MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_DirectionalLight : textureMap

    max_DirectionalLight : textureMap {7773161f,b359be60}

Constructor:

    max_DirectionalLight: class instances not creatable by MAXScript

Properties:

    <max_DirectionalLight>.GeneralParameters : paramBlock2

    <max_DirectionalLight>.DirectionalParameters : paramBlock2

    <max_DirectionalLight>.AttenuationParameters : paramBlock2

    <max_DirectionalLight>.ShadowParameters : paramBlock2

    <max_DirectionalLight>.ProjectorParameters : paramBlock2

    <max_DirectionalLight>.AtmosphericShadows : paramBlock2

    <max_DirectionalLight>.LightIncludeExclude : paramBlock2

    <max_DirectionalLight>.On : boolean

    <max_DirectionalLight>.Color : fRGBA color

    <max_DirectionalLight>.Multiplier : float

    <max_DirectionalLight>.Contrast : float

    <max_DirectionalLight>.SoftenDiffuseEdge : float

    <max_DirectionalLight>.AffectDiffuse : boolean

    <max_DirectionalLight>.AffectSpecular : boolean

    <max_DirectionalLight>.AmbientOnly : boolean

    <max_DirectionalLight>.HotSpot : float

    <max_DirectionalLight>.Falloff : float

    <max_DirectionalLight>.Overshoot : integer

    <max_DirectionalLight>.Shape : integer

    <max_DirectionalLight>.Aspect : float

    <max_DirectionalLight>.UseNearAttenuation : boolean

    <max_DirectionalLight>.NearStart : float

    <max_DirectionalLight>.NearEnd : float

    <max_DirectionalLight>.UseFarAttenuation : boolean

    <max_DirectionalLight>.FarStart : float

    <max_DirectionalLight>.FarEnd : float

    <max_DirectionalLight>.Decay : integer

    <max_DirectionalLight>.DecayRadius : float

    <max_DirectionalLight>.CastShadows : boolean

    <max_DirectionalLight>.ShadowColor : fRGBA color

    <max_DirectionalLight>.ShadowDensity : float

    <max_DirectionalLight>.ShadowAffected : boolean

    <max_DirectionalLight>.UseShadowProjector : boolean

    <max_DirectionalLight>.ShadowProjector : texturemap

    <max_DirectionalLight>.UseProjector : boolean

    <max_DirectionalLight>.Projector : texturemap

    <max_DirectionalLight>.AtmospheresCastShadows : boolean

    <max_DirectionalLight>.ShadowOpacity : float

    <max_DirectionalLight>.ShadowAmount : float

    <max_DirectionalLight>.exclusionList : boolean array

    <max_DirectionalLight>.Connection_struct__0000__GeneralParameters: paramBlock2

    <max_DirectionalLight>.Connection_struct__0001__DirectionalParameters: paramBlock2

    <max_DirectionalLight>.Connection_struct__0002__AttenuationParameters: paramBlock2

    <max_DirectionalLight>.Connection_struct__0003__ShadowParameters : paramBlock2

    <max_DirectionalLight>.Connection_struct__0004__ProjectorParameters: paramBlock2

    <max_DirectionalLight>.Connection_struct__0005__AtmosphericShadows: paramBlock2

    <max_DirectionalLight>.Connection_struct__0006__LightIncludeExclude: paramBlock2

    <max_DirectionalLight>.On_connected : boolean

    <max_DirectionalLight>.On_shader : texturemap

    <max_DirectionalLight>.On_paramName : string

    <max_DirectionalLight>.Color_connected : boolean

    <max_DirectionalLight>.Color_shader : texturemap

    <max_DirectionalLight>.Color_paramName : string

    <max_DirectionalLight>.Multiplier_connected : boolean

    <max_DirectionalLight>.Multiplier_shader : texturemap

    <max_DirectionalLight>.Multiplier_paramName : string

    <max_DirectionalLight>.Contrast_connected : boolean

    <max_DirectionalLight>.Contrast_shader : texturemap

    <max_DirectionalLight>.Contrast_paramName : string

    <max_DirectionalLight>.SoftenDiffuseEdge_connected : boolean

    <max_DirectionalLight>.SoftenDiffuseEdge_shader : texturemap

    <max_DirectionalLight>.SoftenDiffuseEdge_paramName : string

    <max_DirectionalLight>.AffectDiffuse_connected : boolean

    <max_DirectionalLight>.AffectDiffuse_shader : texturemap

    <max_DirectionalLight>.AffectDiffuse_paramName : string

    <max_DirectionalLight>.AffectSpecular_connected : boolean

    <max_DirectionalLight>.AffectSpecular_shader : texturemap

    <max_DirectionalLight>.AffectSpecular_paramName : string

    <max_DirectionalLight>.AmbientOnly_connected : boolean

    <max_DirectionalLight>.AmbientOnly_shader : texturemap

    <max_DirectionalLight>.AmbientOnly_paramName : string

    <max_DirectionalLight>.HotSpot_connected : boolean

    <max_DirectionalLight>.HotSpot_shader : texturemap

    <max_DirectionalLight>.HotSpot_paramName : string

    <max_DirectionalLight>.Falloff_connected : boolean

    <max_DirectionalLight>.Falloff_shader : texturemap

    <max_DirectionalLight>.Falloff_paramName : string

    <max_DirectionalLight>.Overshoot_connected : boolean

    <max_DirectionalLight>.Overshoot_shader : texturemap

    <max_DirectionalLight>.Overshoot_paramName : string

    <max_DirectionalLight>.Shape_connected : boolean

    <max_DirectionalLight>.Shape_shader : texturemap

    <max_DirectionalLight>.Shape_paramName : string

    <max_DirectionalLight>.Aspect_connected : boolean

    <max_DirectionalLight>.Aspect_shader : texturemap

    <max_DirectionalLight>.Aspect_paramName : string

    <max_DirectionalLight>.UseNearAttenuation_connected : boolean

    <max_DirectionalLight>.UseNearAttenuation_shader : texturemap

    <max_DirectionalLight>.UseNearAttenuation_paramName : string

    <max_DirectionalLight>.NearStart_connected : boolean

    <max_DirectionalLight>.NearStart_shader : texturemap

    <max_DirectionalLight>.NearStart_paramName : string

    <max_DirectionalLight>.NearEnd_connected : boolean

    <max_DirectionalLight>.NearEnd_shader : texturemap

    <max_DirectionalLight>.NearEnd_paramName : string

    <max_DirectionalLight>.UseFarAttenuation_connected : boolean

    <max_DirectionalLight>.UseFarAttenuation_shader : texturemap

    <max_DirectionalLight>.UseFarAttenuation_paramName : string

    <max_DirectionalLight>.FarStart_connected : boolean

    <max_DirectionalLight>.FarStart_shader : texturemap

    <max_DirectionalLight>.FarStart_paramName : string

    <max_DirectionalLight>.FarEnd_connected : boolean

    <max_DirectionalLight>.FarEnd_shader : texturemap

    <max_DirectionalLight>.FarEnd_paramName : string

    <max_DirectionalLight>.Decay_connected : boolean

    <max_DirectionalLight>.Decay_shader : texturemap

    <max_DirectionalLight>.Decay_paramName : string

    <max_DirectionalLight>.DecayRadius_connected : boolean

    <max_DirectionalLight>.DecayRadius_shader : texturemap

    <max_DirectionalLight>.DecayRadius_paramName : string

    <max_DirectionalLight>.CastShadows_connected : boolean

    <max_DirectionalLight>.CastShadows_shader : texturemap

    <max_DirectionalLight>.CastShadows_paramName : string

    <max_DirectionalLight>.ShadowColor_connected : boolean

    <max_DirectionalLight>.ShadowColor_shader : texturemap

    <max_DirectionalLight>.ShadowColor_paramName : string

    <max_DirectionalLight>.ShadowDensity_connected : boolean

    <max_DirectionalLight>.ShadowDensity_shader : texturemap

    <max_DirectionalLight>.ShadowDensity_paramName : string

    <max_DirectionalLight>.ShadowAffected_connected : boolean

    <max_DirectionalLight>.ShadowAffected_shader : texturemap

    <max_DirectionalLight>.ShadowAffected_paramName : string

    <max_DirectionalLight>.UseShadowProjector_connected : boolean

    <max_DirectionalLight>.UseShadowProjector_shader : texturemap

    <max_DirectionalLight>.UseShadowProjector_paramName : string

    <max_DirectionalLight>.UseProjector_connected : boolean

    <max_DirectionalLight>.UseProjector_shader : texturemap

    <max_DirectionalLight>.UseProjector_paramName : string

    <max_DirectionalLight>.AtmospheresCastShadows_connected : boolean

    <max_DirectionalLight>.AtmospheresCastShadows_shader : texturemap

    <max_DirectionalLight>.AtmospheresCastShadows_paramName : string

    <max_DirectionalLight>.ShadowOpacity_connected : boolean

    <max_DirectionalLight>.ShadowOpacity_shader : texturemap

    <max_DirectionalLight>.ShadowOpacity_paramName : string

    <max_DirectionalLight>.ShadowAmount_connected : boolean

    <max_DirectionalLight>.ShadowAmount_shader : texturemap

    <max_DirectionalLight>.ShadowAmount_paramName : string

    <max_DirectionalLight>.TheList : maxObject array

    <max_DirectionalLight>.Shader_Version : integer

## max_DirectionalLight interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray