MAXScript Extensions > MAXScript Extensions for mental ray > lume Shaders >

# Glow__lume : textureMap

    Glow__lume - superclass: textureMap; super-superclass:material - 26:0 - classID: #(2004031007, -1117671334)

Constructors:

    Glow__lume ... Glow ...

Properties:

    <Glow__lume>.brightness Float default: 3.0 -- animatable; float

    <Glow__lume>.Brightness_connected BooleanClass default: false -- boolean

    <Glow__lume>.Brightness_paramName UndefinedClass default: undefined -- string;

    <Glow__lume>.Brightness_shader UndefinedClass default: undefined -- texturemap

    <Glow__lume>.diffuse Color default: (color 76.5 76.5 76.5) -- animatable; fRGBA color

    <Glow__lume>.diffuse_connected BooleanClass default: false -- boolean

    <Glow__lume>.diffuse_paramName UndefinedClass default: undefined -- string;

    <Glow__lume>.diffuse_shader UndefinedClass default: undefined -- texturemap

    <Glow__lume>.Glow Color default: (color 102 76.5 51) -- animatable; fRGBA color

    <Glow__lume>.Glow_connected BooleanClass default: false -- boolean

    <Glow__lume>.Glow_paramName UndefinedClass default: undefined -- string;

    <Glow__lume>.Glow_shader UndefinedClass default: undefined -- texturemap

    <Glow__lume>.Mix_Diffuse BooleanClass default: true -- animatable; boolean

    <Glow__lume>.Mix_Diffuse_connected BooleanClass default: false -- boolean

    <Glow__lume>.Mix_Diffuse_paramName UndefinedClass default: undefined -- string;

    <Glow__lume>.Mix_Diffuse_shader UndefinedClass default: undefined -- texturemap

    <Glow__lume>.Surface_Material Color default: (color 76.5 76.5 76.5) -- animatable; fRGBA color

    <Glow__lume>.Surface_Material_connected BooleanClass default: false -- boolean

    <Glow__lume>.Surface_Material_paramName UndefinedClass default: undefined -- string;

    <Glow__lume>.Surface_Material_shader UndefinedClass default: undefined -- texturemap

    <Glow__lume>.Transparency Float default: 0.0 -- animatable; float

    <Glow__lume>.Transparency_connected BooleanClass default: false -- boolean

    <Glow__lume>.Transparency_paramName UndefinedClass default: undefined -- string;

    <Glow__lume>.Transparency_shader UndefinedClass default: undefined -- texturemap

## Glow__lume interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- lume mental ray Shaders Index

- MAXScript Extensions for mental ray