MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_base_ConstantIllumination : textureMap

    max_base_ConstantIllumination : textureMap {7773161f,9d5bab40}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <max_base_ConstantIllumination>.Parameters : paramBlock2

    <max_base_ConstantIllumination>.Ambient : fRGBA color

    <max_base_ConstantIllumination>.Diffuse : fRGBA color

    <max_base_ConstantIllumination>.Specular : fRGBA color

    <max_base_ConstantIllumination>.ADTextureLock : boolean

    <max_base_ConstantIllumination>.ADLock : boolean

    <max_base_ConstantIllumination>.DSLock : boolean

    <max_base_ConstantIllumination>.UseSelfIllumColor : boolean

    <max_base_ConstantIllumination>.SelfIllumAmount : float

    <max_base_ConstantIllumination>.SelfIllumColor : fRGBA color

    <max_base_ConstantIllumination>.SpecularLevel : float

    <max_base_ConstantIllumination>.Glossiness : float

    <max_base_ConstantIllumination>.Soften : float

    <max_base_ConstantIllumination>.Connection_struct__0000__Parameters : paramBlock2

    <max_base_ConstantIllumination>.Ambient_connected : boolean

    <max_base_ConstantIllumination>.Ambient_shader : texturemap

    <max_base_ConstantIllumination>.Ambient_paramName : string

    <max_base_ConstantIllumination>.Diffuse_connected : boolean

    <max_base_ConstantIllumination>.Diffuse_shader : texturemap

    <max_base_ConstantIllumination>.Diffuse_paramName : string

    <max_base_ConstantIllumination>.Specular_connected : boolean

    <max_base_ConstantIllumination>.Specular_shader : texturemap

    <max_base_ConstantIllumination>.Specular_paramName : string

    <max_base_ConstantIllumination>.ADTextureLock_connected : boolean

    <max_base_ConstantIllumination>.ADTextureLock_shader : texturemap

    <max_base_ConstantIllumination>.ADTextureLock_paramName : string

    <max_base_ConstantIllumination>.ADLock_connected : boolean

    <max_base_ConstantIllumination>.ADLock_shader : texturemap

    <max_base_ConstantIllumination>.ADLock_paramName : string

    <max_base_ConstantIllumination>.DSLock_connected : boolean

    <max_base_ConstantIllumination>.DSLock_shader : texturemap

    <max_base_ConstantIllumination>.DSLock_paramName : string

    <max_base_ConstantIllumination>.UseSelfIllumColor_connected : boolean

    <max_base_ConstantIllumination>.UseSelfIllumColor_shader : texturemap

    <max_base_ConstantIllumination>.UseSelfIllumColor_paramName : string

    <max_base_ConstantIllumination>.SelfIllumAmount_connected : boolean

    <max_base_ConstantIllumination>.SelfIllumAmount_shader : texturemap

    <max_base_ConstantIllumination>.SelfIllumAmount_paramName : string

    <max_base_ConstantIllumination>.SelfIllumColor_connected : boolean

    <max_base_ConstantIllumination>.SelfIllumColor_shader : texturemap

    <max_base_ConstantIllumination>.SelfIllumColor_paramName : string

    <max_base_ConstantIllumination>.SpecularLevel_connected : boolean

    <max_base_ConstantIllumination>.SpecularLevel_shader : texturemap

    <max_base_ConstantIllumination>.SpecularLevel_paramName : string

    <max_base_ConstantIllumination>.Glossiness_connected : boolean

    <max_base_ConstantIllumination>.Glossiness_shader : texturemap

    <max_base_ConstantIllumination>.Glossiness_paramName : string

    <max_base_ConstantIllumination>.Soften_connected : boolean

    <max_base_ConstantIllumination>.Soften_shader : texturemap

    <max_base_ConstantIllumination>.Soften_paramName : string

    <max_base_ConstantIllumination>.TheList : maxObject array

    <max_base_ConstantIllumination>.Shader_Version : integer

max_base_ConstantIllumination interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray