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Class Members - Variables
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- g -
g :
AColor
,
BMMVfbPalette
,
Color
,
Color64
,
BMM_Color_24
,
parm_desc
,
BMM_Color_32
,
BMM_Color_48
,
RealPixel
,
Color24
,
BMM_Color_64
,
BMM_Color_fl
,
Color48
gameNode :
IGameObject
gameObject :
IGameObject
gamma :
BMMImageInfo
,
BitmapIO
,
TextBufferOutput
gammacorrection :
MaxJob
gammaTable :
BitmapStorage
gammavaluein :
MaxJob
gammavalueout :
MaxJob
gbuffer :
BitmapStorage
gbufId :
ShadeOutput
gbufID :
MtlBase
gc_light :
Collectable
generalUIDisplayed :
SplineShape
geometricAtten :
IlluminateComponents
geomValid :
PatchObject
,
PolyObject
,
TriObject
gerror :
MaxNet
get_count :
node_map
get_index :
node_map
get_result_p :
node_map
getter :
property_accessors
,
PropertyThunk
,
UserProp
,
parm_desc
getter_ID :
FPPropDef
GetValue :
ISimpleFaceDataChannel
GetValueBySelection :
ISimpleFaceDataChannel
gfxdataValid :
TriObject
gfxNormals :
Mesh
gIntPriority :
SnapInfo
gLinePriority :
SnapInfo
glob_snipstart :
ScriptItem
globalLightLevel :
RenderGlobalContext
,
FrameRendParams
globContext :
ShadeContext
gmsurf :
SurfTabEntry
gNode :
SvGraphNodeReference
goal :
PerformOut
gridCap :
PolyShape
gridCapCacheValid :
PolyShape
group_num :
Parser
groupmax :
Wrangler
groupnum :
PodObj
gupList :
GUPManager
gval :
IGameSampleKey