IGameSpline3D Class Reference
 
 
 
IGameSpline3D Class Reference

This reference page is linked to from the following overview topics: 3DXI Splines.


#include <IGameObject.h>

Inheritance diagram for IGameSpline3D:
MaxHeapOperators

Class Description

A wrapper class for splines.

This provides information about the actual splines making up the spline object in 3ds Max. Access to the knot data is provided with this class

Public Member Functions

virtual  ~IGameSpline3D ()
  Destructor.
virtual IGameKnot GetIGameKnot (int index)=0
  Access the individual knot.
virtual int  GetIGameKnotCount ()=0
  The knot count.

Constructor & Destructor Documentation

virtual ~IGameSpline3D ( ) [inline, virtual]

Destructor.

{;}

Member Function Documentation

virtual IGameKnot* GetIGameKnot ( int  index ) [pure virtual]

Access the individual knot.

Returns:
The knot for the index passed in
virtual int GetIGameKnotCount ( ) [pure virtual]

The knot count.

Returns:
The total number of knots in the spline