MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Shd_SolidGlass : textureMap

    adsk_Shd_SolidGlass : textureMap {7773161f,5532b77c}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Shd_SolidGlass>.m : paramBlock2

    <adsk_Shd_SolidGlass>.r : paramBlock2

    <adsk_Shd_SolidGlass>.p : paramBlock2

    <adsk_Shd_SolidGlass>.k : paramBlock2

    <adsk_Shd_SolidGlass>.mode : integer

    <adsk_Shd_SolidGlass>.lights : node array

    <adsk_Shd_SolidGlass>.Use_lights : boolean

    <adsk_Shd_SolidGlass>.ImplicitLights : node array

    <adsk_Shd_SolidGlass>.refl_color : fRGBA color

    <adsk_Shd_SolidGlass>.brdf_0_degree_refl : float

    <adsk_Shd_SolidGlass>.refr_color : fRGBA color

    <adsk_Shd_SolidGlass>.refr_ior : float

    <adsk_Shd_SolidGlass>.refr_falloff_dist : float

    <adsk_Shd_SolidGlass>.refr_falloff_color : fRGBA color

    <adsk_Shd_SolidGlass>.refl_gloss : float

    <adsk_Shd_SolidGlass>.refr_gloss : float

    <adsk_Shd_SolidGlass>.bump_enable : integer

    <adsk_Shd_SolidGlass>.bump_amount : float

    <adsk_Shd_SolidGlass>.bump_map : texturemap

    <adsk_Shd_SolidGlass>.roundcorners_radius : float

    <adsk_Shd_SolidGlass>.roundcorners_allow_different_materials : boolean

    <adsk_Shd_SolidGlass>.reflection_glossy_samples : integer

    <adsk_Shd_SolidGlass>.refraction_glossy_samples : integer

    <adsk_Shd_SolidGlass>.refl_depth : integer

    <adsk_Shd_SolidGlass>.refr_depth : integer

    <adsk_Shd_SolidGlass>.bumpwavy_tiling : point3

    <adsk_Shd_SolidGlass>.bumprippled_tiling : point3

    <adsk_Shd_SolidGlass>.Structure : paramBlock2

    <adsk_Shd_SolidGlass>.result : fRGBA color

    <adsk_Shd_SolidGlass>.diffuse_result : fRGBA color

    <adsk_Shd_SolidGlass>.diffuse_raw : fRGBA color

    <adsk_Shd_SolidGlass>.diffuse_level : fRGBA color

    <adsk_Shd_SolidGlass>.spec_result : fRGBA color

    <adsk_Shd_SolidGlass>.  spec_raw : fRGBA color

    <adsk_Shd_SolidGlass>.  spec_level : fRGBA color

    <adsk_Shd_SolidGlass>.  refl_result : fRGBA color

    <adsk_Shd_SolidGlass>.  refl_raw : fRGBA color

    <adsk_Shd_SolidGlass>.  refl_level : fRGBA color

    <adsk_Shd_SolidGlass>.  refr_result : fRGBA color

    <adsk_Shd_SolidGlass>.  refr_raw : fRGBA color

    <adsk_Shd_SolidGlass>.  refr_level : fRGBA color

    <adsk_Shd_SolidGlass>.  tran_result : fRGBA color

    <adsk_Shd_SolidGlass>.  tran_raw : fRGBA color

    <adsk_Shd_SolidGlass>.  tran_level : fRGBA color

    <adsk_Shd_SolidGlass>.  indirect_result : fRGBA color

    <adsk_Shd_SolidGlass>.  indirect_raw : fRGBA color

    <adsk_Shd_SolidGlass>.  indirect_post_ao : fRGBA color

    <adsk_Shd_SolidGlass>.  ao_raw : fRGBA color

    <adsk_Shd_SolidGlass>.  add_result : fRGBA color

    <adsk_Shd_SolidGlass>.  opacity_result : fRGBA color

    <adsk_Shd_SolidGlass>.  opacity_raw : fRGBA color

    <adsk_Shd_SolidGlass>.  opacity : float

    <adsk_Shd_SolidGlass>.  Connection_struct__0000__m : paramBlock2

    <adsk_Shd_SolidGlass>.  Connection_struct__0001__r : paramBlock2

    <adsk_Shd_SolidGlass>.  Connection_struct__0002__p : paramBlock2

    <adsk_Shd_SolidGlass>.  Connection_struct__0003__k : paramBlock2

    <adsk_Shd_SolidGlass>.  refl_color_connected : boolean

    <adsk_Shd_SolidGlass>.  refl_color_shader : texturemap

    <adsk_Shd_SolidGlass>.  refl_color_paramName : string

    <adsk_Shd_SolidGlass>.  brdf_0_degree_refl_connected : boolean

    <adsk_Shd_SolidGlass>.  brdf_0_degree_refl_shader : texturemap

    <adsk_Shd_SolidGlass>.  brdf_0_degree_refl_paramName : string

    <adsk_Shd_SolidGlass>.  refr_color_connected : boolean

    <adsk_Shd_SolidGlass>.  refr_color_shader : texturemap

    <adsk_Shd_SolidGlass>.  refr_color_paramName : string

    <adsk_Shd_SolidGlass>.  refr_ior_connected : boolean

    <adsk_Shd_SolidGlass>.  refr_ior_shader : texturemap

    <adsk_Shd_SolidGlass>.  refr_ior_paramName : string

    <adsk_Shd_SolidGlass>.  refr_falloff_dist_connected : boolean

    <adsk_Shd_SolidGlass>.  refr_falloff_dist_shader : texturemap

    <adsk_Shd_SolidGlass>.  refr_falloff_dist_paramName : string

    <adsk_Shd_SolidGlass>.  refr_falloff_color_connected : boolean

    <adsk_Shd_SolidGlass>.  refr_falloff_color_shader : texturemap

    <adsk_Shd_SolidGlass>.  refr_falloff_color_paramName : string

    <adsk_Shd_SolidGlass>.  refl_gloss_connected : boolean

    <adsk_Shd_SolidGlass>.  refl_gloss_shader : texturemap

    <adsk_Shd_SolidGlass>.  refl_gloss_paramName : string

    <adsk_Shd_SolidGlass>.  refr_gloss_connected : boolean

    <adsk_Shd_SolidGlass>.  refr_gloss_shader : texturemap

    <adsk_Shd_SolidGlass>.  refr_gloss_paramName : string

    <adsk_Shd_SolidGlass>.  bump_enable_connected : boolean

    <adsk_Shd_SolidGlass>.  bump_enable_shader : texturemap

    <adsk_Shd_SolidGlass>.  bump_enable_paramName : string

    <adsk_Shd_SolidGlass>.  bump_amount_connected : boolean

    <adsk_Shd_SolidGlass>.  bump_amount_shader : texturemap

    <adsk_Shd_SolidGlass>.  bump_amount_paramName : string

    <adsk_Shd_SolidGlass>.  roundcorners_radius_connected : boolean

    <adsk_Shd_SolidGlass>.  roundcorners_radius_shader : texturemap

    <adsk_Shd_SolidGlass>.  roundcorners_radius_paramName : string

    <adsk_Shd_SolidGlass>.  roundcorners_allow_different_materials_connected: boolean

    <adsk_Shd_SolidGlass>.  roundcorners_allow_different_materials_shader: texturemap

    <adsk_Shd_SolidGlass>.  roundcorners_allow_different_materials_paramName: string

    <adsk_Shd_SolidGlass>.  reflection_glossy_samples_connected : boolean

    <adsk_Shd_SolidGlass>.  reflection_glossy_samples_shader : texturemap

    <adsk_Shd_SolidGlass>.  reflection_glossy_samples_paramName : string

    <adsk_Shd_SolidGlass>.  refraction_glossy_samples_connected : boolean

    <adsk_Shd_SolidGlass>.  refraction_glossy_samples_shader : texturemap

    <adsk_Shd_SolidGlass>.  refraction_glossy_samples_paramName : string

    <adsk_Shd_SolidGlass>.  refl_depth_connected : boolean

    <adsk_Shd_SolidGlass>.  refl_depth_shader : texturemap

    <adsk_Shd_SolidGlass>.  refl_depth_paramName : string

    <adsk_Shd_SolidGlass>.  refr_depth_connected : boolean

    <adsk_Shd_SolidGlass>.  refr_depth_shader : texturemap

    <adsk_Shd_SolidGlass>.  refr_depth_paramName : string

    <adsk_Shd_SolidGlass>.  bumpwavy_tiling_connected : boolean

    <adsk_Shd_SolidGlass>.  bumpwavy_tiling_shader : texturemap

    <adsk_Shd_SolidGlass>.  bumpwavy_tiling_paramName : string

    <adsk_Shd_SolidGlass>.  bumprippled_tiling_connected : boolean

    <adsk_Shd_SolidGlass>.  bumprippled_tiling_shader : texturemap

    <adsk_Shd_SolidGlass>.  bumprippled_tiling_paramName : string

    <adsk_Shd_SolidGlass>.  TheList : maxObject array

    <adsk_Shd_SolidGlass>.  Shader_Version : integer

## adsk_Shd_SolidGlass interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray