MAXScript Extensions > MAXScript Extensions for mental ray >

# mental_ray : material

    mental_ray - superclass: material; super-superclass:MAXWrapper - 21:0 - classID: #(1764145697, 2047913125)

Constructors:

    mental_ray... mrMaterial...

Properties:

    <mental_ray>.Opaque BooleanClass default: false -- animatable; Boolean

    <mental_ray>.Surface UndefinedClass default: undefined -- texmap; Surface_Shader

    <mental_ray>.Bump UndefinedClass default: undefined -- texmap; Bump_Shader

    <mental_ray>.Displacement UndefinedClass default: undefined -- texmap; Displacement_Shader

    <mental_ray>.Shadow UndefinedClass default: undefined -- texmap; Shadow_Shader

    <mental_ray>.Volume UndefinedClass default: undefined -- texmap; Volume_Shader

    <mental_ray>.Environment UndefinedClass default: undefined -- texmap; Environment_Shader

    <mental_ray>.Photon UndefinedClass default: undefined -- texmap; Photon_Shader

    <mental_ray>.PhotonVolume UndefinedClass default: undefined -- texmap; Photon_Volume_Shader

    <mental_ray>.SurfaceOn BooleanClass default: true -- Boolean; Surface_Shader_On

    <mental_ray>.BumpOn BooleanClass default: true -- Boolean; Bump_Shader_On

    <mental_ray>.DisplaceOn BooleanClass default: true -- Boolean; Displacement_Shader_On

    <mental_ray>.ShadowOn BooleanClass default: true -- Boolean; Shadow_Shader_On

    <mental_ray>.VolumeOn BooleanClass default: true -- Boolean; Volume_Shader_On

    <mental_ray>.EnvironmentOn BooleanClass default: true -- Boolean; Environment_Shader_On

    <mental_ray>.PhotonOn BooleanClass default: true -- Boolean; Photon_Shader_On

    <mental_ray>.PhotonVolOn BooleanClass default: true -- Boolean; Photon_Volume_Shader_On

    <mental_ray>.Contour UndefinedClass default: undefined -- texmap; Contour_Shader

    <mental_ray>.LightMap UndefinedClass default: undefined -- texmap; Light_Map_Shader

    <mental_ray>.ContourOn BooleanClass default: true -- Boolean; Contour_Shader_On

    <mental_ray>.LightMapOn BooleanClass default: true -- Boolean; Light_Shader_On

## mental_ray interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- MAXScript Extensions for mental ray