Defines |
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| #define | MAPSLOT_TEXTURE 0 |
| A slot that holds a texture map. |
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| #define | MAPSLOT_ENVIRON 1 |
| Generate UVW on-the-fly using view vector,
default to spherical. |
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| #define | MAPSLOT_DISPLACEMENT 2 |
| Displacement maps: a type of texture map.
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| #define | MAPSLOT_BACKGROUND 3 |
| Background maps: generate UVW on-the-fly
using view vector, default to screen. |
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| #define MAPSLOT_TEXTURE 0 |
A slot that holds a texture map.
| #define MAPSLOT_ENVIRON 1 |
Generate UVW on-the-fly using view vector, default to spherical.
A slot which holds an environment map.
| #define MAPSLOT_DISPLACEMENT 2 |
Displacement maps: a type of texture map.
| #define MAPSLOT_BACKGROUND 3 |
Background maps: generate UVW on-the-fly using view vector, default to screen.