MAXScript Language Reference > 3ds Max Objects > TextureMap : Material > TextureMap Types >

# Splat : TextureMap

    Splat - superclass: textureMap; super-superclass:material - classID: #(151717113, 0)

Value > MAXWrapper > Material > TextureMap > Splat

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Constructor

    Splat...

Properties

    <Splat>.size Float default: 40.0 -- animatable

Adjusts the size of the splats. Use this to make the splats match your geometry.

    <Splat>.iterations Integer default: 4 -- animatable

Sets the number of times the fractal function is evaluated. The higher the number, the more detailed the splats, but the longer the calculation time.

    <Splat>.threshold Float default: 0.2 -- animatable

Determines how much of color1 is mixed with color2 . At 0, only color1 is displayed; at 1, only color2 is displayed.

    <Splat>.color1 Color default: (color 178.5 204 204) -- animatable, Color_1

The color of the background.

    <Splat>.map1 TextureMap default: undefined

The map used as the color of the background.

    <Splat>.map1On Boolean default: true -- alias: Map1_On

Enables associated map.

    <Splat>.color2 Color default: (color 51 127.5 255) -- animatable, Color_2

The color of the splats.

    <Splat>.map2 TextureMap default: undefined

The map used as the color of the splats.

    <Splat>.map2On Boolean default: true -- alias: Map2_On

Enables associated map.

    <Splat>.coords StandardXYZGen -- alias: Coordinates

See StandardXYZGen for the StandardXYZGen properties.

#### See Also

- TextureMap Common Properties, Operators, and Methods

- Material Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods