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# renderelements

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RenderElements can be used to save different elements of the final rendering to separate bitmaps for later compositing.

The management of Render Elements is performed via the RenderElementMgr Interface.

The following RenderElements are exposed to MAXScript:

alphaRenderElement : MAXObject

atmosphereRenderElement : MAXObject

BackgroundRenderElement: MAXObject

Beauty : RenderElement

BlendRenderElement : MAXObject

diffuseRenderElement : MAXObject

emissionRenderElement : MAXObject

Illuminance_Render_Element: RenderElement

Ink : RenderElement

Lighting : RenderElement

Lighting_Analysis_Data

Lumination_Render_Element : RenderElement

Luminance_Render_Element: RenderElement

Material_ID : RenderElement

MatteRenderElement : RenderElement

Object_ID : RenderElement

PaintRenderElement : RenderElement

reflectionRenderElement : MAXObject

refractionRenderElement : MAXObject

Self_Illumination : MAXObject

ShadowRenderElement : MAXObject

specularRenderElement : MAXObject

ZRenderElement : MAXObject

#### See Also

- Interface: maxOps

- Interface: RenderElementMgr