MAXScript Language Reference > 3ds Max Objects > BakeElements : MAXWrapper >

# specularMap : BakeElement

    specularMap - superclass: BakeElement; super-superclass:MAXWrapper - classID: #(65538, 0)

Value > MAXWrapper > BakeElement > specularMap

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This BakeElement allows a raw, lit, or lit & shadowed specular channel to be baked.

Constructor

    specularMap ...

Properties

    <specularMap>.autoSzOn Boolean default: false -- boolean; Auto_Size_On

Enable/Disable AutoSize.

    <specularMap>.bitmap Bitmap default: undefined -- bitmap

Get the bake element’s bitmap. This property cannot be set through MAXScript.

    <specularMap>.elementName String default: "SpecularMap" -- string

Get/Set the bake element’s name.

    <specularMap>.enabled Boolean default: true -- boolean

Enable/Disable the bake element.

    <specularMap>.fileName Filenamedefault: "" -- string;

Get/Set the element’s output file name.

    <specularMap>.filenameUnique Boolean default: false -- boolean; Filename_Unique

Enable/Disable unique file name generation.

    <specularMap>.fileType Filenamedefault: "" -- string;

Get/Set the bake element’s output file type.

    <specularMap>.filterOn Boolean default: true -- boolean; FilteringOn

Enable/Disable filtering.

    <specularMap>.lightingOn Boolean default: false -- boolean; Lighting

Enable/Disable baking of lighting.

    <specularMap>.outputSzX Integer default: 256 -- integer; output_width

Get/Set the output width.

    <specularMap>.outputSzY Integer default: 256 -- integer; output_height

Get/Set the output height.

    <specularMap>.shadowsOn Boolean default: false -- boolean; Shadows

Enable/Disable baking of shadows.

    <specularMap>.targetMapSlotName String default: ""

Get/Set the name of the map slot where element output will be applied

#### See Also

- Interface: BakeElementProperties

- Interface: INodeBakeProperties

- Bake Elements