MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Light_Photometric : textureMap

    adsk_Light_Photometric : textureMap {7773161f,8737794d}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Light_Photometric>.on: boolean

    <adsk_Light_Photometric>.shadowOn: boolean

    <adsk_Light_Photometric>.distribution: integer

    <adsk_Light_Photometric>.lightColor: fRGBA color

    <adsk_Light_Photometric>.filterColor: fRGBA color

    <adsk_Light_Photometric>.intensity: float

    <adsk_Light_Photometric>.cutoff_start_farattenuation: float

    <adsk_Light_Photometric>.cutoff_end_farattenuation: float

    <adsk_Light_Photometric>.shadowCol: fRGBA color

    <adsk_Light_Photometric>.shadowDensity: float

    <adsk_Light_Photometric>.useShadowColMap: boolean

    <adsk_Light_Photometric>.shadowColMap : filename

    <adsk_Light_Photometric>.Image_Frame_Number : integer

    <adsk_Light_Photometric>.lightAffectShadowCol: boolean

    <adsk_Light_Photometric>.atmosShadowOn: boolean

    <adsk_Light_Photometric>.atmosShadowOpacity: float

    <adsk_Light_Photometric>.atmosShadowColAmnt: float

    <adsk_Light_Photometric>.contrast: float

    <adsk_Light_Photometric>.softDiffEdges: float

    <adsk_Light_Photometric>.diffuse: boolean

    <adsk_Light_Photometric>.specular: boolean

    <adsk_Light_Photometric>.ambientOnly: boolean

    <adsk_Light_Photometric>.projMapOn: boolean

    <adsk_Light_Photometric>.projMap : filename

    <adsk_Light_Photometric>.traceTransparent: integer

    <adsk_Light_Photometric>.visibleBrightness: float

    <adsk_Light_Photometric>.hotSpot: float

    <adsk_Light_Photometric>.fallOff: float

    <adsk_Light_Photometric>.lightProfile: string

    <adsk_Light_Photometric>.webTransform: matrix3

    <adsk_Light_Photometric>.physicalScale: float

    <adsk_Light_Photometric>.meterScale: float

    <adsk_Light_Photometric>.webHasSymmetry: boolean

    <adsk_Light_Photometric>.forceAsLinearLight: boolean

    <adsk_Light_Photometric>.exclusionList: boolean array

    <adsk_Light_Photometric>.on_connected: boolean

    <adsk_Light_Photometric>.on_shader: texturemap

    <adsk_Light_Photometric>.on_paramName: string

    <adsk_Light_Photometric>.shadowOn_connected: boolean

    <adsk_Light_Photometric>.shadowOn_shader: texturemap

    <adsk_Light_Photometric>.shadowOn_paramName: string

    <adsk_Light_Photometric>.distribution_connected: boolean

    <adsk_Light_Photometric>.distribution_shader: texturemap

    <adsk_Light_Photometric>.distribution_paramName: string

    <adsk_Light_Photometric>.lightColor_connected: boolean

    <adsk_Light_Photometric>.lightColor_shader: texturemap

    <adsk_Light_Photometric>.lightColor_paramName: string

    <adsk_Light_Photometric>.filterColor_connected: boolean

    <adsk_Light_Photometric>.filterColor_shader: texturemap

    <adsk_Light_Photometric>.filterColor_paramName: string

    <adsk_Light_Photometric>.intensity_connected: boolean

    <adsk_Light_Photometric>.intensity_shader: texturemap

    <adsk_Light_Photometric>.intensity_paramName: string

    <adsk_Light_Photometric>.cutoff_start_farattenuation_connected: boolean

    <adsk_Light_Photometric>.cutoff_start_farattenuation_shader: texturemap

    <adsk_Light_Photometric>.cutoff_start_farattenuation_paramName: string

    <adsk_Light_Photometric>.cutoff_end_farattenuation_connected: boolean

    <adsk_Light_Photometric>.cutoff_end_farattenuation_shader: texturemap

    <adsk_Light_Photometric>.cutoff_end_farattenuation_paramName: string

    <adsk_Light_Photometric>.shadowCol_connected: boolean

    <adsk_Light_Photometric>.shadowCol_shader: texturemap

    <adsk_Light_Photometric>.shadowCol_paramName: string

    <adsk_Light_Photometric>.shadowDensity_connected: boolean

    <adsk_Light_Photometric>.shadowDensity_shader: texturemap

    <adsk_Light_Photometric>.shadowDensity_paramName: string

    <adsk_Light_Photometric>.useShadowColMap_connected: boolean

    <adsk_Light_Photometric>.useShadowColMap_shader: texturemap

    <adsk_Light_Photometric>.useShadowColMap_paramName : string

    <adsk_Light_Photometric>.shadowColMap_connected : boolean

    <adsk_Light_Photometric>.shadowColMap_shader : texturemap

    <adsk_Light_Photometric>.shadowColMap_paramName : string

    <adsk_Light_Photometric>.lightAffectShadowCol_connected: boolean

    <adsk_Light_Photometric>.lightAffectShadowCol_shader: texturemap

    <adsk_Light_Photometric>.lightAffectShadowCol_paramName: string

    <adsk_Light_Photometric>.atmosShadowOn_connected: boolean

    <adsk_Light_Photometric>.atmosShadowOn_shader: texturemap

    <adsk_Light_Photometric>.atmosShadowOn_paramName: string

    <adsk_Light_Photometric>.atmosShadowOpacity_connected: boolean

    <adsk_Light_Photometric>.atmosShadowOpacity_shader: texturemap

    <adsk_Light_Photometric>.atmosShadowOpacity_paramName: string

    <adsk_Light_Photometric>.atmosShadowColAmnt_connected: boolean

    <adsk_Light_Photometric>.atmosShadowColAmnt_shader: texturemap

    <adsk_Light_Photometric>.atmosShadowColAmnt_paramName: string

    <adsk_Light_Photometric>.contrast_connected: boolean

    <adsk_Light_Photometric>.contrast_shader: texturemap

    <adsk_Light_Photometric>.contrast_paramName: string

    <adsk_Light_Photometric>.softDiffEdges_connected: boolean

    <adsk_Light_Photometric>.softDiffEdges_shader: texturemap

    <adsk_Light_Photometric>.softDiffEdges_paramName: string

    <adsk_Light_Photometric>.diffuse_connected: boolean

    <adsk_Light_Photometric>.diffuse_shader: texturemap

    <adsk_Light_Photometric>.diffuse_paramName: string

    <adsk_Light_Photometric>.specular_connected: boolean

    <adsk_Light_Photometric>.specular_shader: texturemap

    <adsk_Light_Photometric>.specular_paramName: string

    <adsk_Light_Photometric>.ambientOnly_connected: boolean

    <adsk_Light_Photometric>.ambientOnly_shader: texturemap

    <adsk_Light_Photometric>.ambientOnly_paramName: string

    <adsk_Light_Photometric>.projMapOn_connected: boolean

    <adsk_Light_Photometric>.projMapOn_shader: texturemap

    <adsk_Light_Photometric>.projMapOn_paramName : string

    <adsk_Light_Photometric>.projMap_connected : boolean

    <adsk_Light_Photometric>.projMap_shader : texturemap

    <adsk_Light_Photometric>.projMap_paramName : string

    <adsk_Light_Photometric>.traceTransparent_connected : boolean

    <adsk_Light_Photometric>.traceTransparent_shader : texturemap

    <adsk_Light_Photometric>.traceTransparent_paramName : string

    <adsk_Light_Photometric>.visibleBrightness_connected : boolean

    <adsk_Light_Photometric>.visibleBrightness_shader : texturemap

    <adsk_Light_Photometric>.visibleBrightness_paramName : string

    <adsk_Light_Photometric>.hotSpot_connected: boolean

    <adsk_Light_Photometric>.hotSpot_shader: texturemap

    <adsk_Light_Photometric>.hotSpot_paramName: string

    <adsk_Light_Photometric>.fallOff_connected: boolean

    <adsk_Light_Photometric>.fallOff_shader: texturemap

    <adsk_Light_Photometric>.fallOff_paramName: string

    <adsk_Light_Photometric>.webTransform_connected: boolean

    <adsk_Light_Photometric>.webTransform_shader: texturemap

    <adsk_Light_Photometric>.webTransform_paramName: string

    <adsk_Light_Photometric>.physicalScale_connected: boolean

    <adsk_Light_Photometric>.physicalScale_shader: texturemap

    <adsk_Light_Photometric>.physicalScale_paramName: string

    <adsk_Light_Photometric>.meterScale_connected: boolean

    <adsk_Light_Photometric>.meterScale_shader: texturemap

    <adsk_Light_Photometric>.meterScale_paramName: string

    <adsk_Light_Photometric>.webHasSymmetry_connected: boolean

    <adsk_Light_Photometric>.webHasSymmetry_shader: texturemap

    <adsk_Light_Photometric>.webHasSymmetry_paramName: string

    <adsk_Light_Photometric>.forceAsLinearLight_connected: boolean

    <adsk_Light_Photometric>.forceAsLinearLight_shader: texturemap

    <adsk_Light_Photometric>.forceAsLinearLight_paramName: string

    <adsk_Light_Photometric>.TheList: maxObject array

    <adsk_Light_Photometric>.Shader_Version: integer

## adsk_Light_Photometric interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions: