MAXScript Extensions > MAXScript Extensions for mental ray > Simple_Mtl Shaders > Texture Maps >

# Simple_Speckle_Map__adsktextureMap : textureMap

    Simple_Speckle_Map__adsktextureMap : textureMap {7773161f,5b107c92}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Alias:

    adsk_Map_Simple_Speckle_V2

Properties:

    <Simple_Speckle_Map__adsktextureMap>.m : paramBlock2

    <Simple_Speckle_Map__adsktextureMap>.u : paramBlock2

    <Simple_Speckle_Map__adsktextureMap>.mode : integer

    <Simple_Speckle_Map__adsktextureMap>.lights : node array

    <Simple_Speckle_Map__adsktextureMap>.Use_lights : boolean

    <Simple_Speckle_Map__adsktextureMap>.ImplicitLights : node array

    <Simple_Speckle_Map__adsktextureMap>.Color1 : fRGBA color

    <Simple_Speckle_Map__adsktextureMap>.Color2 : fRGBA color

    <Simple_Speckle_Map__adsktextureMap>.Size : float

    <Simple_Speckle_Map__adsktextureMap>.Offset : point3

    <Simple_Speckle_Map__adsktextureMap>.Tiling : point3

    <Simple_Speckle_Map__adsktextureMap>.Angle : point3

    <Simple_Speckle_Map__adsktextureMap>.Connection_struct__0000__m : paramBlock2

    <Simple_Speckle_Map__adsktextureMap>.Connection_struct__0001__u : paramBlock2

    <Simple_Speckle_Map__adsktextureMap>.Color1_connected : boolean

    <Simple_Speckle_Map__adsktextureMap>.Color1_shader : texturemap

    <Simple_Speckle_Map__adsktextureMap>.Color2_connected : boolean

    <Simple_Speckle_Map__adsktextureMap>.Color1_paramName : string

    <Simple_Speckle_Map__adsktextureMap>.Color2_shader : texturemap

    <Simple_Speckle_Map__adsktextureMap>.Color2_paramName : string

    <Simple_Speckle_Map__adsktextureMap>.TheList : maxObject array

    <Simple_Speckle_Map__adsktextureMap>.Shader_Version : integer

## Simple_Speckle_Map__adsktextureMap interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray