Graphics/TargetHandle.h File Reference
 
 
 
Graphics/TargetHandle.h File Reference
#include "RenderEnums.h"
#include "BaseRasterHandle.h"
#include "../Containers/Array.h"

Classes

class   TargetHandle
  Application can use this class either as a render target or convert it to texture and assign to model. More...
class   PresentableTargetHandle
  This class is similar as TargetHandle. More...

Namespaces

namespace   MaxSDK
namespace   MaxSDK::Graphics

Typedefs

typedef MaxSDK::Array
< TargetHandle > 
TargetHandleArray