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# Other mental ray Shaders

#### Topics in this section

- Architectural__Photometric_Light : textureMap
- Color_Override_Ray_Type_Switcher : textureMap
- Component_Falloff : textureMap
- Component_Reflection : textureMap
- Depth_of_Field___Bokeh : textureMap
- Environment_Blur : textureMap
- Illumination_Phong : textureMap
- LandscapetextureMap : textureMap
- Map_to_Material_Conversion : material
- mib_texture_filter_lookup_2 : textureMap
- MultiOutputChannelTexmapToTexmap : textureMap
- RGB_to_BW : textureMap
- Render_Subset_of_Scene_Masking__mi : textureMap
- SubstanceShader : textureMap
- Texture_Lookup_2d : textureMap
- mia_physicalsun : textureMap
- Inverse_of_Photographic_Exposure : textureMap