This reference page is linked to from the following overview
topics: Translation
(Moving), Matrix
Fundamentals, Scaling,
Node
Transformation Matrix, Local
Transformation Matrix, Using the
Node and Object Offset Transformations, Emulating
Reset Transform and Reset Scale, Capping a
Shape with a Mesh, Capping a
Shape with a Patch, World
Space Modifiers and Object Transformations, Selection
Modifiers, Simple
Modifiers, Mapping
Coordinate Modifiers, About
RenderItem.
#include "GeomExport.h"
#include "maxheap.h"
#include "ioapi.h"
#include "point2.h"
#include "point3.h"
#include "strbasic.h"
#include <iosfwd>
Function Documentation
Matrix2 RotateMatrix |
( |
float |
angle |
) |
|
- Parameters:
- float angle
Specifies the angle of rotation.
- Returns:
- A new Matrix2
object with the specified rotation angle.
- Parameters:
- const Point2&
p
Specifies the translation.
- Returns:
- A new Matrix2
object with the specified translation.
- Parameters:
- const Point2&
s
Specifies the scale factors.
- Returns:
- A new Matrix2
object with the specified scale.
- Parameters:
- const Matrix2& M
Specifies the matrix to return the inverse of.
- Returns:
- The inverse of the specified Matrix2.
- Parameters:
- const Matrix2& A
The matrix to transform the point with.
const Point2&
V
The point to transform.
- Returns:
- The transformed Point2.
- Parameters:
- const Point2&
V
The point to transform. const Matrix2& A
The matrix to transform the point with.
- Returns:
- The transformed Point2.
- Parameters:
- const Matrix2& M
The matrix to transform the point with.
const Point2&
V
The point to transform.
- Returns:
- The transformed Point2.
M_STD_OSTREAM& operator<< |
( |
M_STD_OSTREAM & |
s, |
|
|
const Matrix2 & |
A |
|
) |
|
|