MAXScript Extensions > MAXScript Extensions for mental ray > Simple_Mtl Shaders > Materials >

# Simple_Mtl_Radiance__adsk : material

    Simple_Mtl_Radiance__adsk : material {7773160f,af6d784e}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Alias:

    adsk_Utility_Mia_Basic

Properties:

    <Simple_Mtl_Radiance__adsk>.m : paramBlock2

    <Simple_Mtl_Radiance__adsk>.p : paramBlock2

    <Simple_Mtl_Radiance__adsk>.x : paramBlock2

    <Simple_Mtl_Radiance__adsk>.mode : integer

    <Simple_Mtl_Radiance__adsk>.lights : node array

    <Simple_Mtl_Radiance__adsk>.Use_lights : boolean

    <Simple_Mtl_Radiance__adsk>.ImplicitLights : node array

    <Simple_Mtl_Radiance__adsk>.diffuse : float

    <Simple_Mtl_Radiance__adsk>.reflectivity : float

    <Simple_Mtl_Radiance__adsk>.transparency : float

    <Simple_Mtl_Radiance__adsk>.conserve_energy : boolean

    <Simple_Mtl_Radiance__adsk>.refl_depth : integer

    <Simple_Mtl_Radiance__adsk>.refr_depth : integer

    <Simple_Mtl_Radiance__adsk>.gbuffer_id : integer

    <Simple_Mtl_Radiance__adsk>.Connection_struct__0000__m : paramBlock2

    <Simple_Mtl_Radiance__adsk>.Connection_struct__0001__p : paramBlock2

    <Simple_Mtl_Radiance__adsk>.Connection_struct__0002__x : paramBlock2

    <Simple_Mtl_Radiance__adsk>.mode_connected : boolean

    <Simple_Mtl_Radiance__adsk>.mode_shader : texturemap

    <Simple_Mtl_Radiance__adsk>.mode_paramName : string

    <Simple_Mtl_Radiance__adsk>.diffuse_connected : boolean

    <Simple_Mtl_Radiance__adsk>.diffuse_shader : texturemap

    <Simple_Mtl_Radiance__adsk>.diffuse_paramName : string

    <Simple_Mtl_Radiance__adsk>.reflectivity_connected : boolean

    <Simple_Mtl_Radiance__adsk>.reflectivity_shader : texturemap

    <Simple_Mtl_Radiance__adsk>.reflectivity_paramName : string

    <Simple_Mtl_Radiance__adsk>.transparency_connected : boolean

    <Simple_Mtl_Radiance__adsk>.transparency_shader : texturemap

    <Simple_Mtl_Radiance__adsk>.transparency_paramName : string

    <Simple_Mtl_Radiance__adsk>.conserve_energy_connected : boolean

    <Simple_Mtl_Radiance__adsk>.conserve_energy_shader : texturemap

    <Simple_Mtl_Radiance__adsk>.conserve_energy_paramName : string

    <Simple_Mtl_Radiance__adsk>.refl_depth_connected : boolean

    <Simple_Mtl_Radiance__adsk>.refl_depth_shader : texturemap

    <Simple_Mtl_Radiance__adsk>.refl_depth_paramName : string

    <Simple_Mtl_Radiance__adsk>.refr_depth_connected : boolean

    <Simple_Mtl_Radiance__adsk>.refr_depth_shader : texturemap

    <Simple_Mtl_Radiance__adsk>.refr_depth_paramName : string

    <Simple_Mtl_Radiance__adsk>.gbuffer_id_connected : boolean

    <Simple_Mtl_Radiance__adsk>.gbuffer_id_shader : texturemap

    <Simple_Mtl_Radiance__adsk>.gbuffer_id_paramName : string

    <Simple_Mtl_Radiance__adsk>.TheList : maxObject array

    <Simple_Mtl_Radiance__adsk>.Shader_Version : integer

## Simple_Mtl_Radiance__adsk interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray