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# max_MatteMaterial : textureMap

    max_MatteMaterial : textureMap {7773161f,83f6835f}

Constructor:

    max_MatteMaterial: class instances not creatable by MAXScript

Properties:

    <max_MatteMaterial>.Parameters : paramBlock2

    <max_MatteMaterial>.ExtraParameters : paramBlock2

    <max_MatteMaterial>.OpaqueAlpha : boolean

    <max_MatteMaterial>.ApplyAtmosphere : boolean

    <max_MatteMaterial>.AtmosphereDepth : integer

    <max_MatteMaterial>.ReceiveShadows : boolean

    <max_MatteMaterial>.AffectAlpha : boolean

    <max_MatteMaterial>.ShadowBrightness : float

    <max_MatteMaterial>.Color : fRGBA color

    <max_MatteMaterial>.Amount : float

    <max_MatteMaterial>.Map : texturemap

    <max_MatteMaterial>.UseReflMap : boolean

    <max_MatteMaterial>.GBufferID : integer

    <max_MatteMaterial>.Connection_struct__0000__Parameters : paramBlock2

    <max_MatteMaterial>.OpaqueAlpha_connected : boolean

    <max_MatteMaterial>.Connection_struct__0001__ExtraParameters : paramBlock2

    <max_MatteMaterial>.OpaqueAlpha_shader : texturemap

    <max_MatteMaterial>.OpaqueAlpha_paramName : string

    <max_MatteMaterial>.ApplyAtmosphere_connected : boolean

    <max_MatteMaterial>.ApplyAtmosphere_shader : texturemap

    <max_MatteMaterial>.ApplyAtmosphere_paramName : string

    <max_MatteMaterial>.AtmosphereDepth_connected : boolean

    <max_MatteMaterial>.AtmosphereDepth_shader : texturemap

    <max_MatteMaterial>.AtmosphereDepth_paramName : string

    <max_MatteMaterial>.ReceiveShadows_connected : boolean

    <max_MatteMaterial>.ReceiveShadows_shader : texturemap

    <max_MatteMaterial>.ReceiveShadows_paramName : string

    <max_MatteMaterial>.AffectAlpha_connected : boolean

    <max_MatteMaterial>.AffectAlpha_shader : texturemap

    <max_MatteMaterial>.AffectAlpha_paramName : string

    <max_MatteMaterial>.ShadowBrightness_connected : boolean

    <max_MatteMaterial>.ShadowBrightness_shader : texturemap

    <max_MatteMaterial>.ShadowBrightness_paramName : string

    <max_MatteMaterial>.Color_connected : boolean

    <max_MatteMaterial>.Color_shader : texturemap

    <max_MatteMaterial>.Color_paramName : string

    <max_MatteMaterial>.Amount_connected : boolean

    <max_MatteMaterial>.Amount_shader : texturemap

    <max_MatteMaterial>.Amount_paramName : string

    <max_MatteMaterial>.UseReflMap_connected : boolean

    <max_MatteMaterial>.UseReflMap_shader : texturemap

    <max_MatteMaterial>.UseReflMap_paramName : string

    <max_MatteMaterial>.GBufferID_connected : boolean

    <max_MatteMaterial>.GBufferID_shader : texturemap

    <max_MatteMaterial>.GBufferID_paramName : string

    <max_MatteMaterial>.TheList : maxObject array

    <max_MatteMaterial>.Shader_Version : integer

## max_MatteMaterial interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray