MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_CameraMap : textureMap

    max_CameraMap : textureMap {7773161f,a14aa53f}

Constructor:

    max_CameraMap: class instances not creatable by MAXScript

Properties:

    <max_CameraMap>.worldToCameraTM : matrix3

    <max_CameraMap>.cameraFOV : float

    <max_CameraMap>.cameraPos : point3

    <max_CameraMap>.map_channel : integer

    <max_CameraMap>.textureShader : texturemap

    <max_CameraMap>.backface : boolean

    <max_CameraMap>.useZBuffer : boolean

    <max_CameraMap>.zbuffer : float array

    <max_CameraMap>.zbufferHeight : integer

    <max_CameraMap>.zbufferWidth : integer

    <max_CameraMap>.zfudge : float

    <max_CameraMap>.angleThreshold : float

    <max_CameraMap>.maskShader : texturemap

    <max_CameraMap>.useMask : boolean

    <max_CameraMap>.maskUsesProjection : boolean

    <max_CameraMap>.worldToCameraTM_connected : boolean

    <max_CameraMap>.worldToCameraTM_shader : texturemap

    <max_CameraMap>.worldToCameraTM_paramName : string

    <max_CameraMap>.cameraFOV_connected : boolean

    <max_CameraMap>.cameraFOV_shader : texturemap

    <max_CameraMap>.cameraFOV_paramName : string

    <max_CameraMap>.cameraPos_connected : boolean

    <max_CameraMap>.cameraPos_shader : texturemap

    <max_CameraMap>.cameraPos_paramName : string

    <max_CameraMap>.map_channel_connected : boolean

    <max_CameraMap>.map_channel_shader : texturemap

    <max_CameraMap>.map_channel_paramName : string

    <max_CameraMap>.backface_connected : boolean

    <max_CameraMap>.backface_shader : texturemap

    <max_CameraMap>.backface_paramName : string

    <max_CameraMap>.useZBuffer_connected : boolean

    <max_CameraMap>.useZBuffer_shader : texturemap

    <max_CameraMap>.useZBuffer_paramName : string

    <max_CameraMap>.zbufferWidth_connected : boolean

    <max_CameraMap>.zbufferWidth_shader : texturemap

    <max_CameraMap>.zbufferWidth_paramName : string

    <max_CameraMap>.zbufferHeight_connected : boolean

    <max_CameraMap>.zbufferHeight_shader : texturemap

    <max_CameraMap>.zbufferHeight_paramName : string

    <max_CameraMap>.zfudge_connected : boolean

    <max_CameraMap>.zfudge_shader : texturemap

    <max_CameraMap>.zfudge_paramName : string

    <max_CameraMap>.angleThreshold_connected : boolean

    <max_CameraMap>.angleThreshold_shader : texturemap

    <max_CameraMap>.angleThreshold_paramName : string

    <max_CameraMap>.useMask_connected : boolean

    <max_CameraMap>.useMask_shader : texturemap

    <max_CameraMap>.useMask_paramName : string

    <max_CameraMap>.maskUsesProjection_connected : boolean

    <max_CameraMap>.maskUsesProjection_shader : texturemap

    <max_CameraMap>.maskUsesProjection_paramName : string

    <max_CameraMap>.TheList : maxObject array

    <max_CameraMap>.Shader_Version : integer

## max_CameraMap interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray