#include <IViewportViewSetting.h>
Viewport Setting For The Nitrous Graphics Viewport.
Public Member Functions |
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| virtual void | SetProgressiveRenderingEnabled (bool enabled)=0 |
| Enable/Disable progressive rendering.
|
|
| virtual bool | GetProgressiveRenderingEnabled () const =0 |
| Get the enable state of progressive
rendering. |
|
| virtual void | SetShowEdgedFaces (bool bShowEdgeFaces)=0 |
| Enable/Disable show edged faces. |
|
| virtual bool | GetShowEdgedFaces () const =0 |
| Get the state of showing edged faces.
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|
| virtual void | SetUseTexture (bool bUseTexture)=0 |
| Enable/Disable use texture. |
|
| virtual bool | GetUseTexture () const =0 |
| Get the state of 'use texture'. |
|
| virtual void | SetSelectedEdgedFaces (bool bSelEdgedFaces)=0 |
| Enable/Disable display selected with edged
faces. |
|
| virtual bool | GetSelectedEdgedFaces () const =0 |
| Get the state of 'display selected with
edged faces'. |
|
| virtual void | SetShowSelectionBrackets (bool bShowSelectionBrackets)=0 |
| Enable/Disable use selection brackets.
|
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| virtual bool | GetShowSelectionBrackets () const =0 |
| Get the state of show selection brackets.
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| virtual void | SetShadeSelectedFaces (bool bShadeSelFaces)=0 |
| Enable/Disable shade selected faces.
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| virtual bool | GetShadeSelectedFaces () const =0 |
| Get the state of shade selected edged faces.
|
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| virtual void | SetViewportDisable (bool bViewportDisable)=0 |
| Set true to disable viewport or false
otherwise. |
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| virtual bool | GetViewportDisable () const =0 |
| Get the state of viewport disable. |
|
| virtual void | SetViewportClipping (bool bVptClipping)=0 |
| Enable/Disable viewport clipping. |
|
| virtual bool | GetViewportClipping () const =0 |
| Get the state of viewport clipping. |
|
| virtual void | SetUseEnvironmentBackgroundColor (bool bUseEnvColor)=0 |
| Enable/Disable use environment background
color. |
|
| virtual bool | GetUseEnvironmentBackgroundColor () const =0 |
| Get the state of use environment background
color. |
|
| virtual void | SetUseViewportBackground (bool bValue)=0 |
| Enable/Disable use viewport background.
|
|
| virtual bool | GetUseViewportBackground () const =0 |
| Get the state of use viewport background.
|
|
| virtual void | SetShowHighLight (bool bShowHighLight)=0 |
| Enable/Disable show highlight. |
|
| virtual bool | GetShowHighlight () const =0 |
| Get the state of show highlight. |
|
| virtual void | SetViewportVisualStyle (VisualStyle visualStyle)=0 |
| Set the current view style. |
|
| virtual VisualStyle | GetViewportVisualStyle () const =0 |
| Get the viewport visual style of current
viewport. |
|
| virtual void | SetShadeSelectedObjects (bool bShadeSelObj)=0 |
| Enable/Disable shade selected objects.
|
|
| virtual bool | GetShadeSelectedObjects () const =0 |
| Get the state of shade selected objects.
|
|
| virtual void | SetAutoDisplaySelectedLight (bool bAutoDisSelLight)=0 |
| Enable/Disable auto display selected light.
|
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| virtual bool | GetAutoDisplaySelectedLight () const =0 |
| Get the state of auto display selected
light. |
|
| virtual void | SetAmbientOcclusionEnabled (bool bAmbientOcclusionEnabled)=0 |
| Enable/Disable ambient occlusion. |
|
| virtual bool | GetAmbientOcclusionEnabled () const =0 |
| Get the enabled state of ambient occlusion.
|
|
| virtual void | SetShadowsEnabled (bool bShadowsEnabled)=0 |
| Enable/Disable shadow. |
|
| virtual bool | GetShadowsEnabled () const =0 |
| Get the state of display shadow. |
|
| virtual void | SetAdaptiveDegradeAlwaysDegradeLights (bool bDegradeLights)=0 |
| Enable/Disable degrade to default lights.
|
|
| virtual bool | GetAdaptiveDegradeAlwaysDegradeLights () const =0 |
| Get the state of degrade to default lights.
|
|
| virtual void | SetAdaptiveDegradeDrawBackfaces (bool bDrawBackfaces)=0 |
| Enable/Disable draw back faces for wireframe
mesh in adaptive degradation. |
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| virtual bool | GetAdaptiveDegradeDrawBackfaces () const =0 |
| Get the state of draw backfaces. |
|
| virtual void | SetAdaptiveDegradeNeverDegradeGeometry (bool bNeverDegradeGeometry)=0 |
| Set true to never degrade geometry or false
otherwise. |
|
| virtual bool | GetAdaptiveDegradeNeverDegradeGeometry () const =0 |
| Get the state of never degrade geometry.
|
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Protected Member Functions |
|
| virtual | ~IViewportViewSetting () |
| virtual ~IViewportViewSetting | ( | ) | [inline, protected, virtual] |
{}
| virtual void SetProgressiveRenderingEnabled | ( | bool | enabled | ) | [pure virtual] |
Enable/Disable progressive rendering.
| virtual bool GetProgressiveRenderingEnabled | ( | ) | const [pure virtual] |
Get the enable state of progressive rendering.
| virtual void SetShowEdgedFaces | ( | bool | bShowEdgeFaces | ) | [pure virtual] |
Enable/Disable show edged faces.
| virtual bool GetShowEdgedFaces | ( | ) | const [pure virtual] |
Get the state of showing edged faces.
| virtual void SetUseTexture | ( | bool | bUseTexture | ) | [pure virtual] |
Enable/Disable use texture.
| virtual bool GetUseTexture | ( | ) | const [pure virtual] |
Get the state of 'use texture'.
| virtual void SetSelectedEdgedFaces | ( | bool | bSelEdgedFaces | ) | [pure virtual] |
Enable/Disable display selected with edged faces.
| virtual bool GetSelectedEdgedFaces | ( | ) | const [pure virtual] |
Get the state of 'display selected with edged faces'.
| virtual void SetShowSelectionBrackets | ( | bool | bShowSelectionBrackets | ) | [pure virtual] |
Enable/Disable use selection brackets.
| virtual bool GetShowSelectionBrackets | ( | ) | const [pure virtual] |
Get the state of show selection brackets.
| virtual void SetShadeSelectedFaces | ( | bool | bShadeSelFaces | ) | [pure virtual] |
Enable/Disable shade selected faces.
| virtual bool GetShadeSelectedFaces | ( | ) | const [pure virtual] |
Get the state of shade selected edged faces.
| virtual void SetViewportDisable | ( | bool | bViewportDisable | ) | [pure virtual] |
Set true to disable viewport or false otherwise.
| virtual bool GetViewportDisable | ( | ) | const [pure virtual] |
Get the state of viewport disable.
| virtual void SetViewportClipping | ( | bool | bVptClipping | ) | [pure virtual] |
Enable/Disable viewport clipping.
| virtual bool GetViewportClipping | ( | ) | const [pure virtual] |
Get the state of viewport clipping.
| virtual void SetUseEnvironmentBackgroundColor | ( | bool | bUseEnvColor | ) | [pure virtual] |
Enable/Disable use environment background color.
| virtual bool GetUseEnvironmentBackgroundColor | ( | ) | const [pure virtual] |
Get the state of use environment background color.
| virtual void SetUseViewportBackground | ( | bool | bValue | ) | [pure virtual] |
Enable/Disable use viewport background.
| virtual bool GetUseViewportBackground | ( | ) | const [pure virtual] |
Get the state of use viewport background.
| virtual void SetShowHighLight | ( | bool | bShowHighLight | ) | [pure virtual] |
Enable/Disable show highlight.
| virtual bool GetShowHighlight | ( | ) | const [pure virtual] |
Get the state of show highlight.
| virtual void SetViewportVisualStyle | ( | VisualStyle | visualStyle | ) | [pure virtual] |
Set the current view style.
| virtual VisualStyle GetViewportVisualStyle | ( | ) | const [pure virtual] |
Get the viewport visual style of current viewport.
| virtual void SetShadeSelectedObjects | ( | bool | bShadeSelObj | ) | [pure virtual] |
Enable/Disable shade selected objects.
| virtual bool GetShadeSelectedObjects | ( | ) | const [pure virtual] |
Get the state of shade selected objects.
| virtual void SetAutoDisplaySelectedLight | ( | bool | bAutoDisSelLight | ) | [pure virtual] |
Enable/Disable auto display selected light.
| virtual bool GetAutoDisplaySelectedLight | ( | ) | const [pure virtual] |
Get the state of auto display selected light.
| virtual void SetAmbientOcclusionEnabled | ( | bool | bAmbientOcclusionEnabled | ) | [pure virtual] |
Enable/Disable ambient occlusion.
| virtual bool GetAmbientOcclusionEnabled | ( | ) | const [pure virtual] |
Get the enabled state of ambient occlusion.
| virtual void SetShadowsEnabled | ( | bool | bShadowsEnabled | ) | [pure virtual] |
Enable/Disable shadow.
| virtual bool GetShadowsEnabled | ( | ) | const [pure virtual] |
Get the state of display shadow.
| virtual void SetAdaptiveDegradeAlwaysDegradeLights | ( | bool | bDegradeLights | ) | [pure virtual] |
Enable/Disable degrade to default lights.
| virtual bool GetAdaptiveDegradeAlwaysDegradeLights | ( | ) | const [pure virtual] |
Get the state of degrade to default lights.
| virtual void SetAdaptiveDegradeDrawBackfaces | ( | bool | bDrawBackfaces | ) | [pure virtual] |
Enable/Disable draw back faces for wireframe mesh in adaptive degradation.
| virtual bool GetAdaptiveDegradeDrawBackfaces | ( | ) | const [pure virtual] |
Get the state of draw backfaces.
| virtual void SetAdaptiveDegradeNeverDegradeGeometry | ( | bool | bNeverDegradeGeometry | ) | [pure virtual] |
Set true to never degrade geometry or false otherwise.
| virtual bool GetAdaptiveDegradeNeverDegradeGeometry | ( | ) | const [pure virtual] |
Get the state of never degrade geometry.