MAXScript Extensions > MAXScript Extensions for mental ray > lume Shaders >

# Edge_Shadow__lume : textureMap

    Edge_Shadow__lume - superclass: textureMap; super-superclass:material - 51:0 - classID: #(2004031007, 1190707084)

Constructors:

    Edge_Shadow__lume ... EdgeShadow ...

Properties:

    <Edge_Shadow__lume>.amount Float default: 10.0 -- animatable; float

    <Edge_Shadow__lume>.Amount_connected BooleanClass default: false -- boolean

    <Edge_Shadow__lume>.Amount_paramName UndefinedClass default: undefined -- string;

    <Edge_Shadow__lume>.Amount_shader UndefinedClass default: undefined -- texturemap

    <Edge_Shadow__lume>.blur Float default: 0.0 -- animatable; float

    <Edge_Shadow__lume>.Blur_connected BooleanClass default: false -- boolean

    <Edge_Shadow__lume>.Blur_paramName UndefinedClass default: undefined -- string;

    <Edge_Shadow__lume>.Blur_shader UndefinedClass default: undefined -- texturemap

    <Edge_Shadow__lume>.diffuse Color default: (color 76.5 76.5 76.5) -- animatable; fRGBA color

    <Edge_Shadow__lume>.diffuse_connected BooleanClass default: false -- boolean

    <Edge_Shadow__lume>.Diffuse_Influence BooleanClass default: false -- animatable; boolean

    <Edge_Shadow__lume>.Diffuse_Influence_Amount Float default: 0.0 -- animatable; float

    <Edge_Shadow__lume>.Diffuse_Influence_Amount_connected BooleanClass default: false -- boolean

    <Edge_Shadow__lume>.Diffuse_Influence_Amount_paramName UndefinedClass default: undefined -- string;

    <Edge_Shadow__lume>.Diffuse_Influence_Amount_shader UndefinedClass default: undefined -- texturemap

    <Edge_Shadow__lume>.Diffuse_Influence_connected BooleanClass default: false -- boolean

    <Edge_Shadow__lume>.Diffuse_Influence_paramName UndefinedClass default: undefined -- string;

    <Edge_Shadow__lume>.Diffuse_Influence_shader UndefinedClass default: undefined -- texturemap

    <Edge_Shadow__lume>.diffuse_paramName UndefinedClass default: undefined -- string;

    <Edge_Shadow__lume>.diffuse_shader UndefinedClass default: undefined -- texturemap

    <Edge_Shadow__lume>.Noise_Influence BooleanClass default: false -- animatable; boolean

    <Edge_Shadow__lume>.Noise_Influence_Amount Float default: 0.0 -- animatable; float

    <Edge_Shadow__lume>.Noise_Influence_Amount_connected BooleanClass default: false -- boolean

    <Edge_Shadow__lume>.Noise_Influence_Amount_paramName UndefinedClass default: undefined -- string;

    <Edge_Shadow__lume>.Noise_Influence_Amount_shader UndefinedClass default: undefined -- texturemap

    <Edge_Shadow__lume>.Noise_Influence_connected BooleanClass default: false -- boolean

    <Edge_Shadow__lume>.Noise_Influence_paramName UndefinedClass default: undefined -- string;

    <Edge_Shadow__lume>.Noise_Influence_shader UndefinedClass default: undefined -- texturemap

    <Edge_Shadow__lume>.Relative_to_Object BooleanClass default: true -- animatable; boolean

    <Edge_Shadow__lume>.Relative_to_Object_connected BooleanClass default: false -- boolean

    <Edge_Shadow__lume>.Relative_to_Object_paramName UndefinedClass default: undefined -- string;

    <Edge_Shadow__lume>.Relative_to_Object_shader UndefinedClass default: undefined -- texturemap

    <Edge_Shadow__lume>.Relative_to_World BooleanClass default: false -- animatable; boolean

    <Edge_Shadow__lume>.Relative_to_World_connected BooleanClass default: false -- boolean

    <Edge_Shadow__lume>.Relative_to_World_paramName UndefinedClass default: undefined -- string;

    <Edge_Shadow__lume>.Relative_to_World_shader UndefinedClass default: undefined -- texturemap

    <Edge_Shadow__lume>.roughness Float default: 0.5 -- animatable; float

    <Edge_Shadow__lume>.Roughness_connected BooleanClass default: false -- boolean

    <Edge_Shadow__lume>.Roughness_paramName UndefinedClass default: undefined -- string;

    <Edge_Shadow__lume>.Roughness_shader UndefinedClass default: undefined -- texturemap

    <Edge_Shadow__lume>.Scale Float default: 1.0 -- animatable; float

    <Edge_Shadow__lume>.Scale_connected BooleanClass default: false -- boolean

    <Edge_Shadow__lume>.Scale_paramName UndefinedClass default: undefined -- string;

    <Edge_Shadow__lume>.Scale_shader UndefinedClass default: undefined -- texturemap

    <Edge_Shadow__lume>.Surface_Material Color default: (color 76.5 76.5 76.5) -- animatable; fRGBA color

    <Edge_Shadow__lume>.Surface_Material_connected BooleanClass default: false -- boolean

    <Edge_Shadow__lume>.Surface_Material_paramName UndefinedClass default: undefined -- string;

    <Edge_Shadow__lume>.Surface_Material_shader UndefinedClass default: undefined -- texturemap

    <Edge_Shadow__lume>.Transparency Float default: 1.0 -- animatable; float

## Edge_Shadow__lume interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- lume mental ray Shaders Index

- MAXScript Extensions for mental ray