Classes |
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class | Point4 |
Functions |
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float | Length (const Point4 &) |
float | FLength (const Point4 &) |
float | LengthSquared (const Point4 &) |
int | MaxComponent (const Point4 &) |
int | MinComponent (const Point4 &) |
Point4 | Normalize (const Point4 &) |
Point4 | FNormalize (const Point4 &) |
Point4 | CrossProd (const Point4 &a, const Point4 &b, const Point4 &c) |
Point4 | operator* (float f, const Point4 &a) |
Point4 | operator* (const Point4 &a, float f) |
Point4 | operator/ (const Point4 &a, float f) |
Point4 | operator+ (const Point4 &a, float f) |
float | DotProd (const Point4 &a, const Point4 &b) |
float LengthSquared | ( | const Point4 & | v | ) | [inline] |
{ return v.LengthSquared(); }
int MaxComponent | ( | const Point4 & | ) |
int MinComponent | ( | const Point4 & | ) |