Defines
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#define |
APP_FONT_DIR 0 |
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The ID used to access the default Font files
location.
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#define |
APP_SCENE_DIR 1 |
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The ID used to access the default location
where Scene files are saved.
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#define |
APP_IMPORT_DIR 2 |
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The ID used to access the default location
where import data is browsed from.
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#define |
APP_EXPORT_DIR 3 |
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The ID used to access the default location
where export data is saved to.
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#define |
APP_HELP_DIR 4 |
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The ID used to access the system location
where help files are stored.
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#define |
APP_EXPRESSION_DIR 5 |
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The ID used to access the default location
where data files relating to the Expression Controller are saved.
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#define |
APP_PREVIEW_DIR 6 |
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The ID used to access the default location
where preview rendering outputs are saved.
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#define |
APP_IMAGE_DIR 7 |
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The ID used to access the default location
where all non-material images used in scenes are browsed from.
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#define |
APP_SOUND_DIR 8 |
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The ID used to access the default location
where all sound files used in scenes are browsed from.
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#define |
APP_PLUGCFG_DIR 9 |
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The ID used to access the system location
where all plugin configuration files are saved and loaded.
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#define |
APP_MAXSTART_DIR 10 |
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The ID used to access the system location
where the application will look for default application startup
scene.
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#define |
APP_VPOST_DIR 11 |
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The ID used to access the default location
where all Video Post files used in scenes are browsed from.
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#define |
APP_DRIVERS_DIR 12 |
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The ID used to access the system location
where the application will look for graphic driver specifc files.
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#define |
APP_AUTOBACK_DIR 13 |
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The ID used to access the default location
where the autobackup files are saved.
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#define |
APP_MATLIB_DIR 14 |
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The ID used to access the default location
where the material library files are loaded and saved.
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#define |
APP_SCRIPTS_DIR 15 |
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The ID used to access the system location
where scripts are saved.
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#define |
APP_STARTUPSCRIPTS_DIR 16 |
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The ID used to access the system location
where startup scripts are saved.
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#define |
APP_MARKETDEFAULTS_DIR 17 |
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The ID used to access the system location
where a market defaults set is loaded from.
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#define |
APP_RENDER_PRESETS_DIR 18 |
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The ID used to access the default location
where render preset files are loaded and saved.
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#define |
APP_UI_DIR 19 |
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The ID used to access the system location
where files relating to the User Interface files are read from.
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#define |
APP_MAX_SYS_ROOT_DIR 20 |
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With Windows Vista, plugins will no longer
have direct write access to the application install path.
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#define |
APP_RENDER_OUTPUT_DIR 21 |
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The ID used to access the default location
where render output files are saved.
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#define |
APP_ANIMATION_DIR 22 |
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The ID used to access the default location
where animation files are loaded and saved.
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#define |
APP_ARCHIVES_DIR 23 |
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The ID used to access the default location
where archived scene files are saved.
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#define |
APP_PHOTOMETRIC_DIR 24 |
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The ID used to access the default location
where photometric data files are loaded.
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#define |
APP_RENDER_ASSETS_DIR 25 |
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The ID used to access the default location
where render assets (such as mental ray photon maps, etc.) are
loaded and saved.
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#define |
APP_USER_SCRIPTS_DIR 26 |
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The ID used to access the default location
where a user can safely write or create a script file.
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#define |
APP_USER_MACROS_DIR 27 |
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The ID used to access the default location
where a user can safely write or create a macroscript file.
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#define |
APP_USER_STARTUPSCRIPTS_DIR 28 |
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The ID used to access the default location
where a user can safely write or create a script file which is run
at startup.
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#define |
APP_TEMP_DIR 29 |
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The ID used to access the system location
where a temp file can safely be written.
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#define |
APP_USER_ICONS_DIR 30 |
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The ID used to access the default location
where a user can safely create icon files that can be used by the
Customizable User Interface system.
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#define |
APP_MAXDATA_DIR 31 |
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The ID used to access the system location
where user specific configuration files should be written.
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#define |
APP_PROJECT_FOLDER_DIR 32 |
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The ID used to access the root folder of the
current system project.
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#define |
APP_DOWNLOAD_DIR 33 |
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The ID used to access the user defined
location where downloaded files should be deposited by default.
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#define |
APP_PROXIES_DIR 34 |
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The ID used to access the user defined
location where proxies (mainly bitmaps) are stored.
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#define |
APP_MANAGED_ASSEMBLIES_DIR 35 |
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The ID used to access the folder that
contains the .NET assemblies that are either meant to be plug-ins
for the application, or contains components that are relevant to
the application.
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#define |
APP_PAGE_FILE_DIR 36 |
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The ID used to access the folder that
contains bitmap tile pagefiles, for the Bitmap Pager.
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#define |
APP_SHADER_CACHE_DIR 37 |
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The ID used to access the system location
where a shader cache file can safely be written.
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#define |
APP_PLUGCFG_LN_DIR 38 |
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The ID used to access the system location
where the application will look for non-localized plugin
configuration files.
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#define |
APP_UI_LN_DIR 39 |
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The ID used to access the system location
where the application will look for non-localized UI related data
files.
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#define |
APP_AUTODESK_CLOUD_DIR 40 |
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The ID used to access the system location
where the application will load and save files to the cloud
(Autodesk 360 synchronization service).
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#define |
APP_EXCHANGE_STORE_PRIVATE_DIR 41 |
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The ID used to access the directory where
plug-ins from Autodesk Exchange Store are installed for current
user.
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#define |
APP_EXCHANGE_STORE_PUBLIC_DIR 42 |
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The ID used to access the directory where
plug-ins from Autodesk Exchange Store are installed for all the
users.
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