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# Camera_IMBlur : Helper

    Camera_IMBlur - superclass: helper; super-superclass:node - 4:0 - classID: #(1509450241, 515064320)

Value > MAXWrapper > Node > Helper > Camera_IMBlur

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Description:

NEW in 3ds Max 2014: The Camera_IMBlur operator adjusts particle speed before passing the data for image motion blur. The adjustment takes into account the camera motion.

Constructors:

    Camera_IMBlur...
    CameraMBlur...

Properties:

    <Camera_IMBlur>.Use_Active_Camera     BooleanClass    default: true   --  boolean

Get/set the state of the "Use Active Camera" checkbox.

When set to True (default), the current view/render camera will be used.

When set the False, the Camera object specified by the .Camera property will be used instead, regardless of the current view.

    <Camera_IMBlur>.Camera     UndefinedClass    default: undefined   --  node

Get/set the Camera to use when the property .Use_Active_Camera is set to False.

    <Camera_IMBlur>.Use_Event_Multiplier     BooleanClass    default: true   --  boolean

Get/set the state of the "Use Event IMBlur Multiplier" checkbox.

When set to True (default), the Image Motion Blur Multiplier set in the Object Properties of the current Event object (accessed via right-click inside the Particle View dialog) will be used.

When set to False, the .Multiplier property of the operator will be used instead (see below).

    <Camera_IMBlur>.Multiplier     Float    default: 1.0   --  animatable; float

Get/set the value of the "Multiplier" spinner.

Used only when the .Use_Event_Multiplier property is set to False.

## Camera_IMBlur interfaces:

The following common Particle Flow Interfaces are exposed by the Camera_IMBlur Class:

Interface: action

Interface: operator