MAXScript Extensions > MAXScript Extensions for mental ray > Sub-Surface Scattering Shaders >

# SSS_Fast_Render_Shader__mi : textureMap

    SSS_Fast_Render_Shader__mi : textureMap {7773161f,4a20678a}

Constructor:

    Class instances not creatable by MAXScript

Aliases:

    SSS_Fast_Render_Shader__mi misss_fast_shader

Properties:

    <SSS_Fast_Render_Shader__mi>.lightmap ((null)) : filename

    <SSS_Fast_Render_Shader__mi>.'Image Frame Number' ((null)) : integer

    <SSS_Fast_Render_Shader__mi>.depthmap ((null)) : filename

    <SSS_Fast_Render_Shader__mi>.'Image Frame Number' ((null)) : integer

    <SSS_Fast_Render_Shader__mi>.bump ((null)) : texmap

    <SSS_Fast_Render_Shader__mi>.diffuse_illum ((null)) : texmap

    <SSS_Fast_Render_Shader__mi>.diffuse_color ((null)) : RGB color

    <SSS_Fast_Render_Shader__mi>.specular_illum ((null)) : texmap

    <SSS_Fast_Render_Shader__mi>.diffuse_weight ((null)) : float

    <SSS_Fast_Render_Shader__mi>.front_sss_color ((null)) : RGB color

    <SSS_Fast_Render_Shader__mi>.front_sss_weight ((null)) : float

    <SSS_Fast_Render_Shader__mi>.front_sss_radius ((null)) : world units

    <SSS_Fast_Render_Shader__mi>.back_sss_color ((null)) : RGB color

    <SSS_Fast_Render_Shader__mi>.back_sss_weight ((null)) : float

    <SSS_Fast_Render_Shader__mi>.back_sss_radius ((null)) : world units

    <SSS_Fast_Render_Shader__mi>.back_sss_depth ((null)) : world units

    <SSS_Fast_Render_Shader__mi>.scale_conversion ((null)) : float

    <SSS_Fast_Render_Shader__mi>.screen_composit ((null)) : boolean

    <SSS_Fast_Render_Shader__mi>.output_sss_only ((null)) : boolean

    <SSS_Fast_Render_Shader__mi>.falloff ((null)) : float

    <SSS_Fast_Render_Shader__mi>.samples ((null)) : integer

    <SSS_Fast_Render_Shader__mi>.diffuse_color.connected ((null)) : boolean

    <SSS_Fast_Render_Shader__mi>.diffuse_color.shader ((null)) : texmap

    <SSS_Fast_Render_Shader__mi>.diffuse_color.paramName ((null)) : string

    <SSS_Fast_Render_Shader__mi>.diffuse_weight.connected ((null)) : boolean

    <SSS_Fast_Render_Shader__mi>.diffuse_weight.shader ((null)) : texmap

    <SSS_Fast_Render_Shader__mi>.diffuse_weight.paramName ((null)) : string

    <SSS_Fast_Render_Shader__mi>.front_sss_color.connected ((null)) : boolean

    <SSS_Fast_Render_Shader__mi>.front_sss_color.shader ((null)) : texmap

    <SSS_Fast_Render_Shader__mi>.front_sss_color.paramName ((null)) : string

    <SSS_Fast_Render_Shader__mi>.front_sss_weight.connected ((null)) : boolean

    <SSS_Fast_Render_Shader__mi>.front_sss_weight.shader ((null)) : texmap

    <SSS_Fast_Render_Shader__mi>.front_sss_weight.paramName ((null)) : string

    <SSS_Fast_Render_Shader__mi>.front_sss_radius.connected ((null)) : boolean

    <SSS_Fast_Render_Shader__mi>.front_sss_radius.shader ((null)) : texmap

    <SSS_Fast_Render_Shader__mi>.front_sss_radius.paramName ((null)) : string

    <SSS_Fast_Render_Shader__mi>.back_sss_color.connected ((null)) : boolean

    <SSS_Fast_Render_Shader__mi>.back_sss_color.shader ((null)) : texmap

    <SSS_Fast_Render_Shader__mi>.back_sss_color.paramName ((null)) : string

    <SSS_Fast_Render_Shader__mi>.back_sss_weight.connected ((null)) : boolean

    <SSS_Fast_Render_Shader__mi>.back_sss_weight.shader ((null)) : texmap

    <SSS_Fast_Render_Shader__mi>.back_sss_weight.paramName ((null)) : string

    <SSS_Fast_Render_Shader__mi>.back_sss_radius.connected ((null)) : boolean

    <SSS_Fast_Render_Shader__mi>.back_sss_radius.shader ((null)) : texmap

    <SSS_Fast_Render_Shader__mi>.back_sss_radius.paramName ((null)) : string

    <SSS_Fast_Render_Shader__mi>.back_sss_depth.connected ((null)) : boolean

    <SSS_Fast_Render_Shader__mi>.back_sss_depth.shader ((null)) : texmap

    <SSS_Fast_Render_Shader__mi>.back_sss_depth.paramName ((null)) : string

    <SSS_Fast_Render_Shader__mi>.scale_conversion.connected ((null)) : boolean

    <SSS_Fast_Render_Shader__mi>.scale_conversion.shader ((null)) : texmap

    <SSS_Fast_Render_Shader__mi>.scale_conversion.paramName ((null)) : string

    <SSS_Fast_Render_Shader__mi>.falloff.connected ((null)) : boolean

    <SSS_Fast_Render_Shader__mi>.falloff.shader ((null)) : texmap

    <SSS_Fast_Render_Shader__mi>.falloff.paramName ((null)) : string

    <SSS_Fast_Render_Shader__mi>.samples.connected ((null)) : boolean

    <SSS_Fast_Render_Shader__mi>.samples.shader ((null)) : texmap

    <SSS_Fast_Render_Shader__mi>.samples.paramName ((null)) : string

    <SSS_Fast_Render_Shader__mi>.TheList ((null)) : max object array

    <SSS_Fast_Render_Shader__mi>.'Shader Version' ((null)) : integer

## SSS_Fast_Render_Shader__mi interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- MAXScript Extensions for mental ray