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# Autodesk_Material : material

    Autodesk_Material - superclass: material; super-superclass:MAXWrapper - 36:1 - classID: #(517215716, 557689592)

Constructor:

    Autodesk_Material...

Properties:

    <Autodesk_Material>.Bump_Amount Float default: 30.0 -- animatable; float

    <Autodesk_Material>.Bump_Amount_Map UndefinedClass default: undefined -- texturemap

    <Autodesk_Material>.Bump_Amount_Option Integer default: 0 -- integer

    <Autodesk_Material>.Bump_Enable BooleanClass default: false -- boolean

    <Autodesk_Material>.Bump_Image UndefinedClass default: undefined -- texturemap

    <Autodesk_Material>.Cutouts_Enable BooleanClass default: false -- boolean

    <Autodesk_Material>.Cutouts_Image UndefinedClass default: undefined -- texturemap

    <Autodesk_Material>.DefinitionID String default: "Generic" -- string;

    <Autodesk_Material>.Generic_Color Color default: (color 80.325 80.325 80.325) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255))

    <Autodesk_Material>.Generic_Glossiness Float default: 50.0 -- animatable; float

    <Autodesk_Material>.Generic_Glossiness_Map UndefinedClass default: undefined -- texturemap

    <Autodesk_Material>.Generic_Glossiness_Option Integer default: 0 -- integer

    <Autodesk_Material>.Generic_Highlights BooleanClass default: false -- boolean

    <Autodesk_Material>.Generic_Image UndefinedClass default: undefined -- texturemap

    <Autodesk_Material>.Reflectivity_Direct Float default: 50.0 -- animatable; float

    <Autodesk_Material>.Reflectivity_Direct_Map UndefinedClass default: undefined -- texturemap

    <Autodesk_Material>.Reflectivity_Direct_Option Integer default: 0 -- integer

    <Autodesk_Material>.Reflectivity_Enable BooleanClass default: false -- boolean

    <Autodesk_Material>.Reflectivity_Oblique Float default: 0.0 -- animatable; float

    <Autodesk_Material>.Reflectivity_Oblique_Option Integer default: 0 -- integer

    <Autodesk_Material>.Self_Illumination_Color_Temperature Float default: 6500.0 -- animatable; float

    <Autodesk_Material>.Self_Illumination_Enable BooleanClass default: false -- boolean

    <Autodesk_Material>.Self_Illumination_Filter_Color Color default: (color 255 255 255) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255))

    <Autodesk_Material>.Self_Illumination_Filter_Color_Map UndefinedClass default: undefined -- texturemap

    <Autodesk_Material>.Self_Illumination_Filter_Color_Option Integer default: 0 -- integer

    <Autodesk_Material>.Self_Illumination_Luminance Float default: 10.0 -- animatable; float

    <Autodesk_Material>.Transparency_Amount Float default: 30.0 -- animatable; float

    <Autodesk_Material>.Transparency_Enable BooleanClass default: false -- boolean

    <Autodesk_Material>.Transparency_Image UndefinedClass default: undefined -- texturemap

    <Autodesk_Material>.Transparency_Image_Fade Float default: 100.0 -- animatable; float

    <Autodesk_Material>.Transparency_Refraction Float default: 1.52 -- animatable; float

    <Autodesk_Material>.Transparency_Translucency Float default: 0.0 -- animatable; float

    <Autodesk_Material>.Transparency_Translucency_Map UndefinedClass default: undefined -- texturemap

    <Autodesk_Material>.Transparency_Translucency_Option Integer default: 0 -- integer

## Autodesk_Material interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- MAXScript Extensions for mental ray