MAXScript Extensions > MAXScript Extensions for mental ray > Utility Shaders >

# Utility_TexLookup__protein : textureMap

    Utility_TexLookup__protein : textureMap {7773161f,ae6b5747}

Constructor:

    Class instances not creatable by MAXScript adsk_Utility_TexLookup

Alias:

    adsk_Utility_TexLookup

Properties:

    <Utility_TexLookup__protein>.coord: point3

    <Utility_TexLookup__protein>.elipt_enable: boolean

    <Utility_TexLookup__protein>.elipt_disc_r: float

    <Utility_TexLookup__protein>.elipt_eccmax: float

    <Utility_TexLookup__protein>.elipt_maxminor: float

    <Utility_TexLookup__protein>.elipt_circle: float

    <Utility_TexLookup__protein>.elipt_bilinear: boolean

    <Utility_TexLookup__protein>.elipt_space: integer

    <Utility_TexLookup__protein>.elipt_remap: texturemap

    <Utility_TexLookup__protein>.gamma: float

    <Utility_TexLookup__protein>.switcher_slot: integer

    <Utility_TexLookup__protein>.is_color_only: boolean

    <Utility_TexLookup__protein>.input_texture_00: filename

    <Utility_TexLookup__protein>.Image_Frame_Number: integer

    <Utility_TexLookup__protein>.input_texture_01: filename

    <Utility_TexLookup__protein>.Image_Frame_Number: integer

    <Utility_TexLookup__protein>.input_texture_02: filename

    <Utility_TexLookup__protein>.Image_Frame_Number: integer

    <Utility_TexLookup__protein>.input_texture_03: filename

    <Utility_TexLookup__protein>.Image_Frame_Number: integer

    <Utility_TexLookup__protein>.input_texture_04: filename

    <Utility_TexLookup__protein>.Image_Frame_Number: integer

    <Utility_TexLookup__protein>.input_texture_05: filename

    <Utility_TexLookup__protein>.Image_Frame_Number: integer

    <Utility_TexLookup__protein>.input_texture_06: filename

    <Utility_TexLookup__protein>.Image_Frame_Number: integer

    <Utility_TexLookup__protein>.input_texture_07: filename

    <Utility_TexLookup__protein>.Image_Frame_Number: integer

    <Utility_TexLookup__protein>.input_color_00: fRGBA color

    <Utility_TexLookup__protein>.input_color_01: fRGBA color

    <Utility_TexLookup__protein>.input_color_02: fRGBA color

    <Utility_TexLookup__protein>.input_color_03: fRGBA color

    <Utility_TexLookup__protein>.input_color_04: fRGBA color

    <Utility_TexLookup__protein>.input_color_05: fRGBA color

    <Utility_TexLookup__protein>.input_color_06: fRGBA color

    <Utility_TexLookup__protein>.input_color_07: fRGBA color

    <Utility_TexLookup__protein>.coord_connected: boolean

    <Utility_TexLookup__protein>.coord_shader: texturemap

    <Utility_TexLookup__protein>.coord_paramName: string

    <Utility_TexLookup__protein>.elipt_enable_connected: boolean

    <Utility_TexLookup__protein>.elipt_enable_shader: texturemap

    <Utility_TexLookup__protein>.elipt_enable_paramName: string

    <Utility_TexLookup__protein>.input_texture_00_connected: boolean

    <Utility_TexLookup__protein>.input_texture_00_shader: texturemap

    <Utility_TexLookup__protein>.input_texture_00_paramName: string

    <Utility_TexLookup__protein>.input_texture_01_connected: boolean

    <Utility_TexLookup__protein>.input_texture_01_shader: texturemap

    <Utility_TexLookup__protein>.input_texture_01_paramName: string

    <Utility_TexLookup__protein>.input_texture_02_connected: boolean

    <Utility_TexLookup__protein>.input_texture_02_shader: texturemap

    <Utility_TexLookup__protein>.input_texture_02_paramName: string

    <Utility_TexLookup__protein>.input_texture_03_connected: boolean

    <Utility_TexLookup__protein>.input_texture_03_shader: texturemap

    <Utility_TexLookup__protein>.input_texture_03_paramName: string

    <Utility_TexLookup__protein>.input_texture_04_connected: boolean

    <Utility_TexLookup__protein>.input_texture_04_shader: texturemap

    <Utility_TexLookup__protein>.input_texture_04_paramName: string

    <Utility_TexLookup__protein>.input_texture_05_connected: boolean

    <Utility_TexLookup__protein>.input_texture_05_shader: texturemap

    <Utility_TexLookup__protein>.input_texture_05_paramName: string

    <Utility_TexLookup__protein>.input_texture_06_connected: boolean

    <Utility_TexLookup__protein>.input_texture_06_shader: texturemap

    <Utility_TexLookup__protein>.input_texture_06_paramName: string

    <Utility_TexLookup__protein>.input_texture_07_connected: boolean

    <Utility_TexLookup__protein>.input_texture_07_shader: texturemap

    <Utility_TexLookup__protein>.input_texture_07_paramName: string

    <Utility_TexLookup__protein>.input_color_00_connected: boolean

    <Utility_TexLookup__protein>.input_color_00_shader: texturemap

    <Utility_TexLookup__protein>.input_color_00_paramName: string

    <Utility_TexLookup__protein>.input_color_01_connected: boolean

    <Utility_TexLookup__protein>.input_color_01_shader: texturemap

    <Utility_TexLookup__protein>.input_color_01_paramName: string

    <Utility_TexLookup__protein>.input_color_02_connected: boolean

    <Utility_TexLookup__protein>.input_color_02_shader: texturemap

    <Utility_TexLookup__protein>.input_color_02_paramName: string

    <Utility_TexLookup__protein>.input_color_03_connected: boolean

    <Utility_TexLookup__protein>.input_color_03_shader: texturemap

    <Utility_TexLookup__protein>.input_color_03_paramName: string

    <Utility_TexLookup__protein>.input_color_04_connected: boolean

    <Utility_TexLookup__protein>.input_color_04_shader: texturemap

    <Utility_TexLookup__protein>.input_color_04_paramName: string

    <Utility_TexLookup__protein>.input_color_05_connected: boolean

    <Utility_TexLookup__protein>.input_color_05_shader: texturemap

    <Utility_TexLookup__protein>.input_color_05_paramName: string

    <Utility_TexLookup__protein>.input_color_06_connected: boolean

    <Utility_TexLookup__protein>.input_color_06_shader: texturemap

    <Utility_TexLookup__protein>.input_color_06_paramName: string

    <Utility_TexLookup__protein>.input_color_07_connected: boolean

    <Utility_TexLookup__protein>.input_color_07_shader: texturemap

    <Utility_TexLookup__protein>.input_color_07_paramName: string

    <Utility_TexLookup__protein>.TheList: maxObject array

    <Utility_TexLookup__protein>.Shader_Version: integer

## Utility_TexLookup__protein interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray