Sent with REFMSG_NODE_RENDERING_PROP_CHANGED.
Defines |
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#define | PART_REND_PROP_RENDERABLE (1<<0) |
Renderable. |
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#define | PART_REND_PROP_CAST_SHADOW (1<<1) |
Cast Shadow. |
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#define | PART_REND_PROP_RCV_SHADOW (1<<2) |
Recieve Shadow. |
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#define | PART_REND_PROP_RENDER_OCCLUDED (1<<3) |
Render Occluded. |
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#define | PART_REND_PROP_VISIBILITY (1<<4) |
Visibility. |
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#define | PART_REND_PROP_INHERIT_VIS (1<<5) |
Inherit Visibility. |
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#define | PART_REND_PROP_PRIMARY_INVISIBILITY (1<<6) |
Primary Visibility. |
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#define | PART_REND_PROP_SECONDARY_INVISIBILITY (1<<7) |
Secondary Visibility. |
#define PART_REND_PROP_RENDERABLE (1<<0) |
Renderable.
#define PART_REND_PROP_CAST_SHADOW (1<<1) |
Cast Shadow.
#define PART_REND_PROP_RCV_SHADOW (1<<2) |
Recieve Shadow.
#define PART_REND_PROP_RENDER_OCCLUDED (1<<3) |
Render Occluded.
#define PART_REND_PROP_VISIBILITY (1<<4) |
Visibility.
#define PART_REND_PROP_INHERIT_VIS (1<<5) |
Inherit Visibility.
#define PART_REND_PROP_PRIMARY_INVISIBILITY (1<<6) |
Primary Visibility.
#define PART_REND_PROP_SECONDARY_INVISIBILITY (1<<7) |
Secondary Visibility.