MAXScript Extensions > MAXScript Extensions for mental ray > Simple_Mtl Shaders > Texture Maps >

# Simple_Tile_Map__adsk : textureMap

    Simple_Tile_Map__adsk : textureMap {7773161f,9264c358}

Constructor:

    Class instances not creatable by MAXScript

Alias:

    adsk_Map_Simple_Tile

Properties:

    <Simple_Tile_Map__adsk>.m: paramBlock2

    <Simple_Tile_Map__adsk>.n: paramBlock2

    <Simple_Tile_Map__adsk>.o: paramBlock2

    <Simple_Tile_Map__adsk>.u: paramBlock2

    <Simple_Tile_Map__adsk>.mode: integer

    <Simple_Tile_Map__adsk>.lights: node array

    <Simple_Tile_Map__adsk>.Use_lights: boolean

    <Simple_Tile_Map__adsk>.ImplicitLights: node array

    <Simple_Tile_Map__adsk>.BrickType: integer

    <Simple_Tile_Map__adsk>.BrickColor: fRGBA color

    <Simple_Tile_Map__adsk>.HorizontalCount: float

    <Simple_Tile_Map__adsk>.VerticalCount: float

    <Simple_Tile_Map__adsk>.ColorVariance: float

    <Simple_Tile_Map__adsk>.FadeVariance: float

    <Simple_Tile_Map__adsk>.MortarColor: fRGBA color

    <Simple_Tile_Map__adsk>.HorizontalGap: float

    <Simple_Tile_Map__adsk>.VerticalGap: float

    <Simple_Tile_Map__adsk>.EdgeRoughness: float

    <Simple_Tile_Map__adsk>.RandomSeed: integer

    <Simple_Tile_Map__adsk>.LineShift: float

    <Simple_Tile_Map__adsk>.RandomShift: float

    <Simple_Tile_Map__adsk>.UseRowEdit: boolean

    <Simple_Tile_Map__adsk>.ChangeRow: float

    <Simple_Tile_Map__adsk>.PerRow: integer

    <Simple_Tile_Map__adsk>.UseColumnEdit: boolean

    <Simple_Tile_Map__adsk>.PerColumn: integer

    <Simple_Tile_Map__adsk>.ChangeColumn: float

    <Simple_Tile_Map__adsk>.UScale: float

    <Simple_Tile_Map__adsk>.VScale: float

    <Simple_Tile_Map__adsk>.UOffset: float

    <Simple_Tile_Map__adsk>.VOffset: float

    <Simple_Tile_Map__adsk>.WAngle: float

    <Simple_Tile_Map__adsk>.MapChannel: integer

    <Simple_Tile_Map__adsk>.Connection_struct__0000__m: paramBlock2

    <Simple_Tile_Map__adsk>.Connection_struct__0001__n: paramBlock2

    <Simple_Tile_Map__adsk>.Connection_struct__0002__o: paramBlock2

    <Simple_Tile_Map__adsk>.Connection_struct__0003__u: paramBlock2

    <Simple_Tile_Map__adsk>.BrickColor_connected: boolean

    <Simple_Tile_Map__adsk>.BrickColor_shader: texturemap

    <Simple_Tile_Map__adsk>.BrickColor_paramName: string

    <Simple_Tile_Map__adsk>.MortarColor_connected: boolean

    <Simple_Tile_Map__adsk>.MortarColor_shader: texturemap

    <Simple_Tile_Map__adsk>.MortarColor_paramName: string

    <Simple_Tile_Map__adsk>.TheList: maxObject array

    <Simple_Tile_Map__adsk>.Shader_Version: integer

## Simple_Tile_Map__adsk interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray