MAXScript Extensions > MAXScript Extensions for mental ray > lume Shaders >

# Adjustments__lume : textureMap

    Adjustments__lume : textureMap {7773161f,5666a86f}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <Adjustments__lume>.Brightness : float

    <Adjustments__lume>.Contrast : float

    <Adjustments__lume>.Hue : float

    <Adjustments__lume>.Saturation : float

    <Adjustments__lume>.Lightness : float

    <Adjustments__lume>.Input_High : integer

    <Adjustments__lume>.Input_Low : integer

    <Adjustments__lume>.Input_Shift : float

    <Adjustments__lume>.Output_High : integer

    <Adjustments__lume>.Output_Low : integer

    <Adjustments__lume>.Specific_Region : boolean

    <Adjustments__lume>.Region_Labels : int array

    <Adjustments__lume>.Brightness_connected : boolean

    <Adjustments__lume>.Brightness_shader : texturemap

    <Adjustments__lume>.Brightness_paramName : string

    <Adjustments__lume>.Contrast_connected : boolean

    <Adjustments__lume>.Contrast_shader : texturemap

    <Adjustments__lume>.Contrast_paramName : string

    <Adjustments__lume>.Hue_connected : boolean

    <Adjustments__lume>.Hue_shader : texturemap

    <Adjustments__lume>.Hue_paramName : string

    <Adjustments__lume>.Saturation_connected : boolean

    <Adjustments__lume>.Saturation_shader : texturemap

    <Adjustments__lume>.Saturation_paramName : string

    <Adjustments__lume>.Lightness_connected : boolean

    <Adjustments__lume>.Lightness_shader : texturemap

    <Adjustments__lume>.Lightness_paramName : string

    <Adjustments__lume>.Input_High_connected : boolean

    <Adjustments__lume>.Input_High_shader : texturemap

    <Adjustments__lume>.Input_High_paramName : string

    <Adjustments__lume>.Input_Low_connected : boolean

    <Adjustments__lume>.Input_Low_shader : texturemap

    <Adjustments__lume>.Input_Low_paramName : string

    <Adjustments__lume>.Input_Shift_connected : boolean

    <Adjustments__lume>.Input_Shift_shader : texturemap

    <Adjustments__lume>.Input_Shift_paramName : string

    <Adjustments__lume>.Output_High_connected : boolean

    <Adjustments__lume>.Output_High_shader : texturemap

    <Adjustments__lume>.Output_High_paramName : string

    <Adjustments__lume>.Output_Low_connected : boolean

    <Adjustments__lume>.Output_Low_shader : texturemap

    <Adjustments__lume>.Output_Low_paramName : string

    <Adjustments__lume>.Specific_Region_connected : boolean

    <Adjustments__lume>.Specific_Region_shader : texturemap

    <Adjustments__lume>.Specific_Region_paramName : string

    <Adjustments__lume>.TheList : maxObject array

    <Adjustments__lume>.Shader_Version : integer

## Adjustments__lume interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- lume mental ray Shaders Index

- MAXScript Extensions for mental ray