MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Shd_Concrete_spider : textureMap

    adsk_Shd_Concrete_spider : textureMap {7773161f,5cf98121}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Shd_Concrete_spider>.surfacefinish: integer

    <adsk_Shd_Concrete_spider>.sealant: integer

    <adsk_Shd_Concrete_spider>.brightness_variation: integer

    <adsk_Shd_Concrete_spider>.roundcorners_on : boolean

    <adsk_Shd_Concrete_spider>.roundcorners_radius: float

    <adsk_Shd_Concrete_spider>.ao_do_details: boolean

    <adsk_Shd_Concrete_spider>.bump_amount: float

    <adsk_Shd_Concrete_spider>.Structure: paramBlock2

    <adsk_Shd_Concrete_spider>.brightvar_enable: float

    <adsk_Shd_Concrete_spider>.brightmode_switcher: integer

    <adsk_Shd_Concrete_spider>.diffuse_roughness: float

    <adsk_Shd_Concrete_spider>.reflectivity_noiseCol1: fRGBA color

    <adsk_Shd_Concrete_spider>.reflectivity_noiseCol2: fRGBA color

    <adsk_Shd_Concrete_spider>.reflectivity_noiseSize: float

    <adsk_Shd_Concrete_spider>.refl_hl_only: boolean

    <adsk_Shd_Concrete_spider>.refl_gloss_noiseCol1: fRGBA color

    <adsk_Shd_Concrete_spider>.refl_gloss_noiseCol2: fRGBA color

    <adsk_Shd_Concrete_spider>.refl_gloss_noiseSize: float

    <adsk_Shd_Concrete_spider>.brdf_0_degree_refl: float

    <adsk_Shd_Concrete_spider>.brdf_90_degree_refl: float

    <adsk_Shd_Concrete_spider>.brdf_curve: float

    <adsk_Shd_Concrete_spider>.bump_amount: float

    <adsk_Shd_Concrete_spider>.bump_switcher: integer

    <adsk_Shd_Concrete_spider>.roundcorners_radius: float

    <adsk_Shd_Concrete_spider>.ao_do_details: integer

    <adsk_Shd_Concrete_spider>.brightauto_tiling: point3

    <adsk_Shd_Concrete_spider>.noisereflect_tiling: point3

    <adsk_Shd_Concrete_spider>.noiseglossy_tiling: point3

    <adsk_Shd_Concrete_spider>.concretesmooth_tiling: point3

    <adsk_Shd_Concrete_spider>.polished_tex_tiling: point3

    <adsk_Shd_Concrete_spider>.oceanbump_largest: float

    <adsk_Shd_Concrete_spider>.oceanbump_smallest: float

    <adsk_Shd_Concrete_spider>.oceanbump_size: float

    <adsk_Shd_Concrete_spider>.surfacefinish_connected: boolean

    <adsk_Shd_Concrete_spider>.surfacefinish_shader: texturemap

    <adsk_Shd_Concrete_spider>.surfacefinish_paramName: string

    <adsk_Shd_Concrete_spider>.sealant_connected: boolean

    <adsk_Shd_Concrete_spider>.sealant_shader: texturemap

    <adsk_Shd_Concrete_spider>.sealant_paramName: string

    <adsk_Shd_Concrete_spider>.brightness_variation_connected: boolean

    <adsk_Shd_Concrete_spider>.brightness_variation_shader: texturemap

    <adsk_Shd_Concrete_spider>.brightness_variation_paramName: string

    <adsk_Shd_Concrete_spider>.roundcorners_on_connected: boolean

    <adsk_Shd_Concrete_spider>.roundcorners_on_shader: texturemap

    <adsk_Shd_Concrete_spider>.roundcorners_on_paramName: string

    <adsk_Shd_Concrete_spider>.roundcorners_radius_connected: boolean

    <adsk_Shd_Concrete_spider>.roundcorners_radius_shader: texturemap

    <adsk_Shd_Concrete_spider>.roundcorners_radius_paramName: string

    <adsk_Shd_Concrete_spider>.ao_do_details_connected: boolean

    <adsk_Shd_Concrete_spider>.ao_do_details_shader: texturemap

    <adsk_Shd_Concrete_spider>.ao_do_details_paramName: string

    <adsk_Shd_Concrete_spider>.bump_amount_connected: boolean

    <adsk_Shd_Concrete_spider>.bump_amount_shader: texturemap

    <adsk_Shd_Concrete_spider>.bump_amount_paramName: string

    <adsk_Shd_Concrete_spider>.TheList: maxObject array

    <adsk_Shd_Concrete_spider>.Shader_Version: integer

## adsk_Shd_Concrete_spider interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray