This reference page is linked to from the following overview topics: Accessing Physique Vertex Assignments.
#include <Phyexp.h>
Public Member Functions |
|
virtual PHYExport | ~IPhyFloatingVertex () |
virtual PHYExport int | GetNumberNodes ()=0 |
virtual PHYExport INode * | GetNode (int i)=0 |
virtual PHYExport float | GetWeight (int i, float &totalweight)=0 |
virtual PHYExport Point3 | GetOffsetVector (int i)=0 |
virtual PHYExport INT_PTR | Execute (int cmd, ULONG_PTR arg1=0, ULONG_PTR arg2=0, ULONG_PTR arg3=0)=0 |
virtual PHYExport ~IPhyFloatingVertex | ( | ) | [inline, virtual] |
{}
virtual PHYExport int GetNumberNodes | ( | ) | [pure virtual] |
virtual PHYExport INode* GetNode | ( | int | i | ) | [pure virtual] |
virtual PHYExport float GetWeight | ( | int | i, |
float & | totalweight | ||
) | [pure virtual] |
virtual PHYExport Point3 GetOffsetVector | ( | int | i | ) | [pure virtual] |
virtual PHYExport INT_PTR Execute | ( | int | cmd, |
ULONG_PTR | arg1 = 0 , |
||
ULONG_PTR | arg2 = 0 , |
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ULONG_PTR | arg3 = 0 |
||
) | [pure virtual] |
Implements IPhyVertexExport.