#include <objmode.h>
Class Description
- See also:
- Class
CommandMode, Class IScene.
- Description:
- The purpose of this callback is to call INode::FlagForeground()
for any nodes in the scene that are supposed to be in the
foreground.
Constructor & Destructor Documentation
{ obj = NULL; valid = TRUE; }
{ obj = o; valid = TRUE; }
Member Function Documentation
BOOL IsValid |
( |
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) |
[inline, virtual] |
void Invalidate |
( |
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) |
[inline, virtual] |
void Validate |
( |
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) |
[inline, virtual] |
- Parameters:
- TimeValue t
The time to flag the nodes.
IScene
*scene
This interface pointer provides methods to enumerate all nodes in
the scene, or to flag nodes that are selected, animated or
dependent on a given node.
Implements
ChangeForegroundCallback.