MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Shd_Ceramic : textureMap

    adsk_Shd_Ceramic : textureMap {7773161f,64095d13}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Shd_Ceramic>.lightmap: filename

    <adsk_Shd_Ceramic>.depthmap: filename

    <adsk_Shd_Ceramic>.m: paramBlock2

    <adsk_Shd_Ceramic>.s: paramBlock2

    <adsk_Shd_Ceramic>.l: paramBlock2

    <adsk_Shd_Ceramic>.o: paramBlock2

    <adsk_Shd_Ceramic>.r: paramBlock2

    <adsk_Shd_Ceramic>.p: paramBlock2

    <adsk_Shd_Ceramic>.k: paramBlock2

    <adsk_Shd_Ceramic>.mode: integer

    <adsk_Shd_Ceramic>.lights: node array

    <adsk_Shd_Ceramic>.Use_lights: boolean

    <adsk_Shd_Ceramic>.ImplicitLights: node array

    <adsk_Shd_Ceramic>.diffuse_color: fRGBA color

    <adsk_Shd_Ceramic>.diffuse_roughness: float

    <adsk_Shd_Ceramic>.reflectivity: float

    <adsk_Shd_Ceramic>.refl_gloss: float

    <adsk_Shd_Ceramic>.brdf_curve: float

    <adsk_Shd_Ceramic>.bump_enable: integer

    <adsk_Shd_Ceramic>.bump_amount: float

    <adsk_Shd_Ceramic>.bump_map: texturemap

    <adsk_Shd_Ceramic>.pattern_enable: integer

    <adsk_Shd_Ceramic>.pattern_amount: float

    <adsk_Shd_Ceramic>.pattern_map: texturemap

    <adsk_Shd_Ceramic>.mia_sss_switcher: integer

    <adsk_Shd_Ceramic>.disable_misss: boolean

    <adsk_Shd_Ceramic>.front_sss_color: fRGBA color

    <adsk_Shd_Ceramic>.front_sss_weight: float

    <adsk_Shd_Ceramic>.front_sss_radius: float

    <adsk_Shd_Ceramic>.mid_sss_color: fRGBA color

    <adsk_Shd_Ceramic>.mid_sss_weight: float

    <adsk_Shd_Ceramic>.mid_sss_radius: float

    <adsk_Shd_Ceramic>.back_sss_color: fRGBA color

    <adsk_Shd_Ceramic>.back_sss_weight: float

    <adsk_Shd_Ceramic>.back_sss_radius: float

    <adsk_Shd_Ceramic>.back_sss_depth: float

    <adsk_Shd_Ceramic>.screen_composit: boolean

    <adsk_Shd_Ceramic>.scale_conversion: float

    <adsk_Shd_Ceramic>.falloff: float

    <adsk_Shd_Ceramic>.ao_on: boolean

    <adsk_Shd_Ceramic>.ao_samples: integer

    <adsk_Shd_Ceramic>.ao_distance: float

    <adsk_Shd_Ceramic>.ao_do_details: integer

    <adsk_Shd_Ceramic>.roundcorners_radius: float

    <adsk_Shd_Ceramic>.roundcorners_allow_different_materials: boolean

    <adsk_Shd_Ceramic>.reflection_glossy_samples: integer

    <adsk_Shd_Ceramic>.refl_depth: integer

    <adsk_Shd_Ceramic>.sss_samples: integer

    <adsk_Shd_Ceramic>.noise_tiling: point3

    <adsk_Shd_Ceramic>.Structure: paramBlock2

    <adsk_Shd_Ceramic>.result: fRGBA color

    <adsk_Shd_Ceramic>.diffuse_result: fRGBA color

    <adsk_Shd_Ceramic>.diffuse_raw: fRGBA color

    <adsk_Shd_Ceramic>.diffuse_level: fRGBA color

    <adsk_Shd_Ceramic>.spec_result: fRGBA color

    <adsk_Shd_Ceramic>.spec_raw: fRGBA color

    <adsk_Shd_Ceramic>.spec_level: fRGBA color

    <adsk_Shd_Ceramic>.refl_result: fRGBA color

    <adsk_Shd_Ceramic>.refl_raw: fRGBA color

    <adsk_Shd_Ceramic>.refl_level: fRGBA color

    <adsk_Shd_Ceramic>.refr_result: fRGBA color

    <adsk_Shd_Ceramic>.refr_raw: fRGBA color

    <adsk_Shd_Ceramic>.refr_level: fRGBA color

    <adsk_Shd_Ceramic>.tran_result: fRGBA color

    <adsk_Shd_Ceramic>.tran_raw: fRGBA color

    <adsk_Shd_Ceramic>.tran_level: fRGBA color

    <adsk_Shd_Ceramic>.indirect_result: fRGBA color

    <adsk_Shd_Ceramic>.indirect_raw: fRGBA color

    <adsk_Shd_Ceramic>.indirect_post_ao: fRGBA color

    <adsk_Shd_Ceramic>.ao_raw: fRGBA color

    <adsk_Shd_Ceramic>.add_result: fRGBA color

    <adsk_Shd_Ceramic>.opacity_result: fRGBA color

    <adsk_Shd_Ceramic>.opacity_raw: fRGBA color

    <adsk_Shd_Ceramic>.opacity: float

    <adsk_Shd_Ceramic>.Connection_struct__0000__m: paramBlock2

    <adsk_Shd_Ceramic>.Connection_struct__0001__s: paramBlock2

    <adsk_Shd_Ceramic>.Connection_struct__0002__l: paramBlock2

    <adsk_Shd_Ceramic>.Connection_struct__0003__o: paramBlock2

    <adsk_Shd_Ceramic>.Connection_struct__0004__r: paramBlock2

    <adsk_Shd_Ceramic>.Connection_struct__0005__p: paramBlock2

    <adsk_Shd_Ceramic>.Connection_struct__0006__k: paramBlock2

    <adsk_Shd_Ceramic>.diffuse_color_connected: boolean

    <adsk_Shd_Ceramic>.diffuse_color_shader: texturemap

    <adsk_Shd_Ceramic>.diffuse_color_paramName: string

    <adsk_Shd_Ceramic>.diffuse_roughness_connected: boolean

    <adsk_Shd_Ceramic>.diffuse_roughness_shader: texturemap

    <adsk_Shd_Ceramic>.diffuse_roughness_paramName: string

    <adsk_Shd_Ceramic>.reflectivity_connected: boolean

    <adsk_Shd_Ceramic>.reflectivity_shader: texturemap

    <adsk_Shd_Ceramic>.reflectivity_paramName: string

    <adsk_Shd_Ceramic>.refl_gloss_connected: boolean

    <adsk_Shd_Ceramic>.refl_gloss_shader: texturemap

    <adsk_Shd_Ceramic>.refl_gloss_paramName: string

    <adsk_Shd_Ceramic>.brdf_curve_connected: boolean

    <adsk_Shd_Ceramic>.brdf_curve_shader: texturemap

    <adsk_Shd_Ceramic>.brdf_curve_paramName: string

    <adsk_Shd_Ceramic>.bump_enable_connected: boolean

    <adsk_Shd_Ceramic>.bump_enable_shader: texturemap

    <adsk_Shd_Ceramic>.bump_enable_paramName: string

    <adsk_Shd_Ceramic>.bump_amount_connected: boolean

    <adsk_Shd_Ceramic>.bump_amount_shader: texturemap

    <adsk_Shd_Ceramic>.bump_amount_paramName: string

    <adsk_Shd_Ceramic>.pattern_enable_connected: boolean

    <adsk_Shd_Ceramic>.pattern_enable_shader: texturemap

    <adsk_Shd_Ceramic>.pattern_enable_paramName: string

    <adsk_Shd_Ceramic>.pattern_amount_connected: boolean

    <adsk_Shd_Ceramic>.pattern_amount_shader: texturemap

    <adsk_Shd_Ceramic>.pattern_amount_paramName: string

    <adsk_Shd_Ceramic>.mia_sss_switcher_connected: boolean

    <adsk_Shd_Ceramic>.mia_sss_switcher_shader: texturemap

    <adsk_Shd_Ceramic>.mia_sss_switcher_paramName: string

    <adsk_Shd_Ceramic>.disable_misss_connected: boolean

    <adsk_Shd_Ceramic>.disable_misss_shader: texturemap

    <adsk_Shd_Ceramic>.disable_misss_paramName: string

    <adsk_Shd_Ceramic>.front_sss_color_connected: boolean

    <adsk_Shd_Ceramic>.front_sss_color_shader: texturemap

    <adsk_Shd_Ceramic>.front_sss_color_paramName: string

    <adsk_Shd_Ceramic>.front_sss_weight_connected: boolean

    <adsk_Shd_Ceramic>.front_sss_weight_shader: texturemap

    <adsk_Shd_Ceramic>.front_sss_weight_paramName: string

    <adsk_Shd_Ceramic>.front_sss_radius_connected: boolean

    <adsk_Shd_Ceramic>.front_sss_radius_shader: texturemap

    <adsk_Shd_Ceramic>.front_sss_radius_paramName: string

    <adsk_Shd_Ceramic>.mid_sss_color_connected: boolean

    <adsk_Shd_Ceramic>.mid_sss_color_shader: texturemap

    <adsk_Shd_Ceramic>.mid_sss_color_paramName: string

    <adsk_Shd_Ceramic>.mid_sss_weight_connected: boolean

    <adsk_Shd_Ceramic>.mid_sss_weight_shader: texturemap

    <adsk_Shd_Ceramic>.mid_sss_weight_paramName: string

    <adsk_Shd_Ceramic>.mid_sss_radius_connected: boolean

    <adsk_Shd_Ceramic>.mid_sss_radius_shader: texturemap

    <adsk_Shd_Ceramic>.mid_sss_radius_paramName: string

    <adsk_Shd_Ceramic>.back_sss_color_connected: boolean

    <adsk_Shd_Ceramic>.back_sss_color_shader: texturemap

    <adsk_Shd_Ceramic>.back_sss_color_paramName: string

    <adsk_Shd_Ceramic>.back_sss_weight_connected: boolean

    <adsk_Shd_Ceramic>.back_sss_weight_shader: texturemap

    <adsk_Shd_Ceramic>.back_sss_weight_paramName: string

    <adsk_Shd_Ceramic>.back_sss_radius_connected: boolean

    <adsk_Shd_Ceramic>.back_sss_radius_shader: texturemap

    <adsk_Shd_Ceramic>.back_sss_radius_paramName: string

    <adsk_Shd_Ceramic>.back_sss_depth_connected: boolean

    <adsk_Shd_Ceramic>.back_sss_depth_shader: texturemap

    <adsk_Shd_Ceramic>.back_sss_depth_paramName: string

    <adsk_Shd_Ceramic>.screen_composit_connected: boolean

    <adsk_Shd_Ceramic>.screen_composit_shader: texturemap

    <adsk_Shd_Ceramic>.screen_composit_paramName: string

    <adsk_Shd_Ceramic>.scale_conversion_connected: boolean

    <adsk_Shd_Ceramic>.scale_conversion_shader: texturemap

    <adsk_Shd_Ceramic>.scale_conversion_paramName: string

    <adsk_Shd_Ceramic>.falloff_connected: boolean

    <adsk_Shd_Ceramic>.falloff_shader: texturemap

    <adsk_Shd_Ceramic>.falloff_paramName: string

    <adsk_Shd_Ceramic>.ao_on_connected: boolean

    <adsk_Shd_Ceramic>.ao_on_shader: texturemap

    <adsk_Shd_Ceramic>.ao_on_paramName: string

    <adsk_Shd_Ceramic>.ao_samples_connected: boolean

    <adsk_Shd_Ceramic>.ao_samples_shader: texturemap

    <adsk_Shd_Ceramic>.ao_samples_paramName: string

    <adsk_Shd_Ceramic>.ao_distance_connected: boolean

    <adsk_Shd_Ceramic>.ao_distance_shader: texturemap

    <adsk_Shd_Ceramic>.ao_distance_paramName: string

    <adsk_Shd_Ceramic>.ao_do_details_connected: boolean

    <adsk_Shd_Ceramic>.ao_do_details_shader: texturemap

    <adsk_Shd_Ceramic>.ao_do_details_paramName: string

    <adsk_Shd_Ceramic>.roundcorners_radius_connected: boolean

    <adsk_Shd_Ceramic>.roundcorners_radius_shader: texturemap

    <adsk_Shd_Ceramic>.roundcorners_radius_paramName: string

    <adsk_Shd_Ceramic>.roundcorners_allow_different_materials_connected: boolean

    <adsk_Shd_Ceramic>.roundcorners_allow_different_materials_shader: texturemap

    <adsk_Shd_Ceramic>.roundcorners_allow_different_materials_paramName: string

    <adsk_Shd_Ceramic>.reflection_glossy_samples_connected: boolean

    <adsk_Shd_Ceramic>.reflection_glossy_samples_shader: texturemap

    <adsk_Shd_Ceramic>.reflection_glossy_samples_paramName: string

    <adsk_Shd_Ceramic>.refl_depth_connected: boolean

    <adsk_Shd_Ceramic>.refl_depth_shader: texturemap

    <adsk_Shd_Ceramic>.refl_depth_paramName: string

    <adsk_Shd_Ceramic>.sss_samples_connected: boolean

    <adsk_Shd_Ceramic>.sss_samples_shader: texturemap

    <adsk_Shd_Ceramic>.sss_samples_paramName: string

    <adsk_Shd_Ceramic>.noise_tiling_connected: boolean

    <adsk_Shd_Ceramic>.noise_tiling_shader: texturemap

    <adsk_Shd_Ceramic>.noise_tiling_paramName: string

    <adsk_Shd_Ceramic>.TheList: maxObject array

    <adsk_Shd_Ceramic>.Shader_Version: integer

## adsk_Shd_Ceramic interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray