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# Interface: AnimLayerManager

Interfaces > Core Interfaces > AnimLayerManager

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This Core Interface exposes the Animation Layer Manager to MAXScript.

Available in 3ds Max 9 and higher.

Properties:

    AnimLayerManager.filterActiveOnly: bool : Read|Write

Get/Set the state of the Filter Active Only option.

    AnimLayerManager.justUpToActive: bool : Read|Write

Get/Set the state of the Just Up To Active option.

Methods:

    <void>AnimLayerManager.showAnimLayersManagerToolbar <bool>show

Show/hide the Animation Layers Manager toolbar. When the argument is true, the toolbar will be displayed. When the argument is false, the toolbar will be hidden.

FOR EXAMPLE
    AnimLayerManager.showAnimLayersManagerToolbar true--show the toolbar
    AnimLayerManager.showAnimLayersManagerToolbar false--hide the toolbar

    <integer>AnimLayerManager.enableLayersDlg <&node array>nodes

    nodes is In and Out parameter

Shows the Enable Anim Layers dialog for the specified objects.

    <integer>AnimLayerManager.enableLayers <&node array>nodes pos:<boolean> rot:<boolean> scale:<boolean> ik:<boolean> object:<boolean> customAtt:<boolean> mod:<boolean> mat:<boolean> other:<boolean>

    nodes is In and Out parameter
    pos default value: true
    rot default value: true
    scale default value: true
    ik default value: false
    object default value: false
    customAtt default value: false
    mod default value: false
    mat default value: false
    other default value: false

Enables the Animation Layers for the specified objects without user interaction via the Enable Anim Layers dialog. The optional keyword parameters can be used to enable or disable animation layers for the given track types.

    <boolean>AnimLayerManager.canEnableLayer <maxObject>anim <maxObject>client <index>subNum

Returns true if the Animation Layer can be enabled for the specified object and track, false otherwise.

    <boolean>AnimLayerManager.enableLayer <maxObject>anim <maxObject>client <index>subNum

Enables the Animation Layer for the specified object and track. Returns true on success, false on failure.

    <index>AnimLayerManager.getLayerCount()

Returns the number of layers.

    <index array>AnimLayerManager.getNodesLayers <&node array>nodes

    nodes is In and Out parameter

Returns an array of indices representing the layers used by the specified nodes.

    <void>AnimLayerManager.setLayerActive <index>listIndex

    listIndex Validated by Validator function

Sets the indexed layer as the current layer.

    <void>AnimLayerManager.setLayerActiveNodes <index>listIndex <&node array>nodes

    listIndex Validated by Validator function
    nodes is In and Out parameter

Sets the active nodes for the indexed layer to the by-reference array of nodes.

    <index array>AnimLayerManager.getActiveLayersNodes <&node array>nodes

    nodes is In and Out parameter

Writes the active layers nodes into the by-reference array of nodes. Returns an array of layer indices.

    <void>AnimLayerManager.getNodesActiveLayer <&node array>nodes

    nodes is In and Out parameter

Returns the nodes using the active layer into the by-reference array of nodes.

    <void>AnimLayerManager.addLayer <&TSTR>name <&node array>nodes <bool>useActiveControllerType

    name is In and Out parameter
    nodes is In and Out parameter

Adds a layer with the given name to the nodes specified by the second argument. The third argument controls whether to use the active controller type.

    <void>AnimLayerManager.addLayerDlg <&node array>nodes

    nodes is In and Out parameter

Opens the Add Layer dialog.

    <void>AnimLayerManager.deleteLayer <index>listIndex

    listIndex Validated by Validator function

Deletes the indexed Animation Layer.

    <void>AnimLayerManager.deleteLayerNodes <index>listIndex <&node array>nodes

    listIndex Validated by Validator function
    nodes is In and Out parameter

Deletes the indexed Animation Layer from the specified scene nodes.

    <void>AnimLayerManager.copyLayerNodes <index>listIndex <&node array>nodes

    listIndex Validated by Validator function
    nodes is In and Out parameter

Copies the indexed Animation Layer from the specified scene nodes.

    <void>AnimLayerManager.pasteLayerNodes <index>listIndex <&node array>nodes

    listIndex Validated by Validator function
    nodes is In and Out parameter

Pastes the copied Animation Layer into the specified scene nodes at the indexed position.

    <Stringby value>AnimLayerManager.getLayerName <index>listIndex

    listIndex Validated by Validator function

Returns the name of the indexed Animation Layer.

    <void>AnimLayerManager.setLayerName <index>listIndex <Stringby value>name

    listIndex Validated by Validator function

Sets the name of the indexed Animation Layer to the given string.

    <float>AnimLayerManager.getLayerWeight <index>listIndex <time>atTime

    listIndex Validated by Validator function

Returns the weight of the indexed Animation Layer.

    <void>AnimLayerManager.setLayerWeight <index>listIndex <time>atTime <float>weight

    listIndex Validated by Validator function

Sets the weight of the indexed Animation Layer to the given value.

    <bool>AnimLayerManager.getLayerMute <index>listIndex

    listIndex Validated by Validator function

Returns the Mute state of the indexed Animation Layer as a boolean value.

    <void>AnimLayerManager.setLayerMute <index>listIndex <bool>mute

    listIndex Validated by Validator function

Sets the Mute state of the indexed Animation Layer to the given boolean value.

    <bool>AnimLayerManager.getLayerLocked <index>listIndex

    listIndex Validated by Validator function

Gets the Locked state of the indexed Animation Layer as boolean value.

Available in 3ds Max 2010 and higher.

    <void>AnimLayerManager.setLayerLocked <index>listIndex <bool>locked

    listIndex Validated by Validator function

Sets the Locked state of the indexed Animation Layer to the given boolean value.

Available in 3ds Max 2010 and higher.

    <bool>AnimLayerManager.getLayerOutputMute <index>listIndex

    listIndex Validated by Validator function

Returns the Output Mute state of the indexed Animation Layer as a boolean value.

    <void>AnimLayerManager.setLayerOutputMute <index>listIndex <bool>mute

    listIndex Validated by Validator function

Sets the Output Mute state of the indexed Animation Layer to the given boolean value.

    <void>AnimLayerManager.collapseLayerNodes <index>listIndex <&node array>nodes

    listIndex Validated by Validator function
    nodes is In and Out parameter

Collapses theindexedAnimation Layer of the given scene nodes.

    <void>AnimLayerManager.disableLayerNodes <&node array>nodes

    nodes is In and Out parameter

Disables the Animation Layers of the given scene nodes.

    <void>AnimLayerManager.animLayerPropertiesDlg()

Opens the Layer Properties dialog.

    void>refreshAnimLayerPropertiesDlg()

Refreshes the Layer Properties dialog.

Available in 3ds Max 2010 and higher.

    <void>AnimLayerManager.SetCollapseControllerType <enum>controllerType

    controllerType enums: {#Bezier|#Linear|#Default}

Sets the Controller Type to collapse to. Corresponds to the radio buttons in the Layer Properties dialog.

    <enum>AnimLayerManager.GetCollapseControllerType()

    GetCollapseControllerType enums: {#Bezier|#Linear|#Default

Returns the Controller Type to collapse to. Corresponds to the radio buttons in the Layer Properties dialog.

    <void>AnimLayerManager.SetCollapsePerFrame <bool>keyable

Sets whether to collapse to keys only when possible (false) or to keys per frame (true). Note that this value is the inverse of the checkbox' state in the Layer Properties dialog.

    <bool>AnimLayerManager.GetCollapsePerFrame()

Returns whether to collapse to keys only when possible (false) or to keys per frame (true). Note that this value is the inverse of the checkbox' state in the Layer Properties dialog.

    <void>AnimLayerManager.SetCollapsePerFrameActiveRange <bool>activeRange

Sets whether to collapse the active range (true) or the user-defined range (false). Corresponds to the radio buttons in the Layer Properties dialog > Per Frame Collapse Range.

    <bool>AnimLayerManager.GetCollapsePerFrameActiveRange()

Get whether to collapse the active range (true) or the user-defined range (false).Corresponds to the radio buttons in the Layer Properties dialog > Per Frame Collapse Range.

    <void>AnimLayerManager.SetCollapseRange <interval>range

Sets the Collapse Range to the given interval value. Corresponds to the value spinners in the Layer Properties dialog > Per Frame Collapse Range.

    <interval>AnimLayerManager.GetCollapseRange()

Returns the Collapse Range interval value. Corresponds to the value spinners in the Layer Properties dialog > Per Frame Collapse Range.

#### See Also

- Core Interfaces