Classes |
|
| class | Point4 |
Functions |
|
| float | Length (const Point4 &) |
| float | FLength (const Point4 &) |
| float | LengthSquared (const Point4 &) |
| int | MaxComponent (const Point4 &) |
| int | MinComponent (const Point4 &) |
| Point4 | Normalize (const Point4 &) |
| Point4 | FNormalize (const Point4 &) |
| Point4 | CrossProd (const Point4 &a, const Point4 &b, const Point4 &c) |
| Point4 | operator* (float f, const Point4 &a) |
| Point4 | operator* (const Point4 &a, float f) |
| Point4 | operator/ (const Point4 &a, float f) |
| Point4 | operator+ (const Point4 &a, float f) |
| float | DotProd (const Point4 &a, const Point4 &b) |
| float LengthSquared | ( | const Point4 & | v | ) | [inline] |
{
return v.LengthSquared();
}
| int MaxComponent | ( | const Point4 & | ) |
| int MinComponent | ( | const Point4 & | ) |