This reference page is linked to from the following overview
topics: Exposing
Parameter Blocks to 3ds Max, General
Best Practices, Changing
Bitmap Texture Map Gamma, Manual
Parameter Translation, Incremental
Improvements, Responding
to Changes in Parameters, Parsers
and Shader Effect Files, Parameter
Specification Arguments, Getting
and Setting Parameter Block Values, Creating a
Parameter Block, Monitoring
Parameter Changes, Accessing
and Exposing Parameter Blocks, Describing
a Parameter Block.
#include
<WTypes.h>
Typedefs
|
typedef
short |
ParamID |
|
The permanent ID of a Parameter.
|
typedef
short |
BlockID |
|
The permanent ID of the parameter block.
|
typedef
short |
MapID |
|
Parameter Map ID.
|
typedef
INT_PTR |
StringResID |
|
Resource String ID, that points to the fixed
internal name for a function published definition.
|
typedef
int |
ResID |
|
Resource ID.
|
Typedef Documentation
The permanent ID of a Parameter.
see class ParamDef