MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Shd_Brick_spider : textureMap

    adsk_Shd_Brick_spider : textureMap {7773161f,b644bb13}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Shd_Brick_spider>.btype : integer

    <adsk_Shd_Brick_spider>.line_shift : float

    <adsk_Shd_Brick_spider>.random_shift : float

    <adsk_Shd_Brick_spider>.use_row_edit : boolean

    <adsk_Shd_Brick_spider>.use_column_edit : boolean

    <adsk_Shd_Brick_spider>.change_column : float

    <adsk_Shd_Brick_spider>.change_row : float

    <adsk_Shd_Brick_spider>.per_column : integer

    <adsk_Shd_Brick_spider>.per_row : integer

    <adsk_Shd_Brick_spider>.Structure : paramBlock2

    <adsk_Shd_Brick_spider>.line_shift : float

    <adsk_Shd_Brick_spider>.random_shift : float

    <adsk_Shd_Brick_spider>.use_row_edit : boolean

    <adsk_Shd_Brick_spider>.use_column_edit : boolean

    <adsk_Shd_Brick_spider>.change_column : float

    <adsk_Shd_Brick_spider>.change_row : float

    <adsk_Shd_Brick_spider>.per_column : integer

    <adsk_Shd_Brick_spider>.per_row : integer

    <adsk_Shd_Brick_spider>.btype_connected : boolean

    <adsk_Shd_Brick_spider>.btype_shader : texturemap

    <adsk_Shd_Brick_spider>.btype_paramName : string

    <adsk_Shd_Brick_spider>.line_shift_connected : boolean

    <adsk_Shd_Brick_spider>.line_shift_shader : texturemap

    <adsk_Shd_Brick_spider>.line_shift_paramName : string

    <adsk_Shd_Brick_spider>.random_shift_connected : boolean

    <adsk_Shd_Brick_spider>.random_shift_shader : texturemap

    <adsk_Shd_Brick_spider>.random_shift_paramName : string

    <adsk_Shd_Brick_spider>.use_row_edit_connected : boolean

    <adsk_Shd_Brick_spider>.use_row_edit_shader : texturemap

    <adsk_Shd_Brick_spider>.use_row_edit_paramName : string

    <adsk_Shd_Brick_spider>.use_column_edit_connected : boolean

    <adsk_Shd_Brick_spider>.use_column_edit_shader : texturemap

    <adsk_Shd_Brick_spider>.use_column_edit_paramName : string

    <adsk_Shd_Brick_spider>.change_column_connected : boolean

    <adsk_Shd_Brick_spider>.change_column_shader : texturemap

    <adsk_Shd_Brick_spider>.change_column_paramName : string

    <adsk_Shd_Brick_spider>.change_row_connected : boolean

    <adsk_Shd_Brick_spider>.change_row_shader : texturemap

    <adsk_Shd_Brick_spider>.change_row_paramName : string

    <adsk_Shd_Brick_spider>.per_column_connected : boolean

    <adsk_Shd_Brick_spider>.per_column_shader : texturemap

    <adsk_Shd_Brick_spider>.per_column_paramName : string

    <adsk_Shd_Brick_spider>.per_row_connected : boolean

    <adsk_Shd_Brick_spider>.per_row_shader : texturemap

    <adsk_Shd_Brick_spider>.per_row_paramName : string

    <adsk_Shd_Brick_spider>.TheList : maxObject array

    <adsk_Shd_Brick_spider>.Shader_Version : integer

## adsk_Shd_Brick_spider interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray