MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Shd_MetallicPaint_V2_adsk : textureMap

    adsk_Shd_MetallicPaint_V2_adsk : textureMap {7773161f,731e7652}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Alias:

    adsk_Shd_MetallicPaint_V2

Properties:

    <adsk_Shd_MetallicPaint_V2_adsk>.m: paramBlock2

    <adsk_Shd_MetallicPaint_V2_adsk>.f: paramBlock2

    <adsk_Shd_MetallicPaint_V2_adsk>.mode: integer

    <adsk_Shd_MetallicPaint_V2_adsk>.lights: node array

    <adsk_Shd_MetallicPaint_V2_adsk>.Use_lights: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.ImplicitLights: node array

    <adsk_Shd_MetallicPaint_V2_adsk>.base_color: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.base_luminance: float

    <adsk_Shd_MetallicPaint_V2_adsk>.base_weight: float

    <adsk_Shd_MetallicPaint_V2_adsk>.base_bias: float

    <adsk_Shd_MetallicPaint_V2_adsk>.pearl_enable: integer

    <adsk_Shd_MetallicPaint_V2_adsk>.pearl_color: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.pearl_ior: float

    <adsk_Shd_MetallicPaint_V2_adsk>.pearl_blend: float

    <adsk_Shd_MetallicPaint_V2_adsk>.spec: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_sec: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_exp: float

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_weight: float

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_sec_exp: float

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_sec_weight: float

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_glazing: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.bump_enable: integer

    <adsk_Shd_MetallicPaint_V2_adsk>.bump_amount: float

    <adsk_Shd_MetallicPaint_V2_adsk>.bump_map: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_color: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_weight: float

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_scale: float

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_reflect: float

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_exp: float

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_decay: float

    <adsk_Shd_MetallicPaint_V2_adsk>.Structure: paramBlock2

    <adsk_Shd_MetallicPaint_V2_adsk>.result: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.ambient_result: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.ambient_raw: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.ambient_level: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.diffuse_result: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.diffuse_raw: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.diffuse_level: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.indirect_result: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.indirect_raw: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.indirect_level: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.spec1_result: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.spec1_raw: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.spec1_level: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.spec2_result: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.spec2_raw: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.spec2_level: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_result: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_raw: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_level: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_refl_result: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_refl_raw: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_refl_level: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_normal: fRGBA color

    <adsk_Shd_MetallicPaint_V2_adsk>.Connection_struct__0000__m: paramBlock2

    <adsk_Shd_MetallicPaint_V2_adsk>.Connection_struct__0001__f: paramBlock2

    <adsk_Shd_MetallicPaint_V2_adsk>.base_color_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.base_color_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.base_color_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.base_luminance_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.base_luminance_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.base_luminance_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.base_weight_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.base_weight_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.base_weight_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.base_bias_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.base_bias_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.base_bias_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.pearl_enable_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.pearl_enable_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.pearl_enable_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.pearl_color_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.pearl_color_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.pearl_color_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.pearl_ior_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.pearl_ior_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.pearl_ior_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.pearl_blend_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.pearl_blend_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.pearl_blend_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_sec_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_sec_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_sec_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_exp_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_exp_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_exp_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_weight_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_weight_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_weight_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_sec_exp_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_sec_exp_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_sec_exp_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_sec_weight_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_sec_weight_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_sec_weight_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_glazing_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_glazing_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.spec_glazing_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.bump_enable_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.bump_enable_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.bump_enable_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.bump_amount_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.bump_amount_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.bump_amount_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_color_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_color_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_color_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_weight_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_weight_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_weight_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_scale_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_scale_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_scale_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_reflect_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_reflect_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_reflect_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_exp_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_exp_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_exp_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_decay_connected: boolean

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_decay_shader: texturemap

    <adsk_Shd_MetallicPaint_V2_adsk>.flake_decay_paramName: string

    <adsk_Shd_MetallicPaint_V2_adsk>.TheList: maxObject array

    <adsk_Shd_MetallicPaint_V2_adsk>Shader_Version: integer

## adsk_Shd_MetallicPaint_V2_adsk interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions: