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# adsk_Utility_Noise_Tweakable : textureMap

    adsk_Utility_Noise_Tweakable : textureMap {7773161f,8e40b87b}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Utility_Noise_Tweakable>.noise_size : float

    <adsk_Utility_Noise_Tweakable>.noise_color1 : fRGBA color

    <adsk_Utility_Noise_Tweakable>.noise_color2 : fRGBA color

    <adsk_Utility_Noise_Tweakable>.low : float

    <adsk_Utility_Noise_Tweakable>.high : float

    <adsk_Utility_Noise_Tweakable>.tiling : point3

    <adsk_Utility_Noise_Tweakable>.angle : point3

    <adsk_Utility_Noise_Tweakable>.noise_size_connected : boolean

    <adsk_Utility_Noise_Tweakable>.noise_size_shader : texturemap

    <adsk_Utility_Noise_Tweakable>.noise_size_paramName : string

    <adsk_Utility_Noise_Tweakable>.noise_color1_connected : boolean

    <adsk_Utility_Noise_Tweakable>.noise_color1_shader : texturemap

    <adsk_Utility_Noise_Tweakable>.noise_color1_paramName : string

    <adsk_Utility_Noise_Tweakable>.noise_color2_connected : boolean

    <adsk_Utility_Noise_Tweakable>.noise_color2_shader : texturemap

    <adsk_Utility_Noise_Tweakable>.noise_color2_paramName : string

    <adsk_Utility_Noise_Tweakable>.low_connected : boolean

    <adsk_Utility_Noise_Tweakable>.low_shader : texturemap

    <adsk_Utility_Noise_Tweakable>.low_paramName : string

    <adsk_Utility_Noise_Tweakable>.high_connected : boolean

    <adsk_Utility_Noise_Tweakable>.high_shader : texturemap

    <adsk_Utility_Noise_Tweakable>.high_paramName : string

    <adsk_Utility_Noise_Tweakable>.tiling_connected : boolean

    <adsk_Utility_Noise_Tweakable>.tiling_shader : texturemap

    <adsk_Utility_Noise_Tweakable>.tiling_paramName : string

    <adsk_Utility_Noise_Tweakable>.angle_connected : boolean

    <adsk_Utility_Noise_Tweakable>.angle_shader : texturemap

    <adsk_Utility_Noise_Tweakable>.angle_paramName : string

    <adsk_Utility_Noise_Tweakable>.TheList : maxObject array

    <adsk_Utility_Noise_Tweakable>.Shader_Version : integer

## adsk_Utility_Noise_Tweakable interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray