MAXScript Extensions > MAXScript Extensions for mental ray > adsk Shaders >

# adsk_Shd_Stone : textureMap

    adsk_Shd_Stone : textureMap {7773161f,a6614522}

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <adsk_Shd_Stone>.m : paramBlock2

    <adsk_Shd_Stone>.o : paramBlock2

    <adsk_Shd_Stone>.r : paramBlock2

    <adsk_Shd_Stone>.p : paramBlock2

    <adsk_Shd_Stone>.t : paramBlock2

    <adsk_Shd_Stone>.u : paramBlock2

    <adsk_Shd_Stone>.mode : integer

    <adsk_Shd_Stone>.lights : node array

    <adsk_Shd_Stone>.Use_lights : boolean

    <adsk_Shd_Stone>.ImplicitLights : node array

    <adsk_Shd_Stone>.diffuse_color : fRGBA color

    <adsk_Shd_Stone>.diffuse_roughness : float

    <adsk_Shd_Stone>.reflectivity : float

    <adsk_Shd_Stone>.refl_gloss : float

    <adsk_Shd_Stone>.brdf_0_degree_refl : float

    <adsk_Shd_Stone>.brdf_curve : float

    <adsk_Shd_Stone>.refl_hl_only : boolean

    <adsk_Shd_Stone>.bump_enable : integer

    <adsk_Shd_Stone>.bump_amount : float

    <adsk_Shd_Stone>.bump_map : texturemap

    <adsk_Shd_Stone>.pattern_enable : integer

    <adsk_Shd_Stone>.pattern_amount : float

    <adsk_Shd_Stone>.pattern_map : texturemap

    <adsk_Shd_Stone>.ao_on : boolean

    <adsk_Shd_Stone>.ao_samples : integer

    <adsk_Shd_Stone>.ao_distance : float

    <adsk_Shd_Stone>.ao_do_details :integer

    <adsk_Shd_Stone>.roundcorners_radius : float

    <adsk_Shd_Stone>.roundcorners_allow_different_materials : boolean

    <adsk_Shd_Stone>.reflection_glossy_samples : integer

    <adsk_Shd_Stone>.refl_depth : integer

    <adsk_Shd_Stone>.granite_tex : filename

    <adsk_Shd_Stone>.Image_Frame_Number : integer

    <adsk_Shd_Stone>.stonewall_tex : filename

    <adsk_Shd_Stone>.Image_Frame_Number : integer

    <adsk_Shd_Stone>.marble_tex : filename

    <adsk_Shd_Stone>.Image_Frame_Number : integer

    <adsk_Shd_Stone>.uv_channel : integer

    <adsk_Shd_Stone>.u_scale : float

    <adsk_Shd_Stone>.v_scale : float

    <adsk_Shd_Stone>.Structure : paramBlock2

    <adsk_Shd_Stone>.result : fRGBA color

    <adsk_Shd_Stone>.diffuse_result : fRGBA color

    <adsk_Shd_Stone>.diffuse_raw : fRGBA color

    <adsk_Shd_Stone>.diffuse_level : fRGBA color

    <adsk_Shd_Stone>.spec_result : fRGBA color

    <adsk_Shd_Stone>.spec_raw : fRGBA color

    <adsk_Shd_Stone>.spec_level : fRGBA color

    <adsk_Shd_Stone>.refl_result : fRGBA color

    <adsk_Shd_Stone>.refl_raw : fRGBA color

    <adsk_Shd_Stone>.refl_level : fRGBA color

    <adsk_Shd_Stone>.refr_result : fRGBA color

    <adsk_Shd_Stone>.refr_raw : fRGBA color

    <adsk_Shd_Stone>.refr_level : fRGBA color

    <adsk_Shd_Stone>.tran_result : fRGBA color

    <adsk_Shd_Stone>.tran_raw : fRGBA color

    <adsk_Shd_Stone>.tran_level : fRGBA color

    <adsk_Shd_Stone>.indirect_result : fRGBA color

    <adsk_Shd_Stone>.indirect_raw : fRGBA color

    <adsk_Shd_Stone>.indirect_post_ao : fRGBA color

    <adsk_Shd_Stone>.ao_raw : fRGBA color

    <adsk_Shd_Stone>.add_result : fRGBA color

    <adsk_Shd_Stone>.opacity_result : fRGBA color

    <adsk_Shd_Stone>.opacity_raw : fRGBA color

    <adsk_Shd_Stone>.opacity : float

    <adsk_Shd_Stone>.Connection_struct__0000__m : paramBlock2

    <adsk_Shd_Stone>.Connection_struct__0001__o : paramBlock2

    <adsk_Shd_Stone>.Connection_struct__0002__r : paramBlock2

    <adsk_Shd_Stone>.Connection_struct__0003__p : paramBlock2

    <adsk_Shd_Stone>.Connection_struct__0004__t : paramBlock2

    <adsk_Shd_Stone>.Connection_struct__0005__u : paramBlock2

    <adsk_Shd_Stone>.diffuse_color_connected : boolean

    <adsk_Shd_Stone>.diffuse_color_shader : texturemap

    <adsk_Shd_Stone>.diffuse_color_paramName : string

    <adsk_Shd_Stone>.diffuse_roughness_connected : boolean

    <adsk_Shd_Stone>.diffuse_roughness_shader : texturemap

    <adsk_Shd_Stone>.diffuse_roughness_paramName : string

    <adsk_Shd_Stone>.reflectivity_connected : boolean

    <adsk_Shd_Stone>.reflectivity_shader : texturemap

    <adsk_Shd_Stone>.reflectivity_paramName : string

    <adsk_Shd_Stone>.refl_gloss_connected : boolean

    <adsk_Shd_Stone>.refl_gloss_shader : texturemap

    <adsk_Shd_Stone>.refl_gloss_paramName : string

    <adsk_Shd_Stone>.brdf_0_degree_refl_connected : boolean

    <adsk_Shd_Stone>.brdf_0_degree_refl_shader : texturemap

    <adsk_Shd_Stone>.brdf_0_degree_refl_paramName : string

    <adsk_Shd_Stone>.brdf_curve_connected : boolean

    <adsk_Shd_Stone>.brdf_curve_shader : texturemap

    <adsk_Shd_Stone>.brdf_curve_paramName : string

    <adsk_Shd_Stone>.refl_hl_only_connected : boolean

    <adsk_Shd_Stone>.refl_hl_only_shader : texturemap

    <adsk_Shd_Stone>.refl_hl_only_paramName : string

    <adsk_Shd_Stone>.bump_enable_connected : boolean

    <adsk_Shd_Stone>.bump_enable_shader : texturemap

    <adsk_Shd_Stone>.bump_enable_paramName : string

    <adsk_Shd_Stone>.bump_amount_connected : boolean

    <adsk_Shd_Stone>.bump_amount_shader : texturemap

    <adsk_Shd_Stone>.bump_amount_paramName : string

    <adsk_Shd_Stone>.pattern_enable_connected : boolean

    <adsk_Shd_Stone>.pattern_enable_shader : texturemap

    <adsk_Shd_Stone>.pattern_enable_paramName : string

    <adsk_Shd_Stone>.pattern_amount_connected : boolean

    <adsk_Shd_Stone>.pattern_amount_shader : texturemap

    <adsk_Shd_Stone>.pattern_amount_paramName : string

    <adsk_Shd_Stone>.ao_on_connected : boolean

    <adsk_Shd_Stone>.ao_on_shader : texturemap

    <adsk_Shd_Stone>.ao_on_paramName : string

    <adsk_Shd_Stone>.ao_samples_connected : boolean

    <adsk_Shd_Stone>.ao_samples_shader : texturemap

    <adsk_Shd_Stone>.ao_samples_paramName : string

    <adsk_Shd_Stone>.ao_distance_connected : boolean

    <adsk_Shd_Stone>.ao_distance_shader : texturemap

    <adsk_Shd_Stone>.ao_distance_paramName : string

    <adsk_Shd_Stone>.ao_do_details_connected : boolean

    <adsk_Shd_Stone>.ao_do_details_shader : texturemap

    <adsk_Shd_Stone>.ao_do_details_paramName : string

    <adsk_Shd_Stone>.roundcorners_radius_connected : boolean

    <adsk_Shd_Stone>.roundcorners_radius_shader : texturemap

    <adsk_Shd_Stone>.roundcorners_radius_paramName : string

    <adsk_Shd_Stone>.roundcorners_allow_different_materials_connected: boolean

    <adsk_Shd_Stone>.roundcorners_allow_different_materials_shader: texturemap

    <adsk_Shd_Stone>.roundcorners_allow_different_materials_paramName: string

    <adsk_Shd_Stone>.reflection_glossy_samples_connected : boolean

    <adsk_Shd_Stone>.reflection_glossy_samples_shader : texturemap

    <adsk_Shd_Stone>.reflection_glossy_samples_paramName : string

    <adsk_Shd_Stone>.refl_depth_connected : boolean

    <adsk_Shd_Stone>.refl_depth_shader : texturemap

    <adsk_Shd_Stone>.refl_depth_paramName : string

    <adsk_Shd_Stone>.granite_tex_connected : boolean

    <adsk_Shd_Stone>.granite_tex_shader : texturemap

    <adsk_Shd_Stone>.granite_tex_paramName : string

    <adsk_Shd_Stone>.stonewall_tex_connected : boolean

    <adsk_Shd_Stone>.stonewall_tex_shader : texturemap

    <adsk_Shd_Stone>.stonewall_tex_paramName : string

    <adsk_Shd_Stone>.marble_tex_connected : boolean

    <adsk_Shd_Stone>.marble_tex_shader : texturemap

    <adsk_Shd_Stone>.marble_tex_paramName : string

    <adsk_Shd_Stone>.uv_channel_connected : boolean

    <adsk_Shd_Stone>.uv_channel_shader : texturemap

    <adsk_Shd_Stone>.uv_channel_paramName : string

    <adsk_Shd_Stone>.u_scale_connected : boolean

    <adsk_Shd_Stone>.u_scale_shader : texturemap

    <adsk_Shd_Stone>.u_scale_paramName : string

    <adsk_Shd_Stone>.v_scale_connected : boolean

    <adsk_Shd_Stone>.v_scale_shader : texturemap

    <adsk_Shd_Stone>.v_scale_paramName : string

    <adsk_Shd_Stone>.TheList : maxObject array

    <adsk_Shd_Stone>.Shader_Version : integer

## adsk_Shd_Stone interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray