MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Shd_PlasticVinyl : textureMap

    adsk_Shd_PlasticVinyl : textureMap {7773161f,ba62be3b}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Shd_PlasticVinyl>.m : paramBlock2

    <adsk_Shd_PlasticVinyl>.  o : paramBlock2

    <adsk_Shd_PlasticVinyl>.  r : paramBlock2

    <adsk_Shd_PlasticVinyl>.  p : paramBlock2

    <adsk_Shd_PlasticVinyl>.  mode : integer

    <adsk_Shd_PlasticVinyl>.  lights : node array

    <adsk_Shd_PlasticVinyl>.  Use_lights : boolean

    <adsk_Shd_PlasticVinyl>.  ImplicitLights : node array

    <adsk_Shd_PlasticVinyl>.  diffuse_color : fRGBA color

    <adsk_Shd_PlasticVinyl>.  diffuse_roughness : float

    <adsk_Shd_PlasticVinyl>.  reflectivity : float

    <adsk_Shd_PlasticVinyl>.  refl_gloss : float

    <adsk_Shd_PlasticVinyl>.  brdf_0_degree_refl : float

    <adsk_Shd_PlasticVinyl>.  brdf_curve : float

    <adsk_Shd_PlasticVinyl>.  transparency : float

    <adsk_Shd_PlasticVinyl>.  refr_gloss : float

    <adsk_Shd_PlasticVinyl>.  refr_translucency : boolean

    <adsk_Shd_PlasticVinyl>.  refr_trans_weight : float

    <adsk_Shd_PlasticVinyl>.  bump_enable : integer

    <adsk_Shd_PlasticVinyl>.  bump_map : texturemap

    <adsk_Shd_PlasticVinyl>.  bump_amount : float

    <adsk_Shd_PlasticVinyl>.  pattern_enable : integer

    <adsk_Shd_PlasticVinyl>.  pattern_map : texturemap

    <adsk_Shd_PlasticVinyl>.  pattern_amount : float

    <adsk_Shd_PlasticVinyl>.  ao_on : boolean

    <adsk_Shd_PlasticVinyl>.  ao_samples : integer

    <adsk_Shd_PlasticVinyl>.  ao_distance : float

    <adsk_Shd_PlasticVinyl>.  ao_do_details : integer

    <adsk_Shd_PlasticVinyl>.  roundcorners_radius : float

    <adsk_Shd_PlasticVinyl>.  roundcorners_allow_different_materials : boolean

    <adsk_Shd_PlasticVinyl>.  reflection_glossy_samples : integer

    <adsk_Shd_PlasticVinyl>.  refraction_glossy_samples : integer

    <adsk_Shd_PlasticVinyl>.  refl_depth : integer

    <adsk_Shd_PlasticVinyl>.  refr_depth : integer

    <adsk_Shd_PlasticVinyl>.  Structure : paramBlock2

    <adsk_Shd_PlasticVinyl>.  result : fRGBA color

    <adsk_Shd_PlasticVinyl>.  diffuse_result : fRGBA color

    <adsk_Shd_PlasticVinyl>.  diffuse_raw : fRGBA color

    <adsk_Shd_PlasticVinyl>.  diffuse_level : fRGBA color

    <adsk_Shd_PlasticVinyl>.  spec_result : fRGBA color

    <adsk_Shd_PlasticVinyl>.  spec_raw : fRGBA color

    <adsk_Shd_PlasticVinyl>.  spec_level : fRGBA color

    <adsk_Shd_PlasticVinyl>.  refl_result : fRGBA color

    <adsk_Shd_PlasticVinyl>.  refl_raw : fRGBA color

    <adsk_Shd_PlasticVinyl>.  refl_level : fRGBA color

    <adsk_Shd_PlasticVinyl>.  refr_result : fRGBA color

    <adsk_Shd_PlasticVinyl>.  refr_raw : fRGBA color

    <adsk_Shd_PlasticVinyl>.  refr_level : fRGBA color

    <adsk_Shd_PlasticVinyl>.  tran_result : fRGBA color

    <adsk_Shd_PlasticVinyl>.  tran_raw : fRGBA color

    <adsk_Shd_PlasticVinyl>.  tran_level : fRGBA color

    <adsk_Shd_PlasticVinyl>.  indirect_result : fRGBA color

    <adsk_Shd_PlasticVinyl>.  indirect_raw : fRGBA color

    <adsk_Shd_PlasticVinyl>.  indirect_post_ao : fRGBA color

    <adsk_Shd_PlasticVinyl>.  ao_raw : fRGBA color

    <adsk_Shd_PlasticVinyl>.  add_result : fRGBA color

    <adsk_Shd_PlasticVinyl>.  opacity_result : fRGBA color

    <adsk_Shd_PlasticVinyl>.  opacity_raw : fRGBA color

    <adsk_Shd_PlasticVinyl>.  opacity : float

    <adsk_Shd_PlasticVinyl>.  Connection_struct__0000__m : paramBlock2

    <adsk_Shd_PlasticVinyl>.  Connection_struct__0001__o : paramBlock2

    <adsk_Shd_PlasticVinyl>.  Connection_struct__0002__r : paramBlock2

    <adsk_Shd_PlasticVinyl>.  Connection_struct__0003__p : paramBlock2

    <adsk_Shd_PlasticVinyl>.  diffuse_color_connected : boolean

    <adsk_Shd_PlasticVinyl>.  diffuse_color_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  diffuse_color_paramName : string

    <adsk_Shd_PlasticVinyl>.  diffuse_roughness_connected : boolean

    <adsk_Shd_PlasticVinyl>.  diffuse_roughness_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  diffuse_roughness_paramName : string

    <adsk_Shd_PlasticVinyl>.  reflectivity_connected : boolean

    <adsk_Shd_PlasticVinyl>.  reflectivity_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  reflectivity_paramName : string

    <adsk_Shd_PlasticVinyl>.  refl_gloss_connected : boolean

    <adsk_Shd_PlasticVinyl>.  refl_gloss_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  refl_gloss_paramName : string

    <adsk_Shd_PlasticVinyl>.  brdf_0_degree_refl_connected : boolean

    <adsk_Shd_PlasticVinyl>.  brdf_0_degree_refl_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  brdf_0_degree_refl_paramName : string

    <adsk_Shd_PlasticVinyl>.  brdf_curve_connected : boolean

    <adsk_Shd_PlasticVinyl>.  brdf_curve_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  brdf_curve_paramName : string

    <adsk_Shd_PlasticVinyl>.  transparency_connected : boolean

    <adsk_Shd_PlasticVinyl>.  transparency_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  transparency_paramName : string

    <adsk_Shd_PlasticVinyl>.  refr_gloss_connected : boolean

    <adsk_Shd_PlasticVinyl>.  refr_gloss_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  refr_gloss_paramName : string

    <adsk_Shd_PlasticVinyl>.  refr_translucency_connected : boolean

    <adsk_Shd_PlasticVinyl>.  refr_translucency_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  refr_translucency_paramName : string

    <adsk_Shd_PlasticVinyl>.  refr_trans_weight_connected : boolean

    <adsk_Shd_PlasticVinyl>.  refr_trans_weight_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  refr_trans_weight_paramName : string

    <adsk_Shd_PlasticVinyl>.  bump_enable_connected : boolean

    <adsk_Shd_PlasticVinyl>.  bump_enable_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  bump_enable_paramName : string

    <adsk_Shd_PlasticVinyl>.  bump_amount_connected : boolean

    <adsk_Shd_PlasticVinyl>.  bump_amount_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  bump_amount_paramName : string

    <adsk_Shd_PlasticVinyl>.  pattern_enable_connected : boolean

    <adsk_Shd_PlasticVinyl>.  pattern_enable_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  pattern_enable_paramName : string

    <adsk_Shd_PlasticVinyl>.  pattern_amount_connected : boolean

    <adsk_Shd_PlasticVinyl>.  pattern_amount_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  pattern_amount_paramName : string

    <adsk_Shd_PlasticVinyl>.  ao_on_connected : boolean

    <adsk_Shd_PlasticVinyl>.  ao_on_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  ao_on_paramName : string

    <adsk_Shd_PlasticVinyl>.  ao_samples_connected : boolean

    <adsk_Shd_PlasticVinyl>.  ao_samples_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  ao_samples_paramName : string

    <adsk_Shd_PlasticVinyl>.  ao_distance_connected : boolean

    <adsk_Shd_PlasticVinyl>.  ao_distance_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  ao_distance_paramName : string

    <adsk_Shd_PlasticVinyl>.  ao_do_details_connected : boolean

    <adsk_Shd_PlasticVinyl>.  ao_do_details_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  ao_do_details_paramName : string

    <adsk_Shd_PlasticVinyl>.  roundcorners_radius_connected : boolean

    <adsk_Shd_PlasticVinyl>.  roundcorners_radius_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  roundcorners_radius_paramName : string

    <adsk_Shd_PlasticVinyl>.  roundcorners_allow_different_materials_connected: boolean

    <adsk_Shd_PlasticVinyl>.  roundcorners_allow_different_materials_shader: texturemap

    <adsk_Shd_PlasticVinyl>.  roundcorners_allow_different_materials_paramName: string

    <adsk_Shd_PlasticVinyl>.  reflection_glossy_samples_connected : boolean

    <adsk_Shd_PlasticVinyl>.  reflection_glossy_samples_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  reflection_glossy_samples_paramName : string

    <adsk_Shd_PlasticVinyl>.  refraction_glossy_samples_connected : boolean

    <adsk_Shd_PlasticVinyl>.  refraction_glossy_samples_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  refraction_glossy_samples_paramName : string

    <adsk_Shd_PlasticVinyl>.  refl_depth_connected : boolean

    <adsk_Shd_PlasticVinyl>.  refl_depth_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  refl_depth_paramName : string

    <adsk_Shd_PlasticVinyl>.  refr_depth_connected : boolean

    <adsk_Shd_PlasticVinyl>.  refr_depth_shader : texturemap

    <adsk_Shd_PlasticVinyl>.  refr_depth_paramName : string

    <adsk_Shd_PlasticVinyl>.  TheList : maxObject array

    <adsk_Shd_PlasticVinyl>.  Shader_Version : integer

## adsk_Shd_PlasticVinyl interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray