MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_base_BlinnIllumination : textureMap

    max_base_BlinnIllumination : textureMap {7773161f,85299a66}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <max_base_BlinnIllumination>.Parameters : paramBlock2

    <max_base_BlinnIllumination>.Ambient : fRGBA color

    <max_base_BlinnIllumination>.Diffuse : fRGBA color

    <max_base_BlinnIllumination>.Specular : fRGBA color

    <max_base_BlinnIllumination>.ADTextureLock : boolean

    <max_base_BlinnIllumination>.ADLock : boolean

    <max_base_BlinnIllumination>.DSLock : boolean

    <max_base_BlinnIllumination>.UseSelfIllumColor : boolean

    <max_base_BlinnIllumination>.SelfIllumAmount : float

    <max_base_BlinnIllumination>.SelfIllumColor : fRGBA color

    <max_base_BlinnIllumination>.SpecularLevel : float

    <max_base_BlinnIllumination>.Glossiness : float

    <max_base_BlinnIllumination>.Soften : float

    <max_base_BlinnIllumination>.Connection_struct__0000__Parameters : paramBlock2

    <max_base_BlinnIllumination>.Ambient_connected : boolean

    <max_base_BlinnIllumination>.Ambient_shader : texturemap

    <max_base_BlinnIllumination>.Ambient_paramName : string

    <max_base_BlinnIllumination>.Diffuse_connected : boolean

    <max_base_BlinnIllumination>.Diffuse_shader : texturemap

    <max_base_BlinnIllumination>.Diffuse_paramName : string

    <max_base_BlinnIllumination>.Specular_connected : boolean

    <max_base_BlinnIllumination>.Specular_shader : texturemap

    <max_base_BlinnIllumination>.Specular_paramName : string

    <max_base_BlinnIllumination>.ADTextureLock_connected : boolean

    <max_base_BlinnIllumination>.ADTextureLock_shader : texturemap

    <max_base_BlinnIllumination>.ADTextureLock_paramName : string

    <max_base_BlinnIllumination>.ADLock_connected : boolean

    <max_base_BlinnIllumination>.ADLock_shader : texturemap

    <max_base_BlinnIllumination>.ADLock_paramName : string

    <max_base_BlinnIllumination>.DSLock_connected : boolean

    <max_base_BlinnIllumination>.DSLock_shader : texturemap

    <max_base_BlinnIllumination>.DSLock_paramName : string

    <max_base_BlinnIllumination>.UseSelfIllumColor_connected : boolean

    <max_base_BlinnIllumination>.UseSelfIllumColor_shader : texturemap

    <max_base_BlinnIllumination>.UseSelfIllumColor_paramName : string

    <max_base_BlinnIllumination>.SelfIllumAmount_connected : boolean

    <max_base_BlinnIllumination>.SelfIllumAmount_shader : texturemap

    <max_base_BlinnIllumination>.SelfIllumAmount_paramName : string

    <max_base_BlinnIllumination>.SelfIllumColor_connected : boolean

    <max_base_BlinnIllumination>.SelfIllumColor_shader : texturemap

    <max_base_BlinnIllumination>.SelfIllumColor_paramName : string

    <max_base_BlinnIllumination>.SpecularLevel_connected : boolean

    <max_base_BlinnIllumination>.SpecularLevel_shader : texturemap

    <max_base_BlinnIllumination>.SpecularLevel_paramName : string

    <max_base_BlinnIllumination>.Glossiness_connected : boolean

    <max_base_BlinnIllumination>.Glossiness_shader : texturemap

    <max_base_BlinnIllumination>.Glossiness_paramName : string

    <max_base_BlinnIllumination>.Soften_connected : boolean

    <max_base_BlinnIllumination>.Soften_shader : texturemap

    <max_base_BlinnIllumination>.Soften_paramName : string

    <max_base_BlinnIllumination>.TheList : maxObject array

    <max_base_BlinnIllumination>.Shader_Version : integer

## max_base_BlinnIllumination interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray