This reference page is linked to from the following overview topics: 3DXI Splines.
#include <IGameObject.h>
A wrapper class for splines.
This provides information about the actual splines making up the spline object in 3ds Max. Access to the knot data is provided with this class
Public Member Functions |
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virtual | ~IGameSpline3D () |
Destructor. |
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virtual IGameKnot * | GetIGameKnot (int index)=0 |
Access the individual knot. |
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virtual int | GetIGameKnotCount ()=0 |
The knot count. |
virtual ~IGameSpline3D | ( | ) | [inline, virtual] |
Destructor.
{;}
virtual IGameKnot* GetIGameKnot | ( | int | index | ) | [pure virtual] |
virtual int GetIGameKnotCount | ( | ) | [pure virtual] |