MAXScript Extensions > MAXScript Extensions for mental ray > Conversion, Math and Pass-Through Shaders >

# pass_through_float4 : textureMap

    pass_through_float4 - superclass: textureMap; super-superclass:material - 10:0 - classID: #(2004031007, 1276556945)

Removed from 3ds Max 2013.

Available in 3ds Max 2011 and 3ds Max 2012.

Constructor:

    pass_through_float4...

Properties:

    <pass_through_float4>.'#TheList'

    <pass_through_float4>.'#Shader_Version'

    <pass_through_float4>.metasl_connected_normal Point3 default: [0,0,0] -- animatable; point3

    <pass_through_float4>.metasl_connected_normal_connected BooleanClass default: false -- boolean

    <pass_through_float4>.metasl_connected_normal_paramName UndefinedClass default: undefined -- string;

    <pass_through_float4>.metasl_connected_normal_shader UndefinedClass default: undefined -- texturemap

    <pass_through_float4>.x Color default: (color 0 0 0) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));

    <pass_through_float4>.x_connected BooleanClass default: false -- boolean

    <pass_through_float4>.x_paramName UndefinedClass default: undefined -- string;

    <pass_through_float4>.x_shader UndefinedClass default: undefined -- texturemap

## pass_through_float4 interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions: