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# Water_Surface__lume : textureMap

    Water_Surface__lume - superclass: textureMap; super-superclass:material - 26:0 - classID: #(2004031007, -1202415786)

Constructors:

    Water_Surface__lume ... WaterSurface ...

Properties:

    <Water_Surface__lume>.Index_Of_Refraction Float default: 1.33 -- animatable; float

    <Water_Surface__lume>.Index_Of_Refraction_connected BooleanClass default: false -- boolean

    <Water_Surface__lume>.Index_Of_Refraction_paramName UndefinedClass default: undefined -- string

    <Water_Surface__lume>.Index_Of_Refraction_shader UndefinedClass default: undefined -- texturemap

    <Water_Surface__lume>.Looking_Into_Water BooleanClass default: true -- animatable; boolean

    <Water_Surface__lume>.Looking_Into_Water_connected BooleanClass default: false -- boolean

    <Water_Surface__lume>.Looking_Into_Water_paramName UndefinedClass default: undefined -- string

    <Water_Surface__lume>.Looking_Into_Water_shader UndefinedClass default: undefined -- texturemap

    <Water_Surface__lume>.Looking_Out_of_Water BooleanClass default: false -- animatable; boolean

    <Water_Surface__lume>.Looking_Out_of_Water_connected BooleanClass default: false -- boolean

    <Water_Surface__lume>.Looking_Out_of_Water_paramName UndefinedClass default: undefined -- string

    <Water_Surface__lume>.Looking_Out_of_Water_shader UndefinedClass default: undefined -- texturemap

    <Water_Surface__lume>.Stain_Underneath BooleanClass default: true -- animatable; boolean

    <Water_Surface__lume>.Stain_Underneath_connected BooleanClass default: false -- boolean

    <Water_Surface__lume>.Stain_Underneath_paramName UndefinedClass default: undefined -- string

    <Water_Surface__lume>.Stain_Underneath_shader UndefinedClass default: undefined -- texturemap

    <Water_Surface__lume>.Surface_Material Color default: (color 76.5 76.5 76.5) -- animatable; fRGBA color

    <Water_Surface__lume>.Surface_Material_connected BooleanClass default: false -- boolean

    <Water_Surface__lume>.Surface_Material_paramName UndefinedClass default: undefined -- string

    <Water_Surface__lume>.Surface_Material_shader UndefinedClass default: undefined -- texturemap

    <Water_Surface__lume>.transparency Color default: (color 127.5 127.5 127.5) -- animatable; fRGBA color

    <Water_Surface__lume>.Transparency_connected BooleanClass default: false -- boolean

    <Water_Surface__lume>.Transparency_paramName UndefinedClass default: undefined -- string;

    <Water_Surface__lume>.Transparency_shader UndefinedClass default: undefined -- texturemap

## Water_Surface__lume interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- lume mental ray Shaders Index

- MAXScript Extensions for mental ray