MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Tex_Water : textureMap

    adsk_Tex_Water : textureMap {7773161f,ad695917}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Tex_Water>.Parameters : paramBlock2

    <adsk_Tex_Water>.ExtraParameters : paramBlock2

    <adsk_Tex_Water>.NumWaveSets : integer

    <adsk_Tex_Water>.WaveRadius : float

    <adsk_Tex_Water>.WaveLenMin : float

    <adsk_Tex_Water>.WaveLenMax : float

    <adsk_Tex_Water>.Amplitude : float

    <adsk_Tex_Water>.Phase : float

    <adsk_Tex_Water>.Distribution : integer

    <adsk_Tex_Water>.RandomSeed : integer

    <adsk_Tex_Water>.Color1 : fRGBA color

    <adsk_Tex_Water>.Color2 : fRGBA color

    <adsk_Tex_Water>.Map1 : filename

    <adsk_Tex_Water>.Image_Frame_Number : integer

    <adsk_Tex_Water>.Map2 : filename

    <adsk_Tex_Water>.Image_Frame_Number : integer

    <adsk_Tex_Water>.Map1On : boolean

    <adsk_Tex_Water>.Map2On : boolean

    <adsk_Tex_Water>.Coords : texturemap

    <adsk_Tex_Water>.GBufferID : integer

    <adsk_Tex_Water>.Connection_struct__0000__Parameters : paramBlock2

    <adsk_Tex_Water>.Connection_struct__0001__ExtraParameters : paramBlock2

    <adsk_Tex_Water>.NumWaveSets_connected : boolean

    <adsk_Tex_Water>.NumWaveSets_shader : texturemap

    <adsk_Tex_Water>.NumWaveSets_paramName : string

    <adsk_Tex_Water>.WaveRadius_connected : boolean

    <adsk_Tex_Water>.WaveRadius_shader : texturemap

    <adsk_Tex_Water>.WaveRadius_paramName : string

    <adsk_Tex_Water>.WaveLenMin_connected : boolean

    <adsk_Tex_Water>.WaveLenMin_shader : texturemap

    <adsk_Tex_Water>.WaveLenMin_paramName : string

    <adsk_Tex_Water>.WaveLenMax_connected : boolean

    <adsk_Tex_Water>.WaveLenMax_shader : texturemap

    <adsk_Tex_Water>.WaveLenMax_paramName : string

    <adsk_Tex_Water>.Amplitude_connected : boolean

    <adsk_Tex_Water>.Amplitude_shader : texturemap

    <adsk_Tex_Water>.Amplitude_paramName : string

    <adsk_Tex_Water>.Phase_connected : boolean

    <adsk_Tex_Water>.Phase_shader : texturemap

    <adsk_Tex_Water>.Phase_paramName : string

    <adsk_Tex_Water>.Distribution_connected : boolean

    <adsk_Tex_Water>.Distribution_shader : texturemap

    <adsk_Tex_Water>.Distribution_paramName : string

    <adsk_Tex_Water>.RandomSeed_connected : boolean

    <adsk_Tex_Water>.RandomSeed_shader : texturemap

    <adsk_Tex_Water>.RandomSeed_paramName : string

    <adsk_Tex_Water>.Color1_connected : boolean

    <adsk_Tex_Water>.Color1_shader : texturemap

    <adsk_Tex_Water>.Color1_paramName : string

    <adsk_Tex_Water>.Color2_connected : boolean

    <adsk_Tex_Water>.Color2_shader : texturemap

    <adsk_Tex_Water>.Color2_paramName : string

    <adsk_Tex_Water>.Map1_connected : boolean

    <adsk_Tex_Water>.Map1_shader : texturemap

    <adsk_Tex_Water>.Map1_paramName : string

    <adsk_Tex_Water>.Map2_connected : boolean

    <adsk_Tex_Water>.Map2_shader : texturemap

    <adsk_Tex_Water>.Map2_paramName : string

    <adsk_Tex_Water>.Map1On_connected : boolean

    <adsk_Tex_Water>.Map1On_shader : texturemap

    <adsk_Tex_Water>.Map1On_paramName : string

    <adsk_Tex_Water>.Map2On_connected : boolean

    <adsk_Tex_Water>.Map2On_shader : texturemap

    <adsk_Tex_Water>.Map2On_paramName : string

    <adsk_Tex_Water>.GBufferID_connected : boolean

    <adsk_Tex_Water>.GBufferID_shader : texturemap

    <adsk_Tex_Water>.GBufferID_paramName : string

    <adsk_Tex_Water>.TheList : maxObject array

    <adsk_Tex_Water>.Shader_Version : integer

## adsk_Tex_Water interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray