This reference page is linked to from the following overview topics: Computing Face Normals, Bump Mapping, Computing Vertex Normals, Computing Vertex Normals by Weighting.
Classes |
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class | DPoint3 |
class DPoint3 More... |
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Functions |
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double | Length (const DPoint3 &) |
int | MaxComponent (const DPoint3 &) |
int | MinComponent (const DPoint3 &) |
DPoint3 | Normalize (const DPoint3 &) |
DPoint3 | operator* (double, const DPoint3 &) |
DPoint3 | operator* (const DPoint3 &, double) |
DPoint3 | operator/ (const DPoint3 &, double) |
std::ostream & | operator<< (std::ostream &, const DPoint3 &) |
DPoint3 | CrossProd (const DPoint3 &a, const DPoint3 &b) |
double | DotProd (const DPoint3 &a, const DPoint3 &b) |
double Length | ( | const DPoint3 & | v | ) | [inline] |
int MaxComponent | ( | const DPoint3 & | ) |
int MinComponent | ( | const DPoint3 & | ) |
std::ostream& operator<< | ( | std::ostream & | , |
const DPoint3 & | |||
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