MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Shd_Hardwood_V2 : textureMap

    adsk_Shd_Hardwood_V2 : textureMap {7773161f,66359b74}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Shd_Hardwood_V2>.m : paramBlock2

    <adsk_Shd_Hardwood_V2>.o : paramBlock2

    <adsk_Shd_Hardwood_V2>.r : paramBlock2

    <adsk_Shd_Hardwood_V2>.p : paramBlock2

    <adsk_Shd_Hardwood_V2>.k : paramBlock2

    <adsk_Shd_Hardwood_V2>.mode : integer

    <adsk_Shd_Hardwood_V2>.lights : node array

    <adsk_Shd_Hardwood_V2>.Use_lights : boolean

    <adsk_Shd_Hardwood_V2>.ImplicitLights : node array

    <adsk_Shd_Hardwood_V2>.diffuse_color : texturemap

    <adsk_Shd_Hardwood_V2>.tint_enable : float

    <adsk_Shd_Hardwood_V2>.tint_color : fRGBA color

    <adsk_Shd_Hardwood_V2>.application_type : float

    <adsk_Shd_Hardwood_V2>.diffuse_roughness : float

    <adsk_Shd_Hardwood_V2>.reflectivity : float

    <adsk_Shd_Hardwood_V2>.refl_hl_only : boolean

    <adsk_Shd_Hardwood_V2>.refl_gloss : float

    <adsk_Shd_Hardwood_V2>.brdf_0_degree_refl : float

    <adsk_Shd_Hardwood_V2>.brdf_90_degree_refl : float

    <adsk_Shd_Hardwood_V2>.brdf_curve : float

    <adsk_Shd_Hardwood_V2>.bump_amount : float

    <adsk_Shd_Hardwood_V2>.no_diffuse_bump : boolean

    <adsk_Shd_Hardwood_V2>.bump_enable : integer

    <adsk_Shd_Hardwood_V2>.bump_map : texturemap

    <adsk_Shd_Hardwood_V2>.ao_on : boolean

    <adsk_Shd_Hardwood_V2>.ao_samples : integer

    <adsk_Shd_Hardwood_V2>.ao_distance : float

    <adsk_Shd_Hardwood_V2>.ao_do_details : integer

    <adsk_Shd_Hardwood_V2>.roundcorners_radius : float

    <adsk_Shd_Hardwood_V2>.roundcorners_allow_different_materials : boolean

    <adsk_Shd_Hardwood_V2>.reflection_glossy_samples : integer

    <adsk_Shd_Hardwood_V2>.refl_depth : integer

    <adsk_Shd_Hardwood_V2>.oceanbump_largest : float

    <adsk_Shd_Hardwood_V2>.oceanbump_smallest : float

    <adsk_Shd_Hardwood_V2>.oceanbump_size : float

    <adsk_Shd_Hardwood_V2>.Structure : paramBlock2

    <adsk_Shd_Hardwood_V2>.result : fRGBA color

    <adsk_Shd_Hardwood_V2>.Connection_struct__0000__m : paramBlock2

    <adsk_Shd_Hardwood_V2>.Connection_struct__0001__o : paramBlock2

    <adsk_Shd_Hardwood_V2>.Connection_struct__0002__r : paramBlock2

    <adsk_Shd_Hardwood_V2>.Connection_struct__0003__p : paramBlock2

    <adsk_Shd_Hardwood_V2>.Connection_struct__0004__k : paramBlock2

    <adsk_Shd_Hardwood_V2>.tint_enable_connected : boolean

    <adsk_Shd_Hardwood_V2>.tint_enable_shader : texturemap

    <adsk_Shd_Hardwood_V2>.tint_enable_paramName : string

    <adsk_Shd_Hardwood_V2>.tint_color_connected : boolean

    <adsk_Shd_Hardwood_V2>.tint_color_shader : texturemap

    <adsk_Shd_Hardwood_V2>.tint_color_paramName : string

    <adsk_Shd_Hardwood_V2>.application_type_connected : boolean

    <adsk_Shd_Hardwood_V2>.application_type_shader : texturemap

    <adsk_Shd_Hardwood_V2>.application_type_paramName : string

    <adsk_Shd_Hardwood_V2>.diffuse_roughness_connected : boolean

    <adsk_Shd_Hardwood_V2>.diffuse_roughness_shader : texturemap

    <adsk_Shd_Hardwood_V2>.diffuse_roughness_paramName : string

    <adsk_Shd_Hardwood_V2>.reflectivity_connected : boolean

    <adsk_Shd_Hardwood_V2>.reflectivity_shader : texturemap

    <adsk_Shd_Hardwood_V2>.reflectivity_paramName : string

    <adsk_Shd_Hardwood_V2>.refl_hl_only_connected : boolean

    <adsk_Shd_Hardwood_V2>.refl_hl_only_shader : texturemap

    <adsk_Shd_Hardwood_V2>.refl_hl_only_paramName : string

    <adsk_Shd_Hardwood_V2>.refl_gloss_connected : boolean

    <adsk_Shd_Hardwood_V2>.refl_gloss_shader : texturemap

    <adsk_Shd_Hardwood_V2>.refl_gloss_paramName : string

    <adsk_Shd_Hardwood_V2>.brdf_0_degree_refl_connected : boolean

    <adsk_Shd_Hardwood_V2>.brdf_0_degree_refl_shader : texturemap

    <adsk_Shd_Hardwood_V2>.brdf_0_degree_refl_paramName : string

    <adsk_Shd_Hardwood_V2>.brdf_90_degree_refl_connected : boolean

    <adsk_Shd_Hardwood_V2>.brdf_90_degree_refl_shader : texturemap

    <adsk_Shd_Hardwood_V2>.brdf_90_degree_refl_paramName : string

    <adsk_Shd_Hardwood_V2>.brdf_curve_connected : boolean

    <adsk_Shd_Hardwood_V2>.brdf_curve_shader : texturemap

    <adsk_Shd_Hardwood_V2>.brdf_curve_paramName : string

    <adsk_Shd_Hardwood_V2>.bump_amount_connected : boolean

    <adsk_Shd_Hardwood_V2>.bump_amount_shader : texturemap

    <adsk_Shd_Hardwood_V2>.bump_amount_paramName : string

    <adsk_Shd_Hardwood_V2>.no_diffuse_bump_connected : boolean

    <adsk_Shd_Hardwood_V2>.no_diffuse_bump_shader : texturemap

    <adsk_Shd_Hardwood_V2>.no_diffuse_bump_paramName : string

    <adsk_Shd_Hardwood_V2>.bump_enable_connected : boolean

    <adsk_Shd_Hardwood_V2>.bump_enable_shader : texturemap

    <adsk_Shd_Hardwood_V2>.bump_enable_paramName : string

    <adsk_Shd_Hardwood_V2>.ao_on_connected : boolean

    <adsk_Shd_Hardwood_V2>.ao_on_shader : texturemap

    <adsk_Shd_Hardwood_V2>.ao_on_paramName : string

    <adsk_Shd_Hardwood_V2>.ao_samples_connected : boolean

    <adsk_Shd_Hardwood_V2>.ao_samples_shader : texturemap

    <adsk_Shd_Hardwood_V2>.ao_samples_paramName : string

    <adsk_Shd_Hardwood_V2>.ao_distance_connected : boolean

    <adsk_Shd_Hardwood_V2>.ao_distance_shader : texturemap

    <adsk_Shd_Hardwood_V2>.ao_distance_paramName : string

    <adsk_Shd_Hardwood_V2>.ao_do_details_connected : boolean

    <adsk_Shd_Hardwood_V2>.ao_do_details_shader : texturemap

    <adsk_Shd_Hardwood_V2>.ao_do_details_paramName : string

    <adsk_Shd_Hardwood_V2>.roundcorners_radius_connected : boolean

    <adsk_Shd_Hardwood_V2>.roundcorners_radius_shader : texturemap

    <adsk_Shd_Hardwood_V2>.roundcorners_radius_paramName : string

    <adsk_Shd_Hardwood_V2>.roundcorners_allow_different_materials_connected : boolean

    <adsk_Shd_Hardwood_V2>.roundcorners_allow_different_materials_shader : texturemap

    <adsk_Shd_Hardwood_V2>.roundcorners_allow_different_materials_paramName : string

    <adsk_Shd_Hardwood_V2>.reflection_glossy_samples_connected : boolean

    <adsk_Shd_Hardwood_V2>.reflection_glossy_samples_shader : texturemap

    <adsk_Shd_Hardwood_V2>.reflection_glossy_samples_paramName : string

    <adsk_Shd_Hardwood_V2>.refl_depth_connected : boolean

    <adsk_Shd_Hardwood_V2>.refl_depth_shader : texturemap

    <adsk_Shd_Hardwood_V2>.refl_depth_paramName : string

    <adsk_Shd_Hardwood_V2>.oceanbump_largest_connected : boolean

    <adsk_Shd_Hardwood_V2>.oceanbump_largest_shader : texturemap

    <adsk_Shd_Hardwood_V2>.oceanbump_largest_paramName : string

    <adsk_Shd_Hardwood_V2>.oceanbump_smallest_connected : boolean

    <adsk_Shd_Hardwood_V2>.oceanbump_smallest_shader : texturemap

    <adsk_Shd_Hardwood_V2>.oceanbump_smallest_paramName : string

    <adsk_Shd_Hardwood_V2>.oceanbump_size_connected : boolean

    <adsk_Shd_Hardwood_V2>.oceanbump_size_shader : texturemap

    <adsk_Shd_Hardwood_V2>.oceanbump_size_paramName : string

    <adsk_Shd_Hardwood_V2>.TheList : maxObject array

    <adsk_Shd_Hardwood_V2>.Shader_Version : integer

## adsk_Shd_Hardwood_V2 interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray