IGameKey Class Reference
 
 
 
IGameKey Class Reference

This reference page is linked to from the following overview topics: 3DXI Animation Keys.


#include <IGameControl.h>

Inheritance diagram for IGameKey:
MaxHeapOperators

Class Description

Main animation key container.

A simple container class for direct Key access of all the available Key types

Public Attributes

TimeValue  t
  The time the key was set.
DWORD  flags
  Flags various selection states for the key.
IGameTCBKey  tcbKey
  The TCB Keys.
IGameBezierKey  bezierKey
  The Bezier Keys.
IGameLinearKey  linearKey
  The Linear Keys.
IGameSampleKey  sampleKey
  The Sampled Keys.

Member Data Documentation

The time the key was set.

DWORD flags

Flags various selection states for the key.

The TCB Keys.

This key access would be used if you used one of the IGameControl::GetTCBKeys methods

The Bezier Keys.

This key access would be used if you used one of the IGameControl::GetBezierKeys methods

The Linear Keys.

This key access would be used if you used one of the IGameControl::GetLinearKeys methods

The Sampled Keys.

This key access would be used if you used one of the IGameControl::GetSampledKeys methods