MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_PhysicalSun : textureMap

    max_PhysicalSun : textureMap {7773161f,8600631a}

Constructor:

    max_PhysicalSun: class instances not creatable by MAXScript

Properties:

    <max_PhysicalSun>.useLight : boolean

    <max_PhysicalSun>.color : fRGBA color

    <max_PhysicalSun>.shadow : integer

    <max_PhysicalSun>.intensity : float

    <max_PhysicalSun>.contrast : float

    <max_PhysicalSun>.diffuseSoft : float

    <max_PhysicalSun>.shadMult : float

    <max_PhysicalSun>.atmosShadows : boolean

    <max_PhysicalSun>.atmosOpacity : float

    <max_PhysicalSun>.atmosColAmt : float

    <max_PhysicalSun>.affectDiffuse : boolean

    <max_PhysicalSun>.affectSpecular : boolean

    <max_PhysicalSun>.sceneBBox_Min : point3

    <max_PhysicalSun>.sceneBBox_Max : point3

    <max_PhysicalSun>.exclusionList : boolean array

    <max_PhysicalSun>.useLight_connected : boolean

    <max_PhysicalSun>.useLight_shader : texturemap

    <max_PhysicalSun>.useLight_paramName : string

    <max_PhysicalSun>.color_connected : boolean

    <max_PhysicalSun>.color_shader : texturemap

    <max_PhysicalSun>.color_paramName : string

    <max_PhysicalSun>.shadow_connected : boolean

    <max_PhysicalSun>.shadow_shader : texturemap

    <max_PhysicalSun>.shadow_paramName : string

    <max_PhysicalSun>.intensity_connected : boolean

    <max_PhysicalSun>.intensity_shader : texturemap

    <max_PhysicalSun>.intensity_paramName : string

    <max_PhysicalSun>.contrast_connected : boolean

    <max_PhysicalSun>.contrast_shader : texturemap

    <max_PhysicalSun>.contrast_paramName : string

    <max_PhysicalSun>.diffuseSoft_connected : boolean

    <max_PhysicalSun>.diffuseSoft_shader : texturemap

    <max_PhysicalSun>.diffuseSoft_paramName : string

    <max_PhysicalSun>.shadMult_connected : boolean

    <max_PhysicalSun>.shadMult_shader : texturemap

    <max_PhysicalSun>.shadMult_paramName : string

    <max_PhysicalSun>.atmosShadows_connected : boolean

    <max_PhysicalSun>.atmosShadows_shader : texturemap

    <max_PhysicalSun>.atmosShadows_paramName : string

    <max_PhysicalSun>.atmosOpacity_connected : boolean

    <max_PhysicalSun>.atmosOpacity_shader : texturemap

    <max_PhysicalSun>.atmosOpacity_paramName : string

    <max_PhysicalSun>.atmosColAmt_connected : boolean

    <max_PhysicalSun>.atmosColAmt_shader : texturemap

    <max_PhysicalSun>.atmosColAmt_paramName : string

    <max_PhysicalSun>.affectDiffuse_connected : boolean

    <max_PhysicalSun>.affectDiffuse_shader : texturemap

    <max_PhysicalSun>.affectDiffuse_paramName : string

    <max_PhysicalSun>.affectSpecular_connected : boolean

    <max_PhysicalSun>.affectSpecular_shader : texturemap

    <max_PhysicalSun>.affectSpecular_paramName : string

    <max_PhysicalSun>.sceneBBox_Min_connected : boolean

    <max_PhysicalSun>.sceneBBox_Min_shader : texturemap

    <max_PhysicalSun>.sceneBBox_Min_paramName : string

    <max_PhysicalSun>.sceneBBox_Max_connected : boolean

    <max_PhysicalSun>.sceneBBox_Max_shader : texturemap

    <max_PhysicalSun>.sceneBBox_Max_paramName : string

    <max_PhysicalSun>.TheList : maxObject array

    <max_PhysicalSun>.Shader_Version : integer

## max_PhysicalSun interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray