#include "../maxheap.h"#include "../maxtypes.h"#include "../BuildWarnings.h"#include "../iparamb2Typedefs.h"#include "../strbasic.h"IParamBlock and IParamBlock2 property access.
All properties found by IGame are stored as an IGameProperty. This gives developers a unified way of accessing IParamBlock and IParamBlock2 based properties used in 3ds Max
Classes |
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| class | IGameProperty |
| Main property definition. More... |
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| class | PropertyEnum |
| Property Enumeration. More... |
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| class | IPropertyContainer |
| Property container. More... |
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| class | IExportEntity |
| Main property access. More... |
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Enumerations |
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| enum | PropType
{ IGAME_UNKNOWN_PROP, IGAME_FLOAT_PROP, IGAME_POINT3_PROP, IGAME_INT_PROP, IGAME_STRING_PROP, IGAME_POINT4_PROP } |
| Property types. More... |
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| enum PropType |
Property types.