MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_StdRenderElements : textureMap

    max_StdRenderElements : textureMap {7773161f,bf6c9f4a}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <max_StdRenderElements>.mode : integer

    <max_StdRenderElements>.DiffuseParams : paramBlock2

    <max_StdRenderElements>.BlendParams : paramBlock2

    <max_StdRenderElements>.LightingParams : paramBlock2

    <max_StdRenderElements>.ZParams : paramBlock2

    <max_StdRenderElements>.MatteParams : paramBlock2

    <max_StdRenderElements>.MotionParams : paramBlock2

    <max_StdRenderElements>.ObjectIDParams : paramBlock2

    <max_StdRenderElements>.LuminanceIlluminanceParams : paramBlock2

    <max_StdRenderElements>.LightingAnalysisParams : paramBlock2

    <max_StdRenderElements>.lighting : boolean

    <max_StdRenderElements>.ambient : boolean

    <max_StdRenderElements>.diffuse : boolean

    <max_StdRenderElements>.specular : boolean

    <max_StdRenderElements>.selfIllum : boolean

    <max_StdRenderElements>.reflection : boolean

    <max_StdRenderElements>.refraction : boolean

    <max_StdRenderElements>.paint : boolean

    <max_StdRenderElements>.ink : boolean

    <max_StdRenderElements>.directLightOn : boolean

    <max_StdRenderElements>.indirectLightOn : boolean

    <max_StdRenderElements>.zmin : float

    <max_StdRenderElements>.zmax : float

    <max_StdRenderElements>.zminUpdate : integer

    <max_StdRenderElements>.zmaxUpdate : integer

    <max_StdRenderElements>.zminUpdateHi64 : integer

    <max_StdRenderElements>.zmaxUpdateHi64 : integer

    <max_StdRenderElements>.mtlIDFilterApplied : boolean

    <max_StdRenderElements>.mtlID : integer

    <max_StdRenderElements>.gbufIDFilterApplied : boolean

    <max_StdRenderElements>.gbufID : integer

    <max_StdRenderElements>.includeListApplied : boolean

    <max_StdRenderElements>.isIncludeList : boolean

    <max_StdRenderElements>.exclList : node array

    <max_StdRenderElements>.velocityMax : float

    <max_StdRenderElements>.velocityUpdate : integer

    <max_StdRenderElements>.velocityUpdateHi64 : integer

    <max_StdRenderElements>.colorMode : integer

    <max_StdRenderElements>.scaleFactorMult : float

    <max_StdRenderElements>.scaleToRGB : boolean

    <max_StdRenderElements>.scaleFactorMult : float

    <max_StdRenderElements>.mode_connected : boolean

    <max_StdRenderElements>.mode_shader : texturemap

    <max_StdRenderElements>.mode_paramName : string

    <max_StdRenderElements>.Connection_struct__0000__DiffuseParams : paramBlock2

    <max_StdRenderElements>.Connection_struct__0001__BlendParams : paramBlock2

    <max_StdRenderElements>.Connection_struct__0002__LightingParams : paramBlock2

    <max_StdRenderElements>.Connection_struct__0003__ZParams : paramBlock2

    <max_StdRenderElements>.Connection_struct__0004__MatteParams : paramBlock2

    <max_StdRenderElements>.Connection_struct__0005__MotionParams : paramBlock2

    <max_StdRenderElements>.Connection_struct__0006__ObjectIDParams : paramBlock2

    <max_StdRenderElements>.Connection_struct__0007__LuminanceIlluminanceParams: paramBlock2

    <max_StdRenderElements>.Connection_struct__0008__LightingAnalysisParams: paramBlock2

    <max_StdRenderElements>.lighting_connected : boolean

    <max_StdRenderElements>.lighting_shader : texturemap

    <max_StdRenderElements>.lighting_paramName : string

    <max_StdRenderElements>.ambient_connected : boolean

    <max_StdRenderElements>.ambient_shader : texturemap

    <max_StdRenderElements>.ambient_paramName : string

    <max_StdRenderElements>.diffuse_connected : boolean

    <max_StdRenderElements>.diffuse_shader : texturemap

    <max_StdRenderElements>.diffuse_paramName : string

    <max_StdRenderElements>.specular_connected : boolean

    <max_StdRenderElements>.specular_shader : texturemap

    <max_StdRenderElements>.specular_paramName : string

    <max_StdRenderElements>.selfIllum_connected : boolean

    <max_StdRenderElements>.selfIllum_shader : texturemap

    <max_StdRenderElements>.selfIllum_paramName : string

    <max_StdRenderElements>.reflection_connected : boolean

    <max_StdRenderElements>.reflection_shader : texturemap

    <max_StdRenderElements>.reflection_paramName : string

    <max_StdRenderElements>.refraction_connected : boolean

    <max_StdRenderElements>.refraction_shader : texturemap

    <max_StdRenderElements>.refraction_paramName : string

    <max_StdRenderElements>.paint_connected : boolean

    <max_StdRenderElements>.paint_shader : texturemap

    <max_StdRenderElements>.paint_paramName : string

    <max_StdRenderElements>.ink_connected : boolean

    <max_StdRenderElements>.ink_shader : texturemap

    <max_StdRenderElements>.ink_paramName : string

    <max_StdRenderElements>.directLightOn_connected : boolean

    <max_StdRenderElements>.directLightOn_shader : texturemap

    <max_StdRenderElements>.directLightOn_paramName : string

    <max_StdRenderElements>.indirectLightOn_connected : boolean

    <max_StdRenderElements>.indirectLightOn_shader : texturemap

    <max_StdRenderElements>.indirectLightOn_paramName : string

    <max_StdRenderElements>.zmin_connected : boolean

    <max_StdRenderElements>.zmin_shader : texturemap

    <max_StdRenderElements>.zmin_paramName : string

    <max_StdRenderElements>.zmax_connected : boolean

    <max_StdRenderElements>.zmax_shader : texturemap

    <max_StdRenderElements>.zmax_paramName : string

    <max_StdRenderElements>.zminUpdate_connected : boolean

    <max_StdRenderElements>.zminUpdate_shader : texturemap

    <max_StdRenderElements>.zminUpdate_paramName : string

    <max_StdRenderElements>.zmaxUpdate_connected : boolean

    <max_StdRenderElements>.zmaxUpdate_shader : texturemap

    <max_StdRenderElements>.zmaxUpdate_paramName : string

    <max_StdRenderElements>.zminUpdateHi64_connected : boolean

    <max_StdRenderElements>.zminUpdateHi64_shader : texturemap

    <max_StdRenderElements>.zminUpdateHi64_paramName : string

    <max_StdRenderElements>.zmaxUpdateHi64_connected : boolean

    <max_StdRenderElements>.zmaxUpdateHi64_shader : texturemap

    <max_StdRenderElements>.zmaxUpdateHi64_paramName : string

    <max_StdRenderElements>.mtlIDFilterApplied_connected : boolean

    <max_StdRenderElements>.mtlIDFilterApplied_shader : texturemap

    <max_StdRenderElements>.mtlIDFilterApplied_paramName : string

    <max_StdRenderElements>.mtlID_connected : boolean

    <max_StdRenderElements>.mtlID_shader : texturemap

    <max_StdRenderElements>.mtlID_paramName : string

    <max_StdRenderElements>.gbufIDFilterApplied_connected : boolean

    <max_StdRenderElements>.gbufIDFilterApplied_shader : texturemap

    <max_StdRenderElements>.gbufIDFilterApplied_paramName : string

    <max_StdRenderElements>.gbufID_connected : boolean

    <max_StdRenderElements>.gbufID_shader : texturemap

    <max_StdRenderElements>.gbufID_paramName : string

    <max_StdRenderElements>.includeListApplied_connected : boolean

    <max_StdRenderElements>.includeListApplied_shader : texturemap

    <max_StdRenderElements>.includeListApplied_paramName : string

    <max_StdRenderElements>.isIncludeList_connected : boolean

    <max_StdRenderElements>.isIncludeList_shader : texturemap

    <max_StdRenderElements>.isIncludeList_paramName : string

    <max_StdRenderElements>.velocityMax_connected : boolean

    <max_StdRenderElements>.velocityMax_shader : texturemap

    <max_StdRenderElements>.velocityMax_paramName : string

    <max_StdRenderElements>.velocityUpdate_connected : boolean

    <max_StdRenderElements>.velocityUpdate_shader : texturemap

    <max_StdRenderElements>.velocityUpdate_paramName : string

    <max_StdRenderElements>.velocityUpdateHi64_connected : boolean

    <max_StdRenderElements>.velocityUpdateHi64_shader : texturemap

    <max_StdRenderElements>.velocityUpdateHi64_paramName : string

    <max_StdRenderElements>.colorMode_connected : boolean

    <max_StdRenderElements>.colorMode_shader : texturemap

    <max_StdRenderElements>.colorMode_paramName : string

    <max_StdRenderElements>.scaleFactorMult_connected : boolean

    <max_StdRenderElements>.scaleFactorMult_shader : texturemap

    <max_StdRenderElements>.scaleFactorMult_paramName : string

    <max_StdRenderElements>.scaleToRGB_connected : boolean

    <max_StdRenderElements>.scaleToRGB_shader : texturemap

    <max_StdRenderElements>.scaleToRGB_paramName : string

    <max_StdRenderElements>.scaleFactorMult_connected : boolean

    <max_StdRenderElements>.scaleFactorMult_shader : texturemap

    <max_StdRenderElements>.scaleFactorMult_paramName : string

    <max_StdRenderElements>.TheList : maxObject array

    <max_StdRenderElements>.Shader_Version : integer

## max_StdRenderElements interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray