MAXScript Language Reference > 3ds Max Objects > Node : MAXWrapper > Node Subclasses > SpacewarpObject : Node > Spacewarp - Deflectors >

# SDynaFlect : SpacewarpObject

    SDynaFlect - superclass: SpacewarpObject; super-superclass:node - classID: #(1147744028, 332006682)

This class has been removed from 3ds Max 2012 due to the complete removal of the legacy Dynamics system introduced back in 3ds Max 2.

Value > MAXWrapper > Node > SpacewarpObject > Deflectors > SDynaFlect

Constructor

    SDynaFlect...
    SDynaFlector...

Properties

    <SDynaFlect>.affects Float default: 100.0 -- animatable; percentage; Reflects

The percentage of particles to be reflected by the PDynaFlect.

    <SDynaFlect>.bounce Float default: 1.0 -- animatable; float

Multiplier that specifies how much of the initial speed of the particle is maintained after collision with the SDynaFlect.

    <SDynaFlect>.bounceVar Float default: 0.0 -- animatable; percentage; Bounce_Variation

The variation of Bounce applied to the range of particles.

    <SDynaFlect>.chaos Float default: 0.0 -- animatable; percentage

Applies a random variation to the bounce angle.

    <SDynaFlect>.friction Float default: 0.0 -- animatable; percentage

When set to 0.0 (the default), the surface of the deflector is treated as frictionless, and there's no change in the particle behavior.

As the friction value increases, particles begin to rebound at incorrect angles and with greater speed.

    <SDynaFlect>.inheritVelocity Float default: 1.0 -- animatable; float; Velocity_Inheritance

Determines how much of a moving PDynaFlect's speed is applied to reflected or refracted particles.

    <SDynaFlect>.mass Float default: 1.0 -- animatable; float; Particle_Mass

The mass based on the chosen unit.

    <SDynaFlect>.massUnits Integer default: 0 -- radio button number; Particle_Mass_Units

The unit to use for particle mass values:

0- Gram

1- Kilogram

2- Pound

    <SDynaFlect>.radius Float default: 0.0 -- animatable; float

Radius of the SdynaFlect icon.

This setting also alters the effect of the deflection, because particles bounce off the perimeter of the icon.

    <SDynaFlect>.timeOff Time default: 100f -- animatable; time; Time_Off

The time at which the deflection ends.

    <SDynaFlect>.timeOn Time default: 0f -- animatable; time; Time_On

The time at which the deflection begins.

Associated Methods

    bindSpaceWarp <node> <SDynaFlect_node>

Associated Binding Modifier

    SDynaFlectMod

This modifier is automatically created by the bindSpaceWarp() method, and is not otherwise creatable by MAXScript. There are no properties associated with this binding modifier.

#### See Also

- Node Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods