Graphics/MaterialRequiredStreams.h File Reference
 
 
 
Graphics/MaterialRequiredStreams.h File Reference
#include "DataBridgeExport.h"
#include "Types.h"
#include "GeometryEnums.h"
#include "../maxtypes.h"
#include "../MaxHeap.h"
#include "../tab.h"

Classes

struct   MaterialRequiredStreamElement
  This struct describes a single stream element that will be used by the hardware shader of a material. More...
union   MaterialRequiredStreamElement::DataUnion
class   MaterialRequiredStreams
  This class is used for describing the mesh stream requirements of a material. More...

Namespaces

namespace   MaxSDK
namespace   MaxSDK::Graphics

Enumerations

enum   MaterialRequirementFlags { MaterialRequirementSplitByMaterialID = 0x00000001 }
  This enum defines requirement flags of material additional to mesh stream requirements of MaterialRequiredStreams. More...