MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Tex_Cellular : textureMap

    adsk_Tex_Cellular : textureMap {7773161f,64114a92}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Tex_Cellular>.Parameters : paramBlock2

    <adsk_Tex_Cellular>.ExtraParameters : paramBlock2

    <adsk_Tex_Cellular>.CellColor : fRGBA color

    <adsk_Tex_Cellular>.DivColor1 : fRGBA color

    <adsk_Tex_Cellular>.DivColor2 : fRGBA color

    <adsk_Tex_Cellular>.CellMap : filename

    <adsk_Tex_Cellular>.Image_Frame_Number : integer

    <adsk_Tex_Cellular>.DivMap1 : filename

    <adsk_Tex_Cellular>.Image_Frame_Number : integer

    <adsk_Tex_Cellular>.DivMap2 : filename

    <adsk_Tex_Cellular>.Image_Frame_Number : integer

    <adsk_Tex_Cellular>.Map1Enabled : boolean

    <adsk_Tex_Cellular>.Map2Enabled : boolean

    <adsk_Tex_Cellular>.Map3Enabled : boolean

    <adsk_Tex_Cellular>.Variation : float

    <adsk_Tex_Cellular>.Size : float

    <adsk_Tex_Cellular>.Spread : float

    <adsk_Tex_Cellular>.LowThresh : float

    <adsk_Tex_Cellular>.MidThresh : float

    <adsk_Tex_Cellular>.HighThresh : float

    <adsk_Tex_Cellular>.type : integer

    <adsk_Tex_Cellular>.Fractal : boolean

    <adsk_Tex_Cellular>.Iteration : float

    <adsk_Tex_Cellular>.Roughness : float

    <adsk_Tex_Cellular>.Smooth : float

    <adsk_Tex_Cellular>.Adaptive : boolean

    <adsk_Tex_Cellular>.Coords : texturemap

    <adsk_Tex_Cellular>.Output : texturemap

    <adsk_Tex_Cellular>.GBufferID : integer

    <adsk_Tex_Cellular>.Connection_struct__0000__Parameters : paramBlock2

    <adsk_Tex_Cellular>.Connection_struct__0001__ExtraParameters : paramBlock2

    <adsk_Tex_Cellular>.CellColor_connected : boolean

    <adsk_Tex_Cellular>.CellColor_shader : texturemap

    <adsk_Tex_Cellular>.CellColor_paramName : string

    <adsk_Tex_Cellular>.DivColor1_connected : boolean

    <adsk_Tex_Cellular>.DivColor1_shader : texturemap

    <adsk_Tex_Cellular>.DivColor1_paramName : string

    <adsk_Tex_Cellular>.DivColor2_connected : boolean

    <adsk_Tex_Cellular>.DivColor2_shader : texturemap

    <adsk_Tex_Cellular>.DivColor2_paramName : string

    <adsk_Tex_Cellular>.CellMap_connected : boolean

    <adsk_Tex_Cellular>.CellMap_shader : texturemap

    <adsk_Tex_Cellular>.CellMap_paramName : string

    <adsk_Tex_Cellular>.DivMap1_connected : boolean

    <adsk_Tex_Cellular>.DivMap1_shader : texturemap

    <adsk_Tex_Cellular>.DivMap1_paramName : string

    <adsk_Tex_Cellular>.DivMap2_connected : boolean

    <adsk_Tex_Cellular>.DivMap2_shader : texturemap

    <adsk_Tex_Cellular>.DivMap2_paramName : string

    <adsk_Tex_Cellular>.Map1Enabled_connected : boolean

    <adsk_Tex_Cellular>.Map1Enabled_shader : texturemap

    <adsk_Tex_Cellular>.Map1Enabled_paramName : string

    <adsk_Tex_Cellular>.Map2Enabled_connected : boolean

    <adsk_Tex_Cellular>.Map2Enabled_shader : texturemap

    <adsk_Tex_Cellular>.Map2Enabled_paramName : string

    <adsk_Tex_Cellular>.Map3Enabled_connected : boolean

    <adsk_Tex_Cellular>.Map3Enabled_shader : texturemap

    <adsk_Tex_Cellular>.Map3Enabled_paramName : string

    <adsk_Tex_Cellular>.Variation_connected : boolean

    <adsk_Tex_Cellular>.Variation_shader : texturemap

    <adsk_Tex_Cellular>.Variation_paramName : string

    <adsk_Tex_Cellular>.Size_connected : boolean

    <adsk_Tex_Cellular>.Size_shader : texturemap

    <adsk_Tex_Cellular>.Size_paramName : string

    <adsk_Tex_Cellular>.Spread_connected : boolean

    <adsk_Tex_Cellular>.Spread_shader : texturemap

    <adsk_Tex_Cellular>.Spread_paramName : string

    <adsk_Tex_Cellular>.LowThresh_connected : boolean

    <adsk_Tex_Cellular>.LowThresh_shader : texturemap

    <adsk_Tex_Cellular>.LowThresh_paramName : string

    <adsk_Tex_Cellular>.MidThresh_connected : boolean

    <adsk_Tex_Cellular>.MidThresh_shader : texturemap

    <adsk_Tex_Cellular>.MidThresh_paramName : string

    <adsk_Tex_Cellular>.HighThresh_connected : boolean

    <adsk_Tex_Cellular>.HighThresh_shader : texturemap

    <adsk_Tex_Cellular>.HighThresh_paramName : string

    <adsk_Tex_Cellular>.type_connected : boolean

    <adsk_Tex_Cellular>.type_shader : texturemap

    <adsk_Tex_Cellular>.type_paramName : string

    <adsk_Tex_Cellular>.Fractal_connected : boolean

    <adsk_Tex_Cellular>.Fractal_shader : texturemap

    <adsk_Tex_Cellular>.Fractal_paramName : string

    <adsk_Tex_Cellular>.Iteration_connected : boolean

    <adsk_Tex_Cellular>.Iteration_shader : texturemap

    <adsk_Tex_Cellular>.Iteration_paramName : string

    <adsk_Tex_Cellular>.Roughness_connected : boolean

    <adsk_Tex_Cellular>.Roughness_shader : texturemap

    <adsk_Tex_Cellular>.Roughness_paramName : string

    <adsk_Tex_Cellular>.Smooth_connected : boolean

    <adsk_Tex_Cellular>.Smooth_shader : texturemap

    <adsk_Tex_Cellular>.Smooth_paramName : string

    <adsk_Tex_Cellular>.Adaptive_connected : boolean

    <adsk_Tex_Cellular>.Adaptive_shader : texturemap

    <adsk_Tex_Cellular>.Adaptive_paramName : string

    <adsk_Tex_Cellular>.GBufferID_connected : boolean

    <adsk_Tex_Cellular>.GBufferID_shader : texturemap

    <adsk_Tex_Cellular>.GBufferID_paramName : string

    <adsk_Tex_Cellular>.TheList : maxObject array

    <adsk_Tex_Cellular>.Shader_Version : integer

## adsk_Tex_Cellular interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray