Classes |
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class | TargetHandle |
Application can use this class either as a
render target or convert it to texture and assign to model.
More... |
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class | PresentableTargetHandle |
This class is similar as
TargetHandle.
More... |
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Namespaces |
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namespace | MaxSDK |
namespace | MaxSDK::Graphics |
Typedefs |
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typedef
MaxSDK::Array < TargetHandle > |
TargetHandleArray |