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# Shell_Material : Material

    Shell_Material - superclass: material; super-superclass:MAXWrapper - classID: #(597, 0)

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This material is used to accomodate texture baking results with alternative display in viewport and rendering.

Constructor

    Shell_Material...
    BakeShell...

Properties

    <Shell_Material>.bakedMaterial Standardmaterial default: Standard -- material; Baked_Material; SubAnim

Get/Set the baked material.

    <Shell_Material>.originalMaterial Standardmaterial default: Standard -- material; Original_Material; SubAnim

Get/Set the original material.

    <Shell_Material>.renderMtlIndex Integer default: 0 -- integer; Rendering_Material

Get/Set the index of the material for rendering.

0 - use the Original Material for rendering

1 - use the Baked Material for rendering

    <Shell_Material>.viewportMtlIndex Integer default: 0 -- integer; Viewport_Material

Get/Set the index of the material for viewport display.

0 - use the Original Material in the viewport

1 - use the Baked Material in the viewport

EXAMPLE
    --Set all scene Shell materials to use Original in Viewport
    --and Baked in rendering:
    for m in scenematerials do
    (
    if classof m == Shell_Material then
    (
    m.viewportMtlIndex = 0
    m.renderMtlIndex = 1
    )
    )

#### See Also

- Material Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods