This reference page is linked to from the following overview topics: New Classes and Methods.
#include <maxapi.h>
An interface to set priority to ViewportDisplayCallback's.
Used in conjunction with class ViewportDisplayCallback. Callbacks with higher priority will be called earlier than callbacks with lower priority. Larger number represents higher priority. ViewportDisplayCallback's that do not implement this interface (such as most internal callbacks) will have priority 0.
Public Member Functions |
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virtual int | GetPriority () const =0 |
Get the priority of this scene callback.
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virtual BaseInterface * | GetInterface (Interface_ID id) |
virtual int GetPriority | ( | ) | const [pure virtual] |
Get the priority of this scene callback.
virtual BaseInterface* GetInterface | ( | Interface_ID | id | ) | [inline, virtual] |
Reimplemented from BaseInterface.
{ return (id == SCENE_CALLBACK_PRIORITY_INTERFACE) ? this : BaseInterface::GetInterface(id); }