#include <BaseRasterHandle.h>
This is our base graphics raster resource class.
The graphics raster resource includes TextureHandle and Render Target. TextureHandle is a texture class for material.
Public Member Functions |
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GraphicsDriverAPI | BaseRasterHandle () |
GraphicsDriverAPI | BaseRasterHandle (const BaseRasterHandle &from) |
GraphicsDriverAPI BaseRasterHandle & |
operator= (const BaseRasterHandle &from) |
virtual GraphicsDriverAPI | ~BaseRasterHandle () |
GraphicsDriverAPI size_t | GetWidth () const |
Returns the width of raster resource.
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GraphicsDriverAPI size_t | GetHeight () const |
Returns the height of raster resource.
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GraphicsDriverAPI BaseRasterHandle | ( | ) |
GraphicsDriverAPI BaseRasterHandle | ( | const BaseRasterHandle & | from | ) |
virtual GraphicsDriverAPI ~BaseRasterHandle | ( | ) | [virtual] |
GraphicsDriverAPI BaseRasterHandle& operator= | ( | const BaseRasterHandle & | from | ) |
GraphicsDriverAPI size_t GetWidth | ( | ) | const |
GraphicsDriverAPI size_t GetHeight | ( | ) | const |