MAXScript Language Reference > 3ds Max Objects > TextureMap : Material > TextureMap Types >

# RGB_Tint : TextureMap

    RGB_Tint - superclass: textureMap; super-superclass:material - classID: #(548, 0)

Value > MAXWrapper > Material > TextureMap > RGB_Tint

| Materials and Maps - Quick Navigation

Constructor

    RGB_Tint ...
    rgbTint ...

Properties

    <RGB_Tint>.red Color default: (color 255 0 0) -- animatable

The tint of the red color channel.

    <RGB_Tint>.green Color default: (color 0 255 0) -- animatable

The tint of the green color channel.

    <RGB_Tint>.blue Color default: (color 0 0 255) -- animatable

The tint of the blue color channel.

    <RGB_Tint>.map1 TextureMap default: undefined -- alias: Map_1

Sets the map to be tinted.

    <RGB_Tint>.map1Enabled Boolean default: true -- alias: Map_1_Enable

Enable the effect of map1 .

#### See Also

- TextureMap Common Properties, Operators, and Methods

- Material Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods