#include <ILayerProperties.h>
Member Function Documentation
virtual void addNode |
( |
INode * |
|
) |
[pure virtual] |
virtual void select |
( |
BOOL |
|
) |
[pure virtual] |
virtual BOOL getCurrent |
( |
void |
|
) |
[pure virtual] |
virtual void setCurrent |
( |
BOOL |
|
) |
[pure virtual] |
virtual BOOL getOn |
( |
void |
|
) |
[pure virtual] |
virtual void setOn |
( |
BOOL |
|
) |
[pure virtual] |
virtual BOOL getLock |
( |
void |
|
) |
[pure virtual] |
virtual void setLock |
( |
BOOL |
|
) |
[pure virtual] |
virtual Color getWireColor |
( |
void |
|
) |
[pure virtual] |
virtual void setWireColor |
( |
Color |
|
) |
[pure virtual] |
virtual BOOL getGIIsExcluded |
( |
|
) |
const [pure virtual] |
virtual void setGIIsExcluded |
( |
BOOL |
|
) |
[pure virtual] |
virtual const MCHAR* getName |
( |
void |
|
) |
[pure virtual] |
virtual BOOL setName |
( |
const MCHAR * |
|
) |
[pure virtual] |
virtual BOOL setName |
( |
MCHAR * |
name |
) |
[inline, virtual] |
- Deprecated:
- Deprecated method in terms of implementation as of 3ds Max 2013
- re-implement with const MCHAR* method signature
{ return setName(const_cast<const MCHAR*>(name)); }
virtual BOOL Nodes |
( |
Tab< INode * > & |
layerNodes |
) |
[pure virtual] |
Extracts all the nodes for a particular layer.
- Parameters:
-
[out] |
layerNodes |
- a reference to a Tab to be filled with the layers
nodes. |