This reference page is linked to from the following overview topics: Mental Ray Classes, Translation of Texture Map and Materials.
#include <imrShaderTranslation.h>
Public Member Functions |
|
virtual bool | SupportsMtlOverrides ()=0 |
virtual void | InitializeMtlOverrides (imrMaterialCustAttrib *mtlCustAttrib)=0 |
virtual Interface_ID | GetID () |
virtual bool SupportsMtlOverrides | ( | ) | [pure virtual] |
virtual void InitializeMtlOverrides | ( | imrMaterialCustAttrib * | mtlCustAttrib | ) | [pure virtual] |
Interface_ID GetID | ( | ) | [inline, virtual] |
Reimplemented from imrShaderTranslation.
{ return IMRMTLPHENTRANSLATION_INTERFACE_ID; }