Member List
 
 
 
IGameNode Member List
This is the complete list of members for IGameNode, including all inherited members.
GetChildCount()=0IGameNode [pure virtual]
GetIGameControl()=0IGameNode [pure virtual]
GetIGameObject()=0IGameNode [pure virtual]
GetLocalTM(TimeValue t=TIME_NegInfinity)=0IGameNode [pure virtual]
GetMaterialIndex()=0IGameNode [pure virtual]
GetMaxNode()=0IGameNode [pure virtual]
GetName()=0IGameNode [pure virtual]
GetNodeChild(int index)=0IGameNode [pure virtual]
GetNodeID()=0IGameNode [pure virtual]
GetNodeMaterial()=0IGameNode [pure virtual]
GetNodeParent()=0IGameNode [pure virtual]
GetObjectTM(TimeValue t=TIME_NegInfinity)=0IGameNode [pure virtual]
GetWireframeColor()=0IGameNode [pure virtual]
GetWorldTM(TimeValue t=TIME_NegInfinity)=0IGameNode [pure virtual]
IsGroupOwner()=0IGameNode [pure virtual]
IsNodeHidden()=0IGameNode [pure virtual]
IsTarget()=0IGameNode [pure virtual]
operator delete(void *ptr)MaxHeapOperators [static]
operator delete(void *ptr, const std::nothrow_t &e)MaxHeapOperators [static]
operator delete(void *ptr, const char *filename, int line)MaxHeapOperators [static]
operator delete(void *ptr, int block_type, const char *filename, int line)MaxHeapOperators [static]
operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperators [static]
operator delete(void *ptr, unsigned long flags)MaxHeapOperators [static]
operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags)MaxHeapOperators [static]
operator delete(void *ptr, void *placement_ptr)MaxHeapOperators [static]
operator delete[](void *ptr)MaxHeapOperators [static]
operator delete[](void *ptr, const std::nothrow_t &e)MaxHeapOperators [static]
operator delete[](void *ptr, const char *filename, int line)MaxHeapOperators [static]
operator delete[](void *ptr, int block_type, const char *filename, int line)MaxHeapOperators [static]
operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperators [static]
operator delete[](void *ptr, unsigned long flags)MaxHeapOperators [static]
operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags)MaxHeapOperators [static]
operator new(size_t size)MaxHeapOperators [static]
operator new(size_t size, const std::nothrow_t &e)MaxHeapOperators [static]
operator new(size_t size, const char *filename, int line)MaxHeapOperators [static]
operator new(size_t size, int block_type, const char *filename, int line)MaxHeapOperators [static]
operator new(size_t size, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperators [static]
operator new(size_t size, unsigned long flags)MaxHeapOperators [static]
operator new(size_t size, const std::nothrow_t &e, unsigned long flags)MaxHeapOperators [static]
operator new(size_t size, void *placement_ptr)MaxHeapOperators [static]
operator new[](size_t size)MaxHeapOperators [static]
operator new[](size_t size, const std::nothrow_t &e)MaxHeapOperators [static]
operator new[](size_t size, const char *filename, int line)MaxHeapOperators [static]
operator new[](size_t size, int block_type, const char *filename, int line)MaxHeapOperators [static]
operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperators [static]
operator new[](size_t size, unsigned long flags)MaxHeapOperators [static]
operator new[](size_t size, const std::nothrow_t &e, unsigned long flags)MaxHeapOperators [static]
ReleaseIGameObject()=0IGameNode [pure virtual]
~IGameNode()IGameNode [inline, virtual]