MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Utility_Noise : textureMap

    adsk_Utility_Noise : textureMap {7773161f,580eb791}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Utility_Noise>.Parameters : paramBlock2

    <adsk_Utility_Noise>.ExtraParameters : paramBlock2

    <adsk_Utility_Noise>.Color1 : fRGBA color

    <adsk_Utility_Noise>.Color2 : fRGBA color

    <adsk_Utility_Noise>.Map1 : filename

    <adsk_Utility_Noise>.Image_Frame_Number : integer

    <adsk_Utility_Noise>.Map2 : filename

    <adsk_Utility_Noise>.Image_Frame_Number : integer

    <adsk_Utility_Noise>.Map1Enabled : boolean

    <adsk_Utility_Noise>.Map2Enabled : boolean

    <adsk_Utility_Noise>.Size : float

    <adsk_Utility_Noise>.Phase : float

    <adsk_Utility_Noise>.Levels : float

    <adsk_Utility_Noise>.ThresholdLow : float

    <adsk_Utility_Noise>.ThresholdHigh : float

    <adsk_Utility_Noise>.Type : integer

    <adsk_Utility_Noise>.Coords : texturemap

    <adsk_Utility_Noise>.Output : texturemap

    <adsk_Utility_Noise>.GBufferID : integer

    <adsk_Utility_Noise>.Connection_struct__0000__Parameters : paramBlock2

    <adsk_Utility_Noise>.Connection_struct__0001__ExtraParameters : paramBlock2

    <adsk_Utility_Noise>.Color1_connected : boolean

    <adsk_Utility_Noise>.Color1_shader : texturemap

    <adsk_Utility_Noise>.Color1_paramName : string

    <adsk_Utility_Noise>.Color2_connected : boolean

    <adsk_Utility_Noise>.Color2_shader : texturemap

    <adsk_Utility_Noise>.Color2_paramName : string

    <adsk_Utility_Noise>.Map1_connected : boolean

    <adsk_Utility_Noise>.Map1_shader : texturemap

    <adsk_Utility_Noise>.Map1_paramName : string

    <adsk_Utility_Noise>.Map2_connected : boolean

    <adsk_Utility_Noise>.Map2_shader : texturemap

    <adsk_Utility_Noise>.Map2_paramName : string

    <adsk_Utility_Noise>.Map1Enabled_connected : boolean

    <adsk_Utility_Noise>.Map1Enabled_shader : texturemap

    <adsk_Utility_Noise>.Map1Enabled_paramName : string

    <adsk_Utility_Noise>.Map2Enabled_connected : boolean

    <adsk_Utility_Noise>.Map2Enabled_shader : texturemap

    <adsk_Utility_Noise>.Map2Enabled_paramName : string

    <adsk_Utility_Noise>.Size_connected : boolean

    <adsk_Utility_Noise>.Size_shader : texturemap

    <adsk_Utility_Noise>.Size_paramName : string

    <adsk_Utility_Noise>.Phase_connected : boolean

    <adsk_Utility_Noise>.Phase_shader : texturemap

    <adsk_Utility_Noise>.Phase_paramName : string

    <adsk_Utility_Noise>.Levels_connected : boolean

    <adsk_Utility_Noise>.Levels_shader : texturemap

    <adsk_Utility_Noise>.Levels_paramName : string

    <adsk_Utility_Noise>.ThresholdLow_connected : boolean

    <adsk_Utility_Noise>.ThresholdLow_shader : texturemap

    <adsk_Utility_Noise>.ThresholdLow_paramName : string

    <adsk_Utility_Noise>.ThresholdHigh_connected : boolean

    <adsk_Utility_Noise>.ThresholdHigh_shader : texturemap

    <adsk_Utility_Noise>.ThresholdHigh_paramName : string

    <adsk_Utility_Noise>.Type_connected : boolean

    <adsk_Utility_Noise>.Type_shader : texturemap

    <adsk_Utility_Noise>.Type_paramName : string

    <adsk_Utility_Noise>.GBufferID_connected : boolean

    <adsk_Utility_Noise>.GBufferID_shader : texturemap

    <adsk_Utility_Noise>.GBufferID_paramName : string

    <adsk_Utility_Noise>.TheList : maxObject array

    <adsk_Utility_Noise>.Shader_Version : integer

## adsk_Utility_Noise interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray