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# Particle_MBlur : TextureMap

    Particle_MBlur - superclass: textureMap; super-superclass:material - classID: #(-1972081691, -2129248522)

Value > MAXWrapper > Material > TextureMap > Particle_MBlur

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Constructor

    Particle_MBlur ...
    particleBlur...

Properties

    <Particle_MBlur>.color1 Color default: (color 255 255 255) -- animatable, alias: Color_1

A particle approaches this color as it reaches its slowest speed.

By default, this color is white to provide the opaque end of the range for an opacity map.

    <Particle_MBlur>.color2 Color default: (color 0 0 0) -- animatable, alias: Color_2

A particle approaches this color as it speeds up.

As a default, this color is black to provide transparency in an opacity map.

    <Particle_MBlur>.sharp Float default: 2.0 -- animatable, alias: Sharpness

Controls the transparency, relative to the speed.

If Sharpness is set to 0, the entire particle is blurry and transparent, no matter how slow it is traveling.

The default works well in many cases.

#### See Also

- TextureMap Common Properties, Operators, and Methods

- Material Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods