MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Shd_Glazing_V2 : textureMap

    adsk_Shd_Glazing_V2 : textureMap {7773161f,4f1d9357}

Available in 3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Shd_Glazing_V2>.m : paramBlock2

    <adsk_Shd_Glazing_V2>.p : paramBlock2

    <adsk_Shd_Glazing_V2>.mode : integer

    <adsk_Shd_Glazing_V2>.lights : node array

    <adsk_Shd_Glazing_V2>.Use_lights : boolean

    <adsk_Shd_Glazing_V2>.ImplicitLights : node array

    <adsk_Shd_Glazing_V2>.refr_color : fRGBA color

    <adsk_Shd_Glazing_V2>.refl_color : fRGBA color

    <adsk_Shd_Glazing_V2>.brdf_0_degree_refl : float

    <adsk_Shd_Glazing_V2>.refl_depth : integer

    <adsk_Shd_Glazing_V2>.refr_depth : integer

    <adsk_Shd_Glazing_V2>.Structure : paramBlock2

    <adsk_Shd_Glazing_V2>.result : fRGBA color

    <adsk_Shd_Glazing_V2>.diffuse_result : fRGBA color

    <adsk_Shd_Glazing_V2>.diffuse_raw : fRGBA color

    <adsk_Shd_Glazing_V2>.diffuse_level : fRGBA color

    <adsk_Shd_Glazing_V2>.spec_result : fRGBA color

    <adsk_Shd_Glazing_V2>.spec_raw : fRGBA color

    <adsk_Shd_Glazing_V2>.spec_level : fRGBA color

    <adsk_Shd_Glazing_V2>.refl_result : fRGBA color

    <adsk_Shd_Glazing_V2>.refl_raw : fRGBA color

    <adsk_Shd_Glazing_V2>.refl_level : fRGBA color

    <adsk_Shd_Glazing_V2>.refr_result : fRGBA color

    <adsk_Shd_Glazing_V2>.refr_raw : fRGBA color

    <adsk_Shd_Glazing_V2>.refr_level : fRGBA color

    <adsk_Shd_Glazing_V2>.tran_result : fRGBA color

    <adsk_Shd_Glazing_V2>.tran_raw : fRGBA color

    <adsk_Shd_Glazing_V2>.tran_level : fRGBA color

    <adsk_Shd_Glazing_V2>.indirect_result : fRGBA color

    <adsk_Shd_Glazing_V2>.indirect_raw : fRGBA color

    <adsk_Shd_Glazing_V2>.indirect_post_ao : fRGBA color

    <adsk_Shd_Glazing_V2>.ao_raw : fRGBA color

    <adsk_Shd_Glazing_V2>.add_result : fRGBA color

    <adsk_Shd_Glazing_V2>.opacity_result : fRGBA color

    <adsk_Shd_Glazing_V2>.opacity_raw : fRGBA color

    <adsk_Shd_Glazing_V2>.opacity : float

    <adsk_Shd_Glazing_V2>.Connection_struct__0000__m : paramBlock2

    <adsk_Shd_Glazing_V2>.Connection_struct__0001__p : paramBlock2

    <adsk_Shd_Glazing_V2>.refr_color_connected : boolean

    <adsk_Shd_Glazing_V2>.refr_color_shader : texturemap

    <adsk_Shd_Glazing_V2>.refr_color_paramName : string

    <adsk_Shd_Glazing_V2>.refl_color_connected : boolean

    <adsk_Shd_Glazing_V2>.refl_color_shader : texturemap

    <adsk_Shd_Glazing_V2>.refl_color_paramName : string

    <adsk_Shd_Glazing_V2>.brdf_0_degree_refl_connected : boolean

    <adsk_Shd_Glazing_V2>.brdf_0_degree_refl_shader : texturemap

    <adsk_Shd_Glazing_V2>.brdf_0_degree_refl_paramName : string

    <adsk_Shd_Glazing_V2>.refl_depth_connected : boolean

    <adsk_Shd_Glazing_V2>.refl_depth_shader : texturemap

    <adsk_Shd_Glazing_V2>.refl_depth_paramName : string

    <adsk_Shd_Glazing_V2>.refr_depth_connected : boolean

    <adsk_Shd_Glazing_V2>.refr_depth_shader : texturemap

    <adsk_Shd_Glazing_V2>.refr_depth_paramName : string

    <adsk_Shd_Glazing_V2>.TheList : maxObject array

    <adsk_Shd_Glazing_V2>.Shader_Version : integer

## adsk_Shd_Glazing_V2 interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray