This reference page is linked to from the following overview topics: Edit Mesh Selection Example, Ring Array Creation Process, Foreground / Background Planes.
#include <sceneapi.h>
Public Member Functions |
|
virtual | ~ChangeForegroundCallback () |
virtual BOOL | IsValid ()=0 |
virtual void | Invalidate ()=0 |
virtual void | Validate ()=0 |
virtual void | callback (TimeValue t, IScene *scene)=0 |
virtual ~ChangeForegroundCallback | ( | ) | [inline, virtual] |
{;}
virtual BOOL IsValid | ( | ) | [pure virtual] |
Implemented in ChangeFGObject.
virtual void Invalidate | ( | ) | [pure virtual] |
Implemented in ChangeFGObject.
virtual void Validate | ( | ) | [pure virtual] |
Implemented in ChangeFGObject.
Implemented in ChangeFGObject.