MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_base_MultiLayerIllumination : textureMap

    max_base_MultiLayerIllumination : textureMap {7773161f,ad2c7044}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <max_base_MultiLayerIllumination>.ShaderParameters : paramBlock2

    <max_base_MultiLayerIllumination>.Ambient : fRGBA color

    <max_base_MultiLayerIllumination>.Diffuse : fRGBA color

    <max_base_MultiLayerIllumination>.SelfIllumColor : fRGBA color

    <max_base_MultiLayerIllumination>.SelfIllumAmount : float

    <max_base_MultiLayerIllumination>.DiffuseLevel : float

    <max_base_MultiLayerIllumination>.DiffuseRoughness : float

    <max_base_MultiLayerIllumination>.Specular : fRGBA color

    <max_base_MultiLayerIllumination>.SpecularLevel : float

    <max_base_MultiLayerIllumination>.Glossiness : float

    <max_base_MultiLayerIllumination>.Anisotropy : float

    <max_base_MultiLayerIllumination>.Orientation : float

    <max_base_MultiLayerIllumination>.Specular2 : fRGBA color

    <max_base_MultiLayerIllumination>.SpecularLevel2 : float

    <max_base_MultiLayerIllumination>.Glossiness2 : float

    <max_base_MultiLayerIllumination>.Anisotropy2 : float

    <max_base_MultiLayerIllumination>.Orientation2 : float

    <max_base_MultiLayerIllumination>.ADTextureLock : boolean

    <max_base_MultiLayerIllumination>.ADLock : boolean

    <max_base_MultiLayerIllumination>.UseSelfIllumColor : boolean

    <max_base_MultiLayerIllumination>.Connection_struct__0000__ShaderParameters : paramBlock2

    <max_base_MultiLayerIllumination>.Ambient_connected : boolean

    <max_base_MultiLayerIllumination>.Ambient_shader : texturemap

    <max_base_MultiLayerIllumination>.Ambient_paramName : string

    <max_base_MultiLayerIllumination>.Diffuse_connected : boolean

    <max_base_MultiLayerIllumination>.Diffuse_shader : texturemap

    <max_base_MultiLayerIllumination>.Diffuse_paramName : string

    <max_base_MultiLayerIllumination>.SelfIllumColor_connected : boolean

    <max_base_MultiLayerIllumination>.SelfIllumColor_shader : texturemap

    <max_base_MultiLayerIllumination>.SelfIllumColor_paramName : string

    <max_base_MultiLayerIllumination>.SelfIllumAmount_connected : boolean

    <max_base_MultiLayerIllumination>.SelfIllumAmount_shader : texturemap

    <max_base_MultiLayerIllumination>.SelfIllumAmount_paramName : string

    <max_base_MultiLayerIllumination>.DiffuseLevel_connected : boolean

    <max_base_MultiLayerIllumination>.DiffuseLevel_shader : texturemap

    <max_base_MultiLayerIllumination>.DiffuseLevel_paramName : string

    <max_base_MultiLayerIllumination>.DiffuseRoughness_connected : boolean

    <max_base_MultiLayerIllumination>.DiffuseRoughness_shader : texturemap

    <max_base_MultiLayerIllumination>.DiffuseRoughness_paramName : string

    <max_base_MultiLayerIllumination>.Specular_connected : boolean

    <max_base_MultiLayerIllumination>.Specular_shader : texturemap

    <max_base_MultiLayerIllumination>.Specular_paramName : string

    <max_base_MultiLayerIllumination>.SpecularLevel_connected : boolean

    <max_base_MultiLayerIllumination>.SpecularLevel_shader : texturemap

    <max_base_MultiLayerIllumination>.SpecularLevel_paramName : string

    <max_base_MultiLayerIllumination>.Glossiness_connected : boolean

    <max_base_MultiLayerIllumination>.Glossiness_shader : texturemap

    <max_base_MultiLayerIllumination>.Glossiness_paramName : string

    <max_base_MultiLayerIllumination>.Anisotropy_connected : boolean

    <max_base_MultiLayerIllumination>.Anisotropy_shader : texturemap

    <max_base_MultiLayerIllumination>.Anisotropy_paramName : string

    <max_base_MultiLayerIllumination>.Orientation_connected : boolean

    <max_base_MultiLayerIllumination>.Orientation_shader : texturemap

    <max_base_MultiLayerIllumination>.Orientation_paramName : string

    <max_base_MultiLayerIllumination>.Specular2_connected : boolean

    <max_base_MultiLayerIllumination>.Specular2_paramName : string

    <max_base_MultiLayerIllumination>.Specular2_shader : texturemap

    <max_base_MultiLayerIllumination>.SpecularLevel2_connected : boolean

    <max_base_MultiLayerIllumination>.SpecularLevel2_shader : texturemap

    <max_base_MultiLayerIllumination>.SpecularLevel2_paramName : string

    <max_base_MultiLayerIllumination>.Glossiness2_connected : boolean

    <max_base_MultiLayerIllumination>.Glossiness2_shader : texturemap

    <max_base_MultiLayerIllumination>.Glossiness2_paramName : string

    <max_base_MultiLayerIllumination>.Anisotropy2_connected : boolean

    <max_base_MultiLayerIllumination>.Anisotropy2_shader : texturemap

    <max_base_MultiLayerIllumination>.Anisotropy2_paramName : string

    <max_base_MultiLayerIllumination>.Orientation2_connected : boolean

    <max_base_MultiLayerIllumination>.Orientation2_shader : texturemap

    <max_base_MultiLayerIllumination>.Orientation2_paramName : string

    <max_base_MultiLayerIllumination>.ADTextureLock_connected : boolean

    <max_base_MultiLayerIllumination>.ADTextureLock_shader : texturemap

    <max_base_MultiLayerIllumination>.ADTextureLock_paramName : string

    <max_base_MultiLayerIllumination>.ADLock_connected : boolean

    <max_base_MultiLayerIllumination>.ADLock_shader : texturemap

    <max_base_MultiLayerIllumination>.ADLock_paramName : string

    <max_base_MultiLayerIllumination>.UseSelfIllumColor_connected : boolean

    <max_base_MultiLayerIllumination>.UseSelfIllumColor_shader : texturemap

    <max_base_MultiLayerIllumination>.UseSelfIllumColor_paramName : string

    <max_base_MultiLayerIllumination>.TheList : maxObject array

    <max_base_MultiLayerIllumination>.Shader_Version : integer

## max_base_MultiLayerIllumination interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray