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# How do I get a Space Warp by Binding?

MAXScript FAQ > Working With Scene Nodes > How do I get a Space Warp by Binding?

## A user asked:

I created an object and a Conform space warp. I used bindSpaceWarp to bind the object to the space warp. After doing this a dozen times, I wanted to know... "Which space warp was object A assigned to?"

## Answer:

You can explore the dependencies of existing space warps in the scene in order to filter the one that is affecting your object:

EXAMPLE
    fn getSpaceWarpByBinding theBinding =
    (
      --Loop through all space warps in the scene
      for s in SpaceWarps do
      (
        --Loop through all dependents of the current space warp --If the space warp is dependent on the supplied binding, return it!
        for o in refs.dependents s where o == theBinding do returns
      )--end s loop
    )--end fn

    --Example Usage:
    theSW = getSpaceWarpByBinding $Sphere01.modifiers[1]

#### See Also

- MAXWrapper Common Properties, Operators, and Methods

- SpacewarpObject : Node

- Frequently Asked Questions