This reference page is linked to from the following overview topics: Creating Pipeline-Friendly Meshes, MAXScript Functions with Optional Arguments.
#include <value.h>
Public Member Functions |
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Boolean () | |
classof_methods (Boolean, Value) | |
void | collect () |
void | sprin1 (CharStream *s) |
Value * | not_vf (Value **arg_list, int count) |
Value * | copy_vf (Value **arg_list, int count) |
BOOL | to_bool () |
void | to_fpvalue (FPValue &v) |
IOResult | Save (ISave *isave) |
Static Public Member Functions |
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static Value * | Load (ILoad *iload, USHORT chunkID, ValueLoader *vload) |
void collect | ( | ) | [virtual] |
Implements Collectable.
void sprin1 | ( | CharStream * | s | ) | [virtual] |
Reimplemented from Value.
{ return this; }
BOOL to_bool | ( | ) | [inline, virtual] |
void to_fpvalue | ( | FPValue & | v | ) | [inline, virtual] |
Reimplemented from Value.
{ v.i = (this == &true_value) ? 1 : 0; v.type = (ParamType2)TYPE_BOOL; }
Reimplemented from Value.
static Value* Load | ( | ILoad * | iload, |
USHORT | chunkID, | ||
ValueLoader * | vload | ||
) | [static] |