IGameSupportObject Class Reference
 
 
 
IGameSupportObject Class Reference

This reference page is linked to from the following overview topics: 3DXI Helper Objects.


#include <IGameObject.h>

Inheritance diagram for IGameSupportObject:
IGameObject IExportEntity MaxHeapOperators

Class Description

Base class for "support" objects, such as bone, helpers dummies etc..

These types of objects are really supported for their parameter access. However a pointer to the Mesh representation is provided if for example bone geometry is needed. This class can be used to check for BONES, DUMMYS etc..

Public Member Functions

virtual IGameMesh GetMeshObject ()=0
  Access to the mesh.
virtual bool  PreR4Bone ()=0
  Check for 3ds Max 4.0 version of bone.

Member Function Documentation

virtual IGameMesh* GetMeshObject ( ) [pure virtual]

Access to the mesh.

If required, access to the mesh is provided

Returns:
A pointer to an IGameMesh object
virtual bool PreR4Bone ( ) [pure virtual]

Check for 3ds Max 4.0 version of bone.

Returns:
TRUE if it is an 3ds Max 4.0 bone.