MAXScript Extensions > MAXScript Extensions for mental ray > Simple_Mtl Shaders > Texture Maps >

# Simple_Speckle_Map__adsk : textureMap

    Simple_Speckle_Map__adsk : textureMap {7773161f,90104e3c}

Constructor:

    Class instances not creatable by MAXScript

Alias:

    adsk_Map_Simple_Speckle

Properties:

    <Simple_Speckle_Map__adsk>.m: paramBlock2

    <Simple_Speckle_Map__adsk>.u: paramBlock2

    <Simple_Speckle_Map__adsk>.mode: integer

    <Simple_Speckle_Map__adsk>.lights: node array

    <Simple_Speckle_Map__adsk>.Use_lights: boolean

    <Simple_Speckle_Map__adsk>.ImplicitLights: node array

    <Simple_Speckle_Map__adsk>.Color1: fRGBA color

    <Simple_Speckle_Map__adsk>.Color2: fRGBA color

    <Simple_Speckle_Map__adsk>.Size: float

    <Simple_Speckle_Map__adsk>.Offset: point3

    <Simple_Speckle_Map__adsk>.Tiling: point3

    <Simple_Speckle_Map__adsk>.Angle: point3

    <Simple_Speckle_Map__adsk>.Connection_struct__0000__m: paramBlock2

    <Simple_Speckle_Map__adsk>.Connection_struct__0001__u: paramBlock2

    <Simple_Speckle_Map__adsk>.Color1_connected: boolean

    <Simple_Speckle_Map__adsk>.Color1_shader: texturemap

    <Simple_Speckle_Map__adsk>.Color1_paramName: string

    <Simple_Speckle_Map__adsk>.Color2_connected: boolean

    <Simple_Speckle_Map__adsk>.Color2_shader: texturemap

    <Simple_Speckle_Map__adsk>.Color2_paramName: string

    <Simple_Speckle_Map__adsk>.TheList: maxObject array

    <Simple_Speckle_Map__adsk>.Shader_Version: integer

## Simple_Speckle_Map__adsk interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray