MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Tex_Speckle : textureMap

    adsk_Tex_Speckle : textureMap {7773161f,58fc4c15}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Tex_Speckle>.Parameters : paramBlock2

    <adsk_Tex_Speckle>.ExtraParameters : paramBlock2

    <adsk_Tex_Speckle>.Size : float

    <adsk_Tex_Speckle>.Color1 : fRGBA color

    <adsk_Tex_Speckle>.Color2 : fRGBA color

    <adsk_Tex_Speckle>.Map1 : filename

    <adsk_Tex_Speckle>.Image_Frame_Number : integer

    <adsk_Tex_Speckle>.Map2 : filename

    <adsk_Tex_Speckle>.Image_Frame_Number : integer

    <adsk_Tex_Speckle>.Map1On : boolean

    <adsk_Tex_Speckle>.Map2On : boolean

    <adsk_Tex_Speckle>.Coords : texturemap

    <adsk_Tex_Speckle>.GBufferID : integer

    <adsk_Tex_Speckle>.Connection_struct__0000__Parameters : paramBlock2

    <adsk_Tex_Speckle>.Connection_struct__0001__ExtraParameters : paramBlock2

    <adsk_Tex_Speckle>.Size_connected : boolean

    <adsk_Tex_Speckle>.Size_shader : texturemap

    <adsk_Tex_Speckle>.Size_paramName : string

    <adsk_Tex_Speckle>.Color1_connected : boolean

    <adsk_Tex_Speckle>.Color1_shader : texturemap

    <adsk_Tex_Speckle>.Color1_paramName : string

    <adsk_Tex_Speckle>.Color2_connected : boolean

    <adsk_Tex_Speckle>.Color2_shader : texturemap

    <adsk_Tex_Speckle>.Color2_paramName : string

    <adsk_Tex_Speckle>.Map1_connected : boolean

    <adsk_Tex_Speckle>.Map1_shader : texturemap

    <adsk_Tex_Speckle>.Map1_paramName : string

    <adsk_Tex_Speckle>.Map2_connected : boolean

    <adsk_Tex_Speckle>.Map2_shader : texturemap

    <adsk_Tex_Speckle>.Map2_paramName : string

    <adsk_Tex_Speckle>.Map1On_connected : boolean

    <adsk_Tex_Speckle>.Map1On_shader : texturemap

    <adsk_Tex_Speckle>.Map1On_paramName : string

    <adsk_Tex_Speckle>.Map2On_connected : boolean

    <adsk_Tex_Speckle>.Map2On_shader : texturemap

    <adsk_Tex_Speckle>.Map2On_paramName : string

    <adsk_Tex_Speckle>.GBufferID_connected : boolean

    <adsk_Tex_Speckle>.GBufferID_shader : texturemap

    <adsk_Tex_Speckle>.GBufferID_paramName : string

    <adsk_Tex_Speckle>.TheList : maxObject array

    <adsk_Tex_Speckle>.Shader_Version : integer

## adsk_Tex_Speckle interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray