Graphics/IObjectDisplay.h File Reference
 
 
 
Graphics/IObjectDisplay.h File Reference

This reference page is linked to from the following overview topics: Porting Object Plug-ins to Nitrous, Handling Requests for Interfaces, Plug-in Display Interface, About RenderItem.


#include "Types.h"
#include "MaterialRequiredStreams.h"
#include "RenderItemHandleArray.h"
#include "MaxContext.h"
#include "UpdateDisplayContext.h"
#include "../BaseInterface.h"

Classes

class   IObjectDisplay
  This is the base interface for all objects that want to be displayed in viewport. More...
class   IAddRenderItemsHelper
  Internal used only. More...

Namespaces

namespace   MaxSDK
namespace   MaxSDK::Graphics

Defines

#define  IOBJECT_DISPLAY_INTERFACE_ID   Interface_ID(0x39820fa0, 0x6311340d)
  Interface id of IObjectDisplay.
#define  IADD_RENDERITEMS_HELPER_INTERFACE_ID   Interface_ID(0x71305cc8, 0x2316315d)
  Interface id of IAddRenderItemsHelper.

Define Documentation

#define IOBJECT_DISPLAY_INTERFACE_ID   Interface_ID(0x39820fa0, 0x6311340d)

Interface id of IObjectDisplay.

#define IADD_RENDERITEMS_HELPER_INTERFACE_ID   Interface_ID(0x71305cc8, 0x2316315d)

Interface id of IAddRenderItemsHelper.