ParticleFlow/IParticleChannelShapeTexture.h File Reference
 
 
 
ParticleFlow/IParticleChannelShapeTexture.h File Reference

File Description

Channel-specific interfaces for ParticleChannelShapeTexture The channel is used to store particle mapping The channel is a wrap around ParticleChannelMeshMap.

Defines

#define  PARTICLECHANNELSHAPETEXTURER_INTERFACE   Interface_ID(0x74f93b10, 0x1eb34500)
#define  PARTICLECHANNELSHAPETEXTUREW_INTERFACE   Interface_ID(0x74f93b10, 0x1eb34501)
#define  GetParticleChannelShapeTextureRInterface(obj)   ((IParticleChannelMeshMapR*)obj->GetInterface(PARTICLECHANNELSHAPETEXTURER_INTERFACE))
#define  GetParticleChannelShapeTextureWInterface(obj)   ((IParticleChannelMeshMapW*)obj->GetInterface(PARTICLECHANNELSHAPETEXTUREW_INTERFACE))

Define Documentation

#define PARTICLECHANNELSHAPETEXTURER_INTERFACE   Interface_ID(0x74f93b10, 0x1eb34500)
#define PARTICLECHANNELSHAPETEXTUREW_INTERFACE   Interface_ID(0x74f93b10, 0x1eb34501)
#define GetParticleChannelShapeTextureRInterface (   obj )    ((IParticleChannelMeshMapR*)obj->GetInterface(PARTICLECHANNELSHAPETEXTURER_INTERFACE))
#define GetParticleChannelShapeTextureWInterface (   obj )    ((IParticleChannelMeshMapW*)obj->GetInterface(PARTICLECHANNELSHAPETEXTUREW_INTERFACE))