This reference page is linked to from the following overview topics: Low-level Device API.
#include <TargetHandle.h>
Application can use this class either as a render target or convert it to texture and assign to model.
Public Member Functions |
|
GraphicsDriverAPI | TargetHandle () |
GraphicsDriverAPI | TargetHandle (const TargetHandle &from) |
GraphicsDriverAPI TargetHandle & | operator= (const TargetHandle &from) |
virtual GraphicsDriverAPI | ~TargetHandle () |
virtual GraphicsDriverAPI bool | Initialize (size_t width, size_t height) |
Initialize the instance of target. |
GraphicsDriverAPI TargetHandle | ( | ) |
GraphicsDriverAPI TargetHandle | ( | const TargetHandle & | from | ) |
virtual GraphicsDriverAPI ~TargetHandle | ( | ) | [virtual] |
GraphicsDriverAPI TargetHandle& operator= | ( | const TargetHandle & | from | ) |
virtual GraphicsDriverAPI bool Initialize | ( | size_t | width, |
size_t | height | ||
) | [virtual] |
Initialize the instance of target.
The target format is fixed to A8R8G8B8 A TargetHandle should be initialized before it's used
[in] | width | the width of target. |
[in] | height | the height of target. |
[in] | format | member of the TextureFormat enumerated type, describing the pixel format of the target. |