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# Interface: renderMessageManager

Interfaces > Core Interfaces > renderMessageManager

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The renderMessageManager Core Interface introduced in 3ds Max 2011 exposes the mental ray Render Message window to MAXScript.

    Interface: renderMessageManager

Properties:

    renderMessageManager.OpenOnError : bool : Read|Write

Get/set whether to open the Render Message window when an error occurs in the renderer.

    renderMessageManager.ShowInfoMessage : bool : Read|Write

Get/set whether to show info level messages in the Render Message window.

    renderMessageManager.ShowProgressMessage : bool : Read|Write

Get/set whether to show progress level messages in the Render Message window.

    renderMessageManager.LogDebugMessage : bool : Read|Write

Get/set whether to show debug level messages in the Render Message window.

    renderMessageManager.LogFilename : string : Read|Write

Get/set the name of the file to write the log to.

    renderMessageManager.LogFileON : bool : Read|Write

Get/set whether to save the log to the log file or not.

    renderMessageManager.LogFileAppend : bool : Read|Write

Get/set whether to append to the file specified by the . LogFilename property, or to overwrite any existing log file.

Methods:

    <bool>renderMessageManager.OpenWindow()

Opens the Render Message window.

Returns true on success, false on failure.

    <void>renderMessageManager.HideWindow()

Hides the Render Message window.

    <void>renderMessageManager.ClearWindow()

Clears the Render Message window.

This does not affect the log file if logging to file is enabled.