MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Shd_MetallicPaint__adsk : textureMap

    adsk_Shd_MetallicPaint__adsk : textureMap {7773161f,c1657620}

Constructor:

    Class instances not creatable by MAXScript

Alias:

    adsk_Shd_MetallicPaint

Properties:

    <adsk_Shd_MetallicPaint__adsk>.m : paramBlock2

    <adsk_Shd_MetallicPaint__adsk>.l : paramBlock2

    <adsk_Shd_MetallicPaint__adsk>.f : paramBlock2

    <adsk_Shd_MetallicPaint__adsk>.o : paramBlock2

    <adsk_Shd_MetallicPaint__adsk>.r : paramBlock2

    <adsk_Shd_MetallicPaint__adsk>.p : paramBlock2

    <adsk_Shd_MetallicPaint__adsk>.mode : integer

    <adsk_Shd_MetallicPaint__adsk>.lights : node array

    <adsk_Shd_MetallicPaint__adsk>.Use_lights : boolean

    <adsk_Shd_MetallicPaint__adsk>.ImplicitLights : node array

    <adsk_Shd_MetallicPaint__adsk>.base_color : RGB color

    <adsk_Shd_MetallicPaint__adsk>.edge_color_bias : float

    <adsk_Shd_MetallicPaint__adsk>.lit_color : RGB color

    <adsk_Shd_MetallicPaint__adsk>.lit_color_bias : float

    <adsk_Shd_MetallicPaint__adsk>.diffuse_weight : float

    <adsk_Shd_MetallicPaint__adsk>.diffuse_bias : float

    <adsk_Shd_MetallicPaint__adsk>.reflectivity : float

    <adsk_Shd_MetallicPaint__adsk>.refl_color : fRGBA color

    <adsk_Shd_MetallicPaint__adsk>.refl_gloss : float

    <adsk_Shd_MetallicPaint__adsk>.brdf_0_degree_refl : float

    <adsk_Shd_MetallicPaint__adsk>.brdf_90_degree_refl : float

    <adsk_Shd_MetallicPaint__adsk>.brdf_curve : float

    <adsk_Shd_MetallicPaint__adsk>.flake_color : RGB color

    <adsk_Shd_MetallicPaint__adsk>.flake_weight : float

    <adsk_Shd_MetallicPaint__adsk>.flake_exp : float

    <adsk_Shd_MetallicPaint__adsk>.flake_reflect : float

    <adsk_Shd_MetallicPaint__adsk>.flake_decay : float

    <adsk_Shd_MetallicPaint__adsk>.flake_density : float

    <adsk_Shd_MetallicPaint__adsk>.flake_strength : float

    <adsk_Shd_MetallicPaint__adsk>.flake_scale : float

    <adsk_Shd_MetallicPaint__adsk>.spec_glazing : boolean

    <adsk_Shd_MetallicPaint__adsk>.ao_on : boolean

    <adsk_Shd_MetallicPaint__adsk>.ao_samples : integer

    <adsk_Shd_MetallicPaint__adsk>.ao_distance : float

    <adsk_Shd_MetallicPaint__adsk>.ao_dark : fRGBA color

    <adsk_Shd_MetallicPaint__adsk>.ao_switcher : float

    <adsk_Shd_MetallicPaint__adsk>.roundcorners_radius : float

    <adsk_Shd_MetallicPaint__adsk>.roundcorners_allow_different_materials : boolean

    <adsk_Shd_MetallicPaint__adsk>.reflection_glossy_samples : integer

    <adsk_Shd_MetallicPaint__adsk>.refl_depth : integer

    <adsk_Shd_MetallicPaint__adsk>.Connection_struct__0000__m : paramBlock2

    <adsk_Shd_MetallicPaint__adsk>.Connection_struct__0001__l : paramBlock2

    <adsk_Shd_MetallicPaint__adsk>.Connection_struct__0002__f : paramBlock2

    <adsk_Shd_MetallicPaint__adsk>.Connection_struct__0003__o : paramBlock2

    <adsk_Shd_MetallicPaint__adsk>.Connection_struct__0004__r : paramBlock2

    <adsk_Shd_MetallicPaint__adsk>.Connection_struct__0005__p : paramBlock2

    <adsk_Shd_MetallicPaint__adsk>.base_color_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.base_color_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.base_color_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.edge_color_bias_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.edge_color_bias_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.edge_color_bias_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.lit_color_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.lit_color_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.lit_color_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.lit_color_bias_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.lit_color_bias_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.lit_color_bias_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.diffuse_weight_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.diffuse_weight_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.diffuse_weight_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.diffuse_bias_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.diffuse_bias_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.diffuse_bias_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.reflectivity_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.reflectivity_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.reflectivity_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.refl_color_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.refl_color_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.refl_color_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.refl_gloss_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.refl_gloss_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.refl_gloss_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.brdf_0_degree_refl_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.brdf_0_degree_refl_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.brdf_0_degree_refl_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.brdf_90_degree_refl_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.brdf_90_degree_refl_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.brdf_90_degree_refl_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.brdf_curve_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.brdf_curve_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.brdf_curve_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.flake_color_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.flake_color_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.flake_color_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.flake_weight_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.flake_weight_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.flake_weight_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.flake_exp_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.flake_exp_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.flake_exp_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.flake_reflect_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.flake_reflect_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.flake_reflect_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.flake_decay_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.flake_decay_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.flake_decay_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.flake_density_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.flake_density_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.flake_density_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.flake_strength_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.flake_strength_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.flake_strength_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.flake_scale_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.flake_scale_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.flake_scale_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.spec_glazing_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.spec_glazing_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.spec_glazing_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.ao_samples_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.ao_samples_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.ao_samples_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.ao_distance_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.ao_distance_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.ao_distance_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.ao_dark_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.ao_dark_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.ao_dark_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.ao_switcher_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.ao_switcher_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.ao_switcher_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.roundcorners_radius_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.roundcorners_radius_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.roundcorners_radius_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.roundcorners_allow_different_materials_connected : boolean

    <adsk_Shd_MetallicPaint__adsk>.roundcorners_allow_different_materials_shader : texturemap

    <adsk_Shd_MetallicPaint__adsk>.roundcorners_allow_different_materials_paramName : string

    <adsk_Shd_MetallicPaint__adsk>.TheList : maxObject array

    <adsk_Shd_MetallicPaint__adsk>.Shader_Version : integer

## adsk_Shd_MetallicPaint__adsk interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray