MAXScript Language Reference > 3ds Max Objects > TextureMap : Material > TextureMap Types >

# Dent : TextureMap

    Dent - superclass: textureMap; super-superclass:material - classID: #(536, 0)

Value > MAXWrapper > Material > TextureMap > Dent

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Constructor

    dent...
    dents...

Properties

    <Dent>.size Float default: 200.0 -- animatable

Sets the relative size of dents. As the size increases, the number of dents decreases when other settings are the same.

    <Dent>.strength Float default: 20.0 -- animatable

Higher values increase the number of dents, lower values decrease the number of dents. Decreasing Strength reduces the number of dents over a surface. At 0, the surface is smooth (no dents). Increasing Strength increases the number of dents over a surface. 100 is maximum.

    <Dent>.iterations Integer default: 2 -- animatable

Sets the number of calculations used to create the dents.

    <Dent>.color1 Color default: (color 0 0 0) -- animatable, alias: Color_1

Sets the color of the dent.

    <Dent>.map1 TextureMap default: undefined

Colors can be replaced by maps in the dent pattern.

    <Dent>.map1Enabled Boolean default: true -- alias: MapOn1

Enables the associated map.

    <Dent>.color2 Color default: (color 255 255 255) -- animatable, alias: Color_2

Sets the second color of the dent.

    <Dent>.map2 TextureMap default: undefined

Assigns second map to the dent pattern.

    <Dent>.map2Enabled Boolean default: true -- alias: MapOn2

Enables the associated map.

    <Dent>.coords StandardXYZGen -- alias: coordinates

See StandardXYZGen for the StandardXYZGen properties.

#### See Also

- TextureMap Common Properties, Operators, and Methods

- Material Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods