MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Utility_Mix2Color : textureMap

    adsk_Utility_Mix2Color : textureMap {7773161f,b5676863}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Utility_Mix2Color>.color1 : fRGBA color

    <adsk_Utility_Mix2Color>.color2 : fRGBA color

    <adsk_Utility_Mix2Color>.mixing_mode : integer

    <adsk_Utility_Mix2Color>.mixing_factor : float

    <adsk_Utility_Mix2Color>.color1_connected : boolean

    <adsk_Utility_Mix2Color>.color1_shader : texturemap

    <adsk_Utility_Mix2Color>.color1_paramName : string

    <adsk_Utility_Mix2Color>.color2_connected : boolean

    <adsk_Utility_Mix2Color>.color2_shader : texturemap

    <adsk_Utility_Mix2Color>.color2_paramName : string

    <adsk_Utility_Mix2Color>.mixing_mode_connected : boolean

    <adsk_Utility_Mix2Color>.mixing_mode_shader : texturemap

    <adsk_Utility_Mix2Color>.mixing_mode_paramName : string

    <adsk_Utility_Mix2Color>.mixing_factor_connected : boolean

    <adsk_Utility_Mix2Color>.mixing_factor_shader : texturemap

    <adsk_Utility_Mix2Color>.mixing_factor_paramName : string

    <adsk_Utility_Mix2Color>.TheList : maxObject array

    <adsk_Utility_Mix2Color>.Shader_Version : integer

## adsk_Utility_Mix2Color interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray