Graphics/IPrimitiveRenderer.h File Reference
 
 
 
Graphics/IPrimitiveRenderer.h File Reference
#include "../GraphicsTypes.h"
#include "../baseinterface.h"
#include "../acolor.h"
#include "../box2.h"
#include "../MaxHeap.h"
#include "RenderEnums.h"
#include "GraphicsExport.h"
#include "VertexBufferHandle.h"
#include "IndexBufferHandle.h"
#include "DisplayCallbackContext.h"
#include "Matrix44.h"

Classes

struct   TextureCoordStream
  This structure is used to define vertex's texture coordinate information. More...
struct   SimpleVertexStream
  Used by DrawPrimitive and DrawIndexedPrimitive for vertex data. More...
class   IPrimitiveRenderer
  This class is used to draw simple primitives, markers, text with given material and transformations. More...
class   AutoRestoreWorldMatrix

Namespaces

namespace   MaxSDK
namespace   MaxSDK::Graphics