MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_base_TranslucentIllumination : textureMap

    max_base_TranslucentIllumination : textureMap {7773161f,66087220}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <max_base_TranslucentIllumination>.shaderParameters : paramBlock2

    <max_base_TranslucentIllumination>.ambient : fRGBA color

    <max_base_TranslucentIllumination>.diffuse : fRGBA color

    <max_base_TranslucentIllumination>.specular : fRGBA color

    <max_base_TranslucentIllumination>.filter : fRGBA color

    <max_base_TranslucentIllumination>.translucentColor : fRGBA color

    <max_base_TranslucentIllumination>.backSideSpecular : boolean

    <max_base_TranslucentIllumination>.adTextureLock : boolean

    <max_base_TranslucentIllumination>.adLock : boolean

    <max_base_TranslucentIllumination>.dsLock : boolean

    <max_base_TranslucentIllumination>.useSelfIllumColor : boolean

    <max_base_TranslucentIllumination>.selfIllumAmount : float

    <max_base_TranslucentIllumination>.selfIllumColor : fRGBA color

    <max_base_TranslucentIllumination>.specularLevel : float

    <max_base_TranslucentIllumination>.glossiness : float

    <max_base_TranslucentIllumination>.diffuseLevel : float

    <max_base_TranslucentIllumination>.Connection_struct__0000__shaderParameters : paramBlock2

    <max_base_TranslucentIllumination>.ambient_connected : boolean

    <max_base_TranslucentIllumination>.ambient_shader : texturemap

    <max_base_TranslucentIllumination>.ambient_paramName : string

    <max_base_TranslucentIllumination>.diffuse_connected : boolean

    <max_base_TranslucentIllumination>.diffuse_shader : texturemap

    <max_base_TranslucentIllumination>.diffuse_paramName : string

    <max_base_TranslucentIllumination>.specular_connected : boolean

    <max_base_TranslucentIllumination>.specular_shader : texturemap

    <max_base_TranslucentIllumination>.specular_paramName : string

    <max_base_TranslucentIllumination>.filter_connected : boolean

    <max_base_TranslucentIllumination>. : texturemap

    <max_base_TranslucentIllumination>.filter_paramName : string

    <max_base_TranslucentIllumination>.translucentColor_connected : boolean

    <max_base_TranslucentIllumination>.translucentColor_shader : texturemap

    <max_base_TranslucentIllumination>.translucentColor_paramName : string

    <max_base_TranslucentIllumination>.backSideSpecular_connected : boolean

    <max_base_TranslucentIllumination>.backSideSpecular_shader : texturemap

    <max_base_TranslucentIllumination>. : string

    <max_base_TranslucentIllumination>.adTextureLock_connected : boolean

    <max_base_TranslucentIllumination>.adTextureLock_shader : texturemap

    <max_base_TranslucentIllumination>.adTextureLock_paramName : string

    <max_base_TranslucentIllumination>.adLock_connected : boolean

    <max_base_TranslucentIllumination>.adLock_shader : texturemap

    <max_base_TranslucentIllumination>.adLock_paramName : string

    <max_base_TranslucentIllumination>.dsLock_connected : boolean

    <max_base_TranslucentIllumination>.dsLock_shader : texturemap

    <max_base_TranslucentIllumination>.dsLock_paramName : string

    <max_base_TranslucentIllumination>.useSelfIllumColor_connected : boolean

    <max_base_TranslucentIllumination>.useSelfIllumColor_shader : texturemap

    <max_base_TranslucentIllumination>.useSelfIllumColor_paramName : string

    <max_base_TranslucentIllumination>.selfIllumAmount_connected : boolean

    <max_base_TranslucentIllumination>.selfIllumAmount_shader : texturemap

    <max_base_TranslucentIllumination>.selfIllumAmount_paramName : string

    <max_base_TranslucentIllumination>.selfIllumColor_connected : boolean

    <max_base_TranslucentIllumination>.selfIllumColor_shader : texturemap

    <max_base_TranslucentIllumination>.selfIllumColor_paramName : string

    <max_base_TranslucentIllumination>.specularLevel_connected : boolean

    <max_base_TranslucentIllumination>.specularLevel_shader : texturemap

    <max_base_TranslucentIllumination>.specularLevel_paramName : string

    <max_base_TranslucentIllumination>.glossiness_connected : boolean

    <max_base_TranslucentIllumination>.glossiness_shader : texturemap

    <max_base_TranslucentIllumination>.glossiness_paramName : string

    <max_base_TranslucentIllumination>.diffuseLevel_connected : boolean

    <max_base_TranslucentIllumination>.diffuseLevel_shader : texturemap

    <max_base_TranslucentIllumination>.diffuseLevel_paramName : string

    <max_base_TranslucentIllumination>.TheList : maxObject array

    <max_base_TranslucentIllumination>.Shader_Version : integer

## max_base_TranslucentIllumination interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray