#include <ISkinWrapMesh.h>
IMeshDeformPWMod is the interface into the Skin Wrap(Mesh) modifier.
Public Member Functions |
|
| FPInterfaceDesc * | GetDesc () |
| virtual void | SelectVertices (int whichWrapMesh, BitArray *selList, BOOL updateViews)=0 |
| This selects the control point cage
vertices. |
|
| virtual BitArray * | GetSelectedVertices (int whichWrapMesh)=0 |
| This returns the current selected control
points on the cage. |
|
| virtual int | GetNumberControlPoints (int whichWrapMesh)=0 |
| This returns the number of control points on
the cage. |
|
| virtual Point3 * | GetPointScale (int whichWrapMesh, int index)=0 |
| This returns the local scale factor for a
control point. |
|
| virtual void | SetPointScale (int whichWrapMesh, int index, Point3 scale)=0 |
| This lets you set a control points local
scale. |
|
| virtual float | GetPointStr (int whichWrapMesh, int index)=0 |
| this returns the strength of a control point
|
|
| virtual void | SetPointStr (int whichWrapMesh, int index, float str)=0 |
| This lets you set the strength of a control
point. |
|
| virtual Matrix3 | GetPointInitialTM (int whichWrapMesh, int index)=0 |
| This returns the initial tm of the control
point. |
|
| virtual Matrix3 | GetPointCurrentTM (int whichWrapMesh, int index)=0 |
| This returns the current tm of the control
point. |
|
| virtual float | GetPointDist (int whichWrapMesh, int index)=0 |
| This returns the size of the envelope of a
control point. |
|
| virtual int | GetPointXVert (int whichWrapMesh, int index)=0 |
| this is the vertex that forms the x axis,
the z axis is the normal |
|
| virtual void | MirrorSelectedVerts ()=0 |
| This mirrors the current selected control
points. |
|
| virtual void | BakeControlPoints ()=0 |
| This bakes the control point data into the
app data of the node that is the control mesh. |
|
| virtual void | RetreiveControlPoints ()=0 |
| This retrieves the control point data from
the app data of the node that is the control mesh. |
|
| virtual void | Resample ()=0 |
| This forces the modifier to resample itself.
|
|
| virtual void | SetResampleModContext ()=0 |
| same as Resample |
|
| virtual void | SetRebuildNeighborDataModContext ()=0 |
| Update the neighbouring weight lists on
selection change. |
|
| virtual void | SetRebuildSelectedWeightDataModContext ()=0 |
| This forces the selected control points to
have their weights rebuilt this should be called when you change
the str/scaling etc of a control point. |
|
| virtual int | NumberOfVertices (INode *node)=0 |
| returns the number of deformed vertices
|
|
| virtual int | VertNumberWeights (INode *node, int vindex)=0 |
| this returns the number of weights of a
vertex |
|
| virtual float | VertGetWeight (INode *node, int vindex, int windex)=0 |
| this returns a particular weight of a vertex
|
|
| virtual float | VertGetDistance (INode *node, int vindex, int windex)=0 |
| this returns a particular distance of a
vertex |
|
| virtual int | VertGetControlPoint (INode *node, int vindex, int windex)=0 |
| this returns the control point that owns
this weight |
|
| virtual int | VertGetWrapNode (INode *node, int vindex, int windex)=0 |
| this returns the wrap node that owns this
weight |
|
| virtual void | Reset ()=0 |
| This forces the modifier to reset itself.
|
|
| virtual void | ConvertToSkin (BOOL silent)=0 |
| This takes the weighting generated from a
wrap modifier and turns it into a skin modifier. |
|
| FPInterfaceDesc* GetDesc | ( | ) | [virtual] |
Implements FPInterface.
| virtual void SelectVertices | ( | int | whichWrapMesh, |
| BitArray * | selList, | ||
| BOOL | updateViews | ||
| ) | [pure virtual] |
This selects the control point cage vertices.
| whichWrapMesh | - this is which wrap mesh you are getting the selection from each wrap mesh keeps it own selection list |
| selList | - the bitarray representing the selection |
| updateViews | - whether to update the view and the modifier |
| virtual BitArray* GetSelectedVertices | ( | int | whichWrapMesh | ) | [pure virtual] |
This returns the current selected control points on the cage.
| whichWrapMesh | - this is which wrap mesh you are setting the selection to each wrap mesh keeps it own selection list |
| virtual int GetNumberControlPoints | ( | int | whichWrapMesh | ) | [pure virtual] |
This returns the number of control points on the cage.
| whichWrapMesh | - this is which wrap mesh you are getting the number of control pointss from |
| virtual Point3* GetPointScale | ( | int | whichWrapMesh, |
| int | index | ||
| ) | [pure virtual] |
This returns the local scale factor for a control point.
The total influence area is equal to the control points distance * global distance * local scale
| whichWrapMesh | - this is which wrap mesh you are getting the info from |
| index | - this is which control point you want to get |
| virtual void SetPointScale | ( | int | whichWrapMesh, |
| int | index, | ||
| Point3 | scale | ||
| ) | [pure virtual] |
This lets you set a control points local scale.
| whichWrapMesh | - this is which wrap mesh you are setting the info to |
| index | - this is the index of the point you want to set |
| scale | - this is the scale of the point |
| virtual float GetPointStr | ( | int | whichWrapMesh, |
| int | index | ||
| ) | [pure virtual] |
this returns the strength of a control point
| whichWrapMesh | - this is which wrap mesh you are getting the info from |
| index | - this is the index of the control point you want to get |
| virtual void SetPointStr | ( | int | whichWrapMesh, |
| int | index, | ||
| float | str | ||
| ) | [pure virtual] |
This lets you set the strength of a control point.
| whichWrapMesh | - this is which wrap mesh you are setting the info to |
| index | - this is the index of the control point you want to set |
| str | - this is the strength |
| virtual Matrix3 GetPointInitialTM | ( | int | whichWrapMesh, |
| int | index | ||
| ) | [pure virtual] |
This returns the initial tm of the control point.
| whichWrapMesh | - this is which wrap mesh you are getting the info from |
| index | - the control point index |
| virtual Matrix3 GetPointCurrentTM | ( | int | whichWrapMesh, |
| int | index | ||
| ) | [pure virtual] |
This returns the current tm of the control point.
| whichWrapMesh | - this is which wrap mesh you are getting the info from |
| index | - the control point index |
| virtual float GetPointDist | ( | int | whichWrapMesh, |
| int | index | ||
| ) | [pure virtual] |
This returns the size of the envelope of a control point.
| whichWrapMesh | - this is which wrap mesh you are getting the info from |
| index | - the control point index |
| virtual int GetPointXVert | ( | int | whichWrapMesh, |
| int | index | ||
| ) | [pure virtual] |
this is the vertex that forms the x axis, the z axis is the normal
| whichWrapMesh | - this is which wrap mesh you are getting the info from |
| index | - the control point index |
| virtual void MirrorSelectedVerts | ( | ) | [pure virtual] |
This mirrors the current selected control points.
This is identical to pushing the Mirro button in the UI
| virtual void BakeControlPoints | ( | ) | [pure virtual] |
This bakes the control point data into the app data of the node that is the control mesh.
This is identical to pushing the Bake button in the UI
| virtual void RetreiveControlPoints | ( | ) | [pure virtual] |
This retrieves the control point data from the app data of the node that is the control mesh.
This is identical to pushing the Retrieve button in the UI
| virtual void Resample | ( | ) | [pure virtual] |
This forces the modifier to resample itself.
This will force all weights to be recomputed
| virtual void SetResampleModContext | ( | ) | [pure virtual] |
same as Resample
| virtual void SetRebuildNeighborDataModContext | ( | ) | [pure virtual] |
Update the neighbouring weight lists on selection change.
The system keep tracks of a potential weight lists by using neighbor data. Any time a selection is changed this potential weight list needs to be updated use this function to update that list. This should be called after any control point selection change.
| virtual void SetRebuildSelectedWeightDataModContext | ( | ) | [pure virtual] |
This forces the selected control points to have their weights rebuilt this should be called when you change the str/scaling etc of a control point.
| virtual int NumberOfVertices | ( | INode * | node | ) | [pure virtual] |
returns the number of deformed vertices
| node | - the node that owns the local data |
| virtual int VertNumberWeights | ( | INode * | node, |
| int | vindex | ||
| ) | [pure virtual] |
this returns the number of weights of a vertex
| node | - the node that owns the local data |
| vindex | - the vertex index that you want to get the number of weights from |
| virtual float VertGetWeight | ( | INode * | node, |
| int | vindex, | ||
| int | windex | ||
| ) | [pure virtual] |
this returns a particular weight of a vertex
| node | - the node that owns the local data |
| vindex | - the vertex index that you want to get the weight |
| windex | - the weight index you want to get |
| virtual float VertGetDistance | ( | INode * | node, |
| int | vindex, | ||
| int | windex | ||
| ) | [pure virtual] |
this returns a particular distance of a vertex
| node | - the node that owns the local data |
| vindex | - the vertex index that you want to get the weight |
| windex | - the weight index you want to get |
| virtual int VertGetControlPoint | ( | INode * | node, |
| int | vindex, | ||
| int | windex | ||
| ) | [pure virtual] |
this returns the control point that owns this weight
| node | - the node that owns the local data |
| vindex | - the vertex index that you want to get the weight |
| windex | - the weight index you want to get |
| virtual int VertGetWrapNode | ( | INode * | node, |
| int | vindex, | ||
| int | windex | ||
| ) | [pure virtual] |
this returns the wrap node that owns this weight
| node | - the node that owns the local data |
| vindex | - the vertex index that you want to get the weight |
| windex | - the weight index you want to get |
| virtual void Reset | ( | ) | [pure virtual] |
This forces the modifier to reset itself.
This is identical to pressing the reset button in the UI. This will force all weights and param space to be recomputed
| virtual void ConvertToSkin | ( | BOOL | silent | ) | [pure virtual] |
This takes the weighting generated from a wrap modifier and turns it into a skin modifier.
This requires that the modifier not be instances and all the wrap objects be driven by skin
| silent | - this suppresses any warning/error message boxes |