#include
"../GraphicsTypes.h"#include "../baseinterface.h"#include "../acolor.h"#include "../box2.h"#include "../MaxHeap.h"#include "RenderEnums.h"#include "GraphicsExport.h"#include "VertexBufferHandle.h"#include "IndexBufferHandle.h"#include "DisplayCallbackContext.h"#include "Matrix44.h"
Classes |
|
| struct | TextureCoordStream |
| This structure is used to define vertex's
texture coordinate information.
More... |
|
| struct | SimpleVertexStream |
| Used by DrawPrimitive and
DrawIndexedPrimitive for vertex data.
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|
| class | IPrimitiveRenderer |
| This class is used to draw simple
primitives, markers, text with given material and transformations.
More... |
|
| class | AutoRestoreWorldMatrix |
Namespaces |
|
| namespace | MaxSDK |
| namespace | MaxSDK::Graphics |