MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_PhotometricPointLight : textureMap

    max_PhotometricPointLight : textureMap {7773161f,590a518a}

Constructor:

    max_PhotometricPointLight: class instances not creatable by MAXScript

Properties:

    <max_PhotometricPointLight>.on : boolean

    <max_PhotometricPointLight>.shadowOn : boolean

    <max_PhotometricPointLight>.distribution : integer

    <max_PhotometricPointLight>.lightColor : fRGBA color

    <max_PhotometricPointLight>.filterColor : fRGBA color

    <max_PhotometricPointLight>.intensity : float

    <max_PhotometricPointLight>.cutoff_start_farattenuation : float

    <max_PhotometricPointLight>.cutoff_end_farattenuation : float

    <max_PhotometricPointLight>.shadowCol : fRGBA color

    <max_PhotometricPointLight>.shadowDensity : float

    <max_PhotometricPointLight>.useShadowColMap : boolean

    <max_PhotometricPointLight>.shadowColMap : texturemap

    <max_PhotometricPointLight>.lightAffectShadowCol : boolean

    <max_PhotometricPointLight>.atmosShadowOn : boolean

    <max_PhotometricPointLight>.atmosShadowOpacity : float

    <max_PhotometricPointLight>.atmosShadowColAmnt : float

    <max_PhotometricPointLight>.contrast : float

    <max_PhotometricPointLight>.softDiffEdges : float

    <max_PhotometricPointLight>.diffuse : boolean

    <max_PhotometricPointLight>.specular : boolean

    <max_PhotometricPointLight>.ambientOnly : boolean

    <max_PhotometricPointLight>.projMapOn : boolean

    <max_PhotometricPointLight>.projMap : texturemap

    <max_PhotometricPointLight>.traceTransparent : integer

    <max_PhotometricPointLight>.visibleBrightness : float

    <max_PhotometricPointLight>.hotSpot : float

    <max_PhotometricPointLight>.fallOff : float

    <max_PhotometricPointLight>.lightProfile : string

    <max_PhotometricPointLight>.webTransform : matrix3

    <max_PhotometricPointLight>.physicalScale : float

    <max_PhotometricPointLight>.meterScale : float

    <max_PhotometricPointLight>.webHasSymmetry : boolean

    <max_PhotometricPointLight>.exclusionList : boolean array

    <max_PhotometricPointLight>.on_connected : boolean

    <max_PhotometricPointLight>.on_shader : texturemap

    <max_PhotometricPointLight>.on_paramName : string

    <max_PhotometricPointLight>.shadowOn_connected : boolean

    <max_PhotometricPointLight>.shadowOn_shader : texturemap

    <max_PhotometricPointLight>.shadowOn_paramName : string

    <max_PhotometricPointLight>.distribution_connected : boolean

    <max_PhotometricPointLight>.distribution_shader : texturemap

    <max_PhotometricPointLight>.distribution_paramName : string

    <max_PhotometricPointLight>.lightColor_connected : boolean

    <max_PhotometricPointLight>.lightColor_shader : texturemap

    <max_PhotometricPointLight>.lightColor_paramName : string

    <max_PhotometricPointLight>.filterColor_connected : boolean

    <max_PhotometricPointLight>.filterColor_shader : texturemap

    <max_PhotometricPointLight>.filterColor_paramName : string

    <max_PhotometricPointLight>.intensity_connected : boolean

    <max_PhotometricPointLight>.intensity_shader : texturemap

    <max_PhotometricPointLight>.intensity_paramName : string

    <max_PhotometricPointLight>.cutoff_start_farattenuation_connected : boolean

    <max_PhotometricPointLight>.cutoff_start_farattenuation_shader : texturemap

    <max_PhotometricPointLight>.cutoff_start_farattenuation_paramName : string

    <max_PhotometricPointLight>.cutoff_end_farattenuation_connected : boolean

    <max_PhotometricPointLight>.cutoff_end_farattenuation_shader : texturemap

    <max_PhotometricPointLight>.cutoff_end_farattenuation_paramName : string

    <max_PhotometricPointLight>.shadowCol_connected : boolean

    <max_PhotometricPointLight>.shadowCol_shader : texturemap

    <max_PhotometricPointLight>.shadowCol_paramName : string

    <max_PhotometricPointLight>.shadowDensity_connected : boolean

    <max_PhotometricPointLight>.shadowDensity_shader : texturemap

    <max_PhotometricPointLight>.shadowDensity_paramName : string

    <max_PhotometricPointLight>.useShadowColMap_connected : boolean

    <max_PhotometricPointLight>.useShadowColMap_shader : texturemap

    <max_PhotometricPointLight>.useShadowColMap_paramName : string

    <max_PhotometricPointLight>.lightAffectShadowCol_connected : boolean

    <max_PhotometricPointLight>.lightAffectShadowCol_shader : texturemap

    <max_PhotometricPointLight>.lightAffectShadowCol_paramName : string

    <max_PhotometricPointLight>.atmosShadowOn_connected : boolean

    <max_PhotometricPointLight>.atmosShadowOn_shader : texturemap

    <max_PhotometricPointLight>.atmosShadowOn_paramName : string

    <max_PhotometricPointLight>.atmosShadowOpacity_connected : boolean

    <max_PhotometricPointLight>.atmosShadowOpacity_shader : texturemap

    <max_PhotometricPointLight>.atmosShadowOpacity_paramName : string

    <max_PhotometricPointLight>.atmosShadowColAmnt_connected : boolean

    <max_PhotometricPointLight>.atmosShadowColAmnt_shader : texturemap

    <max_PhotometricPointLight>.atmosShadowColAmnt_paramName : string

    <max_PhotometricPointLight>.contrast_connected : boolean

    <max_PhotometricPointLight>.contrast_shader : texturemap

    <max_PhotometricPointLight>.contrast_paramName : string

    <max_PhotometricPointLight>.softDiffEdges_connected : boolean

    <max_PhotometricPointLight>.softDiffEdges_shader : texturemap

    <max_PhotometricPointLight>.softDiffEdges_paramName : string

    <max_PhotometricPointLight>.diffuse_connected : boolean

    <max_PhotometricPointLight>.diffuse_shader : texturemap

    <max_PhotometricPointLight>.diffuse_paramName : string

    <max_PhotometricPointLight>.specular_connected : boolean

    <max_PhotometricPointLight>.specular_shader : texturemap

    <max_PhotometricPointLight>.specular_paramName : string

    <max_PhotometricPointLight>.ambientOnly_connected : boolean

    <max_PhotometricPointLight>.ambientOnly_shader : texturemap

    <max_PhotometricPointLight>.ambientOnly_paramName : string

    <max_PhotometricPointLight>.projMapOn_connected : boolean

    <max_PhotometricPointLight>.projMapOn_shader : texturemap

    <max_PhotometricPointLight>.projMapOn_paramName : string

    <max_PhotometricPointLight>.hotSpot_connected : boolean

    <max_PhotometricPointLight>.hotSpot_shader : texturemap

    <max_PhotometricPointLight>.hotSpot_paramName : string

    <max_PhotometricPointLight>.fallOff_connected : boolean

    <max_PhotometricPointLight>.fallOff_shader : texturemap

    <max_PhotometricPointLight>.fallOff_paramName : string

    <max_PhotometricPointLight>.webTransform_connected : boolean

    <max_PhotometricPointLight>.webTransform_shader : texturemap

    <max_PhotometricPointLight>.webTransform_paramName : string

    <max_PhotometricPointLight>.physicalScale_connected : boolean

    <max_PhotometricPointLight>.physicalScale_shader : texturemap

    <max_PhotometricPointLight>.physicalScale_paramName : string

    <max_PhotometricPointLight>.meterScale_connected : boolean

    <max_PhotometricPointLight>.meterScale_shader : texturemap

    <max_PhotometricPointLight>.meterScale_paramName : string

    <max_PhotometricPointLight>.webHasSymmetry_connected : boolean

    <max_PhotometricPointLight>.webHasSymmetry_shader : texturemap

    <max_PhotometricPointLight>.webHasSymmetry_paramName : string

    <max_PhotometricPointLight>.TheList : maxObject array

    <max_PhotometricPointLight>.Shader_Version : integer

## max_PhotometricPointLight interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray