MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Tex_Smoke : textureMap

    adsk_Tex_Smoke : textureMap {7773161f,c26d4a1d}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Tex_Smoke>.Parameters : paramBlock2

    <adsk_Tex_Smoke>.ExtraParameters : paramBlock2

    <adsk_Tex_Smoke>.Size : float

    <adsk_Tex_Smoke>.Iterations : integer

    <adsk_Tex_Smoke>.Exponent : float

    <adsk_Tex_Smoke>.Phase : float

    <adsk_Tex_Smoke>.Color1 : fRGBA color

    <adsk_Tex_Smoke>.Color2 : fRGBA color

    <adsk_Tex_Smoke>.Map1 : filename

    <adsk_Tex_Smoke>.Image_Frame_Number : integer

    <adsk_Tex_Smoke>.Map2 : filename

    <adsk_Tex_Smoke>.Image_Frame_Number : integer

    <adsk_Tex_Smoke>.Map1On : boolean

    <adsk_Tex_Smoke>.Map2On : boolean

    <adsk_Tex_Smoke>.Coords : texturemap

    <adsk_Tex_Smoke>.GBufferID : integer

    <adsk_Tex_Smoke>.Connection_struct__0000__Parameters : paramBlock2

    <adsk_Tex_Smoke>.Connection_struct__0001__ExtraParameters : paramBlock2

    <adsk_Tex_Smoke>.Size_connected : boolean

    <adsk_Tex_Smoke>.Size_shader : texturemap

    <adsk_Tex_Smoke>.Size_paramName : string

    <adsk_Tex_Smoke>.Iterations_connected : boolean

    <adsk_Tex_Smoke>.Iterations_shader : texturemap

    <adsk_Tex_Smoke>.Iterations_paramName : string

    <adsk_Tex_Smoke>.Exponent_connected : boolean

    <adsk_Tex_Smoke>.Exponent_shader : texturemap

    <adsk_Tex_Smoke>.Exponent_paramName : string

    <adsk_Tex_Smoke>.Phase_connected : boolean

    <adsk_Tex_Smoke>.Phase_shader : texturemap

    <adsk_Tex_Smoke>.Phase_paramName : string

    <adsk_Tex_Smoke>.Color1_connected : boolean

    <adsk_Tex_Smoke>.Color1_shader : texturemap

    <adsk_Tex_Smoke>.Color1_paramName : string

    <adsk_Tex_Smoke>.Color2_connected : boolean

    <adsk_Tex_Smoke>.Color2_shader : texturemap

    <adsk_Tex_Smoke>.Color2_paramName : string

    <adsk_Tex_Smoke>.Map1_connected : boolean

    <adsk_Tex_Smoke>.Map1_shader : texturemap

    <adsk_Tex_Smoke>.Map1_paramName : string

    <adsk_Tex_Smoke>.Map2_connected : boolean

    <adsk_Tex_Smoke>.Map2_shader : texturemap

    <adsk_Tex_Smoke>.Map2_paramName : string

    <adsk_Tex_Smoke>.Map1On_connected : boolean

    <adsk_Tex_Smoke>.Map1On_shader : texturemap

    <adsk_Tex_Smoke>.Map1On_paramName : string

    <adsk_Tex_Smoke>.Map2On_connected : boolean

    <adsk_Tex_Smoke>.Map2On_shader : texturemap

    <adsk_Tex_Smoke>.Map2On_paramName : string

    <adsk_Tex_Smoke>.GBufferID_connected : boolean

    <adsk_Tex_Smoke>.GBufferID_shader : texturemap

    <adsk_Tex_Smoke>.GBufferID_paramName : string

    <adsk_Tex_Smoke>.TheList : maxObject array

    <adsk_Tex_Smoke>.Shader_Version : integer

## adsk_Tex_Smoke interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray