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# Scatter : GeometryClass

    Scatter - superclass: GeometryClass; super-superclass:node - classID:#(1545869245, 1141180772)

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Constructor:

Scatter compounds are not constructable by MAXScript.

Properties:

    <Scatter>.Duplicates Integer default: 1 -- animatable

The number of scattered duplicates of the source object.

    <Scatter>.Base_Scale Float default: 100.0 -- animatable, percentage

Alters the scale of the source object, affecting each duplicate identically. This scale occurs before any other transforms.

    <Scatter>.Vertex_Chaos Float default: 0.0 -- animatable

Applies a random perturbation to the vertices of the source object.

    <Scatter>.Animation_Offset Time default: 0f -- animatable

The number of frames by which each source object duplicate's animation is offset from the previous duplicate.

    <Scatter>.x_rotation Float default: 0.0 -- animatable

The maximum random rotational offset you want about the local X-axis of each duplicate.

    <Scatter>.y_rotation Float default: 0.0 -- animatable

The maximum random rotational offset you want about the local Y-axis of each duplicate.

    <Scatter>.z_rotation Float default: 0.0 -- animatable

The maximum random rotational offset you want about the local Z-axis of each duplicate.

    <Scatter>.X_Translation Float default: 0.0 -- animatable

The maximum random movement you want along the X-axis of each duplicate.

    <Scatter>.Y_Translation Float default: 0.0 -- animatable

The maximum random movement you want along the Y-axis of each duplicate.

    <Scatter>.Z_Translation Float default: 0.0 -- animatable

The maximum random movement you want along the Z-axis of each duplicate.

    <Scatter>.A_Translation_on_Face Float default: 0.0 -- animatable

The first barycentric coordinate on the surface of the face, upon which duplicates are translated.

    <Scatter>.B_Translation_on_Face Float default: 0.0 -- animatable

The second barycentric coordinate on the surface of the face, upon which duplicates are translated.

    <Scatter>.N_Translation_on_Face Float default: 0.0 -- animatable

The offset along the normal of the face, upon which duplicates are translated.

    <Scatter>.Local_X_Scaling Float default: 0.0 -- animatable

The percent of random scaling along the X-axis of each duplicate.

    <Scatter>.Local_Y_Scaling Float default: 0.0 -- animatable

The percent of random scaling along the X-axis of each duplicate.

    <Scatter>.Local_Z_Scaling Float default: 0.0 -- animatable

The percent of random scaling along the X-axis of each duplicate.

The following properties are available only after the Scatter object has been created.

The values shown for the properties are those for a Scatter object created from two boxes.

The operand transforms are in the local coordinate system of the Scatter object.

    <Scatter>.S_Box04 SubAnim default: SubAnim:S_Box04
    <Scatter>.Operand_A_Transform SubAnim default: SubAnim:Operand_A_Transform
    <Scatter>.D_Box05 SubAnim default: SubAnim:D_Box05
    <Scatter>.Operand_B_Transform SubAnim default: SubAnim:Operand_B_Transform

Note

Many properties associated with Scatter are not accessible to MAXScript.

#### See Also

- GeometryClass Common Properties, Operators, and Methods

- Node Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods