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# Matte_Shadow_Reflection__mi : material

    Matte_Shadow_Reflection__mi - superclass: material; super-superclass:MAXWrapper - 77:0 - classID: #(2004030991, -1355984577)

Constructor:

    Matte_Shadow_Reflection__mi ...

Properties:

    <Matte_Shadow_Reflection__mi>.additional_color Color default: (color 0 0 0) -- animatable; fRGBA color

    <Matte_Shadow_Reflection__mi>.ambient Color default: (color 255 255 255) -- animatable; fRGBA color

    <Matte_Shadow_Reflection__mi>.ambient_connected BooleanClass default: false -- boolean

    <Matte_Shadow_Reflection__mi>.ambient_intensity Float default: 0.2 -- animatable; float

    <Matte_Shadow_Reflection__mi>.ambient_intensity_connected BooleanClass default: false -- boolean

    <Matte_Shadow_Reflection__mi>.ambient_intensity_paramName UndefinedClass default: undefined -- string

    <Matte_Shadow_Reflection__mi>.ambient_intensity_shader UndefinedClass default: undefined -- texturemap

    <Matte_Shadow_Reflection__mi>.ambient_paramName UndefinedClass default: undefined -- string

    <Matte_Shadow_Reflection__mi>.ambient_shader UndefinedClass default: undefined -- texturemap

    <Matte_Shadow_Reflection__mi>.ao_dark Color default: (color 0 0 0) -- animatable; fRGBA color

    <Matte_Shadow_Reflection__mi>.ao_dark_connected BooleanClass default: false -- boolean

    <Matte_Shadow_Reflection__mi>.ao_dark_paramName UndefinedClass default: undefined -- string

    <Matte_Shadow_Reflection__mi>.ao_dark_shader UndefinedClass default: undefined -- texturemap

    <Matte_Shadow_Reflection__mi>.ao_distance Float default: 19.685 -- animatable; worldUnits

    <Matte_Shadow_Reflection__mi>.ao_on BooleanClass default: true -- animatable; boolean

    <Matte_Shadow_Reflection__mi>.ao_samples Integer default: 16 -- animatable; integer

    <Matte_Shadow_Reflection__mi>.background Color default: (color 0 0 0 0) -- animatable; fRGBA color

    <Matte_Shadow_Reflection__mi>.background_connected BooleanClass default: false -- boolean

    <Matte_Shadow_Reflection__mi>.background_paramName UndefinedClass default: undefined -- string;

    <Matte_Shadow_Reflection__mi>.background_shader UndefinedClass default: undefined -- texturemap

    <Matte_Shadow_Reflection__mi>.bump UndefinedClass default: undefined -- texturemap

    <Matte_Shadow_Reflection__mi>.bump_amount Float default: 0.3 -- animatable; float

    <Matte_Shadow_Reflection__mi>.bump_amount_connected BooleanClass default: false -- boolean

    <Matte_Shadow_Reflection__mi>.bump_amount_paramName UndefinedClass default: undefined -- string

    <Matte_Shadow_Reflection__mi>.bump_amount_shader UndefinedClass default: undefined -- texturemap

    <Matte_Shadow_Reflection__mi>.catch_illuminators BooleanClass default: false -- animatable; boolean

    <Matte_Shadow_Reflection__mi>.catch_indirect BooleanClass default: true -- animatable; boolean

    <Matte_Shadow_Reflection__mi>.catch_reflections BooleanClass default: false -- animatable; boolean

    <Matte_Shadow_Reflection__mi>.catch_shadows BooleanClass default: true -- animatable; boolean

    <Matte_Shadow_Reflection__mi>.colored_shadows Float default: 1.0 -- animatable; float

    <Matte_Shadow_Reflection__mi>.Connection_struct__0000__struct_surface UndefinedClass default: undefined -- paramBlock2

    <Matte_Shadow_Reflection__mi>.Connection_struct__0001__struct_shadows UndefinedClass default: undefined -- paramBlock2

    <Matte_Shadow_Reflection__mi>.Connection_struct__0002__struct_ao UndefinedClass default: undefined -- paramBlock2

    <Matte_Shadow_Reflection__mi>.Connection_struct__0003__struct_reflectionsUndefinedClass default: undefined -- paramBlock2

    <Matte_Shadow_Reflection__mi>.Connection_struct__0004__struct_indirect_lightingUndefinedClass default: undefined -- paramBlock2

    <Matte_Shadow_Reflection__mi>.Connection_struct__0005__struct_lighting UndefinedClass default: undefined -- paramBlock2

    <Matte_Shadow_Reflection__mi>.illuminators ArrayParameter default: #() -- node array; SubAnim

    <Matte_Shadow_Reflection__mi>.ImplicitLights ArrayParameter default: #() -- node array; SubAnim

    <Matte_Shadow_Reflection__mi>.ImplicitLights ArrayParameter default: #() -- node array; SubAnim

    <Matte_Shadow_Reflection__mi>.indirect Float default: 1.0 -- animatable; float

    <Matte_Shadow_Reflection__mi>.indirect_connected BooleanClass default: false -- boolean

    <Matte_Shadow_Reflection__mi>.indirect_paramName UndefinedClass default: undefined -- string

    <Matte_Shadow_Reflection__mi>.indirect_shader UndefinedClass default: undefined -- texturemap

    <Matte_Shadow_Reflection__mi>.lights ArrayParameter default: #() -- node array; SubAnim

    <Matte_Shadow_Reflection__mi>.mode Integer default: 0 -- animatable; integer

    <Matte_Shadow_Reflection__mi>.no_self_shadow BooleanClass default: true -- animatable; boolean

    <Matte_Shadow_Reflection__mi>.opacity Float default: 1.0 -- animatable; float

    <Matte_Shadow_Reflection__mi>.opacity_connected BooleanClass default: false -- boolean

    <Matte_Shadow_Reflection__mi>.opacity_paramName UndefinedClass default: undefined -- string

    <Matte_Shadow_Reflection__mi>.opacity_shader UndefinedClass default: undefined -- texturemap

    <Matte_Shadow_Reflection__mi>.refl_color Color default: (color 127.5 127.5 127.5) -- animatable; fRGBA color

    <Matte_Shadow_Reflection__mi>.refl_color_connected BooleanClass default: false -- boolean

    <Matte_Shadow_Reflection__mi>.refl_color_paramName UndefinedClass default: undefined -- string

    <Matte_Shadow_Reflection__mi>.refl_color_shader UndefinedClass default: undefined -- texturemap

    <Matte_Shadow_Reflection__mi>.refl_falloff Float default: 2.0 -- animatable; float

    <Matte_Shadow_Reflection__mi>.refl_glossiness Float default: 1.0 -- animatable; float

    <Matte_Shadow_Reflection__mi>.refl_glossiness_connected BooleanClass default: false -- boolean

    <Matte_Shadow_Reflection__mi>.refl_glossiness_paramName UndefinedClass default: undefined -- string

    <Matte_Shadow_Reflection__mi>.refl_glossiness_shader UndefinedClass default: undefined -- texturemap

    <Matte_Shadow_Reflection__mi>.refl_max_dist Float default: 0.0 -- animatable; worldUnits

    <Matte_Shadow_Reflection__mi>.refl_samples Integer default: 8 -- animatable; integer

    <Matte_Shadow_Reflection__mi>.refl_subtractive Color default: (color 255 255 255) -- animatable; fRGBA color

    <Matte_Shadow_Reflection__mi>.refl_subtractive_connected BooleanClass default: false -- boolean

    <Matte_Shadow_Reflection__mi>.refl_subtractive_paramName UndefinedClass default: undefined -- string

    <Matte_Shadow_Reflection__mi>.refl_subtractive_shader UndefinedClass default: undefined -- texturemap

    <Matte_Shadow_Reflection__mi>.shadows Color default: (color 0 0 0) -- animatable; fRGBA color

    <Matte_Shadow_Reflection__mi>.struct_ao UndefinedClass default: undefined -- paramBlock2

    <Matte_Shadow_Reflection__mi>.struct_indirect_lighting UndefinedClass default: undefined -- paramBlock2

    <Matte_Shadow_Reflection__mi>.struct_lighting UndefinedClass default: undefined -- paramBlock2

    <Matte_Shadow_Reflection__mi>.struct_reflections UndefinedClass default: undefined -- paramBlock2

    <Matte_Shadow_Reflection__mi>.struct_shadows UndefinedClass default: undefined -- paramBlock2

    <Matte_Shadow_Reflection__mi>.struct_surface UndefinedClass default: undefined -- paramBlock2

    <Matte_Shadow_Reflection__mi>.use_dot_nl BooleanClass default: true -- animatable; boolean

    <Matte_Shadow_Reflection__mi>.Use_lights BooleanClass default: false -- boolean

    <Matte_Shadow_Reflection__mi>.Use_lights BooleanClass default: false -- boolean

## Matte_Shadow_Reflection__mi interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray