MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Tex_Bricks : textureMap

    adsk_Tex_Bricks : textureMap {7773161f,c0095d15}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Tex_Bricks>.Parameters : paramBlock2

    <adsk_Tex_Bricks>.ExtraParameters : paramBlock2

    <adsk_Tex_Bricks>.MortarColor : fRGBA color

    <adsk_Tex_Bricks>.BrickColor : fRGBA color

    <adsk_Tex_Bricks>.HorizontalCount : float

    <adsk_Tex_Bricks>.VerticalCount : float

    <adsk_Tex_Bricks>.ColorVariance : float

    <adsk_Tex_Bricks>.VerticalGap : float

    <adsk_Tex_Bricks>.HorizontalGap : float

    <adsk_Tex_Bricks>.LineShift : float

    <adsk_Tex_Bricks>.RandomShift : float

    <adsk_Tex_Bricks>.Holes : integer

    <adsk_Tex_Bricks>.RandomSeed : integer

    <adsk_Tex_Bricks>.LockGapSymmetry : integer

    <adsk_Tex_Bricks>.FadeVariance : float

    <adsk_Tex_Bricks>.EdgeRoughness : float

    <adsk_Tex_Bricks>.ShowTextureSwatches : boolean

    <adsk_Tex_Bricks>.UseRowEdit : boolean

    <adsk_Tex_Bricks>.UseColumnEdit : boolean

    <adsk_Tex_Bricks>.ChangeRow : float

    <adsk_Tex_Bricks>.ChangeColumn : float

    <adsk_Tex_Bricks>.PerColumn : integer

    <adsk_Tex_Bricks>.PerRow : integer

    <adsk_Tex_Bricks>.BrickType : integer

    <adsk_Tex_Bricks>.Coords : texturemap

    <adsk_Tex_Bricks>.MortarMap : filename

    <adsk_Tex_Bricks>.Image_Frame_Number : integer

    <adsk_Tex_Bricks>.BrickMap : filename

    <adsk_Tex_Bricks>.Image_Frame_Number : integer

    <adsk_Tex_Bricks>.MortarMapEnabled : boolean

    <adsk_Tex_Bricks>.BrickMapEnabled : boolean

    <adsk_Tex_Bricks>.GBufferID : integer

    <adsk_Tex_Bricks>.Connection_struct__0000__Parameters : paramBlock2

    <adsk_Tex_Bricks>.Connection_struct__0001__ExtraParameters : paramBlock2

    <adsk_Tex_Bricks>.MortarColor_connected : boolean

    <adsk_Tex_Bricks>.MortarColor_shader : texturemap

    <adsk_Tex_Bricks>.MortarColor_paramName : string

    <adsk_Tex_Bricks>.BrickColor_connected : boolean

    <adsk_Tex_Bricks>.BrickColor_shader : texturemap

    <adsk_Tex_Bricks>.BrickColor_paramName : string

    <adsk_Tex_Bricks>.HorizontalCount_connected : boolean

    <adsk_Tex_Bricks>.HorizontalCount_shader : texturemap

    <adsk_Tex_Bricks>.HorizontalCount_paramName : string

    <adsk_Tex_Bricks>.VerticalCount_connected : boolean

    <adsk_Tex_Bricks>.VerticalCount_shader : texturemap

    <adsk_Tex_Bricks>.VerticalCount_paramName : string

    <adsk_Tex_Bricks>.ColorVariance_connected : boolean

    <adsk_Tex_Bricks>.ColorVariance_shader : texturemap

    <adsk_Tex_Bricks>.ColorVariance_paramName : string

    <adsk_Tex_Bricks>.VerticalGap_connected : boolean

    <adsk_Tex_Bricks>.VerticalGap_shader : texturemap

    <adsk_Tex_Bricks>.VerticalGap_paramName : string

    <adsk_Tex_Bricks>.HorizontalGap_connected : boolean

    <adsk_Tex_Bricks>.HorizontalGap_shader : texturemap

    <adsk_Tex_Bricks>.HorizontalGap_paramName : string

    <adsk_Tex_Bricks>.LineShift_connected : boolean

    <adsk_Tex_Bricks>.LineShift_shader : texturemap

    <adsk_Tex_Bricks>.LineShift_paramName : string

    <adsk_Tex_Bricks>.RandomShift_connected : boolean

    <adsk_Tex_Bricks>.RandomShift_shader : texturemap

    <adsk_Tex_Bricks>.RandomShift_paramName : string

    <adsk_Tex_Bricks>.Holes_connected : boolean

    <adsk_Tex_Bricks>.Holes_shader : texturemap

    <adsk_Tex_Bricks>.Holes_paramName : string

    <adsk_Tex_Bricks>.RandomSeed_connected : boolean

    <adsk_Tex_Bricks>.RandomSeed_shader : texturemap

    <adsk_Tex_Bricks>.RandomSeed_paramName : string

    <adsk_Tex_Bricks>.LockGapSymmetry_connected : boolean

    <adsk_Tex_Bricks>.LockGapSymmetry_shader : texturemap

    <adsk_Tex_Bricks>.LockGapSymmetry_paramName : string

    <adsk_Tex_Bricks>.FadeVariance_connected : boolean

    <adsk_Tex_Bricks>.FadeVariance_shader : texturemap

    <adsk_Tex_Bricks>.FadeVariance_paramName : string

    <adsk_Tex_Bricks>.EdgeRoughness_connected : boolean

    <adsk_Tex_Bricks>.EdgeRoughness_shader : texturemap

    <adsk_Tex_Bricks>.EdgeRoughness_paramName : string

    <adsk_Tex_Bricks>.ShowTextureSwatches_connected : boolean

    <adsk_Tex_Bricks>.ShowTextureSwatches_shader : texturemap

    <adsk_Tex_Bricks>.ShowTextureSwatches_paramName : string

    <adsk_Tex_Bricks>.UseRowEdit_connected : boolean

    <adsk_Tex_Bricks>.UseRowEdit_shader : texturemap

    <adsk_Tex_Bricks>.UseRowEdit_paramName : string

    <adsk_Tex_Bricks>.UseColumnEdit_connected : boolean

    <adsk_Tex_Bricks>.UseColumnEdit_shader : texturemap

    <adsk_Tex_Bricks>.UseColumnEdit_paramName : string

    <adsk_Tex_Bricks>.ChangeRow_connected : boolean

    <adsk_Tex_Bricks>.ChangeRow_shader : texturemap

    <adsk_Tex_Bricks>.ChangeRow_paramName : string

    <adsk_Tex_Bricks>.ChangeColumn_connected : boolean

    <adsk_Tex_Bricks>.ChangeColumn_shader : texturemap

    <adsk_Tex_Bricks>.ChangeColumn_paramName : string

    <adsk_Tex_Bricks>.PerColumn_connected : boolean

    <adsk_Tex_Bricks>.PerColumn_shader : texturemap

    <adsk_Tex_Bricks>.PerColumn_paramName : string

    <adsk_Tex_Bricks>.PerRow_connected : boolean

    <adsk_Tex_Bricks>.PerRow_shader : texturemap

    <adsk_Tex_Bricks>.PerRow_paramName : string

    <adsk_Tex_Bricks>.BrickType_connected : boolean

    <adsk_Tex_Bricks>.BrickType_shader : texturemap

    <adsk_Tex_Bricks>.BrickType_paramName : string

    <adsk_Tex_Bricks>.MortarMap_connected : boolean

    <adsk_Tex_Bricks>.MortarMap_shader : texturemap

    <adsk_Tex_Bricks>.MortarMap_paramName : string

    <adsk_Tex_Bricks>.BrickMap_connected : boolean

    <adsk_Tex_Bricks>.BrickMap_shader : texturemap

    <adsk_Tex_Bricks>.BrickMap_paramName : string

    <adsk_Tex_Bricks>.MortarMapEnabled_connected : boolean

    <adsk_Tex_Bricks>.MortarMapEnabled_shader : texturemap

    <adsk_Tex_Bricks>.MortarMapEnabled_paramName : string

    <adsk_Tex_Bricks>.BrickMapEnabled_connected : boolean

    <adsk_Tex_Bricks>.BrickMapEnabled_shader : texturemap

    <adsk_Tex_Bricks>.BrickMapEnabled_paramName : string

    <adsk_Tex_Bricks>.GBufferID_connected : boolean

    <adsk_Tex_Bricks>.GBufferID_shader : texturemap

    <adsk_Tex_Bricks>.GBufferID_paramName : string

    <adsk_Tex_Bricks>.TheList : maxObject array

    <adsk_Tex_Bricks>.Shader_Version : integer

## adsk_Tex_Bricks interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray