MaxDirectories.h File Reference
 
 
 
MaxDirectories.h File Reference

Defines

#define  APP_FONT_DIR   0
  The ID used to access the default Font files location.
#define  APP_SCENE_DIR   1
  The ID used to access the default location where Scene files are saved.
#define  APP_IMPORT_DIR   2
  The ID used to access the default location where import data is browsed from.
#define  APP_EXPORT_DIR   3
  The ID used to access the default location where export data is saved to.
#define  APP_HELP_DIR   4
  The ID used to access the system location where help files are stored.
#define  APP_EXPRESSION_DIR   5
  The ID used to access the default location where data files relating to the Expression Controller are saved.
#define  APP_PREVIEW_DIR   6
  The ID used to access the default location where preview rendering outputs are saved.
#define  APP_IMAGE_DIR   7
  The ID used to access the default location where all non-material images used in scenes are browsed from.
#define  APP_SOUND_DIR   8
  The ID used to access the default location where all sound files used in scenes are browsed from.
#define  APP_PLUGCFG_DIR   9
  The ID used to access the system location where all plugin configuration files are saved and loaded.
#define  APP_MAXSTART_DIR   10
  The ID used to access the system location where the application will look for default application startup scene.
#define  APP_VPOST_DIR   11
  The ID used to access the default location where all Video Post files used in scenes are browsed from.
#define  APP_DRIVERS_DIR   12
  The ID used to access the system location where the application will look for graphic driver specifc files.
#define  APP_AUTOBACK_DIR   13
  The ID used to access the default location where the autobackup files are saved.
#define  APP_MATLIB_DIR   14
  The ID used to access the default location where the material library files are loaded and saved.
#define  APP_SCRIPTS_DIR   15
  The ID used to access the system location where scripts are saved.
#define  APP_STARTUPSCRIPTS_DIR   16
  The ID used to access the system location where startup scripts are saved.
#define  APP_MARKETDEFAULTS_DIR   17
  The ID used to access the system location where a market defaults set is loaded from.
#define  APP_RENDER_PRESETS_DIR   18
  The ID used to access the default location where render preset files are loaded and saved.
#define  APP_UI_DIR   19
  The ID used to access the system location where files relating to the User Interface files are read from.
#define  APP_MAX_SYS_ROOT_DIR   20
  With Windows Vista, plugins will no longer have direct write access to the application install path.
#define  APP_RENDER_OUTPUT_DIR   21
  The ID used to access the default location where render output files are saved.
#define  APP_ANIMATION_DIR   22
  The ID used to access the default location where animation files are loaded and saved.
#define  APP_ARCHIVES_DIR   23
  The ID used to access the default location where archived scene files are saved.
#define  APP_PHOTOMETRIC_DIR   24
  The ID used to access the default location where photometric data files are loaded.
#define  APP_RENDER_ASSETS_DIR   25
  The ID used to access the default location where render assets (such as mental ray photon maps, etc.) are loaded and saved.
#define  APP_USER_SCRIPTS_DIR   26
  The ID used to access the default location where a user can safely write or create a script file.
#define  APP_USER_MACROS_DIR   27
  The ID used to access the default location where a user can safely write or create a macroscript file.
#define  APP_USER_STARTUPSCRIPTS_DIR   28
  The ID used to access the default location where a user can safely write or create a script file which is run at startup.
#define  APP_TEMP_DIR   29
  The ID used to access the system location where a temp file can safely be written.
#define  APP_USER_ICONS_DIR   30
  The ID used to access the default location where a user can safely create icon files that can be used by the Customizable User Interface system.
#define  APP_MAXDATA_DIR   31
  The ID used to access the system location where user specific configuration files should be written.
#define  APP_PROJECT_FOLDER_DIR   32
  The ID used to access the root folder of the current system project.
#define  APP_DOWNLOAD_DIR   33
  The ID used to access the user defined location where downloaded files should be deposited by default.
#define  APP_PROXIES_DIR   34
  The ID used to access the user defined location where proxies (mainly bitmaps) are stored.
#define  APP_MANAGED_ASSEMBLIES_DIR   35
  The ID used to access the folder that contains the .NET assemblies that are either meant to be plug-ins for the application, or contains components that are relevant to the application.
#define  APP_PAGE_FILE_DIR   36
  The ID used to access the folder that contains bitmap tile pagefiles, for the Bitmap Pager.
#define  APP_SHADER_CACHE_DIR   37
  The ID used to access the system location where a shader cache file can safely be written.
#define  APP_PLUGCFG_LN_DIR   38
  The ID used to access the system location where the application will look for non-localized plugin configuration files.
#define  APP_UI_LN_DIR   39
  The ID used to access the system location where the application will look for non-localized UI related data files.
#define  APP_AUTODESK_CLOUD_DIR   40
  The ID used to access the system location where the application will load and save files to the cloud (Autodesk 360 synchronization service).
#define  APP_EXCHANGE_STORE_PRIVATE_DIR   41
  The ID used to access the directory where plug-ins from Autodesk Exchange Store are installed for current user.
#define  APP_EXCHANGE_STORE_PUBLIC_DIR   42
  The ID used to access the directory where plug-ins from Autodesk Exchange Store are installed for all the users.