#include <UpdateNodeContext.h>
This class contains node dependent information for calling IObjectDisplay2::UpdatePerNodeItems(), and IObjectDisplay2::UpdatePerViewItems()
Public Member Functions |
|
| GraphicsDriverAPI | UpdateNodeContext () |
| virtual GraphicsDriverAPI | ~UpdateNodeContext () |
|
GraphicsDriverAPI RenderNodeHandle & |
GetRenderNode () |
| Get the current node to update render items.
|
|
| GraphicsDriverAPI void | SetRenderNode (RenderNodeHandle &renderNode) |
| Set the current node to update render items.
|
|
Protected Attributes |
|
| UpdateNodeContextImpl * | mpImpl |
| GraphicsDriverAPI UpdateNodeContext | ( | ) |
| virtual GraphicsDriverAPI ~UpdateNodeContext | ( | ) | [virtual] |
| GraphicsDriverAPI RenderNodeHandle& GetRenderNode | ( | ) |
Get the current node to update render items.
| GraphicsDriverAPI void SetRenderNode | ( | RenderNodeHandle & | renderNode | ) |
Set the current node to update render items.
UpdateNodeContextImpl*
mpImpl [protected] |