#include
"../GraphicsTypes.h"
#include "../baseinterface.h"
#include "../acolor.h"
#include "../box2.h"
#include "../MaxHeap.h"
#include "RenderEnums.h"
#include "GraphicsExport.h"
#include "VertexBufferHandle.h"
#include "IndexBufferHandle.h"
#include "DisplayCallbackContext.h"
#include "Matrix44.h"
Classes |
|
struct | TextureCoordStream |
This structure is used to define vertex's
texture coordinate information.
More... |
|
struct | SimpleVertexStream |
Used by DrawPrimitive and
DrawIndexedPrimitive for vertex data.
More... |
|
class | IPrimitiveRenderer |
This class is used to draw simple
primitives, markers, text with given material and transformations.
More... |
|
class | AutoRestoreWorldMatrix |
Namespaces |
|
namespace | MaxSDK |
namespace | MaxSDK::Graphics |