MAXScript Language Reference > 3ds Max Objects > TextureMap : Material > TextureMap Types >

# Normal_Bump : textureMap

    Normal_Bump - superclass: textureMap; super-superclass:material - 10:0 - classID: #(608051910, 1677107220)

Value > MAXWrapper > Material > TextureMap > Normal_Bump

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This texture map implements the normal bump map for applying baked normal maps.

Constructors

    Normal_Bump ...
    GNormal ...

Properties:

    <Normal_Bump>.bump_map UndefinedClass default: undefined-- texmap; Additional_Bump

Get/Set the additional bump map texture.

    <Normal_Bump>.bump_spin Floatdefault: 1.0 -- animatable; float; Bump_Multiplier

Get/Set the Additional Bump multiplier value.

    <Normal_Bump>.flipgreen BooleanClass default:false -- boolean; flip_green

When set to true, flips the green channel.

    <Normal_Bump>.flipred BooleanClass default: false -- boolean; flip_red

When set to true, flips the red channel.

    <Normal_Bump>.map1on BooleanClassdefault: true -- boolean

When set to true, enables the Normal map channel.

    <Normal_Bump>.map2on BooleanClassdefault: true -- boolean

When set to true, enables the Additional Bump map channel.

    <Normal_Bump>.method Integerdefault: 0 -- integer; Methods

Get/set the bump method.

0 - Tangent (default)

1 - Local XYZ

2 - Screen

3 - World

    <Normal_Bump>.mult_spin Floatdefault: 1.0 --animatable; float; Multiplier

Get/Set the Normal multiplier value.

    <Normal_Bump>.normal_map UndefinedClass default: undefined -- texmap; Normal

Get/Set the Normal map texture.

    <Normal_Bump>.swap_rg BooleanClass default: false-- boolean; swap_red_green

When set to true, swaps the red and green channels.

#### See Also

- TextureMap Common Properties, Operators, and Methods

- Material Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods