MAXScript Extensions > MAXScript Extensions for mental ray > Simple_Mtl Shaders > Texture Maps >

# Simple_Tile_Map__adsktextureMap : textureMap

    Simple_Tile_Map__adsktextureMap : textureMap {7773161f,92326d2d}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Alias:

    adsk_Map_Simple_Tile_V2

Properties:

    <Simple_Tile_Map__adsktextureMap>. m : paramBlock2

    <Simple_Tile_Map__adsktextureMap>. n : paramBlock2

    <Simple_Tile_Map__adsktextureMap>. o : paramBlock2

    <Simple_Tile_Map__adsktextureMap>. u : paramBlock2

    <Simple_Tile_Map__adsktextureMap>. mode : integer

    <Simple_Tile_Map__adsktextureMap>. lights : node array

    <Simple_Tile_Map__adsktextureMap>. Use_lights : boolean

    <Simple_Tile_Map__adsktextureMap>. ImplicitLights : node array

    <Simple_Tile_Map__adsktextureMap>. BrickType : integer

    <Simple_Tile_Map__adsktextureMap>. BrickColor : fRGBA color

    <Simple_Tile_Map__adsktextureMap>. HorizontalCount : float

    <Simple_Tile_Map__adsktextureMap>. VerticalCount : float

    <Simple_Tile_Map__adsktextureMap>. ColorVariance : float

    <Simple_Tile_Map__adsktextureMap>. FadeVariance : float

    <Simple_Tile_Map__adsktextureMap>.MortarColor : fRGBA color

    <Simple_Tile_Map__adsktextureMap>. HorizontalGap : float

    <Simple_Tile_Map__adsktextureMap>. VerticalGap : float

    <Simple_Tile_Map__adsktextureMap>. EdgeRoughness : float

    <Simple_Tile_Map__adsktextureMap>. RandomSeed : integer

    <Simple_Tile_Map__adsktextureMap>. LineShift : float

    <Simple_Tile_Map__adsktextureMap>. RandomShift : float

    <Simple_Tile_Map__adsktextureMap>. UseRowEdit : boolean

    <Simple_Tile_Map__adsktextureMap>. ChangeRow : float

    <Simple_Tile_Map__adsktextureMap>. PerRow : integer

    <Simple_Tile_Map__adsktextureMap>. UseColumnEdit : boolean

    <Simple_Tile_Map__adsktextureMap>. PerColumn : integer

    <Simple_Tile_Map__adsktextureMap>. ChangeColumn : float

    <Simple_Tile_Map__adsktextureMap>. UScale : float

    <Simple_Tile_Map__adsktextureMap>. VScale : float

    <Simple_Tile_Map__adsktextureMap>. UOffset : float

    <Simple_Tile_Map__adsktextureMap>. VOffset : float

    <Simple_Tile_Map__adsktextureMap>. WAngle : float

    <Simple_Tile_Map__adsktextureMap>. UWrap

    <Simple_Tile_Map__adsktextureMap>. VWrap

    <Simple_Tile_Map__adsktextureMap>. MapChannel : integer

    <Simple_Tile_Map__adsktextureMap>. Connection_struct__0000__m : paramBlock2

    <Simple_Tile_Map__adsktextureMap>. Connection_struct__0001__n : paramBlock2

    <Simple_Tile_Map__adsktextureMap>. Connection_struct__0002__o : paramBlock2

    <Simple_Tile_Map__adsktextureMap>. Connection_struct__0003__u : paramBlock2

    <Simple_Tile_Map__adsktextureMap>. BrickColor_connected : boolean

    <Simple_Tile_Map__adsktextureMap>. BrickColor_shader : texturemap

    <Simple_Tile_Map__adsktextureMap>. BrickColor_paramName : string

    <Simple_Tile_Map__adsktextureMap>. MortarColor_connected : boolean

    <Simple_Tile_Map__adsktextureMap>. MortarColor_shader : texturemap

    <Simple_Tile_Map__adsktextureMap>. MortarColor_paramName : string

    <Simple_Tile_Map__adsktextureMap>. TheList : maxObject array

    <Simple_Tile_Map__adsktextureMap>. Shader_Version : integer

## Simple_Tile_Map__adsktextureMap interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray