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# BlobMesh : GeometyClass

    BlobMesh - superclass: GeometryClass; super-superclass:node - 12:0 - classID: #(1823519629, 1465620393)

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The BlobMesh Compound Object Class lets you create Instances which turn any geometry object or ParticleFlow particle system into a Metaball system.

Constructor:

    BlobMesh ...

Properties:

    <BlobMesh> . size Float default: 20.0 -- animatable; world units

Get/Set the Size of the Metaballs

    <BlobMesh>.tension Float default: 1.0 -- animatable; float

Get/Set the Surface Tension of the Metaballs

    <BlobMesh>.render Float default: 3.0 -- animatable; world units

Get/Set the Render Coarseness value.

    <BlobMesh>.viewport Float default: 6.0 -- animatable; world units

Get/Set the Render Coarseness value.

    <BlobMesh>.relativeCourseness BooleanClass default: false -- boolean; Courseness

Enable/Disable Relative Coarseness.

    <BlobMesh>.nodeList ArrayParameter default: #() -- node array; Node_List; SubAnim

Get/Set the List of the nodes to create Metaballs from.

    <BlobMesh>.useSoftSelection BooleanClass default: false -- boolean; Use_Soft_Selection

When set to True , incoming Soft Selection will be used to affect the Metaballs generation .

    <BlobMesh>.minSize Float default: 10.0 -- animatable; world units; Min_Size

Get/Set the Min. Size value.

    <BlobMesh>.largeDataSetOptimization BooleanClass default: false -- boolean; Large_Data_Set_Optimization

Toggle Optimization for large data sets.

    <BlobMesh>.useAllPFEvents BooleanClass default: true -- boolean; Use_All_PF_Events

When set to True , particles from all Particle Flow Events will be used to create Metaballs.

    <BlobMesh>.pfEventList ArrayParameter default: #() -- node array; PF_Event_List; SubAnim

Get/Set the list of Particle Flow events.

    <BlobMesh>.offInView BooleanClass default: false -- boolean; Off_In_View

When set to True , the resulting metaball mesh will not be displayed in the viewport.

## BlobMesh interfaces:

    Interface : blobMeshOps

Methods:

    <void>addBlob <node>node

node - the node to be added as a blob

This adds a node to the metaball system

    <void>removeBlob <node>node

node the node to be removed

This lets you remove a node from the metaball system

    <void>addPFBlob <node>node

node the PF Event node to be added

This adds a PF Event node to the metaball system

    <void>removePFBlob <node>node

node the PF Event node to be removed

This removes a PF Event node to the metaball system

    <void>pick ()

This equivalent to pushing the Pick button in the UI

    <void>add ()

This equivalent to pushing the Add button in the UI

    <void>addPF ()

This equivalent to pushing the Add button in the PF Rollout UI

#### See Also

- GeometryClass Common Properties, Operators, and Methods

- Node Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods