MAXScript Extensions > MAXScript Extensions for mental ray > lume Shaders >

# Glass__lume : textureMap

    Glass__lume : textureMap {7773161f,b953b047}

Constructor:

    Class instances not creatable by MAXScript

Alias:

    Glass

Properties:

    <Glass__lume>.Surface_Material : fRGBA color

    <Glass__lume>.Diffuse : fRGBA color

    <Glass__lume>.Reflectivity : float

    <Glass__lume>.Transparency : float

    <Glass__lume>.Index_Of_Refraction : float

    <Glass__lume>.Transparency_Tint : paramBlock2

    <Glass__lume>.Blur_Transparency : paramBlock2

    <Glass__lume>.Blur_Reflection : paramBlock2

    <Glass__lume>.Edge_Transparency : paramBlock2

    <Glass__lume>.Edge_Shadow : paramBlock2

    <Glass__lume>.Translucency : paramBlock2

    <Glass__lume>.Lights : node array

    <Glass__lume>.Use_lights : boolean

    <Glass__lume>.ImplicitLights : node array

    <Glass__lume>.On : boolean

    <Glass__lume>.Use_Diffuse : boolean

    <Glass__lume>.Use_Color : boolean

    <Glass__lume>.Color : fRGBA color

    <Glass__lume>.On : boolean

    <Glass__lume>.Spread : float

    <Glass__lume>.Samples : integer

    <Glass__lume>.On : boolean

    <Glass__lume>.Spread : float

    <Glass__lume>.Samples : integer

    <Glass__lume>.None : boolean

    <Glass__lume>.Fresnel_Effect : boolean

    <Glass__lume>.Custom_Effect : boolean

    <Glass__lume>.Middle : float

    <Glass__lume>.Edge : float

    <Glass__lume>.Shift : float

    <Glass__lume>.None : boolean

    <Glass__lume>.Custom_Effect : boolean

    <Glass__lume>.Middle : float

    <Glass__lume>.Edge : float

    <Glass__lume>.Shift : float

    <Glass__lume>.None : boolean

    <Glass__lume>.Fixed : boolean

    <Glass__lume>.Value : float

    <Glass__lume>.Scale : boolean

    <Glass__lume>.Scale_Amount : float

    <Glass__lume>.Surface_Material_connected : boolean

    <Glass__lume>.Surface_Material_shader : texturemap

    <Glass__lume>.Surface_Material_paramName : string

    <Glass__lume>.Diffuse_connected : boolean

    <Glass__lume>.Diffuse_shader : texturemap

    <Glass__lume>.Diffuse_paramName : string

    <Glass__lume>.Reflectivity_connected : boolean

    <Glass__lume>.Reflectivity_shader : texturemap

    <Glass__lume>.Reflectivity_paramName : string

    <Glass__lume>.Transparency_connected : boolean

    <Glass__lume>.Transparency_shader : texturemap

    <Glass__lume>.Transparency_paramName : string

    <Glass__lume>.Index_Of_Refraction_connected : boolean

    <Glass__lume>.Index_Of_Refraction_shader : texturemap

    <Glass__lume>.Index_Of_Refraction_paramName : string

    <Glass__lume>.Connection_struct__0000__Transparency_Tint: paramBlock2

    <Glass__lume>.Connection_struct__0001__Blur_Transparency: paramBlock2

    <Glass__lume>.Connection_struct__0002__Blur_Reflection : paramBlock2

    <Glass__lume>.Connection_struct__0003__Edge_Transparency: paramBlock2

    <Glass__lume>.Connection_struct__0004__Edge_Shadow : paramBlock2

    <Glass__lume>.Connection_struct__0005__Translucency : paramBlock2

    <Glass__lume>.On_connected : boolean

    <Glass__lume>.On_shader : texturemap

    <Glass__lume>.On_paramName : string

    <Glass__lume>.Use_Diffuse_connected : boolean

    <Glass__lume>.Use_Diffuse_shader : texturemap

    <Glass__lume>.Use_Diffuse_paramName : string

    <Glass__lume>.Use_Color_connected : boolean

    <Glass__lume>.Use_Color_shader : texturemap

    <Glass__lume>.Use_Color_paramName : string

    <Glass__lume>.Color_connected : boolean

    <Glass__lume>.Color_shader : texturemap

    <Glass__lume>.Color_paramName : string

    <Glass__lume>.On_connected : boolean

    <Glass__lume>.On_shader : texturemap

    <Glass__lume>.On_paramName : string

    <Glass__lume>.Spread_connected : boolean

    <Glass__lume>.Spread_shader : texturemap

    <Glass__lume>.Spread_paramName : string

    <Glass__lume>.Samples_connected : boolean

    <Glass__lume>.Samples_shader : texturemap

    <Glass__lume>.Samples_paramName : string

    <Glass__lume>.On_connected : boolean

    <Glass__lume>.On_shader : texturemap

    <Glass__lume>.On_paramName : string

    <Glass__lume>.Spread_connected : boolean

    <Glass__lume>.Spread_shader : texturemap

    <Glass__lume>.Spread_paramName : string

    <Glass__lume>.Samples_connected : boolean

    <Glass__lume>.Samples_shader : texturemap

    <Glass__lume>.Samples_paramName : string

    <Glass__lume>.None_connected : boolean

    <Glass__lume>.None_shader : texturemap

    <Glass__lume>.None_paramName : string

    <Glass__lume>.Fresnel_Effect_connected : boolean

    <Glass__lume>.Fresnel_Effect_shader : texturemap

    <Glass__lume>.Fresnel_Effect_paramName : string

    <Glass__lume>.Custom_Effect_connected : boolean

    <Glass__lume>.Custom_Effect_shader : texturemap

    <Glass__lume>.Custom_Effect_paramName : string

    <Glass__lume>.Middle_connected : boolean

    <Glass__lume>.Middle_shader : texturemap

    <Glass__lume>.Middle_paramName : string

    <Glass__lume>.Edge_connected : boolean

    <Glass__lume>.Edge_shader : texturemap

    <Glass__lume>.Edge_paramName : string

    <Glass__lume>.Shift_connected : boolean

    <Glass__lume>.Shift_shader : texturemap

    <Glass__lume>.Shift_paramName : string

    <Glass__lume>.None_connected : boolean

    <Glass__lume>.None_shader : texturemap

    <Glass__lume>.None_paramName : string

    <Glass__lume>.Custom_Effect_connected : boolean

    <Glass__lume>.Custom_Effect_shader : texturemap

    <Glass__lume>.Custom_Effect_paramName : string

    <Glass__lume>.Middle_connected : boolean

    <Glass__lume>.Middle_shader : texturemap

    <Glass__lume>.Middle_paramName : string

    <Glass__lume>.Edge_connected : boolean

    <Glass__lume>.Edge_shader : texturemap

    <Glass__lume>.Edge_paramName : string

    <Glass__lume>.Shift_connected : boolean

    <Glass__lume>.Shift_shader : texturemap

    <Glass__lume>.Shift_paramName : string

    <Glass__lume>.None_connected : boolean

    <Glass__lume>.None_shader : texturemap

    <Glass__lume>.None_paramName : string

    <Glass__lume>.Fixed_connected : boolean

    <Glass__lume>.Fixed_shader : texturemap

    <Glass__lume>.Fixed_paramName : string

    <Glass__lume>.Value_connected : boolean

    <Glass__lume>.Value_shader : texturemap

    <Glass__lume>.Value_paramName : string

    <Glass__lume>.Scale_connected : boolean

    <Glass__lume>.Scale_shader : texturemap

    <Glass__lume>.Scale_paramName : string

    <Glass__lume>.Scale_Amount_connected : boolean

    <Glass__lume>.Scale_Amount_shader : texturemap

    <Glass__lume>.Scale_Amount_paramName : string

    <Glass__lume>.TheList : maxObject array

    <Glass__lume>.Shader_Version : integer

## Glass__lume interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- lume mental ray Shaders Index

- MAXScript Extensions for mental ray