MAXScript Extensions > MAXScript Extensions for mental ray > Conversion, Math and Pass-Through Shaders >

# pass_through_float : textureMap

    pass_through_float - superclass: textureMap; super-superclass:material - 10:0 - classID: #(2004031007, 1275246225)

Removed from 3ds Max 2013.

Available in 3ds Max 2011 and 3ds Max 2012. This is a MetaSL Shader which can be used to pass through a floating point value.

Constructor:

    pass_through_float ...

Properties:

    <pass_through_float>.'#TheList'

    <pass_through_float>.'#Shader_Version'

    <pass_through_float>.metasl_connected_normal Point3 default: [0,0,0] -- animatable; point3

    <pass_through_float>.metasl_connected_normal_connected BooleanClass default: false -- boolean

    <pass_through_float>.metasl_connected_normal_paramName UndefinedClass default: undefined -- string;

    <pass_through_float>.metasl_connected_normal_shader UndefinedClass default: undefined -- texturemap

    <pass_through_float>.x Float default: 0.0 -- animatable; float

    <pass_through_float>.x_connected BooleanClass default: false -- boolean

    <pass_through_float>.x_paramName UndefinedClass default: undefined -- string;

    <pass_through_float>.x_shader UndefinedClass default: undefined -- texturemap

## pass_through_float interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions: