#include <RTMax.h>
Access shadow data from 3ds Max lights.
This is the main access to the lights. The user would request the light data from the LightManager based on the D3DHANDLE
Public Member Functions |
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virtual | ~IShadowLightData () |
Destructor. |
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virtual void | UpdateShadowParam (LPVOID pEffect)=0 |
Update current shadow data. |
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virtual void | ResetShadowData (LPVOID pEffect)=0 |
Reset this shadow data. |
virtual ~IShadowLightData | ( | ) | [inline, virtual] |
Destructor.
{;}
virtual void UpdateShadowParam | ( | LPVOID | pEffect | ) | [pure virtual] |
Update current shadow data.
virtual void ResetShadowData | ( | LPVOID | pEffect | ) | [pure virtual] |
Reset this shadow data.