MAXScript Language Reference > 3ds Max Objects > TextureMap : Material > TextureMap Types >

# RGB_Multiply : TextureMap

    RGB_Multiply - superclass: textureMap; super-superclass:material - classID: #(656, 0)

Value > MAXWrapper > Material > TextureMap > RGB_Multiply

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Constructor

    RGB_Multiply ...
    rgbMult...

Properties

    <RGB_Multiply>.color1 Color default: (color 255 255 255) -- animatable, alias: Color_1

    <RGB_Multiply>.map1 TextureMap default: undefined -- alias: Map_1

    <RGB_Multiply>.map1Enabled Boolean default: true -- alias: Map_1_Enable

Enables associated map.

    <RGB_Multiply>.color2 Color default: (color 255 255 255) -- animatable, alias: Color_2

    <RGB_Multiply>.map2 TextureMap default: undefined -- alias: Map_2

    <RGB_Multiply>.map2Enabled Boolean default: true -- alias: Map_2_Enable

Enables associated map.

    <RGB_Multiply>.alphaFrom Integer default: 2

Determines how to generate alpha for the map:

0- Map #1 (Uses the first map’s alpha channel.)

1- Map #2 (Uses the second map’s alpha channel.)

2- Multiply Alphas (Generates a new alpha channel by multiplying the alpha channels of the two maps.)

#### See Also

- TextureMap Common Properties, Operators, and Methods

- Material Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods