MAXScript Extensions > MAXScript Extensions for mental ray > Other mental ray Shaders >

# Component_Falloff : textureMap

    Component_Falloff - superclass: textureMap; super-superclass:material - 10:2 - classID: #(450570140, 639067455)

Constructor:

    Component_Falloff...

Properties:

    <Component_Falloff>.'#TheList'

    <Component_Falloff>.'#Shader_Version'

    <Component_Falloff>.'#numInputs'

    <Component_Falloff>.amount Float default: 1.0 -- animatable; float

    <Component_Falloff>.amount_connected BooleanClass default: false -- boolean

    <Component_Falloff>.amount_paramName UndefinedClass default: undefined-- string;

    <Component_Falloff>.amount_shader UndefinedClass default: undefined -- texturemap

    <Component_Falloff>.Component_falloff UndefinedClass default: undefined -- paramBlock2

    <Component_Falloff>.Connection_struct__0000__Component_falloff UndefinedClass default: undefined -- paramBlock2

    <Component_Falloff>.numIMultipleOutputChannels Integer default: 1 -- integer; !error setting value!

## Component_Falloff interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

    Interface:iMultipleOutputChannels

Properties:

    .numIMultipleOutputChannels: integer : Read

Methods:

    <TSTR by value>getIMultipleOutputChannelLocalizedName

    <index>index

    <TSTR by value>getIMultipleOutputChannelName

    <index>index

    Interface:iMultiOutputConsumer

Properties:

    .numInputs: integer : Read

Methods:

     <bool>SetOutputToInput

    <index>input_index <maxObject>output_rtarg <index>output_index

    <maxObject>GetOutputRefTargetFromInput

    <index>input_index

     <index>GetOutputIndexFromInput

    <index>input_index

     <bool>CanAssignOutputToInput

    <index>input_index <maxObject>output_rtarg <index>output_index

    <TSTR by value>GetInputName

    <index>input_index

    <TSTR by value>GetInputLocalizedName

    <index>input_index