#include <IICEFlowFileBirthSetup.h>
Factory for the Particle Flow creation from a OneClick plugin.
This interface is implemented by 3ds Max.
Public Member Functions |
|
| virtual bool | SetPathProperty (INode *_node, const MCHAR *_path)=0 |
| Sets a new file path to the nCache file to
be read by the File Birth object. |
|
Static Public Member Functions |
|
| static IICEFlowFileBirthSetup * | GetInstance () |
| Retrieves the single instance of the
Daylight system factory. |
|
| virtual bool SetPathProperty | ( | INode * | _node, |
| const MCHAR * | _path | ||
| ) | [pure virtual] |
Sets a new file path to the nCache file to be read by the File Birth object.
| [in] | _node | The File Birth node that will receive the new file path (new nCache). |
| [in] | _path | The path of the nCache file that will be connected to this construct. |
| static IICEFlowFileBirthSetup* GetInstance | ( | ) | [inline, static] |
Retrieves the single instance of the Daylight system factory.
{
return static_cast<IICEFlowFileBirthSetup*>(GetCOREInterface(ICEFLOWPARTICLE_FILEBIRTHSETUP_INTERFACE));
}