MAXScript Extensions > MAXScript Extensions for mental ray > lume Shaders >

# Translucency__lume : textureMap

    Translucency__lume - superclass: textureMap; super-superclass:material - 17:0 - classID: #(2004031007, -1167477675)

Constructors:

    Translucency__lume ... Translucency ...

Properties:

    <Translucency__lume>.diffuse Color default: (color 153 178.5 204) -- animatable; fRGBA color

    <Translucency__lume>.diffuse_connected BooleanClass default: false -- boolean

    <Translucency__lume>.diffuse_paramName UndefinedClass default: undefined -- string

    <Translucency__lume>.diffuse_shader UndefinedClass default: undefined -- texturemap

    <Translucency__lume>.ImplicitLights ArrayParameter default: #() -- node array; SubAnim

    <Translucency__lume>.Lights ArrayParameter default: #() -- node array; SubAnim

    <Translucency__lume>.Surface_Material Color default: (color 76.5 76.5 76.5) -- animatable; fRGBA color

    <Translucency__lume>.Surface_Material_connected BooleanClass default: false -- boolean

    <Translucency__lume>.Surface_Material_paramName UndefinedClass default: undefined -- string

    <Translucency__lume>.Surface_Material_shader UndefinedClass default: undefined -- texturemap

    <Translucency__lume>.Transparency Float default: 0.5 -- animatable; float

    <Translucency__lume>.Transparency_connected BooleanClass default: false -- boolean

    <Translucency__lume>.Transparency_paramName UndefinedClass default: undefined -- string

    <Translucency__lume>.Transparency_shader UndefinedClass default: undefined -- texturemap

    <Translucency__lume>.Use_lights BooleanClass default: false -- boolean

## Translucency__lume interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- lume mental ray Shaders Index

- MAXScript Extensions for mental ray