MAXScript Language Reference > 3ds Max Objects > Node : MAXWrapper > Node Subclasses > SpacewarpObject : Node > Spacewarp - Forces >

# UDynaDeflector - superclass: SpacewarpObject

    UDynaDeflector - superclass: SpacewarpObject; super-superclass- classID: #(1750561194, 1736524989)

This class has been removed from 3ds Max 2012 due to the complete removal of the legacy Dynamics system introduced back in 3ds Max 2.

Value > MAXWrapper > SpacewarpObject >UDynaDeflector

Constructor:

    UDynaDeflector...

Properties:

    <UDynaDeflector>.timeOn Integer default: 0f-- animatable;time; Time_On

Get/Set the time the deflector is enabled.

    <UDynaDeflector>.timeOff Integer default:100f-- animatable;time; Time_Off

Get/Set the time the deflector is disabled.

    <UDynaDeflector>.affects Float default: 100.0 -- animatable; percentage; Reflects

Get/Set the "Reflects %" value.

    <UDynaDeflector>.bounce Float default: 1.0 -- animatable; float

Get/Set the bounce factor. When set to 1.0 (default), the particleor dynamic objectwill retain its velocity magnitude. Values below 1.0 will result in velocity loss.

    <UDynaDeflector>.bouncevar Float default: 0.0 -- animatable; percentage; Bounce_Variation

Get/Set the bounce variation.

    <UDynaDeflector>.chaos Float default: 0.0 -- animatable; percentage

Get/Set the chaos value which controls the variation of the reflection vector. When set to 0, every particle will follow the reflection rule perfectly.

    <UDynaDeflector>.friction Float default: 0.0 -- animatable; percentage

Get/Set the friction value. When higher than 0, tangential motion of a particle or dynamic object relatively to the deflector's surface will result in velocity loss.

    <UDynaDeflector>.inheritVelocity Float default: 1.0 -- animatable; float; Velocity_Inheritance

Get/Set the velocity inheritance value.

    <UDynaDeflector>.radius Float default: 0.0 -- animatable; float; Icon_Size

Get/Set the icon size. Note that the default is 0, so creating via MAXScript will not show a visible object in the viewport unless this property is modified.

    <UDynaDeflector>.mass Float default: 1.0 -- animatable; float; Particle_Mass

Get/Set the mass value.

    <UDynaDeflector>.massUnits Integer default: 0 -- radio button number; Particle_Mass_Units

Get/Set the mass units. Possible values are:

0 - gram (default)

1 - Kg

2 - Lbm