MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Shd_MetallicPaint_V2_spider : textureMap

    adsk_Shd_MetallicPaint_V2_spider :textureMap {7773161f,752c4d69}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Shd_MetallicPaint_spider>.type: integer

    <adsk_Shd_MetallicPaint_spider>.base_color: fRGBA color

    <adsk_Shd_MetallicPaint_spider>.base_luma: float

    <adsk_Shd_MetallicPaint_spider>.refl_gloss_i : float

    <adsk_Shd_MetallicPaint_spider>.refl_falloff: float

    <adsk_Shd_MetallicPaint_spider>.flake_enable: integer

    <adsk_Shd_MetallicPaint_spider>.pearl_enable: integer

    <adsk_Shd_MetallicPaint_spider>.pearl_color_i: fRGBA color

    <adsk_Shd_MetallicPaint_spider>.pearl_ior_i: float

    <adsk_Shd_MetallicPaint_spider>.roundcorners_on: boolean

    <adsk_Shd_MetallicPaint_spider>.roundcorners_radius_i: float

    <adsk_Shd_MetallicPaint_spider>.ao_do_details_i : boolean

    <adsk_Shd_MetallicPaint_spider>.Structure: paramBlock2

    <adsk_Shd_MetallicPaint_spider>.base_weight: float

    <adsk_Shd_MetallicPaint_spider>.base_bias: float

    <adsk_Shd_MetallicPaint_spider>.reflectivity: float

    <adsk_Shd_MetallicPaint_spider>.refl_gloss: float

    <adsk_Shd_MetallicPaint_spider>.hl_vs_refl_balance: float

    <adsk_Shd_MetallicPaint_spider>.brdf_0_degree_refl: float

    <adsk_Shd_MetallicPaint_spider>.brdf_90_degree_refl: float

    <adsk_Shd_MetallicPaint_spider>.brdf_curve: float

    <adsk_Shd_MetallicPaint_spider>.spec: fRGBA color

    <adsk_Shd_MetallicPaint_spider>.spec_sec: fRGBA color

    <adsk_Shd_MetallicPaint_spider>.spec_exp: float

    <adsk_Shd_MetallicPaint_spider>.spec_weight: float

    <adsk_Shd_MetallicPaint_spider>.spec_sec_exp: float

    <adsk_Shd_MetallicPaint_spider>.spec_sec_weight: float

    <adsk_Shd_MetallicPaint_spider>.glazing_enable: boolean

    <adsk_Shd_MetallicPaint_spider>.flake_switcher: float

    <adsk_Shd_MetallicPaint_spider>.flake_scale: float

    <adsk_Shd_MetallicPaint_spider>.flake_reflect: float

    <adsk_Shd_MetallicPaint_spider>.flake_exp: float

    <adsk_Shd_MetallicPaint_spider>.pearl_color: fRGBA color

    <adsk_Shd_MetallicPaint_spider>.pearl_ior: float

    <adsk_Shd_MetallicPaint_spider>.roundcorners_radius: float

    <adsk_Shd_MetallicPaint_spider>.ao_do_details: integer

    <adsk_Shd_MetallicPaint_spider>.type_connected: boolean

    <adsk_Shd_MetallicPaint_spider>.type_shader: texturemap

    <adsk_Shd_MetallicPaint_spider>.type_paramName: string

    <adsk_Shd_MetallicPaint_spider>.base_color_connected: boolean

    <adsk_Shd_MetallicPaint_spider>.base_color_shader: texturemap

    <adsk_Shd_MetallicPaint_spider>.base_color_paramName: string

    <adsk_Shd_MetallicPaint_spider>.base_luma_connected: boolean

    <adsk_Shd_MetallicPaint_spider>.base_luma_shader: texturemap

    <adsk_Shd_MetallicPaint_spider>.base_luma_paramName: string

    <adsk_Shd_MetallicPaint_spider>.refl_gloss_i_connected: boolean

    <adsk_Shd_MetallicPaint_spider>.refl_gloss_i_shader: texturemap

    <adsk_Shd_MetallicPaint_spider>.refl_gloss_i_paramName: string

    <adsk_Shd_MetallicPaint_spider>.refl_falloff_connected: boolean

    <adsk_Shd_MetallicPaint_spider>.refl_falloff_shader: texturemap

    <adsk_Shd_MetallicPaint_spider>.refl_falloff_paramName: string

    <adsk_Shd_MetallicPaint_spider>.flake_enable_connected: boolean

    <adsk_Shd_MetallicPaint_spider>.flake_enable_shader: texturemap

    <adsk_Shd_MetallicPaint_spider>.flake_enable_paramName: string

    <adsk_Shd_MetallicPaint_spider>.pearl_enable_connected: boolean

    <adsk_Shd_MetallicPaint_spider>.pearl_enable_shader: texturemap

    <adsk_Shd_MetallicPaint_spider>.pearl_enable_paramName: string

    <adsk_Shd_MetallicPaint_spider>.pearl_color_i_connected: boolean

    <adsk_Shd_MetallicPaint_spider>.pearl_color_i_shader: texturemap

    <adsk_Shd_MetallicPaint_spider>.pearl_color_i_paramName: string

    <adsk_Shd_MetallicPaint_spider>.pearl_ior_i_connected: boolean

    <adsk_Shd_MetallicPaint_spider>.pearl_ior_i_shader: texturemap

    <adsk_Shd_MetallicPaint_spider>.pearl_ior_i_paramName: string

    <adsk_Shd_MetallicPaint_spider>.roundcorners_on_connected: boolean

    <adsk_Shd_MetallicPaint_spider>.roundcorners_on_shader: texturemap

    <adsk_Shd_MetallicPaint_spider>.roundcorners_on_paramName: string

    <adsk_Shd_MetallicPaint_spider>.roundcorners_radius_i_connected: boolean

    <adsk_Shd_MetallicPaint_spider>.roundcorners_radius_i_shader: texturemap

    <adsk_Shd_MetallicPaint_spider>.roundcorners_radius_i_paramName: string

    <adsk_Shd_MetallicPaint_spider>.ao_do_details_i_connected: boolean

    <adsk_Shd_MetallicPaint_spider>.ao_do_details_i_shader: texturemap

    <adsk_Shd_MetallicPaint_spider>.ao_do_details_i_paramName: string

    <adsk_Shd_MetallicPaint_spider>.TheList: maxObject array

    <adsk_Shd_MetallicPaint_spider>.Shader_Version: integer

## adsk_Shd_MetallicPaint_V2_spider interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray