MAXScript Language Reference > 3ds Max Objects > Modifier : MAXWrapper and SpacewarpModifier : MAXWrapper > Modifier and SpacewarpModifier Types > Other SpacewarpModifiers >

# SpacePatchDeform : SpacewarpModifier

    SpacePatchDeform - superclass: SpacewarpModifier; super-superclass:MAXWrapper - classID: #(1068375055, 732573781)

Value > MAXWrapper > Modifier > SpacePatchDeform

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Constructor

    SpacePatchDeform...

Properties

    <SpacePatchDeform>.U_Percent Float default: 50.0 -- animatable, percentage

Moves the object along the U (horizontal) axis of the gizmo patch, based on a percentage of the U distance.

This defaults to a setting of 50 percent, which places the object at the center of the gizmo patch.

A setting of 0 percent places the object at the left edge of the gizmo patch, as seen from the viewport where the patch was created.

    <SpacePatchDeform>.U_Stretch Float default: 1.0 -- animatable

Scales the object along the U (horizontal) axis of the gizmo patch.

    <SpacePatchDeform>.V_Percent Float default: 50.0 -- animatable, percentage

Moves the object along the V (vertical) axis of the gizmo patch, based on a percentage of the V distance.

A setting of 0 percent places the object at the bottom of the gizmo patch.

    <SpacePatchDeform>.V_Stretch Float default: 1.0 -- animatable

Scales the object along the V (vertical) axis of the gizmo patch.

    <SpacePatchDeform>.rotation Float default: 0.0 -- animatable, angle

Rotates the modified object with respect to the gizmo patch.

    <SpacePatchDeform>.Plane_to_Patch_Deform Integer default: 0

Choose a two-axis plane of the object to make parallel with the XY plane of the gizmo patch:

0- XY

1- YZ

2- ZX

    <SpacePatchDeform>.Flip_deformation_axis Integer default: 0

When on, reverses the gizmo direction:

0- Off

1- On

There is no way to specify the patch to deform to using MAXScript.

#### See Also

- Modifier Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods