MAXScript Language Reference > 3ds Max Objects > DirectX Shaders >

# MetalShader : Shader

    MetalShader - superclass: Shader; super-superclass:MAXWrapper - classID: #(57, 0)

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The MetalShader is available only when the viewport driver is set to DirectX.

## Interfaces:

    Interface:ExposureMaterialControl

Properties:

    .noExposureControl : boolean : Read|Write

When set to true , Exposure Controls will ignore the material.

    .exposureControlInvertSelfIllum : boolean : Read|Write

When set to true , Self-Illumination values from this material will be inverted.

    .exposureControlInvertReflection : boolean : Read|Write

When set to true , Reflection values from this material will be inverted.

    .exposureControlInvertRefraction : boolean : Read|Write

When set to true , Refraction values from this material will be inverted.