MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Tex_Gradient : textureMap

    adsk_Tex_Gradient : textureMap {7773161f,61f36284}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Tex_Gradient>.grad_type : integer

    <adsk_Tex_Gradient>.grad_interp : integer

    <adsk_Tex_Gradient>.noise_amount : float

    <adsk_Tex_Gradient>.noise_size : float

    <adsk_Tex_Gradient>.noise_phase : float

    <adsk_Tex_Gradient>.noise_type : integer

    <adsk_Tex_Gradient>.noise_levels : float

    <adsk_Tex_Gradient>.noise_th_low : float

    <adsk_Tex_Gradient>.noise_th_high : float

    <adsk_Tex_Gradient>.noise_th_smooth : float

    <adsk_Tex_Gradient>.uv_coords : texturemap

    <adsk_Tex_Gradient>.flag_position : float array

    <adsk_Tex_Gradient>.flag_interpolation : int array

    <adsk_Tex_Gradient>.flag_color : fRGBA color array

    <adsk_Tex_Gradient>.grad_type_connected : boolean

    <adsk_Tex_Gradient>.grad_type_shader : texturemap

    <adsk_Tex_Gradient>.grad_type_paramName : string

    <adsk_Tex_Gradient>.grad_interp_connected : boolean

    <adsk_Tex_Gradient>.grad_interp_shader : texturemap

    <adsk_Tex_Gradient>.grad_interp_paramName : string

    <adsk_Tex_Gradient>.noise_amount_connected : boolean

    <adsk_Tex_Gradient>.noise_amount_shader : texturemap

    <adsk_Tex_Gradient>.noise_amount_paramName : string

    <adsk_Tex_Gradient>.noise_size_connected : boolean

    <adsk_Tex_Gradient>.noise_size_shader : texturemap

    <adsk_Tex_Gradient>.noise_size_paramName : string

    <adsk_Tex_Gradient>.noise_phase_connected : boolean

    <adsk_Tex_Gradient>.noise_phase_shader : texturemap

    <adsk_Tex_Gradient>.noise_phase_paramName : string

    <adsk_Tex_Gradient>.noise_type_connected : boolean

    <adsk_Tex_Gradient>.noise_type_shader : texturemap

    <adsk_Tex_Gradient>.noise_type_paramName : string

    <adsk_Tex_Gradient>.noise_levels_connected : boolean

    <adsk_Tex_Gradient>.noise_levels_shader : texturemap

    <adsk_Tex_Gradient>.noise_levels_paramName : string

    <adsk_Tex_Gradient>.noise_th_low_connected : boolean

    <adsk_Tex_Gradient>.noise_th_low_shader : texturemap

    <adsk_Tex_Gradient>.noise_th_low_paramName : string

    <adsk_Tex_Gradient>.noise_th_high_connected : boolean

    <adsk_Tex_Gradient>.noise_th_high_shader : texturemap

    <adsk_Tex_Gradient>.noise_th_high_paramName : string

    <adsk_Tex_Gradient>.noise_th_smooth_connected : boolean

    <adsk_Tex_Gradient>.noise_th_smooth_shader : texturemap

    <adsk_Tex_Gradient>.noise_th_smooth_paramName : string

    <adsk_Tex_Gradient>.TheList : maxObject array

    <adsk_Tex_Gradient> Shader_Version : integer

## adsk_Tex_Gradient interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray