TextureCoordStream Struct Reference
 
 
 
TextureCoordStream Struct Reference

#include <IPrimitiveRenderer.h>

Inheritance diagram for TextureCoordStream:
MaxHeapOperators

Class Description

This structure is used to define vertex's texture coordinate information.

Public Member Functions

  TextureCoordStream ()

Public Attributes

int  Dimension
  Number of floats in a texture coordinate(from 0 to 4). "0" means no data.
float *  Data
  Pointer of the texture coordinate array. Should be same size as vertices.

Constructor & Destructor Documentation

TextureCoordStream ( ) [inline]
                        : Dimension(0)
                        , Data(NULL)
                {
                }

Member Data Documentation

Number of floats in a texture coordinate(from 0 to 4). "0" means no data.

float* Data

Pointer of the texture coordinate array. Should be same size as vertices.