MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_BlendMaterial : textureMap

    max_BlendMaterial : textureMap {7773161f,6a077655}

Constructor:

    max_BlendMaterial: class instances not creatable by MAXScript

Properties:

    <max_BlendMaterial>.Parameters : paramBlock2

    <max_BlendMaterial>.ExtraParameters : paramBlock2

    <max_BlendMaterial>.MixAmount : float

    <max_BlendMaterial>.Lower : float

    <max_BlendMaterial>.Upper : float

    <max_BlendMaterial>.UseCurve : boolean

    <max_BlendMaterial>.Interactive : integer

    <max_BlendMaterial>.Map1 : material

    <max_BlendMaterial>.Map2 : material

    <max_BlendMaterial>.Mask : texturemap

    <max_BlendMaterial>.Map1Enabled : boolean

    <max_BlendMaterial>.Map2Enabled : boolean

    <max_BlendMaterial>.MaskEnabled : boolean

    <max_BlendMaterial>.GBufferID : integer

    <max_BlendMaterial>.Connection_struct__0000__Parameters : paramBlock2

    <max_BlendMaterial>.Connection_struct__0001__ExtraParameters : paramBlock2

    <max_BlendMaterial>.MixAmount_connected : boolean

    <max_BlendMaterial>.MixAmount_shader : texturemap

    <max_BlendMaterial>.MixAmount_paramName : string

    <max_BlendMaterial>.Lower_connected : boolean

    <max_BlendMaterial>.Lower_shader : texturemap

    <max_BlendMaterial>.Lower_paramName : string

    <max_BlendMaterial>.Upper_connected : boolean

    <max_BlendMaterial>.Upper_shader : texturemap

    <max_BlendMaterial>.Upper_paramName : string

    <max_BlendMaterial>.UseCurve_connected : boolean

    <max_BlendMaterial>.UseCurve_shader : texturemap

    <max_BlendMaterial>.UseCurve_paramName : string

    <max_BlendMaterial>.Interactive_connected : boolean

    <max_BlendMaterial>.Interactive_shader : texturemap

    <max_BlendMaterial>.Interactive_paramName : string

    <max_BlendMaterial>.Map1Enabled_connected : boolean

    <max_BlendMaterial>.Map1Enabled_shader : texturemap

    <max_BlendMaterial>.Map1Enabled_paramName : string

    <max_BlendMaterial>.Map2Enabled_connected : boolean

    <max_BlendMaterial>.Map2Enabled_shader : texturemap

    <max_BlendMaterial>.Map2Enabled_paramName : string

    <max_BlendMaterial>.MaskEnabled_connected : boolean

    <max_BlendMaterial>.MaskEnabled_shader : texturemap

    <max_BlendMaterial>.MaskEnabled_paramName : string

    <max_BlendMaterial>.GBufferID_connected : boolean

    <max_BlendMaterial>.GBufferID_shader : texturemap

    <max_BlendMaterial>.GBufferID_paramName : string

    <max_BlendMaterial>.TheList : maxObject array

    <max_BlendMaterial>.Shader_Version : integer

## max_BlendMaterial interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray