#include <TextureHandle.h>
Defines a rectangular region that has been locked by a call to TextureHandle::LockRect().
If a RECT was provided to the LockRect call, pBits will be appropriately offset from the start of the texture resource.
Public Attributes |
|
| long | pitch |
| Number of bytes in one row of the texture
resource. |
|
| unsigned char * | pBits |
| Pointer to the locked bits. |
|
| long pitch |
Number of bytes in one row of the texture resource.
| unsigned char* pBits |
Pointer to the locked bits.