MAXScript Extensions > MAXScript Extensions for mental ray > Sub-Surface Scattering Shaders >

# SSS2_Skin_Displacement : Material

    SSS2_Skin_Displacement - superclass: material; super-superclass:MAXWrapper - 215:0 - classID: #(2004030991, -2043916468)

Available in 3ds Max 2013 and higher.

Constructor:

    Class instances not creatable by MAXScript

Aliases:

    SSS2_Skin_Displacement
    misss_mia_skin2_phen_d

Properties:

    <SSS2_Skin_Displacement>.a     UndefinedClass    default: undefined   --  paramBlock2

    <SSS2_Skin_Displacement>.additional_color     Color    default: (color 0 0 0)   --  animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));

    <SSS2_Skin_Displacement>.additional_color_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.additional_color_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.additional_color_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.ambient     Color    default: (color 0 0 0)   --  animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255));

    <SSS2_Skin_Displacement>.ambient_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.ambient_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.ambient_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.ao_distance     Float    default: 0.984252   --  animatable; worldUnits

    <SSS2_Skin_Displacement>.ao_distance_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.ao_distance_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.ao_distance_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.ao_on     BooleanClass    default: true   --  animatable; boolean

    <SSS2_Skin_Displacement>.ao_on_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.ao_on_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.ao_on_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.ao_samples     Integer    default: 16   --  animatable; integer

    <SSS2_Skin_Displacement>.ao_samples_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.ao_samples_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.ao_samples_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.back_sss_color     Color    default: (color 255 255 255)   --  animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255));

    <SSS2_Skin_Displacement>.back_sss_color_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.back_sss_color_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.back_sss_color_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.back_sss_depth     Float    default: 0.0   --  animatable; float

    <SSS2_Skin_Displacement>.back_sss_depth_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.back_sss_depth_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.back_sss_depth_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.back_sss_radius     Point3    default: [25,12,6]   --  animatable; point3

    <SSS2_Skin_Displacement>.back_sss_radius_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.back_sss_radius_mod     Color    default: (color 255 255 255)   --  animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));

    <SSS2_Skin_Displacement>.back_sss_radius_mod_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.back_sss_radius_mod_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.back_sss_radius_mod_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.back_sss_radius_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.back_sss_radius_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.back_sss_weight     Float    default: 0.5   --  animatable; float

    <SSS2_Skin_Displacement>.back_sss_weight_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.back_sss_weight_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.back_sss_weight_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.brdf_0_degree_refl     Float    default: 0.025   --  animatable; float

    <SSS2_Skin_Displacement>.brdf_0_degree_refl_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.brdf_0_degree_refl_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.brdf_0_degree_refl_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.brdf_90_degree_refl     Float    default: 1.0   --  animatable; float

    <SSS2_Skin_Displacement>.brdf_90_degree_refl_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.brdf_90_degree_refl_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.brdf_90_degree_refl_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.bump     Bump__3dsmax    default: Bump:Bump   --  texturemap; SubAnim

    <SSS2_Skin_Displacement>.Connection_struct__0000__d     UndefinedClass    default: undefined   --  paramBlock2

    <SSS2_Skin_Displacement>.Connection_struct__0001__r     UndefinedClass    default: undefined   --  paramBlock2

    <SSS2_Skin_Displacement>.Connection_struct__0002__s     UndefinedClass    default: undefined   --  paramBlock2

    <SSS2_Skin_Displacement>.Connection_struct__0003__i     UndefinedClass    default: undefined   --  paramBlock2

    <SSS2_Skin_Displacement>.Connection_struct__0004__a     UndefinedClass    default: undefined   --  paramBlock2

    <SSS2_Skin_Displacement>.d     UndefinedClass    default: undefined   --  paramBlock2

    <SSS2_Skin_Displacement>.depthmap     String    default: ""   --  filename

    <SSS2_Skin_Displacement>.diffuse_color     Color    default: (color 242.25 242.25 255)   --  animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255));

    <SSS2_Skin_Displacement>.diffuse_color_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.diffuse_color_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.diffuse_color_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.diffuse_roughness     Float    default: 0.3   --  animatable; float

    <SSS2_Skin_Displacement>.diffuse_roughness_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.diffuse_roughness_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.diffuse_roughness_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.diffuse_weight     Float    default: 0.2   --  animatable; float

    <SSS2_Skin_Displacement>.diffuse_weight_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.diffuse_weight_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.diffuse_weight_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.displace     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.edge_factor     Float    default: 5.0   --  animatable; float

    <SSS2_Skin_Displacement>.edge_factor_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.edge_factor_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.edge_factor_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.environment     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.epi_sss_color     Color    default: (color 255 216.75 153)   --  animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255));

    <SSS2_Skin_Displacement>.epi_sss_color_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.epi_sss_color_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.epi_sss_color_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.epi_sss_radius     Point3    default: [10,5,2]   --  animatable; point3

    <SSS2_Skin_Displacement>.epi_sss_radius_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.epi_sss_radius_mod     Color    default: (color 255 255 255)   --  animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));

    <SSS2_Skin_Displacement>.epi_sss_radius_mod_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.epi_sss_radius_mod_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.epi_sss_radius_mod_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.epi_sss_radius_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.epi_sss_radius_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.epi_sss_weight     Float    default: 0.4   --  animatable; float

    <SSS2_Skin_Displacement>.epi_sss_weight_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.epi_sss_weight_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.epi_sss_weight_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.front_sss_color     Color    default: (color 255 216.75 153)   --  animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255));

    <SSS2_Skin_Displacement>.front_sss_color_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.front_sss_color_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.front_sss_color_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.front_sss_radius     Point3    default: [25,12,6]   --  animatable; point3

    <SSS2_Skin_Displacement>.front_sss_radius_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.front_sss_radius_mod     Color    default: (color 255 255 255)   --  animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));

    <SSS2_Skin_Displacement>.front_sss_radius_mod_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.front_sss_radius_mod_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.front_sss_radius_mod_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.front_sss_radius_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.front_sss_radius_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.front_sss_weight     Float    default: 0.4   --  animatable; float

    <SSS2_Skin_Displacement>.front_sss_weight_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.front_sss_weight_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.front_sss_weight_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.hl_vs_refl_balance     Float    default: 1.0   --  animatable; float

    <SSS2_Skin_Displacement>.hl_vs_refl_balance_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.hl_vs_refl_balance_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.hl_vs_refl_balance_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.i     UndefinedClass    default: undefined   --  paramBlock2

    <SSS2_Skin_Displacement>.ImplicitLights     ArrayParameter    default: #()   --  node array; SubAnim

    <SSS2_Skin_Displacement>.indirect     BooleanClass    default: true   --  animatable; boolean

    <SSS2_Skin_Displacement>.intr_grid_density     Integer    default: 2   --  animatable; integer

    <SSS2_Skin_Displacement>.intr_grid_density_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.intr_grid_density_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.intr_grid_density_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.intr_refl_samples     Integer    default: 2   --  animatable; integer

    <SSS2_Skin_Displacement>.intr_refl_samples_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.intr_refl_samples_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.intr_refl_samples_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.lightmap     String    default: ""   --  filename

    <SSS2_Skin_Displacement>.lightmap_gamma     Float    default: 0.75   --  animatable; float

    <SSS2_Skin_Displacement>.lightmap_group     String    default: "A"   --  string

    <SSS2_Skin_Displacement>.lightmap_size     Float    default: 50.0   --  animatable; float

    <SSS2_Skin_Displacement>.Lights     ArrayParameter    default: #()   --  node array; SubAnim

    <SSS2_Skin_Displacement>.mode     Integer    default: 0   --  animatable; integer

    <SSS2_Skin_Displacement>.overall_weight     Float    default: 0.8   --  animatable; float

    <SSS2_Skin_Displacement>.overall_weight_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.overall_weight_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.overall_weight_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.primary_edge_weight     Float    default: 0.8   --  animatable; float

    <SSS2_Skin_Displacement>.primary_edge_weight_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.primary_edge_weight_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.primary_edge_weight_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.primary_shinyness     Float    default: 5.0   --  animatable; float

    <SSS2_Skin_Displacement>.primary_shinyness_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.primary_shinyness_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.primary_shinyness_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.primary_spec_color     Color    default: (color 191.25 229.5 255)   --  animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255));

    <SSS2_Skin_Displacement>.primary_spec_color_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.primary_spec_color_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.primary_spec_color_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.primary_weight     Float    default: 0.3   --  animatable; float

    <SSS2_Skin_Displacement>.primary_weight_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.primary_weight_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.primary_weight_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.r     UndefinedClass    default: undefined   --  paramBlock2

    <SSS2_Skin_Displacement>.refl_color     Color    default: (color 191.25 229.5 255)   --  animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255));

    <SSS2_Skin_Displacement>.refl_color_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.refl_color_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.refl_color_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.refl_falloff_dist     Float    default: 39.3701   --  animatable; worldUnits

    <SSS2_Skin_Displacement>.refl_falloff_dist_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.refl_falloff_dist_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.refl_falloff_dist_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.refl_gloss     Float    default: 0.25   --  animatable; float

    <SSS2_Skin_Displacement>.refl_gloss_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.refl_gloss_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.refl_gloss_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.refl_hl_only     BooleanClass    default: false   --  animatable; boolean

    <SSS2_Skin_Displacement>.refl_hl_only_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.refl_hl_only_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.refl_hl_only_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.refl_interpolate     BooleanClass    default: false   --  animatable; boolean

    <SSS2_Skin_Displacement>.refl_interpolate_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.refl_interpolate_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.refl_interpolate_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.refl_samples     Integer    default: 16   --  animatable; integer

    <SSS2_Skin_Displacement>.refl_samples_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.refl_samples_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.refl_samples_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.Reflectivity     Float    default: 0.5   --  animatable; float

    <SSS2_Skin_Displacement>.Reflectivity_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.Reflectivity_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.Reflectivity_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.s     UndefinedClass    default: undefined   --  paramBlock2

    <SSS2_Skin_Displacement>.samples     Integer    default: 64   --  animatable; integer

    <SSS2_Skin_Displacement>.samples_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.samples_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.samples_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.sampling_radius_mult     Float    default: 3.0   --  animatable; float

    <SSS2_Skin_Displacement>.sampling_radius_mult_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.sampling_radius_mult_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.sampling_radius_mult_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.scale_conversion     Float    default: 1.0   --  animatable; float

    <SSS2_Skin_Displacement>.scale_conversion_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.scale_conversion_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.scale_conversion_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.scatter_bias     Float    default: 0.12   --  animatable; float

    <SSS2_Skin_Displacement>.screen_composit     BooleanClass    default: false   --  animatable; boolean

    <SSS2_Skin_Displacement>.secondary_edge_weight     Float    default: 0.0   --  animatable; float

    <SSS2_Skin_Displacement>.secondary_edge_weight_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.secondary_edge_weight_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.secondary_edge_weight_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.secondary_shinyness     Float    default: 33.0   --  animatable; float

    <SSS2_Skin_Displacement>.secondary_shinyness_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.secondary_shinyness_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.secondary_shinyness_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.secondary_spec_color     Color    default: (color 229.5 242.25 255)   --  animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255));

    <SSS2_Skin_Displacement>.secondary_spec_color_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.secondary_spec_color_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.secondary_spec_color_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.secondary_weight     Float    default: 0.3   --  animatable; float

    <SSS2_Skin_Displacement>.secondary_weight_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.secondary_weight_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.secondary_weight_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.single_env_sample     BooleanClass    default: false   --  animatable; boolean

    <SSS2_Skin_Displacement>.single_env_sample_connected     BooleanClass    default: false   --  boolean

    <SSS2_Skin_Displacement>.single_env_sample_paramName     UndefinedClass    default: undefined   --  string;

    <SSS2_Skin_Displacement>.single_env_sample_shader     UndefinedClass    default: undefined   --  texturemap

    <SSS2_Skin_Displacement>.Use_lights     BooleanClass    default: false   --  boolean

SSS2_Skin_Displacement interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions: