MAXScript Extensions > MAXScript Extensions for mental ray > lume Shaders >

# Beam__lume : textureMap

    Beam__lume - superclass: textureMap; super-superclass:material - 13:0 - classID: #(2004031007, -1286362795)

Constructor:

    Beam__lume ...

Properties:

    <Beam__lume>.Color Color default: (color 102 102 127.5) -- animatable; fRGBA color

    <Beam__lume>.Color_connected BooleanClass default: false -- boolean

    <Beam__lume>.Color_paramName UndefinedClass default: undefined -- string;

    <Beam__lume>.Color_shader UndefinedClass default: undefined -- texturemap

    <Beam__lume>.Density Float default: 5.0 -- animatable; float

    <Beam__lume>.Density_connected BooleanClass default: false -- boolean

    <Beam__lume>.Density_paramName UndefinedClass default: undefined -- string;

    <Beam__lume>.Density_shader UndefinedClass default: undefined -- texturemap

    <Beam__lume>.ImplicitLights ArrayParameter default: #() -- node array; SubAnim

    <Beam__lume>.Lights ArrayParameter default: #() -- node array; SubAnim

    <Beam__lume>.Use_lights BooleanClass default: false -- boolean

## Beam__lume interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- lume mental ray Shaders Index

- MAXScript Extensions for mental ray