MAXScript Language Reference > 3ds Max Objects > Animation Controllers > Controller Types > Matrix3 Controllers >

# IKControl : Matrix3Controller

    IKControl : Matrix3Controller {e6f5815,717f99a4}

Value > MAXWrapper > Matrix3Controller > IKControl

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Constructor

    Class instances not creatable by MAXScript

Properties

    .PosXActive (Position_X_Active) : boolean

    .PosXLLimited (Position_X_Lower_Limited) : boolean

    .PosXULimited (Position_X_Upper_Limited) : boolean

    .PosXLimited (Position_X_Limited) : boolean

    .PosXLLimit (Position_X_Lower_Limit) : world units

    .PosXULimit (Position_X_Upper_Limit) : world units

    .PosYActive (Position_Y_Active) : boolean

    .PosYLLimited (Position_Y_Lower_Limited) : boolean

    .PosYULimited (Position_Y_Upper_Limited) : boolean

    .PosYLimited (Position_Y_Limited) : boolean

    .PosYLLimit (Position_Y_Lower_Limit) : world units

    .PosYULimit (Position_Y_Upper_Limit) : world units

    .PosZActive (Position_Z_Active) : boolean

    .PosZLLimited (Position_Z_Lower_Limited) : boolean

    .PosZULimited (Position_Z_Upper_Limited) : boolean

    .PosZLimited (Position_Z_Limited) : boolean

    .PosZLLimit (Position_Z_Lower_Limit) : world units

    .PosZULimit (Position_Z_Upper_Limit) : world units

    .RotXActive (Rotation_X_Active) : boolean

    .RotXLLimited (Rotation_X_Lower_Limited) : boolean

    .RotXULimited (Rotation_X_Upper_Limited) : boolean

    .RotXLimited (Rotation_X_Limited) : boolean

    .RotXLLimit (Rotation_X_Lower_Limit) : angle

    .RotXULimit (Rotation_X_Upper_Limit) : angle

    .RotYActive (Rotation_Y_Active) : boolean

    .RotYLLimited (Rotation_Y_Lower_Limited) : boolean

    .RotYULimited (Rotation_Y_Upper_Limited) : boolean

    .RotYLimited (Rotation_Y_Limited) : boolean

    .RotYLLimit (Rotation_Y_Lower_Limit) : angle

    .RotYULimit (Rotation_Y_Upper_Limit) : angle

    .RotZActive (Rotation_Z_Active) : boolean

    .RotZLLimited (Rotation_Z_Lower_Limited) : boolean

    .RotZULimited (Rotation_Z_Upper_Limited) : boolean

    .RotZLimited (Rotation_Z_Limited) : boolean

    .RotZLLimit (Rotation_Z_Lower_Limit) : angle

    .RotZULimit (Rotation_Z_Upper_Limit) : angle

    .PrefPosX (Preferred_Position_X) : float

    .PrefPosY (Preferred_Position_Y) : float

    .PrefPosZ (Preferred_Position_Z) : float

    .PrefXAngle (Preferred_Rotation_X) : angle

    .PrefYAngle (Preferred_Rotation_Y) : angle

    .PrefZAngle (Preferred_Rotation_Z) : angle

#### See Also

- IK_ControllerMatrix3Controller : Matrix3Controller

- SplineIKChain : Matrix3Controller

- IKLimb Solver