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# Interface: FileLinkMgr

Interfaces > Core Interfaces > FileLinkMgr

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Previously available in Autodesk VIZ, this Core Interface is now part of 3ds Max 7 and higher.

Properties:

    FileLinkMgr.numLinks : integer : Read

Returns the number of linked files. Read-only.

Methods:

    <bool>FileLinkMgr.Attach <String>filename fileformat:<enum> showUI:<bool>

    filename is In parameter
    fileformat enums: {#UseFileExt | #DWG | #DXF}
    fileformat default value: #UseFileExt
    showUI default value: false

Attaches the specified file to the current scene. By default, the file extension of the specified file will determine the file format to be linked.

When the optional showUI parameter is set to True , the File Linking dialog will be displayed.

When set to False or not specified, the linking will be performed silently.

Returns True on success, False on failure.

    <bool>FileLinkMgr.AttachWithPreset <String>filename <String>preset showUI:<bool>

    filename is In parameter
    preset is In parameter
    showUI default value: false

Attaches the specified file name using the supplied preset.

When the optional showUI parameter is set to True , the File Linking dialog will be displayed.

Returns True on success, False on failure.

The preset string is the name of the preset inside <3dsmax>\plugcfg\filelink.ini, not the name of the file itself.

    <bool>FileLinkMgr.Reload <integer>which showUI:<bool> translateMaterials:<bool>

    showUI default value: false
    translateMaterials default value: true

Reloads the specified indexed File Link.

Returns True on success.

    <bool>FileLinkMgr.Detach <integer>which

Detaches the specified indexed File Link.

Returns True on success, False on failure.

    <bool>FileLinkMgr.Bind <integer>which

Removes specified indexed File Link.

Returns True on success, False on failure.

    <bool>FileLinkMgr.IsAnyLinked <&node array>nodes

    nodes is In parameter

Returns True if any of the specified nodes the supplied array originates from a linked file.

    <bool>FileLinkMgr.ChangeFilename <integer>which <String>filename

Changes the file name of the specified indexed File Link.

Returns True on success, False on failure.

    <bool>FileLinkMgr.SelectNodes <integer>which clearCurrentSel:<bool>

    ClearCurrentSel default value: true

Selects all nodes in the scene associated with specified indexed File Link.

Returns True on success, False on failure.