MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_vdm : textureMap

     max_vdm - superclass: textureMap; super-superclass:material - 15:0 - classID: #(2004031007, -1526249170)

This mental ray shader implements Vector Displacement Mapping loading from Autodesk Mudbox.

Available in 3ds Max 2012 and higher.

Constructors:

    max_vdm ...

Properties:

     '<max_vdm>.#TheList'

     '<max_vdm>.#Shader_Version'

     <max_vdm>.Scale Float default: 0.0 -- animatable; float

     <max_vdm>.Scale_connected BooleanClass default: false -- boolean

     <max_vdm>.Scale_paramName UndefinedClass default: undefined -- string; read-only

     <max_vdm>.Scale_shader UndefinedClass default: undefined -- texturemap

     <max_vdm>.space_type Integer default: 0 -- animatable; integer

     <max_vdm>.space_type_connected BooleanClass default: false -- boolean

     <max_vdm>.space_type_paramName UndefinedClass default: undefined -- string; read-only

     <max_vdm>.space_type_shader UndefinedClass default: undefined -- texturemap

     <max_vdm>.vector_map UndefinedClass default: undefined -- texturemap

     <max_vdm>.vector_type Integer default: 0 -- animatable; integer

     <max_vdm>.vector_type_connected BooleanClass default: false -- boolean

     <max_vdm>.vector_type_paramName UndefinedClass default: undefined -- string; read-only

     <max_vdm>.vector_type_shader UndefinedClass default: undefined -- texturemap

## max_vdm interfaces:

     Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray