#include <pathname.h>
Public Member Functions |
|
| virtual ScripterExport | ~SceneNodeByNameCache () |
| virtual ScripterExport INode * | GetSceneNodeByName (const MCHAR *name, bool exactMatch=false, bool caseSensitive=false)=0 |
Static Public Member Functions |
|
| static
ScripterExport SceneNodeByNameCache & |
GetInst () |
| virtual ScripterExport ~SceneNodeByNameCache | ( | ) | [virtual] |
| static ScripterExport SceneNodeByNameCache& GetInst | ( | ) | [static] |
| virtual ScripterExport INode* GetSceneNodeByName | ( | const MCHAR * | name, |
| bool | exactMatch =
false, |
||
| bool | caseSensitive =
false |
||
| ) | [pure virtual] |