#include <IPrimitiveRenderer.h>
This structure is used to define vertex's texture coordinate information.
Public Member Functions |
|
| TextureCoordStream () | |
Public Attributes |
|
| int | Dimension |
| Number of floats in a texture
coordinate(from 0 to 4). "0" means no data. |
|
| float * | Data |
| Pointer of the texture coordinate array.
Should be same size as vertices. |
|
| TextureCoordStream | ( | ) | [inline] |
| int Dimension |
Number of floats in a texture coordinate(from 0 to 4). "0" means no data.
| float* Data |
Pointer of the texture coordinate array. Should be same size as vertices.