MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_base_WardIllumination : textureMap

    max_base_WardIllumination : textureMap {7773161f,6af84b61}

Constructor:

    max_base_WardIllumination: class instances not creatable by MAXScript

Properties:

    <max_base_WardIllumination>.Parameters : paramBlock2

    <max_base_WardIllumination>.Ambient : fRGBA color

    <max_base_WardIllumination>.Diffuse : fRGBA color

    <max_base_WardIllumination>.Specular : fRGBA color

    <max_base_WardIllumination>.DiffuseLevel : float

    <max_base_WardIllumination>.SpecularLevel : float

    <max_base_WardIllumination>.XGlossiness : float

    <max_base_WardIllumination>.YGlossiness : float

    <max_base_WardIllumination>.Connection_struct__0000__Parameters : paramBlock2

    <max_base_WardIllumination>.Ambient_connected : boolean

    <max_base_WardIllumination>.Ambient_shader : texturemap

    <max_base_WardIllumination>.Ambient_paramName : string

    <max_base_WardIllumination>.Diffuse_connected : boolean

    <max_base_WardIllumination>.Diffuse_shader : texturemap

    <max_base_WardIllumination>.Diffuse_paramName : string

    <max_base_WardIllumination>.Specular_connected : boolean

    <max_base_WardIllumination>.Specular_shader : texturemap

    <max_base_WardIllumination>.Specular_paramName : string

    <max_base_WardIllumination>.DiffuseLevel_connected : boolean

    <max_base_WardIllumination>.DiffuseLevel_shader : texturemap

    <max_base_WardIllumination>.DiffuseLevel_paramName : string

    <max_base_WardIllumination>.SpecularLevel_connected : boolean

    <max_base_WardIllumination>.SpecularLevel_shader : texturemap

    <max_base_WardIllumination>.SpecularLevel_paramName : string

    <max_base_WardIllumination>.XGlossiness_connected : boolean

    <max_base_WardIllumination>.XGlossiness_shader : texturemap

    <max_base_WardIllumination>.XGlossiness_paramName : string

    <max_base_WardIllumination>.YGlossiness_connected : boolean

    <max_base_WardIllumination>.YGlossiness_shader : texturemap

    <max_base_WardIllumination>.YGlossiness_paramName : string

    <max_base_WardIllumination>.TheList : maxObject array

    <max_base_WardIllumination>.Shader_Version : integer

## max_base_WardIllumination interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray