MAXScript Language Reference > 3ds Max Objects > TextureMap : Material > TextureMap Types >

# Speckle : TextureMap

    Speckle - superclass: textureMap; super-superclass:material - classID: #(1656957834, 0)

Value > MAXWrapper > Material > TextureMap > Speckle

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Constructor

    Speckle...

Properties

    <Speckle>.size Float default: 0.1-- animatable

Adjusts the size of the speckles. Use this to make the speckles match your geometry.

    <Speckle>.color1 Color default: (color 51 127.5 255) -- animatable, alias: Color_1

The color of the speckles.

    <Speckle>.map1 TextureMap default: undefined

The map used as the color of the speckles.

    <Speckle>.map1On Boolean default: true -- alias: Map1_On

Enables associated map.

    <Speckle>.color2 Color default: (color 178.5 204 204) -- animatable, alias: Color_2

The color of the background.

    <Speckle>.map2 TextureMap default: undefined

The map used as the color of the background.

    <Speckle>.map2On Boolean default: true -- alias: Map2_On

Enables associated map.

    <Speckle>.coords StandardXYZGen -- alias: Coordinates

See StandardXYZGen for the StandardXYZGen properties.

#### See Also

- TextureMap Common Properties, Operators, and Methods

- Material Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods