This reference page is linked to from the following overview topics: Implementing Advanced Material and Texture Map Plug-ins with Nitrous.
#include "../export.h"
#include "../iparamb2Typedefs.h"
#include "../ref.h"
#include "../ifnpub.h"
#include "../GetCOREInterface.h"
Classes |
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class | IShaderManager |
Represents the programmable shader
associated with a material or texture map plug-in. More... |
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class | IShaderManagerCreator |
Factory class for
IShaderManager objects.
More... |
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Namespaces |
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namespace | MaxSDK |
namespace | MaxSDK::Graphics |
Defines |
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#define | ISHADER_MANAGER_INTERFACE_ID Interface_ID(0x3fc568b8, 0xeea1adf) |
Interface ID of class IShaderManager.
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#define | ISHADER_MANAGER_CREATOR_INTERFACE_ID Interface_ID(0x56e81398, 0x7f816f4f) |
Interface ID of class
IShaderManagerCreator. |
#define ISHADER_MANAGER_INTERFACE_ID Interface_ID(0x3fc568b8, 0xeea1adf) |
Interface ID of class IShaderManager.
#define ISHADER_MANAGER_CREATOR_INTERFACE_ID Interface_ID(0x56e81398, 0x7f816f4f) |
Interface ID of class IShaderManagerCreator.