MAXScript Extensions > MAXScript Extensions for mental ray > Simple_Mtl Shaders > Texture Maps >

# Simple_Hemispherical_Map__adsktextureMap : textureMap

    Simple_Hemispherical_Map__adsktextureMap : textureMap {7773161f,b1fc6b28}

Available in3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Alias:

    adsk_Map_Hemispherical_Bitmap_V2

Properties:

    <Simple_Hemispherical_Map__adsktextureMap>. m : paramBlock2

    <Simple_Hemispherical_Map__adsktextureMap>. Bitmap : filename

    <Simple_Hemispherical_Map__adsktextureMap>. Image_Frame_Number : integer

    <Simple_Hemispherical_Map__adsktextureMap>. RGBAmount : float

    <Simple_Hemispherical_Map__adsktextureMap>. Connection_struct__0000__m : paramBlock2

    <Simple_Hemispherical_Map__adsktextureMap>. Bitmap_connected : boolean

    <Simple_Hemispherical_Map__adsktextureMap>. Bitmap_shader : texturemap

    <Simple_Hemispherical_Map__adsktextureMap>. Bitmap_paramName : string

    <Simple_Hemispherical_Map__adsktextureMap>. RGBAmount_connected : boolean

    <Simple_Hemispherical_Map__adsktextureMap>. RGBAmount_shader : texturemap

    <Simple_Hemispherical_Map__adsktextureMap>. RGBAmount_paramName : string

    <Simple_Hemispherical_Map__adsktextureMap>. TheList : maxObject array

    <Simple_Hemispherical_Map__adsktextureMap>. Shader_Version : integer

## Simple_Hemispherical_Map__adsktextureMap interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray