MAXScript Extensions > MAXScript Extensions for mental ray > Simple_Mtl Shaders > Materials >

# Simple_Mtl_Metal__adsktextureMap : textureMap

    Simple_Mtl_Metal__adsktextureMap : textureMap {7773161f,73135a45}

Constructor:

Class instances not creatable in MAXScript

Aliases:

    adsk_Shd_Metaladsk_Shd_Metal_V2

Properties:

     <Simple_Mtl_Metal__adsktextureMap>.m : paramBlock2

    <Simple_Mtl_Metal__adsktextureMap>.c : paramBlock2 <Simple_Mtl_Metal__adsktextureMap>.  s: paramBlock2

    <Simple_Mtl_Metal__adsktextureMap>.  o: paramBlock2

    <Simple_Mtl_Metal__adsktextureMap>.  p: paramBlock2

    <Simple_Mtl_Metal__adsktextureMap>.  t: paramBlock2

    <Simple_Mtl_Metal__adsktextureMap>.  u: paramBlock2

    <Simple_Mtl_Metal__adsktextureMap>.  x: paramBlock2

    <Simple_Mtl_Metal__adsktextureMap>.  mode: integer

    <Simple_Mtl_Metal__adsktextureMap>.  lights: node array

    <Simple_Mtl_Metal__adsktextureMap>.  Use_lights: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  ImplicitLights: node array

    <Simple_Mtl_Metal__adsktextureMap>.  diffuse_weight: float

    <Simple_Mtl_Metal__adsktextureMap>.  diffuse_roughness: float

    <Simple_Mtl_Metal__adsktextureMap>.  reflectivity: float

    <Simple_Mtl_Metal__adsktextureMap>.  refl_gloss: float

    <Simple_Mtl_Metal__adsktextureMap>.  refl_interpolate: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  refl_is_metal: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  brdf_0_degree_refl: float

    <Simple_Mtl_Metal__adsktextureMap>.  brdf_90_degree_refl: float

    <Simple_Mtl_Metal__adsktextureMap>.  brdf_curve: float

    <Simple_Mtl_Metal__adsktextureMap>.  bump_local_amount: float

    <Simple_Mtl_Metal__adsktextureMap>.  diffuse_switcher: integer

    <Simple_Mtl_Metal__adsktextureMap>.  reflect_switcher: integer

    <Simple_Mtl_Metal__adsktextureMap>.  bump_switcher: integer

    <Simple_Mtl_Metal__adsktextureMap>.  aniso_switcher: integer

    <Simple_Mtl_Metal__adsktextureMap>.  anisorot_switcher: integer

    <Simple_Mtl_Metal__adsktextureMap>.  user_map: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  map_scale: float

    <Simple_Mtl_Metal__adsktextureMap>.  diffuse_color: fRGBA color

    <Simple_Mtl_Metal__adsktextureMap>.  reflect_color: fRGBA color

    <Simple_Mtl_Metal__adsktextureMap>.  reflect_map_amount: float

    <Simple_Mtl_Metal__adsktextureMap>.  aniso_color: fRGBA color

    <Simple_Mtl_Metal__adsktextureMap>.  aniso_map_amount: float

    <Simple_Mtl_Metal__adsktextureMap>.  anisorot_color: fRGBA color

    <Simple_Mtl_Metal__adsktextureMap>.  anisorot_map_amount: float

    <Simple_Mtl_Metal__adsktextureMap>.  cutouts_switcher: integer

    <Simple_Mtl_Metal__adsktextureMap>.  cutouts_user_map: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  cutouts_center: point3

    <Simple_Mtl_Metal__adsktextureMap>.  cutouts_space: point3

    <Simple_Mtl_Metal__adsktextureMap>.  cutouts_user_map: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  ao_on: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  ao_samples: integer

    <Simple_Mtl_Metal__adsktextureMap>.  ao_distance: float

    <Simple_Mtl_Metal__adsktextureMap>.  ao_dark: fRGBA color

    <Simple_Mtl_Metal__adsktextureMap>.  ao_ambient: fRGBA color

    <Simple_Mtl_Metal__adsktextureMap>.  ao_do_details: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  reflection_glossy_samples: integer

    <Simple_Mtl_Metal__adsktextureMap>.  refl_depth: integer

    <Simple_Mtl_Metal__adsktextureMap>.  brush_def_map: filename

    <Simple_Mtl_Metal__adsktextureMap>.  Image_Frame_Number: integer

    <Simple_Mtl_Metal__adsktextureMap>.  break_def_map: filename

    <Simple_Mtl_Metal__adsktextureMap>.  Image_Frame_Number: integer

    <Simple_Mtl_Metal__adsktextureMap>.  bump_diamond_map: filename

    <Simple_Mtl_Metal__adsktextureMap>.  Image_Frame_Number: integer

    <Simple_Mtl_Metal__adsktextureMap>.  bump_checker_map: filename

    <Simple_Mtl_Metal__adsktextureMap>.  Image_Frame_Number: integer

    <Simple_Mtl_Metal__adsktextureMap>.  uv_channel: integer

    <Simple_Mtl_Metal__adsktextureMap>.  u_scale: float

    <Simple_Mtl_Metal__adsktextureMap>.  v_scale: float

    <Simple_Mtl_Metal__adsktextureMap>.  noise_tiling: point3

    <Simple_Mtl_Metal__adsktextureMap>.  noiseanodized_tiling: point3

    <Simple_Mtl_Metal__adsktextureMap>.  bumpnoise_tiling: point3

    <Simple_Mtl_Metal__adsktextureMap>.  Connection_struct__0000__m: paramBlock2

    <Simple_Mtl_Metal__adsktextureMap>.  Connection_struct__0001__s: paramBlock2

    <Simple_Mtl_Metal__adsktextureMap>.  Connection_struct__0002__c: paramBlock2

    <Simple_Mtl_Metal__adsktextureMap>.  Connection_struct__0003__o: paramBlock2

    <Simple_Mtl_Metal__adsktextureMap>.  Connection_struct__0004__r: paramBlock2

    <Simple_Mtl_Metal__adsktextureMap>.  Connection_struct__0005__p: paramBlock2

    <Simple_Mtl_Metal__adsktextureMap>.  Connection_struct__0006__t: paramBlock2

    <Simple_Mtl_Metal__adsktextureMap>.  Connection_struct__0007__u: paramBlock2

    <Simple_Mtl_Metal__adsktextureMap>.  Connection_struct__0008__x: paramBlock2

    <Simple_Mtl_Metal__adsktextureMap>.  mode_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  : texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  mode_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  diffuse_weight_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  diffuse_weight_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  diffuse_weight_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  diffuse_roughness_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  diffuse_roughness_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  diffuse_roughness_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  reflectivity_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  reflectivity_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  reflectivity_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  refl_gloss_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  refl_gloss_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  refl_gloss_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  refl_interpolate_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  refl_interpolate_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  refl_interpolate_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  refl_is_metal_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  refl_is_metal_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  refl_is_metal_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  brdf_0_degree_refl_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  brdf_0_degree_refl_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  brdf_0_degree_refl_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  brdf_90_degree_refl_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  brdf_90_degree_refl_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  brdf_90_degree_refl_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  brdf_curve_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  brdf_curve_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  brdf_curve_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  bump_local_amount_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  bump_local_amount_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  bump_local_amount_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  diffuse_switcher_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  diffuse_switcher_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  diffuse_switcher_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  reflect_switcher_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  reflect_switcher_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  reflect_switcher_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  bump_switcher_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  bump_switcher_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  bump_switcher_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  aniso_switcher_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  aniso_switcher_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  aniso_switcher_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  anisorot_switcher_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  anisorot_switcher_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  anisorot_switcher_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  map_scale_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  map_scale_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  map_scale_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  diffuse_color_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  diffuse_color_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  diffuse_color_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  reflect_color_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  reflect_color_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  reflect_color_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  reflect_map_amount_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  reflect_map_amount_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  reflect_map_amount_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  aniso_color_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  aniso_color_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  aniso_color_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  aniso_map_amount_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  aniso_map_amount_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  aniso_map_amount_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  anisorot_color_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  anisorot_color_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  anisorot_color_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  anisorot_map_amount_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  anisorot_map_amount_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  anisorot_map_amount_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  cutouts_switcher_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  cutouts_switcher_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  cutouts_switcher_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  ao_on_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  ao_on_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  ao_on_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  ao_samples_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  ao_samples_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  ao_samples_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  ao_distance_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  ao_distance_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  ao_distance_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  ao_dark_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  ao_dark_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  ao_dark_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  ao_ambient_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  ao_ambient_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  ao_ambient_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  ao_do_details_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  ao_do_details_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  ao_do_details_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  reflection_glossy_samples_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  reflection_glossy_samples_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  reflection_glossy_samples_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  refl_depth_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  refl_depth_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  refl_depth_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  brush_def_map_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  brush_def_map_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  brush_def_map_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  break_def_map_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  break_def_map_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  break_def_map_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  bump_diamond_map_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  bump_diamond_map_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  bump_diamond_map_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  bump_checker_map_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  bump_checker_map_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  bump_checker_map_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  uv_channel_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  uv_channel_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  uv_channel_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  u_scale_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  u_scale_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  u_scale_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  v_scale_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  v_scale_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  v_scale_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  noise_tiling_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  noise_tiling_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  noise_tiling_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  noiseanodized_tiling_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  noiseanodized_tiling_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  noiseanodized_tiling_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  bumpnoise_tiling_connected: boolean

    <Simple_Mtl_Metal__adsktextureMap>.  bumpnoise_tiling_shader: texturemap

    <Simple_Mtl_Metal__adsktextureMap>.  bumpnoise_tiling_paramName: string

    <Simple_Mtl_Metal__adsktextureMap>.  TheList: maxObject array

    <Simple_Mtl_Metal__adsktextureMap>.  Shader_Version: integer

## Simple_Mtl_Metal__adsktextureMap interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray