MAXScript Language Reference > 3ds Max Objects > TextureMap : Material > TextureMap Types >

# Smoke : TextureMap

    Smoke - superclass: textureMap; super-superclass:material - classID: #(176447100, 0)

Value > MAXWrapper > Material > TextureMap > Smoke

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Constructor

    Smoke...

Properties

    <Smoke>.size Float default: 40.0 -- animatable

Changes the scale of the smoke "clumps".

    <Smoke>.iterations Integer default: 5 -- animatable

Sets the number of times the fractal function is applied. The higher the value, the more detail within the smoke, but the longer the calculation time.

    <Smoke>.phase Float default: 0.0 -- animatable

Shifts the turbulence within the smoke pattern. Animate this parameter to animate the movement of the smoke.

    <Smoke>.exponent Float default: 1.5 -- animatable

Makes color2 , representing the smoke, sharper and more wispy. As this value increases, the smoke "tendrils" become smaller within the pattern.

    <Smoke>.color1 Color default: (color 0 0 0) -- animatable, alias: Color_1

The smokeless portion of the effect.

    <Smoke>.map1 TextureMap default: undefined

The map used for the smokeless portion of the effect.

    <Smoke>.map1On Boolean default: true -- alias: Map1_On

Enables the associated map.

    <Smoke>.color2 Color default: (color 229.5 229.5 229.5) -- animatable, alias: Color_2

The color of the smoke.

    <Smoke>.map2 TextureMap default: undefined

The map used for the smoke.

    <Smoke>.map2On Boolean default: true -- alias: Map2_On

Enables the associated map.

    <Smoke>.coords StandardXYZGen -- alias: Coordinates

See StandardXYZGen for the StandardXYZGen properties.

#### See Also

- TextureMap Common Properties, Operators, and Methods

- Material Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods