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# FalloffTextureMap : TextureMap

Value > MAXWrapper > Material > TextureMap > FalloffTextureMap

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Constructor

The falloffTextureMap class is used to convert 3ds Max R2.5 falloff texture maps to the new Falloff map in 3ds Max 4 and higher. FalloffTextureMap objects are not creatable in MAXScript.

Properties

    <fallofftextureMap>.perpendicularValue (Perpendicular_Value) : float

The perpendicular falloff value.

    <fallofftextureMap>.parallelValue(Parallel_Value) : float

The parallel falloff value.

    <fallofftextureMap>.type (Falloff_Type) : integer

The falloff type.

    <fallofftextureMap>.direction: integer

The falloff directiontype.

    <fallofftextureMap>.node: node

The node.

#### See Also

- Falloff : TextureMap

- TextureMap Common Properties, Operators, and Methods

- Material Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods