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# Interface: SceneMissingPlugIns

Interfaces > Core Interfaces > SceneMissingPlugIns

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NEW in 3ds Max 2014: The SceneMissingPlugins Core Interface provides methods to query to count, classes, file names and descriptions of missing plugins in the current scene.

Methods:

    <integer>SceneMissingPlugIns.GetMissingPlugInCount()

Returns the number of missing plugins in the current scene.

    <string>SceneMissingPlugIns.GetMissingPlugInClassName <index>Index

Returns the class name of the indexed missing plugin.

    <string>SceneMissingPlugIns.GetMissingPlugInFileName <index>Index

Returns the file name of the indexed missing plugin.

    <string>SceneMissingPlugIns.GetMissingPlugInDescription <index>Index

Returns the description of the indexed missing plugin.

EXAMPLE:
     --The following script will print information about missing plugins, if any:
    for i = 1 to SceneMissingPlugIns.GetMissingPlugInCount() do
    (
        local theName = SceneMissingPlugIns.GetMissingPlugInClassName i
        local theFileName = SceneMissingPlugIns.GetMissingPlugInFileName i
        local theDesc = SceneMissingPlugIns.GetMissingPlugInDescription i
        format "%: % | % | %\n" i theName theFileName theDesc
    )
    --To test, evaluate a scripted plugin, create an instance of it in the scene and save the scene. --Restart 3ds Max and without reevaluating the scripted plugin, load the scene file. --Then execute the script below to see the information about your missing plugin.