MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# max_ArchitecturalMaterial : textureMap

    max_ArchitecturalMaterial : textureMap {7773161f,65f67167}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <max_ArchitecturalMaterial>.ArchitecturalMaterialParams : paramBlock2

    <max_ArchitecturalMaterial>.ExtraParameters : paramBlock2

    <max_ArchitecturalMaterial>.twoSided : boolean

    <max_ArchitecturalMaterial>.emitLuminance : boolean

    <max_ArchitecturalMaterial>.rawDiffuseTexture : boolean

    <max_ArchitecturalMaterial>.diffuse : fRGBA color

    <max_ArchitecturalMaterial>.diffuseMapAmount : float

    <max_ArchitecturalMaterial>.diffuseMapEnable : boolean

    <max_ArchitecturalMaterial>.diffuseMap : texturemap

    <max_ArchitecturalMaterial>.shininess : float

    <max_ArchitecturalMaterial>.shininessMapEnable : boolean

    <max_ArchitecturalMaterial>.shininessMap : texturemap

    <max_ArchitecturalMaterial>.transparency : float

    <max_ArchitecturalMaterial>.transparencyMapEnable : boolean

    <max_ArchitecturalMaterial>.filterMap : texturemap

    <max_ArchitecturalMaterial>.translucency : float

    <max_ArchitecturalMaterial>.translucencyEnable : boolean

    <max_ArchitecturalMaterial>.translucencyMap : texturemap

    <max_ArchitecturalMaterial>.ior : float

    <max_ArchitecturalMaterial>.luminance : float

    <max_ArchitecturalMaterial>.luminanceMapEnable : boolean

    <max_ArchitecturalMaterial>.luminanceMap : texturemap

    <max_ArchitecturalMaterial>.bumpMapAmount : float

    <max_ArchitecturalMaterial>.bumpMapEnable : boolean

    <max_ArchitecturalMaterial>.bumpMap : texturemap

    <max_ArchitecturalMaterial>.intensityMapAmount : float

    <max_ArchitecturalMaterial>.intensityMapEnable : boolean

    <max_ArchitecturalMaterial>.intensityMap : texturemap

    <max_ArchitecturalMaterial>.cutoutMapAmount : float

    <max_ArchitecturalMaterial>.cutoutMapEnable : boolean

    <max_ArchitecturalMaterial>.cutoutMap : texturemap

    <max_ArchitecturalMaterial>.colorBleed : float

    <max_ArchitecturalMaterial>.indirectBumpAmount : float

    <max_ArchitecturalMaterial>.reflectanceScale : float

    <max_ArchitecturalMaterial>.transmittanceScale : float

    <max_ArchitecturalMaterial>.useTextureSize : boolean

    <max_ArchitecturalMaterial>.textureWidth : float

    <max_ArchitecturalMaterial>.textureHeight : float

    <max_ArchitecturalMaterial>.textureUOffset : float

    <max_ArchitecturalMaterial>.textureVOffset : float

    <max_ArchitecturalMaterial>.GBufferId : integer

    <max_ArchitecturalMaterial>.shaderType : integer

    <max_ArchitecturalMaterial>.physicalScale : float

    <max_ArchitecturalMaterial>.Connection_struct__0000__ArchitecturalMaterialParams: paramBlock2

    <max_ArchitecturalMaterial>.Connection_struct__0001__ExtraParameters : paramBlock2

    <max_ArchitecturalMaterial>.twoSided_connected : boolean

    <max_ArchitecturalMaterial>.twoSided_shader : texturemap

    <max_ArchitecturalMaterial>.twoSided_paramName : string

    <max_ArchitecturalMaterial>.emitLuminance_connected : boolean

    <max_ArchitecturalMaterial>.emitLuminance_shader : texturemap

    <max_ArchitecturalMaterial>.emitLuminance_paramName : string

    <max_ArchitecturalMaterial>.rawDiffuseTexture_connected : boolean

    <max_ArchitecturalMaterial>.rawDiffuseTexture_shader : texturemap

    <max_ArchitecturalMaterial>.rawDiffuseTexture_paramName : string

    <max_ArchitecturalMaterial>.diffuse_connected : boolean

    <max_ArchitecturalMaterial>.diffuse_shader : texturemap

    <max_ArchitecturalMaterial>.diffuse_paramName : string

    <max_ArchitecturalMaterial>.diffuseMapAmount_connected : boolean

    <max_ArchitecturalMaterial>.diffuseMapAmount_shader : texturemap

    <max_ArchitecturalMaterial>.diffuseMapAmount_paramName : string

    <max_ArchitecturalMaterial>.diffuseMapEnable_connected : boolean

    <max_ArchitecturalMaterial>.diffuseMapEnable_shader : texturemap

    <max_ArchitecturalMaterial>.diffuseMapEnable_paramName : string

    <max_ArchitecturalMaterial>.shininess_connected : boolean

    <max_ArchitecturalMaterial>.shininess_shader : texturemap

    <max_ArchitecturalMaterial>.shininess_paramName : string

    <max_ArchitecturalMaterial>.shininessMapEnable_connected : boolean

    <max_ArchitecturalMaterial>.shininessMapEnable_shader : texturemap

    <max_ArchitecturalMaterial>.shininessMapEnable_paramName : string

    <max_ArchitecturalMaterial>.transparency_connected : boolean

    <max_ArchitecturalMaterial>.transparency_shader : texturemap

    <max_ArchitecturalMaterial>.transparency_paramName : string

    <max_ArchitecturalMaterial>.transparencyMapEnable_connected : boolean

    <max_ArchitecturalMaterial>.transparencyMapEnable_shader : texturemap

    <max_ArchitecturalMaterial>.transparencyMapEnable_paramName : string

    <max_ArchitecturalMaterial>.translucency_connected : boolean

    <max_ArchitecturalMaterial>.translucency_shader : texturemap

    <max_ArchitecturalMaterial>.translucency_paramName : string

    <max_ArchitecturalMaterial>.translucencyEnable_connected : boolean

    <max_ArchitecturalMaterial>.translucencyEnable_shader : texturemap

    <max_ArchitecturalMaterial>.translucencyEnable_paramName : string

    <max_ArchitecturalMaterial>.ior_connected : boolean

    <max_ArchitecturalMaterial>.ior_shader : texturemap

    <max_ArchitecturalMaterial>.ior_paramName : string

    <max_ArchitecturalMaterial>.luminance_connected : boolean

    <max_ArchitecturalMaterial>.luminance_shader : texturemap

    <max_ArchitecturalMaterial>.luminance_paramName : string

    <max_ArchitecturalMaterial>.luminanceMapEnable_connected : boolean

    <max_ArchitecturalMaterial>.luminanceMapEnable_shader : texturemap

    <max_ArchitecturalMaterial>.luminanceMapEnable_paramName : string

    <max_ArchitecturalMaterial>.bumpMapAmount_connected : boolean

    <max_ArchitecturalMaterial>.bumpMapAmount_shader : texturemap

    <max_ArchitecturalMaterial>.bumpMapAmount_paramName : string

    <max_ArchitecturalMaterial>.bumpMapEnable_connected : boolean

    <max_ArchitecturalMaterial>.bumpMapEnable_shader : texturemap

    <max_ArchitecturalMaterial>.bumpMapEnable_paramName : string

    <max_ArchitecturalMaterial>.intensityMapAmount_connected : boolean

    <max_ArchitecturalMaterial>.intensityMapAmount_shader : texturemap

    <max_ArchitecturalMaterial>.intensityMapAmount_paramName : string

    <max_ArchitecturalMaterial>.intensityMapEnable_connected : boolean

    <max_ArchitecturalMaterial>.intensityMapEnable_shader : texturemap

    <max_ArchitecturalMaterial>.intensityMapEnable_paramName : string

    <max_ArchitecturalMaterial>.cutoutMapAmount_connected : boolean

    <max_ArchitecturalMaterial>.cutoutMapAmount_shader : texturemap

    <max_ArchitecturalMaterial>.cutoutMapAmount_paramName : string

    <max_ArchitecturalMaterial>.cutoutMapEnable_connected : boolean

    <max_ArchitecturalMaterial>.cutoutMapEnable_shader : texturemap

    <max_ArchitecturalMaterial>.cutoutMapEnable_paramName : string

    <max_ArchitecturalMaterial>.colorBleed_connected : boolean

    <max_ArchitecturalMaterial>.colorBleed_shader : texturemap

    <max_ArchitecturalMaterial>.colorBleed_paramName : string

    <max_ArchitecturalMaterial>.indirectBumpAmount_connected : boolean

    <max_ArchitecturalMaterial>.indirectBumpAmount_shader : texturemap

    <max_ArchitecturalMaterial>.indirectBumpAmount_paramName : string

    <max_ArchitecturalMaterial>.reflectanceScale_connected : boolean

    <max_ArchitecturalMaterial>.reflectanceScale_shader : texturemap

    <max_ArchitecturalMaterial>.reflectanceScale_paramName : string

    <max_ArchitecturalMaterial>.transmittanceScale_connected : boolean

    <max_ArchitecturalMaterial>.transmittanceScale_shader : texturemap

    <max_ArchitecturalMaterial>.transmittanceScale_paramName : string

    <max_ArchitecturalMaterial>.useTextureSize_connected : boolean

    <max_ArchitecturalMaterial>.useTextureSize_shader : texturemap

    <max_ArchitecturalMaterial>.useTextureSize_paramName : string

    <max_ArchitecturalMaterial>.textureWidth_connected : boolean

    <max_ArchitecturalMaterial>.textureWidth_shader : texturemap

    <max_ArchitecturalMaterial>.textureWidth_paramName : string

    <max_ArchitecturalMaterial>.textureHeight_connected : boolean

    <max_ArchitecturalMaterial>.textureHeight_shader : texturemap

    <max_ArchitecturalMaterial>.textureHeight_paramName : string

    <max_ArchitecturalMaterial>.textureUOffset_connected : boolean

    <max_ArchitecturalMaterial>.textureUOffset_shader : texturemap

    <max_ArchitecturalMaterial>.textureUOffset_paramName : string

    <max_ArchitecturalMaterial>.textureVOffset_connected : boolean

    <max_ArchitecturalMaterial>.textureVOffset_shader : texturemap

    <max_ArchitecturalMaterial>.textureVOffset_paramName : string

    <max_ArchitecturalMaterial>.GBufferId_connected : boolean

    <max_ArchitecturalMaterial>.GBufferId_shader : texturemap

    <max_ArchitecturalMaterial>.GBufferId_paramName : string

    <max_ArchitecturalMaterial>.shaderType_connected : boolean

    <max_ArchitecturalMaterial>.shaderType_shader : texturemap

    <max_ArchitecturalMaterial>.shaderType_paramName : string

    <max_ArchitecturalMaterial>.physicalScale_connected : boolean

    <max_ArchitecturalMaterial>.physicalScale_shader : texturemap

    <max_ArchitecturalMaterial>.physicalScale_paramName : string

    <max_ArchitecturalMaterial>.TheList : maxObject array

    <max_ArchitecturalMaterial>.Shader_Version : integer

## max_ArchitecturalMaterial interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray