This reference page is linked to from the following overview topics: Lesson 3: the reference system, Exposing and Managing References, Creating and Changing References, Node Monitors, Responding to Changes in Parameters, Getting the Nodes that Reference an Object.
This section describes the PartID parameter used to pass information that supports messages received by Reference Makers.
Modules |
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Object Channel PartIDs | |
OBJECT STATE: SUB-PARTS These are the 4 sub-channels in the object state. |
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Node Global Illumination Property PartIDs | |
Part IDs sent with the REFMSG_NODE_GI_PROP_CHANGED message. |
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Node Render Property PartIDs | |
Sent with REFMSG_NODE_RENDERING_PROP_CHANGED. |
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PartIDs for Changing Display Properties | |
PartIDs sent with the REFMSG_NODE_DISPLAY_PROP_CHANGED message. |
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Miscellaneous PartIDs | |
Typedefs |
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typedef ULONG_PTR | PartID |
This is NOT just a bitmask, the parameter is
also used to stuff pointers, hence the ULONG_PTR. |
typedef ULONG_PTR PartID |
This is NOT just a bitmask, the parameter is also used to stuff pointers, hence the ULONG_PTR.