SubstanceShader : textureMap

 
 
 
 SubstanceShader : textureMap {7773161f,b7086639} 

Implements the Substance texture as mental ray shader. Introduced in 3ds Max 2012.

   

Constructor:

Class instances not creatable by MAXScript

   

Properties:

<SubstanceShader>.substanceFile : string

   

<SubstanceShader>.inputConfig : string

   

<SubstanceShader>.integerArray : int array

   

<SubstanceShader>.vectorArray : point3 array

   

<SubstanceShader>.scalarArray : float array

   

<SubstanceShader>.colorArray : fRGBA color array

   

<SubstanceShader>.Coords : maxObject

   

<SubstanceShader>.x_res : integer

   

<SubstanceShader>.y_res : integer

   

<SubstanceShader>.substanceFile_connected : boolean

   

<SubstanceShader>.substanceFile_shader : texturemap

   

<SubstanceShader>.substanceFile_paramName : string

   

<SubstanceShader>.inputConfig_connected : boolean

   

<SubstanceShader>.inputConfig_shader : texturemap

   

<SubstanceShader>.inputConfig_paramName : string

   

<SubstanceShader>.x_res_connected : boolean

   

<SubstanceShader>.x_res_shader : texturemap

   

<SubstanceShader>.x_res_paramName : string

   

<SubstanceShader>.y_res_connected : boolean

   

<SubstanceShader>.y_res_shader : texturemap

   

<SubstanceShader>.y_res_paramName : string

   

<SubstanceShader>.TheList : maxObject array

   

 <SubstanceShader>.Shader_Version : integer

   

SubstanceShader interfaces:

 Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions: