MAXScript Language Reference > 3ds Max Objects > Editable Meshes, Splines, Patches, and Polys > Editable_Mesh and TriMesh >

# Meshop Editable_Mesh UI property methods

| Editable Mesh - Quick Navigation

PLEASE NOTE:
All methods below are applicable on Editable Mesh only!

Methods:

    meshop.getAffectBackfacing <Mesh mesh>

Returns the state of the Affect Backfacing checkbox in the Soft Selection rollout.

    meshop.setAffectBackfacing <Mesh mesh> <boolean>

Sets the state of the Affect Backfacing checkbox in the Soft Selection rollout.

    meshop.getBubble <Mesh mesh>

Returns the Bubble value in the Soft Selection rollout.

    meshop.setBubble <Mesh mesh> <float>

Sets the Bubble value in the Soft Selection rollout.

    meshop.getDisplacementMapping <Mesh mesh>

Returns the state of the Displacement Mapping option.

    meshop.setDisplacementMapping <Mesh mesh> <boolean>

Sets the state of the Displacement Mapping option.

    meshop.getExtrusionType <Mesh mesh>

Returns the Extrusion type:

1 - Group

2 - Local

    meshop.setExtrusionType <Mesh mesh> <int>

Sets the Extrusion type:

1 - Group

2 - Local

    meshop.getFalloff <Mesh mesh>

Returns the Falloff value in the Soft Selection rollout.

    meshop.setFalloff <Mesh mesh> <float>

Sets the Falloff value in the Soft Selection rollout.

    meshop.getIgnoreBackfacing <Mesh mesh>

Returns the state of the Ignore Backfacing checkbox in the Selection rollout.

    meshop.setIgnoreBackfacing <Mesh mesh> <boolean>

Sets the state of the Ignore Backfacing checkbox in the Selection rollout.

    meshop.getIgnoreVisEdges <Mesh mesh>

Returns the state of the Ignore Visible Edges checkbox in the Selection rollout.

    meshop.setIgnoreVisEdges <Mesh mesh> <boolean>

Sets the state of the Ignore Visible Edges checkbox in the Selection rollout.

    meshop.getNormalSize <Mesh mesh>

Returns the Scale value used for Normal display in the Selection rollout.

    meshop.setNormalSize <Mesh mesh> <float>

Sets the Scale value used for Normal display in the Selection rollout.

    meshop.getPinch <Mesh mesh>

Returns the Pinch value in the Soft Selection rollout.

    meshop.setPinch <Mesh mesh> <float>

Sets the Pinch value in the Soft Selection rollout.

    meshop.getPlanarThreshold <Mesh mesh>

Returns the Planar Thresh. value in the Selection rollout.

    meshop.setPlanarThreshold <Mesh mesh> <float>

Sets the Planar Thresh. value in the Selection rollout.

    meshop.getSelByVertex <Mesh mesh>

Returns the state of the By Vertex checkbox in the Selection rollout.

    meshop.setSelByVertex <Mesh mesh> <boolean>

Sets the state of the By Vertex checkbox in the Selection rollout.

    meshop.getShowFNormals <Mesh mesh>

Returns the state of the Show Normals checkbox in the Selection rollout when in Face, Polygon or Element Sub-Object Mode.

    meshop.setShowFNormals <Mesh mesh> <boolean>

Sets the state of the Show Normals checkbox in the Selection rollout when in Face, Polygon or Element Sub-Object Mode.

    meshop.getShowVNormals <Mesh mesh>

Returns the state of the Show Normals checkbox in the Selection rollout when in Vertex Sub-Object Mode.

    meshop.setShowVNormals <Mesh mesh> <boolean>

Returns the state of the Show Normals checkbox in the Selection rollout when in Vertex Sub-Object Mode.

    meshop.getSoftSel <Mesh mesh>

Returns the state of the Use Soft Selection checkbox in the Soft Selection rollout.

    meshop.setSoftSel <Mesh mesh> <boolean>

Sets the state of the Use Soft Selection checkbox in the Soft Selection rollout.

    meshop.getSplitMesh <Mesh mesh>

Returns the state of the Split Mesh checkbox in the Surface Properties rollout when in Object mode.

    meshop.setSplitMesh <Mesh mesh> <boolean>

Sets the state of the Split Mesh checkbox in the Surface Properties rollout when in Object mode.

    meshop.getSSEdgeDist <Mesh mesh>

Returns the Soft Selection Edge Distance value.

    meshop.setSSEdgeDist <Mesh mesh> <int>

Sets the Soft Selection Edge Distance value.

    meshop.getSSUseEdgeDist <Mesh mesh>

Returns the state of the Soft Selection Edge Distance checkbox.

    meshop.setSSUseEdgeDist <Mesh mesh> <boolean>

Sets the state of the Soft Selection Edge Distance checkbox.

    meshop.getSubdivisionAngle <Mesh mesh>

Returns the Subdivision Angle value.

    meshop.setSubdivisionAngle <Mesh mesh> <float>

Sets the Subdivision Angle value.

    meshop.getSubdivisionDisplacement <Mesh mesh>

Returns the state of the Subdivision Displacement checkbox.

    meshop.setSubdivisionDisplacement <Mesh mesh> <boolean>

Sets the state of the Subdivision Displacement checkbox.

    meshop.getSubdivisionDistance <Mesh mesh>

Returns the Subdivision Distance value.

    meshop.setSubdivisionDistance <Mesh mesh> <float>

Sets the Subdivision Distance value.

    meshop.getSubdivisionEdge <Mesh mesh>

Returns the Subdivision Edge value.

    meshop.setSubdivisionEdge <Mesh mesh> <float>

Set the Subdivision Edge value.

    meshop.getSubdivisionMaxLevels <Mesh mesh>

Returns the Maximum Subdivision Levels value found under Advanced Properties... dialog of the Subdivision Properties rollout.

    meshop.setSubdivisionMaxLevels <Mesh mesh> <int>

Sets the Maximum Subdivision Levels value found under Advanced Properties... dialog of the Subdivision Properties rollout.

    meshop.getSubdivisionMaxTriangles <Mesh mesh>

Returns the Maximum Number of Triangles value found under Advanced Properties... dialog of the Subdivision Properties rollout.

    meshop.setSubdivisionMaxTriangles <Mesh mesh> <int>

Sets the Maximum Number of Triangles value found under Advanced Properties... dialog of the Subdivision Properties rollout.

    meshop.getSubdivisionMethod <Mesh mesh>

Returns the Subdivision Method. It can be one of the following: #regular, #spatial, #curvature, #spatialAndCurvature

    meshop.setSubdivisionMethod <Mesh mesh> {#regular | #spatial | #curvature | #spatialAndCurvature}

Sets the Subdivision Method.

    meshop.getSubdivisionMinLevels <Mesh mesh>

Returns the Minimum Subdivision Levels value found under Advanced Properties... dialog of the Subdivision Properties rollout.

    meshop.setSubdivisionMinLevels <Mesh mesh> <int>

Sets the Minimum Subdivision Levels value found under Advanced Properties... dialog of the Subdivision Properties rollout.

    meshop.getSubdivisionSteps <Mesh mesh>

Returns the Subdivision Steps value.

    meshop.setSubdivisionSteps <Mesh mesh> <int>

Sets the Subdivision Steps value.

    meshop.getSubdivisionStyle <Mesh mesh>

Returns the Subdivision Style. It can be one of the following: #tree, #grid, #delaunay

    meshop.setSubdivisionStyle <Mesh mesh> {#tree | #grid | #delaunay}

Sets the Subdivision Style.

    meshop.getSubdivisionView <Mesh mesh>

Returns the state of the View-Dependent checkbox in the Surface Properties.

    meshop.setSubdivisionView <Mesh mesh> <boolean>

Set the state of the View-Dependent checkbox in the Surface Properties.

    meshop.getWeldPixels <Mesh mesh>

Returns the Target Weld pixels value.

    meshop.setWeldPixels <Mesh mesh> <int>

Sets the Target Weld pixels value.

    meshop.getWeldThreshold <Mesh mesh>

Returns the Weld Selected Threshold value.

    meshop.setWeldThreshold <Mesh mesh> <float>

Sets the Weld Selected Threshold value.

PLEASE NOTE:
All methods above are applicable on Editable Mesh only!

| Editable Mesh - Quick Navigation

#### See Also

- Editable_Mesh : GeometryClass and TriMesh : Value