MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_base_MetalIllumination : textureMap

    max_base_MetalIllumination : textureMap {7773161f,68309f6f}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <max_base_MetalIllumination>.Parameters : paramBlock2

    <max_base_MetalIllumination>.Ambient : fRGBA color

    <max_base_MetalIllumination>.Diffuse : fRGBA color

    <max_base_MetalIllumination>.Specular : fRGBA color

    <max_base_MetalIllumination>.ADTextureLock : boolean

    <max_base_MetalIllumination>.ADLock : boolean

    <max_base_MetalIllumination>.DSLock : boolean

    <max_base_MetalIllumination>.UseSelfIllumColor : boolean

    <max_base_MetalIllumination>.SelfIllumAmount : float

    <max_base_MetalIllumination>.SelfIllumColor : fRGBA color

    <max_base_MetalIllumination>.SpecularLevel : float

    <max_base_MetalIllumination>.Glossiness : float

    <max_base_MetalIllumination>.Soften : float

    <max_base_MetalIllumination>.Connection_struct__0000__Parameters : paramBlock2

    <max_base_MetalIllumination>.Ambient_connected : boolean

    <max_base_MetalIllumination>.Ambient_shader : texturemap

    <max_base_MetalIllumination>.Ambient_paramName : string

    <max_base_MetalIllumination>.Diffuse_connected : boolean

    <max_base_MetalIllumination>.Diffuse_shader : texturemap

    <max_base_MetalIllumination>.Diffuse_paramName : string

    <max_base_MetalIllumination>.Specular_connected : boolean

    <max_base_MetalIllumination>.Specular_shader : texturemap

    <max_base_MetalIllumination>.Specular_paramName : string

    <max_base_MetalIllumination>.ADTextureLock_connected : boolean

    <max_base_MetalIllumination>.ADTextureLock_shader : texturemap

    <max_base_MetalIllumination>.ADTextureLock_paramName : string

    <max_base_MetalIllumination>.ADLock_connected : boolean

    <max_base_MetalIllumination>.ADLock_shader : texturemap

    <max_base_MetalIllumination>.ADLock_paramName : string

    <max_base_MetalIllumination>.DSLock_connected : boolean

    <max_base_MetalIllumination>.DSLock_shader : texturemap

    <max_base_MetalIllumination>.DSLock_paramName : string

    <max_base_MetalIllumination>.UseSelfIllumColor_connected : boolean

    <max_base_MetalIllumination>.UseSelfIllumColor_shader : texturemap

    <max_base_MetalIllumination>.UseSelfIllumColor_paramName : string

    <max_base_MetalIllumination>.SelfIllumAmount_connected : boolean

    <max_base_MetalIllumination>.SelfIllumAmount_shader : texturemap

    <max_base_MetalIllumination>.SelfIllumAmount_paramName : string

    <max_base_MetalIllumination>.SelfIllumColor_connected : boolean

    <max_base_MetalIllumination>.SelfIllumColor_shader : texturemap

    <max_base_MetalIllumination>.SelfIllumColor_paramName : string

    <max_base_MetalIllumination>.SpecularLevel_connected : boolean

    <max_base_MetalIllumination>.SpecularLevel_shader : texturemap

    <max_base_MetalIllumination>.SpecularLevel_paramName : string

    <max_base_MetalIllumination>.Glossiness_connected : boolean

    <max_base_MetalIllumination>.Glossiness_shader : texturemap

    <max_base_MetalIllumination>.Glossiness_paramName : string

    <max_base_MetalIllumination>.Soften_connected : boolean

    <max_base_MetalIllumination>.Soften_shader : texturemap

    <max_base_MetalIllumination>.Soften_paramName : string

    <max_base_MetalIllumination>.TheList : maxObject array

    <max_base_MetalIllumination>. : integer

## max_base_MetalIllumination interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray