MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_base_AnisotropicIllumination : textureMap

    max_base_AnisotropicIllumination : textureMap {7773161f,7e07762f}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <max_base_AnisotropicIllumination>.ShaderParameters : paramBlock2

    <max_base_AnisotropicIllumination>.Ambient : fRGBA color

    <max_base_AnisotropicIllumination>.Diffuse : fRGBA color

    <max_base_AnisotropicIllumination>.Specular : fRGBA color

    <max_base_AnisotropicIllumination>.SelfIllumColor : fRGBA color

    <max_base_AnisotropicIllumination>.DiffuseLevel : float

    <max_base_AnisotropicIllumination>.SpecularLevel : float

    <max_base_AnisotropicIllumination>.SelfIllumAmount : float

    <max_base_AnisotropicIllumination>.Glossiness : float

    <max_base_AnisotropicIllumination>.Anisotropy : float

    <max_base_AnisotropicIllumination>.Orientation : float

    <max_base_AnisotropicIllumination>.ADTextureLock : boolean

    <max_base_AnisotropicIllumination>.ADLock : boolean

    <max_base_AnisotropicIllumination>.DSLock : boolean

    <max_base_AnisotropicIllumination>.UseSelfIllumColor : boolean

    <max_base_AnisotropicIllumination>.Connection_struct__0000__ShaderParameters : paramBlock2

    <max_base_AnisotropicIllumination>.Ambient_connected : boolean

    <max_base_AnisotropicIllumination>.Ambient_shader : texturemap

    <max_base_AnisotropicIllumination>.Ambient_paramName : string

    <max_base_AnisotropicIllumination>.Diffuse_connected : boolean

    <max_base_AnisotropicIllumination>.Diffuse_shader : texturemap

    <max_base_AnisotropicIllumination>.Diffuse_paramName : string

    <max_base_AnisotropicIllumination>.Specular_connected : boolean

    <max_base_AnisotropicIllumination>.Specular_shader : texturemap

    <max_base_AnisotropicIllumination>.Specular_paramName : string

    <max_base_AnisotropicIllumination>.SelfIllumColor_connected : boolean

    <max_base_AnisotropicIllumination>.SelfIllumColor_shader : texturemap

    <max_base_AnisotropicIllumination>.SelfIllumColor_paramName : string

    <max_base_AnisotropicIllumination>.DiffuseLevel_connected : boolean

    <max_base_AnisotropicIllumination>.DiffuseLevel_shader : texturemap

    <max_base_AnisotropicIllumination>.DiffuseLevel_paramName : string

    <max_base_AnisotropicIllumination>.SpecularLevel_connected : boolean

    <max_base_AnisotropicIllumination>.SpecularLevel_shader : texturemap

    <max_base_AnisotropicIllumination>.SpecularLevel_paramName : string

    <max_base_AnisotropicIllumination>.SelfIllumAmount_connected : boolean

    <max_base_AnisotropicIllumination>.SelfIllumAmount_shader : texturemap

    <max_base_AnisotropicIllumination>.SelfIllumAmount_paramName : string

    <max_base_AnisotropicIllumination>.Glossiness_connected : boolean

    <max_base_AnisotropicIllumination>.Glossiness_shader : texturemap

    <max_base_AnisotropicIllumination>.Glossiness_paramName : string

    <max_base_AnisotropicIllumination>.Anisotropy_connected : boolean

    <max_base_AnisotropicIllumination>.Anisotropy_shader : texturemap

    <max_base_AnisotropicIllumination>.Anisotropy_paramName : string

    <max_base_AnisotropicIllumination>.Orientation_connected : boolean

    <max_base_AnisotropicIllumination>.Orientation_shader : texturemap

    <max_base_AnisotropicIllumination>.Orientation_paramName : string

    <max_base_AnisotropicIllumination>.ADTextureLock_connected : boolean

    <max_base_AnisotropicIllumination>.ADTextureLock_shader : texturemap

    <max_base_AnisotropicIllumination>.ADTextureLock_paramName : string

    <max_base_AnisotropicIllumination>.ADLock_connected : boolean

    <max_base_AnisotropicIllumination>.ADLock_shader : texturemap

    <max_base_AnisotropicIllumination>.ADLock_paramName : string

    <max_base_AnisotropicIllumination>.DSLock_connected : boolean

    <max_base_AnisotropicIllumination>.DSLock_shader : texturemap

    <max_base_AnisotropicIllumination>.DSLock_paramName : string

    <max_base_AnisotropicIllumination>.UseSelfIllumColor_connected : boolean

    <max_base_AnisotropicIllumination>.UseSelfIllumColor_shader : texturemap

    <max_base_AnisotropicIllumination>.UseSelfIllumColor_paramName : string

    <max_base_AnisotropicIllumination>.TheList : maxObject array

    <max_base_AnisotropicIllumination>.Shader_Version : integer

## max_base_AnisotropicIllumination interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray