#include "../maxheap.h"
#include "../maxtypes.h"
#include "../BuildWarnings.h"
#include "../iparamb2Typedefs.h"
#include "../strbasic.h"
IParamBlock and IParamBlock2 property access.
All properties found by IGame are stored as an IGameProperty. This gives developers a unified way of accessing IParamBlock and IParamBlock2 based properties used in 3ds Max
Classes |
|
class | IGameProperty |
Main property definition. More... |
|
class | PropertyEnum |
Property Enumeration. More... |
|
class | IPropertyContainer |
Property container. More... |
|
class | IExportEntity |
Main property access. More... |
|
Enumerations |
|
enum | PropType
{ IGAME_UNKNOWN_PROP, IGAME_FLOAT_PROP, IGAME_POINT3_PROP, IGAME_INT_PROP, IGAME_STRING_PROP, IGAME_POINT4_PROP } |
Property types. More... |
enum PropType |
Property types.