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# NoiseModifier : Modifier

    Noisemodifier - superclass: modifier; super-superclass:MAXWrapper - classID: #(-107499228, 0)

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Constructor

    Noisemodifier ...

Properties

    <Noisemodifier>.seed Integer default: 0 -- animatable

A random start point is generated from the number you set.

    <Noisemodifier>.scale Float default: 100.0 -- animatable

The size of the noise effect (not strength).

Larger values produce smoother noise, lower values more jagged noise.

    <Noisemodifier>.fractal Boolean default: false -- animatable

When on, produces a fractal effect based on current settings.

    <Noisemodifier>.roughness Float default: 0.0 -- animatable, alias: rough

The extent of fractal variation. Lower values are less rough than higher values.

    <Noisemodifier>.iterations Float default: 6.0 -- animatable

The number of iterations (or octaves) used by the fractal function.

Fewer iterations use less fractal energy and generate a smoother effect.

An iteration of 1.0 is the same as turning .fractal off.

    <Noisemodifier>.strength Point3 default: [0,0,0] -- animatable

The strength of the noise effect along each of three axes.

Enter a value for at least one of these axes to produce a noise effect.

    <Noisemodifier>.animate Boolean default: false

Enables/disables animation playback.

    <Noisemodifier>.frequency Float default: 0.25

The speed of the noise effect.

Higher frequencies make the noise quiver faster.

Lower frequencies produce a smoother and more gentle noise.

    <Noisemodifier>.phase Time default: 0f -- animatable

Shifts the start and end points of the underlying wave.

    <Noisemodifier>.center Point3 default: [0,0,0] -- animatable

You can move, rotate, or scale the center sub-object to affect the noise.

You can also animate the sub-object transforms.

    <Noisemodifier>.gizmo SubAnim

You can move, rotate, or scale the gizmo sub-object to affect the noise.

You can also animate the sub-object transforms.

    <Noisemodifier.gizmo>.position Point3 default: [0,0,0] -- animatable

The position of the gizmo.

    <Noisemodifier.gizmo>.rotation Quat default: (quat 0 0 0 1) -- animatable

The rotation of the gizmo.

    <Noisemodifier.gizmo>.scale Point3 default: [1,1,1] -- animatable

The scaling of the gizmo.

#### See Also

- Modifier Sub-Object Transform Properties

- Modifier Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods