This reference page is linked to from the following overview topics: New Classes and Methods.
#include <TextureHandleUtility.h>
This is utility class to create TextureHandle from Texmap.
TextureHandle textureHandle = TextureHandleUtility::CreateTextureHandle(pTexmap, t);
Static Public Member Functions |
|
static
MaxGraphicsObjectAPI TextureHandle |
CreateTextureHandle (Texmap *pTexmap, TimeValue t) |
Create texture handle from Texmap. |
static MaxGraphicsObjectAPI TextureHandle CreateTextureHandle | ( | Texmap * | pTexmap, |
TimeValue | t | ||
) | [static] |
Create texture handle from Texmap.
The size of texture is controlled by procedural texture size of viewport setting
[in] | pTexmap | A pointer to a Texmap. |
[in] | t | the time. |