MAXScript Extensions > MAXScript Extensions for mental ray > 3dsmax Shaders >

# Ink__N_Paint__3dsmax : textureMap

    Ink__N_Paint__3dsmax : textureMap {7773161f,c56cb213}

Constructor:

    Class instances not creatable by MAXScript

Alias:

    max_InkNPaint

Properties:

    <Ink__N_Paint__3dsmax>.basic_parameters : paramBlock2

    <Ink__N_Paint__3dsmax>.paint_parameters : paramBlock2

    <Ink__N_Paint__3dsmax>.ink_parameters : paramBlock2

    <Ink__N_Paint__3dsmax>.ExtraParameters : paramBlock2

    <Ink__N_Paint__3dsmax>.fog_bg : boolean

    <Ink__N_Paint__3dsmax>.bump_map_on : boolean

    <Ink__N_Paint__3dsmax>.dsp_map_on : boolean

    <Ink__N_Paint__3dsmax>.face_map_on : boolean

    <Ink__N_Paint__3dsmax>.two_side_on : boolean

    <Ink__N_Paint__3dsmax>.faceted_on : boolean

    <Ink__N_Paint__3dsmax>.bump_map_amt : float

    <Ink__N_Paint__3dsmax>.dsp_map_amt : float

    <Ink__N_Paint__3dsmax>.bump_map : texturemap

    <Ink__N_Paint__3dsmax>.dsp_map : texturemap

    <Ink__N_Paint__3dsmax>.pixel_grid_on : boolean

    <Ink__N_Paint__3dsmax>.opaque_alpha_on : boolean

    <Ink__N_Paint__3dsmax>.paint_on : boolean

    <Ink__N_Paint__3dsmax>.paint_color : fRGBA color

    <Ink__N_Paint__3dsmax>.paint_map_amt : float

    <Ink__N_Paint__3dsmax>.paint_map_on : boolean

    <Ink__N_Paint__3dsmax>.paint_map : texturemap

    <Ink__N_Paint__3dsmax>.paint_levels : integer

    <Ink__N_Paint__3dsmax>.shade_amt_on : boolean

    <Ink__N_Paint__3dsmax>.shade_amt : float

    <Ink__N_Paint__3dsmax>.shade_color : fRGBA color

    <Ink__N_Paint__3dsmax>.shade_color_map_amt : float

    <Ink__N_Paint__3dsmax>.shade_color_map_on : boolean

    <Ink__N_Paint__3dsmax>.shade_color_map : texturemap

    <Ink__N_Paint__3dsmax>.spec_gloss : float

    <Ink__N_Paint__3dsmax>.spec_on : boolean

    <Ink__N_Paint__3dsmax>.spec_color : fRGBA color

    <Ink__N_Paint__3dsmax>.spec_map_amt : float

    <Ink__N_Paint__3dsmax>.spec_map_on : boolean

    <Ink__N_Paint__3dsmax>.spec_map : texturemap

    <Ink__N_Paint__3dsmax>.ink_on : boolean

    <Ink__N_Paint__3dsmax>.ink_width_clamp_on : boolean

    <Ink__N_Paint__3dsmax>.ink_auto_vary_on : boolean

    <Ink__N_Paint__3dsmax>.ink_quality : integer

    <Ink__N_Paint__3dsmax>.min_ink_width : float

    <Ink__N_Paint__3dsmax>.max_ink_width : float

    <Ink__N_Paint__3dsmax>.self_overlap_ink_on : boolean

    <Ink__N_Paint__3dsmax>.self_underlap_ink_on : boolean

    <Ink__N_Paint__3dsmax>.out_ink_on : boolean

    <Ink__N_Paint__3dsmax>.internal_ink : boolean

    <Ink__N_Paint__3dsmax>.matid_ink_on : boolean

    <Ink__N_Paint__3dsmax>.smgroup_edge_ink_on : boolean

    <Ink__N_Paint__3dsmax>.matid_adj_req_on : boolean

    <Ink__N_Paint__3dsmax>.self_overlap_ink_color : fRGBA color

    <Ink__N_Paint__3dsmax>.self_underlap_ink_color : fRGBA color

    <Ink__N_Paint__3dsmax>.color1 : fRGBA color

    <Ink__N_Paint__3dsmax>.internal_ink_color : fRGBA color

    <Ink__N_Paint__3dsmax>.matid_ink_color : fRGBA color

    <Ink__N_Paint__3dsmax>.smgroup_edge_ink_color : fRGBA color

    <Ink__N_Paint__3dsmax>.intersect_bias : float

    <Ink__N_Paint__3dsmax>.self_overlap_bias : float

    <Ink__N_Paint__3dsmax>.self_underlap_bias : float

    <Ink__N_Paint__3dsmax>.matid_intersect_bias : float

    <Ink__N_Paint__3dsmax>.width_map : texturemap

    <Ink__N_Paint__3dsmax>.out_ink_map : texturemap

    <Ink__N_Paint__3dsmax>.smgroup_edge_map : texturemap

    <Ink__N_Paint__3dsmax>.matid_map : texturemap

    <Ink__N_Paint__3dsmax>.self_underlap_ink_map : texturemap

    <Ink__N_Paint__3dsmax>.self_overlap_ink_map : texturemap

    <Ink__N_Paint__3dsmax>.width_map_on : boolean

    <Ink__N_Paint__3dsmax>.out_ink_map_on : boolean

    <Ink__N_Paint__3dsmax>.smgroup_edge_map_on : boolean

    <Ink__N_Paint__3dsmax>.matid_map_on : boolean

    <Ink__N_Paint__3dsmax>.self_underlap_ink_map_on : boolean

    <Ink__N_Paint__3dsmax>.self_overlap_ink_map_on : boolean

    <Ink__N_Paint__3dsmax>.out_ink_map_amt : float

    <Ink__N_Paint__3dsmax>.smgroup_edge_map_amt : float

    <Ink__N_Paint__3dsmax>.matid_map_amt : float

    <Ink__N_Paint__3dsmax>.width_map_amt : float

    <Ink__N_Paint__3dsmax>.self_overlap_ink_map_amt : float

    <Ink__N_Paint__3dsmax>.self_underlap_ink_map_amt : float

    <Ink__N_Paint__3dsmax>.GBufferId : integer

    <Ink__N_Paint__3dsmax>.Connection_struct__0000__basic_parameters : paramBlock2

    <Ink__N_Paint__3dsmax>.Connection_struct__0001__paint_parameters : paramBlock2

    <Ink__N_Paint__3dsmax>.Connection_struct__0002__ink_parameters : paramBlock2

    <Ink__N_Paint__3dsmax>.Connection_struct__0003__ExtraParameters : paramBlock2

    <Ink__N_Paint__3dsmax>.fog_bg_connected : boolean

    <Ink__N_Paint__3dsmax>.fog_bg_shader : texturemap

    <Ink__N_Paint__3dsmax>.fog_bg_paramName : string

    <Ink__N_Paint__3dsmax>.bump_map_on_connected : boolean

    <Ink__N_Paint__3dsmax>.bump_map_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.bump_map_on_paramName : string

    <Ink__N_Paint__3dsmax>.dsp_map_on_connected : boolean

    <Ink__N_Paint__3dsmax>.dsp_map_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.dsp_map_on_paramName : string

    <Ink__N_Paint__3dsmax>.face_map_on_connected : boolean

    <Ink__N_Paint__3dsmax>.face_map_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.face_map_on_paramName : string

    <Ink__N_Paint__3dsmax>.two_side_on_connected : boolean

    <Ink__N_Paint__3dsmax>.two_side_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.two_side_on_paramName : string

    <Ink__N_Paint__3dsmax>.faceted_on_connected : boolean

    <Ink__N_Paint__3dsmax>.faceted_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.faceted_on_paramName : string

    <Ink__N_Paint__3dsmax>.bump_map_amt_connected : boolean

    <Ink__N_Paint__3dsmax>.bump_map_amt_shader : texturemap

    <Ink__N_Paint__3dsmax>.bump_map_amt_paramName : string

    <Ink__N_Paint__3dsmax>.dsp_map_amt_connected : boolean

    <Ink__N_Paint__3dsmax>.dsp_map_amt_shader : texturemap

    <Ink__N_Paint__3dsmax>.dsp_map_amt_paramName : string

    <Ink__N_Paint__3dsmax>.pixel_grid_on_connected : boolean

    <Ink__N_Paint__3dsmax>.pixel_grid_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.pixel_grid_on_paramName : string

    <Ink__N_Paint__3dsmax>.opaque_alpha_on_connected : boolean

    <Ink__N_Paint__3dsmax>.opaque_alpha_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.opaque_alpha_on_paramName : string

    <Ink__N_Paint__3dsmax>.paint_on_connected : boolean

    <Ink__N_Paint__3dsmax>.paint_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.paint_on_paramName : string

    <Ink__N_Paint__3dsmax>.paint_color_connected : boolean

    <Ink__N_Paint__3dsmax>.paint_color_shader : texturemap

    <Ink__N_Paint__3dsmax>.paint_color_paramName : string

    <Ink__N_Paint__3dsmax>.paint_map_amt_connected : boolean

    <Ink__N_Paint__3dsmax>.paint_map_amt_shader : texturemap

    <Ink__N_Paint__3dsmax>.paint_map_amt_paramName : string

    <Ink__N_Paint__3dsmax>.paint_map_on_connected : boolean

    <Ink__N_Paint__3dsmax>.paint_map_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.paint_map_on_paramName : string

    <Ink__N_Paint__3dsmax>.paint_levels_connected : boolean

    <Ink__N_Paint__3dsmax>.paint_levels_shader : texturemap

    <Ink__N_Paint__3dsmax>.paint_levels_paramName : string

    <Ink__N_Paint__3dsmax>.shade_amt_on_connected : boolean

    <Ink__N_Paint__3dsmax>.shade_amt_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.shade_amt_on_paramName : string

    <Ink__N_Paint__3dsmax>.shade_amt_connected : boolean

    <Ink__N_Paint__3dsmax>.shade_amt_shader : texturemap

    <Ink__N_Paint__3dsmax>.shade_amt_paramName : string

    <Ink__N_Paint__3dsmax>.shade_color_connected : boolean

    <Ink__N_Paint__3dsmax>.shade_color_shader : texturemap

    <Ink__N_Paint__3dsmax>.shade_color_paramName : string

    <Ink__N_Paint__3dsmax>.shade_color_map_amt_connected : boolean

    <Ink__N_Paint__3dsmax>.shade_color_map_amt_shader : texturemap

    <Ink__N_Paint__3dsmax>.shade_color_map_amt_paramName : string

    <Ink__N_Paint__3dsmax>.shade_color_map_on_connected : boolean

    <Ink__N_Paint__3dsmax>.shade_color_map_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.shade_color_map_on_paramName : string

    <Ink__N_Paint__3dsmax>.spec_gloss_connected : boolean

    <Ink__N_Paint__3dsmax>.spec_gloss_shader : texturemap

    <Ink__N_Paint__3dsmax>.spec_gloss_paramName : string

    <Ink__N_Paint__3dsmax>.spec_on_connected : boolean

    <Ink__N_Paint__3dsmax>.spec_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.spec_on_paramName : string

    <Ink__N_Paint__3dsmax>.spec_color_connected : boolean

    <Ink__N_Paint__3dsmax>.spec_color_shader : texturemap

    <Ink__N_Paint__3dsmax>.spec_color_paramName : string

    <Ink__N_Paint__3dsmax>.spec_map_amt_connected : boolean

    <Ink__N_Paint__3dsmax>.spec_map_amt_shader : texturemap

    <Ink__N_Paint__3dsmax>.spec_map_amt_paramName : string

    <Ink__N_Paint__3dsmax>.spec_map_on_connected : boolean

    <Ink__N_Paint__3dsmax>.spec_map_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.spec_map_on_paramName : string

    <Ink__N_Paint__3dsmax>.ink_on_connected : boolean

    <Ink__N_Paint__3dsmax>.ink_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.ink_on_paramName : string

    <Ink__N_Paint__3dsmax>.ink_width_clamp_on_connected : boolean

    <Ink__N_Paint__3dsmax>.ink_width_clamp_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.ink_width_clamp_on_paramName : string

    <Ink__N_Paint__3dsmax>.ink_auto_vary_on_connected : boolean

    <Ink__N_Paint__3dsmax>.ink_auto_vary_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.ink_auto_vary_on_paramName : string

    <Ink__N_Paint__3dsmax>.ink_quality_connected : boolean

    <Ink__N_Paint__3dsmax>.ink_quality_shader : texturemap

    <Ink__N_Paint__3dsmax>.ink_quality_paramName : string

    <Ink__N_Paint__3dsmax>.min_ink_width_connected : boolean

    <Ink__N_Paint__3dsmax>.min_ink_width_shader : texturemap

    <Ink__N_Paint__3dsmax>.min_ink_width_paramName : string

    <Ink__N_Paint__3dsmax>.max_ink_width_connected : boolean

    <Ink__N_Paint__3dsmax>.max_ink_width_shader : texturemap

    <Ink__N_Paint__3dsmax>.max_ink_width_paramName : string

    <Ink__N_Paint__3dsmax>.self_overlap_ink_on_connected : boolean

    <Ink__N_Paint__3dsmax>.self_overlap_ink_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.self_overlap_ink_on_paramName : string

    <Ink__N_Paint__3dsmax>.self_underlap_ink_on_connected : boolean

    <Ink__N_Paint__3dsmax>.self_underlap_ink_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.self_underlap_ink_on_paramName : string

    <Ink__N_Paint__3dsmax>.out_ink_on_connected : boolean

    <Ink__N_Paint__3dsmax>.out_ink_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.out_ink_on_paramName : string

    <Ink__N_Paint__3dsmax>.internal_ink_connected : boolean

    <Ink__N_Paint__3dsmax>.internal_ink_shader : texturemap

    <Ink__N_Paint__3dsmax>.internal_ink_paramName : string

    <Ink__N_Paint__3dsmax>.matid_ink_on_connected : boolean

    <Ink__N_Paint__3dsmax>.matid_ink_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.matid_ink_on_paramName : string

    <Ink__N_Paint__3dsmax>.smgroup_edge_ink_on_connected : boolean

    <Ink__N_Paint__3dsmax>.smgroup_edge_ink_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.smgroup_edge_ink_on_paramName : string

    <Ink__N_Paint__3dsmax>.matid_adj_req_on_connected : boolean

    <Ink__N_Paint__3dsmax>.matid_adj_req_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.matid_adj_req_on_paramName : string

    <Ink__N_Paint__3dsmax>.self_overlap_ink_color_connected : boolean

    <Ink__N_Paint__3dsmax>.self_overlap_ink_color_shader : texturemap

    <Ink__N_Paint__3dsmax>.self_overlap_ink_color_paramName : string

    <Ink__N_Paint__3dsmax>.self_underlap_ink_color_connected : boolean

    <Ink__N_Paint__3dsmax>.self_underlap_ink_color_shader : texturemap

    <Ink__N_Paint__3dsmax>.self_underlap_ink_color_paramName : string

    <Ink__N_Paint__3dsmax>.color1_connected : boolean

    <Ink__N_Paint__3dsmax>.color1_shader : texturemap

    <Ink__N_Paint__3dsmax>.color1_paramName : string

    <Ink__N_Paint__3dsmax>.internal_ink_color_connected : boolean

    <Ink__N_Paint__3dsmax>.internal_ink_color_shader : texturemap

    <Ink__N_Paint__3dsmax>.internal_ink_color_paramName : string

    <Ink__N_Paint__3dsmax>.matid_ink_color_connected : boolean

    <Ink__N_Paint__3dsmax>.matid_ink_color_shader : texturemap

    <Ink__N_Paint__3dsmax>.matid_ink_color_paramName : string

    <Ink__N_Paint__3dsmax>.smgroup_edge_ink_color_connected : boolean

    <Ink__N_Paint__3dsmax>.smgroup_edge_ink_color_shader : texturemap

    <Ink__N_Paint__3dsmax>.smgroup_edge_ink_color_paramName : string

    <Ink__N_Paint__3dsmax>.intersect_bias_connected : boolean

    <Ink__N_Paint__3dsmax>.intersect_bias_shader : texturemap

    <Ink__N_Paint__3dsmax>.intersect_bias_paramName : string

    <Ink__N_Paint__3dsmax>.self_overlap_bias_connected : boolean

    <Ink__N_Paint__3dsmax>.self_overlap_bias_shader : texturemap

    <Ink__N_Paint__3dsmax>.self_overlap_bias_paramName : string

    <Ink__N_Paint__3dsmax>.self_underlap_bias_connected : boolean

    <Ink__N_Paint__3dsmax>.self_underlap_bias_shader : texturemap

    <Ink__N_Paint__3dsmax>.self_underlap_bias_paramName : string

    <Ink__N_Paint__3dsmax>.matid_intersect_bias_connected : boolean

    <Ink__N_Paint__3dsmax>.matid_intersect_bias_shader : texturemap

    <Ink__N_Paint__3dsmax>.matid_intersect_bias_paramName : string

    <Ink__N_Paint__3dsmax>.width_map_on_connected : boolean

    <Ink__N_Paint__3dsmax>.width_map_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.width_map_on_paramName : string

    <Ink__N_Paint__3dsmax>.out_ink_map_on_connected : boolean

    <Ink__N_Paint__3dsmax>.out_ink_map_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.out_ink_map_on_paramName : string

    <Ink__N_Paint__3dsmax>.smgroup_edge_map_on_connected : boolean

    <Ink__N_Paint__3dsmax>.smgroup_edge_map_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.smgroup_edge_map_on_paramName : string

    <Ink__N_Paint__3dsmax>.matid_map_on_connected : boolean

    <Ink__N_Paint__3dsmax>.matid_map_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.matid_map_on_paramName : string

    <Ink__N_Paint__3dsmax>.self_underlap_ink_map_on_connected : boolean

    <Ink__N_Paint__3dsmax>.self_underlap_ink_map_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.self_underlap_ink_map_on_paramName : string

    <Ink__N_Paint__3dsmax>.self_overlap_ink_map_on_connected : boolean

    <Ink__N_Paint__3dsmax>.self_overlap_ink_map_on_shader : texturemap

    <Ink__N_Paint__3dsmax>.self_overlap_ink_map_on_paramName : string

    <Ink__N_Paint__3dsmax>.out_ink_map_amt_connected : boolean

    <Ink__N_Paint__3dsmax>.out_ink_map_amt_shader : texturemap

    <Ink__N_Paint__3dsmax>.out_ink_map_amt_paramName : string

    <Ink__N_Paint__3dsmax>.smgroup_edge_map_amt_connected : boolean

    <Ink__N_Paint__3dsmax>.smgroup_edge_map_amt_shader : texturemap

    <Ink__N_Paint__3dsmax>.smgroup_edge_map_amt_paramName : string

    <Ink__N_Paint__3dsmax>.matid_map_amt_connected : boolean

    <Ink__N_Paint__3dsmax>.matid_map_amt_shader : texturemap

    <Ink__N_Paint__3dsmax>.matid_map_amt_paramName : string

    <Ink__N_Paint__3dsmax>.width_map_amt_connected : boolean

    <Ink__N_Paint__3dsmax>.width_map_amt_shader : texturemap

    <Ink__N_Paint__3dsmax>.width_map_amt_paramName : string

    <Ink__N_Paint__3dsmax>.self_overlap_ink_map_amt_connected : boolean

    <Ink__N_Paint__3dsmax>.self_overlap_ink_map_amt_shader : texturemap

    <Ink__N_Paint__3dsmax>.self_overlap_ink_map_amt_paramName : string

    <Ink__N_Paint__3dsmax>.self_underlap_ink_map_amt_connected : boolean

    <Ink__N_Paint__3dsmax>.self_underlap_ink_map_amt_shader : texturemap

    <Ink__N_Paint__3dsmax>.self_underlap_ink_map_amt_paramName : string

    <Ink__N_Paint__3dsmax>.GBufferId_connected : boolean

    <Ink__N_Paint__3dsmax>.GBufferId_shader : texturemap

    <Ink__N_Paint__3dsmax>.GBufferId_paramName : string

    <Ink__N_Paint__3dsmax>.TheList : maxObject array

    <Ink__N_Paint__3dsmax>.Shader_Version : integer

## Ink__N_Paint__3dsmax interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions: