MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Shd_Water_spider : textureMap

    adsk_Shd_Water_spider : textureMap {7773161f,b333bf19}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Shd_Water_spider>.color_by_object : boolean

    <adsk_Shd_Water_spider>.type : integer

    <adsk_Shd_Water_spider>.color_tint: integer

    <adsk_Shd_Water_spider>.custom_color: fRGBA color

    <adsk_Shd_Water_spider>.roundcorners_on: boolean

    <adsk_Shd_Water_spider>.roundcorners_radius_i : float

    <adsk_Shd_Water_spider>.color_by_object : boolean

    <adsk_Shd_Water_spider>.color_by_object_connected : boolean

    <adsk_Shd_Water_spider>.color_by_object_shader : texturemap

    <adsk_Shd_Water_spider>.color_by_object_paramName : string

    <adsk_Shd_Water_spider>.ao_do_details: boolean

    <adsk_Shd_Water_spider>.Structure: paramBlock2

    <adsk_Shd_Water_spider>.refr_color: fRGBA color

    <adsk_Shd_Water_spider>.refr_gloss: float

    <adsk_Shd_Water_spider>.refr_falloff_on: boolean

    <adsk_Shd_Water_spider>.refr_falloff_dist: float

    <adsk_Shd_Water_spider>.refr_falloff_color_on: boolean

    <adsk_Shd_Water_spider>.refr_falloff_color: fRGBA color

    <adsk_Shd_Water_spider>.submerge_color: fRGBA color

    <adsk_Shd_Water_spider>.submerge_rgblevel: float

    <adsk_Shd_Water_spider>.submerge_density: float

    <adsk_Shd_Water_spider>.submerge_distance: float

    <adsk_Shd_Water_spider>.ocean_largest: float

    <adsk_Shd_Water_spider>.ocean_smallest: float

    <adsk_Shd_Water_spider>.ocean_quantity: integer

    <adsk_Shd_Water_spider>.ocean_size: float

    <adsk_Shd_Water_spider>.roundcorners_radius: float

    <adsk_Shd_Water_spider>.ao_do_details: integer

    <adsk_Shd_Water_spider>.color_tint_connected: boolean

    <adsk_Shd_Water_spider>.color_tint_shader: texturemap

    <adsk_Shd_Water_spider>.color_tint_paramName: string

    <adsk_Shd_Water_spider>.custom_color_connected: boolean

    <adsk_Shd_Water_spider>.custom_color_shader: texturemap

    <adsk_Shd_Water_spider>.custom_color_paramName: string

    <adsk_Shd_Water_spider>.roundcorners_on_connected: boolean

    <adsk_Shd_Water_spider>.roundcorners_on_shader: texturemap

    <adsk_Shd_Water_spider>.roundcorners_on_paramName: string

    <adsk_Shd_Water_spider>.roundcorners_radius_i_connected: boolean

    <adsk_Shd_Water_spider>.roundcorners_radius_i_shader: texturemap

    <adsk_Shd_Water_spider>.roundcorners_radius_i_paramName: string

    <adsk_Shd_Water_spider>.ao_do_details_connected: boolean

    <adsk_Shd_Water_spider>.ao_do_details_shader: texturemap

    <adsk_Shd_Water_spider>.ao_do_details_paramName: string

    <adsk_Shd_Water_spider>.TheList: maxObject array

    <adsk_Shd_Water_spider>.Shader_Version: integer

## adsk_Shd_Water_spider interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray