AnimPropertyID.h File Reference
 
 
 
AnimPropertyID.h File Reference

This reference page is linked to from the following overview topics: Implementing Simple Material and Texture Map Plug-ins with Nitrous.


Defines

#define  PROPID_APPDATA   0x00000010
#define  PROPID_EASELIST   0x00000020
#define  PROPID_MULTLIST   0x00000030
#define  PROPID_NOTETRACK   0x00000040
#define  PROPID_CLEARCACHES   0x00000050
#define  PROPID_HAS_WSM   0x00000060
#define  PROPID_PSTAMP_SMALL   0x00000070
#define  PROPID_PSTAMP_LARGE   0x00000071
#define  PROPID_CUSTATTRIB   0x00000072
#define  PROPID_HARDWARE_MATERIAL   0x00000073
#define  PROPID_SIMPLE_MATERIAL   0x00000074
#define  PROPID_PSTAMP_TINY   0x00000078
#define  PROPID_SVDATA   0x00000080
#define  PROPID_FORCE_RENDER_MESH_COPY   0x000000100
#define  PROPID_EVAL_STEPSIZE_BUG_FIXED   0x1000
#define  PROPID_USER   0x0000FFFF

Define Documentation

#define PROPID_APPDATA   0x00000010
#define PROPID_EASELIST   0x00000020
#define PROPID_MULTLIST   0x00000030
#define PROPID_NOTETRACK   0x00000040
#define PROPID_CLEARCACHES   0x00000050
#define PROPID_HAS_WSM   0x00000060
#define PROPID_PSTAMP_SMALL   0x00000070
#define PROPID_PSTAMP_LARGE   0x00000071
#define PROPID_CUSTATTRIB   0x00000072
#define PROPID_HARDWARE_MATERIAL   0x00000073
#define PROPID_SIMPLE_MATERIAL   0x00000074
#define PROPID_PSTAMP_TINY   0x00000078
#define PROPID_SVDATA   0x00000080
#define PROPID_FORCE_RENDER_MESH_COPY   0x000000100
#define PROPID_EVAL_STEPSIZE_BUG_FIXED   0x1000
#define PROPID_USER   0x0000FFFF