#include <IViewportManager.h>
A new interface for 3dsmax 7.
This extends the current interface, and provides support for the new UI options on the Viewport Manager
Public Member Functions |
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virtual bool | SaveFXFile (const MCHAR *fileName)=0 |
Save the current effect based on the
Standard Material as an effect
file. |
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virtual bool | SaveFXFile (MCHAR *fileName) sealed |
virtual bool | IsDxStdMtlEnabled ()=0 |
Is the DX Display of the Standard Material enabled.
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virtual void | SetDxStdMtlEnabled (bool state)=0 |
Access to set the state of the DX Display of
the Standard Material flag. |
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virtual const MCHAR * | GetActiveEffectName ()=0 |
The name of the current effect as displayed
in the UI. |
virtual bool SaveFXFile | ( | const MCHAR * | fileName | ) | [pure virtual] |
Save the current effect based on the Standard Material as an effect file.
*fileName | The name of the file to save |
virtual bool SaveFXFile | ( | MCHAR * | fileName | ) | [inline, sealed, virtual] |
{ return SaveFXFile(const_cast<const MCHAR*>(fileName)); }
virtual bool IsDxStdMtlEnabled | ( | ) | [pure virtual] |
virtual void SetDxStdMtlEnabled | ( | bool | state | ) | [pure virtual] |
Access to set the state of the DX Display of the Standard Material flag.
state | The state of the flag - TRUE to set |
virtual const MCHAR* GetActiveEffectName | ( | ) | [pure virtual] |
The name of the current effect as displayed in the UI.