MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_StandardMaterial : textureMap

    max_StandardMaterial : textureMap {7773161f,a270c078}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <max_StandardMaterial>.ShaderParameters : paramBlock2

    <max_StandardMaterial>.ExtendedParameters : paramBlock2

    <max_StandardMaterial>.Maps : paramBlock2

    <max_StandardMaterial>.DynamicParameters : paramBlock2

    <max_StandardMaterial>.ExtraParameters : paramBlock2

    <max_StandardMaterial>.Wire : boolean

    <max_StandardMaterial>.TwoSided : boolean

    <max_StandardMaterial>.FaceMap : boolean

    <max_StandardMaterial>.Faceted : boolean

    <max_StandardMaterial>.OpacityType : integer

    <max_StandardMaterial>.Opacity : float

    <max_StandardMaterial>.FilterColor : fRGBA color

    <max_StandardMaterial>.FilterMap : texturemap

    <max_StandardMaterial>.OpacityFallOffType : integer

    <max_StandardMaterial>.OpacityFallOff : float

    <max_StandardMaterial>.Ior : float

    <max_StandardMaterial>.WireSize : float

    <max_StandardMaterial>.WireUnits : integer

    <max_StandardMaterial>.ApplyReflectionDimming : boolean

    <max_StandardMaterial>.DimLevel : float

    <max_StandardMaterial>.ReflectionLevel : float

    <max_StandardMaterial>.MapEnables : boolean array

    <max_StandardMaterial>.Maps : texturemap array

    <max_StandardMaterial>.MapAmounts : float array

    <max_StandardMaterial>.ADTextureLock : boolean

    <max_StandardMaterial>.Bounce : float

    <max_StandardMaterial>.StaticFriction : float

    <max_StandardMaterial>.SlidingFriction : float

    <max_StandardMaterial>.GBufferID : integer

    <max_StandardMaterial>.IlluminationShader : maxObject

    <max_StandardMaterial>.Connection_struct__0000__ShaderParameters : paramBlock2

    <max_StandardMaterial>.Connection_struct__0001__ExtendedParameters: paramBlock2

    <max_StandardMaterial>.Connection_struct__0002__Maps : paramBlock2

    <max_StandardMaterial>.Connection_struct__0003__DynamicParameters: paramBlock2

    <max_StandardMaterial>.Connection_struct__0004__ExtraParameters : paramBlock2

    <max_StandardMaterial>.Wire_connected : boolean

    <max_StandardMaterial>.Wire_shader : texturemap

    <max_StandardMaterial>.Wire_paramName : string

    <max_StandardMaterial>.TwoSided_connected : boolean

    <max_StandardMaterial>.TwoSided_shader : texturemap

    <max_StandardMaterial>.TwoSided_paramName : string

    <max_StandardMaterial>.FaceMap_connected : boolean

    <max_StandardMaterial>.FaceMap_shader : texturemap

    <max_StandardMaterial>.FaceMap_paramName : string

    <max_StandardMaterial>.Faceted_connected : boolean

    <max_StandardMaterial>.Faceted_shader : texturemap

    <max_StandardMaterial>.Faceted_paramName : string

    <max_StandardMaterial>.OpacityType_connected : boolean

    <max_StandardMaterial>.OpacityType_shader : texturemap

    <max_StandardMaterial>.OpacityType_paramName : string

    <max_StandardMaterial>.Opacity_connected : boolean

    <max_StandardMaterial>.Opacity_shader : texturemap

    <max_StandardMaterial>.Opacity_paramName : string

    <max_StandardMaterial>.FilterColor_connected : boolean

    <max_StandardMaterial>.FilterColor_shader : texturemap

    <max_StandardMaterial>.FilterColor_paramName : string

    <max_StandardMaterial>.OpacityFallOffType_connected : boolean

    <max_StandardMaterial>.OpacityFallOffType_shader : texturemap

    <max_StandardMaterial>.OpacityFallOffType_paramName : string

    <max_StandardMaterial>.OpacityFallOff_connected : boolean

    <max_StandardMaterial>.OpacityFallOff_shader : texturemap

    <max_StandardMaterial>.OpacityFallOff_paramName : string

    <max_StandardMaterial>.Ior_connected : boolean

    <max_StandardMaterial>.Ior_shader : texturemap

    <max_StandardMaterial>.Ior_paramName : string

    <max_StandardMaterial>.WireSize_connected : boolean

    <max_StandardMaterial>.WireSize_shader : texturemap

    <max_StandardMaterial>.WireSize_paramName : string

    <max_StandardMaterial>.WireUnits_connected : boolean

    <max_StandardMaterial>.WireUnits_shader : texturemap

    <max_StandardMaterial>.WireUnits_paramName : string

    <max_StandardMaterial>.ApplyReflectionDimming_connected : boolean

    <max_StandardMaterial>.ApplyReflectionDimming_shader : texturemap

    <max_StandardMaterial>.ApplyReflectionDimming_paramName : string

    <max_StandardMaterial>.DimLevel_connected : boolean

    <max_StandardMaterial>.DimLevel_shader : texturemap

    <max_StandardMaterial>.DimLevel_paramName : string

    <max_StandardMaterial>.ReflectionLevel_connected : boolean

    <max_StandardMaterial>.ReflectionLevel_shader : texturemap

    <max_StandardMaterial>.ReflectionLevel_paramName : string

    <max_StandardMaterial>.ADTextureLock_connected : boolean

    <max_StandardMaterial>.ADTextureLock_shader : texturemap

    <max_StandardMaterial>.ADTextureLock_paramName : string

    <max_StandardMaterial>.Bounce_connected : boolean

    <max_StandardMaterial>.Bounce_shader : texturemap

    <max_StandardMaterial>.Bounce_paramName : string

    <max_StandardMaterial>.StaticFriction_connected : boolean

    <max_StandardMaterial>.StaticFriction_shader : texturemap

    <max_StandardMaterial>.StaticFriction_paramName : string

    <max_StandardMaterial>.SlidingFriction_connected : boolean

    <max_StandardMaterial>.SlidingFriction_shader : texturemap

    <max_StandardMaterial>.SlidingFriction_paramName : string

    <max_StandardMaterial>.GBufferID_connected : boolean

    <max_StandardMaterial>.GBufferID_shader : texturemap

    <max_StandardMaterial>.GBufferID_paramName : string

    <max_StandardMaterial>.TheList : maxObject array

    <max_StandardMaterial>.Shader_Version : integer

## max_StandardMaterial interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray