This reference page is linked to from the following overview topics: Hardware Rendered Materials.
#include <istddualvs.h>
Public Member Functions |
|
virtual ReferenceTarget * | GetRefTarg ()=0 |
virtual VertexShaderCache * | CreateVertexShaderCache ()=0 |
virtual HRESULT | InitValid (Mesh *mesh, INode *node)=0 |
virtual HRESULT | InitValid (MNMesh *mnmesh, INode *node)=0 |
virtual void | DeleteRenderMeshCache (INode *node) |
virtual ReferenceTarget* GetRefTarg | ( | ) | [pure virtual] |
virtual VertexShaderCache* CreateVertexShaderCache | ( | ) | [pure virtual] |
virtual void DeleteRenderMeshCache | ( | INode * | node | ) | [inline, virtual] |
{ UNUSED_PARAM(node); };