MAXScript Extensions > MAXScript Extensions for mental ray > lume Shaders >

# Facade__lume : textureMap

    Facade__lume - superclass: textureMap; super-superclass:material - 20:0 - classID: #(2004031007, -1487583179)

Constructors:

    Facade__lume ... Façade ...

Properties:

    <Facade__lume>.Bitmap String default: "" -- filename

    <Facade__lume>.Bitmap_connected BooleanClass default: false -- boolean

    <Facade__lume>.Bitmap_paramName UndefinedClass default: undefined -- string;

    <Facade__lume>.Bitmap_shader UndefinedClass default: undefined -- texturemap

    <Facade__lume>.Cylindrical_Rotation BooleanClass default: true -- animatable; boolean

    <Facade__lume>.Cylindrical_Rotation_connected BooleanClass default: false -- boolean

    <Facade__lume>.Cylindrical_Rotation_paramName UndefinedClass default: undefined -- string;

    <Facade__lume>.Cylindrical_Rotation_shader UndefinedClass default: undefined -- texturemap

    <Facade__lume>.Image_Frame_Number Integer default: 0 -- integer

    <Facade__lume>.size Float default: 1.0 -- animatable; worldUnits

    <Facade__lume>.Size_connected BooleanClass default: false -- boolean

    <Facade__lume>.Size_paramName UndefinedClass default: undefined -- string;

    <Facade__lume>.Size_shader UndefinedClass default: undefined -- texturemap

    <Facade__lume>.Spherical_Rotation BooleanClass default: false -- animatable; boolean

    <Facade__lume>.Up_Direction Point3 default: [0,0,1] -- animatable; point3

    <Facade__lume>.Up_Direction_connected BooleanClass default: false -- boolean

    <Facade__lume>.Up_Direction_paramName UndefinedClass default: undefined -- string;

    <Facade__lume>.Up_Direction_shader UndefinedClass default: undefined -- texturemap

## Facade__lume interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- lume mental ray Shaders Index

- MAXScript Extensions for mental ray