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# Wander_Behavior : MAXObject

    Wander_Behavior - superclass: ReferenceTarget; super-superclass:MAXWrapper - 9:0 - classID: #(788099210, 485035844)

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Constructor

    Wander_Behavior ... WanderBehavior ...

Properties

    <wander_behavior>.name String Default: "Wander" -- string

Get/Set the name of the behavior.

    <wander_behavior>.period Integer Default: 10 -- animatable; Alias: Wander_Period

Specifies how many frames should elapse before a new direction is chosen.

    <wander_behavior>.periodDeviation Float Default: 0.5 -- animatable; Alias: Wander_Period_Deviation

Specifies the maximum amount by which Period should vary. Each time a period ends, character studio takes a random number between the negative and positive values of the Deviation setting, multiplies it by the Period setting, and adds the result to Period. Range=0.0 to 1.0.

    <wander_behavior>.turnAngle Float Default: 0.5 -- animatable

Specifies how far to turn when changing direction. A small value means to change direction only by a small amount, while as the value approaches 1.0 it will randomly turn in any direction. Range=0.5 to 1.0.

    <wander_behavior>.turnPeriod Float Default: 0.5 -- animatable

Specifies how long over the current period it takes to turn. A value of 0.0 means that it will rotate as quickly as possible to face a direction and then travel in that a direction, while a value of 1.0 means it will take the entire period to rotate in that direction. Range=0.5 to 1.0.

    <wander_behavior>.turnPeriodDeviation Float Default: 0.5 -- animatable

Specifies the maximum amount by which Angle should vary. Each time a period ends, character studio takes a random number between the negative and positive values of the Deviation setting, multiplies it by the Angle setting, and adds the result to Angle. Range=0.0 to 1.0.

    <wander_behavior>.seed Integer Default: 1 -- animatable

Specifies a seed value for randomizing the Wander behavior.

    <wander_behavior>.forceColor Color Default: (color 0 255 255)

The color used to draw the Wander force vector during the solution.

    <wander_behavior>.displayForce Boolean Default: True -- boolean; Alias: Display_Force

When true, force exerted on the delegate(s) by the Wander behavior is drawn in the viewports as a vector during the simulation solution.

#### See Also

- Crowd : Helper

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods

- MAXScript Extensions in character studio