MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_SpotLight : textureMap

    max_SpotLight : textureMap {7773161f,8962bc19}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <max_SpotLight>.GeneralParameters : paramBlock2

    <max_SpotLight>.DirectionalParameters : paramBlock2

    <max_SpotLight>.AttenuationParameters : paramBlock2

    <max_SpotLight>.ShadowParameters : paramBlock2

    <max_SpotLight>.ProjectorParameters : paramBlock2

    <max_SpotLight>.AtmosphericShadows : paramBlock2

    <max_SpotLight>.LightIncludeExclude : paramBlock2

    <max_SpotLight>.On : boolean

    <max_SpotLight>.Color : fRGBA color

    <max_SpotLight>.Multiplier : float

    <max_SpotLight>.Contrast : float

    <max_SpotLight>.SoftenDiffuseEdge : float

    <max_SpotLight>.AffectDiffuse : boolean

    <max_SpotLight>.AffectSpecular : boolean

    <max_SpotLight>.AmbientOnly : boolean

    <max_SpotLight>.HotSpot : float

    <max_SpotLight>.Falloff : float

    <max_SpotLight>.Overshoot : integer

    <max_SpotLight>.Shape : integer

    <max_SpotLight>.Aspect : float

    <max_SpotLight>.UseNearAttenuation : boolean

    <max_SpotLight>.NearStart : float

    <max_SpotLight>.NearEnd : float

    <max_SpotLight>.UseFarAttenuation : boolean

    <max_SpotLight>.FarStart : float

    <max_SpotLight>.FarEnd : float

    <max_SpotLight>.Decay : integer

    <max_SpotLight>.DecayRadius : float

    <max_SpotLight>.CastShadows : boolean

    <max_SpotLight>.ShadowColor : fRGBA color

    <max_SpotLight>.ShadowDensity : float

    <max_SpotLight>.ShadowAffected : boolean

    <max_SpotLight>.UseShadowProjector : boolean

    <max_SpotLight>.ShadowProjector : texturemap

    <max_SpotLight>.UseProjector : boolean

    <max_SpotLight>.Projector : texturemap

    <max_SpotLight>.AtmospheresCastShadows : boolean

    <max_SpotLight>.ShadowOpacity : float

    <max_SpotLight>.ShadowAmount : float

    <max_SpotLight>.exclusionList : boolean array

    <max_SpotLight>.Connection_struct__0000__GeneralParameters: paramBlock2

    <max_SpotLight>.Connection_struct__0001__DirectionalParameters: paramBlock2

    <max_SpotLight>.Connection_struct__0002__AttenuationParameters: paramBlock2

    <max_SpotLight>.Connection_struct__0003__ShadowParameters : paramBlock2

    <max_SpotLight>.Connection_struct__0004__ProjectorParameters: paramBlock2

    <max_SpotLight>.Connection_struct__0005__AtmosphericShadows: paramBlock2

    <max_SpotLight>.Connection_struct__0006__LightIncludeExclude: paramBlock2

    <max_SpotLight>.On_connected : boolean

    <max_SpotLight>.On_shader : texturemap

    <max_SpotLight>.On_paramName : string

    <max_SpotLight>.Color_connected : boolean

    <max_SpotLight>.Color_shader : texturemap

    <max_SpotLight>.Color_paramName : string

    <max_SpotLight>.Multiplier_connected : boolean

    <max_SpotLight>.Multiplier_shader : texturemap

    <max_SpotLight>.Multiplier_paramName : string

    <max_SpotLight>.Contrast_connected : boolean

    <max_SpotLight>.Contrast_shader : texturemap

    <max_SpotLight>.Contrast_paramName : string

    <max_SpotLight>.SoftenDiffuseEdge_connected : boolean

    <max_SpotLight>.SoftenDiffuseEdge_shader : texturemap

    <max_SpotLight>.SoftenDiffuseEdge_paramName : string

    <max_SpotLight>.AffectDiffuse_connected : boolean

    <max_SpotLight>.AffectDiffuse_shader : texturemap

    <max_SpotLight>.AffectDiffuse_paramName : string

    <max_SpotLight>.AffectSpecular_connected : boolean

    <max_SpotLight>.AffectSpecular_shader : texturemap

    <max_SpotLight>.AffectSpecular_paramName : string

    <max_SpotLight>.AmbientOnly_connected : boolean

    <max_SpotLight>.AmbientOnly_shader : texturemap

    <max_SpotLight>.AmbientOnly_paramName : string

    <max_SpotLight>.HotSpot_connected : boolean

    <max_SpotLight>.HotSpot_shader : texturemap

    <max_SpotLight>.HotSpot_paramName : string

    <max_SpotLight>.Falloff_connected : boolean

    <max_SpotLight>.Falloff_shader : texturemap

    <max_SpotLight>.Falloff_paramName : string

    <max_SpotLight>.Overshoot_connected : boolean

    <max_SpotLight>.Overshoot_shader : texturemap

    <max_SpotLight>.Overshoot_paramName : string

    <max_SpotLight>.Shape_connected : boolean

    <max_SpotLight>.Shape_shader : texturemap

    <max_SpotLight>.Shape_paramName : string

    <max_SpotLight>.Aspect_connected : boolean

    <max_SpotLight>.Aspect_shader : texturemap

    <max_SpotLight>.Aspect_paramName : string

    <max_SpotLight>.UseNearAttenuation_connected : boolean

    <max_SpotLight>.UseNearAttenuation_shader : texturemap

    <max_SpotLight>.UseNearAttenuation_paramName : string

    <max_SpotLight>.NearStart_connected : boolean

    <max_SpotLight>.NearStart_shader : texturemap

    <max_SpotLight>.NearStart_paramName : string

    <max_SpotLight>.NearEnd_connected : boolean

    <max_SpotLight>.NearEnd_shader : texturemap

    <max_SpotLight>.NearEnd_paramName : string

    <max_SpotLight>.UseFarAttenuation_connected : boolean

    <max_SpotLight>.UseFarAttenuation_shader : texturemap

    <max_SpotLight>.UseFarAttenuation_paramName : string

    <max_SpotLight>.FarStart_connected : boolean

    <max_SpotLight>.FarStart_shader : texturemap

    <max_SpotLight>.FarStart_paramName : string

    <max_SpotLight>.FarEnd_connected : boolean

    <max_SpotLight>.FarEnd_shader : texturemap

    <max_SpotLight>.FarEnd_paramName : string

    <max_SpotLight>.Decay_connected : boolean

    <max_SpotLight>.Decay_shader : texturemap

    <max_SpotLight>.Decay_paramName : string

    <max_SpotLight>.DecayRadius_connected : boolean

    <max_SpotLight>.DecayRadius_shader : texturemap

    <max_SpotLight>.DecayRadius_paramName : string

    <max_SpotLight>.CastShadows_connected : boolean

    <max_SpotLight>.CastShadows_shader : texturemap

    <max_SpotLight>.CastShadows_paramName : string

    <max_SpotLight>.ShadowColor_connected : boolean

    <max_SpotLight>.ShadowColor_shader : texturemap

    <max_SpotLight>.ShadowColor_paramName : string

    <max_SpotLight>.ShadowDensity_connected : boolean

    <max_SpotLight>.ShadowDensity_shader : texturemap

    <max_SpotLight>.ShadowDensity_paramName : string

    <max_SpotLight>.ShadowAffected_connected : boolean

    <max_SpotLight>.ShadowAffected_shader : texturemap

    <max_SpotLight>.ShadowAffected_paramName : string

    <max_SpotLight>.UseShadowProjector_connected : boolean

    <max_SpotLight>.UseShadowProjector_shader : texturemap

    <max_SpotLight>.UseShadowProjector_paramName : string

    <max_SpotLight>.UseProjector_connected : boolean

    <max_SpotLight>.UseProjector_shader : texturemap

    <max_SpotLight>.UseProjector_paramName : string

    <max_SpotLight>.AtmospheresCastShadows_connected : boolean

    <max_SpotLight>.AtmospheresCastShadows_shader : texturemap

    <max_SpotLight>.AtmospheresCastShadows_paramName : string

    <max_SpotLight>.ShadowOpacity_connected : boolean

    <max_SpotLight>.ShadowOpacity_shader : texturemap

    <max_SpotLight>.ShadowOpacity_paramName : string

    <max_SpotLight>.ShadowAmount_connected : boolean

    <max_SpotLight>.ShadowAmount_shader : texturemap

    <max_SpotLight>.ShadowAmount_paramName : string

    <max_SpotLight>.TheList : maxObject array

    <max_SpotLight>.Shader_Version : integer

## max_SpotLight interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray