MAXScript Language Reference > 3ds Max Objects > Interfaces > Core Interfaces > Core Interfaces Documentation > T >

# Interface: TVerts

Interfaces > Core Interfaces > T-Verts xView Checker

| Viewport Shading - Quick Navigation | Core Interfaces - Quick Navigation

The TVerts Core Interface exposes methods for controlling the T-Vertices xViewChecker which visualizes vertices at T-shaped edgesin Poly objects.

Any vertex with three outgoing edges is considered a T-Vertex regardless of the angle between the edges. T-Vertices are typically found where the flow of an edge loop is interrupted by a full polygon.

Available in 3ds Max 2010 and higher.

Properties:

Does not expose any properties.

Methods:

    <enum>TVerts.Check <time>time <node>nodeToCheck <&index array>results

    Check enums: { #Failed|#Vertices|#Edges|#Faces}
    results is In and Out parameter

Performs a T-Vertices geometry check at the given time on the specified node and returns its results in the array passed by-reference as third argument.

The method itself always returns the #vertices enum because the values written to the results array always represent the indices of vertices.

    <bool>TVerts.hasPropertyDlg()

Returns true if the xView checker implements a property dialog, false if it does not.

In the particular case of the T-Vertices checker, it always returns false.

    <void>TVerts.showPropertyDlg()

Shows the property dialog

In the particular case of the T-Vertices checker this method does nothing.

#### See Also

- xView Geometry Checker Access