MAXScript Tools and Interaction with 3ds Max > Creating MAXScript Tools > Scripted Plug-ins >

# Scripted TextureMap Plug-ins

Scripted TextureMap plug-ins can only extend existing TextureMap plug-ins.

A scripted TextureMap plug-in is declared by specifying the <superclass> as textureMap .

A scripted TextureMap plug-in must have at least one rollout defined.

In a scripted TextureMap plug-in, Material and Map buttons that are associated with a parameter in a parameter block do not call the button’s picked event handler. Instead, you should link the button to a parameter in a parameter block, and use the set handler for the parameter.

#### See Also

- Updating Scripted Plug-ins

- Scripted Plug-in Methods

- Scripted Plug-in Clauses

- Scripted Plug-ins

- How To ... Create a Dalmatian TextureMap Plug-in