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# Combustion.coordinates : MAXObject

    Combustion.coordinates - superclass: MAXObject; super-superclass:Value - 16:0 - classID: #(256, 0)

Value > MAXObject >Combustion.coordinates

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Constructor

    Combustion.coordinates ...

Properties

    <Combustion.coordinates>.blur Float default: 1.0 -- animatable; float

Affects the sharpness or blurriness of the map based on its distance from the view. The farther away the map is, the greater the blurring. The Blur value blurs maps in world space. Blur is primarily used to avoid aliasing.

    <Combustion.coordinates>.mapping Integer default: 0

    <Combustion.coordinates>.mapChannel Integer default: 1

    <Combustion.coordinates>.mappingType Integer default: 0

    <Combustion.coordinates>.phase Float default: 0.0 -- animatable; float

    <Combustion.coordinates>.U_Offset Float default: 0.0 -- animatable; float

Changes the position of the map in UV coordinates. The map moves in relation to its size. For example, if you want to shift the map its full width to the left, and half its width downward from its original position, you enter -1 in the U Offset field and 0.5 in the V offset field.

    <Combustion.coordinates>.V_Offset Float default: 0.0 -- animatable; float

Changes the position of the map in UV coordinates. The map moves in relation to its size. For example, if you want to shift the map its full width to the left, and half its width downward from its original position, you enter -1 in the U Offset field and 0.5 in the V offset field.

    <Combustion.coordinates>.U_Tiling Float default: 1.0 -- animatable; float

Determines the number of times the map is tiled (repeated) along each axis.

    <Combustion.coordinates>.V_Tiling Float default: 1.0 -- animatable; float

Determines the number of times the map is tiled (repeated) along each axis.

    <Combustion.coordinates>.U_Angle Float default: 0.0 -- animatable; angle

Rotates the map about the U, V, or W axis (in degrees).

    <Combustion.coordinates>.V_Angle Float default: 0.0 -- animatable; angle

Rotates the map about the U, V, or W axis (in degrees).

    <Combustion.coordinates>.W_Angle Float default: 0.0 -- animatable; angle

Rotates the map about the U, V, or W axis (in degrees).

    <Combustion.coordinates>.Noise_Amount Float default: 1.0 -- animatable; float

    <Combustion.coordinates>.Noise_Size Float default: 1.0 -- animatable; float

    <Combustion.coordinates>.Noise_Levels Integer default: 1 -- animatable; integer

    <Combustion.coordinates>.Blur_Offset Float default: 0.0 -- animatable; float

Affects the sharpness or blurriness of the map without regard to its distance from the view. Blur Offset blurs the image itself in object space. Use this option when you want to soften or defocus the details in a map to achieve the effect of a blurred image.

#### See Also

- Combustion

- Material Common Properties, Operators, and Methods