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# TailDataReferenceTarget : ReferenceTarget

    TailDataReferenceTarget : ReferenceTarget {77b23d2a,5dc40720}

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Constructor:

    Class instances not creatable by MAXScript

Properties:

     <TailDataReferenceTarget>.Hub : maxObject

Get/set the parent Hub the tail is attached to.

     <TailDataReferenceTarget>.TailID : index

Get/set the ID of the Tail.

     <TailDataReferenceTarget>.NumBones (NumLinks) : integer

Get/set the number of bones in the Tail.

     <TailDataReferenceTarget>.TailBones : maxObject array

Get/set the array of Tail bones.

     <TailDataReferenceTarget>.TailStiffness : float

Get/set the Tail Stiffness value.

     <TailDataReferenceTarget>.Colour : RGB color

Get/set the color of the Tail bone objects.

     <TailDataReferenceTarget>.Length (SpineLength) : float

Get/set the total length of the Tail.

Setting this property also sets the Length (Z) of all Tail bones to Length/NumBones.

     <TailDataReferenceTarget>.Taper : float

Get/set the taper value of the Tail, causing the bones to be resized along the length of the Tail.

     <TailDataReferenceTarget>.Size (SpineSize) : float

Get/set the size (Width, X) of the Tail bones.

Various bones along the Tail's length might have different widths depending on the .Taper value.

     <TailDataReferenceTarget>.Height (SpineHeight) : float

Get/set the Height (Y) of the Tail.

Various bones along the Tail's length might have different heights depending on the .Taper value.

#### See Also

- 3ds Max CAT and MAXScript