MAXScript Language Reference > 3ds Max Objects > TextureMap : Material > Hardware Shaders >

# Membrane_Shader : ReferenceTarget

    Membrane_Shader - superclass: ReferenceTarget; super-superclass:MAXWrapper - classID: #(811029973, 807618143)

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This is an unsupported sample viewport shader used to display membrane shading on DirectX-enabled hardware. It is only available if you add \plugins\hardwareshaders to your plugin paths.

Constructors

    Membrane_Shader ... ‘Membrane Shader’ ...

Properties

    <Membrane_Shader>.spin Integer default: 1 -- animatable; integer

    <Membrane_Shader>.tv Boolean default: false -- boolean; Animate_TVs

    <Membrane_Shader>.coords ParamBlock2ParamBlock2 default: ReferenceTarget:ParamBlock2 -- max object; Coordinates; SubAnim

    Membrane_Shader.coords - superclass: ParamBlock2; super-superclass:MAXWrapper - 1:1 - classID: #(130, 0)

    <Membrane_Shader.coords>.spin Integer default: 1 -- animatable

#### See Also

- Interface: dxshadermanager

- CubeMap : ReferenceTarget

- LightMap : ReferenceTarget

- Metal_Bump : ReferenceTarget

- Interface: dxshadermanager