MAXScript Tools and Interaction with 3ds Max > Creating MAXScript Tools > Scripted Right-Click Menus > RCMenu User-Interface Items >

# submenu

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A subMenu is used to place an item in the right-click menu that, if the cursor is placed on, opens a submenu containing additional user-interface items. The syntax for a subMenu is:

    subMenu <label> [ filter:<function> ] ( <submenu_body> )

The <submenu_body> of a subMenu definition is made up of a sequence of RCMenu clauses as follows:

    <submenu_body> ::= { <rcmenu_clause> }+

Parameters

    label:

The string that appears in the right-click menu.

    filter:

A function that returns a Boolean value. The filter function is evaluated when the right-click menu is first opened. If the filter function returns true the subMenu appears in the menu, otherwise it is not displayed.

EXAMPLE:
    rcmenu MyRCmenu
    (
    fn flt_objects = ($ != undefined) -- objects filter
    fn flt_shapes = (isKindOf $ Shape) -- shapes filter
    menuItem mi_cs "Cast Shadows" checked:false
    menuItem mi_rs "Receive Shadows" checked:false
    separator sep2 filter:flt_objects
    subMenu "Modifiers" filter:flt_objects -- begin subMenu
    (
    -- Add common objects
    menuItem mi_bend "Bend"
    menuItem mi_twist "Twist"
    -- Add shape only modifiers
    separator sep3 filter:flt_shapes
    subMenu "Shape" filter:flt_shapes -- begin nested subMenu
    (
    menuItem mi_extrude "Extrude"
    menuItem mi_EditSpline "Edit Spline"
    )
    )
    -- event handlers would go here...
    )
    registerRightClickMenu MyRcmenu -- register the rcmenu

#### See Also

- RCMenu Clauses

- Scripted Right-Click Menus