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# MatteRenderElement : RenderElement

    MatteRenderElement - superclass: RenderElement; super-superclass:MAXWrapper - 9:0 - classID: #(18, 0)

Value > MAXObject > (RenderElements) > MatteRenderElement

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The MatteRenderElement outputs a matte element of objects selected by G-Buffer, Material ID or by user-defined object selection.

Constructor

    MatteRenderElement ...

Properties

    <MatteRenderElement>.enabled BooleanClass default: true -- boolean

    <MatteRenderElement>.filterOn BooleanClass default: true -- boolean; FilteringOn

    <MatteRenderElement>.elementName String default: "Matte" -- string

    <MatteRenderElement>.bitmap UndefinedClass default: undefined -- bitmap; !error setting value!

    <MatteRenderElement>.mtlIDOn BooleanClass default: false -- boolean; Material_ID_Filter_On

    <MatteRenderElement>.gbufIDOn BooleanClass default: false -- boolean; G_Buffer_ID_Filter_On

    <MatteRenderElement>.gbufID Integer default: 1 -- integer; G_Buffer_ID

    <MatteRenderElement>.mtlID Integer default: 1 -- integer; Material_ID

    <MatteRenderElement>.includeOn BooleanClass default: false -- boolean; Include_On

#### See Also

- RenderElements