This reference page is linked to from the following overview topics: Mental Ray Classes, Translation of Texture Map and Materials.
#include <imrShaderTranslation.h>
Public Member Functions |
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void | Init (ClassDesc &classDesc) |
virtual unsigned int | GetApplyTypes ()=0 |
void Init | ( | ClassDesc & | classDesc | ) | [inline] |
{ LoadDescriptor(IMRSHADERTRANSLATION_CLASSINFO_INTERFACE_ID, _M("imrShaderTranslation_ClassInfo"), 0, &classDesc, 0, p_end); }
virtual unsigned int GetApplyTypes | ( | ) | [pure virtual] |