MAXScript Language Reference > 3ds Max Objects > Node : MAXWrapper > Node Subclasses > Helper : Node > Helper - Manipulators >

# Plane_Angle : helper

    Plane_Angle - superclass: helper; super-superclass:node - 6:0 - classID: #(635524970, 561654288)

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Constructors

    Plane_Angle ... PlaneAngleManip ...

Properties

    <Plane_Angle>.Origin Point3 default: [0,0,0] -- point3

Get/set the origin of the manipulator.

    <Plane_Angle>.NormalVec Point3 default: [0,0,1] -- point3; Normal_Vector

Get/set the normal vector of the manipulator plane.

    <Plane_Angle>.UpVec Point3 default: [0,1,0] -- point3; Up_Vector

Get/set the up vector of the manipulator.

    <Plane_Angle>.Angle Float default: 0.0 -- animatable; angle

The angle of the manipulator, from 0.0 to 360.0 (both values are perpendicular in the Y axis of the viewport where you created the manipulator, unless you have rotated the manipulator object). Default=0.0.

    <Plane_Angle>.Distance Float default: 0.0 -- float

The length of the manipulator, in 3ds Max units. Default=the distance of mouse drag when the manipulator was created.

    <Plane_Angle>.Size Float default: 1.0 -- float

The size of the manipulator's handle, in 3ds Max units. Default=1.0.

#### See Also

- Scripted Manipulators

- Interface: manip

- ConeAngle - superclass: helper

- Scripted Plug-ins

- sliderManipulator - superclass: helper