MAXScript Extensions > MAXScript Extensions for mental ray > 3dsmax Shaders >

# Cellular__3dsmax : textureMap

    Cellular__3dsmax : textureMap {7773161f,8767ac6e}

Constructors:

    Class instances not creatable by MAXScript

Alias:

    max_Cellular

Properties:

    <Cellular__3dsmax>.Parameters : paramBlock2

    <Cellular__3dsmax>.ExtraParameters : paramBlock2

    <Cellular__3dsmax>.CellColor : fRGBA color

    <Cellular__3dsmax>.DivColor1 : fRGBA color

    <Cellular__3dsmax>.DivColor2 : fRGBA color

    <Cellular__3dsmax>.CellMap : texturemap

    <Cellular__3dsmax>.DivMap1 : texturemap

    <Cellular__3dsmax>.DivMap2 : texturemap

    <Cellular__3dsmax>.Map1Enabled : boolean

    <Cellular__3dsmax>.Map2Enabled : boolean

    <Cellular__3dsmax>.Map3Enabled : boolean

    <Cellular__3dsmax>.Variation : float

    <Cellular__3dsmax>.Size : float

    <Cellular__3dsmax>.Spread : float

    <Cellular__3dsmax>.LowThresh : float

    <Cellular__3dsmax>.MidThresh : float

    <Cellular__3dsmax>.HighThresh : float

    <Cellular__3dsmax>.type : integer

    <Cellular__3dsmax>.Fractal : boolean

    <Cellular__3dsmax>.Iteration : float

    <Cellular__3dsmax>.Roughness : float

    <Cellular__3dsmax>.Smooth : float

    <Cellular__3dsmax>.Adaptive : boolean

    <Cellular__3dsmax>.Coords : maxObject

    <Cellular__3dsmax>.Output : maxObject

    <Cellular__3dsmax>.GBufferID : integer

    <Cellular__3dsmax>.Connection_struct__0000__Parameters : paramBlock2

    <Cellular__3dsmax>.Connection_struct__0001__ExtraParameters : paramBlock2

    <Cellular__3dsmax>.CellColor_connected : boolean

    <Cellular__3dsmax>.CellColor_shader : texturemap

    <Cellular__3dsmax>.CellColor_paramName : string

    <Cellular__3dsmax>.DivColor1_connected : boolean

    <Cellular__3dsmax>.DivColor1_shader : texturemap

    <Cellular__3dsmax>.DivColor1_paramName : string

    <Cellular__3dsmax>.DivColor2_connected : boolean

    <Cellular__3dsmax>.DivColor2_shader : texturemap

    <Cellular__3dsmax>.DivColor2_paramName : string

    <Cellular__3dsmax>.Map1Enabled_connected : boolean

    <Cellular__3dsmax>.Map1Enabled_shader : texturemap

    <Cellular__3dsmax>.Map1Enabled_paramName : string

    <Cellular__3dsmax>.Map2Enabled_connected : boolean

    <Cellular__3dsmax>.Map2Enabled_shader : texturemap

    <Cellular__3dsmax>.Map2Enabled_paramName : string

    <Cellular__3dsmax>.Map3Enabled_connected : boolean

    <Cellular__3dsmax>.Map3Enabled_shader : texturemap

    <Cellular__3dsmax>.Map3Enabled_paramName : string

    <Cellular__3dsmax>.Variation_connected : boolean

    <Cellular__3dsmax>.Variation_shader : texturemap

    <Cellular__3dsmax>.Variation_paramName : string

    <Cellular__3dsmax>.Size_connected : boolean

    <Cellular__3dsmax>.Size_shader : texturemap

    <Cellular__3dsmax>.Size_paramName : string

    <Cellular__3dsmax>.Spread_connected : boolean

    <Cellular__3dsmax>.Spread_shader : texturemap

    <Cellular__3dsmax>.Spread_paramName : string

    <Cellular__3dsmax>.LowThresh_connected : boolean

    <Cellular__3dsmax>.LowThresh_shader : texturemap

    <Cellular__3dsmax>.LowThresh_paramName : string

    <Cellular__3dsmax>.MidThresh_connected : boolean

    <Cellular__3dsmax>.MidThresh_shader : texturemap

    <Cellular__3dsmax>.MidThresh_paramName : string

    <Cellular__3dsmax>.HighThresh_connected : boolean

    <Cellular__3dsmax>.HighThresh_shader : texturemap

    <Cellular__3dsmax>.HighThresh_paramName : string

    <Cellular__3dsmax>.type_connected : boolean

    <Cellular__3dsmax>.type_shader : texturemap

    <Cellular__3dsmax>.type_paramName : string

    <Cellular__3dsmax>.Fractal_connected : boolean

    <Cellular__3dsmax>.Fractal_shader : texturemap

    <Cellular__3dsmax>.Fractal_paramName : string

    <Cellular__3dsmax>.Iteration_connected : boolean

    <Cellular__3dsmax>.Iteration_shader : texturemap

    <Cellular__3dsmax>.Iteration_paramName : string

    <Cellular__3dsmax>.Roughness_connected : boolean

    <Cellular__3dsmax>.Roughness_shader : texturemap

    <Cellular__3dsmax>.Roughness_paramName : string

    <Cellular__3dsmax>.Smooth_connected : boolean

    <Cellular__3dsmax>.Smooth_shader : texturemap

    <Cellular__3dsmax>.Smooth_paramName : string

    <Cellular__3dsmax>.Adaptive_connected : boolean

    <Cellular__3dsmax>.Adaptive_shader : texturemap

    <Cellular__3dsmax>.Adaptive_paramName : string

    <Cellular__3dsmax>.GBufferID_connected : boolean

    <Cellular__3dsmax>.GBufferID_shader : texturemap

    <Cellular__3dsmax>.GBufferID_paramName : string

    <Cellular__3dsmax>.TheList : maxObject array

    <Cellular__3dsmax>.Shader_Version : integer

## Cellular__3dsmax interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions: