MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_TopBottomMaterial : textureMap

    max_TopBottomMaterial : textureMap {7773161f,ad668945}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <max_TopBottomMaterial>.Parameters : paramBlock2

    <max_TopBottomMaterial>.ExtraParameters : paramBlock2

    <max_TopBottomMaterial>.TopMaterial : material

    <max_TopBottomMaterial>.BottomMaterial : material

    <max_TopBottomMaterial>.Map1Enabled : boolean

    <max_TopBottomMaterial>.Map2Enabled : boolean

    <max_TopBottomMaterial>.Blend : float

    <max_TopBottomMaterial>.Position : float

    <max_TopBottomMaterial>.Coordinates : integer

    <max_TopBottomMaterial>.GBufferID : integer

    <max_TopBottomMaterial>.Connection_struct__0000__Parameters : paramBlock2

    <max_TopBottomMaterial>.Connection_struct__0001__ExtraParameters : paramBlock2

    <max_TopBottomMaterial>.Map1Enabled_connected : boolean

    <max_TopBottomMaterial>.Map1Enabled_shader : texturemap

    <max_TopBottomMaterial>.Map1Enabled_paramName : string

    <max_TopBottomMaterial>.Map2Enabled_connected : boolean

    <max_TopBottomMaterial>.Map2Enabled_shader : texturemap

    <max_TopBottomMaterial>.Map2Enabled_paramName : string

    <max_TopBottomMaterial>.Blend_connected : boolean

    <max_TopBottomMaterial>.Blend_shader : texturemap

    <max_TopBottomMaterial>.Blend_paramName : string

    <max_TopBottomMaterial>.Position_connected : boolean

    <max_TopBottomMaterial>.Position_shader : texturemap

    <max_TopBottomMaterial>.Position_paramName : string

    <max_TopBottomMaterial>.Coordinates_connected : boolean

    <max_TopBottomMaterial>.Coordinates_shader : texturemap

    <max_TopBottomMaterial>.Coordinates_paramName : string

    <max_TopBottomMaterial>.GBufferID_connected : boolean

    <max_TopBottomMaterial>.GBufferID_shader : texturemap

    <max_TopBottomMaterial>.GBufferID_paramName : string

    <max_TopBottomMaterial>.TheList : maxObject array

    <max_TopBottomMaterial>.Shader_Version : integer

## max_TopBottomMaterial interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray