This reference page is linked to from the following overview topics: Plug-in Identification, Retrieving Mesh Strip Data, Class Descriptors, Implementing Advanced Material and Texture Map Plug-ins with Nitrous, Lesson 5: Geometric Objects, Lesson 4: Animation Controllers, Node Transformation Matrix, Overview: Time and Intervals, Emulating Reset Transform and Reset Scale, Converting Objects to Compatible Types, Displaying the Object in the Viewport, Thread Safety, Creating a Patch, Creating a Spline, Patch Code Example, Sub-Object Coordinate Systems, Incremental Improvements, Processing Controls not Managed by the Parameter Map, Porting Object Plug-ins to Nitrous, Creating and Retrieving 3ds Max NURBS Objects, Ring Array Slave and Master Controllers, Creating Primitive NURBS Objects, Cache Validity Intervals, RTTI and GetInterface(), Undo and Redo in a Controller, World Space Modifiers and Object Transformations, How Objects are Drawn in the Viewport, Property Accessors, Parameter Blocks, SDK Change Details, Editing Material and Texture Parameters, Accessing Material Properties, Getting and Setting Parameter Block Values, Material Modifiers, Monitoring Parameter Changes, IK Solvers, Selection Modifiers, Procedural Controller Data Access, Simple Modifiers, Topology Modifiers, Time Functions, Whole Object Modifiers, Mapping Coordinate Modifiers, Plug-in Display Interface, Validity Intervals, Modifier Stack Branching, Programmatic Object Creation, Gizmo Hit Testing using PolyLines, Adding Modifiers to Objects, Dialog Based Creation of Objects, About RenderItem, SuperClassID Cleanup, Implementing Simple Material and Texture Map Plug-ins with Nitrous, Using the Physique Export Interface.
Classes |
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struct | Color24 |
8 bits for each of the Red, Green and Blue
components. More... |
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struct | Color48 |
16 bits for each of the Red, Green and Blue
components. More... |
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struct | Color64 |
16 bits for each of the Red, Green, Blue,
and Alpha components. More... |
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struct | BMM_Color_24 |
24 bit color: 8 bits each for Red, Green,
and Blue. More... |
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struct | BMM_Color_32 |
32 bit color: 8 bits each for Red, Green,
Blue, and Alpha. More... |
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struct | BMM_Color_48 |
48 bit color: 16 bits each for Red, Green,
and Blue. More... |
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struct | BMM_Color_64 |
64 bit color: 16 bits each for Red, Green,
Blue, and Alpha. More... |
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struct | BMM_Color_fl |
High Dynamic Range bitmaps make use of this
class to store color information using floating point values.
More... |
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class | Class_ID |
class | Interface_ID |
Defines |
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#define | TIME_TICKSPERSEC 4800 |
#define | TicksToSec(ticks) ((float)(ticks)/(float)TIME_TICKSPERSEC) |
#define | SecToTicks(secs) ((TimeValue)(secs*TIME_TICKSPERSEC)) |
#define | TicksSecToTime(ticks, secs) ( (TimeValue)(ticks)+SecToTicks(secs) ) |
#define | TimeToTicksSec(time, ticks, secs) { (ticks) = (time)%TIME_TICKSPERSEC; (secs) = (time)/TIME_TICKSPERSEC ; } |
#define | TIME_PosInfinity TimeValue(0x7fffffff) |
#define | TIME_NegInfinity TimeValue(0x80000000) |
Typedefs |
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typedef unsigned long | ulong |
typedef unsigned char | uchar |
typedef uchar | UBYTE |
typedef unsigned short | UWORD |
typedef unsigned short | MtlID |
typedef int | TimeValue |
typedef ULONG | SClass_ID |
Enumerations |
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enum | IOResult { IO_OK = 0, IO_END = 1, IO_ERROR = 2, IO_INTERRUPT = 3 } |
enum | ChunkType { NEW_CHUNK = 0, CONTAINER_CHUNK = 1, DATA_CHUNK = 2 } |
enum | FileIOType { IOTYPE_MAX = 0, IOTYPE_MATLIB = 1, IOTYPE_RENDER_PRESETS = 2 } |
enum | ProductVersionType
{ PRODUCT_VERSION_DEVEL, PRODUCT_VERSION_TRIAL, PRODUCT_VERSION_ORDINARY, PRODUCT_VERSION_EDU, PRODUCT_VERSION_NFR, PRODUCT_VERSION_EMR } |
Product Licensing Type. More... |
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enum | LockBehaviorType { LICENSE_BEHAVIOR_PERMANENT, LICENSE_BEHAVIOR_EXTENDABLE, LICENSE_BEHAVIOR_NONEXTENDABLE, LICENSE_BEHAVIOR_BORROWED } |
Product license behavior. More... |
#define TIME_TICKSPERSEC 4800 |
#define TicksToSec | ( | ticks | ) | ((float)(ticks)/(float)TIME_TICKSPERSEC) |
#define SecToTicks | ( | secs | ) | ((TimeValue)(secs*TIME_TICKSPERSEC)) |
#define TicksSecToTime | ( | ticks, | |
secs | |||
) | ( (TimeValue)(ticks)+SecToTicks(secs) ) |
#define TimeToTicksSec | ( | time, | |
ticks, | |||
secs | |||
) | { (ticks) = (time)%TIME_TICKSPERSEC; (secs) = (time)/TIME_TICKSPERSEC ; } |
#define TIME_PosInfinity TimeValue(0x7fffffff) |
#define TIME_NegInfinity TimeValue(0x80000000) |
typedef unsigned long ulong |
typedef unsigned char uchar |
typedef unsigned short UWORD |
typedef unsigned short MtlID |
typedef int TimeValue |
typedef ULONG SClass_ID |
enum ChunkType |
{ NEW_CHUNK = 0, CONTAINER_CHUNK = 1, DATA_CHUNK = 2 };
enum FileIOType |
IOTYPE_MAX |
File IO concerns a scene file (.max, .viz). |
IOTYPE_MATLIB |
File IO concerns a material library file (.mat). |
IOTYPE_RENDER_PRESETS |
File IO concerns a render preset file (.rps). |
{ IOTYPE_MAX = 0, IOTYPE_MATLIB = 1, IOTYPE_RENDER_PRESETS = 2 };
enum ProductVersionType |
Product Licensing Type.
PRODUCT_VERSION_DEVEL | |
PRODUCT_VERSION_TRIAL | |
PRODUCT_VERSION_ORDINARY | |
PRODUCT_VERSION_EDU | |
PRODUCT_VERSION_NFR | |
PRODUCT_VERSION_EMR |
{ PRODUCT_VERSION_DEVEL, PRODUCT_VERSION_TRIAL, PRODUCT_VERSION_ORDINARY, PRODUCT_VERSION_EDU, //Educational - Institution PRODUCT_VERSION_NFR, PRODUCT_VERSION_EMR //Educational - Student };
enum LockBehaviorType |
Product license behavior.