MAXScript Language Reference > 3ds Max Objects > Modifier : MAXWrapper and SpacewarpModifier : MAXWrapper > Modifier and SpacewarpModifier Types > Modifiers > Mesh Editing >

# STL_Check : Modifier

    STL_Check - superclass: modifier; super-superclass:MAXWrapper - classID: #(1120886685, 800331681)

Value > MAXWrapper > Modifier > STL_Check

| Modifier Classes - Quick Navigation

Constructor

    STL_Check ...

Properties

    <STL_Check>.Selection_Type Integer default: 4

Selects incorrect geometry specific to the following settings:

0-Open Edge (Checks for open edges.)

1-Double Face (Checks for faces that share the same 3D space.)

2-Spike(Checks for spikes, which are isolated faces that share only one edge with the object.)

3-Multiple Edge (Checks for faces that share more than one edge.)

4-Everything (Checks for all of the above.)

    <STL_Check>.Select_Faces Integer default: 1

These options specify the level of incorrect geometry that’s selected, based on the settings for the selection_type value:

0-Don’t Select (When on, STL Check doesn’t select any part of objects in error.)

1-Select Edges (When on, STL Check marks the edges of faces in error by selecting them. The selection of erroneous edges is visible in viewports.)

2-Select Faces (When on, STL Check marks the faces of any object in error by selecting them. The selection of erroneous faces is visible in viewports.)

    <STL_Check>.Check_Now Integer default: 0

Turn on to perform the STL check. For complex objects, expect a pause between the time you turn this on, and the time you see the reported errors in the Status group.

0-Off

1-On

    <STL_Check>.Change_MatID Integer default: 1

When on, STL Check also marks faces in error by assigning them a unique material ID.

0-Off

1-On

    <STL_Check>.Material_ID Integer default: 2

The material ID that STL Check assigns to faces in error.

#### See Also

- Modifier Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods