MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Tex_Wood : textureMap

    adsk_Tex_Wood : textureMap {7773161f,c26bab18}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Tex_Wood>.Parameters : paramBlock2

    <adsk_Tex_Wood>.ExtraParameters : paramBlock2

    <adsk_Tex_Wood>.Map1 : filename

    <adsk_Tex_Wood>.Image_Frame_Number : integer

    <adsk_Tex_Wood>.Map2 : filename

    <adsk_Tex_Wood>.Image_Frame_Number : integer

    <adsk_Tex_Wood>.Color1 : fRGBA color

    <adsk_Tex_Wood>.Color2 : fRGBA color

    <adsk_Tex_Wood>.Map1Enabled : boolean

    <adsk_Tex_Wood>.Map2Enabled : boolean

    <adsk_Tex_Wood>.Thickness : float

    <adsk_Tex_Wood>.RadialNoise : float

    <adsk_Tex_Wood>.AxialNoise : float

    <adsk_Tex_Wood>.Coords : texturemap

    <adsk_Tex_Wood>.GBufferID : integer

    <adsk_Tex_Wood>.Connection_struct__0000__Parameters : paramBlock2

    <adsk_Tex_Wood>.Connection_struct__0001__ExtraParameters : paramBlock2

    <adsk_Tex_Wood>.Map1_connected : boolean

    <adsk_Tex_Wood>.Map1_shader : texturemap

    <adsk_Tex_Wood>.Map1_paramName : string

    <adsk_Tex_Wood>.Map2_connected : boolean

    <adsk_Tex_Wood>.Map2_shader : texturemap

    <adsk_Tex_Wood>.Map2_paramName : string

    <adsk_Tex_Wood>.Color1_connected : boolean

    <adsk_Tex_Wood>.Color1_shader : texturemap

    <adsk_Tex_Wood>.Color1_paramName : string

    <adsk_Tex_Wood>.Color2_connected : boolean

    <adsk_Tex_Wood>.Color2_shader : texturemap

    <adsk_Tex_Wood>.Color2_paramName : string

    <adsk_Tex_Wood>.Map1Enabled_connected : boolean

    <adsk_Tex_Wood>.Map1Enabled_shader : texturemap

    <adsk_Tex_Wood>.Map1Enabled_paramName : string

    <adsk_Tex_Wood>.Map2Enabled_connected : boolean

    <adsk_Tex_Wood>.Map2Enabled_shader : texturemap

    <adsk_Tex_Wood>.Map2Enabled_paramName : string

    <adsk_Tex_Wood>.Thickness_connected : boolean

    <adsk_Tex_Wood>.Thickness_shader : texturemap

    <adsk_Tex_Wood>.Thickness_paramName : string

    <adsk_Tex_Wood>.RadialNoise_connected : boolean

    <adsk_Tex_Wood>.RadialNoise_shader : texturemap

    <adsk_Tex_Wood>.RadialNoise_paramName : string

    <adsk_Tex_Wood>.AxialNoise_connected : boolean

    <adsk_Tex_Wood>.AxialNoise_shader : texturemap

    <adsk_Tex_Wood>.AxialNoise_paramName : string

    <adsk_Tex_Wood>.GBufferID_connected : boolean

    <adsk_Tex_Wood>.GBufferID_shader : texturemap

    <adsk_Tex_Wood>.GBufferID_paramName : string

    <adsk_Tex_Wood>.TheList : maxObject array

    <adsk_Tex_Wood>.Shader_Version : integer

## adsk_Tex_Wood interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray