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# Interface: SkinPose

This is a Node Interface providing access to the general node posing capabilities.

It does not require a Skin modifier in order to be accessed.

Properties:

    <node>.skinPos : point3 by value : Read|Write

Get/Set the value of the position part of the transformation pose.

    <node>.skinRot : point3 by value : Read|Write

Get/Set the value of the rotation part of the transformation pose - Euler angle in position XYZ

    <node>.skinScale : point3 by value : Read|Write

Get/Set the value of the scale part of the transformation pose - Point3 as scale factors x, y, and z

    <node>.skinScaleOrient : quat by value : Read|Write

Get/Set the orientation of the scale factor axes

    <node>.skinPosEnabled : bool : Read|Write

Check whether the pose position is enabled / Enable the pose position.

    <node>.skinRotEnabled : bool : Read|Write

Check whether the pose rotation is enabled / Enable the pose rotation.

    <node>.skinScaleEnabled : bool : Read|Write

Check whether the pose scale is enabled / Enable the pose scale.

    <node>.skinPoseMode : bool : Read|Write

Check whether the node transformation is in pose mode / Enable the pose mode.

Methods:

    <void><node>.setSkinPose()

Sets the state of all three non-animatied skin pose transforms to the animated normal pose

    <void><node>.assumeSkinPose()

#### See Also

- Node Interfaces

- Skin : Modifier