MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_RaytraceMaterial : textureMap

    max_RaytraceMaterial : textureMap {7773161f,8d69ad85}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <max_RaytraceMaterial>.Parameters : paramBlock2

    <max_RaytraceMaterial>.ExtendedParameters : paramBlock2

    <max_RaytraceMaterial>.RaytracingControls : paramBlock2

    <max_RaytraceMaterial>.Maps : paramBlock2

    <max_RaytraceMaterial>.ExtraParameters : paramBlock2

    <max_RaytraceMaterial>.TwoSided : boolean

    <max_RaytraceMaterial>.FaceMap : boolean

    <max_RaytraceMaterial>.Wire : boolean

    <max_RaytraceMaterial>.Faceted : boolean

    <max_RaytraceMaterial>.Ambient : fRGBA color

    <max_RaytraceMaterial>.AmbientAmount : float

    <max_RaytraceMaterial>.AmbientOn : boolean

    <max_RaytraceMaterial>.Diffuse : fRGBA color

    <max_RaytraceMaterial>.Reflect : fRGBA color

    <max_RaytraceMaterial>.ReflectAmount : float

    <max_RaytraceMaterial>.ReflectColorMode : integer

    <max_RaytraceMaterial>.Luminosity : fRGBA color

    <max_RaytraceMaterial>.LuminosityAmount : float

    <max_RaytraceMaterial>.LuminosityOn : boolean

    <max_RaytraceMaterial>.Transparency : fRGBA color

    <max_RaytraceMaterial>.TransparencyAmount : float

    <max_RaytraceMaterial>.TransparencyOn : boolean

    <max_RaytraceMaterial>.IndexOfRefraction : float

    <max_RaytraceMaterial>.Specular : fRGBA color

    <max_RaytraceMaterial>.Shininess : float

    <max_RaytraceMaterial>.ShininessStrength : float

    <max_RaytraceMaterial>.Soften : float

    <max_RaytraceMaterial>.Anisotropy : float

    <max_RaytraceMaterial>.AnisotropyOrientation : float

    <max_RaytraceMaterial>.FilterDensityColor : fRGBA color

    <max_RaytraceMaterial>.addReflType : integer

    <max_RaytraceMaterial>.ReflectionGain : float

    <max_RaytraceMaterial>.env_map_locks_on : boolean

    <max_RaytraceMaterial>.coldensityON : boolean

    <max_RaytraceMaterial>.coldensityStart : float

    <max_RaytraceMaterial>.coldensityEnd : float

    <max_RaytraceMaterial>.coldensityAmt : float

    <max_RaytraceMaterial>.attencolorMode : integer

    <max_RaytraceMaterial>.attenCol : fRGBA color

    <max_RaytraceMaterial>.rl_attenMode : integer

    <max_RaytraceMaterial>.rr_attenMode : integer

    <max_RaytraceMaterial>.attenStart : float

    <max_RaytraceMaterial>.rl_attenEnd : float

    <max_RaytraceMaterial>.rr_attenEnd : float

    <max_RaytraceMaterial>.attenExp : float

    <max_RaytraceMaterial>.attenNear : float

    <max_RaytraceMaterial>.attenCtrl1 : float

    <max_RaytraceMaterial>.attenCtrl2 : float

    <max_RaytraceMaterial>.attenFar : float

    <max_RaytraceMaterial>.ExtraLighting : fRGBA color

    <max_RaytraceMaterial>.Translucency : fRGBA color

    <max_RaytraceMaterial>.Fluorescence : fRGBA color

    <max_RaytraceMaterial>.FluorescenceBias : float

    <max_RaytraceMaterial>.WireSize : float

    <max_RaytraceMaterial>.WireUnits : integer

    <max_RaytraceMaterial>.FogColor : fRGBA color

    <max_RaytraceMaterial>.FogOn : boolean

    <max_RaytraceMaterial>.FogStart : float

    <max_RaytraceMaterial>.FogEnd : float

    <max_RaytraceMaterial>.FogAmount : float

    <max_RaytraceMaterial>.RaytraceReflections : boolean

    <max_RaytraceMaterial>.RaytraceRefractions : boolean

    <max_RaytraceMaterial>.selfReflectRefract : boolean

    <max_RaytraceMaterial>.isIncludeList : boolean

    <max_RaytraceMaterial>.exclList : string array

    <max_RaytraceMaterial>.MapEnables : boolean array

    <max_RaytraceMaterial>.MapEnables_Padding : integer

    <max_RaytraceMaterial>.Maps : texturemap array

    <max_RaytraceMaterial>.Maps_Padding : integer

    <max_RaytraceMaterial>.MapAmounts : float array

    <max_RaytraceMaterial>.MapAmounts_Padding : integer

    <max_RaytraceMaterial>.GBufferID : integer

    <max_RaytraceMaterial>.ShadingMode : integer

    <max_RaytraceMaterial>.atmosphereOn : boolean

    <max_RaytraceMaterial>.atmosInGlass : boolean

    <max_RaytraceMaterial>.Connection_struct__0000__Parameters : paramBlock2

    <max_RaytraceMaterial>.Connection_struct__0001__ExtendedParameters: paramBlock2

    <max_RaytraceMaterial>.Connection_struct__0002__RaytracingControls: paramBlock2

    <max_RaytraceMaterial>.Connection_struct__0003__Maps : paramBlock2

    <max_RaytraceMaterial>.Connection_struct__0004__ExtraParameters : paramBlock2

    <max_RaytraceMaterial>.TwoSided_connected : boolean

    <max_RaytraceMaterial>.TwoSided_shader : texturemap

    <max_RaytraceMaterial>.TwoSided_paramName : string

    <max_RaytraceMaterial>.FaceMap_connected : boolean

    <max_RaytraceMaterial>.FaceMap_shader : texturemap

    <max_RaytraceMaterial>.FaceMap_paramName : string

    <max_RaytraceMaterial>.Wire_connected : boolean

    <max_RaytraceMaterial>.Wire_shader : texturemap

    <max_RaytraceMaterial>.Wire_paramName : string

    <max_RaytraceMaterial>.Faceted_connected : boolean

    <max_RaytraceMaterial>.Faceted_shader : texturemap

    <max_RaytraceMaterial>.Faceted_paramName : string

    <max_RaytraceMaterial>.Ambient_connected : boolean

    <max_RaytraceMaterial>.Ambient_shader : texturemap

    <max_RaytraceMaterial>.Ambient_paramName : string

    <max_RaytraceMaterial>.AmbientAmount_connected : boolean

    <max_RaytraceMaterial>.AmbientAmount_shader : texturemap

    <max_RaytraceMaterial>.AmbientAmount_paramName : string

    <max_RaytraceMaterial>.AmbientOn_connected : boolean

    <max_RaytraceMaterial>.AmbientOn_shader : texturemap

    <max_RaytraceMaterial>.AmbientOn_paramName : string

    <max_RaytraceMaterial>.Diffuse_connected : boolean

    <max_RaytraceMaterial>.Diffuse_shader : texturemap

    <max_RaytraceMaterial>.Diffuse_paramName : string

    <max_RaytraceMaterial>.Reflect_connected : boolean

    <max_RaytraceMaterial>.Reflect_shader : texturemap

    <max_RaytraceMaterial>.Reflect_paramName : string

    <max_RaytraceMaterial>.ReflectAmount_connected : boolean

    <max_RaytraceMaterial>.ReflectAmount_shader : texturemap

    <max_RaytraceMaterial>.ReflectAmount_paramName : string

    <max_RaytraceMaterial>.ReflectColorMode_connected : boolean

    <max_RaytraceMaterial>.ReflectColorMode_shader : texturemap

    <max_RaytraceMaterial>.ReflectColorMode_paramName : string

    <max_RaytraceMaterial>.Luminosity_connected : boolean

    <max_RaytraceMaterial>.Luminosity_shader : texturemap

    <max_RaytraceMaterial>.Luminosity_paramName : string

    <max_RaytraceMaterial>.LuminosityAmount_connected : boolean

    <max_RaytraceMaterial>.LuminosityAmount_shader : texturemap

    <max_RaytraceMaterial>.LuminosityAmount_paramName : string

    <max_RaytraceMaterial>.LuminosityOn_connected : boolean

    <max_RaytraceMaterial>.LuminosityOn_shader : texturemap

    <max_RaytraceMaterial>.LuminosityOn_paramName : string

    <max_RaytraceMaterial>.Transparency_connected : boolean

    <max_RaytraceMaterial>.Transparency_shader : texturemap

    <max_RaytraceMaterial>.Transparency_paramName : string

    <max_RaytraceMaterial>.TransparencyAmount_connected : boolean

    <max_RaytraceMaterial>.TransparencyAmount_shader : texturemap

    <max_RaytraceMaterial>.TransparencyAmount_paramName : string

    <max_RaytraceMaterial>.TransparencyOn_connected : boolean

    <max_RaytraceMaterial>.TransparencyOn_shader : texturemap

    <max_RaytraceMaterial>.TransparencyOn_paramName : string

    <max_RaytraceMaterial>.IndexOfRefraction_connected : boolean

    <max_RaytraceMaterial>.IndexOfRefraction_shader : texturemap

    <max_RaytraceMaterial>.IndexOfRefraction_paramName : string

    <max_RaytraceMaterial>.Specular_connected : boolean

    <max_RaytraceMaterial>.Specular_shader : texturemap

    <max_RaytraceMaterial>.Specular_paramName : string

    <max_RaytraceMaterial>.Shininess_connected : boolean

    <max_RaytraceMaterial>.Shininess_shader : texturemap

    <max_RaytraceMaterial>.Shininess_paramName : string

    <max_RaytraceMaterial>.ShininessStrength_connected : boolean

    <max_RaytraceMaterial>.ShininessStrength_shader : texturemap

    <max_RaytraceMaterial>.ShininessStrength_paramName : string

    <max_RaytraceMaterial>.Soften_connected : boolean

    <max_RaytraceMaterial>.Soften_shader : texturemap

    <max_RaytraceMaterial>.Soften_paramName : string

    <max_RaytraceMaterial>.Anisotropy_connected : boolean

    <max_RaytraceMaterial>.Anisotropy_shader : texturemap

    <max_RaytraceMaterial>.Anisotropy_paramName : string

    <max_RaytraceMaterial>.AnisotropyOrientation_connected : boolean

    <max_RaytraceMaterial>.AnisotropyOrientation_shader : texturemap

    <max_RaytraceMaterial>.AnisotropyOrientation_paramName : string

    <max_RaytraceMaterial>.FilterDensityColor_connected : boolean

    <max_RaytraceMaterial>.FilterDensityColor_shader : texturemap

    <max_RaytraceMaterial>.FilterDensityColor_paramName : string

    <max_RaytraceMaterial>.addReflType_connected : boolean

    <max_RaytraceMaterial>.addReflType_shader : texturemap

    <max_RaytraceMaterial>.addReflType_paramName : string

    <max_RaytraceMaterial>.ReflectionGain_connected : boolean

    <max_RaytraceMaterial>.ReflectionGain_shader : texturemap

    <max_RaytraceMaterial>.ReflectionGain_paramName : string

    <max_RaytraceMaterial>.env_map_locks_on_connected : boolean

    <max_RaytraceMaterial>.env_map_locks_on_shader : texturemap

    <max_RaytraceMaterial>.env_map_locks_on_paramName : string

    <max_RaytraceMaterial>.coldensityON_connected : boolean

    <max_RaytraceMaterial>.coldensityON_shader : texturemap

    <max_RaytraceMaterial>.coldensityON_paramName : string

    <max_RaytraceMaterial>.coldensityStart_connected : boolean

    <max_RaytraceMaterial>.coldensityStart_shader : texturemap

    <max_RaytraceMaterial>.coldensityStart_paramName : string

    <max_RaytraceMaterial>.coldensityEnd_connected : boolean

    <max_RaytraceMaterial>.coldensityEnd_shader : texturemap

    <max_RaytraceMaterial>.coldensityEnd_paramName : string

    <max_RaytraceMaterial>.coldensityAmt_connected : boolean

    <max_RaytraceMaterial>.coldensityAmt_shader : texturemap

    <max_RaytraceMaterial>.coldensityAmt_paramName : string

    <max_RaytraceMaterial>.attencolorMode_connected : boolean

    <max_RaytraceMaterial>.attencolorMode_shader : texturemap

    <max_RaytraceMaterial>.attencolorMode_paramName : string

    <max_RaytraceMaterial>.attenCol_connected : boolean

    <max_RaytraceMaterial>.attenCol_shader : texturemap

    <max_RaytraceMaterial>.attenCol_paramName : string

    <max_RaytraceMaterial>.rl_attenMode_connected : boolean

    <max_RaytraceMaterial>.rl_attenMode_shader : texturemap

    <max_RaytraceMaterial>.rl_attenMode_paramName : string

    <max_RaytraceMaterial>.rr_attenMode_connected : boolean

    <max_RaytraceMaterial>.rr_attenMode_shader : texturemap

    <max_RaytraceMaterial>.rr_attenMode_paramName : string

    <max_RaytraceMaterial>.attenStart_connected : boolean

    <max_RaytraceMaterial>.attenStart_shader : texturemap

    <max_RaytraceMaterial>.attenStart_paramName : string

    <max_RaytraceMaterial>.rl_attenEnd_connected : boolean

    <max_RaytraceMaterial>.rl_attenEnd_shader : texturemap

    <max_RaytraceMaterial>.rl_attenEnd_paramName : string

    <max_RaytraceMaterial>.rr_attenEnd_connected : boolean

    <max_RaytraceMaterial>.rr_attenEnd_shader : texturemap

    <max_RaytraceMaterial>.rr_attenEnd_paramName : string

    <max_RaytraceMaterial>.attenExp_connected : boolean

    <max_RaytraceMaterial>.attenExp_shader : texturemap

    <max_RaytraceMaterial>.attenExp_paramName : string

    <max_RaytraceMaterial>.attenNear_connected : boolean

    <max_RaytraceMaterial>.attenNear_shader : texturemap

    <max_RaytraceMaterial>.attenNear_paramName : string

    <max_RaytraceMaterial>.attenCtrl1_connected : boolean

    <max_RaytraceMaterial>.attenCtrl1_shader : texturemap

    <max_RaytraceMaterial>.attenCtrl1_paramName : string

    <max_RaytraceMaterial>.attenCtrl2_connected : boolean

    <max_RaytraceMaterial>.attenCtrl2_shader : texturemap

    <max_RaytraceMaterial>.attenCtrl2_paramName : string

    <max_RaytraceMaterial>.attenFar_connected : boolean

    <max_RaytraceMaterial>.attenFar_shader : texturemap

    <max_RaytraceMaterial>.attenFar_paramName : string

    <max_RaytraceMaterial>.ExtraLighting_connected : boolean

    <max_RaytraceMaterial>.ExtraLighting_shader : texturemap

    <max_RaytraceMaterial>.ExtraLighting_paramName : string

    <max_RaytraceMaterial>.Translucency_connected : boolean

    <max_RaytraceMaterial>.Translucency_shader : texturemap

    <max_RaytraceMaterial>.Translucency_paramName : string

    <max_RaytraceMaterial>.Fluorescence_connected : boolean

    <max_RaytraceMaterial>.Fluorescence_shader : texturemap

    <max_RaytraceMaterial>.Fluorescence_paramName : string

    <max_RaytraceMaterial>.FluorescenceBias_connected : boolean

    <max_RaytraceMaterial>.FluorescenceBias_shader : texturemap

    <max_RaytraceMaterial>.FluorescenceBias_paramName : string

    <max_RaytraceMaterial>.WireSize_connected : boolean

    <max_RaytraceMaterial>.WireSize_shader : texturemap

    <max_RaytraceMaterial>.WireSize_paramName : string

    <max_RaytraceMaterial>.WireUnits_connected : boolean

    <max_RaytraceMaterial>.WireUnits_shader : texturemap

    <max_RaytraceMaterial>.WireUnits_paramName : string

    <max_RaytraceMaterial>.FogColor_connected : boolean

    <max_RaytraceMaterial>.FogColor_shader : texturemap

    <max_RaytraceMaterial>.FogColor_paramName : string

    <max_RaytraceMaterial>.FogOn_connected : boolean

    <max_RaytraceMaterial>.FogOn_shader : texturemap

    <max_RaytraceMaterial>.FogOn_paramName : string

    <max_RaytraceMaterial>.FogStart_connected : boolean

    <max_RaytraceMaterial>.FogStart_shader : texturemap

    <max_RaytraceMaterial>.FogStart_paramName : string

    <max_RaytraceMaterial>.FogEnd_connected : boolean

    <max_RaytraceMaterial>.FogEnd_shader : texturemap

    <max_RaytraceMaterial>.FogEnd_paramName : string

    <max_RaytraceMaterial>.FogAmount_connected : boolean

    <max_RaytraceMaterial>.FogAmount_shader : texturemap

    <max_RaytraceMaterial>.FogAmount_paramName : string

    <max_RaytraceMaterial>.RaytraceReflections_connected : boolean

    <max_RaytraceMaterial>.RaytraceReflections_shader : texturemap

    <max_RaytraceMaterial>.RaytraceReflections_paramName : string

    <max_RaytraceMaterial>.RaytraceRefractions_connected : boolean

    <max_RaytraceMaterial>.RaytraceRefractions_shader : texturemap

    <max_RaytraceMaterial>.RaytraceRefractions_paramName : string

    <max_RaytraceMaterial>.selfReflectRefract_connected : boolean

    <max_RaytraceMaterial>.selfReflectRefract_shader : texturemap

    <max_RaytraceMaterial>.selfReflectRefract_paramName : string

    <max_RaytraceMaterial>.isIncludeList_connected : boolean

    <max_RaytraceMaterial>.isIncludeList_shader : texturemap

    <max_RaytraceMaterial>.isIncludeList_paramName : string

    <max_RaytraceMaterial>.MapEnables_Padding_connected : boolean

    <max_RaytraceMaterial>.MapEnables_Padding_shader : texturemap

    <max_RaytraceMaterial>.MapEnables_Padding_paramName : string

    <max_RaytraceMaterial>.Maps_Padding_connected : boolean

    <max_RaytraceMaterial>.Maps_Padding_shader : texturemap

    <max_RaytraceMaterial>.Maps_Padding_paramName : string

    <max_RaytraceMaterial>.MapAmounts_Padding_connected : boolean

    <max_RaytraceMaterial>.MapAmounts_Padding_shader : texturemap

    <max_RaytraceMaterial>.MapAmounts_Padding_paramName : string

    <max_RaytraceMaterial>.GBufferID_connected : boolean

    <max_RaytraceMaterial>.GBufferID_shader : texturemap

    <max_RaytraceMaterial>.GBufferID_paramName : string

    <max_RaytraceMaterial>.ShadingMode_connected : boolean

    <max_RaytraceMaterial>.ShadingMode_shader : texturemap

    <max_RaytraceMaterial>.ShadingMode_paramName : string

    <max_RaytraceMaterial>.atmosphereOn_connected : boolean

    <max_RaytraceMaterial>.atmosphereOn_shader : texturemap

    <max_RaytraceMaterial>.atmosphereOn_paramName : string

    <max_RaytraceMaterial>.atmosInGlass_connected : boolean

    <max_RaytraceMaterial>.atmosInGlass_shader : texturemap

    <max_RaytraceMaterial>.atmosInGlass_paramName : string

    <max_RaytraceMaterial>.TheList : maxObject array

    <max_RaytraceMaterial>.Shader_Version : integer

## max_RaytraceMaterial interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray