#include <IPrimitiveRenderer.h>
This structure is used to define vertex's texture coordinate information.
Public Member Functions |
|
TextureCoordStream () | |
Public Attributes |
|
int | Dimension |
Number of floats in a texture
coordinate(from 0 to 4). "0" means no data. |
|
float * | Data |
Pointer of the texture coordinate array.
Should be same size as vertices. |
TextureCoordStream | ( | ) | [inline] |
int Dimension |
Number of floats in a texture coordinate(from 0 to 4). "0" means no data.
float* Data |
Pointer of the texture coordinate array. Should be same size as vertices.