File List
 
 
 
File List
Here is a list of all files with brief descriptions:
3dsmaxconfig.h
3dsmaxdlport.h
3dsmaxport.h
acolor.h
actiontable.h
actiontableTypedefs.h
AnimAppData.h
Animatable.h
AnimatableFlags.h
AnimatableInterfaceIDs.h
AnimEnum.h
AnimProperty.h
AnimPropertyID.h
AnimPropertyList.h
animtbl.h
AppDataChunk.h
appio.h
arcdlg.h
assert1.h
AssetEnumCallback.h
autoptr.h
baseinterface.h
bezfont.h
bitarray.h
bitmap.hContains classes and utilities for reading and writing images
BMMExport.h
bmmlib.h
box2.h
box3.h
buildnumber.h
BuildWarnings.h
captypes.h
channels.h
chkmtlapi.h
client.h
cmdmode.h
color.h
contextids.h
control.h
coreexp.h
CoreExport.h
CoreFunctions.h
custattrib.h
custcont.h
dbgprint.h
DebuggingTools.h
decomp.h
DefaultActions.H
dllutilities.h
dpoint3.h
dummy.h
dynamic.h
EditParamFlags.h
EditSoftSelectionMode.h
euler.h
evrouter.h
evuser.h
excllist.h
ExcludeListConstants.h
expmtlControl.h
export.h
expr.h
exprlib.h
FileEnumConstants.h
filters.h
fltapi.h
FLTExport.h
fltlib.h
gamma.h
gbuf.h
gencam.h
genhier.h
genlight.h
genshape.h
geom.h
GeomExport.h
geomlib.h
GeoTableItem.h
GetCOREInterface.h
GetResourceString.h
gfloat.h
gfx.h
gfxlib.h
gizmo.h
gizmoimp.h
gport.h
gport2.h
GraphicsConstants.h
GraphicsTypes.h
GraphicsViewportColorConstants.h
GraphicsWindow.h
gup.h
gupapi.h
guplib.h
gutil.h
helpsys.h
hitdata.h
hold.h
HoldBegin.h
hotcheck.h
hsv.h
HWIndex.h
HWMesh.h
HWVertex.h
IActionItemOverrideManager.h
iADTCategory.h
iADTObjMgr.h
iADTStyle.h
iassembly.h
iassemblymgr.h
IAutoTangentMan.h
IBatchRenderManager.h
IBlobMesh.h
iBlockMgr.h
iBlockRef.h
ibrowser.h
IBrushPresets.h
icollision.h
IColorCorrectionMgr.h
icolorman.h
icommandpanel.h
ICompositeShader.h
IContainerManager.h
IContainerObject.h
ICUIMouseConfigManager.h
icurvctl.h
ICustAttribCollapseManager.h
icustattribcontainer.h
icustrendpresets.h
id3d9graphicswindow.h
id3dgraphicswindow.h
idatachannel.h
IDaylightControlledLightSystem.h
IDaylightSystem.h
IDialogMonitor.h
idraganddrop.h
IDX10HardwareRenderer.h
idx8pixelshader.h
idx8vertexshader.h
idx9pixelshader.h
idx9vertexshader.h
IDxMaterial.h
iEditNormals.h
iemissioncolor.h
iepoly.h
iEPolyMod.h
ifacedatamgr.h
IFileResolutionManager.h
ifnpub.h
IFrameTagManager.h
IGeometryChecker.h
IGlobalDXDisplayManager.h
igrip.hClasses To Create and Manipulate Grips
iguest.h
ihardwarematerial.h
ihardwaremesh.h
ihardwaremnmesh.h
ihardwarerenderer.h
ihardwareshader.h
IHeightManager.h
iiksys.h
iimageviewer.h
IIndirectRefMaker.h
IIndirectRefTargContainer.h
iInstanceMgr.h
ikctrl.h
ikhierarchy.h
iksolver.h
ilag.h
ilayer.h
ILayerControl.h
ilayermanager.h
ILayerProperties.h
ILightingUnits.h
ILimitCtrl.h
ILinkTMCtrl.h
ILoadSaveAnimation.h
ILockedContainerUpdate.h
ILockedTracks.h
iLuminaire.h
imacroscript.h
imaterial.h
IMaterialBrowserEntryInfo.h
IMaterialViewportShading.h
imblur.h
imenuman.hAbstract classes for the Menu Manager
imenus.hContains Abstract class for Menus
IMetaData.h
iMorphByBone.h
impapi.h
impexp.h
impexpintf.h
imszip.h
imtl.h
IMtlBrowserFilter.h
imtledit.h
IMtlRender_Compatibility.h
INamedSelectionSetManager.h
inode.h
INodeBakeProperties.h
INodeDisplayProperties.h
INodeExposure.h
INodeGIProperties.h
INodeLayerProperties.h
INodeMentalRayProperties.h
INodeMonitor.h
INodeShadingProperties.h
INodeTab.h
INodeTransformModes.h
INodeTransformMonitor.h
INodeValidity.h
interactiverender.h
interpik.h
interval.h
ioapi.h
IPainterInterface.h
iparamb.h
iparamb2.h
iparamb2Typedefs.h
iparamm.h
iparamm2.h
iparamwire.h
IParticleObjectExt.h
IPathConfigMgr.h
ipipelineclient.h
ipoint2.h
ipoint3.h
ipointcache.h
IProjection_WorkingModelInfo.h
IProjectionMod.h
IProjectionRenderHandler.h
IRadiosityPreferences.h
irefhierarchy.h
IRefTargContainer.h
IRefTargMonitor.h
IRefTargMonitorClass.h
iRenderPresets.h
irollupsettings.h
IRTShaderNode.h
IRTShaderParameterBinding.h
ISceneEventManager.h
ISceneStateManager.h
IShadeContextExtension8.h
ISimpleFaceDataChannel.h
ISimpleFaceDataManager.h
iskin.h
iskincodes.h
iSkinPose.h
ISkinWrapMesh.h
ISkinWrapPatch.h
ispringctrl.h
istddualvs.h
istdplug.h
ITabDialog.h
iTargetedIO.h
iTrackSet.h
itreevw.h
iunwrap.h
IUtilityPanel.h
IViewPanel.h
IViewPanelManager.h
IViewportButton.h
IViewportManager.h
IViewportShadingMgr.h
IWorkingPivot.h
keyreduc.h
LightTypeEnums.h
linklist.h
linshape.h
lockid.h
log.h
lslights.h
macrorec.h
manipulator.h
marketDefaults.h
matrix2.h
matrix3.h
max.h
maxapi.h
maxbinarystream.h
maxchar.h
maxcom.h
MaxDirectories.h
MaxHeap.h
maxheapdirect.h
maxicon.h
MaxMixer.h
maxnet.h
maxnet_archive.h
maxnet_file.h
maxnet_job.h
maxnet_manager.h
maxnet_platform.h
maxnet_types.h
maxstring.h
maxtess.h
maxtextfile.h
maxtypes.h
maxvariant.h
maxversion.h
MaxWindowsVersion.h
mcapdev.h
Mergeable.h
mesh.h
meshacc.h
meshadj.h
meshdelta.h
meshdlib.h
MeshFaceFlagConstants.h
meshlib.h
MeshNormalSpec.h
midiman.h
mnbigmat.h
MNChamferData10.h
mncommon.h
mnmath.h
mnmesh.hThis file contains a number of utility classes for manipulating triangle or generalized polygon meshes
MNNormalSpec.h
modstack.h
mouseman.h
mouseproc.h
mtl.h
MtlBaseList.h
namesel.h
nametab.h
naturalLight.h
nodedisp.h
Noncopyable.h
notetrck.h
notify.h
nsclip.h
object.h
objectClassId.h
ObjectWrapper.h
objmode.h
omanapi.h
osnap.h
osnapapi.h
osnaphit.h
osnapmk.h
palutil.h
ParamDimension.h
paramtype.h
partclib.h
particle.h
patch.h
patchcap.h
patchlib.h
patchobj.h
PatchTypeConstants.h
Path.h
PB2Export.h
pbbitmap.h
PerformanceTools.h
pixelbuf.h
plugapi.hThis file contains API related to plug-in identification to 3ds Max
plugin.h
pod.h
PodTypeCheck.h
point2.h
point3.h
point4.h
polyobj.h
polyshp.h
printmanager.h
ProductDefaults.h
ProductFileSupport.h
props.h
ptrvec.h
quat.h
radiosity.h
radiosityMesh.h
randgenerator.h
random.h
RealWorldMapUtils.h
ref.h
referencemgr.h
ReferenceSaveManager.h
render.h
renderelements.h
RendType.h
RollupConstants.h
rtclick.h
RTMax.h
samplers.h
sbmtlapi.h
sceneapi.h
scenetraversal.h
SchematicViewProperty.h
setkeymode.h
sfx.h
shadbuf.h
shaders.h
shadgen.h
shape.h
shphier.h
shpsels.h
simpmod.h
simpobj.h
simpshp.h
simpspl.h
SingleWeakRefMaker.h
snap.h
soundobj.h
spacearraycallback.h
spline3d.h
splshape.h
springsys.h
sse.h
stack.h
stack3.h
stdmat.h
StopWatch.h
strbasic.h
strclass.h
Strip.h
SubObjAxisCallback.h
surf_api.h
surflib.h
svcore.h
SysNodeContext.h
systemutilities.h
tab.h
TabTypes.h
tcbgraph.h
templt.h
tessint.h
TextureMapIndexConstants.h
texutil.h
TimeMap.h
toneop.h
toolmap.h
TrackClipObject.h
TrackFlags.h
TrackHitRecord.h
TrackScreenUtils.h
trig.h
triobj.h
tvnode.h
tvutil.h
units.h
utilapi.h
utilexp.h
utilintf.h
utillib.h
UVWMapper.h
UVWMapTypes.h
VariableGuard.h
vedge.h
VertexNormal.h
viewfile.h
WindowsDefines.h
WindowsMessageFilter.h
winutil.h
wrangler.h
XMLAnimTreeEntry.h
xtcobject.h
zlibdll.h
AssetManagement/AssetId.h
AssetManagement/assetmanagementExport.h
AssetManagement/AssetType.h
AssetManagement/AssetUser.h
AssetManagement/IAssetAccessor.h
AssetManagement/iassetmanager.h
ATS/IATSCustomDeps.h
ATS/IATSMax.h
ATS/IATSNotifications.h
ATS/IATSProvider.h
ATS/IATSProviderExport.h
containers/Array.h
containers/Array.imp.h
containers/Array.inline.h
CS/AnimationWBImp.h
CS/bhvr.h
CS/Biped10Api.h
CS/Biped11Api.h
CS/Biped12Api.h
CS/Biped8Api.h
CS/Biped9Api.h
CS/BipedApi.h
CS/BIPEXP.H
CS/CSConstants.h
CS/delegexp.h
CS/IMixer.h
CS/IMixer8.h
CS/IMoFlow.h
CS/KeyTrack.h
CS/OurExp.h
CS/Phyexp.h
CS/Tracks.h
Graphics/AtomicRefCounter.h
Graphics/BaseMaterialHandle.h
Graphics/BaseRasterHandle.h
Graphics/CustomRenderItemHandle.h
Graphics/DataBridgeExport.h
Graphics/DeviceCaps.h
Graphics/DisplayCallbackContext.h
Graphics/DrawContext.h
Graphics/GenerateMeshRenderItemsContext.h
Graphics/GeometryEnums.h
Graphics/GeometryRenderItemHandle.h
Graphics/GraphicsEnums.h
Graphics/GraphicsExport.h
Graphics/HLSLMaterialHandle.h
Graphics/ICustomRenderItem.h
Graphics/IDisplayCallback.h
Graphics/IDisplayManager.h
Graphics/IDisposable.h
Graphics/IHLSLMaterialTranslator.h
Graphics/IMeshDisplay2.h
Graphics/ImmediateFragment.h
Graphics/ImmediateRenderItemHandle.h
Graphics/IndexBufferHandle.h
Graphics/IObjectDisplay.h
Graphics/IObjectDisplay2.h
Graphics/IParameterTranslator.h
Graphics/IPrimitiveRenderer.h
Graphics/IRefObject.h
Graphics/IRenderGeometry.h
Graphics/IRenderItemContainer.h
Graphics/IRenderStateManager.h
Graphics/IShaderManager.h
Graphics/ISimpleMaterial.h
Graphics/ITextureDisplay.h
Graphics/IViewportViewSetting.h
Graphics/IVirtualDevice.h
Graphics/MaterialRequiredStreams.h
Graphics/Matrix44.h
Graphics/MaxContext.h
Graphics/MeshElementDescription.h
Graphics/RenderEnums.h
Graphics/RenderItemHandle.h
Graphics/RenderItemHandleArray.h
Graphics/RenderItemHandleDecorator.h
Graphics/RenderNodeHandle.h
Graphics/RenderStates.h
Graphics/SmartHandle.h
Graphics/SolidColorMaterialHandle.h
Graphics/StandardMaterialHandle.h
Graphics/SubobjectDisplayUtility.h
Graphics/TargetHandle.h
Graphics/TextureHandle.h
Graphics/TextureHandleUtility.h
Graphics/TextureMaterialHandle.h
Graphics/Types.h
Graphics/UpdateDisplayContext.h
Graphics/UpdateNodeContext.h
Graphics/UpdateViewContext.h
Graphics/VertexBufferHandle.h
Graphics/VertexColorMaterialHandle.h
IGame/IConversionManager.hIGame Coordinate conversion Interfaces
IGame/IGame.hMain IGame scene access including node and materials
IGame/IGameControl.hHigh level access to 3ds Max's controllers, including Biped, constraints and list controllers
IGame/IGameError.hIGame Error Access
IGame/IGameExport.hDefines preprocessor switch for IGame.dll and client application
IGame/IGameFX.h
IGame/IGameMaterial.hIGame material and texture Interfaces
IGame/IGameModifier.hIGame Modifier Interfaces including direct access skin,physique and the morphing based operators
IGame/IGameObject.hIGame supported Object Interfaces
IGame/IGameProperty.hIParamBlock and IParamBlock2 property access
IGame/IGameRenderedSurface.hAccess to the main render routines to calculate surface data such as Lighting and color
IGame/IGameStd.hMain include file for IGame interface
IGame/IGameType.hIGame data types definition
IGame/IXrefManager.hXRef interface
ManagedServices/DataNodeWrapper.h
ManagedServices/StringConverter.h
maxscript/maxscript.h
maxscript/ScripterExport.h
maxscript/compiler/codetree.h
maxscript/compiler/parser.h
maxscript/compiler/thunks.h
maxscript/editor/MXS_Editor_Interface.h
maxscript/editor/scripteditor.h
maxscript/foundation/3dmath.h
maxscript/foundation/arrays.h
maxscript/foundation/CharBinaryStream.h
maxscript/foundation/CharStream.h
maxscript/foundation/collection.h
maxscript/foundation/colors.h
maxscript/foundation/FileStream.h
maxscript/foundation/functions.h
maxscript/foundation/hashtable.h
maxscript/foundation/mxstime.h
maxscript/foundation/name.h
maxscript/foundation/numbers.h
maxscript/foundation/pipe.h
maxscript/foundation/readonlytextfilestream.h
maxscript/foundation/streams.h
maxscript/foundation/strings.h
maxscript/foundation/structs.h
maxscript/foundation/ValueHolder.h
maxscript/foundation/ValueHolderMember.h
maxscript/foundation/WindowStream.h
maxscript/kernel/collectable.h
maxscript/kernel/exceptions.h
maxscript/kernel/interupts.h
maxscript/kernel/MAXScript_TLS.h
maxscript/kernel/MaxscriptTypedefs.h
maxscript/kernel/value.h
maxscript/macros/define_abstract_functions.h
maxscript/macros/define_external_functions.h
maxscript/macros/define_implementations.h
maxscript/macros/define_instantiation_functions.h
maxscript/macros/generic_class.h
maxscript/macros/local_abstract_generic_functions.h
maxscript/macros/local_class.h
maxscript/macros/local_class_instantiations.h
maxscript/macros/local_external_declarations.h
maxscript/macros/local_implementations.h
maxscript/macros/value_locals.h
maxscript/maxwrapper/bitmaps.h
maxscript/maxwrapper/maxclasses.h
maxscript/maxwrapper/meshselection.h
maxscript/maxwrapper/mxskeys.h
maxscript/maxwrapper/mxsmaterial.h
maxscript/maxwrapper/mxsobjects.h
maxscript/maxwrapper/objectsets.h
maxscript/maxwrapper/pathname.h
maxscript/maxwrapper/scriptcontroller.h
maxscript/maxwrapper/selectionsets.h
maxscript/mxsplugin/mxsCustomAttributes.h
maxscript/mxsplugin/mxsPlugin.h
maxscript/protocols/arrays.inl
maxscript/protocols/atmospherics.inl
maxscript/protocols/bigmatrix.inl
maxscript/protocols/biped.inl
maxscript/protocols/bitmaps.inl
maxscript/protocols/box.inl
maxscript/protocols/cameratracker.inl
maxscript/protocols/color.inl
maxscript/protocols/controller.inl
maxscript/protocols/corenames.inl
maxscript/protocols/create.inl
maxscript/protocols/generics.inl
maxscript/protocols/kernel.inl
maxscript/protocols/math.inl
maxscript/protocols/mathgeneric.inl
maxscript/protocols/matrix.inl
maxscript/protocols/max_commands.inl
maxscript/protocols/mousetool.inl
maxscript/protocols/node.inl
maxscript/protocols/notekey.inl
maxscript/protocols/physiqueblend.inl
maxscript/protocols/physiquemod.inl
maxscript/protocols/physiquevertex.inl
maxscript/protocols/primitives.inl
maxscript/protocols/progn.inl
maxscript/protocols/quat.inl
maxscript/protocols/shadows.inl
maxscript/protocols/streams.inl
maxscript/protocols/strings.inl
maxscript/protocols/textures.inl
maxscript/protocols/thread_locals.inl
maxscript/protocols/time.inl
maxscript/protocols/timefunctions.inl
maxscript/protocols/transform.inl
maxscript/protocols/vector.inl
maxscript/protocols/xrefs.inl
maxscript/UI/rollouts.h
maxscript/UI/uiextend.h
maxscript/util/IMXSDebugger.h
maxscript/util/listener.h
maxscript/util/mousetool.h
maxscript/util/mxsMaxFileVersion.h
maxscript/util/mxsZipPackage.h
maxscript/util/OLE.CExcepInfo.h
maxscript/util/OLE.classids.h
maxscript/util/OLE.h
maxscript/util/sceneio.h
maxscript/util/script_resource_file_utils.h
maxscript/util/visualmaxscript.h
mentalray/imrAdvancedTranslation.h
mentalray/imrLightTranslation.h
mentalray/imrMaterialCustAttrib.h
mentalray/imrPhysicalSkyEnvironmentMap.h
mentalray/imrPhysicalSkyLight.h
mentalray/imrPhysicalSunLight.h
mentalray/imrPreferences.h
mentalray/imrShader.h
mentalray/imrShaderClassDesc.h
mentalray/imrShaderTranslation.h
mentalray/imrSkyPortalLight.h
mentalray/imrTranslation.h
mentalray/mentalrayInMax.h
mentalray/shared_src/mrShaderButtonHandler.cpp
mentalray/shared_src/mrShaderButtonHandler.h
mentalray/shared_src/mrShaderFilter.cpp
mentalray/shared_src/mrShaderFilter.h
network/ClientInfo.h
network/ConfigurationBlock.h
network/JobFrames.h
network/JobServer.h
network/ManagerInfo.h
network/MaxNet.h
network/MaxNetExport.h
network/NetworkStatus.h
network/ServerInfo.h
network/ServerList.h
network/Statistics.h
network/Util.h
osx/buildver.h
ParticleFlow/CreatedChannelLinker.h
ParticleFlow/IChannelContainer.hAn interface to manage channels in ParticleContainer
ParticleFlow/IICEFlowFileBirthSetup.h
ParticleFlow/IICEFlowParticleFactory.h
ParticleFlow/IICEFlowShapeControl.h
ParticleFlow/IMXSParticleContainer.hAn interface class to maxscript version of ParticleContainer
ParticleFlow/IParticleChannel.hChannel-generic interfaces IParticleChannel This is a part of every particle channel
ParticleFlow/IParticleChannelAcceleration.hChannel-specific interface for ParticleChannelAcceleration Acceleration is stored in absolute world coordianates The acceleration is in units per tick The channel is a wrap around ParticleChannelPoint3 The acceleration values are set to zero (Point3::Origin) after each integration step
ParticleFlow/IParticleChannelAmount.hChannel-generic interfaces ParticleChannelAmount This is a part of every particle channel and particle container ParticleChannelAmount is a two-part interface: for read (R) and write (W)
ParticleFlow/IParticleChannelAngAxis.hChannel-generic interfaces for particle channels that store angle/axis data
ParticleFlow/IParticleChannelBirthTime.hChannel-specific interfaces for ParticleChannelBirthTime The channel is used to store time of birth for a particle The channel is a wrap around ParticleChannelPTV
ParticleFlow/IParticleChannelBool.hChannel-generic interfaces for particle channels that store bool data
ParticleFlow/IParticleChannelDeathTime.hChannel-specific interfaces for ParticleChannelDeathTime The channel is used to store time of death for a particle The channel is a wrap around ParticleChannelPTV
ParticleFlow/IParticleChannelEventStart.hChannel-specific interfaces for ParticleChannelEventStart The channel is used to store a moment of entering current Event The channel is a wrap around ParticleChannelPTV
ParticleFlow/IParticleChannelExt.hChannel-generic interfaces ParticleChannelExt This is a part of a particle channel that has extended interface for advanced funtionality
ParticleFlow/IParticleChannelExt2.hChannel-generic interfaces ParticleChannelExt2 This is a part of a particle channel that has extended interface for advanced funtionality; effectively it's an extension for IParticleChannelExt interface; it's not included in IParticleChannelExt to avoid max SDK break
ParticleFlow/IParticleChannelFloat.hChannel-generic interfaces for particle channels that store float data
ParticleFlow/IParticleChannelID.hChannel-specific interfaces for ParticleChannelID
ParticleFlow/IParticleChannelINode.hChannel-generic interfaces for particle channels that store pointers on INode objects
ParticleFlow/IParticleChannelINodeHandle.hChannel-generic interface for particle channels that store INode handle data (ULONGs) The channel can be global (all particles have the same INode handle) and the most common case - shared (particles are sharing a limited set of INode handles)
ParticleFlow/IParticleChannelInt.hChannel-generic interfaces for particle channels that store int data
ParticleFlow/IParticleChannelLifespan.hChannel-specific interfaces for ParticleChannelLifespan
ParticleFlow/IParticleChannelMap.hChannel-generic interface for particle channels that store data in "map" form A map consists of Tab<UVVert> and Tab<TVFace> information
ParticleFlow/IParticleChannelMaterialIndex.hChannel-specific interfaces for ParticleChannelMaterialIndex The channel is used to store material index information The channel is a wrap around ParticleChannelInt If the channel is present in the particle container then the index information overrides any material index information in mesh channel with one exception: if index value is -1 then the mesh channel information is kept intact
ParticleFlow/IParticleChannelMatrix3.hChannel-generic interfaces for particle channels that store matrix data
ParticleFlow/IParticleChannelMesh.hChannel-generic interface for particle channels that store data in "mesh" form The channel can be local (each particle has its own mesh) global (all particles have the same mesh) and shared (particles are sharing a limited set of meshes)
ParticleFlow/IParticleChannelMeshMap.hChannel-generic interface for particle channels that store data in "mesh map" form The channel store a set of MeshMapChannels
ParticleFlow/IParticleChannelMXSFloat.hChannel-specific interface for ParticleChannelMXSFloat The channel stores float value for script operators/tests The channel is a wrap around ParticleChannelFloat
ParticleFlow/IParticleChannelMXSInteger.hChannel-specific interface for ParticleChannelMXSInteger The channel stores integer value for script operators/tests The channel is a wrap around ParticleChannelInt
ParticleFlow/IParticleChannelMXSMatrix.hChannel-specific interface for ParticleChannelMXSMatrix The channel stores Matrix3 value for script operators/tests The channel is a wrap around ParticleChannelMatrix3
ParticleFlow/IParticleChannelMXSVector.hChannel-specific interface for ParticleChannelMXSVector The channel stores Point3 value for script operators/tests The channel is a wrap around ParticleChannelPoint3
ParticleFlow/IParticleChannelNew.hChannel-specific interfaces for ParticleChannelNew
ParticleFlow/IParticleChannelOrientation.hChannel-specific interface for ParticleChannelOrientation Particle orientation is stored in quaternion form The channel is a wrap around ParticleChannelQuat
ParticleFlow/IParticleChannelPoint3.hChannel-generic interfaces for particle channels that store 3D vector data
ParticleFlow/IParticleChannelPosition.hChannel-specific interface for ParticleChannelPosition Particle position is stored in absolute world coordianates The channel is a wrap around ParticleChannelPoint3
ParticleFlow/IParticleChannelPTV.hChannel-generic interfaces for particle channels that keep time data
ParticleFlow/IParticleChannelQuat.hChannel-generic interfaces for particle channels that store quaternion data
ParticleFlow/IParticleChannels.hCollection of headers of all particle channels
ParticleFlow/IParticleChannelScale.hChannel-specific interface for ParticleChannelScale The channel stores scaling factor for each particle as Point3 value
ParticleFlow/IParticleChannelSelection.hChannel-specific interfaces for ParticleChannelSelection The channel is used to track selection status of particles The channel is a wrap around ParticleChannelBool
ParticleFlow/IParticleChannelShape.hChannel-specific interfaces for ParticleChannelShape The channel is used to store particle representation in mesh form for viewports and during render The channel is a wrap around ParticleChannelMesh
ParticleFlow/IParticleChannelShapeNodeHandle.hChannel-specific interfaces for ParticleChannelShapeNodeHandle The channel is used to store handle of an INode used to generate geometry shape for a particle representation in mesh form for viewports and during render The channel is a wrap around ParticleChannelINodeHandle
ParticleFlow/IParticleChannelShapeTexture.hChannel-specific interfaces for ParticleChannelShapeTexture The channel is used to store particle mapping The channel is a wrap around ParticleChannelMeshMap
ParticleFlow/IParticleChannelSpeed.hChannel-specific interface for ParticleChannelSpeed
ParticleFlow/IParticleChannelSpin.hChannel-specific interface for ParticleChannelSpin
ParticleFlow/IParticleChannelTabTVFace.hChannel-generic interface for particle channels that store data in Tab<TVFace> form The channel can be local (each particle has its own Tab<TVFace>) global (all particles have the same Tab<TVFace>) and shared (particles are sharing a limited set of Tab<TVFace>)
ParticleFlow/IParticleChannelTabUVVert.hChannel-generic interface for particle channels that store data in Tab<UVVert> form The channel can be local (each particle has its own Tab<UVVert>) global (all particles have the same Tab<UVVert>) and shared (particles are sharing a limited set of Tab<UVVert>)
ParticleFlow/IParticleChannelTime.hChannel-specific interfaces for ParticleChannelTime
ParticleFlow/IParticleChannelTrueFalseIterator.h
ParticleFlow/IParticleChannelTrueFalseIterator2.h
ParticleFlow/IParticleChannelVoid.hChannel-generic interfaces for particle channels that store generic pointers
ParticleFlow/IParticleContainer.hAn interface class to ParticleContainer
ParticleFlow/IParticleGroup.hInterface for ParticleGroup object
ParticleFlow/IParticleGroupExt.hInterface for ParticleGroup object
ParticleFlow/IPFAction.hAction-generic interface IPFAction
ParticleFlow/IPFActionExt.hAction-generic interface IPFActionExt
ParticleFlow/IPFActionList.hInterface for PF ActionList An ActionList is a list of actions combined together to control properties of group of particles PF System also implements this interface to keep track of all global Actions for the particle system
ParticleFlow/IPFActionListMaterialHolder.hActionList interface for material handling
ParticleFlow/IPFActionListPool.hThe interface and a method are used to access a list of all ActionList objects in the current scene
ParticleFlow/IPFActionListSet.hInterface for PF ActionList Set It's a set of ActionLists
ParticleFlow/IPFActionState.hAction-generic interface IPFActionState for action state
ParticleFlow/IPFArrow.hInterface for PF Arrow Directs particles from Test to the next ActionList Part of public SDK
ParticleFlow/IPFIntegrator.hInterface for time-integrating PF Operator PF has a default implementation of such interface The interface is used to "advance" particles in time according to some rules
ParticleFlow/IPFOperator.hOperator-generic interface IPFOperator This is a part of every PF Operator
ParticleFlow/IPFOperatorPhysXWorld.h
ParticleFlow/IPFRender.hRender related interface for an Operator
ParticleFlow/IPFSystem.hInterface for Event-Driven Particle System
ParticleFlow/IPFSystemPool.hThe interface and a method are used to access a list of all PF particle systems in the current scene
ParticleFlow/IPFTest.hTest-generic interface IPFTest
ParticleFlow/IPFViewport.hViewport related interface for an Operator If an Operator has a Viewport interface then the Operator is called to draw particles in the current ActionList
ParticleFlow/IPViewItem.hInterface for PViewItem
ParticleFlow/IPViewItemCreator.hInterface for PViewItemCreator
ParticleFlow/IPViewManager.hInterface for ParticleView manager and an access method to get the PViewManager from the scene
ParticleFlow/OneClickCreateCallBack.hMouseCreateCallBack for objects that doesn't have 3D attributes and therefore could be created with just one click
ParticleFlow/ParticleChannelMask.hAn interface for ParticleChannelMask
ParticleFlow/PFActionStateDesc.hClass Descriptor for PF ActionState objects (declaration)
ParticleFlow/PFClassIDs.hClass and SubClass IDs for PF objects and actions
ParticleFlow/PFExport.hDefines preprocessor switch for PF.dll and client application
ParticleFlow/PFMessages.hList of REFMSG_USER type messages for PF communications
ParticleFlow/PFSimpleAction.hPF SimpleAction (abstract class) header Features that are common for a simplest form of PF Action
ParticleFlow/PFSimpleActionState.hImplementation of ActionState that has only a single random generator
ParticleFlow/PFSimpleOperator.hPF SimpleOperator (abstract class) header Features that are common for a simplest form of PF Operator
ParticleFlow/PFSimpleTest.hPF SimpleTest (abstract class) header
ParticleFlow/PFVrayClassIDs.hClass IDs for PFlow to know about VRay
ParticleFlow/PreciseTimeValue.hClass definitions for PreciseTimeValue
ParticleFlow/RandObjLinker.hClass definitions for RandObjLinker RandObjLinker links (creates) a RandGenerator for each supplied Object (usually its a particle system)
Util/BailOut.h
Util/IDlgShowingStatusForPolyObj.h
Util/IniUtil.h
Util/MaxExceptions.h
Util/StaticAssert.h
XRef/iXrefAtmos.h
XRef/iXrefCtrl.h
XRef/iXrefItem.h
XRef/iXrefMaterial.h
XRef/iXrefObj.h
XRef/iXrefObjMgr.h
XRef/iXRefObjMgr8.h
XRef/iXRefObjRecord.h
XRef/iXrefProxy.h