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# Metal_Bump : ReferenceTarget

    Metal_Bump - superclass: ReferenceTarget; super-superclass:MAXWrapper - classID: #(542388197, -1888194017)

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This is a viewport shader used to display bump mapping on DirectX-enabled hardware.

Constructor

    Metal_Bump ...

Properties

    <Metal_Bump>.ALPHA_ON Boolean default: false -- boolean; MaterialState

    <Metal_Bump>.BUMP UndefinedClass default: undefined -- bitmap; Map

    <Metal_Bump>.BUMP_ON Booleandefault: false -- boolean; MaterialState

    <Metal_Bump>.COLOR_AMBIENT Color default: (color 0 0 0) -- animatable; RGB color; Ambient

    <Metal_Bump>.COLOR_DIFFUSE Color default: (color 255 255 255) -- animatable; RGB color; Diffuse

    <Metal_Bump>.COLOR_SPECULAR Color default: (color 255 255 255) -- animatable; RGB color; Specular

    <Metal_Bump>.DETAIL UndefinedClass default: undefined -- bitmap; Map

    <Metal_Bump>.DETAIL_ON Boolean default: false -- boolean; MaterialState

    <Metal_Bump>.DIFFUSE UndefinedClass default: undefined -- bitmap; Map

    <Metal_Bump>.DIFFUSE_ON Boolean default: false -- boolean; MaterialState

    <Metal_Bump>.MAP_BUMP Integer default: 1 -- integer; MappingBump

    <Metal_Bump>.MAP_DIFFUSE1 Integer default: 1 -- integer; MappingDiffuse1

    <Metal_Bump>.MAP_DIFFUSE2 Integer default: 1 -- integer; MappingDiffuse2

    <Metal_Bump>.MAP_SPECULAR Integer default: 1 -- integer; MappingSpecular

    <Metal_Bump>.MASK UndefinedClass default: undefined -- bitmap; Map

    <Metal_Bump>.MASK_ON Boolean default: false -- boolean; MaterialState

    <Metal_Bump>.NORMAL UndefinedClass default: undefined -- bitmap; Map

    <Metal_Bump>.NORMAL_ON Boolean default: false -- boolean; MaterialState

    <Metal_Bump>.REFLECTION UndefinedClass default: undefined -- bitmap; Map

    <Metal_Bump>.REFLECTION_ON Boolean default: false -- boolean; MaterialState

    <Metal_Bump>.SPECULAR_ON Boolean default: false -- boolean; MaterialState

    <Metal_Bump>.SPIN_ALPHA Float default: 1.0 -- animatable; float; Alpha

    <Metal_Bump>.SPIN_BUMPSCALE Integer default: 1000 -- animatable; integer; Bump_Scale

    <Metal_Bump>.SPIN_REFLECTSCALE Integer default: 0 -- animatable; integer; reflect_amount

    <Metal_Bump>.SPIN_TEXSCALE Integer default: 0 -- animatable; integer; mix

    <Metal_Bump>.SYNC Boolean default: false -- boolean

#### See Also

- Interface: dxshadermanager

- CubeMap : ReferenceTarget

- LightMap : ReferenceTarget

- Membrane_Shader : ReferenceTarget