#include <iskin.h>
class ISkin2
Public Member Functions |
|
virtual | ~ISkin2 () |
virtual BOOL | SetBoneStretchTm (INode *boneNode, Matrix3 stretchTm)=0 |
virtual Matrix3 | GetBoneStretchTm (INode *boneNode)=0 |
virtual void | GetVertexSelection (INode *skinNode, BitArray &sel)=0 |
virtual void | SetVertexSelection (INode *skinNode, BitArray &sel)=0 |
virtual ~ISkin2 | ( | ) | [inline, virtual] |
{}
boneNode | - the node of the bone to set |
stretchTm | - the stretch matrix |
boneNode | - The node of the bone to get the stretch TM off. |
skinNode | - the node of the skinned object | |
[out] | sel | - The vertex selection set |
skinNode | - the node of the skinned object |
sel | - The vertex selection set |