MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_OmniLight : textureMap

    max_OmniLight : textureMap {7773161f,a463a92d}

Constructor:

    max_OmniLight: class instances not creatable by MAXScript

Properties:

    <max_OmniLight>.GeneralParameters : paramBlock2

    <max_OmniLight>.AttenuationParameters : paramBlock2

    <max_OmniLight>.ShadowParameters : paramBlock2

    <max_OmniLight>.ProjectorParameters : paramBlock2

    <max_OmniLight>.AtmosphericShadows : paramBlock2

    <max_OmniLight>.LightIncludeExclude : paramBlock2

    <max_OmniLight>.On : boolean

    <max_OmniLight>.Color : fRGBA color

    <max_OmniLight>.Multiplier : float

    <max_OmniLight>.Contrast : float

    <max_OmniLight>.SoftenDiffuseEdge : float

    <max_OmniLight>.AffectDiffuse : boolean

    <max_OmniLight>.AffectSpecular : boolean

    <max_OmniLight>.AmbientOnly : boolean

    <max_OmniLight>.UseNearAttenuation : boolean

    <max_OmniLight>.NearStart : float

    <max_OmniLight>.NearEnd : float

    <max_OmniLight>.UseFarAttenuation : boolean

    <max_OmniLight>.FarStart : float

    <max_OmniLight>.FarEnd : float

    <max_OmniLight>.Decay : integer

    <max_OmniLight>.DecayRadius : float

    <max_OmniLight>.CastShadows : boolean

    <max_OmniLight>.ShadowColor : fRGBA color

    <max_OmniLight>.ShadowDensity : float

    <max_OmniLight>.ShadowAffected : boolean

    <max_OmniLight>.UseShadowProjector : boolean

    <max_OmniLight>.ShadowProjector : texturemap

    <max_OmniLight>.UseProjector : boolean

    <max_OmniLight>.Projector : texturemap

    <max_OmniLight>.AtmospheresCastShadows : boolean

    <max_OmniLight>.ShadowOpacity : float

    <max_OmniLight>.ShadowAmount : float

    <max_OmniLight>.exclusionList : boolean array

    <max_OmniLight>.Connection_struct__0000__GeneralParameters: paramBlock2

    <max_OmniLight>.Connection_struct__0001__AttenuationParameters: paramBlock2

    <max_OmniLight>.Connection_struct__0002__ShadowParameters : paramBlock2

    <max_OmniLight>.Connection_struct__0003__ProjectorParameters: paramBlock2

    <max_OmniLight>.Connection_struct__0004__AtmosphericShadows: paramBlock2

    <max_OmniLight>.Connection_struct__0005__LightIncludeExclude: paramBlock2

    <max_OmniLight>.On_connected : boolean

    <max_OmniLight>.On_shader : texturemap

    <max_OmniLight>.On_paramName : string

    <max_OmniLight>.Color_connected : boolean

    <max_OmniLight>.Color_shader : texturemap

    <max_OmniLight>.Color_paramName : string

    <max_OmniLight>.Multiplier_connected : boolean

    <max_OmniLight>.Multiplier_shader : texturemap

    <max_OmniLight>.Multiplier_paramName : string

    <max_OmniLight>.Contrast_connected : boolean

    <max_OmniLight>.Contrast_shader : texturemap

    <max_OmniLight>.Contrast_paramName : string

    <max_OmniLight>.SoftenDiffuseEdge_connected : boolean

    <max_OmniLight>.SoftenDiffuseEdge_shader : texturemap

    <max_OmniLight>.SoftenDiffuseEdge_paramName : string

    <max_OmniLight>.AffectDiffuse_connected : boolean

    <max_OmniLight>.AffectDiffuse_shader : texturemap

    <max_OmniLight>.AffectDiffuse_paramName : string

    <max_OmniLight>.AffectSpecular_connected : boolean

    <max_OmniLight>.AffectSpecular_shader : texturemap

    <max_OmniLight>.AffectSpecular_paramName : string

    <max_OmniLight>.AmbientOnly_connected : boolean

    <max_OmniLight>.AmbientOnly_shader : texturemap

    <max_OmniLight>.AmbientOnly_paramName : string

    <max_OmniLight>.UseNearAttenuation_connected : boolean

    <max_OmniLight>.UseNearAttenuation_shader : texturemap

    <max_OmniLight>.UseNearAttenuation_paramName : string

    <max_OmniLight>.NearStart_connected : boolean

    <max_OmniLight>.NearStart_shader : texturemap

    <max_OmniLight>.NearStart_paramName : string

    <max_OmniLight>.NearEnd_connected : boolean

    <max_OmniLight>.NearEnd_shader : texturemap

    <max_OmniLight>.NearEnd_paramName : string

    <max_OmniLight>.UseFarAttenuation_connected : boolean

    <max_OmniLight>.UseFarAttenuation_shader : texturemap

    <max_OmniLight>.UseFarAttenuation_paramName : string

    <max_OmniLight>.FarStart_connected : boolean

    <max_OmniLight>.FarStart_shader : texturemap

    <max_OmniLight>.FarStart_paramName : string

    <max_OmniLight>.FarEnd_connected : boolean

    <max_OmniLight>.FarEnd_shader : texturemap

    <max_OmniLight>.FarEnd_paramName : string

    <max_OmniLight>.Decay_connected : boolean

    <max_OmniLight>.Decay_shader : texturemap

    <max_OmniLight>.Decay_paramName : string

    <max_OmniLight>.DecayRadius_connected : boolean

    <max_OmniLight>.DecayRadius_shader : texturemap

    <max_OmniLight>.DecayRadius_paramName : string

    <max_OmniLight>.CastShadows_connected : boolean

    <max_OmniLight>.CastShadows_shader : texturemap

    <max_OmniLight>.CastShadows_paramName : string

    <max_OmniLight>.ShadowColor_connected : boolean

    <max_OmniLight>.ShadowColor_shader : texturemap

    <max_OmniLight>.ShadowColor_paramName : string

    <max_OmniLight>.ShadowDensity_connected : boolean

    <max_OmniLight>.ShadowDensity_shader : texturemap

    <max_OmniLight>.ShadowDensity_paramName : string

    <max_OmniLight>.ShadowAffected_connected : boolean

    <max_OmniLight>.ShadowAffected_shader : texturemap

    <max_OmniLight>.ShadowAffected_paramName : string

    <max_OmniLight>.UseShadowProjector_connected : boolean

    <max_OmniLight>.UseShadowProjector_shader : texturemap

    <max_OmniLight>.UseShadowProjector_paramName : string

    <max_OmniLight>.UseProjector_connected : boolean 	 UseProjector_shader

    <max_OmniLight>.: texturemap <max_OmniLight>.UseProjector_paramName : string

    <max_OmniLight>.AtmospheresCastShadows_connected : boolean

    <max_OmniLight>.AtmospheresCastShadows_shader : texturemap

    <max_OmniLight>.AtmospheresCastShadows_paramName : string

    <max_OmniLight>.ShadowOpacity_shader : texturemap

    <max_OmniLight>.ShadowOpacity_connected : boolean

    <max_OmniLight>.ShadowOpacity_paramName : string

    <max_OmniLight>.ShadowAmount_connected : boolean

    <max_OmniLight>.ShadowAmount_shader : texturemap

    <max_OmniLight>.ShadowAmount_paramName : string

    <max_OmniLight>.TheList : maxObject array

    <max_OmniLight>.Shader_Version : integer

## max_OmniLight interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray