MAXScript Extensions > MAXScript Extensions for mental ray > lume Shaders >

# Mist__lume : textureMap

    Mist__lume - superclass: textureMap; super-superclass:material - 79:0 - classID: #(2004031007, -1167741600)

Constructors:

    Mist__lume ... Mist ...

Properties:

    <Mist__lume>.Affect_Alpha BooleanClass default: false -- animatable; boolean

    <Mist__lume>.Affect_Alpha_connected BooleanClass default: false -- boolean

    <Mist__lume>.Affect_Alpha_paramName UndefinedClass default: undefined -- string

    <Mist__lume>.Affect_Alpha_shader UndefinedClass default: undefined -- texturemap

    <Mist__lume>.Base_Plane_Distance Float default: 0.0 -- animatable; worldUnits

    <Mist__lume>.Base_Plane_Distance_connected BooleanClass default: false -- boolean

    <Mist__lume>.Base_Plane_Distance_paramName UndefinedClass default: undefined -- string

    <Mist__lume>.Base_Plane_Distance_shader UndefinedClass default: undefined -- texturemap

    <Mist__lume>.Base_Plane_Normal Point3 default: [0,0,1] -- animatable; point3

    <Mist__lume>.Base_Plane_Normal_connected BooleanClass default: false -- boolean

    <Mist__lume>.Base_Plane_Normal_paramName UndefinedClass default: undefined -- string

    <Mist__lume>.Base_Plane_Normal_shader UndefinedClass default: undefined -- texturemap

    <Mist__lume>.Bitmap String default: "" -- filename

    <Mist__lume>.Bitmap_connected BooleanClass default: false -- boolean

    <Mist__lume>.Bitmap_paramName UndefinedClass default: undefined -- string

    <Mist__lume>.Bitmap_shader UndefinedClass default: undefined -- texturemap

    <Mist__lume>.Custom_End Float default: 1000.0 -- animatable; worldUnits

    <Mist__lume>.Custom_End_connected BooleanClass default: false -- boolean

    <Mist__lume>.Custom_End_paramName UndefinedClass default: undefined -- string

    <Mist__lume>.Custom_End_shader UndefinedClass default: undefined -- texturemap

    <Mist__lume>.Custom_Falloff BooleanClass default: false -- animatable; boolean

    <Mist__lume>.Custom_Falloff_connected BooleanClass default: false -- boolean

    <Mist__lume>.Custom_Falloff_paramName UndefinedClass default: undefined -- string

    <Mist__lume>.Custom_Falloff_shader UndefinedClass default: undefined -- texturemap

    <Mist__lume>.Custom_Middle Float default: 500.0 -- animatable; worldUnits

    <Mist__lume>.Custom_Middle_connected BooleanClass default: false -- boolean

    <Mist__lume>.Custom_Middle_paramName UndefinedClass default: undefined -- string

    <Mist__lume>.Custom_Middle_shader UndefinedClass default: undefined -- texturemap

    <Mist__lume>.Custom_Start Float default: 0.0 -- animatable; worldUnits

    <Mist__lume>.Custom_Start_connected BooleanClass default: false -- boolean

    <Mist__lume>.Custom_Start_paramName UndefinedClass default: undefined -- string

    <Mist__lume>.Custom_Start_shader UndefinedClass default: undefined -- texturemap

    <Mist__lume>.Density Float default: 0.5 -- animatable; float

    <Mist__lume>.Density_connected BooleanClass default: false -- boolean

    <Mist__lume>.Density_paramName UndefinedClass default: undefined -- string;

    <Mist__lume>.Density_shader UndefinedClass default: undefined -- texturemap

    <Mist__lume>.Image_Frame_Number Integer default: 0 -- integer

    <Mist__lume>.Layering BooleanClass default: false -- animatable; boolean

    <Mist__lume>.Layering_connected BooleanClass default: false -- boolean

    <Mist__lume>.Layering_paramName UndefinedClass default: undefined -- string

    <Mist__lume>.Layering_shader UndefinedClass default: undefined -- texturemap

    <Mist__lume>.Linear_End Float default: 1000.0 -- animatable; float

    <Mist__lume>.Linear_End_connected BooleanClass default: false -- boolean

    <Mist__lume>.Linear_End_paramName UndefinedClass default: undefined -- string

    <Mist__lume>.Linear_End_shader UndefinedClass default: undefined -- texturemap

    <Mist__lume>.Linear_Falloff BooleanClass default: false -- animatable; boolean

    <Mist__lume>.Linear_Falloff_connected BooleanClass default: false -- boolean

    <Mist__lume>.Linear_Falloff_paramName UndefinedClass default: undefined -- string

    <Mist__lume>.Linear_Falloff_shader UndefinedClass default: undefined -- texturemap

    <Mist__lume>.Linear_Start Float default: 0.0 -- animatable; float

    <Mist__lume>.Linear_Start_connected BooleanClass default: false -- boolean

    <Mist__lume>.Linear_Start_paramName UndefinedClass default: undefined -- string

    <Mist__lume>.Linear_Start_shader UndefinedClass default: undefined -- texturemap

    <Mist__lume>.Realistic_Falloff BooleanClass default: true -- animatable; boolean

    <Mist__lume>.Realistic_Falloff_connected BooleanClass default: false -- boolean

    <Mist__lume>.Realistic_Falloff_paramName UndefinedClass default: undefined -- string

    <Mist__lume>.Realistic_Falloff_shader UndefinedClass default: undefined -- texturemap

    <Mist__lume>.Solid_Color Color default: (color 15.3 15.3 15.3) -- animatable; fRGBA color <Mist__lume>.Solid_Color_connected BooleanClass default: false -- boolean

    <Mist__lume>.Solid_Color_paramName UndefinedClass default: undefined -- string

    <Mist__lume>.Solid_Color_shader UndefinedClass default: undefined -- texturemap error accessing parameter: TheList

    <Mist__lume>.Transition_Height Float default: 100.0 -- animatable; float

    <Mist__lume>.Transition_Height_connected BooleanClass default: false -- boolean

    <Mist__lume>.Transition_Height_paramName UndefinedClass default: undefined -- string

    <Mist__lume>.Transition_Height_shader UndefinedClass default: undefined -- texturemap

    <Mist__lume>.Transparency Float default: 0.5 -- animatable; float

    <Mist__lume>.Transparency_connected BooleanClass default: false -- boolean

    <Mist__lume>.Transparency_paramName UndefinedClass default: undefined -- string

    <Mist__lume>.Transparency_shader UndefinedClass default: undefined -- texturemap

    <Mist__lume>.Use_Map BooleanClass default: false -- animatable; boolean

    <Mist__lume>.Use_Map_connected BooleanClass default: false -- boolean

    <Mist__lume>.Use_Map_paramName UndefinedClass default: undefined -- string

    <Mist__lume>.Use_Map_shader UndefinedClass default: undefined -- texturemap

    <Mist__lume>.Use_Solid_Color BooleanClass default: true -- animatable; boolean

    <Mist__lume>.Use_Solid_Color_connected BooleanClass default: false -- boolean

    <Mist__lume>.Use_Solid_Color_paramName UndefinedClass default: undefined -- string

    <Mist__lume>.Use_Solid_Color_shader UndefinedClass default: undefined -- texturemap

## Mist__lume interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- lume mental ray Shaders Index

- MAXScript Extensions for mental ray