MAXScript Extensions > MAXScript Extensions for mental ray > ProMaterials >

# ProMaterials__Glazing_V2 : material

    ProMaterials__Glazing_V2 : material {7773160f,47299557}

Available in 3ds Max 2011 and higher.

Constructors:

    Class instances not creatable by MAXScript

Alias:

    adsk_Mtl_Glazing_V2 ...

Properties:

    <ProMaterials__Glazing_V2>.m : paramBlock2

    <ProMaterials__Glazing_V2>.p : paramBlock2

    <ProMaterials__Glazing_V2>.x : paramBlock2

    <ProMaterials__Glazing_V2>.mode : integer

    <ProMaterials__Glazing_V2>.lights : node array

    <ProMaterials__Glazing_V2>.Use_lights : boolean

    <ProMaterials__Glazing_V2>.ImplicitLights : node array

    <ProMaterials__Glazing_V2>.color_by_object : boolean

    <ProMaterials__Glazing_V2>.transmittance_color : integer

    <ProMaterials__Glazing_V2>.transmittance_map : fRGBA color

    <ProMaterials__Glazing_V2>.no_levels : integer

    <ProMaterials__Glazing_V2>.reflectance : float

    <ProMaterials__Glazing_V2>.tint_enable : boolean

Available in 3ds Max 2013 and higher.

    <ProMaterials__Glazing_V2>.tint_color : fRGBA color

Available in 3ds Max 2013 and higher.

    <ProMaterials__Glazing_V2>.refl_depth : integer

    <ProMaterials__Glazing_V2>.refr_depth : integer

    <ProMaterials__Glazing_V2>.gbuffer_id : integer

    <ProMaterials__Glazing_V2>.Connection_struct__0000__m : paramBlock2

    <ProMaterials__Glazing_V2>.Connection_struct__0001__p : paramBlock2

    <ProMaterials__Glazing_V2>.Connection_struct__0002__x : paramBlock2

    <ProMaterials__Glazing_V2>.transmittance_map_connected : boolean

    <ProMaterials__Glazing_V2>.transmittance_map_shader : texturemap

    <ProMaterials__Glazing_V2>.transmittance_map_paramName : string

    <ProMaterials__Glazing_V2>.tint_enable_connected : boolean

Available in 3ds Max 2013 and higher.

    <ProMaterials__Glazing_V2>.tint_enable_shader : texturemap

Available in 3ds Max 2013 and higher.

    <ProMaterials__Glazing_V2>.tint_enable_paramName : string

Available in 3ds Max 2013 and higher.

    <ProMaterials__Glazing_V2>.tint_color_connected : boolean

Available in 3ds Max 2013 and higher.

    <ProMaterials__Glazing_V2>.tint_color_shader : texturemap

Available in 3ds Max 2013 and higher.

    <ProMaterials__Glazing_V2>.tint_color_paramName : string

Available in 3ds Max 2013 and higher.

    <ProMaterials__Glazing_V2>.TheList : maxObject array

    <ProMaterials__Glazing_V2>.Shader_Version : integer

## ProMaterials__Glazing_V2 interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray