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# Water_Surface_Shadow__lume : textureMap

    Water_Surface_Shadow__lume - superclass: textureMap; super-superclass:material - 23:0 - classID: #(2004031007, 1542819986)

Constructors:

    Water_Surface_Shadow__lume ... WaterSurfaceShadow ...

Properties:

    <Water_Surface_Shadow__lume>.Index_Of_Refraction Float default: 1.33 -- animatable; float

    <Water_Surface_Shadow__lume>.Look_In BooleanClass default: false -- animatable; boolean

    <Water_Surface_Shadow__lume>.Look_In_connected BooleanClass default: false -- boolean

    <Water_Surface_Shadow__lume>.Look_In_paramName UndefinedClass default: undefined -- string

    <Water_Surface_Shadow__lume>.Look_In_shader UndefinedClass default: undefined -- texturemap

    <Water_Surface_Shadow__lume>.Look_Out BooleanClass default: false -- animatable; boolean

    <Water_Surface_Shadow__lume>.Look_Out_connected BooleanClass default: false -- boolean

    <Water_Surface_Shadow__lume>.Look_Out_paramName UndefinedClass default: undefined -- string

    <Water_Surface_Shadow__lume>.Look_Out_shader UndefinedClass default: undefined -- texturemap

    <Water_Surface_Shadow__lume>.Stain BooleanClass default: false -- animatable; boolean

    <Water_Surface_Shadow__lume>.Stain_connected BooleanClass default: false -- boolean

    <Water_Surface_Shadow__lume>.Stain_paramName UndefinedClass default: undefined -- string

    <Water_Surface_Shadow__lume>.Stain_shader UndefinedClass default: undefined -- texturemap

    <Water_Surface_Shadow__lume>.Surface_Material Color default: (color 178.5 204 204) -- animatable; fRGBA color

    <Water_Surface_Shadow__lume>.Surface_Material_connected BooleanClass default: false -- boolean

    <Water_Surface_Shadow__lume>.Surface_Material_paramName UndefinedClass default: undefined -- string;

    <Water_Surface_Shadow__lume>.Surface_Material_shader UndefinedClass default: undefined -- texturemap

    <Water_Surface_Shadow__lume>.transparency Color default: (color 255 255 255) -- animatable; fRGBA color

    <Water_Surface_Shadow__lume>.Transparency_connected BooleanClass default: false -- boolean

    <Water_Surface_Shadow__lume>.Transparency_paramName UndefinedClass default: undefined -- string;

    <Water_Surface_Shadow__lume>.Transparency_shader UndefinedClass default: undefined -- texturemap

## Water_Surface_Shadow__lume interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- lume mental ray Shaders Index

- MAXScript Extensions for mental ray