MAXScript Tools and Interaction with 3ds Max > Interacting with the 3ds Max User Interface > 3ds Max User Interface Colors >

# 3ds Max User Interface Colors

The following methods are used to get and set the 3ds Max user interface colors.

    GetUIColor <index_integer>

Returns a Point3 value corresponding to the color value used for drawing the specified item type in the 3ds Max viewports. Each component of the Point3 value is in a range of 0 to 1, corresponding to a color component value of 0 to 255. See the list of <index_integer> values below.

    GetDefaultUIColor <index_integer>

Returns a Point3 value corresponding to the default color used for drawing the specified item type in the 3ds Max user interface. Each component of the Point3 value is in a range of 0 to 1, corresponding to a color component value of 0 to 255. The values returned are not affected by the user's color selections or those set by SetUIColor() . See the list of <index_integer> values below.

    SetUIColor <index_integer> <point3>

Sets the color value used for drawing the specified item type in the 3ds Max viewports. Each component of the Point3 value is in a range of 0 to 1, corresponding to a color component value of 0 to 255. See the list of <index_integer> values below.

The valid <index_integer> values and the corresponding item type are as follow:

INDEX | CODE | UI | ITEM
--- | --- | --- | ---
0 | COLOR_SELECTION | Main UI | Selection
1 | COLOR_SUBSELECTION | Main UI | Subselection
2 | COLOR_FREEZE | Main UI | Freeze
3 | COLOR_GRID | Grids | Grid
4 | COLOR_GRID_INTENS | Grids | Grid Intensity
5 | COLOR_SF_LIVE | Main UI | Safe Frame Live
6 | COLOR_SF_ACTION | Main UI | Safe Frame Action
7 | COLOR_SF_TITLE | Main UI | Safe Frame Title
8 | COLOR_VP_LABELS | Main UI | Viewport Label
9 | COLOR_VP_INACTIVE | Main UI | Inactive Viewport Label
10 | COLOR_ARCBALL | Main UI | Arcball
11 | COLOR_ARCBALL_HILITE | Main UI | Arcball Highlight
12 | COLOR_ANIM_BUTTON | Main UI | Animate Button
14 | COLOR_LINK_LINES | Gizmos & Apparatuses | Bones and Link Lines
15 | COLOR_TRAJECTORY | Gizmos & Apparatuses | Trajectory
16 | COLOR_ACTIVE_AXIS | Gizmos & Apparatuses | Active Axis
17 | COLOR_INACTIVE_AXIS | Gizmos & Apparatuses | Inactive Axis
18 | COLOR_SPACE_WARPS | Objects | Space Warp
19 | COLOR_DUMMY_OBJ | Objects | Dummy Object
20 | COLOR_POINT_OBJ | Objects | Point Object
21 | COLOR_POINT_AXES | Objects | Point Axis
22 | COLOR_TAPE_OBJ | Objects | Tape Object
24 | COLOR_GIZMOS | Gizmos & Apparatuses | Gizmos
25 | COLOR_SEL_GIZMOS | Gizmos & Apparatuses | Selected Gizmos
26 | COLOR_SPLINE_VECS | Main UI | Spline Vectors
27 | COLOR_SPLINE_HANDLES | Main UI | Spline Handles
29 | COLOR_PARTICLE_EM | Gizmos & Apparatuses | Particle Emitter
30 | COLOR_CAMERA_OBJ | Objects | Camera Object
31 | COLOR_CAMERA_CONE | Gizmos & Apparatuses | Camera Cone
32 | COLOR_CAMERA_HORIZ | Gizmos & Apparatuses | Camera Horizon
33 | COLOR_NEAR_RANGE | Gizmos & Apparatuses | Camera Near Range
34 | COLOR_FAR_RANGE | Gizmos & Apparatuses | Camera Far Range
35 | COLOR_LIGHT_OBJ | Objects | Light Object
36 | COLOR_TARGET_LINE | Gizmos & Apparatuses | Target Line
37 | COLOR_HOTSPOT | Gizmos & Apparatuses | Light Hotspot
38 | COLOR_FALLOFF | Gizmos & Apparatuses | Light Falloff
39 | COLOR_START_RANGE | Gizmos & Apparatuses | Light Far Start
40 | COLOR_END_RANGE | Gizmos & Apparatuses | Light Far End
41 | COLOR_VIEWPORT_BKG | Main UI | Viewport Background
42 | COLOR_TRAJ_TICS_1 | Gizmos & Apparatuses | Trajectory Frames 1
43 | COLOR_TRAJ_TICS_2 | Gizmos & Apparatuses | Trajectory Frames 2
44 | COLOR_TRAJ_TICS_3 | Gizmos & Apparatuses | Trajectory Frames 3
45 | COLOR_GHOST_BEFORE | Main UI | Ghost (Before)
46 | COLOR_GHOST_AFTER | Main UI | Ghost (After)
47 | COLOR_12FIELD_GRID | Main UI | 12-Field Grid
48 | COLOR_START_RANGE1 | Gizmos & Apparatuses | Light Near Start
49 | COLOR_END_RANGE1 | Gizmos & Apparatuses | Light Near End
50 | COLOR_CAMERA_CLIP | Gizmos & Apparatuses | Camera Clip
51 | COLOR_NURBS_CV | Main UI | NURBS Control Vertex
52 | COLOR_NURBS_LATTICE | Main UI | NURBS Lattice
53 | COLOR_NURBS_CP | Main UI | NURBS Con Point
54 | COLOR_NURBS_FP | Main UI | NURBS Fit Point
55 | COLOR_NURBS_DEP | Main UI | NURBS Dep Object
56 | COLOR_NURBS_ERROR | Main UI | NURBS Error Object
57 | COLOR_NURBS_HILITE | Main UI | NURBS Hilite
58 | COLOR_NURBS_FUSE | Main UI | NURBS Fuse
59 | COLOR_END_EFFECTOR | Gizmos & Apparatuses | End Effector
60 | COLOR_END_EFFECTOR_STRING | Gizmos & Apparatuses | End Effector String
61 | COLOR_JOINT_LIMIT_SEL | Gizmos & Apparatuses | Selected Joint Limits
62 | COLOR_JOINT_LIMIT_UNSEL | Gizmos & Apparatuses | Joint Limits
63 | COLOR_IK_TERMINATOR | Gizmos & Apparatuses | IK Terminator
64 | COLOR_SF_USER | Main UI | Safe Frame User
65 | COLOR_VERT_TICKS | Main UI | Vertex Ticks
66 | COLOR_XRAY | Main UI | See Through
67 | COLOR_GROUP_OBJ | Objects | Group Object
68 | COLOR_MANIPULATOR_X | Gizmos & Apparatuses | Transform Gizmo X
69 | COLOR_MANIPULATOR_Y | Gizmos & Apparatuses | Transform Gizmo Y
70 | COLOR_MANIPULATOR_Z | Gizmos & Apparatuses | Transform Gizmo Z
71 | COLOR_MANIPULATOR_ACTIVE | Gizmos & Apparatuses | Active Transform Gizmo
72 | COLOR_VPT_CLIPPING | Main UI | Viewport Clipping
73 | COLOR_DECAY_RADIUS | Gizmos & Apparatuses | Light Decay Start
74 | COLOR_VERT_NUMBERS | Main UI | Vertex Numbers
75 | COLOR_CROSSHAIR_CURSOR | Main UI | Cross Hair Cursor
76 | COLOR_SV_WINBK | Other Views | SV Window Bkg
77 | COLOR_SV_NODEBK | Other Views | SV Node Bkg
78 | COLOR_SV_SELNODEBK | Other Views | SV Selected Node Bkg
79 | COLOR_SV_NODE_HIGHLIGHT | Other Views | SV Node Highlight
80 | COLOR_SV_MATERIAL_HIGHLIGHT | Other Views | SV Material Highlight
81 | COLOR_SV_MODIFIER_HIGHLIGHT | Other Views | SV Modifier Highlight
82 | COLOR_SV_PLUGIN_HIGHLIGHT | Other Views | SV Plugin Highlight
83 | COLOR_SV_SUBANIM_LINE | Other Views | SV Sub-Anim Line
84 | COLOR_SV_CHILD_LINE | Other Views | SV Child Line
85 | COLOR_SV_FRAME | Other Views | SV Frame
86 | COLOR_SV_SELTEXT | Other Views | SV Selected Label
87 | COLOR_SV_TEXT | Other Views | SV Label
88 | COLOR_UNSEL_TAB | Main UI | Unselected Tabs
89 | COLOR_ATMOS_APPARATUS | Gizmos & Apparatuses | Atmospheric Apparatuses
90 | COLOR_SUBSELECTION_HARD | Main UI | SubSelection Hard
91 | COLOR_SUBSELECTION_MEDIUM | Main UI | SubSelection Medium
92 | COLOR_SUBSELECTION_SOFT | Main UI | SubSelection Soft
93 | COLOR_SV_UNFOLD_BUTTON | Other Views | SV Unfold Children Button
94 | COLOR_SV_GEOMOBJECT_BK | Other Views | SV Geometry Node Bkg
95 | COLOR_SV_LIGHT_BK | Other Views | SV Light Node Bkg
96 | COLOR_SV_CAMERA_BK | Other Views | SV Camera Node Bkg
97 | COLOR_SV_SHAPE_BK | Other Views | SV Shape Node Bkg
98 | COLOR_SV_HELPER_BK | Other Views | SV Helper Node Bkg
99 | COLOR_SV_SYSTEM_BK | Other Views | SV System Node Bkg
100 | COLOR_SV_CONTROLLER_BK | Other Views | SV Controller Node Bkg
101 | COLOR_SV_MODIFIER_BK | Other Views | SV Modifier Node Bkg
102 | COLOR_SV_MATERIAL_BK | Other Views | SV Material Node Bkg
103 | COLOR_SV_MAP_BK | Other Views | SV Map Node Bkg