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# Sub-Surface Scattering - mental ray Shaders

The following shaders implement physical and fast (non-physical) Sub-Surface Scattering in mental ray:

SSS_Fast_Material__mi : Material

SSS_Fast_Render_Shader__mi : textureMap

SSS_Fast_Render_Shader___mi : textureMap

SSS_Fast_Skin_Material__mi : Material

SSS_Lambert_Gamma__mi : textureMap

SSS_Lightmap_Write__mi : textureMap

SSS_Lightmapping_shader textureMap

SSS_Physical_Material__mi : Material

SSS_Physical_Shader__mi : textureMap

SSS_Specular_Reflections_for_Skin__mi : textureMap

SSS2_Skin material

SSS2_Skin_Displacement material

SSS2_Surface_Shader textureMap

#### See Also

- MAXScript Extensions for mental ray

- Mental_Ray_Renderer : RendererClass