ParticleFlow/IPFRender.h File Reference
 
 
 
ParticleFlow/IPFRender.h File Reference
#include "PFExport.h"
#include "../ifnpub.h"
#include "../triobj.h"

File Description

Render related interface for an Operator.

If an Operator has a Render interface then the Operator is called to supply geometry for render in the current ActionList.

Classes

class   IPFRender

Defines

#define  PFRENDER_INTERFACE   Interface_ID(0x75aa7a7f, 0x19c66a0a)
#define  GetPFRenderInterface(obj)   ((IPFRender*)((GetPFObject(obj))->GetInterface(PFRENDER_INTERFACE)))

Functions

PFExport Object GetPFObject (Object *obj)
IPFRender PFRenderInterface (Object *obj)
IPFRender PFRenderInterface (INode *node)

Define Documentation

#define PFRENDER_INTERFACE   Interface_ID(0x75aa7a7f, 0x19c66a0a)
#define GetPFRenderInterface (   obj )    ((IPFRender*)((GetPFObject(obj))->GetInterface(PFRENDER_INTERFACE)))

Function Documentation

PFExport Object* GetPFObject ( Object obj )
IPFRender* PFRenderInterface ( Object obj ) [inline]
                                                 {
        return ((obj == NULL) ? NULL : GetPFRenderInterface(obj));
};
IPFRender* PFRenderInterface ( INode node ) [inline]
                                                 {
        return ((node == NULL) ? NULL : PFRenderInterface(node->GetObjectRef()));
};