MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Shd_Concrete : textureMap

    adsk_Shd_Concrete : textureMap {7773161f,5b034a7a}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Shd_Concrete>.m: paramBlock2

    <adsk_Shd_Concrete>.o: paramBlock2

    <adsk_Shd_Concrete>.r: paramBlock2

    <adsk_Shd_Concrete>.p: paramBlock2

    <adsk_Shd_Concrete>.t: paramBlock2

    <adsk_Shd_Concrete>.k: paramBlock2

    <adsk_Shd_Concrete>.u: paramBlock2

    <adsk_Shd_Concrete>.mode: integer

    <adsk_Shd_Concrete>.lights: node array

    <adsk_Shd_Concrete>.Use_lights: boolean

    <adsk_Shd_Concrete>.ImplicitLights: node array

    <adsk_Shd_Concrete>.diffuse_color: fRGBA color

    <adsk_Shd_Concrete>.brightvar_enable: float

    <adsk_Shd_Concrete>.brightmode_switcher: integer

    <adsk_Shd_Concrete>.bright_custom: texturemap

    <adsk_Shd_Concrete>.diffuse_roughness: float

    <adsk_Shd_Concrete>.reflectivity_noiseCol1: fRGBA color

    <adsk_Shd_Concrete>.reflectivity_noiseCol2: fRGBA color

    <adsk_Shd_Concrete>.reflectivity_noiseSize: float

    <adsk_Shd_Concrete>.refl_hl_only: boolean

    <adsk_Shd_Concrete>.refl_gloss_noiseCol1: fRGBA color

    <adsk_Shd_Concrete>.refl_gloss_noiseCol2: fRGBA color

    <adsk_Shd_Concrete>.refl_gloss_noiseSize: float

    <adsk_Shd_Concrete>.brdf_0_degree_refl: float

    <adsk_Shd_Concrete>.brdf_90_degree_refl: float

    <adsk_Shd_Concrete>.brdf_curve: float

    <adsk_Shd_Concrete>.bump_amount: float

    <adsk_Shd_Concrete>.bump_switcher: integer

    <adsk_Shd_Concrete>.bump_map: texturemap

    <adsk_Shd_Concrete>.ao_on: boolean

    <adsk_Shd_Concrete>.ao_samples: integer

    <adsk_Shd_Concrete>.ao_distance: float

    <adsk_Shd_Concrete>.ao_do_details: integer

    <adsk_Shd_Concrete>.roundcorners_radius: float

    <adsk_Shd_Concrete>.roundcorners_allow_different_materials: boolean

    <adsk_Shd_Concrete>.reflection_glossy_samples: integer

    <adsk_Shd_Concrete>.refl_depth: integer

    <adsk_Shd_Concrete>.broomstraight_tex: filename

    <adsk_Shd_Concrete>.Image_Frame_Number: integer

    <adsk_Shd_Concrete>.broomcurved_tex: filename

    <adsk_Shd_Concrete>.Image_Frame_Number: integer

    <adsk_Shd_Concrete>.brightauto_tiling: point3

    <adsk_Shd_Concrete>.noisereflect_tiling: point3

    <adsk_Shd_Concrete>.noiseglossy_tiling: point3

    <adsk_Shd_Concrete>.concretesmooth_tiling: point3

    <adsk_Shd_Concrete>.polished_tex_tiling: point3

    <adsk_Shd_Concrete>.oceanbump_largest: float

    <adsk_Shd_Concrete>.oceanbump_smallest: float

    <adsk_Shd_Concrete>.oceanbump_size: float

    <adsk_Shd_Concrete>.uv_channel: integer

    <adsk_Shd_Concrete>.u_scale: float

    <adsk_Shd_Concrete>.v_scale: float

    <adsk_Shd_Concrete>.Structure: paramBlock2

    <adsk_Shd_Concrete>.result: fRGBA color

    <adsk_Shd_Concrete>.diffuse_result: fRGBA color

    <adsk_Shd_Concrete>.diffuse_raw: fRGBA color

    <adsk_Shd_Concrete>.diffuse_level: fRGBA color

    <adsk_Shd_Concrete>.spec_result: fRGBA color

    <adsk_Shd_Concrete>.spec_raw: fRGBA color

    <adsk_Shd_Concrete>.spec_level: fRGBA color

    <adsk_Shd_Concrete>.refl_result: fRGBA color

    <adsk_Shd_Concrete>.refl_raw: fRGBA color

    <adsk_Shd_Concrete>.refl_level: fRGBA color

    <adsk_Shd_Concrete>.refr_result: fRGBA color

    <adsk_Shd_Concrete>.refr_raw: fRGBA color

    <adsk_Shd_Concrete>.refr_level: fRGBA color

    <adsk_Shd_Concrete>.tran_result: fRGBA color

    <adsk_Shd_Concrete>.tran_raw: fRGBA color

    <adsk_Shd_Concrete>.tran_level: fRGBA color

    <adsk_Shd_Concrete>.indirect_result: fRGBA color

    <adsk_Shd_Concrete>.indirect_raw: fRGBA color

    <adsk_Shd_Concrete>.indirect_post_ao: fRGBA color

    <adsk_Shd_Concrete>.ao_raw: fRGBA color

    <adsk_Shd_Concrete>.add_result: fRGBA color

    <adsk_Shd_Concrete>.opacity_result: fRGBA color

    <adsk_Shd_Concrete>.opacity_raw: fRGBA color

    <adsk_Shd_Concrete>.opacity: float

    <adsk_Shd_Concrete>.Connection_struct__0000__m: paramBlock2

    <adsk_Shd_Concrete>.Connection_struct__0001__o: paramBlock2

    <adsk_Shd_Concrete>.Connection_struct__0002__r: paramBlock2

    <adsk_Shd_Concrete>.Connection_struct__0003__p: paramBlock2

    <adsk_Shd_Concrete>.Connection_struct__0004__t: paramBlock2

    <adsk_Shd_Concrete>.Connection_struct__0005__k: paramBlock2

    <adsk_Shd_Concrete>.Connection_struct__0006__u: paramBlock2

    <adsk_Shd_Concrete>.mode_connected: boolean

    <adsk_Shd_Concrete>.mode_shader: texturemap

    <adsk_Shd_Concrete>.mode_paramName: string

    <adsk_Shd_Concrete>.diffuse_color_connected: boolean

    <adsk_Shd_Concrete>.diffuse_color_shader: texturemap

    <adsk_Shd_Concrete>.diffuse_color_paramName: string

    <adsk_Shd_Concrete>.brightvar_enable_connected: boolean

    <adsk_Shd_Concrete>.brightvar_enable_shader: texturemap

    <adsk_Shd_Concrete>.brightvar_enable_paramName: string

    <adsk_Shd_Concrete>.brightmode_switcher_connected: boolean

    <adsk_Shd_Concrete>.brightmode_switcher_shader: texturemap

    <adsk_Shd_Concrete>.brightmode_switcher_paramName: string

    <adsk_Shd_Concrete>.diffuse_roughness_connected: boolean

    <adsk_Shd_Concrete>.diffuse_roughness_shader: texturemap

    <adsk_Shd_Concrete>.diffuse_roughness_paramName: string

    <adsk_Shd_Concrete>.reflectivity_noiseCol1_connected: boolean

    <adsk_Shd_Concrete>.reflectivity_noiseCol1_shader: texturemap

    <adsk_Shd_Concrete>.reflectivity_noiseCol1_paramName: string

    <adsk_Shd_Concrete>.reflectivity_noiseCol2_connected: boolean

    <adsk_Shd_Concrete>.reflectivity_noiseCol2_shader: texturemap

    <adsk_Shd_Concrete>.reflectivity_noiseCol2_paramName: string

    <adsk_Shd_Concrete>.reflectivity_noiseSize_connected: boolean

    <adsk_Shd_Concrete>.reflectivity_noiseSize_shader: texturemap

    <adsk_Shd_Concrete>.reflectivity_noiseSize_paramName: string

    <adsk_Shd_Concrete>.refl_hl_only_connected: boolean

    <adsk_Shd_Concrete>.refl_hl_only_shader: texturemap

    <adsk_Shd_Concrete>.refl_hl_only_paramName: string

    <adsk_Shd_Concrete>.refl_gloss_noiseCol1_connected: boolean

    <adsk_Shd_Concrete>.refl_gloss_noiseCol1_shader: texturemap

    <adsk_Shd_Concrete>.refl_gloss_noiseCol1_paramName: string

    <adsk_Shd_Concrete>.refl_gloss_noiseCol2_connected: boolean

    <adsk_Shd_Concrete>.refl_gloss_noiseCol2_shader: texturemap

    <adsk_Shd_Concrete>.refl_gloss_noiseCol2_paramName: string

    <adsk_Shd_Concrete>.refl_gloss_noiseSize_connected: boolean

    <adsk_Shd_Concrete>.refl_gloss_noiseSize_shader: texturemap

    <adsk_Shd_Concrete>.refl_gloss_noiseSize_paramName: string

    <adsk_Shd_Concrete>.brdf_0_degree_refl_connected: boolean

    <adsk_Shd_Concrete>.brdf_0_degree_refl_shader: texturemap

    <adsk_Shd_Concrete>.brdf_0_degree_refl_paramName: string

    <adsk_Shd_Concrete>.brdf_90_degree_refl_connected: boolean

    <adsk_Shd_Concrete>.brdf_90_degree_refl_shader: texturemap

    <adsk_Shd_Concrete>.brdf_90_degree_refl_paramName: string

    <adsk_Shd_Concrete>.brdf_curve_connected: boolean

    <adsk_Shd_Concrete>.brdf_curve_shader: texturemap

    <adsk_Shd_Concrete>.brdf_curve_paramName: string

    <adsk_Shd_Concrete>.bump_amount_connected: boolean

    <adsk_Shd_Concrete>.bump_amount_shader: texturemap

    <adsk_Shd_Concrete>.bump_amount_paramName: string

    <adsk_Shd_Concrete>.bump_switcher_connected: boolean

    <adsk_Shd_Concrete>.bump_switcher_shader: texturemap

    <adsk_Shd_Concrete>.bump_switcher_paramName: string

    <adsk_Shd_Concrete>.ao_on_connected: boolean

    <adsk_Shd_Concrete>.ao_on_shader: texturemap

    <adsk_Shd_Concrete>.ao_on_paramName: string

    <adsk_Shd_Concrete>.ao_samples_connected: boolean

    <adsk_Shd_Concrete>.ao_samples_shader: texturemap

    <adsk_Shd_Concrete>.ao_samples_paramName: string

    <adsk_Shd_Concrete>.ao_distance_connected: boolean

    <adsk_Shd_Concrete>.ao_distance_shader: texturemap

    <adsk_Shd_Concrete>.ao_distance_paramName: string

    <adsk_Shd_Concrete>.ao_do_details_connected: boolean

    <adsk_Shd_Concrete>.ao_do_details_shader: texturemap

    <adsk_Shd_Concrete>.ao_do_details_paramName: string

    <adsk_Shd_Concrete>.roundcorners_radius_connected: boolean

    <adsk_Shd_Concrete>.roundcorners_radius_shader: texturemap

    <adsk_Shd_Concrete>.roundcorners_radius_paramName: string

    <adsk_Shd_Concrete>.roundcorners_allow_different_materials_connected: boolean

    <adsk_Shd_Concrete>.roundcorners_allow_different_materials_shader: texturemap

    <adsk_Shd_Concrete>.roundcorners_allow_different_materials_paramName: string

    <adsk_Shd_Concrete>.reflection_glossy_samples_connected: boolean

    <adsk_Shd_Concrete>.reflection_glossy_samples_shader: texturemap

    <adsk_Shd_Concrete>.reflection_glossy_samples_paramName: string

    <adsk_Shd_Concrete>.refl_depth_connected: boolean

    <adsk_Shd_Concrete>.refl_depth_shader: texturemap

    <adsk_Shd_Concrete>.refl_depth_paramName: string

    <adsk_Shd_Concrete>.broomstraight_tex_connected: boolean

    <adsk_Shd_Concrete>.broomstraight_tex_shader: texturemap

    <adsk_Shd_Concrete>.broomstraight_tex_paramName: string

    <adsk_Shd_Concrete>.broomcurved_tex_connected: boolean

    <adsk_Shd_Concrete>.broomcurved_tex_shader: texturemap

    <adsk_Shd_Concrete>.broomcurved_tex_paramName: string

    <adsk_Shd_Concrete>.brightauto_tiling_connected: boolean

    <adsk_Shd_Concrete>.brightauto_tiling_shader: texturemap

    <adsk_Shd_Concrete>.brightauto_tiling_paramName: string

    <adsk_Shd_Concrete>.noisereflect_tiling_connected: boolean

    <adsk_Shd_Concrete>.noisereflect_tiling_shader: texturemap

    <adsk_Shd_Concrete>.noisereflect_tiling_paramName: string

    <adsk_Shd_Concrete>.noiseglossy_tiling_connected: boolean

    <adsk_Shd_Concrete>.noiseglossy_tiling_shader: texturemap

    <adsk_Shd_Concrete>.noiseglossy_tiling_paramName: string

    <adsk_Shd_Concrete>.concretesmooth_tiling_connected: boolean

    <adsk_Shd_Concrete>.concretesmooth_tiling_shader: texturemap

    <adsk_Shd_Concrete>.concretesmooth_tiling_paramName: string

    <adsk_Shd_Concrete>.polished_tex_tiling_connected: boolean

    <adsk_Shd_Concrete>.polished_tex_tiling_shader: texturemap

    <adsk_Shd_Concrete>.polished_tex_tiling_paramName: string

    <adsk_Shd_Concrete>.oceanbump_largest_connected: boolean

    <adsk_Shd_Concrete>.oceanbump_largest_shader: texturemap

    <adsk_Shd_Concrete>.oceanbump_largest_paramName: string

    <adsk_Shd_Concrete>.oceanbump_smallest_connected: boolean

    <adsk_Shd_Concrete>.oceanbump_smallest_shader: texturemap

    <adsk_Shd_Concrete>.oceanbump_smallest_paramName: string

    <adsk_Shd_Concrete>.oceanbump_size_connected: boolean

    <adsk_Shd_Concrete>.oceanbump_size_shader: texturemap

    <adsk_Shd_Concrete>.oceanbump_size_paramName: string

    <adsk_Shd_Concrete>.uv_channel_connected: boolean

    <adsk_Shd_Concrete>.uv_channel_shader: texturemap

    <adsk_Shd_Concrete>.uv_channel_paramName: string

    <adsk_Shd_Concrete>.u_scale_connected: boolean

    <adsk_Shd_Concrete>.u_scale_shader: texturemap

    <adsk_Shd_Concrete>.u_scale_paramName: string

    <adsk_Shd_Concrete>.v_scale_connected: boolean

    <adsk_Shd_Concrete>.v_scale_shader: texturemap

    <adsk_Shd_Concrete>.v_scale_paramName: string

    <adsk_Shd_Concrete>.TheList: maxObject array

    <adsk_Shd_Concrete>.Shader_Version: integer

## adsk_Shd_Concrete interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray