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# Interface: AssignVertexColors

Interfaces > Core Interfaces > AssignVertexColors

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This Core Interface lets you assign vertex colors to any number of nodes.

Methods:

    <integer>AssignVertexColors.ApplyNodes <node array>nodes [vertexPaint:<maxObject>]

    vertexPaint default value: undefined

Assigns vertex colors to the specified nodes array.

If you already have a VertexPaint modifier applied to the nodes and want to assign colors into the existing modifier, supply the optional VertexPaint: parameter, where MaxObject is the VertexPaint modifier and nodes is an array of nodes on which the modifier is applied, or a subset of those nodes.

#### See Also

- VertexPaint : Modifier

- Vertex_Paint_Floater : ReferenceTarget