MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Shd_Glazing : textureMap

    adsk_Shd_Glazing : textureMap {7773161f,4f0b5d2e}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Shd_Glazing>.m: paramBlock2

    <adsk_Shd_Glazing>.p: paramBlock2

    <adsk_Shd_Glazing>.mode: integer

    <adsk_Shd_Glazing>.lights: node array

    <adsk_Shd_Glazing>.Use_lights: boolean

    <adsk_Shd_Glazing>.ImplicitLights: node array

    <adsk_Shd_Glazing>.refl_color: fRGBA color

    <adsk_Shd_Glazing>.brdf_0_degree_refl: float

    <adsk_Shd_Glazing>.refr_color: fRGBA color

    <adsk_Shd_Glazing>.refl_depth: integer

    <adsk_Shd_Glazing>.refr_depth: integer

    <adsk_Shd_Glazing>.Connection_struct__0000__m: paramBlock2

    <adsk_Shd_Glazing>.Connection_struct__0001__p: paramBlock2

    <adsk_Shd_Glazing>.refl_color_connected: boolean

    <adsk_Shd_Glazing>.refl_color_shader: texturemap

    <adsk_Shd_Glazing>.refl_color_paramName: string

    <adsk_Shd_Glazing>.brdf_0_degree_refl_connected: boolean

    <adsk_Shd_Glazing>.brdf_0_degree_refl_shader: texturemap

    <adsk_Shd_Glazing>.brdf_0_degree_refl_paramName: string

    <adsk_Shd_Glazing>.refr_color_connected: boolean

    <adsk_Shd_Glazing>.refr_color_shader: texturemap

    <adsk_Shd_Glazing>.refr_color_paramName: string

    <adsk_Shd_Glazing>.refl_depth_connected: boolean

    <adsk_Shd_Glazing>.refl_depth_shader: texturemap

    <adsk_Shd_Glazing>.refl_depth_paramName: string

    <adsk_Shd_Glazing>.refr_depth_connected: boolean

    <adsk_Shd_Glazing>.refr_depth_shader: texturemap

    <adsk_Shd_Glazing>.refr_depth_paramName: string

    <adsk_Shd_Glazing>.TheList: maxObject array

    <adsk_Shd_Glazing>.Shader_Version: integer

## adsk_Shd_Glazing interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray