#include <pathname.h>
Public Member Functions |
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virtual ScripterExport | ~SceneNodeByNameCache () |
virtual ScripterExport INode * | GetSceneNodeByName (const MCHAR *name, bool exactMatch=false, bool caseSensitive=false)=0 |
Static Public Member Functions |
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static
ScripterExport SceneNodeByNameCache & |
GetInst () |
virtual ScripterExport ~SceneNodeByNameCache | ( | ) | [virtual] |
static ScripterExport SceneNodeByNameCache& GetInst | ( | ) | [static] |
virtual ScripterExport INode* GetSceneNodeByName | ( | const MCHAR * | name, |
bool | exactMatch =
false , |
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bool | caseSensitive =
false |
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) | [pure virtual] |