This reference page is linked to from the following overview
topics: Network
Rendering.
#include <maxnet_manager.h>
Class Description
- See also:
- Class MaxNetManager
- Description:
- If you want to use the call back mechanisms provided by the
MaxNetManager
class, you create your own class derived from MaxNetCallBack and pass it as
the argument for MaxNetManager::SetCallBack().
All methods are optional. You need only to implement those you
want.
Constructor & Destructor Documentation
Member Function Documentation
virtual bool Progress |
( |
int |
total, |
|
|
int |
current |
|
) |
|
[inline, virtual] |
- Parameters:
- int total
A total amount of information to process.
int current
From the total amount, this is the current position.
- Returns:
- TRUE if you want to cancel the operation, otherwise FALSE.
virtual void ProgressMsg |
( |
const MCHAR * |
message |
) |
[inline, virtual] |
- Parameters:
- const MCHAR* message
The text message.
virtual void ManagerDown |
( |
|
) |
[inline, virtual] |
virtual void Update |
( |
|
) |
[inline, virtual] |
virtual void QueryControl |
( |
const MCHAR * |
station |
) |
[inline, virtual] |
- Parameters:
- MCHAR* station
The name of the computer requesting control.
virtual void QueryControl |
( |
MCHAR * |
station |
) |
[inline, sealed, virtual] |
- Deprecated:
- Deprecated method in terms of implementation as of 3ds Max 2013
- re-implement with const MCHAR* method signature
virtual void QueueControl |
( |
|
) |
[inline, virtual] |