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# Sphere : GeometryClass

    Sphere - superclass: GeometryClass; super-superclass:node - classID: #(17, 0)

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Constructor:

    sphere...

Properties:

    <Sphere>.radius Float default: 25.0 -- animatable

The radius of the sphere.

    <Sphere>.segs Integer default: 16 -- animatable, alias: segments

The number of polygonal divisions for the sphere.

    <Sphere>.smooth Boolean default: true -- animatable

When on, blends the faces of the sphere, creating a smooth appearance in rendered views.

    <Sphere>.hemisphere Float default: 0.0 -- animatable

Increasing values progressively "cut off" the sphere, starting at the base, to create a partial sphere.

Values range from 0.0 to 1.0.

The default is 0.0, producing a full sphere.

A setting of 0.5 produces a hemisphere, and 1.0 reduces the sphere to nothing.

    <Sphere>.chop Integer default: 0

Sets whether the hemisphere is'chopped'or'squashed':

0-Chop (Reduces the number of vertices and faces in the sphere by "chopping" them out as the hemisphere is cut off.)

1-Squash (Maintains the number of vertices and faces in the original sphere, "squashing" the geometry into a smaller and smaller volume toward the top of the sphere. Since the geometry is maintained, you can use different versions of a squashed sphere for morph objects.)

    <Sphere>.slice Boolean default: false

When on, uses the From and To angles to create a partial sphere. The effect is similar to lathing a semicircular shape fewer than 360 degrees.

    <Sphere>.sliceFrom Float default: 0.0 -- animatable, angle, alias: Slice_From

The start angle (on the local Z-axis) for slicing.

    <Sphere>.sliceTo Float default: 0.0 -- animatable, angle, alias: Slice_To

The stop angle (on the local Z-axis) for slicing.

    <Sphere>.recenter Boolean default: false

When on, moves a sphere upward along its local Z axis so the pivot point is at its base.

When off, the pivot point is on the construction plane at the center of the sphere.

    <Sphere>.mapCoords Boolean default: false

When on, generates coordinates for applying mapped materials to the box.

Interfaces:

    Interface:realWorldMapSizeInterface

Properties:

    .realWorldMapSize: boolean : Read|Write

Enables/disables the real-world map size option. Available in 3ds Max 8 and higher.

#### See Also

- GeometryClass Common Properties, Operators, and Methods

- Node Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods