MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Shd_Lightmap_V2 : textureMap

    adsk_Shd_Lightmap_V2 : textureMap {7773161f,813b948c}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Shd_Lightmap_V2>.lightmap : filename

    <adsk_Shd_Lightmap_V2>.Image_Frame_Number : integer

    <adsk_Shd_Lightmap_V2>.depthmap : filename

    <adsk_Shd_Lightmap_V2>.Image_Frame_Number : integer

    <adsk_Shd_Lightmap_V2>.lightmap_gamma : float

    <adsk_Shd_Lightmap_V2>.lightmap_group : string

    <adsk_Shd_Lightmap_V2>.lightmap_size : float

    <adsk_Shd_Lightmap_V2>.indirect : boolean

    <adsk_Shd_Lightmap_V2>.scatter_bias : float

    <adsk_Shd_Lightmap_V2>.switcher : integer

    <adsk_Shd_Lightmap_V2>.mode : integer

    <adsk_Shd_Lightmap_V2>.lights : node array

    <adsk_Shd_Lightmap_V2>.Use_lights : boolean

    <adsk_Shd_Lightmap_V2>.ImplicitLights : node array

    <adsk_Shd_Lightmap_V2>.Structure : paramBlock2

    <adsk_Shd_Lightmap_V2>.point : point3

    <adsk_Shd_Lightmap_V2>.normal : point3

    <adsk_Shd_Lightmap_V2>.lightmap_connected : boolean

    <adsk_Shd_Lightmap_V2>.lightmap_shader : texturemap

    <adsk_Shd_Lightmap_V2>.lightmap_paramName : string

    <adsk_Shd_Lightmap_V2>.depthmap_connected : boolean

    <adsk_Shd_Lightmap_V2>.depthmap_shader : texturemap

    <adsk_Shd_Lightmap_V2>.depthmap_paramName : string

    <adsk_Shd_Lightmap_V2>.lightmap_gamma_connected : boolean

    <adsk_Shd_Lightmap_V2>.lightmap_gamma_shader : texturemap

    <adsk_Shd_Lightmap_V2>.lightmap_gamma_paramName : string

    <adsk_Shd_Lightmap_V2>.lightmap_group_connected : boolean

    <adsk_Shd_Lightmap_V2>.lightmap_group_shader : texturemap

    <adsk_Shd_Lightmap_V2>.lightmap_group_paramName : string

    <adsk_Shd_Lightmap_V2>.lightmap_size_connected : boolean

    <adsk_Shd_Lightmap_V2>.lightmap_size_shader : texturemap

    <adsk_Shd_Lightmap_V2>.lightmap_size_paramName : string

    <adsk_Shd_Lightmap_V2>.indirect_connected : boolean

    <adsk_Shd_Lightmap_V2>.indirect_shader : texturemap

    <adsk_Shd_Lightmap_V2>.indirect_paramName : string

    <adsk_Shd_Lightmap_V2>.scatter_bias_connected : boolean

    <adsk_Shd_Lightmap_V2>.scatter_bias_shader : texturemap

    <adsk_Shd_Lightmap_V2>.scatter_bias_paramName : string

    <adsk_Shd_Lightmap_V2>.switcher_connected : boolean

    <adsk_Shd_Lightmap_V2>.switcher_shader : texturemap

    <adsk_Shd_Lightmap_V2>.switcher_paramName : string

    <adsk_Shd_Lightmap_V2>.TheList : maxObject array

    <adsk_Shd_Lightmap_V2>.Shader_Version : integer

## adsk_Shd_Lightmap_V2 interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray