updating Storyboard thumbnails
user interface
differences in Logarithmic and Linear mode
preferences
setting appearance of
user interface preferences
users, creating
UV maps, in Action
V
vectors, in expressions
vectorscope, in Colour Warper
version
adding to timeline
versioning, for film and video
versions
on timeline
vertices in garbage masks
activating and deactivating
adding and removing
adjusting number drawn freehand
animating
applying tracking data
deleting
moving
selecting
setting keyframing options
video
See also clip I/O
capture and playout, overview
capturing from timecode
capturing with timecode breaks
formats, supported
outputting multiple versions
video I/O timing
setting initial
view modes
hot keys
setting
[1]
,
[2]
view options
accessing with the Autodesk control surface
accessing with the Tangent CP100
viewing
animated curves
channel ranges between keyframes
multiple shots in the player
multiple shots on the SDI monitor
selected animated channels
selected keyframes
stereoscopic footage
viewing LUTs
rendering with
selecting
viewports, displaying
vtr
VTR
See also clip I/O
capturing from
controlling for video I/O
emulation
inputting clips
outputting clips
playing out to
transport controls
VTR archive
VTR archives
opening
vtr configuration
VTR Output module
vtr-based archive
W
Warp medium
Warper
adding a vertex
animation curves
creating a freehand mesh
keyframes, setting manually
loading clips
locking the back clip
Magnet Curve Editor
meshes, creating
modelling controls
morphing one image into another
patches, adding
proportional mesh
source and destination meshes
source interpolation
subdividing a patch
tangent handles
tracking and stabilizing
tracking by vertices
using the magnet
vertices, moving
warping a still clip
warping and morphing, defined
[1]
,
[2]
warping
colours, in Colour Warper
with Distort
with the Warper
[1]
,
[2]
Wash medium
what is
What's New Flame Premium
What's New in Flame
What's New in Flare
What's New in Flint
What's New in Inferno
What's New in Lustre
What's New in Smoke Advanced
white level, modifying for input LUTs
Wipe command
in AutoPaint
in Paint
wipes
in EDLs
masks, creating
masks, drawing options
wiping
wire
[1]
,
[2]
wireframe
converting, in Action
display options
in garbage masks
Wiretap
caching degrained frames
importing audio
playing clips located on Stone FS
rendering
rendering options
setting up projects for soft-imported clips
wiring clips
workflows
audio
creating animations
Degrain
EDL and keycode assembly
integrating Lustre into post-production
Lustre general
monitor calibration
playout
processing pipeline
X
XDCAM MXF
See MXF
xml
XML
CUT file data types
CUT file example
limitations
modifying CUT files
modifying Gateway clips
viewing and editing files
Y
YUV material, inputting and outputting
Z
Z-buffer
setting in Action
zooming
animation curves
in Paint
in Player and full-screen Player
with the Autodesk control surface
with the calculator