This reference page is linked to from the following overview topics: Main Physique Export API Elements, Accessing Physique Vertex Assignments, Using the Physique Export Interface.
#include <Phyexp.h>
Public Member Functions |
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virtual PHYExport | ~IPhysiqueExport () |
virtual
PHYExport IPhyContextExport * |
GetContextInterface (INode *nodePtr)=0 |
virtual PHYExport void | ReleaseContextInterface (IPhyContextExport *contextExport)=0 |
virtual PHYExport int | GetInitNodeTM (INode *node, Matrix3 &initNodeTM)=0 |
virtual PHYExport INT_PTR | Execute (int cmd, ULONG_PTR arg1=0, ULONG_PTR arg2=0, ULONG_PTR arg3=0)=0 |
virtual PHYExport int | Version (void)=0 |
virtual PHYExport void | SetInitialPose (bool set)=0 |
virtual PHYExport ~IPhysiqueExport | ( | ) | [inline, virtual] |
{}
virtual PHYExport IPhyContextExport* GetContextInterface | ( | INode * | nodePtr | ) | [pure virtual] |
virtual PHYExport void ReleaseContextInterface | ( | IPhyContextExport * | contextExport | ) | [pure virtual] |
virtual PHYExport INT_PTR Execute | ( | int | cmd, |
ULONG_PTR | arg1 = 0 , |
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ULONG_PTR | arg2 = 0 , |
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ULONG_PTR | arg3 = 0 |
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) | [pure virtual] |
virtual PHYExport int Version | ( | void | ) | [pure virtual] |
virtual PHYExport void SetInitialPose | ( | bool | set | ) | [pure virtual] |