MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_base_UVGenerator : textureMap

    adsk_base_UVGenerator : textureMap {7773161f,8a4fa12f}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_base_UVGenerator>.MapSlotType : integer

    <adsk_base_UVGenerator>.EnvType : integer

    <adsk_base_UVGenerator>.MapChannel : integer

    <adsk_base_UVGenerator>.UVWSource : integer

    <adsk_base_UVGenerator>.ShowMapOnBack : boolean

    <adsk_base_UVGenerator>.UOffset : float

    <adsk_base_UVGenerator>.UScale : float

    <adsk_base_UVGenerator>.UWrap : boolean

    <adsk_base_UVGenerator>.UMirror : boolean

    <adsk_base_UVGenerator>.VOffset : float

    <adsk_base_UVGenerator>.VScale : float

    <adsk_base_UVGenerator>.VWrap : boolean

    <adsk_base_UVGenerator>.VMirror : boolean

    <adsk_base_UVGenerator>.UAngle : float

    <adsk_base_UVGenerator>.VAngle : float

    <adsk_base_UVGenerator>.WAngle : float

    <adsk_base_UVGenerator>.UVAxis : integer

    <adsk_base_UVGenerator>.Clip : boolean

    <adsk_base_UVGenerator>.Blur : float

    <adsk_base_UVGenerator>.BlurOffset : float

    <adsk_base_UVGenerator>.Noise : boolean

    <adsk_base_UVGenerator>.Animate : boolean

    <adsk_base_UVGenerator>.Amount : float

    <adsk_base_UVGenerator>.Size : float

    <adsk_base_UVGenerator>.Level : integer

    <adsk_base_UVGenerator>.Phase : float

    <adsk_base_UVGenerator>.RealWorldMapSize : boolean

    <adsk_base_UVGenerator>.XCanvasSize : integer

    <adsk_base_UVGenerator>.YCanvasSize : integer

    <adsk_base_UVGenerator>.MapSlotType_connected : boolean

    <adsk_base_UVGenerator>.MapSlotType_shader : texturemap

    <adsk_base_UVGenerator>.MapSlotType_paramName : string

    <adsk_base_UVGenerator>.EnvType_connected : boolean

    <adsk_base_UVGenerator>.EnvType_shader : texturemap

    <adsk_base_UVGenerator>.EnvType_paramName : string

    <adsk_base_UVGenerator>.MapChannel_connected : boolean

    <adsk_base_UVGenerator>.MapChannel_shader : texturemap

    <adsk_base_UVGenerator>.MapChannel_paramName : string

    <adsk_base_UVGenerator>.UVWSource_connected : boolean

    <adsk_base_UVGenerator>.UVWSource_shader : texturemap

    <adsk_base_UVGenerator>.UVWSource_paramName : string

    <adsk_base_UVGenerator>.ShowMapOnBack_connected : boolean

    <adsk_base_UVGenerator>.ShowMapOnBack_shader : texturemap

    <adsk_base_UVGenerator>.ShowMapOnBack_paramName : string

    <adsk_base_UVGenerator>.UOffset_connected : boolean

    <adsk_base_UVGenerator>.UOffset_shader : texturemap

    <adsk_base_UVGenerator>.UOffset_paramName : string

    <adsk_base_UVGenerator>.UScale_connected : boolean

    <adsk_base_UVGenerator>.UScale_shader : texturemap

    <adsk_base_UVGenerator>.UScale_paramName : string

    <adsk_base_UVGenerator>.UWrap_connected : boolean

    <adsk_base_UVGenerator>.UWrap_shader : texturemap

    <adsk_base_UVGenerator>.UWrap_paramName : string

    <adsk_base_UVGenerator>.UMirror_connected : boolean

    <adsk_base_UVGenerator>.UMirror_shader : texturemap

    <adsk_base_UVGenerator>.UMirror_paramName : string

    <adsk_base_UVGenerator>.VOffset_connected : boolean

    <adsk_base_UVGenerator>.VOffset_shader : texturemap

    <adsk_base_UVGenerator>.VOffset_paramName : string

    <adsk_base_UVGenerator>.VScale_connected : boolean

    <adsk_base_UVGenerator>.VScale_shader : texturemap

    <adsk_base_UVGenerator>.VScale_paramName : string

    <adsk_base_UVGenerator>.VWrap_connected : boolean

    <adsk_base_UVGenerator>.VWrap_shader : texturemap

    <adsk_base_UVGenerator>.VWrap_paramName : string

    <adsk_base_UVGenerator>.VMirror_connected : boolean

    <adsk_base_UVGenerator>.VMirror_shader : texturemap

    <adsk_base_UVGenerator>.VMirror_paramName : string

    <adsk_base_UVGenerator>.UAngle_connected : boolean

    <adsk_base_UVGenerator>.UAngle_shader : texturemap

    <adsk_base_UVGenerator>.UAngle_paramName : string

    <adsk_base_UVGenerator>.VAngle_connected : boolean

    <adsk_base_UVGenerator>.VAngle_shader : texturemap

    <adsk_base_UVGenerator>.VAngle_paramName : string

    <adsk_base_UVGenerator>.WAngle_connected : boolean

    <adsk_base_UVGenerator>.WAngle_shader : texturemap

    <adsk_base_UVGenerator>.WAngle_paramName : string

    <adsk_base_UVGenerator>.UVAxis_connected : boolean

    <adsk_base_UVGenerator>.UVAxis_shader : texturemap

    <adsk_base_UVGenerator>.UVAxis_paramName : string

    <adsk_base_UVGenerator>.Clip_connected : boolean

    <adsk_base_UVGenerator>.Clip_shader : texturemap

    <adsk_base_UVGenerator>.Clip_paramName : string

    <adsk_base_UVGenerator>.Blur_connected : boolean

    <adsk_base_UVGenerator>.Blur_shader : texturemap

    <adsk_base_UVGenerator>.Blur_paramName : string

    <adsk_base_UVGenerator>.BlurOffset_connected : boolean

    <adsk_base_UVGenerator>.BlurOffset_shader : texturemap

    <adsk_base_UVGenerator>.BlurOffset_paramName : string

    <adsk_base_UVGenerator>.Noise_connected : boolean

    <adsk_base_UVGenerator>.Noise_shader : texturemap

    <adsk_base_UVGenerator>.Noise_paramName : string

    <adsk_base_UVGenerator>.Animate_connected : boolean

    <adsk_base_UVGenerator>.Animate_shader : texturemap

    <adsk_base_UVGenerator>.Animate_paramName : string

    <adsk_base_UVGenerator>.Amount_connected : boolean

    <adsk_base_UVGenerator>.Amount_shader : texturemap

    <adsk_base_UVGenerator>.Amount_paramName : string

    <adsk_base_UVGenerator>.Size_connected : boolean

    <adsk_base_UVGenerator>.Size_shader : texturemap

    <adsk_base_UVGenerator>.Size_paramName : string

    <adsk_base_UVGenerator>.Level_connected : boolean

    <adsk_base_UVGenerator>.Level_shader : texturemap

    <adsk_base_UVGenerator>.Level_paramName : string

    <adsk_base_UVGenerator>.Phase_connected : boolean

    <adsk_base_UVGenerator>.Phase_shader : texturemap

    <adsk_base_UVGenerator>.Phase_paramName : string

    <adsk_base_UVGenerator>.RealWorldMapSize_connected : boolean

    <adsk_base_UVGenerator>.RealWorldMapSize_shader : texturemap

    <adsk_base_UVGenerator>.RealWorldMapSize_paramName : string

    <adsk_base_UVGenerator>.XCanvasSize_connected : boolean

    <adsk_base_UVGenerator>.XCanvasSize_shader : texturemap

    <adsk_base_UVGenerator>.XCanvasSize_paramName : string

    <adsk_base_UVGenerator>.YCanvasSize_connected : boolean

    <adsk_base_UVGenerator>.YCanvasSize_shader : texturemap

    <adsk_base_UVGenerator>.YCanvasSize_paramName : string

    <adsk_base_UVGenerator>.TheList : maxObject array

    <adsk_base_UVGenerator>.Shader_Version : integer

## adsk_base_UVGenerator interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray