MAXScript Extensions > MAXScript Extensions for mental ray > lume Shaders >

# Metal__lume : textureMap

    Metal__lume - superclass: textureMap; super-superclass:material - 26:0 - classID: #(2004031007, -1486444236)

Constructors:

    Metal__lume ... Metal ...

Properties:

    <Metal__lume>.Blur_Reflection BooleanClass default: false -- animatable; boolean

    <Metal__lume>.Blur_Reflection_connected BooleanClass default: false -- boolean

    <Metal__lume>.Blur_Reflection_paramName UndefinedClass default: undefined -- string;

    <Metal__lume>.Blur_Reflection_shader UndefinedClass default: undefined -- texturemap

    <Metal__lume>.Reflect_Color Color default: (color 153 153 153) -- animatable; fRGBA color

    <Metal__lume>.Reflect_Color_connected BooleanClass default: false -- boolean

    <Metal__lume>.Reflect_Color_paramName UndefinedClass default: undefined -- string;

    <Metal__lume>.Reflect_Color_shader UndefinedClass default: undefined -- texturemap

    <Metal__lume>.Reflectivity Float default: 0.9 -- animatable; float

    <Metal__lume>.Reflectivity_connected BooleanClass default: false -- boolean

    <Metal__lume>.Reflectivity_paramName UndefinedClass default: undefined -- string;

    <Metal__lume>.Reflectivity_shader UndefinedClass default: undefined -- texturemap

    <Metal__lume>.samples Integer default: 10 -- animatable; integer

    <Metal__lume>.samples_connected BooleanClass default: false -- boolean

    <Metal__lume>.samples_paramName UndefinedClass default: undefined -- string;

    <Metal__lume>.samples_shader UndefinedClass default: undefined -- texturemap

    <Metal__lume>.spread Float default: 10.0 -- animatable; float

    <Metal__lume>.spread_connected BooleanClass default: false -- boolean

    <Metal__lume>.spread_paramName UndefinedClass default: undefined -- string

    <Metal__lume>.spread_shader UndefinedClass default: undefined -- texturemap

    <Metal__lume>.Surface_Material Color default: (color 204 216.75 216.75) -- animatable; fRGBA color

    <Metal__lume>.Surface_Material_connected BooleanClass default: false -- boolean

    <Metal__lume>.Surface_Material_paramName UndefinedClass default: undefined -- string

    <Metal__lume>.Surface_Material_shader UndefinedClass default: undefined -- texturemap

## Metal__lume interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- lume mental ray Shaders Index

- MAXScript Extensions for mental ray