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# Interface: MissingUVCoordinates

Interfaces > Core Interfaces > MissingUVCoordinates xView Checker

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The MissingUVCoordinates Core Interface exposes methods for interacting with the Missing UV Coordinates xView Checker.

Available in 3ds Max 2010 and higher.

Properties:

No Properties Exposed.

Methods:

    <enum>MissingUVCoordinates.Check <time>time <node>nodeToCheck <&index array>results

    Check enums: {#Failed|#Vertices|#Edges|#Faces}
    results is In and Out parameter

Performs a Missing UV Coordinates xView check at the given time on the specified node and returns its results in the array passed by-reference as third argument.

The method itself always returns the #vertex enum because the Missing UV Coordinates check only checks vertices and the values written to the results array always represent indices of vertices with no texture coordinates.

    <bool>MissingUVCoordinates.hasPropertyDlg()

Returns true if the xView checker implements a property dialog, false if it does not.

In the particular case of the Missing UV Coordinates checker, it always returns false.

    <void>MissingUVCoordinates.showPropertyDlg()

Shows the property dialog of the xView checker, if implemented.

In the particular case of the Missing UV Coordinates checker this method does nothing.

#### See Also

- xView Geometry Checker Access