MAXScript Language Reference > 3ds Max Objects > Node : MAXWrapper > Node Subclasses > SpacewarpObject : Node > Spacewarp - Geometric/Deformable >

# SpaceRipple : SpacewarpObject

    Spaceripple - superclass: SpacewarpObject; super-superclass:node - classID: #(48, 0)

Value > MAXWrapper > Node > SpacewarpObject > Geometric/Deformable > SpaceRipple

Constructor:

    spaceRipple...

Properties:

    <Spaceripple>.amplitude1 Float default: 5.0 -- animatable, alias: Amplitude_1

Ripple amplitude along the ripple warp object's local X axis. Amplitude is expressed in active units.

    <Spaceripple>.amplitude2 Float default: 5.0 -- animatable, alias: Amplitude_2

Ripple amplitude along the ripple warp object's local Y axis. Amplitude is expressed in active units.

    <Spaceripple>.wavelength Float default: 25.0 -- animatable, alias: Wave_Length

The length of each wave, in active units.

    <Spaceripple>.phase Float default: 0.0 -- animatable

Offsets the phase of the wave from its origin at the ripple object's center. Whole values have no effect; only fractional values do. Animating this parameter makes the ripple appear to travel through space.

    <Spaceripple>.decay Float default: 0.0 -- animatable

When set to 0.0, the ripple has the same amplitude or amplitudes throughout world space. Increasing the Decay value causes amplitude to diminish as distance increases from the position of the ripple warp object.

    <Spaceripple>.circles Integer default: 10

The number of circles in the ripple icon.

    <Spaceripple>.segments Integer default: 16

The number of segments (pie slices) in the ripple icon.

    <Spaceripple>.divisions Integer default: 4

Adjusts the size of the ripple icon without altering the ripple effect as scaling would.

Associated Methods

    bindSpaceWarp <node> <spaceRipple_node>

Associated Binding Modifier and Properties

    RippleBinding

This modifier is automatically created by the bindSpaceWarp() method, and is not otherwise creatable by MAXScript. The following property is associated with this binding modifier:

    <RippleBinding>.Flexibility Float default: 1.0

#### See Also

- Node Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods