This reference page is linked to from the following overview topics: Creating Pipeline-Friendly Meshes, MAXScript Functions with Optional Arguments.
#include <value.h>
Public Member Functions |
|
| Boolean () | |
| classof_methods (Boolean, Value) | |
| void | collect () |
| void | sprin1 (CharStream *s) |
| Value * | not_vf (Value **arg_list, int count) |
| Value * | copy_vf (Value **arg_list, int count) |
| BOOL | to_bool () |
| void | to_fpvalue (FPValue &v) |
| IOResult | Save (ISave *isave) |
Static Public Member Functions |
|
| static Value * | Load (ILoad *iload, USHORT chunkID, ValueLoader *vload) |
| void collect | ( | ) | [virtual] |
Implements Collectable.
| void sprin1 | ( | CharStream * | s | ) | [virtual] |
Reimplemented from Value.
{ return this; }
| BOOL to_bool | ( | ) | [inline, virtual] |
| void to_fpvalue | ( | FPValue & | v | ) | [inline, virtual] |
Reimplemented from Value.
{ v.i = (this == &true_value) ? 1 : 0; v.type = (ParamType2)TYPE_BOOL; }
Reimplemented from Value.
| static Value* Load | ( | ILoad * | iload, |
| USHORT | chunkID, | ||
| ValueLoader * | vload | ||
| ) | [static] |