The following functions are available to apply explicit conversions of object types.
ConvertPatchToMesh()
- Converts a patch mesh to a mesh.ConvertMeshToPatch()
- Converts a mesh to a patch mesh.ConvertPolyToPatch()
- Converts a poly object to a patch mesh.ConvertPatchToPoly()
- Converts a patch object to a poly object.
Both conversion functions use the following conversion flags:
CONVERT_KEEPSEL -
Translate subobject selections,
so selected vertices, edges, or surface areas (faces or patches) in
the input model is still selected in the output.CONVERT_USESOFTSEL -
Translate soft selections.
Also, in the case of patches turning into meshes with more
vertices, soft selections are used to interpolate between selected
patch corners and non-selected ones.CONVERT_PATCH_USEQUADS -
When converting to a
Patch model, create quad
patches for any quads in the input mesh or poly mesh. (Otherwise,
turns everything into triangle patches).CONVERT_NO_RELAX -
Indicates in
patch-to-mesh conversions that the Relax parameters in the patch
should be ignored.