MAXScript Extensions > MAXScript Extensions for mental ray > Conversion, Math and Pass-Through Shaders >

# Conversion_Float_To_Color : textureMap

    Conversion_Float_To_Color - superclass: textureMap; super-superclass:material - 10:2 - classID: #(2004031007, 1342079829)

This is a multiple-output MetaSL shader which performs Float to Color conversion. Available in 3ds Max 2011 and higher.

Constructors:

    Conversion_Float_To_Color...

Properties:

    <Conversion_Float_To_Color>.'#TheList'

    <Conversion_Float_To_Color>.'#Shader_Version'

    <Conversion_Float_To_Color>.'#numInputs'

    <Conversion_Float_To_Color>.Connection_struct__0000__Conversion_float_to_color UndefinedClass default: undefined -- paramBlock2

    <Conversion_Float_To_Color>.Conversion_float_to_color UndefinedClass default: undefined -- paramBlock2

    <Conversion_Float_To_Color>.numIMultipleOutputChannels Integer default: 1 -- integer;

    <Conversion_Float_To_Color>.scalar Float default: 1.0 -- animatable; float

    <Conversion_Float_To_Color>.scalar_connected BooleanClass default: false -- boolean

    <Conversion_Float_To_Color>.scalar_paramName UndefinedClass default: undefined -- string;

    <Conversion_Float_To_Color>.scalar_shader UndefinedClass default: undefined -- texturemap

## Conversion_Float_To_Color interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

    Interface:iMultipleOutputChannels

Properties:

    .numIMultipleOutputChannels: integer : Read

Methods:

    <TSTR by value>getIMultipleOutputChannelLocalizedName <index>index

    <TSTR by value>getIMultipleOutputChannelName <index>index

    Interface:iMultiOutputConsumer

Properties:

    .numInputs: integer : Read

Methods:

    <bool>SetOutputToInput <index>input_index <maxObject>output_rtarg <index>output_index

    <maxObject>GetOutputRefTargetFromInput <index>input_index

    <index>GetOutputIndexFromInput <index>input_index

    <bool>CanAssignOutputToInput <index>input_index <maxObject>output_rtarg <index>output_index

    <TSTR by value>GetInputName <index>input_index

    <TSTR by value>GetInputLocalizedName <index>input_index