MAXScript Extensions > MAXScript Extensions for mental ray > Sub-Surface Scattering Shaders >

# SSS_Fast_Render_Shader___mi : textureMap

    SSS_Fast_Render_Shader___mi : textureMap {7773161f,4a48c08a}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <SSS_Fast_Render_Shader___mi>.lightmap : filename

    <SSS_Fast_Render_Shader___mi>.Image_Frame_Number : integer

    <SSS_Fast_Render_Shader___mi>.depthmap : filename

    <SSS_Fast_Render_Shader___mi>.Image_Frame_Number : integer

    <SSS_Fast_Render_Shader___mi>.bump : texturemap

    <SSS_Fast_Render_Shader___mi>.diffuse_illum : texturemap

    <SSS_Fast_Render_Shader___mi>.diffuse_color : RGB color

    <SSS_Fast_Render_Shader___mi>.specular_illum : texturemap

    <SSS_Fast_Render_Shader___mi>.diffuse_weight : float

    <SSS_Fast_Render_Shader___mi>.front_sss_color : RGB color

    <SSS_Fast_Render_Shader___mi>.front_sss_weight : float

    <SSS_Fast_Render_Shader___mi>.front_sss_radius : worldUnits

    <SSS_Fast_Render_Shader___mi>.back_sss_color : RGB color

    <SSS_Fast_Render_Shader___mi>.back_sss_weight : float

    <SSS_Fast_Render_Shader___mi>.back_sss_radius : worldUnits

    <SSS_Fast_Render_Shader___mi>.back_sss_depth : worldUnits

    <SSS_Fast_Render_Shader___mi>.scale_conversion : float

    <SSS_Fast_Render_Shader___mi>.screen_composit : boolean

    <SSS_Fast_Render_Shader___mi>.output_sss_only : boolean

    <SSS_Fast_Render_Shader___mi>.falloff : float

    <SSS_Fast_Render_Shader___mi>.samples : integer

    <SSS_Fast_Render_Shader___mi>.fallback_shader : texturemap

    <SSS_Fast_Render_Shader___mi>.Structure : paramBlock2

    <SSS_Fast_Render_Shader___mi>.result : fRGBA color

    <SSS_Fast_Render_Shader___mi>.diffuse_raw : fRGBA color

    <SSS_Fast_Render_Shader___mi>.diffuse_result : fRGBA color

    <SSS_Fast_Render_Shader___mi>.specular_raw : fRGBA color

    <SSS_Fast_Render_Shader___mi>.front_raw : fRGBA color

    <SSS_Fast_Render_Shader___mi>.front_result : fRGBA color

    <SSS_Fast_Render_Shader___mi>.back_raw : fRGBA color

    <SSS_Fast_Render_Shader___mi>.back_result : fRGBA color

    <SSS_Fast_Render_Shader___mi>.diffuse_color_connected : boolean

    <SSS_Fast_Render_Shader___mi>.diffuse_color_shader : texturemap

    <SSS_Fast_Render_Shader___mi>.diffuse_color_paramName : string

    <SSS_Fast_Render_Shader___mi>.diffuse_weight_connected : boolean

    <SSS_Fast_Render_Shader___mi>.diffuse_weight_shader : texturemap

    <SSS_Fast_Render_Shader___mi>.diffuse_weight_paramName : string

    <SSS_Fast_Render_Shader___mi>.front_sss_color_connected : boolean

    <SSS_Fast_Render_Shader___mi>.front_sss_color_shader : texturemap

    <SSS_Fast_Render_Shader___mi>.front_sss_color_paramName : string

    <SSS_Fast_Render_Shader___mi>.front_sss_weight_connected : boolean

    <SSS_Fast_Render_Shader___mi>.front_sss_weight_shader : texturemap

    <SSS_Fast_Render_Shader___mi>.front_sss_weight_paramName : string

    <SSS_Fast_Render_Shader___mi>.front_sss_radius_connected : boolean

    <SSS_Fast_Render_Shader___mi>.front_sss_radius_shader : texturemap

    <SSS_Fast_Render_Shader___mi>.front_sss_radius_paramName : string

    <SSS_Fast_Render_Shader___mi>.back_sss_color_connected : boolean

    <SSS_Fast_Render_Shader___mi>.back_sss_color_shader : texturemap

    <SSS_Fast_Render_Shader___mi>.back_sss_color_paramName : string

    <SSS_Fast_Render_Shader___mi>.back_sss_weight_connected : boolean

    <SSS_Fast_Render_Shader___mi>.back_sss_weight_shader : texturemap

    <SSS_Fast_Render_Shader___mi>.back_sss_weight_paramName : string

    <SSS_Fast_Render_Shader___mi>.back_sss_radius_connected : boolean

    <SSS_Fast_Render_Shader___mi>.back_sss_radius_shader : texturemap

    <SSS_Fast_Render_Shader___mi>.back_sss_radius_paramName : string

    <SSS_Fast_Render_Shader___mi>.back_sss_depth_connected : boolean

    <SSS_Fast_Render_Shader___mi>.back_sss_depth_shader : texturemap

    <SSS_Fast_Render_Shader___mi>.back_sss_depth_paramName : string

    <SSS_Fast_Render_Shader___mi>.scale_conversion_connected : boolean

    <SSS_Fast_Render_Shader___mi>.scale_conversion_shader : texturemap

    <SSS_Fast_Render_Shader___mi>.scale_conversion_paramName : string

    <SSS_Fast_Render_Shader___mi>.falloff_connected : boolean

    <SSS_Fast_Render_Shader___mi>.falloff_shader : texturemap

    <SSS_Fast_Render_Shader___mi>.falloff_paramName : string

    <SSS_Fast_Render_Shader___mi>.samples_connected : boolean

    <SSS_Fast_Render_Shader___mi>.samples_shader : texturemap

    <SSS_Fast_Render_Shader___mi>.samples_paramName : string

    <SSS_Fast_Render_Shader___mi>.TheList : maxObject array

    <SSS_Fast_Render_Shader___mi>.Shader_Version : integer

## SSS_Fast_Render_Shader___mi interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray