MAXScript Extensions > MAXScript Extensions for mental ray > lume Shaders >

# Submerge__lume : textureMap

    Submerge__lume - superclass: textureMap; super-superclass:material - 22:0 - classID: #(2004031007, 1308052297)

Constructors:

    Submerge__lume ... Submerge ...

Properties:

    <Submerge__lume>.Base_Plane_Distance Float default: -0.001 -- animatable; worldUnits

    <Submerge__lume>.Base_Plane_Distance_connected BooleanClass default: false -- boolean

    <Submerge__lume>.Base_Plane_Distance_paramName UndefinedClass default: undefined -- string

    <Submerge__lume>.Base_Plane_Distance_shader UndefinedClass default: undefined -- texturemap

    <Submerge__lume>.Base_Plane_Normal Point3 default: [0,0,1] -- animatable; point3

    <Submerge__lume>.Base_Plane_Normal_connected BooleanClass default: false -- boolean

    <Submerge__lume>.Base_Plane_Normal_paramName UndefinedClass default: undefined -- string

    <Submerge__lume>.Base_Plane_Normal_shader UndefinedClass default: undefined -- texturemap

    <Submerge__lume>.Density Float default: 0.1 -- animatable; float

    <Submerge__lume>.Density_connected BooleanClass default: false -- boolean

    <Submerge__lume>.Density_paramName UndefinedClass default: undefined -- string

    <Submerge__lume>.Density_shader UndefinedClass default: undefined -- texturemap

    <Submerge__lume>.Vertical_Gradation Float default: 0.5 -- animatable; float

    <Submerge__lume>.Vertical_Gradation_connected BooleanClass default: false -- boolean

    <Submerge__lume>.Vertical_Gradation_paramName UndefinedClass default: undefined -- string

    <Submerge__lume>.Vertical_Gradation_shader UndefinedClass default: undefined -- texturemap

    <Submerge__lume>.Water_Color Color default: (color 0 178.5 178.5) -- animatable; fRGBA color

    <Submerge__lume>.Water_Color_connected BooleanClass default: false -- boolean

    <Submerge__lume>.Water_Color_paramName UndefinedClass default: undefined -- string

    <Submerge__lume>.Water_Color_shader UndefinedClass default: undefined -- texturemap

## Submerge__lume interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- lume mental ray Shaders Index

- MAXScript Extensions for mental ray