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# Multiple_Delegates : ReferenceTarget

    Multiple_Delegates - superclass: ReferenceTarget; super-superclass:MAXWrapper - 93:0 - classID: #(764544537, 1892711415)

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Properties:

    <Multiple_Delegates>.active BooleanClass default: true -- boolean

    <Multiple_Delegates>.animObjNode UndefinedClass default: undefined -- node; Object_to_Clone

    <Multiple_Delegates>.averageSpeed1 Float default: 5.0 -- world units; Average_Speed

    <Multiple_Delegates>.averageSpeed2 Float default: 5.0 -- world units; Average_Speed

    <Multiple_Delegates>.bankfactor1 Float default: 1.0 -- float; Bank_Angle_Per_Degree_of_Turn

    <Multiple_Delegates>.bankfactor2 Float default: 1.0 -- float; Bank_Angle_Per_Degree_of_Turn

    <Multiple_Delegates>.bipedAssociationType BooleanClass default: true -- boolean;

    <Multiple_Delegates>.bipedAssociationUseBip BooleanClass default: true -- boolean;

    <Multiple_Delegates>.bipedDelegates ArrayParameter default: #() -- node array;

    <Multiple_Delegates>.bipeds ArrayParameter default: #() -- node array;

    <Multiple_Delegates>.declineDecel1 Float default: 0.2 -- float; Decline_Acceleration_Weight

    <Multiple_Delegates>.declineDecel2 Float default: 0.2 -- float; Decline_Acceleration_Weight

    <Multiple_Delegates>.declineDecelAngle1 Float default: 10.0 -- float; Decline_Acceleration_Angle

    <Multiple_Delegates>.declineDecelAngle2 Float default: 10.0 -- float; Decline_Acceleration_Angle

    <Multiple_Delegates>.delegates ArrayParameter default: #() -- node array;

    <Multiple_Delegates>.editSetting Multiple_Delegate_Settings default: ReferenceTarget:Multiple_Delegate_Settings -- max object; ; SubAnim

    <Multiple_Delegates>.inclineDecel1 Float default: 0.2 -- float; Incline_Deceleration_Weight

    <Multiple_Delegates>.inclineDecel2 Float default: 0.2 -- float; Incline_Deceleration_Weight

    <Multiple_Delegates>.inclineDecelAngle1 Float default: 10.0 -- float; Incline_Deceleration_Angle

    <Multiple_Delegates>.inclineDecelAngle2 Float default: 10.0 -- float; Incline_Deceleration_Angle

    <Multiple_Delegates>.maxAccel1 Float default: 0.1 -- world units; Maximum_Acceleration

    <Multiple_Delegates>.maxAccel2 Float default: 0.1 -- world units; Maximum_Acceleration

    <Multiple_Delegates>.maxbank1 Float default: 30.0 -- float; Maximum_Bank_Angle

    <Multiple_Delegates>.maxbank2 Float default: 30.0 -- float; Maximum_Bank_Angle

    <Multiple_Delegates>.maxbankRate1 Float default: 3.0 -- float; Maximum_Bank_Velocity

    <Multiple_Delegates>.maxbankRate2 Float default: 3.0 -- float; Maximum_Bank_Velocity

    <Multiple_Delegates>.maxDecline1 Float default: 90.0 -- float; Maximum_Decline

    <Multiple_Delegates>.maxDecline2 Float default: 90.0 -- float; Maximum_Decline

    <Multiple_Delegates>.maxHeading1 Float default: 30.0 -- float; Maximum_Turn_Velocity

    <Multiple_Delegates>.maxHeading2 Float default: 30.0 -- float; Maximum_Turn_Velocity

    <Multiple_Delegates>.maxHeadingRate1 Float default: 3.0 -- float; Maximum_Turn_Acceleration

    <Multiple_Delegates>.maxHeadingRate2 Float default: 3.0 -- float; Maximum_Turn_Acceleration

    Multiple_Delegates>.maxIncline1 Float default: 90.0 -- float; Maximum_Incline

    <Multiple_Delegates>.maxIncline2 Float default: 90.0 -- float; Maximum_Incline

    <Multiple_Delegates>.priority1 Integer default: 0 -- integer;

    <Multiple_Delegates>.priority2 Integer default: 0 -- integer;

    <Multiple_Delegates>.rand1 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.rand10 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.rand11 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.rand12 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.rand13 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.rand14 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.rand15 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.rand17 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.rand18 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.rand2 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.rand3 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.rand4 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.rand5 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.rand6 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.rand7 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.rand8 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.rand9 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set1 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set10 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set11 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set12 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set13 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set14 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set15 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set16 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set17 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set18 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set19 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set2 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set20 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set21 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set22 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set24 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set25 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set26 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set3 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set4 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set5 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set6 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set7 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set8 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.set9 BooleanClass default: false -- boolean;

    <Multiple_Delegates>.settings ArrayParameter default: #(ReferenceTarget:Multiple_Delegate_Settings, ReferenceTarget:Multiple_Delegate_Settings, ReferenceTarget:Multiple_Delegate_Settings, ReferenceTarget:Multiple_Delegate_Settings, ReferenceTarget:Multiple_Delegate_Settings, ReferenceTarget:Multiple_Delegate_Settings, ReferenceTarget:Multiple_Delegate_Settings, ReferenceTarget:Multiple_Delegate_Settings, ReferenceTarget:Multiple_Delegate_Settings, ReferenceTarget:Multiple_Delegate_Settings) -- max object array;

    <Multiple_Delegates>.showCogStates BooleanClass default: true -- boolean;

    <Multiple_Delegates>.showForces BooleanClass default: true -- boolean; Show_Velocity

    <Multiple_Delegates>.showVelocity BooleanClass default: true -- boolean;

    <Multiple_Delegates>.startClip Integer default: 0 -- radio button number;

    <Multiple_Delegates>.startFrame1 Integer default: 0 -- integer;

    <Multiple_Delegates>.startFrame2 Integer default: 0 -- integer;

    <Multiple_Delegates>.turnDecel1 Float default: 0.3 -- float; Turn_Deceleration_Weight

    <Multiple_Delegates>.turnDecel2 Float default: 0.3 -- float; Turn_Deceleration_Weight

    <Multiple_Delegates>.turnDecelAngle1 Float default: 10.0 -- float; Turn_Deceleration_Angle

    <Multiple_Delegates>.turnDecelAngle2 Float default: 10.0 -- float; Turn_Deceleration_Angle

    <Multiple_Delegates>.useBiped BooleanClass default: false -- boolean;

    <Multiple_Delegates>.useHierBbox BooleanClass default: true -- boolean;

    <Multiple_Delegates>.velocityColor Color default: (color 0 0 0) -- RGB color; Velocity_Color

    <Multiple_Delegates>.xyConstrain BooleanClass default: true -- boolean; Constrain_to_XY_Plane

#### See Also

- MAXScript Extensions in character studio