MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Utility_Falloff : textureMap

    adsk_Utility_Falloff : textureMap {7773161f,b766b574}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Utility_Falloff>.Parameters : paramBlock2

    <adsk_Utility_Falloff>.ExtraParameters : paramBlock2

    <adsk_Utility_Falloff>.Color1 : fRGBA color

    <adsk_Utility_Falloff>.Map1Amount : float

    <adsk_Utility_Falloff>.Map1 : filename

    <adsk_Utility_Falloff>.Image_Frame_Number : integer

    <adsk_Utility_Falloff>.Map1On : boolean

    <adsk_Utility_Falloff>.Color2 : fRGBA color

    <adsk_Utility_Falloff>.Map2Amount : float

    <adsk_Utility_Falloff>.Map2 : filename

    <adsk_Utility_Falloff>.Image_Frame_Number : integer

    <adsk_Utility_Falloff>.Map2On : boolean

    <adsk_Utility_Falloff>.Type : integer

    <adsk_Utility_Falloff>.Direction : integer

    <adsk_Utility_Falloff>.MtlIOROverride : boolean

    <adsk_Utility_Falloff>.Ior : float

    <adsk_Utility_Falloff>.ExtrapolateOn : boolean

    <adsk_Utility_Falloff>.NearDistance : float

    <adsk_Utility_Falloff>.FarDistance : float

    <adsk_Utility_Falloff>.GBufferID : integer

    <adsk_Utility_Falloff>.Position : point3

    <adsk_Utility_Falloff>.Output : texturemap

    <adsk_Utility_Falloff>.CurveControl : texturemap

    <adsk_Utility_Falloff>.Self : boolean

    <adsk_Utility_Falloff>.Connection_struct__0000__Parameters : paramBlock2

    <adsk_Utility_Falloff>.Connection_struct__0001__ExtraParameters : paramBlock2

    <adsk_Utility_Falloff>.Color1_connected : boolean

    <adsk_Utility_Falloff>.Color1_shader : texturemap

    <adsk_Utility_Falloff>.Color1_paramName : string

    <adsk_Utility_Falloff>.Map1Amount_connected : boolean

    <adsk_Utility_Falloff>.Map1Amount_shader : texturemap

    <adsk_Utility_Falloff>.Map1Amount_paramName : string

    <adsk_Utility_Falloff>.Map1_connected : boolean

    <adsk_Utility_Falloff>.Map1_shader : texturemap

    <adsk_Utility_Falloff>.Map1_paramName : string

    <adsk_Utility_Falloff>.Map1On_connected : boolean

    <adsk_Utility_Falloff>.Map1On_shader : texturemap

    <adsk_Utility_Falloff>.Map1On_paramName : string

    <adsk_Utility_Falloff>.Color2_connected : boolean

    <adsk_Utility_Falloff>.Color2_shader : texturemap

    <adsk_Utility_Falloff>.Color2_paramName : string

    <adsk_Utility_Falloff>.Map2Amount_connected : boolean

    <adsk_Utility_Falloff>.Map2Amount_shader : texturemap

    <adsk_Utility_Falloff>.Map2Amount_paramName : string

    <adsk_Utility_Falloff>.Map2_connected : boolean

    <adsk_Utility_Falloff>.Map2_shader : texturemap

    <adsk_Utility_Falloff>.Map2_paramName : string

    <adsk_Utility_Falloff>.Map2On_connected : boolean

    <adsk_Utility_Falloff>.Map2On_shader : texturemap

    <adsk_Utility_Falloff>.Map2On_paramName : string

    <adsk_Utility_Falloff>.Type_connected : boolean

    <adsk_Utility_Falloff>.Type_shader : texturemap

    <adsk_Utility_Falloff>.Type_paramName : string

    <adsk_Utility_Falloff>.Direction_connected : boolean

    <adsk_Utility_Falloff>.Direction_shader : texturemap

    <adsk_Utility_Falloff>.Direction_paramName : string

    <adsk_Utility_Falloff>.MtlIOROverride_connected : boolean

    <adsk_Utility_Falloff>.MtlIOROverride_shader : texturemap

    <adsk_Utility_Falloff>.MtlIOROverride_paramName : string

    <adsk_Utility_Falloff>.Ior_connected : boolean

    <adsk_Utility_Falloff>.Ior_shader : texturemap

    <adsk_Utility_Falloff>.Ior_paramName : string

    <adsk_Utility_Falloff>.ExtrapolateOn_connected : boolean

    <adsk_Utility_Falloff>.ExtrapolateOn_shader : texturemap

    <adsk_Utility_Falloff>.ExtrapolateOn_paramName : string

    <adsk_Utility_Falloff>.NearDistance_connected : boolean

    <adsk_Utility_Falloff>.NearDistance_shader : texturemap

    <adsk_Utility_Falloff>.NearDistance_paramName : string

    <adsk_Utility_Falloff>.FarDistance_connected : boolean

    <adsk_Utility_Falloff>.FarDistance_shader : texturemap

    <adsk_Utility_Falloff>.FarDistance_paramName : string

    <adsk_Utility_Falloff>.GBufferID_connected : boolean

    <adsk_Utility_Falloff>.GBufferID_shader : texturemap

    <adsk_Utility_Falloff>.GBufferID_paramName : string

    <adsk_Utility_Falloff>.Position_connected : boolean

    <adsk_Utility_Falloff>.Position_shader : texturemap

    <adsk_Utility_Falloff>.Position_paramName : string

    <adsk_Utility_Falloff>.Self_connected : boolean

    <adsk_Utility_Falloff>.Self_shader : texturemap

    <adsk_Utility_Falloff>.Self_paramName : string

    <adsk_Utility_Falloff>.TheList : maxObject array

    <adsk_Utility_Falloff>.Shader_Version : integer

## adsk_Utility_Falloff interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray