TextureHandleUtility Class Reference
 
 
 
TextureHandleUtility Class Reference

This reference page is linked to from the following overview topics: New Classes and Methods.


#include <TextureHandleUtility.h>

Inheritance diagram for TextureHandleUtility:
MaxHeapOperators

Class Description

This is utility class to create TextureHandle from Texmap.

See also:
TextureHandle for details about the usage of TextureHandle. How to use:
        TextureHandle textureHandle = TextureHandleUtility::CreateTextureHandle(pTexmap, t);

Static Public Member Functions

static MaxGraphicsObjectAPI
TextureHandle 
CreateTextureHandle (Texmap *pTexmap, TimeValue t)
  Create texture handle from Texmap.

Member Function Documentation

static MaxGraphicsObjectAPI TextureHandle CreateTextureHandle ( Texmap pTexmap,
TimeValue  t 
) [static]

Create texture handle from Texmap.

The size of texture is controlled by procedural texture size of viewport setting

Parameters:
[in] pTexmap A pointer to a Texmap.
[in] t the time.
Returns:
TextureHandle of Texmap.