MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_SceneData : textureMap

    max_SceneData : textureMap {7773161f,8b6e8a4d}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <max_SceneData>.IsMtlEdit : boolean

    <max_SceneData>.AmbientLight : fRGBA color

    <max_SceneData>.GlobalLightLevel : fRGBA color

    <max_SceneData>.ForceDoubleSided : boolean

    <max_SceneData>.GammaCorrection : float

    <max_SceneData>.NearRange : float

    <max_SceneData>.FarRange : float

    <max_SceneData>.PhysicalScale : float

    <max_SceneData>.PixelAspectRatio : float

    <max_SceneData>.ToneOpShader : maxObject

    <max_SceneData>.backgroundColor : fRGBA color

    <max_SceneData>.doingBakeToTexture : boolean

    <max_SceneData>.ToneOpInactive : boolean

    <max_SceneData>.InternalToMeterScale : float

    <max_SceneData>.IsProtein : boolean

    <max_SceneData>.IsYUp : boolean

    <max_SceneData>.BlurredReflectionMultiplier : float

    <max_SceneData>.BlurredRefractionMultiplier : float

    <max_SceneData>.AreaShadowSamples : integer

    <max_SceneData>.IsMtlEdit_connected : boolean

    <max_SceneData>.IsMtlEdit_shader : texturemap

    <max_SceneData>.IsMtlEdit_paramName : string

    <max_SceneData>.AmbientLight_connected : boolean

    <max_SceneData>.AmbientLight_shader : texturemap

    <max_SceneData>.AmbientLight_paramName : string

    <max_SceneData>.GlobalLightLevel_connected : boolean

    <max_SceneData>.GlobalLightLevel_shader : texturemap

    <max_SceneData>.GlobalLightLevel_paramName : string

    <max_SceneData>.ForceDoubleSided_connected : boolean

    <max_SceneData>.ForceDoubleSided_shader : texturemap

    <max_SceneData>.ForceDoubleSided_paramName : string

    <max_SceneData>.GammaCorrection_connected : boolean

    <max_SceneData>.GammaCorrection_shader : texturemap

    <max_SceneData>.GammaCorrection_paramName : string

    <max_SceneData>.NearRange_connected : boolean

    <max_SceneData>.NearRange_shader : texturemap

    <max_SceneData>.NearRange_paramName : string

    <max_SceneData>.FarRange_connected : boolean

    <max_SceneData>.FarRange_shader : texturemap

    <max_SceneData>.FarRange_paramName : string

    <max_SceneData>.PhysicalScale_connected : boolean

    <max_SceneData>.PhysicalScale_shader : texturemap

    <max_SceneData>.PhysicalScale_paramName : string

    <max_SceneData>.PixelAspectRatio_connected : boolean

    <max_SceneData>.PixelAspectRatio_shader : texturemap

    <max_SceneData>.PixelAspectRatio_paramName : string

    <max_SceneData>.backgroundColor_connected : boolean

    <max_SceneData>.backgroundColor_shader : texturemap

    <max_SceneData>.backgroundColor_paramName : string

    <max_SceneData>.doingBakeToTexture_connected : boolean

    <max_SceneData>.doingBakeToTexture_shader : texturemap

    <max_SceneData>.doingBakeToTexture_paramName : string

    <max_SceneData>.ToneOpInactive_connected : boolean

    <max_SceneData>.ToneOpInactive_shader : texturemap

    <max_SceneData>.ToneOpInactive_paramName : string

    <max_SceneData>.InternalToMeterScale_connected : boolean

    <max_SceneData>.InternalToMeterScale_shader : texturemap

    <max_SceneData>.InternalToMeterScale_paramName : string

    <max_SceneData>.IsProtein_connected : boolean

    <max_SceneData>.IsProtein_shader : texturemap

    <max_SceneData>.IsProtein_paramName : string

    <max_SceneData>.IsYUp_connected : boolean

    <max_SceneData>.IsYUp_shader : texturemap

    <max_SceneData>.IsYUp_paramName : string

    <max_SceneData>.BlurredReflectionMultiplier_connected : boolean

    <max_SceneData>.BlurredReflectionMultiplier_shader : texturemap

    <max_SceneData>.BlurredReflectionMultiplier_paramName : string

    <max_SceneData>.BlurredRefractionMultiplier_connected : boolean

    <max_SceneData>.BlurredRefractionMultiplier_shader : texturemap

    <max_SceneData>.BlurredRefractionMultiplier_paramName : string

    <max_SceneData>.AreaShadowSamples_connected : boolean

    <max_SceneData>.AreaShadowSamples_shader : texturemap

    <max_SceneData>.AreaShadowSamples_paramName : string

    <max_SceneData>.TheList : maxObject array

    <max_SceneData>.Shader_Version : integer

## max_SceneData interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray