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# Muscle_Strand : Helper

    Muscle_Strand - superclass: helper; super-superclass:node - 10:10 - classID: #(131020930, 1206916674)

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This Helper Object is part of 3ds Max CAT.

Constructors:

    Muscle_Strand... MuscleStrand...

Properties:

## The following properties are actually exposed by the Interfaces below:

     <Muscle_Strand>.CurrentLength Float default: -4.31602e+008 -- float;

Contains the current length of the Muscle Strand.

Read-only.

     <Muscle_Strand>.CurrentScale Float default: 1.0 -- float;

Contains the current scale of the Muscle Strand.

Read-only.

     <Muscle_Strand>.DefaultLength Float default: 0.0 -- float;

Get/set the default length of the Muscle Strand.

     <Muscle_Strand>.Handles Array default: #($Muscle_Handle:Muscle Strand001M_Start @ [0.000000,0.000000,0.000000], $Muscle_Handle:Muscle Strand001M_StartHdl @ [0.000000,0.000000,0.000000], $Muscle_Handle:Muscle Strand001M_End @ [0.000000,0.000000,0.000000], $Muscle_Handle:Muscle Strand001M_EndHdl @ [0.000000,0.000000,0.000000]) -- node by value array;

Contains an array of Muscle_Handle objects

Read-only.

     <Muscle_Strand>.HandleSize Float default: 10.0 -- float

Get/set the size of the Muscle Handles.

     <Muscle_Strand>.HandlesVisible BooleanClass default: true -- boolean

Get/set the state of the visibility option of the Muscle Handles.

     <Muscle_Strand>.LMR Integer default: 0 -- integer

Get/set the location of the Muscle Strand within the rig.

Possible values are:

-1 - left

0 - center

1 - right

     <Muscle_Strand>.NumSpheres Integer default: 7 -- integer

Get/set the number of spheres used to approximate the shape of the muscle.

     <Muscle_Strand>.SquashStretch BooleanClass default: false -- boolean

Get/set the state of the squash/stretch option of the Muscle Strand.

     <Muscle_Strand>.SquashStretchScale Float default: 1.0 -- float

Get/set the Squash/Stretch Scale value of the Muscle Strand.

Muscle_Strand interfaces:

    Interface: CATMuscleStrand Functions

Properties:

    .LMR : integer : Read|Write

Get/set the location of the Muscle Strand within the rig.

Possible values are:

-1 - left

0 - center

1 - right

     .HandleSize : float : Read|Write

Get/set the handle size of the muscle.

     .HandlesVisible : boolean : Read|Write

Get/set whether the handles are visible or not.

     .Handles : node by value array : Read

Contains an array of Muscle_Handle objects

Read-only.

     .NumSpheres : integer : Read|Write

Get/set the number of spheres used to approximate the shape of the muscle.

     .CurrentLength : float : Read

Contains the current length of the Muscle Strand.

Read-only.

     .CurrentScale : float : Read

Contains the current scale of the Muscle Strand.

Read-only.

     .SquashStretch : boolean : Read|Write

Get/set the state of the squash/stretch option of the Muscle Strand.

     .DefaultLength : float : Read|Write

Get/set the default length of the Muscle Strand.

    .SquashStretchScale: float : Read|Write

Get/set the Squash/Stretch Scale value of the Muscle Strand.

Methods:

     <void>PasteStand <maxObject>SourceStrand

Pastes the settings from the source strand supplied as first argument.

     <float>GetSphereRadius <index>index

Returns the Sphere readius of the indexed sphere.

     <void>SetSphereRadius <index>index <float>value

Sets the readius of the indexed sphere to the valuesupplied as second argument.

     <float>GetSphereUStart <index>index

Returns the U Start of the indexed sphere.

     <void>SetSphereUStart <index>index <float>value

SetstheU Startof the indexed sphereto the value supplied as second argument.

     <float>GetSphereUEnd <index>index

Returns theU Endof the indexed sphere.

     <void>SetSphereUEnd <index>index <float>value

Sets the U End of the indexed sphere to the value supplied as second argument.

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#### See Also

- 3ds Max CAT and MAXScript