MAXScript Extensions > MAXScript Extensions for mental ray > Simple_Mtl Shaders > Materials >

# Simple_Mtl_Generic__adsk : material

    Simple_Mtl_Generic__adsk : material {7773160f,a5605f30}

Constructor:

Class instances not creatable in MAXScript

Alias:

    adsk_Mtl_SimpleGeneric ...

Properties:

    <Simple_Mtl_Generic__adsk>.m : paramBlock2

    <Simple_Mtl_Generic__adsk>.t : paramBlock2

    <Simple_Mtl_Generic__adsk>.i : paramBlock2

    <Simple_Mtl_Generic__adsk>.o : paramBlock2

    <Simple_Mtl_Generic__adsk>.r : paramBlock2

    <Simple_Mtl_Generic__adsk>.p : paramBlock2

    <Simple_Mtl_Generic__adsk>.x : paramBlock2

    <Simple_Mtl_Generic__adsk>.mode : integer

    <Simple_Mtl_Generic__adsk>.lights : node array

    <Simple_Mtl_Generic__adsk>.Use_lights : boolean

    <Simple_Mtl_Generic__adsk>.ImplicitLights : node array

    <Simple_Mtl_Generic__adsk>.diffuse : fRGBA color

    <Simple_Mtl_Generic__adsk>.brdf_0_degree_refl : float

    <Simple_Mtl_Generic__adsk>.brdf_90_degree_refl : float

    <Simple_Mtl_Generic__adsk>.surf_gloss : float

    <Simple_Mtl_Generic__adsk>.bump_map : texturemap

    <Simple_Mtl_Generic__adsk>.bump_amount : float

    <Simple_Mtl_Generic__adsk>.transparency : float

    <Simple_Mtl_Generic__adsk>.refr_trans_weight : float

    <Simple_Mtl_Generic__adsk>.refr_ior : float

    <Simple_Mtl_Generic__adsk>.cutout_opacity : float

    <Simple_Mtl_Generic__adsk>.backface_cull : boolean

    <Simple_Mtl_Generic__adsk>.self_illum_luminance : float

    <Simple_Mtl_Generic__adsk>.self_illum_color_temperature : float

    <Simple_Mtl_Generic__adsk>.self_illum_filter_map : fRGBA color

    <Simple_Mtl_Generic__adsk>.ao_on : boolean

    <Simple_Mtl_Generic__adsk>.ao_samples : integer

    <Simple_Mtl_Generic__adsk>.ao_distance : worldUnits

    <Simple_Mtl_Generic__adsk>.ao_do_details : boolean

    <Simple_Mtl_Generic__adsk>.ao_dark : fRGBA color

    <Simple_Mtl_Generic__adsk>.ao_ambient : fRGBA color

    <Simple_Mtl_Generic__adsk>.roundcorners_radius : worldUnits

    <Simple_Mtl_Generic__adsk>.roundcorners_allow_different_materials : boolean

    <Simple_Mtl_Generic__adsk>.reflection_glossy_samples : integer

    <Simple_Mtl_Generic__adsk>.refraction_glossy_samples : integer

    <Simple_Mtl_Generic__adsk>.refl_depth : integer

    <Simple_Mtl_Generic__adsk>.refr_depth : integer

    <Simple_Mtl_Generic__adsk>.gbuffer_id : integer

    <Simple_Mtl_Generic__adsk>.Connection_struct__0000__m : paramBlock2

    <Simple_Mtl_Generic__adsk>.Connection_struct__0001__t : paramBlock2

    <Simple_Mtl_Generic__adsk>.Connection_struct__0002__i : paramBlock2

    <Simple_Mtl_Generic__adsk>.Connection_struct__0003__o : paramBlock2

    <Simple_Mtl_Generic__adsk>.Connection_struct__0004__r : paramBlock2

    <Simple_Mtl_Generic__adsk>.Connection_struct__0005__p : paramBlock2

    <Simple_Mtl_Generic__adsk>.Connection_struct__0006__x : paramBlock2

    <Simple_Mtl_Generic__adsk>.diffuse_connected : boolean

    <Simple_Mtl_Generic__adsk>.diffuse_shader : texturemap

    <Simple_Mtl_Generic__adsk>.diffuse_paramName : string

    <Simple_Mtl_Generic__adsk>.brdf_0_degree_refl_connected : boolean

    <Simple_Mtl_Generic__adsk>.brdf_0_degree_refl_shader : texturemap

    <Simple_Mtl_Generic__adsk>.brdf_0_degree_refl_paramName : string

    <Simple_Mtl_Generic__adsk>.brdf_90_degree_refl_connected : boolean

    <Simple_Mtl_Generic__adsk>.brdf_90_degree_refl_shader : texturemap

    <Simple_Mtl_Generic__adsk>.brdf_90_degree_refl_paramName : string

    <Simple_Mtl_Generic__adsk>.surf_gloss_connected : boolean

    <Simple_Mtl_Generic__adsk>.surf_gloss_shader : texturemap

    <Simple_Mtl_Generic__adsk>.surf_gloss_paramName : string

    <Simple_Mtl_Generic__adsk>.transparency_connected : boolean

    <Simple_Mtl_Generic__adsk>.transparency_shader : texturemap

    <Simple_Mtl_Generic__adsk>.transparency_paramName : string

    <Simple_Mtl_Generic__adsk>.refr_trans_weight_connected : boolean

    <Simple_Mtl_Generic__adsk>.refr_trans_weight_shader : texturemap

    <Simple_Mtl_Generic__adsk>.refr_trans_weight_paramName : string

    <Simple_Mtl_Generic__adsk>.cutout_opacity_connected : boolean

    <Simple_Mtl_Generic__adsk>.cutout_opacity_shader : texturemap

    <Simple_Mtl_Generic__adsk>.cutout_opacity_paramName : string

    <Simple_Mtl_Generic__adsk>.backface_cull_connected : boolean

    <Simple_Mtl_Generic__adsk>.backface_cull_shader : texturemap

    <Simple_Mtl_Generic__adsk>.backface_cull_paramName : string

    <Simple_Mtl_Generic__adsk>.self_illum_filter_map_connected : boolean

    <Simple_Mtl_Generic__adsk>.self_illum_filter_map_shader : texturemap

    <Simple_Mtl_Generic__adsk>.self_illum_filter_map_paramName : string

    <Simple_Mtl_Generic__adsk>.roundcorners_radius_connected : boolean

    <Simple_Mtl_Generic__adsk>.roundcorners_radius_shader : texturemap

    <Simple_Mtl_Generic__adsk>.roundcorners_radius_paramName : string

    <Simple_Mtl_Generic__adsk>.TheList : maxObject array

    <Simple_Mtl_Generic__adsk>.Shader_Version : integer

## Simple_Mtl_Generic__adsk interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray