MAXScript Extensions > MAXScript Extensions for mental ray > Utility Shaders >

# Utility_BumpLookup__protein : textureMap

    Utility_BumpLookup__protein : textureMap {7773161f,bf0b6729}

Constructor:

    Class instances not creatable by MAXScript

Alias:

    adsk_Utility_BumpLookup

Properties:

    <Utility_BumpLookup__protein>.coord : point3

    <Utility_BumpLookup__protein>.elipt_enable : boolean

    <Utility_BumpLookup__protein>.elipt_disc_r : float

    <Utility_BumpLookup__protein>.elipt_eccmax : float

    <Utility_BumpLookup__protein>.elipt_maxminor : float

    <Utility_BumpLookup__protein>.elipt_circle : float

    <Utility_BumpLookup__protein>.elipt_bilinear : boolean

    <Utility_BumpLookup__protein>.elipt_space : integer

    <Utility_BumpLookup__protein>.elipt_remap : texturemap

    <Utility_BumpLookup__protein>.u : point3 v

    <Utility_BumpLookup__protein>. : point3 <Utility_BumpLookup__protein>.step : point3

    <Utility_BumpLookup__protein>.factor : float

    <Utility_BumpLookup__protein>.switcher_slot : integer

    <Utility_BumpLookup__protein>.is_3Dbump : boolean

    <Utility_BumpLookup__protein>.input_texture_00 : filename

    <Utility_BumpLookup__protein>.Image_Frame_Number : integer

    <Utility_BumpLookup__protein>.input_texture_01 : filename

    <Utility_BumpLookup__protein>.Image_Frame_Number : integer

    <Utility_BumpLookup__protein>.input_texture_02 : filename

    <Utility_BumpLookup__protein>.Image_Frame_Number : integer

    <Utility_BumpLookup__protein>.input_texture_03 : filename

    <Utility_BumpLookup__protein>.Image_Frame_Number : integer

    <Utility_BumpLookup__protein>.input_texture_04 :filename

    <Utility_BumpLookup__protein>.Image_Frame_Number : integer

    <Utility_BumpLookup__protein>.input_texture_05 : filename

    <Utility_BumpLookup__protein>.Image_Frame_Number : integer

    <Utility_BumpLookup__protein>.input_texture_06 : filename

    <Utility_BumpLookup__protein>.Image_Frame_Number : integer

    <Utility_BumpLookup__protein>.input_texture_07 : filename

    <Utility_BumpLookup__protein>.Image_Frame_Number : integer

    <Utility_BumpLookup__protein>.input_color_00 : fRGBA color

    <Utility_BumpLookup__protein>.input_color_01 : fRGBA color

    <Utility_BumpLookup__protein>.input_color_02 : fRGBA color

    <Utility_BumpLookup__protein>.input_color_03 : fRGBA color

    <Utility_BumpLookup__protein>.input_color_04 : fRGBA color

    <Utility_BumpLookup__protein>.input_color_05 : fRGBA color

    <Utility_BumpLookup__protein>.input_color_06 : fRGBA color

    <Utility_BumpLookup__protein>.input_color_07 : fRGBA color

    <Utility_BumpLookup__protein>.coord_connected : boolean

    <Utility_BumpLookup__protein>.coord_shader : texturemap

    <Utility_BumpLookup__protein>.coord_paramName : string

    <Utility_BumpLookup__protein>.elipt_enable_connected : boolean

    <Utility_BumpLookup__protein>.elipt_enable_shader : texturemap

    <Utility_BumpLookup__protein>.elipt_enable_paramName : string

    <Utility_BumpLookup__protein>.u_connected : boolean

    <Utility_BumpLookup__protein>.u_shader : texturemap

    <Utility_BumpLookup__protein>.u_paramName : string

    <Utility_BumpLookup__protein>.v_connected : boolean

    <Utility_BumpLookup__protein>.v_shader : texturemap

    <Utility_BumpLookup__protein>.v_paramName : string

    <Utility_BumpLookup__protein>.is_3Dbump_connected : boolean

    <Utility_BumpLookup__protein>.is_3Dbump_shader : texturemap

    <Utility_BumpLookup__protein>.is_3Dbump_paramName : string

    <Utility_BumpLookup__protein>.input_texture_00_connected : boolean

    <Utility_BumpLookup__protein>.input_texture_00_shader : texturemap

    <Utility_BumpLookup__protein>.input_texture_00_paramName : string

    <Utility_BumpLookup__protein>.input_texture_01_connected : boolean

    <Utility_BumpLookup__protein>.input_texture_01_shader : texturemap

    <Utility_BumpLookup__protein>.input_texture_01_paramName : string

    <Utility_BumpLookup__protein>.input_texture_02_connected : boolean

    <Utility_BumpLookup__protein>.input_texture_02_shader : texturemap

    <Utility_BumpLookup__protein>.input_texture_02_paramName : string

    <Utility_BumpLookup__protein>.input_texture_03_connected : boolean

    <Utility_BumpLookup__protein>.input_texture_03_shader : texturemap

    <Utility_BumpLookup__protein>.input_texture_03_paramName : string

    <Utility_BumpLookup__protein>.input_texture_04_connected : boolean

    <Utility_BumpLookup__protein>.input_texture_04_shader : texturemap

    <Utility_BumpLookup__protein>.input_texture_04_paramName : string

    <Utility_BumpLookup__protein>.input_texture_05_connected : boolean

    <Utility_BumpLookup__protein>.input_texture_05_shader : texturemap

    <Utility_BumpLookup__protein>.input_texture_05_paramName : string

    <Utility_BumpLookup__protein>.input_texture_06_connected : boolean

    <Utility_BumpLookup__protein>.input_texture_06_shader : texturemap

    <Utility_BumpLookup__protein>.input_texture_06_paramName : string

    <Utility_BumpLookup__protein>.input_texture_07_connected : boolean

    <Utility_BumpLookup__protein>.input_texture_07_shader : texturemap

    <Utility_BumpLookup__protein>.input_texture_07_paramName : string

    <Utility_BumpLookup__protein>.input_color_00_connected : boolean

    <Utility_BumpLookup__protein>.input_color_00_shader : texturemap

    <Utility_BumpLookup__protein>.input_color_00_paramName : string

    <Utility_BumpLookup__protein>.input_color_01_connected : boolean

    <Utility_BumpLookup__protein>.input_color_01_shader : texturemap

    <Utility_BumpLookup__protein>.input_color_01_paramName : string

    <Utility_BumpLookup__protein>.input_color_02_connected : boolean

    <Utility_BumpLookup__protein>.input_color_02_shader : texturemap

    <Utility_BumpLookup__protein>.input_color_02_paramName : string

    <Utility_BumpLookup__protein>.input_color_03_connected : boolean

    <Utility_BumpLookup__protein>.input_color_03_shader : texturemap

    <Utility_BumpLookup__protein>.input_color_03_paramName : string

    <Utility_BumpLookup__protein>.input_color_04_connected : boolean

    <Utility_BumpLookup__protein>.input_color_04_shader : texturemap

    <Utility_BumpLookup__protein>.input_color_04_paramName : string

    <Utility_BumpLookup__protein>.input_color_05_connected : boolean

    <Utility_BumpLookup__protein>.input_color_05_shader : texturemap

    <Utility_BumpLookup__protein>.input_color_05_paramName : string

    <Utility_BumpLookup__protein>.input_color_06_connected : boolean

    <Utility_BumpLookup__protein>.input_color_06_shader : texturemap

    <Utility_BumpLookup__protein>.input_color_06_paramName : string

    <Utility_BumpLookup__protein>.input_color_07_connected : boolean

    <Utility_BumpLookup__protein>.input_color_07_shader : texturemap

    <Utility_BumpLookup__protein>.input_color_07_paramName : string

    <Utility_BumpLookup__protein>.TheList : maxObject array

    <Utility_BumpLookup__protein>.Shader_Version : integer

## Utility_BumpLookup__protein interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray