MAXScript Tools and Interaction with 3ds Max > Interacting with the 3ds Max User Interface > Vertex Paint Tools >

# Vertex_Paint_Floater : ReferenceTarget

The VertexPaintTool primitive provides access to the Vertex Paint Floater used by the VertexPaint Modifier. It returns a Vertex_Paint_Floater ReferenceTarget with the following properties:

Properties:

    .curPaintMode (Current_Paint_Mode) : integer

Get/Set the current paint mode.

    .mapDisplayChannel (Map_Channel) : integer

Get/Set the current map channel.

    .brushOpacity (Paint_Strength) : float

Get/Set the brush opacity.

    .brushSize (Paint_Strength) : float

Get/Set the brush size.

    .paintColor (Paint_Color) : RGBcolor

Get/Set the brush color.

    .blurStrength (Blur_Strength) : float

Get/Set the brush strength.

    .windowPosX (Window_Pos_X) : integer

Get/Set the horizontal position of the Vertex Paint Floater relatively to the upper left corner of the Windows desktop.

    .windowPosY (Window_Pos_Y) : integer

Get/Set the vertical position of the Vertex Paint Floater relatively to the upper left corner of the Windows desktop.

    .MapDisplayChannelLock : boolean

When set to true , the channel will be locked.

When the lock is enabled, the user cannot manually change the display channel in the floater. Instead, it will always reflect the paint channel of the active VertexPaint modifier, if any.

    .KeepToolboxOpen : boolean

When set to true , the vertex paint floater will remain open after the modifier is closed. The default is false

    .HideUnselSubobjs : boolean

When set to true , only the selected subobjects are drawn in the viewport, when false , selected and unselected subobjects are both drawn, in different colors. The default is false

    .MirrorMode : boolean

Turns the PainterInterface mirror mode on and off

    .MirrorModeAxis : integer

Determines the mirror axis. Possible values are:

0 - X

1 - Y

2 - Z

EXAMPLE
    v = VertexPaintTool()
    ReferenceTarget:Vertex_Paint_Floater
    v.brushOpacity = 50
    50

#### See Also

- VertexPaint : Modifier

- Interface: AssignVertexColors