MAXScript Language Reference > 3ds Max Objects > Atmospheric : MAXWrapper > Atmospheric Effect Types >

# Fog : Atmospheric

    Fog - superclass: atmospheric; super-superclass:MAXWrapper - classID: #(268435457, 0)

Value > MAXWrapper > Atmospheric Effect > Fog

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Constructor:

    fog ...

Properties:

    <Fog>.Fog_Color Color default: (color 255 255 255) -- animatable

Get/set the fog color.

    <Fog>.Use_Color_Map Integer default: 0

Get/set the state of the Use Color Map option:

Possible values are:

0 - off

1 - on

    <Fog>.Use_Opacity_Map Integer default: 0

Get/set the state of theUseOpacityMapoption:

Possible values are:

0 - off

1 - on

    <Fog>.Fog_Background Integer default: 1

Get/set the Fog Background option.

Possible values are:

0 - off

1 - on

    <Fog>.Fog_Type Integer default: 0

Get/set theFogtype.

Possible values are:

0 - Standard

1 - Layered

    <Fog>.Exponential Integer default: 0

Get/set the state of the exponential fog option.

Possible values are:

0 - off

1 - on

    <Fog>.Near Float default: 0.0 -- animatable, percentage

Get/set the fog near value.

    <Fog>.Far Float default: 100.0 -- animatable, percentage

Get/set the fog far value.

    <Fog>.Top Float default: 100.0 -- animatable

Get/set the layered fog top location.

    <Fog>.Bottom Float default: 0.0 -- animatable

Get/set the layered fog bottom location.

    <Fog>.Density Float default: 50.0 -- animatable

Get/set the layered fog density.

    <Fog>.falloff Integer default: 2

Get/set the layered fogfalloffmode.

Possible values are:

0 - Top

1 - Bottom

2 - None

    <Fog>.Horizon_Noise Integer default: 0

Get/set the state of theHorizonNoiseoption.

Possible values are:

0 - off

1 - on

    <Fog>.size Float default: 20.0 -- animatable

Get/set the noise size.

    <Fog>.angle Float default: 5.0 -- animatable, angle

Get/set the noise angle.

    <Fog>.phase Float default: 0.0 -- animatable

Get/set the noise phase.

Note

You currently cannot assign texture maps as the color and opacity maps using MAXScript. Once these texture maps have been assigned, they are accessible as subAnims of Fog.

#### See Also

- Atmospheric Effects Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods