MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Shd_Hardwood : textureMap

    adsk_Shd_Hardwood : textureMap {7773161f,58074c74}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Shd_Hardwood>.m: paramBlock2

    <adsk_Shd_Hardwood>.o: paramBlock2

    <adsk_Shd_Hardwood>.r: paramBlock2

    <adsk_Shd_Hardwood>.p: paramBlock2

    <adsk_Shd_Hardwood>.k: paramBlock2

    <adsk_Shd_Hardwood>.mode: integer

    <adsk_Shd_Hardwood>.lights: node array

    <adsk_Shd_Hardwood>.Use_lights: boolean

    <adsk_Shd_Hardwood>.ImplicitLights: node array

    <adsk_Shd_Hardwood>.diffuse_color: texturemap

    <adsk_Shd_Hardwood>.tint_enable: float

    <adsk_Shd_Hardwood>.tint_color: fRGBA color

    <adsk_Shd_Hardwood>.application_type: float

    <adsk_Shd_Hardwood>.diffuse_roughness: float

    <adsk_Shd_Hardwood>.reflectivity: float

    <adsk_Shd_Hardwood>.refl_hl_only: boolean

    <adsk_Shd_Hardwood>.refl_gloss: float

    <adsk_Shd_Hardwood>.brdf_0_degree_refl: float

    <adsk_Shd_Hardwood>.brdf_90_degree_refl: float

    <adsk_Shd_Hardwood>.brdf_curve: float

    <adsk_Shd_Hardwood>.bump_amount: float

    <adsk_Shd_Hardwood>.no_diffuse_bump: boolean

    <adsk_Shd_Hardwood>.bump_enable: integer

    <adsk_Shd_Hardwood>.bump_map: texturemap

    <adsk_Shd_Hardwood>.ao_on: boolean

    <adsk_Shd_Hardwood>.ao_samples: integer

    <adsk_Shd_Hardwood>.ao_distance: float

    <adsk_Shd_Hardwood>.ao_do_details: integer

    <adsk_Shd_Hardwood>.roundcorners_radius: float

    <adsk_Shd_Hardwood>.roundcorners_allow_different_materials: boolean

    <adsk_Shd_Hardwood>.reflection_glossy_samples: integer

    <adsk_Shd_Hardwood>.refl_depth: integer

    <adsk_Shd_Hardwood>.oceanbump_largest: float

    <adsk_Shd_Hardwood>.oceanbump_smallest: float

    <adsk_Shd_Hardwood>.oceanbump_size: float

    <adsk_Shd_Hardwood>.Structure: paramBlock2

    <adsk_Shd_Hardwood>.result: fRGBA color

    <adsk_Shd_Hardwood>.diffuse_result: fRGBA color

    <adsk_Shd_Hardwood>.diffuse_raw: fRGBA color

    <adsk_Shd_Hardwood>.diffuse_level: fRGBA color

    <adsk_Shd_Hardwood>.spec_result: fRGBA color

    <adsk_Shd_Hardwood>.spec_raw: fRGBA color

    <adsk_Shd_Hardwood>.spec_level: fRGBA color

    <adsk_Shd_Hardwood>.refl_result: fRGBA color

    <adsk_Shd_Hardwood>.refl_raw: fRGBA color

    <adsk_Shd_Hardwood>.refl_level: fRGBA color

    <adsk_Shd_Hardwood>.refr_result: fRGBA color

    <adsk_Shd_Hardwood>.refr_raw: fRGBA color

    <adsk_Shd_Hardwood>.refr_level: fRGBA color

    <adsk_Shd_Hardwood>.tran_result: fRGBA color

    <adsk_Shd_Hardwood>.tran_raw: fRGBA color

    <adsk_Shd_Hardwood>.tran_level: fRGBA color

    <adsk_Shd_Hardwood>.indirect_result: fRGBA color

    <adsk_Shd_Hardwood>.indirect_raw: fRGBA color

    <adsk_Shd_Hardwood>.indirect_post_ao: fRGBA color

    <adsk_Shd_Hardwood>.ao_raw: fRGBA color

    <adsk_Shd_Hardwood>.add_result: fRGBA color

    <adsk_Shd_Hardwood>.opacity_result: fRGBA color

    <adsk_Shd_Hardwood>.opacity_raw: fRGBA color

    <adsk_Shd_Hardwood>.opacity: float

    <adsk_Shd_Hardwood>.Connection_struct__0000__m: paramBlock2

    <adsk_Shd_Hardwood>.Connection_struct__0001__o: paramBlock2

    <adsk_Shd_Hardwood>.Connection_struct__0002__r: paramBlock2

    <adsk_Shd_Hardwood>.Connection_struct__0003__p: paramBlock2

    <adsk_Shd_Hardwood>.Connection_struct__0004__k: paramBlock2

    <adsk_Shd_Hardwood>.tint_enable_connected: boolean

    <adsk_Shd_Hardwood>.tint_enable_shader: texturemap

    <adsk_Shd_Hardwood>.tint_enable_paramName: string

    <adsk_Shd_Hardwood>.tint_color_connected: boolean

    <adsk_Shd_Hardwood>.tint_color_shader: texturemap

    <adsk_Shd_Hardwood>.tint_color_paramName: string

    <adsk_Shd_Hardwood>.application_type_connected: boolean

    <adsk_Shd_Hardwood>.application_type_shader: texturemap

    <adsk_Shd_Hardwood>.application_type_paramName: string

    <adsk_Shd_Hardwood>.diffuse_roughness_connected: boolean

    <adsk_Shd_Hardwood>.diffuse_roughness_shader: texturemap

    <adsk_Shd_Hardwood>.diffuse_roughness_paramName: string

    <adsk_Shd_Hardwood>.reflectivity_connected: boolean

    <adsk_Shd_Hardwood>.reflectivity_shader: texturemap

    <adsk_Shd_Hardwood>.reflectivity_paramName: string

    <adsk_Shd_Hardwood>.refl_hl_only_connected: boolean

    <adsk_Shd_Hardwood>.refl_hl_only_shader: texturemap

    <adsk_Shd_Hardwood>.refl_hl_only_paramName: string

    <adsk_Shd_Hardwood>.refl_gloss_connected: boolean

    <adsk_Shd_Hardwood>.refl_gloss_shader: texturemap

    <adsk_Shd_Hardwood>.refl_gloss_paramName: string

    <adsk_Shd_Hardwood>.brdf_0_degree_refl_connected: boolean

    <adsk_Shd_Hardwood>.brdf_0_degree_refl_shader: texturemap

    <adsk_Shd_Hardwood>.brdf_0_degree_refl_paramName: string

    <adsk_Shd_Hardwood>.brdf_90_degree_refl_connected: boolean

    <adsk_Shd_Hardwood>.brdf_90_degree_refl_shader: texturemap

    <adsk_Shd_Hardwood>.brdf_90_degree_refl_paramName: string

    <adsk_Shd_Hardwood>.brdf_curve_connected: boolean

    <adsk_Shd_Hardwood>.brdf_curve_shader: texturemap

    <adsk_Shd_Hardwood>.brdf_curve_paramName: string

    <adsk_Shd_Hardwood>.bump_amount_connected: boolean

    <adsk_Shd_Hardwood>.bump_amount_shader: texturemap

    <adsk_Shd_Hardwood>.bump_amount_paramName: string

    <adsk_Shd_Hardwood>.no_diffuse_bump_connected: boolean

    <adsk_Shd_Hardwood>.no_diffuse_bump_shader: texturemap

    <adsk_Shd_Hardwood>.no_diffuse_bump_paramName: string

    <adsk_Shd_Hardwood>.bump_enable_connected: boolean

    <adsk_Shd_Hardwood>.bump_enable_shader: texturemap

    <adsk_Shd_Hardwood>.bump_enable_paramName: string

    <adsk_Shd_Hardwood>.ao_on_connected: boolean

    <adsk_Shd_Hardwood>.ao_on_shader: texturemap

    <adsk_Shd_Hardwood>.ao_on_paramName: string

    <adsk_Shd_Hardwood>.ao_samples_connected: boolean

    <adsk_Shd_Hardwood>.ao_samples_shader: texturemap

    <adsk_Shd_Hardwood>.ao_samples_paramName: string

    <adsk_Shd_Hardwood>.ao_distance_connected: boolean

    <adsk_Shd_Hardwood>.ao_distance_shader: texturemap

    <adsk_Shd_Hardwood>.ao_distance_paramName: string

    <adsk_Shd_Hardwood>.ao_do_details_connected: boolean

    <adsk_Shd_Hardwood>.ao_do_details_shader: texturemap

    <adsk_Shd_Hardwood>.ao_do_details_paramName: string

    <adsk_Shd_Hardwood>.roundcorners_radius_connected: boolean

    <adsk_Shd_Hardwood>.roundcorners_radius_shader: texturemap

    <adsk_Shd_Hardwood>.roundcorners_radius_paramName: string

    <adsk_Shd_Hardwood>.roundcorners_allow_different_materials_connected: boolean

    <adsk_Shd_Hardwood>.roundcorners_allow_different_materials_shader: texturemap

    <adsk_Shd_Hardwood>.roundcorners_allow_different_materials_paramName: string

    <adsk_Shd_Hardwood>.reflection_glossy_samples_connected: boolean

    <adsk_Shd_Hardwood>.reflection_glossy_samples_shader: texturemap

    <adsk_Shd_Hardwood>.reflection_glossy_samples_paramName: string

    <adsk_Shd_Hardwood>.refl_depth_connected: boolean

    <adsk_Shd_Hardwood>.refl_depth_shader: texturemap

    <adsk_Shd_Hardwood>.refl_depth_paramName: string

    <adsk_Shd_Hardwood>.oceanbump_largest_connected: boolean

    <adsk_Shd_Hardwood>.oceanbump_largest_shader: texturemap

    <adsk_Shd_Hardwood>.oceanbump_largest_paramName: string

    <adsk_Shd_Hardwood>.oceanbump_smallest_connected: boolean

    <adsk_Shd_Hardwood>.oceanbump_smallest_shader: texturemap

    <adsk_Shd_Hardwood>.oceanbump_smallest_paramName: string

    <adsk_Shd_Hardwood>.oceanbump_size_connected: boolean

    <adsk_Shd_Hardwood>.oceanbump_size_shader: texturemap

    <adsk_Shd_Hardwood>.oceanbump_size_paramName: string

    <adsk_Shd_Hardwood>.TheList: maxObject array

    <adsk_Shd_Hardwood>.Shader_Version: integer

## adsk_Shd_Hardwood interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray