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{"title":"What is MAXScript?",
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"description":"MAXScript is the built-in scripting language of Autodesk® 3ds Max® and Autodesk® 3ds Max® Design.",
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{"title":"The SDK and MAXScript",
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"description":"3ds Max gives you two ways to write plug-in applications: the SDK, which uses C++, and MAXScript, the program\'s native scripting language.",
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{"title":"Using the MAXScript Documentation",
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"description":"This reference is written primarily for artists learning MAXScript.",
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{"title":"Legal Notices",
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"description":"Autodesk® 3ds Max® 2014 © 2013 Autodesk, Inc. All rights reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be reproduced in any form, by any met",
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{"title":"Accessing MAXScript",
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{"title":"The MAXScript Utility Panel",
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"description":"In its first version back in 3ds Max 2.0, MAXScript was only accessible through the MAXScript Utility in the Utility Panel. Starting with 3ds Max 3.0, MAXScript appeared in the Main Menu and an additional Mini Listener was added to the Status Panel.",
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{"title":"The MAXScript Menu",
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"description":"Since 3ds Max 3.0, MAXScript appears as a separate pull-down menu in the Main Menu in addition to the MAXScript Utility in the Utilities Panel.",
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{"title":"The MAXScript Listener Window",
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"description":"The Listener The MAXScript Listener window is an interactive interpreter for the MAXScript language and works similar to a DOS command prompt window. MAXScript commands entered in this",
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{"title":"Using the MAXScript Listener",
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"description":"The MAXScript Listener is a combination of text editor and command prompt window. MAXScript executes the commands you write when you press ENTER, but you can also scroll through the text to re-execute existing commands, or edit them and then have MAXScript execute the modified code.",
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{"title":"Listener Commands",
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"description":"Menu Bar Commands and Keyboard Shortcuts The following menu bar commands and keyboard shortcuts are available in Listener. The edit commands listed are also av",
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{"title":"Using the \'?\' Symbol",
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"description":"Each time you evaluate a command or code selection, the last evaluation result output to the Listener output pane is captured into an internal variable denoted by the ? symbol.",
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{"title":"Turning On the Listener Log",
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"description":"While you work in Listener, you can use the Listener logging feature to capture your entered text and all printed output into a text file.",
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"description":"The Listener output pane’s content and insertion point placement can be controlled with the following methods:",
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{"title":"The MAXScript Editor Windows",
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"description":"The multiple MAXScript Editor windows used in 3ds Max 2 to 9 have been replaced with a single tabbed editor in 3ds Max 2008. It is based on the Scintilla control and the SciTE editor and supports a large number of advanced features not available in the previous implementation.",
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{"title":"Running Scripts",
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"description":"To run an existing script file, press \"Run Script\" button on the MAXScript utility rollout, File > Run Script in the Listener menu bar, or MAXScript > Run Script in the 3ds Max menu bar. This opens a common File Open dialog for choosing the script. MAXScript then reads and executes the selected script. Any output is printed to the Listener output pane.",
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{"title":"Accessing Scripted Utilities",
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"description":"The Utilities list in the MAXScript rollout contains scripted utilities that have been defined in startup scripts or while working in MAXScript.",
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{"title":"The Macro Recorder",
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"description":"The MAXScript Macro Recorder captures many of the actions performed by the user, and generates the MAXScript commands that correspond to those actions.",
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{"title":"Customizing MacroScript Buttons",
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"description":"Since the introduction of the MacroRecorder and MacroScripts in 3ds Max 3, a fair amount of User Interface elements have been implemented using MAXScript.",
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{"title":"The MAXScript Editor",
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{"title":"MAXScript Tabbed Editor Window",
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"description":"The multiple MAXScript Editor windows used in 3ds Max 2 to 9 have been replaced with a single tabbed editor in 3ds Max 2008.",
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{"title":"MAXScript Tabbed Editor Overview",
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"description":"The following topic describes the highlights of the Scintilla-based MAXScript Editor introduced in 3ds Max 2008.",
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{"title":"MAXScript Tabbed Editor Commands",
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"description":"The following menu bar commands and keyboard shortcuts are available in the Tabbed MAXScript Editor introduced in 3ds Max 2008.",
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"description":"The following tables list most keyboard shortcuts available in the Tabbed MAXScript Editor introduced in 3ds Max 2008.",
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{"title":"Regular Expressions Find and Replace in the MAXScript Editor",
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"description":"The following topic is based on the public domain document located on http://www.scintilla.org/SciTERegEx.html",
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{"title":"MAXScript Editor - Output Pane",
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"description":"The Tabbed MAXScript Editor introduced in 3ds Max 2008 is based on the Scintilla control and the free SciTE editor. The stand-alone version of the SciTE editor provides an Output pane which can be used to output feedback, results and error messages when working with stand-alone programming languages like Python or LUA. Since the MAXScript Listener is already split into two panes (MacroRecorder and Listener), the SciTE Output Pane could not be easily redesigned to host both while providing all features the MAXScript Listener already has.",
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{"title":"MAXScript Editor Menu Options",
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"description":"The File menu of the Tabbed MAXScript Editor introduced in 3ds Max 2008 contains all file-related commands for creating, opening, closing, exporting and printing files.",
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"description":"The View menu of the Tabbed MAXScript Editor introduced in 3ds Max 2008 contains commands for folding/unfolding code blocks, toggling various editor elements and displaying additional editing helps like whites paces, end of line symbols, indentation guides, line numbers and margins.",
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"description":"The Language menu of the Tabbed MAXScript Editor introduced in 3ds Max 2008 contains commands for switching the syntax coloring between the currently installed modes: ",
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"description":"The MAXScript-specific language settings of the Tabbed MAXScript Editor introduced in 3ds Max 2008 can be customized by editing the file MAXScript.properties located in the 3ds Max root folder.",
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{"title":"MAXScript Editor - Customizing Syntax Color Schemes",
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"description":"The Tabbed MAXScript Editor introduced in 3ds Max 2008 lets you define your own custom color schemes to highlight lexical components of the MAXScript language.",
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{"title":"List of Editor Key Commands",
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{"title":"MAXScript Editor - Defining And Using Abbreviations",
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"description":"This section presents topics that supply information on general MAXScript topics.",
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"description":"When MAXScript detects a runtime error in your script, it displays an error message and prints diagnostic information to the Listener output pane. If the error occurs in a controller script",
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"description":"You can abort running MAXScript code by pressing and holding the Esc key. MAXScript may take a moment to respond, so hold the Esc key down until it does. The Esc key aborts any curr",
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"description":"MAXScript remembers the state of its desktop (the location of active Editor and Listener windows) when you exit 3ds Max and restores this state when you restart MAXScript. Any MAXScript Editor files missing when you restart will not have their tabs reopened.",
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{"title":"Startup Scripts",
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"description":"When 3ds Max is first started, MAXScript searches for any startup script files that it then automatically loads and runs. This feature is useful if you have function libraries you always use and want preloaded, or if you want to establish custom UI settings, define scripted plug-ins, or load scripted utility rollouts.",
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{"title":"Running Scripts from the Command Line",
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"description":"You can launch 3ds Max from a DOS command line and have it run a specified launch script, which is useful for tasks such as unattended batch-rendering. This capability uses the existing- U command line switch that names a utility to be run when 3ds Max is started. The- U switch allows an optional extra argument which, for MAXScript, is taken to be the name of the launch script to run. The case of MAXScript must be as shown in the following example:",
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"description":"The layout rules for MAXScript code are unlike those of most programming languages and give you the advantages of freeform languages, such as C and C++, but without the need for extensive punctuation, like semicolons and parenthesized parameter lists.",
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"description":"MAXScript provides a compile-time source-file include mechanism, allowing you to break up large scripts into smaller files that can be included at nearly any point in a script. You can use the include <file> construct at any point in your code to effectively insert the contents of a file at that point in your code.",
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"description":"MAXScript lets you create an encrypted copy of a specified script file with the same name prefix, but with the suffix .mse, in the same directory as the source script file. The encryption uses a fixed hidden key that lets it run on any 3ds Max system, but effectively hides the source of the script. Encrypted script files have the suffix .mse.",
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{"title":"Ticks",
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"description":"3ds Max stores time internally in integer units called Ticks.",
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{"title":"Syntax Definitions in This Document",
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"description":"The ways you can write MAXScript tokens and clauses are given using a set of shorthand rules as shown in the following example:",
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"description":"In general, indices in MAXScript are 1-based.",
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"description":"To understand the terminology associated with MAXScript, a basic understanding of object-oriented programming is required.",
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"description":"One principle of object-oriented programming is that how a class operates internally is hidden. All interactions with a class are defined by the external interfaces for the class. These external interfaces are broken up into several categories.",
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"description":"MAXScript is a very powerful addition to the 3ds Max toolset. Using it in daily work can highly increase productivity or even let the user find solutions not directly available in the base software. Just like using plug-ins, using freely or commercially available scripts does not require knowledge of the programming language used to develop them. MAXScript allows the developer to build a user-friendly UI that isolates the end user from the internal code.",
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"description":"Scripted Utilities appear in the Utilities Panel > MAXScript Utility. This used to be the main script type in the early 3ds Max versions (R2.x). Many older scripts are still available as scripted utilities. In addition, scripted utilities are probably the easiest to write script form since they are a special case of rollouts and can save the developer some UI management work.",
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"description":"MacroScripts were first introduced in 3ds Max 3. They were originally implemented to accommodate the output of the Macro Recorder (thus the name) and were intended for use as buttons on the toolbars.",
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"description":"Scripted plug-ins appear and behave inside of 3ds Max similar to regular plug-ins written using the SDK. Often the user will have a hard time telling whether a plug-in is actually a script or not (with the exception of scripted RenderEffects which are usually slower than their C++ counterparts)",
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"description":"A function is a piece of code intended to complete a specific task. It can be defined once and called multiple times by different scripts. Using functions can make developing new scripts faster as often used parts of code are already available and just have to be called to get the desired results. In addition, using functions makes the final code better structured and easier to read and maintain.",
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"description":"MAXScript can be extended just like any other part of 3ds Max by installing additional 3 rd party plug-ins. These plug-ins will have the extension .DLX and should be installed exactly like any other type of 3ds Max plug-in by just copying the .DLX file to any Plug-in path specified in the Customize... > Configure Paths... > Plug-Ins list.",
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{"title":"Avguard DLX Extension",
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"description":"Prior to 3ds Max 2008, the Avguard Extension published by Larry Minton, the lead MAXScript developer at Autodesk, was available for free download. It has been used in many 3rd party scripts and is now completely incorporated into the 3ds Max MAXScript language, making the development and distribution of scripts using the functionality provided by the extension much easier.",
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{"title":"What is New in MAXScript",
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{"title":"New in MAXScript",
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{"title":"What is New in MAXScript in 3ds Max 2014",
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"description":"Now that you have explored the beginnings of object creation and manipulation, the next step is programming.",
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"description":"MAXScript provides commands that allow you to control the path that the software follows it evaluates your script. The two most useful groups of commands are the conditional statements and loop statements.",
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"description":"In MAXScript, there are two classes of variables that you can create: \"local\" and \"global\" variables. When a variable is global, it means that the variable can be used anywhere in the program. The only place you cannot use a global variable is before you have defined it.",
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"description":"MAXScript’s built-in functions are very powerful. They provide access to objects, allowing you to read and set their properties. However, scripting in 3ds Max normally entails going beyond simple object creation. Fortunately, MAXScript allows you to make your own functions, giving you the ability to streamline and customize your work.",
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"description":"In addition to custom functions, you can also create custom compound values in MAXScript using \"structure definitions\". Structure definitions are a flexible data type, built of simpler data types. They let you define the layout of a new structured type of value that you can then create and work with in your code.",
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{"title":"MAX Commands in MAXScript",
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"description":"In addition to controlling modeling and animation, MAXScript scripts can invoke 3ds Max menu and toolbar commands. You do this using the \"max\" keyword.",
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{"title":"Saving Your Commands in a Script File",
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"description":"So far, you have entered your commands into the Listener window. If you had to stop at some point, and couldn\'t finish some code in one session, you would have to start all over, entering the commands you already used in the previous session. MAXScript allows you to store your commands in an external file that you can load and run.",
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"description":"You can open a script file for editing, or you can include it in another script to run automatically when that script runs.",
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{"title":"Learning From Other Scripts",
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"description":"",
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{"title":"Loading Other Scripts",
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"description":"The software comes with many scripts pre-installed in the scripts directory. Or, you might find MAXScript files on the World Wide Web that other MAXScript users have posted. To load any of those script files isn\'t different from loading your own scripts:",
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{"title":"Learning MAXScript by Walking Through a Script",
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"description":"You can learn a lot about MAXScript by just using several different script files. The best method to learn MAXScript commands and command syntax is to step through a script and watch the responses in the Listener window and in the user interface. You can \"walk\" through a script by loading a script into the Script Editor window and executing one command line or a command block at a time:",
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{"title":"Learning MAXScript with the Macro Recorder",
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"description":"Another useful tool for learning MAXScript is the Macro Recorder.",
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{"title":"Trigonometric Functions and Vector Arithmetic",
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{"title":"Trigonometric Functions",
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"description":"This topic is a quick review for readers who need a reminder about this area of mathematics. If you’re familiar with trigonometry, you can skip this topic. If you find this topic difficult to follow, you might consult a more basic reference on mathematics.",
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{"title":"Vector Arithmetic",
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{"title":"Vector Arithmetic",
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"description":"This topic is a quick review for readers who need a reminder about vector arithmetic. If you’re familiar with vectors and vector calculations, you can skip this topic. If this topic is difficult to follow, you might consult a more basic reference on mathematics.",
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{"title":"Locating Information in this Help File",
"href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm",
"description":"",
"ancestors":[]},
{"title":"Locating Information in this Help File",
"href":"./files/GUID-05CFE4C7-71E4-4830-82D3-2A3FA5D400E4.htm",
"description":"You can search for information in the MAXScript Online Reference by browsing the hierarchical Table of Contents in the Contents tab, locate topics and functions by typing the first letters of the required name in the Index tab, or search the complete document using the Search tab.",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"}]},
{"title":"Quick Navigation - Main Index",
"href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm",
"description":"    Scripting MAXScript Editor MAXScript Editor Properties Script User Interface How To ... Tutorials MAXScript FAQ Online Help Script Examples Interfaces and 3ds Max",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"}]},
{"title":"MAXScript Editor - Quick Navigation",
"href":"./files/GUID-57C301C7-167A-4466-85D5-29C7B587CD2A.htm",
"description":"    Quick Navigation - Main Index MAXScript Tabbed Editor Features MAXScript Tabbed Editor Window MAXScript Tabbed Editor Overview MAXScript Editor Commands File Menu Options Me",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"MAXScript Editor Properties File - Quick Navigation",
"href":"./files/GUID-8588CAB1-7F4E-4A5E-9CD8-7F11F4DF9755.htm",
"description":"    Quick Navigation - Main Index MAXScript Editor - Properties File Settings Directory Property Files File Loading Properties Prompts Font Properties Caret (Cursor) Properties",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"Creating User Interfaces - Quick Navigation",
"href":"./files/GUID-3835162F-3EC5-485B-8453-E7960AF34837.htm",
"description":"    Quick Navigation - Main Index Utilities and Rollouts Scripted Utilities and Rollouts Utility Clauses Scripted Utility Panels Managing Multiple Rollouts in a Scripted Utility",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"Core Interfaces - Quick Navigation",
"href":"./files/GUID-1A283227-5803-4BD2-A535-97DFF971D940.htm",
"description":"    Quick Navigation - Main Index Animation AnimLayerManager BipAnalyzer BipFilter BipFixer BipWorkBench BoneSys HDIKSys IKSys LoadSaveAnimation nvpx nvpxConsts p",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"Callback Notifications - Quick Navigation",
"href":"./files/GUID-C0A5EDD8-901B-4B8F-8B97-9617431D9FF5.htm",
"description":"    Quick Navigation - Main Index Change Handlers and Callbacks Change Handlers and When Constructs Time Change Callback Mechanism Node Event System Viewport Redraw Callback Mecha",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"Values and Collections - Quick Navigation",
"href":"./files/GUID-3AF27832-0FB2-48B0-9CB5-F6F8310076CF.htm",
"description":"    Quick Navigation - Main Index Values Value Common Properties, Operators, and Methods Working with Values Basic Data Values Number Values Color Values Quat Values EulerAngl",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"Geometry Objects - Quick Navigation",
"href":"./files/GUID-F83137C0-BFD4-4D3C-80AD-C568C40A6FB1.htm",
"description":"    Quick Navigation - Main Index Common Properties, Operators and Methods Standard Primitives Box Pyramid Cone Sphere Cylinder Teapot Geosphere Torus Plane Tub",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"Editable Mesh - Quick Navigation",
"href":"./files/GUID-CB747FEA-B227-48E7-882A-A6C62576415D.htm",
"description":"",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"Editable Poly - Quick Navigation",
"href":"./files/GUID-419A08FF-4EF7-44CA-AA4C-925E358387CF.htm",
"description":"    Quick Navigation - Main Index Editable Poly : GeometryClass Properties Selection Rollout Soft Selection Rollout Edit Vertices Rollout Edit Edges Rollout Edit Borders",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"Graphite Modeling Tools - Quick Navigation",
"href":"./files/GUID-6517B58F-692F-4A02-91B8-ACDDFE7F9E31.htm",
"description":"    Quick Navigation - Main Index PolyTools Interfaces - Graphite Modeling Tools PolyToolsModeling : GlobalUtilityPlugin Loops DistanceConnect BuildEnd SpinEdge RemoveLoop",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"Shapes and Splines - Quick Navigation",
"href":"./files/GUID-279CB360-AC0A-48A9-BBEB-466CDE6E7F7F.htm",
"description":"    Quick Navigation - Main Index Shape : Node Shape Common Properties, Operators, and Methods Shapes - Splines Arc Helix Star Circle Line Text Donut NGon",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"Lights and Cameras - Quick Navigation",
"href":"./files/GUID-EC73D834-1A5E-4152-A092-3203E731D14C.htm",
"description":"    Quick Navigation - Main Index Cameras Camera Common Properties, Operators, and Methods FreeCamera TargetCamera Depth_of_FieldMPassCamEffect : MPassCamEffect Motion_Blu",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"Particle Flow - Quick Navigation",
"href":"./files/GUID-4CFC0628-D6C1-4A50-8F4D-B7BCD1836446.htm",
"description":"    Quick Navigation - Main Index Particle Flow Sources PF_Source Particle Flow Interfaces particleFlow Global Interface Interface: action Interface: ActionList Interface:",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"Helpers - Quick Navigation",
"href":"./files/GUID-B411688F-7D78-4ACA-8A90-DDE70D4AD0FE.htm",
"description":"    Quick Navigation - Main Index Helpers Standard Compass Dummy Protractor Container ExposeTm Tape Crowd Grid Delegate Point (Bone) Atmospheric BoxGizmo Cyl",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"Modifier Classes - Quick Navigation",
"href":"./files/GUID-4673BA85-2E89-40D8-A5D7-DDF515F28FCC.htm",
"description":"    Quick Navigation - Main Index Modifier Classes Selection Modifiers FFD_Select SplineSelect Mesh_Select VolumeSelect NSurf_Sel Patch_Select Poly_Select Animat",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"Animation Controllers Quick Navigation",
"href":"./files/GUID-41BF1434-E254-41CE-888F-914BA38A19F8.htm",
"description":"    Quick Navigation - Main Index Animation Controllers Controller Common Properties, Operators, and Methods Controller Ease and Multiplier Curve Functions Time Functions Key Function",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"Character Studio - Quick Navigation",
"href":"./files/GUID-B8F74295-69BC-4C6C-B6F4-FB0784B7ADC2.htm",
"description":"    Quick Navigation - Main Index Biped Creation, Display, Load and Save Biped Creation Display Preferences Biped Load and Save Biped Hierarchy, Layers, SubAnims Node Hiera",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"3ds Max CAT - Quick Navigation",
"href":"./files/GUID-5DB61E8D-DCE1-461B-97BB-A06D4B6A5AEE.htm",
"description":"    Quick Navigation - Main Index Overview of CAT Scripting CAT and MAXScript Accessing CATRigs Accessing CATLayers Navigating CATRig Hierarchies CATRig Nodes CATParent",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"Dynamics - Quick Navigation",
"href":"./files/GUID-FE49E23D-B53A-43BF-9CD7-A45EB577D023.htm",
"description":"    Quick Navigation - Main Index MassFX Rigid Body Dynamics Interface: nvpx PhysX System Scene Export World Settings Simulation Bodies And Constraints Rigid Body Copy and Pa",
"ancestors":[{"title": "Locating Information in this Help File","href":"./files/GUID-D3856E6D-6DF8-4276-8640-0535AD4A9A5E.htm"},{"title": "Quick Navigation - Main Index","href":"./files/GUID-D986BA05-E8EF-4CD4-8CFC-8325D5D91104.htm"}]},
{"title":"Materials and Maps - Quick Navigation",
"href":"./files/GUID-88D8F80D-4E3D-4783-A00D-E79012E99B11.htm",
"description":"    Quick Navigation - Main Index Material Classes : Advanced_Lighting_ Override Architectural Blend CompositeMaterial DirectX_9_Shader DoubleSided InkNPaint Lightscape_Mtl",
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{"title":"Atmospheric Effects and Render Effects - Quick Navigation",
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"description":"    Quick Navigation - Main Index Environment And Effects Dialog: envEffectsDialog - Open and Close the Environment and Effects dialog Atmospheric Effects: Atmospheric : MAXWrappe",
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{"title":"Render Elements and Bake Elements - Quick Navigation",
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"description":"    Quick Navigation - Main Index Interface: RenderElementMgr RenderElements alphaRenderElement atmosphereRenderElement BackgroundRenderElement Beauty BlendRenderElement",
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{"title":"Lighting And Rendering - Quick Navigation",
"href":"./files/GUID-C79279B4-27A9-4626-ADFC-4565E545B05A.htm",
"description":"    Quick Navigation - Main Index Controlling The Renderer renderSceneDialog Render Scene Dialog Time Output Area To Render Output Size Options Advanced Lighting Bitm",
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{"title":"mental ray Renderer - Quick Navigation",
"href":"./files/GUID-626B294B-1C2B-422C-AE5C-A59C7740431D.htm",
"description":"    Quick Navigation - Main Index Renderer Tab Global Tuning Rollout Sampling Quality Rollout Samples per Pixel Filter Spatial Contrast Options Rendering Algorithm",
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{"title":"Viewport Navigation - Quick Navigation",
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"description":"    Quick Navigation - Main Index Viewport Shading NitrousGraphicsManager Core Interface OGSDiagnostics Core Interface Viewport Shading Settings Interface: IViewportShadingMgr Inter",
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{"title":"Task-Oriented Topic Indices",
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"description":"",
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{"title":"Learning MAXScript - Topics Index",
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"description":"The following page provides links to topics intended to introduce you to the MAXScript language.",
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{"title":"Creating MAXScript Tools - Topics Index",
"href":"./files/GUID-1794FF59-ACC6-4DE2-BB78-E78FD6E7368B.htm",
"description":"The following topics provide the necessary information for developing MAXScript tools - Scripted Utilities, Rollout Floaters and Dialogs using UI Controls.",
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{"title":"Developing MacroScripts - Topics Index",
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"description":"The following topics provide the necessary information for developing MacroScripts, dialogs and User Interfaces.",
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{"title":"External File Access - Topics Index",
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{"title":"Editable Mesh - Topics Index",
"href":"./files/GUID-4DBE932E-66E0-402B-B66F-D72A07E983FC.htm",
"description":"The following topics provide the necessary information for creating, accessing and modifying Editable Meshes:",
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{"title":"Editable Poly - Topics Index",
"href":"./files/GUID-D0D61A32-7F94-4869-A3DD-B26E4328638F.htm",
"description":"The following topics provide the necessary information for creating, accessing and modifying Editable Poly:",
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{"title":"Applying Modifiers - Topics Index",
"href":"./files/GUID-00FB1BFB-13C6-478E-B457-8CFA78861F56.htm",
"description":"The following topics provide the necessary information for creating and applying modifiers and binding Space Warps to scene objects.",
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{"title":"Rendering - Topics Index",
"href":"./files/GUID-86FC4F48-7354-4348-BA2B-8DB928314D79.htm",
"description":"The following topics provide the necessary information for accessing and setting up the renderers and render-related elements:",
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{"title":"Developing Scripted Plug-ins - Topics Index",
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"description":"The following topics provide the necessary information for developing scripted plug-ins.",
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{"title":"Locating Sample Scripts",
"href":"./files/GUID-20B345BD-1B9D-4DCB-84E1-3C345F5248AB.htm",
"description":"",
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{"title":"Online Help Script Examples",
"href":"./files/GUID-6B55BDA6-7A44-4910-9650-C65CA1457343.htm",
"description":"The following sample scripts can be found at various places in this Help file as illustrations of certain features. They could be used directly or with small changes in the daily practice or as a starting point for your own scripts. This index should help you locate them quickly.",
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{"title":"Frequently Asked Questions",
"href":"./files/GUID-3045EC12-1D17-4F93-8F52-0B7824DEBB09.htm",
"description":"",
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{"title":"Frequently Asked Questions",
"href":"./files/GUID-982B0129-4277-4128-83F1-A6584D3F40E0.htm",
"description":"The answers to the following Frequently Asked Questions should help you locate relevant information regarding some often used areas of MAXScript. It also provides direct links to some general programming topics of interest, and solutions to problems prompted by user questions on the online support forums.",
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{"title":"MAXScript Syntax and Terminology",
"href":"./files/GUID-DD4A8B4A-2038-45A0-9573-636A03FBEC4C.htm",
"description":"",
"ancestors":[{"title": "Frequently Asked Questions","href":"./files/GUID-3045EC12-1D17-4F93-8F52-0B7824DEBB09.htm"}]},
{"title":"How do I understand the function definitions in this document?",
"href":"./files/GUID-34329D61-0CB8-4505-81F5-2E893DC0BA50.htm",
"description":"Syntax Definitions in This Document",
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{"title":"What Are Mapped Operations in MAXScript?",
"href":"./files/GUID-A5F09739-AA1A-4C15-9AA2-95565EF8EC65.htm",
"description":"In short, mapped operations let you perform the same operation across multiple objects without using a loop in MAXScript. Mapped operations are denoted as such in this Help File.",
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{"title":"What is Scope of variables?",
"href":"./files/GUID-AB3E5673-9872-4CE8-97BB-42DBD1660D9C.htm",
"description":"The following chapters provide detailed explanation of variable scope:",
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{"title":"When do I use If...Then and when If...Do?",
"href":"./files/GUID-CAF85B1C-C1B6-4638-B988-38F7E33EFB55.htm",
"description":"Generally, you can use both If...Then and If...Do within script code, but you cannot use If...Do when an \'else\' expression is required for the cases the condition evaluates to false.",
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{"title":"When do I use () after a function?",
"href":"./files/GUID-DC5B0A00-8EE5-4290-A150-C9D72F9B59D7.htm",
"description":"A user-defined MAXScript function is stored in a variable which points at a location in memory where the function definition is stored.",
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{"title":"What is the difference between \'undefined\' and \'unsupplied\' values?",
"href":"./files/GUID-EF3AB642-73A1-4ED3-917B-0DC74FC20D72.htm",
"description":"The undefined value is assigned to any variable or array element that has been declared but has not been assigned a value yet.",
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{"title":"What is the difference between \'assignment\' and \'equality\' operators",
"href":"./files/GUID-34D853AE-9747-4AD8-B587-9311D3320F02.htm",
"description":"In MAXScript, there is a VERY BIG difference between these two operators!",
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{"title":"What is the differences between Arrays and BitArrays?",
"href":"./files/GUID-8E73B891-4616-49D9-A34C-FCC3206DDD92.htm",
"description":"An Array in MAXScript can contain any number of elements, and each element can be of any type incl. integers, floats, strings, Point3 values, colors, and even other arrays.",
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{"title":"How do I get the file name of the current scene?",
"href":"./files/GUID-965448B0-2B83-4E09-BE0A-8B159401182B.htm",
"description":"MAXScript FAQ > How do I get the file name of the current scene? A user asked: I can\'t seem to find a function for grabbing the name of the currently open maxfile! Answer: The file name of the",
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{"title":"How do I set the default path for file operations in MAXScript?",
"href":"./files/GUID-9F4C1B68-BD68-4D75-84EE-8B1F06716A21.htm",
"description":"MAXScript FAQ > How do I set the default path for file operations in MAXScript? A user asked: When calling functions that read or write files without specifying the path, MAXScript seems to use s",
"ancestors":[{"title": "Frequently Asked Questions","href":"./files/GUID-3045EC12-1D17-4F93-8F52-0B7824DEBB09.htm"},{"title": "MAXScript Syntax and Terminology","href":"./files/GUID-DD4A8B4A-2038-45A0-9573-636A03FBEC4C.htm"}]},
{"title":"The Wonderful World of Classes and Class Instances",
"href":"./files/GUID-C6A4DAEC-F65F-41DA-B82C-C87F3D1F7C59.htm",
"description":"MAXScript FAQ > The Wonderful World of Classes and Class Instances A user asked: I want to be able to turn RenderEffects on and off, but I haven\'t been able to figure out if this is even possibl",
"ancestors":[{"title": "Frequently Asked Questions","href":"./files/GUID-3045EC12-1D17-4F93-8F52-0B7824DEBB09.htm"},{"title": "MAXScript Syntax and Terminology","href":"./files/GUID-DD4A8B4A-2038-45A0-9573-636A03FBEC4C.htm"}]},
{"title":"What is a Mixin Interface?",
"href":"./files/GUID-7BC5A515-913D-45D2-A45F-43792D828055.htm",
"description":"A Mixin Interface provides a way for a plug-in to expose some of its functionality for use by other plug-ins or MAXScript.",
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{"title":"General Advanced Topics",
"href":"./files/GUID-3720E58D-B3BB-4F29-91D3-989304EE88CE.htm",
"description":"",
"ancestors":[{"title": "Frequently Asked Questions","href":"./files/GUID-3045EC12-1D17-4F93-8F52-0B7824DEBB09.htm"}]},
{"title":"How do texture coordinates work?",
"href":"./files/GUID-1E1CDEEA-BF1B-40D0-89C0-F2C98054866C.htm",
"description":"MAXScript FAQ > General Advanced Topics > How do texture coordinates work? Is there a one-to-one relationship to mesh vertices? Mapping coordinates (UVW coordinates and the related vertex colors)",
"ancestors":[{"title": "Frequently Asked Questions","href":"./files/GUID-3045EC12-1D17-4F93-8F52-0B7824DEBB09.htm"},{"title": "General Advanced Topics","href":"./files/GUID-3720E58D-B3BB-4F29-91D3-989304EE88CE.htm"}]},
{"title":"How are Transformations in 3ds Max and MAXScript calculated?",
"href":"./files/GUID-824A6DA8-C9AD-41BF-9F6C-7AA252F56234.htm",
"description":"The following chapter provides a detailed explanation of the internal transformation storage and manipulation:",
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{"title":"Practical Questions",
"href":"./files/GUID-E95C53C0-63CB-4D09-9AD7-1AA124F6975A.htm",
"description":"",
"ancestors":[{"title": "Frequently Asked Questions","href":"./files/GUID-3045EC12-1D17-4F93-8F52-0B7824DEBB09.htm"}]},
{"title":"Working With Vectors",
"href":"./files/GUID-A4D3B527-FB6B-4BB6-81B0-F3A693780E00.htm",
"description":"",
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{"title":"How do I make a vector from a vertex position?",
"href":"./files/GUID-A80603FB-F487-42F4-868D-E97FC4876563.htm",
"description":"",
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{"title":"How do I find the angle between two vectors?",
"href":"./files/GUID-5FE610EF-120D-46F4-A2F3-7353ED255534.htm",
"description":"",
"ancestors":[{"title": "Frequently Asked Questions","href":"./files/GUID-3045EC12-1D17-4F93-8F52-0B7824DEBB09.htm"},{"title": "Practical Questions","href":"./files/GUID-E95C53C0-63CB-4D09-9AD7-1AA124F6975A.htm"},{"title": "Working With Vectors","href":"./files/GUID-A4D3B527-FB6B-4BB6-81B0-F3A693780E00.htm"}]},
{"title":"How do I find the angle between 3 vertices?",
"href":"./files/GUID-8FB870E5-823A-42FE-9A8C-70D25FF3B92C.htm",
"description":"",
"ancestors":[{"title": "Frequently Asked Questions","href":"./files/GUID-3045EC12-1D17-4F93-8F52-0B7824DEBB09.htm"},{"title": "Practical Questions","href":"./files/GUID-E95C53C0-63CB-4D09-9AD7-1AA124F6975A.htm"},{"title": "Working With Vectors","href":"./files/GUID-A4D3B527-FB6B-4BB6-81B0-F3A693780E00.htm"}]},
{"title":"How do I rotate a vector around the Z axis?",
"href":"./files/GUID-94056D8F-C907-4875-9CDC-B7ABC23E678E.htm",
"description":"",
"ancestors":[{"title": "Frequently Asked Questions","href":"./files/GUID-3045EC12-1D17-4F93-8F52-0B7824DEBB09.htm"},{"title": "Practical Questions","href":"./files/GUID-E95C53C0-63CB-4D09-9AD7-1AA124F6975A.htm"},{"title": "Working With Vectors","href":"./files/GUID-A4D3B527-FB6B-4BB6-81B0-F3A693780E00.htm"}]},
{"title":"Working with MAXScript Values",
"href":"./files/GUID-B359E8A9-686B-4444-9073-85542F40934A.htm",
"description":"",
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{"title":"Why does Execute return \'undefined\' when accessing a loop variable?",
"href":"./files/GUID-24161478-A63E-4D18-8AF0-2AACD35D9232.htm",
"description":"",
"ancestors":[{"title": "Frequently Asked Questions","href":"./files/GUID-3045EC12-1D17-4F93-8F52-0B7824DEBB09.htm"},{"title": "Practical Questions","href":"./files/GUID-E95C53C0-63CB-4D09-9AD7-1AA124F6975A.htm"},{"title": "Working with MAXScript Values","href":"./files/GUID-B359E8A9-686B-4444-9073-85542F40934A.htm"}]},
{"title":"How do I create a multi-dimensional array?",
"href":"./files/GUID-783F07A1-38DC-4978-9375-B9D81C1A94E1.htm",
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{"title":"How To ... Access Windows System Data",
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{"title":"How To ... Sort TrackView Alphabetically",
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{"title":"How To ... Flatten a SplineShape",
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{"title":"How To ... Draw a Freehand Spline",
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{"title":"How To ... Enhance the Morpher Modifier With Floating Controls",
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"description":"The Morpher modifier in 3ds Max provides up to 100 morph channels, but only 10 of them are visible at a time and can be controlled only using a value spinner. Using MAXScript, we will add a very basic floating UI extension to the Morpher modifier representing and controlling the Morpher channels using progress bars.",
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{"title":"How To ... Change Objects At Render Time",
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"description":"Using callback scripts, you can let MAXScript perform specific operations whenever certain system events occur. In the following example, we will increase the segment count of all spheres in the scene prior rendering, and decrease again after finishing. This will implement a kind of custom render resolution control for spheres. You can use similar approach to implement other pre-render preparations.",
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{"title":"How To ... Read/Write Geometry Data From/To Text File",
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"description":"This is a very basic example of exporting mesh geometry data to an external text file. The file could be then parsed back by MAXScript or any other 3D application supporting scripting and reading of ASCII files. In Part One, we will export only the vertex and face list to a fixed path name. In Part Two, we will enhance the code to let the user select a destination file, and will support several other mesh features (edge visibility, smoothing groups, texture coordinates etc.)",
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"description":"This is the second part of the Output Geometry Data tutorial. We will enhance the script developed in Part One to support smoothing groups, material ids and edge visibility.",
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"description":"This is Part Two of the Geometry Import tutorial. It will be able to read the extended data written by the output script developed in How To ... Output Geometry Data To Text File - Part Two",
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{"title":"How To ... Script Particle Flow",
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{"title":"How To ... Transfer ParticleFlow Particle Motion To Scene Objects",
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"description":"This simple tutorial provides the basics of moving scene objects using Particle Flow. The objects can be anything from lights through helpers to mesh objects.",
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{"title":"How To ... Affect Particle Flow Particles by Mass",
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"description":"Particle Flow allows the user to control the influence of certain Force-related Operators via MAXScript-generated particle channels. This is called Particle Wiring and is a rather hidden option in the Particle Flow User Interface.",
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"description":"How To > Develop a Bitmap Painting Tool In Nine Easy Steps The following set of tutorials will demonstrate the process of developing a bitmap painting tool from the simplest form up to an advanc",
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{"title":"How To ... Develop a Bitmap Painting Tool - Basic Utility",
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"description":"The original code of the complete advanced version was developed in less than an hour and showcases the flexibility of MAXScript for prototyping applications of any kind.",
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"description":"In this step of the Bitmap Painting tool development, we will add some better stroke drawing code to avoid the dotted appearance.",
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"description":"In this step of the Bitmap Painting tool development, we will add brush color and size controls.",
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"description":"In this step of the Bitmap Painting tool development, we will add an airbrush option to the tool and a brush shape option to draw both rectangular and circular brushes.",
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"description":"In this step of the Bitmap Painting tool development, we will add optional smooth falloff to the brush.",
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"description":"In this step of the Bitmap Painting tool development, we will add a main menu bar with New, Open and Save options.",
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"description":"In this step of the Bitmap Painting tool development, we will add an eraser option to the existing brushes. When the user is drawing with the right mouse button pressed, the background image will be revealed.This mode will support all available brushes including the Airbrush mode, allowing the user to erase smoothly.",
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"description":"In this exciting step of the Bitmap Painting tool development, we will add the option to generate a graphical representation of the UV coordinates of an object inside the painting tool and assign automatically as diffuse map to the scene object.",
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"description":"In this even more exciting step of the Bitmap Painting tool development, we will add the option to directly paint on scene object in the 3ds Max viewports!",
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"description":"This tutorial will demonstrate how to set up an ActiveX Control in a MAXScript rollout to display details about selected scene objects.",
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"description":"This second tutorial will demonstrate how to customize the Listview ActiveX Control defined in Part One and update the display automatically when the selection set changes.",
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"description":"The following tutorial demonstrates the creation of a custom xView Checker using MAXScript functions.",
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"description":"The following tutorial extends the scripted xView Check created in Part 1 and 2 with sticky settings using an INI file.",
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"description":"The following tutorial extends the scripted xView Check created in Part 1, Part 2 and Part 3 with a MacroScript that can be added to the Viewport Menus for easier access.",
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{"title":"MAXScript Grammar and Class Hierarchy",
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{"title":"MAXScript Class Hierarchy",
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"description":"The following is the complete MAXScript class hierarchy. Each class typically inherits the properties, operators, and methods of its parent class. Value --AngleAxis --Array --ArrayParameter",
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{"title":"Reserved Keywords, Symbols, Punctuation and Variables",
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"description":"",
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{"title":"Reserved Keywords, Symbols, Punctuation and Variables",
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"description":"As with any computer language, MAXScript features a number of lexical tokens, corresponding to the words and numbers and punctuation that are the building blocks of English. Tokens fall into seve",
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{"title":"Language Reserved Keywords",
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"description":"Keywords begin or separate portions of MAXScript commands. For example, one form of the if expression is: if <expr> then <expr> [else<expr>] In order for MAXScript to easily identify the vario",
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{"title":"Punctuation and Symbols",
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"description":"The following table shows all MAXScript punctuation marks and symbols. Their meanings are described in the definitions of the various language constructs that use them and also in MAXScript Grammar",
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{"title":"C++-style bracketing comments",
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"description":"C++-style bracketing can be used to comment out extended segments of code or add lengthy comments. These comments begin with the two characters /* and end at the next */ (or end of file). EXAMPLE",
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{"title":"Reserved Global Variables",
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"description":"Reserved global variables are variables to which MAXScript automatically assigns values. The MAXScript reserved global variables fall in 3 categories: predefined globals (such as red and pi ); 3",
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{"title":"Predefined Globals",
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"description":"The predefined global variables contain special values that are frequently used in scripts. These variables are read-only.     true, false Boolean values. Can be used for testing the resul",
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{"title":"3ds Max System Globals",
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"description":"The 3ds Max system global variables give you access to state information in the 3ds Max system.",
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{"title":"MAXScript System Globals",
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"description":"These globals give access to the MAXScript system state. You can access and assign to them as noted. currentTime Contains a Time value that defines the current evaluation time in frames as se",
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{"title":"Variables - Assignment and Scope",
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"description":"",
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{"title":"Variables - Assignment and Scope",
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"description":"A variable is a user-defined container to which you can assign a value, and then later retrieve the value. A variable is identified by its name, and anywhere the variable name is referenced, the val",
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{"title":"Variable Assignment",
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"description":"The syntax for general assignment, <assignment> , is:",
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{"title":"Scope of Variables",
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"description":"Variables have an attribute called scope, which determines where in MAXScript code a variable can be accessed.",
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{"title":"Specifying Global Variables As Global Using ::",
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"description":"In 3ds Max 8 and higher, a global variable can be specified by preceding its name with double-colon \'::\'. Such names are looked for only in the global variable pool, and will be created there if the",
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{"title":"Persistent Global Variables",
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"description":"MAXScript supports a limited form of persistent global variables. You declare a particular global to be persistent and the value it contains is always saved to and restored from scene files as they",
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{"title":"Type-Free Variables",
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"description":"Variables can hold any type of value, and the value type they hold can change from assignment to assignment. For example, you can store a point3 value, then a float value, and then an array to the",
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{"title":"Reference Assignment",
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"description":"MAXScript uses a type of assignment called reference assignment. When you create a value, for example by writing a literal, the memory for that value is allocated and a pointer or reference to the",
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{"title":"Global and Persistent Global Variable Methods",
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"description":"",
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{"title":"globalVars Structure",
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"description":"The globalVars struct provides methods to collect, create, test and remove global variables.",
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{"title":"Persistents Structure",
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"description":"The Persistents struct provides methods to collect, create and test persistent global variables.",
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{"title":"Memory Allocation and Garbage Collection",
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"description":"",
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{"title":"Memory Allocation and Garbage Collection",
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"description":"MAXScript allocates its own working memory in addition to any memory 3ds Max allocates as it works. The default working memory size setting for MAXScript is 15 MB, and the memory is virtual and",
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{"title":"Manual Garbage Collection",
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"description":"The function gc() invokes the garbage collector.",
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{"title":"Definition Constructs Can Include Global Variable Declarations At Top Level",
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"description":"Definition Constructs Can Include Global Variable Declarations At Top Level All the major definition constructs in MAXScript (such as utility, rollout, macroScript, rcmenu, tool, plug-in, etc.) ca",
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{"title":"Changes to Undeclared Implicit Global Variables",
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"description":"Changes to Undeclared Implicit Global Variables since 3ds Max 4 In releases prior to 3ds Max 4, the MAXScript compiler was treating any undeclared variables used in rollout and plug-in and macroSc",
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{"title":"Names, Literal Constants, and Expressions",
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"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"}]},
{"title":"Names",
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"description":"Quoted Names",
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{"title":"Literal Constants",
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"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "Names, Literal Constants, and Expressions","href":"./files/GUID-1ACBF8E1-915B-4D96-A3B9-D3211D325FC7.htm"}]},
{"title":"Literal Constants",
"href":"./files/GUID-ECB4AC81-658B-4256-A31D-9C3FE78D9EB5.htm",
"description":"MAXScript has many built-in data types: numbers, strings, names, arrays, vectors, and matrices, as well as special data types which store the 3ds Max objects such as geometry objects, splines, mater",
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{"title":"Number Literals",
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"description":"MAXScript uses several types of numbers: single precision floating point double precision floating point 32 bit signed integers 64 bit signed integers 64 bit Integer Pointers These number typ",
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{"title":"String Literals",
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"description":"String literals in MAXScript are one or more characters enclosed in double quotes: \"3ds Max\" \"August 4th, 1997\" String literals can contain any character except another plain double quote. You",
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{"title":"Time Literals",
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"description":"Time is a basic data type in MAXScript. Its semantics are based on animation time in 3ds Max, where you can express time in frames, ticks or normalized time. In 3ds Max, time is stored with a resol",
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{"title":"Pathname Literals",
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"description":"Names identify entities such as variables and parameters inside the running MAXScript program. If you want to identify objects by name in the 3ds Max scene, you use a pathname. Pathnames can name",
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{"title":"Spaces and Other Special Characters in Pathnames",
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{"title":"2D and 3D Point Literals",
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"description":"Coordinates are used extensively in MAXScript programming. They support a large range of operations as described in Point2 Values and Point3 Values. You can write point literals using the followi",
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{"title":"Array Literals",
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{"title":"Expressions",
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"description":"MAXScript is an expression-based language. Every construct in the language is an expression and yields a result; this includes constructs that other languages consider statements. The simplified syn",
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{"title":"Simple Expressions",
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{"title":"Simple Expressions",
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"description":"Simple expressions in MAXScript, denoted as <simple_expr> , correspond to the constructs normally considered expressions in math and conventional programming languages, as in the following exampl",
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{"title":"Operands",
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"description":"Operands, denoted as <operand> in the syntax definitions, are the references to values that surround operators or are passed as parameters to a function. Prime examples are Literal Constants and variable names. Operands are divided into two groups, Factors and Accessors.",
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{"title":"Math Expressions",
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"description":"",
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{"title":"Math Expressions",
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"description":"The math expressions in MAXScript correspond to the common operator expressions in mathematics, such as add, subtract, multiply, divide, and so on. The <math_expr> constructs in MAXScript are: <",
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{"title":"Math Assignment",
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"description":"MAXScript provides the C language shorthand form of assignment that can be used to modify a value in place, as shown in the following long-form examples: x = x + 1 -- increment x by one $obj.pos",
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{"title":"Precedence and Association Rules",
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"description":"As in mathematics, a sequence of operands and operators is evaluated according to a set of precedence and association rules. The following table shows sample expressions and their order of evaluat",
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{"title":"polymorphism",
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"description":"As in mathematical expressions, MAXScript operators are polymorphic. This term means a single operator can be used to operate on a number of different types of values and performs the appropriate ac",
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{"title":"Comparison Expressions",
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"description":"Using comparison expressions you can compare values of comparable types. The result is always one of the two Boolean values, true or false. The various forms of <compare_expr> are as fol",
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{"title":"Logical Expressions",
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"description":"",
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{"title":"Logical Expressions",
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"description":"Logical expressions combine the results of Boolean expressions, such as comparisons, to construct complex conditional expressions. The forms of a <logical_expr> are as follows: <logical_opera",
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{"title":"Short-Circuiting Logical Expressions",
"href":"./files/GUID-34349384-3978-4F17-8D45-326326909A35.htm",
"description":"Following the convention in most other programming languages, logical expressions in MAXScript are short-circuiting or non-strict. This means only enough of the sub-expression is evaluated to deter",
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{"title":"Function Calls",
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"description":"",
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{"title":"Function Calls",
"href":"./files/GUID-26009A1A-50AF-4ED7-AECA-8CB60D11A1A5.htm",
"description":"A function call expression passes an optional list of arguments to a MAXScript or user-defined function, and the value returned by the function is the function call expression’s result. A <function",
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{"title":"Positional and Keyword Arguments",
"href":"./files/GUID-822DE27D-004E-4B19-ADA6-B0E980626462.htm",
"description":"A function can take two kinds of arguments: PositionalArguments. If you call a function that takes positional arguments, you must specify those arguments first and in the correct order. Positi",
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{"title":"Function Precedence",
"href":"./files/GUID-DF143835-008F-4753-9674-BB7B02DCDE51.htm",
"description":"A <function_call> has a lower precedence than an <operand>, but it has a higher precedence than all the math, comparison, and logical operations. This means you have to be careful about correctly p",
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{"title":"Code Layout",
"href":"./files/GUID-CFDAE10B-5BA5-4EB3-8909-28223E713B91.htm",
"description":"The end-of-line layout rules, as described in Source Code Layout and Continuation Lines, mean an end-of-line indicates the end of a function call if the line ends at the end of a complete argument.",
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{"title":"Special Notes About Function Calls",
"href":"./files/GUID-3F90A2E3-2AA1-4C3E-9474-15EE04750992.htm",
"description":"Functions in MAXScript are just another value that can be stored in variables and arrays, and passed to other functions as arguments. Such functions are sometimes called higher-order functions. All",
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{"title":"Block-Expressions",
"href":"./files/GUID-2ABB9CAE-B990-48D0-AB37-C742EEE82E9D.htm",
"description":"Block-expressions are the basic constructors for structured code. They allow you to group a sequence of expressions and evaluate them in sequence as though they were a single expression. The synta",
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{"title":"Context Expressions",
"href":"./files/GUID-E48C4EA4-E86B-424E-8AFF-19333049DA60.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "Names, Literal Constants, and Expressions","href":"./files/GUID-1ACBF8E1-915B-4D96-A3B9-D3211D325FC7.htm"}]},
{"title":"Context Expressions",
"href":"./files/GUID-E672728A-EE15-4197-9EDD-487781167B01.htm",
"description":"Context expressions are the parts of the MAXScript syntax that are most specifically designed for use with 3ds Max. Context expressions are mirrors of some of the most important abstractions in the",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "Names, Literal Constants, and Expressions","href":"./files/GUID-1ACBF8E1-915B-4D96-A3B9-D3211D325FC7.htm"},{"title": "Context Expressions","href":"./files/GUID-E48C4EA4-E86B-424E-8AFF-19333049DA60.htm"}]},
{"title":"animate",
"href":"./files/GUID-CC2D2450-AECD-4732-BF93-4AA91ED0BC56.htm",
"description":"The [ with ] animate <boolean_expr> context corresponds to setting the Auto Keybutton in the 3ds Max user interface. Placing an expression, operation, or block-expression within an animate on c",
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{"title":"at level; in",
"href":"./files/GUID-715B1CA8-B27D-495B-964D-1826EAE7030C.htm",
"description":"The at level <node> and in <node> contexts set the specified node to be the effective root for any pathnames specified, or scene objects created, in the context. These contexts automatically p",
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{"title":"at time",
"href":"./files/GUID-4E9CCD61-F575-42E1-8654-315DDF6C6A26.htm",
"description":"The at time <time> context corresponds to the 3ds Max time slider. Any animatable property references will yield their interpolated values for the specified time. If the Animate button is on, or",
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{"title":"about",
"href":"./files/GUID-E4732A5D-91C4-4EDD-8944-F00E7DC57D10.htm",
"description":"The about <center_spec> context is the MAXScript equivalent of the rotate/scale transform center list on the main 3ds Max toolbar. It defines the center point about which any scale or rotation o",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "Names, Literal Constants, and Expressions","href":"./files/GUID-1ACBF8E1-915B-4D96-A3B9-D3211D325FC7.htm"},{"title": "Context Expressions","href":"./files/GUID-E48C4EA4-E86B-424E-8AFF-19333049DA60.htm"}]},
{"title":"coordsys",
"href":"./files/GUID-6C7219CF-B9B7-4B18-A846-5522A9D970F3.htm",
"description":"The [ in ] coordsys <coordsys_spec> context corresponds to the current reference coordinate system list in the main 3ds Max toolbar. Prefixing an expression, operation, or block-expression with a",
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{"title":"defaultAction Context",
"href":"./files/GUID-A6FE1355-631F-47BD-BBAE-4368CF9D31FD.htm",
"description":"This context is available in 3ds Max 8 and higher.     with defaultAction <action> <expression> where <action> is #logmsg , #logToFile , or #abort . When entering this context, MAXScript st",
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{"title":"quiet Context",
"href":"./files/GUID-438AC4EB-2AA9-4EF8-BD1F-4EC8A034A316.htm",
"description":"This context is available in 3ds Max 8 and higher.     with quiet <bool> <expression> Entering this context sets the quiet mode to the specified value, and the original quiet mode is restored w",
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{"title":"redraw Context",
"href":"./files/GUID-9A522918-0517-4B04-80AF-F3FEFEE23448.htm",
"description":"While the expression within the redraw <boolean> context is being evaluated, screen redraws are completely disabled, and the modify and motion panels are suspended.     This is basically an except",
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{"title":"undo",
"href":"./files/GUID-C8517C4A-A75F-4D4E-A058-BE3EE61A2A11.htm",
"description":"The undo <boolean> context provides control over whether scripted scene changes will be undoable. By default, the operations performed in MAXScript are undoable. This means that scene-modifying",
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{"title":"Cascading Contexts",
"href":"./files/GUID-BB31B990-EDFE-4E4E-8B28-02A882F33300.htm",
"description":"You can cascade a set of context prefixes, optionally separated by commas, onto one subject expression, effectively applying all the contexts (in order) to the subject expression. FOR EXAMPLE:",
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{"title":"Nested Contexts",
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"description":"All context expressions remember the prior setting of the context when they are set, and restore the original setting when the expression completes. Therefore, you can nest context clauses in any w",
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{"title":"Sticky Contexts",
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"description":"You can force the settings of contexts such as coordsys , animate , time , and so on, to be \"sticky.\" The settings will stay active for any code execution that follows, up until the point you",
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"description":"MAXScript has several <expr> expression forms used to explicitly control the flow of execution. They are: <if_expr> <case_expr> <do_loop> <while_loop> <for_loop> <loop_exit> <try_expr> These expre",
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{"title":"If Expression",
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"description":"The if expression is used to conditionally execute an expression based on the result of a boolean test expression. The syntax for an <if_expr> is one of: if <expr> then <expr> [else <expr> ]",
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{"title":"Case Expression",
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{"title":"While and Do Loops",
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"description":"while and do loops are used to repeatedly execute an expression until a test expression evaluates as false . The while loop and do loop are simple variants of one another. The syntax",
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{"title":"For Loop",
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"description":"The for loop iterates through a range of numbers, time values, or a sequenced collection of values, such as an array or object set. The syntax for the for loop is: for <var_name> ( in | = )<",
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{"title":"Skipping Loop Iterations",
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"description":"MAXScript provides a continue construct that allows you to jump to the end of a for , do , or while loop body <expr> and resume with the next loop iteration.     Its syntax is: Continue",
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{"title":"Loop Exit",
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"description":"MAXScript provides an exit construct for breaking out of for , do , and while loops prematurely, even though the loop test expression is still true . This is often useful to simplify t",
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{"title":"Try Expression",
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"description":"MAXScript provides simple exception-handling with the try expression, a simplified form of the C++ exception-handling scheme. The try expression lets you bracket a piece of code and catch an",
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{"title":"Creating Functions",
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{"title":"Creating Functions",
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"description":"Functions are defined in MAXScript using the function definition expression.     The syntax for <function_def> is: [mapped] ( function | fn) <name> { <parameter> } = <expr> in which <name> i",
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"description":"When you define a function, the following events occur: The function definition is evaluated, creating a function value. The function <name> is used to declare a new variable with that name. T",
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{"title":"Function Parameters",
"href":"./files/GUID-B48DA525-F64B-480C-A6E1-3A05D09007F7.htm",
"description":"The parameters to a function are implicitly declared as local variables at the head of the function body, and are initialized with the arguments given by the caller. The parameters have a scope tha",
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{"title":"By Reference Parameter Passing",
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"description":"MAXScript supports by-reference parameter passing. This allows a reference to be passed to a variable, property, or array element in the caller\'s context as a parameter to a function and any assignm",
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{"title":"Dereferencing Operator",
"href":"./files/GUID-059672B5-A234-438C-8A80-F5CC6C3BE936.htm",
"description":"Visible Class For \'&\' Reference Values A Function Published dereferencing prefix operator, *, is available in MAXScript since 3ds Max 4. It can be used in conjunction with the \'&\' reference opera",
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{"title":"Visible Class For \'&\' Reference Values",
"href":"./files/GUID-15EBBE7C-3ADD-4A28-96E7-B9FE47072004.htm",
"description":"Dereferencing Operator In releases prior to 3ds Max 4, the class of a reference value (as returned by the \'&\' prefix operator) was shown as Value. It is now the class \'ValueRef\'. EXAMPLE ref",
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{"title":"The Return Expression",
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"description":"As with the loop constructs, you can break out of a function body block-expression prematurely in MAXScript, and return a result without evaluating the remaining portion of the block. For this pu",
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{"title":"Const and MAXScript Functions",
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"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"}]},
{"title":"Definitions for MAXScript internal organization",
"href":"./files/GUID-B28D7100-1F5F-4A0F-BFA3-17ABADD13580.htm",
"description":"MAXScriptFunction Const Generic Const MappedGeneric Const NodeGeneric Const Primitives Const StructDef Const Class When you use something like \'fn test val = ...\", a MAXScriptFunction value is cre",
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{"title":"Structure Definition",
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"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"}]},
{"title":"Structure Definition",
"href":"./files/GUID-5FBA4F99-5A57-4B36-9008-F8EC68340AA6.htm",
"description":"You can create your own compound values in MAXScript using Structure definitions. Structure definitions let you define the layout of new \'classes\' of values that you can then create and work with",
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{"title":"Defining Local Functions in Structures",
"href":"./files/GUID-35E5A5EF-BF14-4D11-8ABA-CFD9A0E7249E.htm",
"description":"You can define local functions in structures, providing a convenient mechanism for packaging a set of related functions and avoiding possible name conflicts when many global functions are defined,",
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{"title":"Structure Inherited Methods",
"href":"./files/GUID-D5426B3F-7060-4C02-BA75-CB24A66B2ABD.htm",
"description":"All structures inherit from the Value class and so structure instances implement the Value methods print() , format() , classOf() , superClassOf() , isKindOf() , == , and != . The copy() me",
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{"title":"Structure Scope While Initializing",
"href":"./files/GUID-4B31E2CC-8862-4C19-AA07-2DDED173757C.htm",
"description":"When initializing a structure, the scope will be set to the structure\'s context. Note that this effectively lets you run a function within the structure when an instance of the structure is created!",
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{"title":"Structure Creation and Cloning Event Handlers",
"href":"./files/GUID-A3A4E597-B4D7-4C38-90A6-E8F78203114E.htm",
"description":"In 3ds Max 2010 and higher, two event handlers can be implemented in struct definitions to be called on struct creation and struct cloning. The struct event handlers are always private. These even",
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{"title":"Private and Public Members in Structure Definitions",
"href":"./files/GUID-0D3592DD-2F20-4A41-B19F-544426B8186E.htm",
"description":"When defining members (variables and functions) in a struct, the qualifiers public and private can be used to control the member\'s visibility to users and the Debugger.",
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{"title":"Duplicated Members And Functions in Structure Definitions",
"href":"./files/GUID-F4472597-9ECE-4884-A5C0-2161F1E4F60A.htm",
"description":"In versions prior to 3ds Max 2014, both duplicated Members and Function definitions were allowed.",
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{"title":"Values",
"href":"./files/GUID-911865D9-A5F9-4686-B01A-243308F41C55.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"}]},
{"title":"Values",
"href":"./files/GUID-E79133B4-9C23-40FD-8C2A-9FF43861222A.htm",
"description":"The Value class is the root class for all MAXScript classes. It supplies methods and operators that any class can use.",
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{"title":"Value Common Properties, Operators, and Methods",
"href":"./files/GUID-560852AE-1A09-4464-9E96-14C643EA5C6C.htm",
"description":"The Value class is the root class for all MAXScript classes. It supplies methods and operators that any class can use.",
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{"title":"Working with Values",
"href":"./files/GUID-0AEEF510-1859-48B7-9A19-A6158B0310A7.htm",
"description":"    Values and Collections - Quick Navigation Print and Format The print() and format() functions are straightforward. The format function is used when any formatting of the output i",
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{"title":"PrintAllElements Variable and Context",
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"description":"In versions prior to 3ds Max 7, printing or coercing Array, MeshSelection, BigMatrix, and BigMatrixRowArray values to string would convert only the first 20 elements.",
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{"title":"formattedprint",
"href":"./files/GUID-19874C74-DEE5-4BCD-A5FD-4F0F51EB3451.htm",
"description":"The FormattedPrint method was added to MAXScript in 3ds Max 9. It was previously available through the free Avguard Extensions.",
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{"title":"Basic Data Values",
"href":"./files/GUID-B59088DE-AC0B-4926-8522-FC0A98BF8577.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "Values","href":"./files/GUID-911865D9-A5F9-4686-B01A-243308F41C55.htm"}]},
{"title":"Basic Data Values",
"href":"./files/GUID-3F55F636-5A73-45AC-A8EB-2D18F73E44E2.htm",
"description":"Value > Basic Data Values     Values and Collections - Quick Navigation Number Values 64 Bit Values - Double, Integer64, IntegerPtr String Values Name Values BooleanClass Values Color",
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{"title":"Number Values",
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"description":"The last three Number value classes are available in 3ds Max 9 and higher. Please see 64 Bit Values - Double, Integer64, IntegerPtr for details.",
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{"title":"64 Bit Values - Double, Integer64, IntegerPtr",
"href":"./files/GUID-20409BF0-2192-4551-AB01-EA46E1DE51EE.htm",
"description":"Three Number value classes have been added to MAXScript in 3ds Max 9: Double, Integer64 and IntegerPtr.",
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{"title":"String Values",
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"description":"The String class defines the characteristics of character strings. The character strings can be of any length.",
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{"title":"Name Values",
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"description":"The Name class defines the characteristics of names. Names are primarily used as parameters in function calls to signify one of a set of options.",
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{"title":"BooleanClass Values",
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"description":"The BooleanClass class defines the characteristics of values that can only have one of two states.",
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{"title":"Color Values",
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"description":"All the places that colors turn up in MAXScript (such as wireColor, light color, etc.) are represented by instances of the Color class. You can also use Point3 values to specify colors.",
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{"title":"Point3 Values",
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"description":"The Point3 class defines the characteristics of points in 3D space. These values are also known as vectors, and contain 3 component floating point numbers. All the coordinates passed to and from 3ds Max are in these values. See also 2D and 3D Point Literals.",
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{"title":"Point2 Values",
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"description":"The point2 class defines the characteristics of points in 2D space.",
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{"title":"Ray Values",
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"description":"The Time data value types are:",
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"description":"The Time class implements animation time in MAXScript.",
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"description":"An Interval class represents an interval of time.",
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"description":"Undefined Value",
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"description":"NEW in 3ds Max 2014: The handling of Bitmap Gamma in MAXScript has been overhauled in 3ds Max 2014 to solve several long-standing issues.",
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"description":"Changing the .time property of a key may cause it to go out of time order relative to the other keys in the controller. You must call the sortKeys() function on the controller or associated MAXKeyArray once all key time manipulations of this kind is complete so that animation will perform correctly.",
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"description":"The DaylightSimulationUtilities Interface exposes methods used by the Light Analysis Utility to collect objects and ensure the validity of render effects, lights, materials and the renderer for performing Daylight Simulation.",
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"description":"Interfaces > Core Interfaces > dragAndDrop     Core Interfaces - Quick Navigation iDrop - drag and drop The Drag and Drop system is managed through a Core Function Published interface.",
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"description":"NEW in 3ds Max 2014: The DwfExportPreferences Core Interface exposes the settings of the DWF Export Dialog to MAXScript.",
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"description":"Interfaces > Core Interfaces > dxshadermanager     Core Interfaces - Quick Navigation The dxshadermanager Core Interface exposes the DirectX Shader Manager to MAXScript.     Interface:",
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{"title":"Interface: ImageMotionBlur",
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{"title":"Interface: SchematicView",
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{"title":"Trackbar Interface",
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{"title":"Access to MAXWrapper AppData",
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{"title":"Nested Object Properties",
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"description":"Several of the properties on 3ds Max objects contain values that are themselves compound, for example <node>.pos yields a Point3, which itself contains x , y and z properties. MAXScript pro",
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{"title":"Note Track Access",
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{"title":"Note Track Access",
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{"title":"Notetrack Values",
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{"title":"Node : MAXWrapper",
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{"title":"HideByCategory Properties and Methods",
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{"title":"Plane : GeometryClass",
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{"title":"Pyramid : GeometryClass",
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{"title":"Photometric Lights Common Properties, Operators, and Methods",
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{"title":"Free_Point : Light",
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{"title":"Free_Sphere : Light",
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{"title":"FreeCamera : Camera",
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{"title":"Dummy, Helper",
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{"title":"uvwMappingLengthManip : helper",
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"description":"   ",
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{"title":"uvwMappingUTileManip : helper",
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"description":"   ",
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{"title":"uvwMappingVTileManip : helper",
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"description":"   ",
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{"title":"uvwMappingWidthManip : helper",
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"description":"   ",
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{"title":"Helper - Atmospheric",
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{"title":"Helper - Atmospheric",
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{"title":"BoxGizmo : Helper",
"href":"./files/GUID-840D3251-C614-4CF0-89D5-E13C62681449.htm",
"description":"",
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{"title":"CylGizmo : Helper",
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"description":"",
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{"title":"SphereGizmo : Helper",
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"description":"",
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{"title":"Helper - Camera Match",
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"description":"",
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{"title":"Helper - Camera Match",
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{"title":"CamPoint : Helper",
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"description":"",
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{"title":"Helper - VRML 1.0/VRBL",
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"description":"",
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{"title":"Helper - VRML 1.0/VRBL",
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"description":"The following list shows the VRML 1.0/VRBL helper objects:",
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{"title":"Inline : Helper",
"href":"./files/GUID-35382680-6ECC-4E74-A3A0-06441CF497AF.htm",
"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Node : MAXWrapper","href":"./files/GUID-5BEBCC39-B8DB-4CAF-9B17-E90F3EEE60E7.htm"},{"title": "Node Subclasses","href":"./files/GUID-F159E458-15C2-4CDC-B926-0FB7EFB810DB.htm"},{"title": "Helper : Node","href":"./files/GUID-08C154BC-7668-4FE8-9D1F-80AFC62DCB56.htm"},{"title": "Helper - VRML 1.0/VRBL","href":"./files/GUID-3A18BB5E-FE45-4390-8692-95ECB0BE49D6.htm"}]},
{"title":"LOD : Helper",
"href":"./files/GUID-533A3670-95A6-4668-97F3-A0F4DFF60BB9.htm",
"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Node : MAXWrapper","href":"./files/GUID-5BEBCC39-B8DB-4CAF-9B17-E90F3EEE60E7.htm"},{"title": "Node Subclasses","href":"./files/GUID-F159E458-15C2-4CDC-B926-0FB7EFB810DB.htm"},{"title": "Helper : Node","href":"./files/GUID-08C154BC-7668-4FE8-9D1F-80AFC62DCB56.htm"},{"title": "Helper - VRML 1.0/VRBL","href":"./files/GUID-3A18BB5E-FE45-4390-8692-95ECB0BE49D6.htm"}]},
{"title":"VRML_VRBL : Helper",
"href":"./files/GUID-B7C431CB-4C59-4842-908D-E478B7FFAF4E.htm",
"description":"Constructor",
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{"title":"Helper - VRML97",
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"description":"",
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{"title":"Helper - VRML97",
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"description":"The following list shows the VRML97 helper objects:",
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{"title":"Anchor : Helper",
"href":"./files/GUID-8EB432BF-5499-405D-B55E-BED83A51019E.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Node : MAXWrapper","href":"./files/GUID-5BEBCC39-B8DB-4CAF-9B17-E90F3EEE60E7.htm"},{"title": "Node Subclasses","href":"./files/GUID-F159E458-15C2-4CDC-B926-0FB7EFB810DB.htm"},{"title": "Helper : Node","href":"./files/GUID-08C154BC-7668-4FE8-9D1F-80AFC62DCB56.htm"},{"title": "Helper - VRML97","href":"./files/GUID-620FCA23-682E-4D8B-BFE9-E00CBAC99F20.htm"}]},
{"title":"AudioClip : Helper",
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"description":"",
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{"title":"Background : Helper",
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"description":"",
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{"title":"Billboard : Helper",
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{"title":"Bone Creation",
"href":"./files/GUID-FA82CDDF-1B77-4507-8583-B7927D5E49D3.htm",
"description":"The following function published interface allows the creation of bones via MAXScript.",
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{"title":"System : Node",
"href":"./files/GUID-1C13625B-DDE6-43DF-89DD-211331A59942.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Node : MAXWrapper","href":"./files/GUID-5BEBCC39-B8DB-4CAF-9B17-E90F3EEE60E7.htm"},{"title": "Node Subclasses","href":"./files/GUID-F159E458-15C2-4CDC-B926-0FB7EFB810DB.htm"}]},
{"title":"System : Node",
"href":"./files/GUID-9D32CA18-B102-48F8-B9A3-205C1996FA57.htm",
"description":"Value > MAXWrapper > Node > System System objects are not creatable by MAXScript. Once a system object in created in 3ds Max, various properties associated with the system are accessible by MAXS",
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{"title":"Bones : System",
"href":"./files/GUID-CCE12D55-2983-4E43-94FB-A17EE92A0D15.htm",
"description":"Value > MAXWrapper > Node > System > Bones Bones system objects are not creatable by MAXScript. In versions prior to 3ds Max 4, aBones systemwascomprised of the Bone Helper objects, a master",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Node : MAXWrapper","href":"./files/GUID-5BEBCC39-B8DB-4CAF-9B17-E90F3EEE60E7.htm"},{"title": "Node Subclasses","href":"./files/GUID-F159E458-15C2-4CDC-B926-0FB7EFB810DB.htm"},{"title": "System : Node","href":"./files/GUID-1C13625B-DDE6-43DF-89DD-211331A59942.htm"}]},
{"title":"Sunlight : System",
"href":"./files/GUID-3F0CC5DE-FEB6-4051-9CE5-FF4D5AE4C927.htm",
"description":"Value > MAXWrapper > Node > System > Sunlight Sunlight system objects are not creatable by MAXScript. A Sunlight system is comprised of a Compass Helper object and a TargetDirectionalLight o",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Node : MAXWrapper","href":"./files/GUID-5BEBCC39-B8DB-4CAF-9B17-E90F3EEE60E7.htm"},{"title": "Node Subclasses","href":"./files/GUID-F159E458-15C2-4CDC-B926-0FB7EFB810DB.htm"},{"title": "System : Node","href":"./files/GUID-1C13625B-DDE6-43DF-89DD-211331A59942.htm"}]},
{"title":"Daylight : System",
"href":"./files/GUID-9EEFF581-95CC-4D3C-887F-A7E1B2752C4F.htm",
"description":"Value > MAXWrapper > Node > System > Daylight Daylight system objects are not creatable by MAXScript. A Daylight system is comprised of a Compass Helper object and an Assembly containing an",
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{"title":"RingArray : System",
"href":"./files/GUID-B57BB46C-4DEA-4BCD-8C57-5A84C8A2FF25.htm",
"description":"Value > MAXWrapper > Node > System > RingArray RingArray system objects are not creatable by MAXScript. A RingArray system is comprised of a Dummy Helper object, a variable number of Box obj",
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{"title":"SpacewarpObject : Node",
"href":"./files/GUID-7640AF0D-C808-47A9-83CC-9EDAF76DE22D.htm",
"description":"",
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{"title":"SpacewarpObject : Node",
"href":"./files/GUID-9AC52482-1853-4B89-9941-F49D9A1377A3.htm",
"description":"Value > MAXWrapper > Node > SpacewarpObject The followingimage maps andlistsshow theSpaceWarp objects: Forces Drag Gravity Motor Path_Follow PBomb Push SpaceDisplace Vorte",
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{"title":"Spacewarp - Geometric/Deformable",
"href":"./files/GUID-6824EB77-6C1B-4A10-8E2E-49B795C67331.htm",
"description":"",
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{"title":"Spacewarp - Geometric/Deformable",
"href":"./files/GUID-AB673897-B313-4882-B01A-A28C223C6657.htm",
"description":"Value > MAXWrapper > Node > SpacewarpObject > Geometric/Deformable The following list shows the geometric/deformable space warp objects: Bomb Conform SpaceDisplace SpaceFFDBox SpaceFFDCyl",
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{"title":"Bomb : SpacewarpObject",
"href":"./files/GUID-B9CE9325-8211-4425-BA51-D21A50929073.htm",
"description":"Bomb - superclass: SpacewarpObject; super-superclass:node - classID: #(994866, 0) Value > MAXWrapper > Node > SpacewarpObject > Geometric/Deformable > Bomb Constructor bomb... Properties",
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{"title":"ConformSpaceWarp : SpacewarpObject",
"href":"./files/GUID-EE0D1A54-986E-4B7E-ACC3-221AC048A85C.htm",
"description":"ConformSpaceWarp - superclass: SpacewarpObject; super-superclass:node - classID: #(1038158332, 1077350422) Value > MAXWrapper > Node > SpacewarpObject > Geometric/Deformable > ConformSpaceWarp",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Node : MAXWrapper","href":"./files/GUID-5BEBCC39-B8DB-4CAF-9B17-E90F3EEE60E7.htm"},{"title": "Node Subclasses","href":"./files/GUID-F159E458-15C2-4CDC-B926-0FB7EFB810DB.htm"},{"title": "SpacewarpObject : Node","href":"./files/GUID-7640AF0D-C808-47A9-83CC-9EDAF76DE22D.htm"},{"title": "Spacewarp - Geometric/Deformable","href":"./files/GUID-6824EB77-6C1B-4A10-8E2E-49B795C67331.htm"}]},
{"title":"SpaceDisplace : SpacewarpObject",
"href":"./files/GUID-6D09BD4F-FD6F-4CF3-9C58-67E8DB3465DA.htm",
"description":"Spacedisplace - superclass: SpacewarpObject; super-superclass:node - classID: #(938560, 0) Value > MAXWrapper > Node > SpacewarpObject > Geometric/Deformable > SpaceDisplace Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Node : MAXWrapper","href":"./files/GUID-5BEBCC39-B8DB-4CAF-9B17-E90F3EEE60E7.htm"},{"title": "Node Subclasses","href":"./files/GUID-F159E458-15C2-4CDC-B926-0FB7EFB810DB.htm"},{"title": "SpacewarpObject : Node","href":"./files/GUID-7640AF0D-C808-47A9-83CC-9EDAF76DE22D.htm"},{"title": "Spacewarp - Geometric/Deformable","href":"./files/GUID-6824EB77-6C1B-4A10-8E2E-49B795C67331.htm"}]},
{"title":"SpaceFFDBox : SpacewarpObject",
"href":"./files/GUID-8FEED87B-A803-49DF-97F1-B4F70FAF13EA.htm",
"description":"See also and Scripting Vertex and Control Point Animation for details on accessing the control points in an FFD.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Node : MAXWrapper","href":"./files/GUID-5BEBCC39-B8DB-4CAF-9B17-E90F3EEE60E7.htm"},{"title": "Node Subclasses","href":"./files/GUID-F159E458-15C2-4CDC-B926-0FB7EFB810DB.htm"},{"title": "SpacewarpObject : Node","href":"./files/GUID-7640AF0D-C808-47A9-83CC-9EDAF76DE22D.htm"},{"title": "Spacewarp - Geometric/Deformable","href":"./files/GUID-6824EB77-6C1B-4A10-8E2E-49B795C67331.htm"}]},
{"title":"SpaceFFDCyl : SpacewarpObject",
"href":"./files/GUID-B02FE4CC-4254-4E35-B787-615C448CCFF6.htm",
"description":"See also and Scripting Vertex and Control Point Animation for details on accessing the control points in an FFD.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Node : MAXWrapper","href":"./files/GUID-5BEBCC39-B8DB-4CAF-9B17-E90F3EEE60E7.htm"},{"title": "Node Subclasses","href":"./files/GUID-F159E458-15C2-4CDC-B926-0FB7EFB810DB.htm"},{"title": "SpacewarpObject : Node","href":"./files/GUID-7640AF0D-C808-47A9-83CC-9EDAF76DE22D.htm"},{"title": "Spacewarp - Geometric/Deformable","href":"./files/GUID-6824EB77-6C1B-4A10-8E2E-49B795C67331.htm"}]},
{"title":"SpaceRipple : SpacewarpObject",
"href":"./files/GUID-52BAC3BB-E3E0-43BD-A2B8-28A647E105D3.htm",
"description":"Spaceripple - superclass: SpacewarpObject; super-superclass:node - classID: #(48, 0) Value > MAXWrapper > Node > SpacewarpObject > Geometric/Deformable > SpaceRipple     Constructor: sp",
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{"title":"SpaceWave : SpacewarpObject",
"href":"./files/GUID-C8D5E74A-9DE9-4CB6-BBED-CD4E7C581318.htm",
"description":"Spacewave - superclass: SpacewarpObject; super-superclass:node - classID: #(53, 0) Value > MAXWrapper > Node > SpacewarpObject > Geometric/Deformable > SpaceRipple Constructor spaceWave...",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Node : MAXWrapper","href":"./files/GUID-5BEBCC39-B8DB-4CAF-9B17-E90F3EEE60E7.htm"},{"title": "Node Subclasses","href":"./files/GUID-F159E458-15C2-4CDC-B926-0FB7EFB810DB.htm"},{"title": "SpacewarpObject : Node","href":"./files/GUID-7640AF0D-C808-47A9-83CC-9EDAF76DE22D.htm"},{"title": "Spacewarp - Geometric/Deformable","href":"./files/GUID-6824EB77-6C1B-4A10-8E2E-49B795C67331.htm"}]},
{"title":"Spacewarp - Forces",
"href":"./files/GUID-855944D0-B2CB-4E74-B766-438F386E3910.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Node : MAXWrapper","href":"./files/GUID-5BEBCC39-B8DB-4CAF-9B17-E90F3EEE60E7.htm"},{"title": "Node Subclasses","href":"./files/GUID-F159E458-15C2-4CDC-B926-0FB7EFB810DB.htm"},{"title": "SpacewarpObject : Node","href":"./files/GUID-7640AF0D-C808-47A9-83CC-9EDAF76DE22D.htm"}]},
{"title":"Spacewarp - Forces",
"href":"./files/GUID-BCE35DE5-4694-44DE-90FE-EBADD5BB16EF.htm",
"description":"Value > MAXWrapper > Node > SpacewarpObject > Forces The following list shows theForcespace warp objects: Motor Push Vortex Drag Path_Follow PBomb Gravity Wind Displace Vect",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Node : MAXWrapper","href":"./files/GUID-5BEBCC39-B8DB-4CAF-9B17-E90F3EEE60E7.htm"},{"title": "Node Subclasses","href":"./files/GUID-F159E458-15C2-4CDC-B926-0FB7EFB810DB.htm"},{"title": "SpacewarpObject : Node","href":"./files/GUID-7640AF0D-C808-47A9-83CC-9EDAF76DE22D.htm"},{"title": "Spacewarp - Forces","href":"./files/GUID-855944D0-B2CB-4E74-B766-438F386E3910.htm"}]},
{"title":"Drag - superclass: SpacewarpObject",
"href":"./files/GUID-869CC54B-B4D5-4C98-8E15-B1610B6B23F7.htm",
"description":"Drag - superclass: SpacewarpObject; super-superclass:node - 29:0 - classID: #(1173650369, 674975258) Value > MAXWrapper > Node > SpacewarpObject > Drag The Drag space warp is a particle mo",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Node : MAXWrapper","href":"./files/GUID-5BEBCC39-B8DB-4CAF-9B17-E90F3EEE60E7.htm"},{"title": "Node Subclasses","href":"./files/GUID-F159E458-15C2-4CDC-B926-0FB7EFB810DB.htm"},{"title": "SpacewarpObject : Node","href":"./files/GUID-7640AF0D-C808-47A9-83CC-9EDAF76DE22D.htm"},{"title": "Spacewarp - Forces","href":"./files/GUID-855944D0-B2CB-4E74-B766-438F386E3910.htm"}]},
{"title":"Gravity : SpacewarpObject",
"href":"./files/GUID-7060D045-1DD0-48E1-B27A-873ABCEEF823.htm",
"description":"gravity - superclass: SpacewarpObject; super-superclass:node - classID: #(938556, 0) Value > MAXWrapper > Node > SpacewarpObject > Forces > Gravity Constructor gravity... Properties <Grav",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Node : MAXWrapper","href":"./files/GUID-5BEBCC39-B8DB-4CAF-9B17-E90F3EEE60E7.htm"},{"title": "Node Subclasses","href":"./files/GUID-F159E458-15C2-4CDC-B926-0FB7EFB810DB.htm"},{"title": "SpacewarpObject : Node","href":"./files/GUID-7640AF0D-C808-47A9-83CC-9EDAF76DE22D.htm"},{"title": "Spacewarp - Forces","href":"./files/GUID-855944D0-B2CB-4E74-B766-438F386E3910.htm"}]},
{"title":"Motor, SpacewarpObject",
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"description":"Motor - superclass: SpacewarpObject; super-superclass:node - classID: #(1661476074, 533023195) Value > MAXWrapper > Node > SpacewarpObject > Forces > Motor Constructor motor... Prope",
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{"title":"PBomb : SpacewarpObject",
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"description":"PBomb - superclass: SpacewarpObject; super-superclass:node - classID: #(1277169139, 439646839) Value > MAXWrapper > Node > SpacewarpObject > Forces > PBomb Constructor PBomb... Properties",
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{"title":"PushSpaceWarp : SpacewarpObject",
"href":"./files/GUID-4395AFF1-3A57-4264-B4CF-82C337637D06.htm",
"description":"PushSpaceWarp - superclass: SpacewarpObject; super-superclass:node - classID: #(1028471973, 992097679) Value > MAXWrapper > Node > SpacewarpObject > Forces > PushSpaceWarp     Constructo",
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{"title":"UDynaDeflector - superclass: SpacewarpObject",
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"description":"UDynaDeflector - superclass: SpacewarpObject; super-superclass- classID: #(1750561194, 1736524989) This class has been removed from 3ds Max 2012 due to the complete removal of the legacy Dynamics",
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{"title":"Vortex - superclass: SpacewarpObject",
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"description":"Vortex - superclass: SpacewarpObject; super-superclass:node - 19:0 - classID: #(217851359, 1867456353) Value > MAXWrapper > SpacewarpObject >Vortex The Vortex space warp applies a force to pa",
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{"title":"Wind : SpacewarpObject",
"href":"./files/GUID-0774294D-A511-4C60-A2AA-0B9D1F9B690B.htm",
"description":"   ",
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{"title":"Spacewarp - Modifier-Based",
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"description":"",
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{"title":"Spacewarp - Modifier-Based",
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"description":"Value > MAXWrapper > Node > SpacewarpObject > Modifier-Based The following list shows the Modifier-Based space warp objects: SpaceBend SpaceTwist SpaceTaper SpaceSkew SpaceNoise Spa",
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{"title":"SpaceBend : SpacewarpObject",
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"description":"SpaceBend - superclass: SpacewarpObject; super-superclass:node - classID: #(16, 1) Value > MAXWrapper > Node > SpacewarpObject > Modifier-Based > SpaceBend Constructor spaceBend... bendModW",
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{"title":"SpaceNoise : SpacewarpObject",
"href":"./files/GUID-DE0E95DC-FF28-4E13-95CE-21F7D17227F4.htm",
"description":"SpaceNoise - superclass: SpacewarpObject; super-superclass:node - classID: #(-107499228, 1) Value > MAXWrapper > Node > SpacewarpObject > Modifier-Based > SpaceNoise Constructor spaceNoise.",
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{"title":"SpaceSkew : SpacewarpObject",
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"description":"SpaceSkew - superclass: SpacewarpObject; super-superclass:node - classID: #(1866252970, 1) Value > MAXWrapper > Node > SpacewarpObject > Modifier-Based > SpaceSkew Constructor spaceSkew...",
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{"title":"SpaceStretch : SpacewarpObject",
"href":"./files/GUID-2EFEBC9F-9587-4DDA-AA6B-C40A5BE625AD.htm",
"description":"SpaceStretch - superclass: SpacewarpObject; super-superclass:node - classID: #(65712, -1728155230) Value > MAXWrapper > Node > SpacewarpObject > Modifier-Based > SpaceStretch     Constru",
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{"title":"SpaceTaper : SpacewarpObject",
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"description":"SpaceTaper - superclass: SpacewarpObject; super-superclass:node - classID: #(32, 1) Value > MAXWrapper > Node > SpacewarpObject > Modifier-Based > SpaceTaper Constructor spaceTaper... Prop",
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{"title":"SpaceTwist : SpacewarpObject",
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"description":"SpaceTwist - superclass: SpacewarpObject; super-superclass:node - classID: #(144, 2) Value > MAXWrapper > Node > SpacewarpObject > Modifier-Based > SpaceTwist Constructor spaceTwist... Pro",
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{"title":"Spacewarp - Deflectors",
"href":"./files/GUID-3834B235-1F42-40B0-9706-C3A077DB261F.htm",
"description":"",
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{"title":"Spacewarp - Deflectors",
"href":"./files/GUID-E0EAFBF5-5E5A-4C1A-A0A4-3C0446D7D00F.htm",
"description":"Value > MAXWrapper > Node > SpacewarpObject > Deflectors The following list shows theDeflectorspace warp objects: PDynaFlect SDynaFlect UDynaFlect Deflector Path_Follow POmniFlect",
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{"title":"Deflector : SpacewarpObject",
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"description":"Deflector - superclass: SpacewarpObject; super-superclass:node - classID: #(938562, 0) Value > MAXWrapper > Node > SpacewarpObject > Deflectors > Deflector     Constructor: deflector...",
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{"title":"Drag - superclass: SpacewarpObject",
"href":"./files/GUID-43FA5D4D-72E1-4275-97E3-87C78E777B7D.htm",
"description":"Drag - superclass: SpacewarpObject; super-superclass:node - 29:0 - classID: #(1173650369, 674975258) Value > MAXWrapper > Node > SpacewarpObject > Drag The Drag space warp is a particle mo",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Node : MAXWrapper","href":"./files/GUID-5BEBCC39-B8DB-4CAF-9B17-E90F3EEE60E7.htm"},{"title": "Node Subclasses","href":"./files/GUID-F159E458-15C2-4CDC-B926-0FB7EFB810DB.htm"},{"title": "SpacewarpObject : Node","href":"./files/GUID-7640AF0D-C808-47A9-83CC-9EDAF76DE22D.htm"},{"title": "Spacewarp - Deflectors","href":"./files/GUID-3834B235-1F42-40B0-9706-C3A077DB261F.htm"}]},
{"title":"Path_Follow : SpacewarpObject",
"href":"./files/GUID-C292FA05-487A-43FB-92C3-69EFEFEC4CD2.htm",
"description":"Path_Follow - superclass: SpacewarpObject; super-superclass:node - classID: #(2058894005, 1578972349) Value > MAXWrapper > Node > SpacewarpObject > Deflectors > Path_Follow Constructor path",
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{"title":"PDynaFlect : SpacewarpObject",
"href":"./files/GUID-6FE7333F-915A-4778-B18D-C9F2C2B4C51D.htm",
"description":"PDynaFlect - superclass: SpacewarpObject; super-superclass:node - classID: #(11824263, 1055795908) This class has been removed from 3ds Max 2012 due to the complete removal of the legacy Dynamics",
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{"title":"POmniFlect : SpacewarpObject",
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"description":"POmniFlect - superclass: SpacewarpObject; super-superclass:node - classID: #(1318347405, 1313044340) Value > MAXWrapper > Node > SpacewarpObject > Deflectors > POmniFlect Constructor POm",
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{"title":"SDeflector : SpacewarpObject",
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{"title":"SDynaFlect : SpacewarpObject",
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{"title":"SOmniFlect : SpacewarpObject",
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{"title":"UDynaFlect : SpacewarpObject",
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{"title":"UDeflector : SpacewarpObject",
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{"title":"Vortex : SpacewarpObject",
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{"title":"Containers",
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{"title":"XRef Objects and Scenes",
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{"title":"Xref Objects",
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{"title":"XRefAtmosWrapper",
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{"title":"XRefScene Values",
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{"title":"Editable Meshes, Splines, Patches, and Polys",
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{"title":"Editable Meshes, Splines, and Patches",
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{"title":"Editable_Mesh and TriMesh",
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"description":"",
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{"title":"Editable_Mesh : GeometryClass and TriMesh : Value",
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{"title":"Mesh Vertex Methods",
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"description":"The following methods provide basic access the to Mesh vertices and vertex normals.",
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{"title":"Meshop Vertex Methods",
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"description":"The following methods exposed by the meshOp Struct provide advanced access to the Mesh vertices.",
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{"title":"Meshop Vertex Data Methods",
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"description":"The following methods provide access to the Vertex Data channels.",
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{"title":"Mesh Edge Methods",
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"description":"The following methods provide basic access to the mesh edges.",
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{"title":"Meshop Edge Methods",
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"description":"The following methods exposed by the meshOp Struct provide advanced access to the mesh edges.",
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{"title":"Mesh Face Methods",
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"description":"The following methods provide basic access to the mesh faces.",
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{"title":"Meshop Face Methods",
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"description":"The following methods exposed by the meshOp Struct provide advanced access to the mesh faces.",
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{"title":"Mesh Methods",
"href":"./files/GUID-D05BCFB5-BD5A-4B17-B053-64841171A8C8.htm",
"description":"The following methods provide advanced access to the Mesh, affecting multiple faces at a time.",
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{"title":"Meshop General Mapping Methods",
"href":"./files/GUID-A97DF4E3-04A7-4A91-AE7C-3C75A8BAA399.htm",
"description":"The following methods provide general access to the Mapping channels, the mapping vertices and faces.",
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{"title":"Mesh Texture Vertex Methods",
"href":"./files/GUID-2E5C8194-F165-4D09-8A19-069BFCF83104.htm",
"description":"The following methods provide basic access to the legacy UVW channel.",
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{"title":"Mesh Color-Per-Vertex Methods",
"href":"./files/GUID-5702AD16-5D90-4B74-A7E7-F49A8B6903C0.htm",
"description":"The following methods provide basic access to the Color Per Vertex channel.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Editable Meshes, Splines, Patches, and Polys","href":"./files/GUID-CBB2AA7C-C7FA-4BB7-84F0-8ECC3CE9CBAC.htm"},{"title": "Editable_Mesh and TriMesh","href":"./files/GUID-582C310B-0875-4CDA-B113-B81449CAE157.htm"}]},
{"title":"Mesh Subdivision Displacement Methods",
"href":"./files/GUID-D18C147A-4459-4456-840F-E40F11AF1C28.htm",
"description":"The following methods set the Subdivision Displacement Surface Properties for a mesh object. These methods are not applicable to TriMeshes.",
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{"title":"Meshop Editable_Mesh UI property methods",
"href":"./files/GUID-D080C791-5B28-47B2-AB24-CB209BFB3235.htm",
"description":"Methods:",
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{"title":"Editable_Mesh Modify Panel Command Modes and Operations",
"href":"./files/GUID-36190DD6-346C-43FE-B61B-E5AD91ADD0CA.htm",
"description":"A suite of methods provide the ability for a script to invoke Editable Mesh and Edit Mesh Modify panel modes and operations, corresponding to buttons available at various mesh sub-object levels. These methods reside in the meshOps global structure. These methods effectively \"push the button\" in the 3ds Max Modify panel. In order to use these methods, the node must be selected and the Modify panel open. In the description of these methods, the first argument <editable_mesh_node_or_modifier> should be interpreted as either an Editable Mesh node where the modifier stack level is at the base object, or an Edit Mesh modifier where the modifier stack level is at the Edit Mesh. In all cases, the following methods work at the current sub-object level, but only if that level is appropriate for the invoked operation.",
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{"title":"Working with Editable Meshes",
"href":"./files/GUID-CA252E0A-3EB7-4DDD-9E9A-19B95E592902.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Editable Meshes, Splines, Patches, and Polys","href":"./files/GUID-CBB2AA7C-C7FA-4BB7-84F0-8ECC3CE9CBAC.htm"},{"title": "Editable_Mesh and TriMesh","href":"./files/GUID-582C310B-0875-4CDA-B113-B81449CAE157.htm"}]},
{"title":"Understanding Texture Coordinates and Vertex Colors",
"href":"./files/GUID-CBBA20AD-F7D5-46BC-9F5E-5EDA109F9CF4.htm",
"description":"In 3ds Max, texture and vertex color information is stored in so-called texture vertices resp. color vertices. They build a mesh which also has texture faces resp. colorPreVertex faces referencing these vertices. This matter often leads to misunderstandings and requires a detailed explanation:",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Editable Meshes, Splines, Patches, and Polys","href":"./files/GUID-CBB2AA7C-C7FA-4BB7-84F0-8ECC3CE9CBAC.htm"},{"title": "Editable_Mesh and TriMesh","href":"./files/GUID-582C310B-0875-4CDA-B113-B81449CAE157.htm"}]},
{"title":"Accessing the Viewport Vertex Alpha Values",
"href":"./files/GUID-60B05D43-86DE-402E-B9A7-8F8E5E05A316.htm",
"description":"3ds Max supports 100 map channels that can be used for storing mapping coordinates.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Editable Meshes, Splines, Patches, and Polys","href":"./files/GUID-CBB2AA7C-C7FA-4BB7-84F0-8ECC3CE9CBAC.htm"},{"title": "Editable_Mesh and TriMesh","href":"./files/GUID-582C310B-0875-4CDA-B113-B81449CAE157.htm"}]},
{"title":"SplineShape",
"href":"./files/GUID-E36A61B9-8CC4-4C6E-BEB1-0A486084823E.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Editable Meshes, Splines, Patches, and Polys","href":"./files/GUID-CBB2AA7C-C7FA-4BB7-84F0-8ECC3CE9CBAC.htm"}]},
{"title":"SplineShape : Shape",
"href":"./files/GUID-6C6A35EB-DD5F-40C1-9869-0938849F6842.htm",
"description":"SplineShapes are the general editable versions of all the shape objects, in the same way that Editable Meshes relate to geometry objects. They are the objects that a shape is converted to when you apply an Edit Spline modifier and the result of collapsing a modifier stack on a shape base object. MAXScript lets you construct SplineShapes from scratch, add individual curves (splines) and controls points (knots) or modify an existing shape by converting it to a SplineShape and using the methods listed below.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Editable Meshes, Splines, Patches, and Polys","href":"./files/GUID-CBB2AA7C-C7FA-4BB7-84F0-8ECC3CE9CBAC.htm"},{"title": "SplineShape","href":"./files/GUID-E36A61B9-8CC4-4C6E-BEB1-0A486084823E.htm"}]},
{"title":"Editable Spline Modify Panel Command Modes and Operations",
"href":"./files/GUID-9B9BDE48-3ED6-45B0-A465-26EE767715C4.htm",
"description":"A suite of methods provide the ability for a script to invoke Editable Spline, Line, and Edit Spline Modify panel modes and operations, corresponding to buttons available at various shape sub-object levels. These methods reside in the splineOps global structure. These methods effectively \"push the button\" in the Modify panel. In order to use these methods, the node must be selected and the Modify panel open. In the description of these methods, the first argument <editable_spline_or_line_node_or_modifier> should be interpreted as either an Editable Spline or Line node where the modifier stack level is at the base object, or an Edit Spline modifier where the modifier stack level is at the Edit Spline. In all cases, the following methods work at the current sub-object level, but only if that level is appropriate for the invoked operation.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Editable Meshes, Splines, Patches, and Polys","href":"./files/GUID-CBB2AA7C-C7FA-4BB7-84F0-8ECC3CE9CBAC.htm"},{"title": "SplineShape","href":"./files/GUID-E36A61B9-8CC4-4C6E-BEB1-0A486084823E.htm"}]},
{"title":"Passing SplineShape Knot Selections Up The Stack",
"href":"./files/GUID-6FEB5CF5-2747-4EC8-9D98-872CD363C460.htm",
"description":"When setting a Knot selection using the setKnotSelection method, you are always affecting the base object - the EditableSpline at the bottom of the stack. It is not directly possible to set the sub-object vertex selection of a specific Edit_Spline modifier using this method. The selection flows up the stack through any existing Edit_Spline modifiers and changes the sub-object selections of all of them.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Editable Meshes, Splines, Patches, and Polys","href":"./files/GUID-CBB2AA7C-C7FA-4BB7-84F0-8ECC3CE9CBAC.htm"},{"title": "SplineShape","href":"./files/GUID-E36A61B9-8CC4-4C6E-BEB1-0A486084823E.htm"}]},
{"title":"Patch",
"href":"./files/GUID-9966740E-1167-45B9-9572-2E6252150495.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Editable Meshes, Splines, Patches, and Polys","href":"./files/GUID-CBB2AA7C-C7FA-4BB7-84F0-8ECC3CE9CBAC.htm"}]},
{"title":"patches",
"href":"./files/GUID-C0641D37-1F76-453C-B1F1-C11D6861B74C.htm",
"description":"A patch function package containing a large number of functions for creating, modifying and accessing patch objects has been introduced in 3ds Max 4. The sub-object selection system in MAXScript has",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Editable Meshes, Splines, Patches, and Polys","href":"./files/GUID-CBB2AA7C-C7FA-4BB7-84F0-8ECC3CE9CBAC.htm"},{"title": "Patch","href":"./files/GUID-9966740E-1167-45B9-9572-2E6252150495.htm"}]},
{"title":"Patch : GeometryClass",
"href":"./files/GUID-7F382121-B42F-4486-A65B-16CA59434843.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Editable Meshes, Splines, Patches, and Polys","href":"./files/GUID-CBB2AA7C-C7FA-4BB7-84F0-8ECC3CE9CBAC.htm"},{"title": "Patch","href":"./files/GUID-9966740E-1167-45B9-9572-2E6252150495.htm"}]},
{"title":"Editable_Poly",
"href":"./files/GUID-8F10B77B-E9F3-4AA2-8AFB-E02EF6D75F17.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Editable Meshes, Splines, Patches, and Polys","href":"./files/GUID-CBB2AA7C-C7FA-4BB7-84F0-8ECC3CE9CBAC.htm"}]},
{"title":"Editable_Poly: GeometryClass",
"href":"./files/GUID-6DBE74F3-4336-4588-96E7-13974DAD99B2.htm",
"description":"Editable_Poly is the general editable version of all the editable poly objects, in the same way that Editable meshes relate to geometry objects. They are the class of node objects that are the result of collapsing a modifier stack to anEditablePolyobject.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Editable Meshes, Splines, Patches, and Polys","href":"./files/GUID-CBB2AA7C-C7FA-4BB7-84F0-8ECC3CE9CBAC.htm"},{"title": "Editable_Poly","href":"./files/GUID-8F10B77B-E9F3-4AA2-8AFB-E02EF6D75F17.htm"}]},
{"title":"Editable_Poly Properties",
"href":"./files/GUID-0196A023-116F-47F8-99E9-AF3CB52F302C.htm",
"description":"    Editable Poly - Quick Navigation Selection Rollout Selection Properties <Editable_Poly>.selByVertex Boolean default: false -- boolean; Select_By_Vertex Get/Set the By Vertex che",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Editable Meshes, Splines, Patches, and Polys","href":"./files/GUID-CBB2AA7C-C7FA-4BB7-84F0-8ECC3CE9CBAC.htm"},{"title": "Editable_Poly","href":"./files/GUID-8F10B77B-E9F3-4AA2-8AFB-E02EF6D75F17.htm"}]},
{"title":"Editable_Poly Mapping Methods",
"href":"./files/GUID-4EF4DCB1-AA96-48BF-9985-3518C53C8294.htm",
"description":"The following methods are specific to Editable_Poly Mapping, Vertex and Edge Data:",
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{"title":"Editable_Poly Methods",
"href":"./files/GUID-B40F84EA-5F19-45B6-AA7C-0ADC77708BBE.htm",
"description":"The following topic lists the polyOp methods which are applicable to objects collapsed to Editable_Poly base object.",
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{"title":"Interface: EditablePoly",
"href":"./files/GUID-90843EC5-AE3A-43EB-9406-A3631DAEADEF.htm",
"description":"The EditablePoly Interface was added to the Editable_Poly class in 3ds Max 5.",
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{"title":"PolyTools Interfaces",
"href":"./files/GUID-2E0C3DEC-5484-4568-838A-776D8FE83FDC.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Editable Meshes, Splines, Patches, and Polys","href":"./files/GUID-CBB2AA7C-C7FA-4BB7-84F0-8ECC3CE9CBAC.htm"},{"title": "Editable_Poly","href":"./files/GUID-8F10B77B-E9F3-4AA2-8AFB-E02EF6D75F17.htm"}]},
{"title":"PolyTools Interfaces - Graphite Modeling Tools",
"href":"./files/GUID-A8F71DD8-3D41-4722-8D45-AE8A93EA69B4.htm",
"description":"PolyTools Interfaces - Graphite Modeling Tools The Graphite modeling tools exposure to MAXScript has been refactored in 3ds Max 2011, moving related properties and methods (which were undocument",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Editable Meshes, Splines, Patches, and Polys","href":"./files/GUID-CBB2AA7C-C7FA-4BB7-84F0-8ECC3CE9CBAC.htm"},{"title": "Editable_Poly","href":"./files/GUID-8F10B77B-E9F3-4AA2-8AFB-E02EF6D75F17.htm"},{"title": "PolyTools Interfaces","href":"./files/GUID-2E0C3DEC-5484-4568-838A-776D8FE83FDC.htm"}]},
{"title":"PolyToolsModeling : GlobalUtilityPlugin",
"href":"./files/GUID-AA49EF16-2179-4FB2-B51A-F2B065F857F1.htm",
"description":"The PolyToolsModeling Global Utility Plugin introduced in 3ds Max 2011 exposes an interface that provides MAXScript access to the Graphite Modeling tools.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Editable Meshes, Splines, Patches, and Polys","href":"./files/GUID-CBB2AA7C-C7FA-4BB7-84F0-8ECC3CE9CBAC.htm"},{"title": "Editable_Poly","href":"./files/GUID-8F10B77B-E9F3-4AA2-8AFB-E02EF6D75F17.htm"},{"title": "PolyTools Interfaces","href":"./files/GUID-2E0C3DEC-5484-4568-838A-776D8FE83FDC.htm"}]},
{"title":"PolyToolsPaintDeform : GlobalUtilityPlugin",
"href":"./files/GUID-5F1D619F-6931-48CB-B61B-FC5179FA6395.htm",
"description":"The PolyToolsPaintDeform Global Utility Plugin introduced in 3ds Max 2011 exposes an interface which provides MAXScript access to the Graphite Paint Deform tools.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Editable Meshes, Splines, Patches, and Polys","href":"./files/GUID-CBB2AA7C-C7FA-4BB7-84F0-8ECC3CE9CBAC.htm"},{"title": "Editable_Poly","href":"./files/GUID-8F10B77B-E9F3-4AA2-8AFB-E02EF6D75F17.htm"},{"title": "PolyTools Interfaces","href":"./files/GUID-2E0C3DEC-5484-4568-838A-776D8FE83FDC.htm"}]},
{"title":"PolyToolsPolyDraw : GlobalUtilityPlugin",
"href":"./files/GUID-6752DC9D-9EF4-4649-9388-A814376A0B0D.htm",
"description":"This GlobalUtilityPlugin introduced in 3ds Max 2011 exposes an interface providing access to the Graphite PolyDraw tools.",
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{"title":"PolyToolsSelect : GlobalUtilityPlugin",
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"description":"The PolyToolsSelect Global Utility Plugin introduced in 3ds Max 2011 exposes an interface that provides MAXScript access to the Graphite Selection tools.",
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{"title":"PolyToolsShift : GlobalUtilityPlugin",
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{"title":"PolyToolsTopology : GlobalUtilityPlugin",
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{"title":"PolyToolsUVWTweak : GlobalUtilityPlugin",
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{"title":"Editable_Poly Selection Mode",
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{"title":"Modifier : MAXWrapper and SpacewarpModifier : MAXWrapper",
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{"title":"Modifier : MAXWrapper and SpacewarpModifier : MAXWrapper",
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{"title":"Modifier Common Properties, Operators, and Methods",
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{"title":"Modifier Common Properties, Operators, and Methods",
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{"title":"Modifier and SpacewarpModifier Types",
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{"title":"Modifier and SpacewarpModifier Types",
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"description":"The following list shows the 3ds Max Modifier and SpacewarpModifier class objects:",
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{"title":"Modifiers",
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"description":"",
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{"title":"Animation Modifiers",
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"description":"",
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{"title":"Flex : Modifier",
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"description":"",
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{"title":"Linked_XForm : Modifier",
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"description":"",
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{"title":"Melt : Modifier",
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"description":"",
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{"title":"Morpher : Modifier",
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"description":"Morpher - superclass: modifier; super-superclass:MAXWrapper - classID: #(398157908, -1513381213) Value > MAXWrapper > Modifier > Morpher     Modifier Classes - Quick Navigation C",
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{"title":"Paste_Skin_Weights: Modifier",
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"description":"Constructor:",
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{"title":"PF_NotifyDep_Catcher: ReferenceTarget",
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"description":"Constructor:",
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{"title":"PatchDeform : Modifier",
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"description":"PatchDeform - superclass: modifier; super-superclass:MAXWrapper - classID: #(1697653668, 1924755289) Value > MAXWrapper > Modifier > PatchDeform     Modifier Classes - Quick Navigation",
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{"title":"PathDeform : Modifier",
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"description":"PathDeform - superclass: modifier; super-superclass:MAXWrapper - classID: #(2135386771, 731264007) Value > MAXWrapper > Modifier > PathDeform     Modifier Classes - Quick Navigation",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Modifier : MAXWrapper and SpacewarpModifier : MAXWrapper","href":"./files/GUID-774C0E5D-9CDC-4AE4-BA40-E5864CCBC1D2.htm"},{"title": "Modifier and SpacewarpModifier Types","href":"./files/GUID-97770B7A-16C3-49D2-BDD5-CA070CA00B3F.htm"},{"title": "Modifiers","href":"./files/GUID-9F64C257-31F9-4EF7-9AD6-82FECD890673.htm"},{"title": "Animation Modifiers","href":"./files/GUID-76D04E9B-CE96-4A05-BA30-66E68EADCA98.htm"}]},
{"title":"Point_Cache : Modifier",
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"description":"Point_Cache - superclass: modifier; super-superclass:MAXWrapper - 7:0 - classID: #(655302627, 61950361) Value > MAXWrapper > Modifier > Point_Cache     Modifier Classes - Quick Navigatio",
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{"title":"Skin : Modifier",
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"description":"Skin - superclass: modifier; super-superclass:MAXWrapper - classID: #(9815843, 87654) Value > MAXWrapper > Modifier > Skin     Modifier Classes - Quick Navigation Constructor Sk",
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{"title":"Advanced_Lighting_Override : Material",
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"description":"This material is used to override the physical properties of the Base material for radisosity calculations.",
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"description":"REMOVED from 3ds Max 2013: This feature has been completely removed.",
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{"title":"MorpherMaterial : Material",
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{"title":"RayTraceMaterial : Material",
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{"title":"Shell_Material : Material",
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{"title":"Shellac : Material",
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{"title":"StandardMaterial : Material",
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"description":"Map Channels for Standard Material Shaders",
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{"title":"TopBottom : Material",
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{"title":"MetalShader : Shader",
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{"title":"TextureMap Shared Classes",
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{"title":"UVGenClass : Material",
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{"title":"StandardXYZGen : Material",
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{"title":"TexOutputClass : Material",
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{"title":"TextureMap Types",
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{"title":"Adobe_Photoshop_Plug_In_Filter : TextureMap",
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"description":"Constructor",
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{"title":"Adobe_Premiere_Video_Filter : TextureMap",
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{"title":"BitmapTexture : TextureMap",
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{"title":"Bricks : TextureMap",
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{"title":"Camera_Map_Per_Pixel : textureMap",
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{"title":"Cellular : TextureMap",
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{"title":"Checker : TextureMap",
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{"title":"Color_Correction : TextureMap",
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{"title":"Combustion : TextureMap",
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{"title":"Combustion.coordinates : MAXObject",
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"description":"Constructor",
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{"title":"CompositeTextureMap : TextureMap",
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{"title":"Dent : TextureMap",
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"description":"Constructor",
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{"title":"DummyRadMapClass : ReferenceTarget",
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{"title":"Emulator : TextureMap",
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"description":"Constructor",
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{"title":"Falloff : TextureMap",
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{"title":"FalloffTextureMap : TextureMap",
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"description":"Constructor",
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{"title":"FlatMirror : TextureMap",
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"description":"Constructor",
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{"title":"FoliagetextureMap : TextureMap",
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{"title":"Gradient_Ramp : TextureMap",
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{"title":"Marble : TextureMap",
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"description":"Constructor",
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{"title":"Mask : TextureMap",
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"description":"Constructor",
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{"title":"Mix : TextureMap",
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{"title":"Noise : TextureMap",
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{"title":"Normal_Bump : textureMap",
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{"title":"NoTexture : TextureMap",
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{"title":"Controller Time Functions",
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"description":"Value > MAXWrapper > Controllers > Time Functions     Animation Controllers - Quick Navigation Time Range Operations: getTimeRange <controller> [#selOnly] [#allKeys] [#children] Retur",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Common Properties, Operators, and Methods","href":"./files/GUID-C61D86CD-29DB-44A4-9115-1CEF8E4F8F50.htm"}]},
{"title":"Controller Key Functions",
"href":"./files/GUID-B1700B1D-B1EA-4A6C-B4A3-A29DB26C8C02.htm",
"description":"   ",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Common Properties, Operators, and Methods","href":"./files/GUID-C61D86CD-29DB-44A4-9115-1CEF8E4F8F50.htm"}]},
{"title":"Time and Key Functions on Object Hierarchies",
"href":"./files/GUID-46A7941F-9A1E-49AF-B607-5516DC6ACCEF.htm",
"description":"Certain of the controller time and key functions can be called on any 3ds Max object or collection of 3ds Max objects, not just individual controllers. If called in this way, they apply recursively to all the nested controllers within those objects and on any on sub-objects and sub-controllers within those objects. In this way, they work in a manner similar to the object-level tracks in the 3ds Max Track View that allow you to manipulate keys and time for all the sub-objects and sub-controllers within them.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Common Properties, Operators, and Methods","href":"./files/GUID-C61D86CD-29DB-44A4-9115-1CEF8E4F8F50.htm"}]},
{"title":"Controller Out-Of-Range Functions",
"href":"./files/GUID-FC8E346B-AF24-426F-9A64-73C8AA865F40.htm",
"description":"Gets the Out-of-Range type (ORT) for the controller for the time before the first key.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Common Properties, Operators, and Methods","href":"./files/GUID-C61D86CD-29DB-44A4-9115-1CEF8E4F8F50.htm"}]},
{"title":"Controller Ease and Multiplier Curve Functions",
"href":"./files/GUID-2184B9B7-716F-4CFB-A7A6-E121DB24B08A.htm",
"description":"   ",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Common Properties, Operators, and Methods","href":"./files/GUID-C61D86CD-29DB-44A4-9115-1CEF8E4F8F50.htm"}]},
{"title":"Controller Key Reducer",
"href":"./files/GUID-E6615B92-8BC4-4A13-BC31-86E006657A5C.htm",
"description":"where <threshold> is the closeness that the key-reduced controller will match the original keys, <step> is the time step at which the controller will be sampled and <range> is an optional time range within which the keys are reduced given as either 2 time values or an Interval value, defaulting to the active animation range.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Common Properties, Operators, and Methods","href":"./files/GUID-C61D86CD-29DB-44A4-9115-1CEF8E4F8F50.htm"}]},
{"title":"ControllermapKeys() Method",
"href":"./files/GUID-B9AB78DC-D837-47F6-9B70-F4DEE00B716F.htm",
"description":"The mapKeys() method gives access to the SDK function Control::MapKeys().",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Common Properties, Operators, and Methods","href":"./files/GUID-C61D86CD-29DB-44A4-9115-1CEF8E4F8F50.htm"}]},
{"title":"GetMasterController() Method",
"href":"./files/GUID-544824E8-D1CF-46AB-B539-FFE6A445434C.htm",
"description":"The GetMasterController method lets you get the mastercontroller of a system. It is available in 3ds Max 9 and higher.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Common Properties, Operators, and Methods","href":"./files/GUID-C61D86CD-29DB-44A4-9115-1CEF8E4F8F50.htm"}]},
{"title":"Controller Types",
"href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"}]},
{"title":"Controllers - Superclass Level",
"href":"./files/GUID-21B5A897-3CF5-4AEA-A4FA-500CA0E3438B.htm",
"description":"The following is a list of the controller superclasses:",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"}]},
{"title":"QuatController : MAXWrapper",
"href":"./files/GUID-14660D4F-E662-4665-A077-75167E5DEF62.htm",
"description":"There are presently no classes associated with the QuatController superclass.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"}]},
{"title":"Attachment Controller Keys",
"href":"./files/GUID-3DD33E61-FD77-4492-9A8A-4ABBCDB3CC0C.htm",
"description":"Attachment controllers use different keys than most other controllers. The MAXAKey class implements the keys of Attachment controllers with all their specific properties like face index and barycentric coordinates inside the face.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"}]},
{"title":"Audio Controllers",
"href":"./files/GUID-BD38A4B3-ADB6-46C1-896E-B3A33BC002CF.htm",
"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"}]},
{"title":"Dynamics Controllers",
"href":"./files/GUID-630C1BD0-FA32-4398-8584-C4E3FABBD230.htm",
"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"}]},
{"title":"Expression Controllers",
"href":"./files/GUID-FC68369C-232D-4040-B223-F67978A4A5A1.htm",
"description":"The Expression controllers in 3ds Max 8 and higher have been completely exposed to MAXScript via the IExprCtrl interface documented below.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"}]},
{"title":"Limit Controllers",
"href":"./files/GUID-4B47D7F4-CA09-4EBB-85DC-A6FC0BD70B72.htm",
"description":"The Limit controllers can be used to limit the values of other controllers to user-defined value ranges.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"}]},
{"title":"List Controllers",
"href":"./files/GUID-ED23BCBD-2344-4DFB-BA5A-ABAF04951164.htm",
"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"}]},
{"title":"Motion Capture Controllers",
"href":"./files/GUID-D9A88E5C-164D-4922-AE4B-16C9B94D729B.htm",
"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"}]},
{"title":"Noise Controllers",
"href":"./files/GUID-A03B6274-DD28-4699-95AA-5FF50FF73BC7.htm",
"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"}]},
{"title":"On_Off Controller Keys",
"href":"./files/GUID-FC521F31-DCD7-4035-9FA5-2A21FF5979B5.htm",
"description":"Properties",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"}]},
{"title":"Slave Controllers",
"href":"./files/GUID-677A22D4-7CA5-4514-9843-CBEB7B2C660E.htm",
"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"}]},
{"title":"Spring Controller",
"href":"./files/GUID-08E9529C-5160-4E70-90F6-8E82C4C1908F.htm",
"description":"The Spring controller adds secondary dynamics effects to any point or object position. The end result is secondary mass/spring dynamics similar to Flex. This constraint adds realism to generally static animations.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"}]},
{"title":"XYZ Controllers",
"href":"./files/GUID-032C5561-8DB5-4D0B-B8DE-9807BBC099F4.htm",
"description":"Constructors",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"}]},
{"title":"Bezier Controllers",
"href":"./files/GUID-C44840BA-337E-40F2-BF67-E2DA3E5EC126.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"}]},
{"title":"Bezier Controllers",
"href":"./files/GUID-65B2DF3B-07A9-441B-8BA8-663BE1527AB8.htm",
"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"},{"title": "Bezier Controllers","href":"./files/GUID-C44840BA-337E-40F2-BF67-E2DA3E5EC126.htm"}]},
{"title":"BezierDefaultParams Structure",
"href":"./files/GUID-C800917A-45CC-4FE7-914D-87D0BEFF506A.htm",
"description":"The BezierDefaultParams Structure allows you to set the default Bezier key parameters to be used for newly created Bezier controller keys.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"},{"title": "Bezier Controllers","href":"./files/GUID-C44840BA-337E-40F2-BF67-E2DA3E5EC126.htm"}]},
{"title":"Bezier Controller Keys",
"href":"./files/GUID-76F76CB2-1026-447E-8DEE-23A57FB29C25.htm",
"description":"For Bezier controller keys, the following properties are accessible:",
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{"title":"Float Controllers",
"href":"./files/GUID-3C69BAA3-818B-4A41-9B1C-28F5C4D48CBC.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"}]},
{"title":"FloatController : MAXWrapper",
"href":"./files/GUID-86B59CE6-5A86-4BF7-A1BE-8A38708C9B02.htm",
"description":"Value > MAXWrapper > Controllers > FloatController     Animation Controllers - Quick Navigation FloatController is the superclass for all controllers that can be assigned to paramete",
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{"title":"Block : FloatController",
"href":"./files/GUID-479F6561-83DD-4901-851B-800C86EDE8FC.htm",
"description":"Constructor",
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{"title":"boolean_float : FloatController",
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{"title":"float_list : FloatController",
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{"title":"float_limit : FloatController",
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{"title":"FloatReactor - superclass: FloatController",
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{"title":"Float_Wire : FloatController",
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{"title":"LOD_Controller : FloatController",
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{"title":"On_Off : FloatController",
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{"title":"Populate : FloatController",
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{"title":"Waveform_Float : FloatController",
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{"title":"Linear Controllers",
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{"title":"Linear Controllers",
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"description":"Constructor",
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{"title":"Linear Controller Keys",
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"description":"For Linear controller keys, the following properties are accessible:",
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{"title":"MasterBlock Controllers",
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"description":"",
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{"title":"MasterBlockController : MAXWrapper",
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"description":"MasterBlockController is the superclass for the controllers associated with the Block Control Track View node.",
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{"title":"Block_Control : MasterBlockController",
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"description":"Constructor",
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{"title":"MasterBlock : MasterBlockController",
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"description":"Constructor",
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{"title":"Matrix3 Controllers",
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"description":"",
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{"title":"Matrix3Controller : MAXWrapper",
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"description":"Matrix3Controller is the superclass for all controllers that can be assigned to transform or Position-Rotation-Scale parameters.",
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{"title":"IK_ControllerMatrix3Controller : Matrix3Controller",
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"description":"The functions described in this topic provide access to some of the Inverse Kinematics (IK) parameters of the IK controller. The IK controller is typically used by the Bones system in 3ds Max. You cannot create a Bones system using MAXScript in 3ds Max 3, but these methods provide access to the IK controller for existing Bones systems. An IK system actually consists of two types of controllers - the master IK controller and slave IK controllers. The slave IK controllers are used as the transform controller for all nodes in the IK system, and the master IK controller controls the individual slave IK controllers.",
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{"title":"IKChainControl : Matrix3Controller",
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{"title":"IKControl : Matrix3Controller",
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{"title":"Link_Control : Matrix3Controller",
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"description":"Constructor",
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{"title":"LookAt : Matrix3Controller",
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"description":"The LookAt controller is obsolete and available only for backwards compatibility. You are encouraged to use the LookAt Constraint (which is a Rotation Controller and not a Matrix3 Controller) instead.",
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{"title":"PRS : Matrix3Controller",
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{"title":"Slave_Control : Matrix3Controller",
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"description":"The Slave_Control is used as the transform controller for the boxes in a RingArray system object. You cannot create a RingArray system using MAXScript in 3ds Max, but properties for this controller are accessible by MAXScript for existing RingArray systems. A RingArray system actually consists of two types of controllers - the master controller and Slave_Control controllers. The Slave_Control controllers are used as the transform controller for all the boxes in the RingArray system, and the master controller controls the individual Slave_Control controllers. Changing a property value for one Slave_Control in a RingArray system changes the property value for all Slave_Controls in the system.",
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{"title":"SplineIKChain : Matrix3Controller",
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"description":"Constructor",
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{"title":"transform_script - superclass: Matrix3Controller",
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"description":"The Transform Script controller contains all of the information contained in a Position/Rotation/Scale (PRS) controller in one scripted matrix value. Instead of having three separate tracks for position, rotation, and scale, all three values can be simultaneously accessed from one script controller dialog. Because the transform values are defined by a script, they are easier to animate.",
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{"title":"XRef_Controller : Matrix3Controller",
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"description":"   ",
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{"title":"Morph Controllers",
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"description":"",
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{"title":"MorphController : MAXWrapper",
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"description":"MorphController is the superclass for all controllers that can be assigned to morph objects.",
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{"title":"Barycentric_Morph_Controller : MorphController",
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"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"},{"title": "Morph Controllers","href":"./files/GUID-65C931E6-89FA-4CDC-A3C7-BDDE10E87A48.htm"}]},
{"title":"Barycentric_Morph_Controller Keys",
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"description":"The morph key functions operate on MAXScript key values that are accessed on Barycentric morph controllers in the same way as keys on other keyable controllers. For Barycentric_Morph_Controller keys, the following properties and methods are accessible:",
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{"title":"Cubic_Morph_Controller : MorphController",
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"description":"The Barycentric_Morph_Controllershould be used instead of a Cubic_Morph_Controller controller.",
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{"title":"Cubic_Morph_Controller Keys",
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"description":"Properties",
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{"title":"Point3 Controllers",
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"description":"",
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{"title":"Point3Controller : MAXWrapper",
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"description":"Point3Controller is the superclass for all controllers that can be assigned to Point3 parameters.",
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{"title":"point3_list : Point3Controller",
"href":"./files/GUID-FADFD942-F499-4745-A03A-79201A64E4B6.htm",
"description":"Constructors",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"},{"title": "Point3 Controllers","href":"./files/GUID-285540F5-8CCB-4BA9-A256-7D456F430D02.htm"}]},
{"title":"Point3_Expression : Point3Controller",
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"description":"The Point3_Expression controlleriscompletely exposed to MAXScript via the IExprCtrl interfacein 3ds Max 8 and higher.",
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{"title":"Point3Reactor - superclass: Point3Controller",
"href":"./files/GUID-A8C9BD34-35D5-4F1F-8B90-CC677F25DA7F.htm",
"description":"Constructor",
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{"title":"SpringPoint3Controller - superclass: Point3Controller",
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"description":"Constructors",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"},{"title": "Point3 Controllers","href":"./files/GUID-285540F5-8CCB-4BA9-A256-7D456F430D02.htm"}]},
{"title":"Point3_Wire : Point3Controller",
"href":"./files/GUID-B5348C25-A633-4E07-BCE6-EBFFD323402F.htm",
"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"},{"title": "Point3 Controllers","href":"./files/GUID-285540F5-8CCB-4BA9-A256-7D456F430D02.htm"}]},
{"title":"Point4 Controllers",
"href":"./files/GUID-E6E90C93-1634-4A3D-B89A-9206136A7D24.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"}]},
{"title":"Point4Controller : MAXWrapper",
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"description":"Point4Controller is the superclass for all controllers that can be assigned to Point4 parameters.",
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{"title":"bezier_point4 : Point4Controller",
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"description":"Point4 Bezier Controller.",
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{"title":"bezier_rgba : Point4Controller",
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"description":"Point4 Bezier_RGBA Controller.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"},{"title": "Point4 Controllers","href":"./files/GUID-E6E90C93-1634-4A3D-B89A-9206136A7D24.htm"}]},
{"title":"Color_RGBA : Point4Controller",
"href":"./files/GUID-B2942C48-02C7-45D5-BA67-C39FA311FDB4.htm",
"description":"Point4 Color_RGBA Controller.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"},{"title": "Point4 Controllers","href":"./files/GUID-E6E90C93-1634-4A3D-B89A-9206136A7D24.htm"}]},
{"title":"point4_list : Point4Controller",
"href":"./files/GUID-0BDDACD3-2A6A-4289-A15D-2940E3C40697.htm",
"description":"Constructors:",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"},{"title": "Point4 Controllers","href":"./files/GUID-E6E90C93-1634-4A3D-B89A-9206136A7D24.htm"}]},
{"title":"point4_script : Point4Controller",
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"description":"Point4 Script Controller.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"},{"title": "Point4 Controllers","href":"./files/GUID-E6E90C93-1634-4A3D-B89A-9206136A7D24.htm"}]},
{"title":"Point4_Wire : Point4Controller",
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"description":"Point4 Wire Controller.",
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{"title":"Point4_XYZW : Point4Controller",
"href":"./files/GUID-8D26E51C-4FF0-492F-BB83-DF8F805D12AB.htm",
"description":"Point4 XYZW controller.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Controller Types","href":"./files/GUID-3ADBDD8D-4594-4E87-8DF7-45830F08E39E.htm"},{"title": "Point4 Controllers","href":"./files/GUID-E6E90C93-1634-4A3D-B89A-9206136A7D24.htm"}]},
{"title":"tcb_point4 : Point4Controller",
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{"title":"Script Controllers",
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{"title":"Script Controllers",
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"description":"Constructor",
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{"title":"Using Script Controllers",
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"description":"Script controllers function in similar way to expression controllers, providing a properties dialog in which a script can be entered that is used to compute the controller value. The primary advantages of script controllers are:",
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{"title":"Referencing Nodes and Controllers in Script Controllers FAQ",
"href":"./files/GUID-0DCBE29A-130E-4C3D-82A7-5EEF8CAA8AAE.htm",
"description":"The following Questions and Answers discuss the various variable types available in Script Controllers in 3ds Max 8 and higher.",
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{"title":"Script Controller - Avoiding Circular Dependency",
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"description":"Target and Object variables in Script Controllers will cause the whole object subAnim treeto be evaluated when the controller value is updated.",
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{"title":"Writing Controller Scripts",
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"description":"3ds Max interprets the text you type into the Script text box as the body of a MAXScript block expression, so you can type as many expressions as you want on as many lines as you want and they are evaluated in turn and the value of the last expression is taken as the controller value. This value must yield the right type for the controller, Float for float, Point3 for position, Quat for rotation, etc.",
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{"title":"Matrix3 Scripted Controller",
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"description":"The Transform Script controller contains all of the information contained in a Position/Rotation/Scale (PRS) controller in one scripted matrix value. Instead of having three separate tracks for position, rotation, and scale, all three values can be simultaneously accessed from one script controller dialog. Because a script defines the transform values, they are easier to animate.",
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{"title":"\'This\' Local Variable in Scripted Controllers",
"href":"./files/GUID-94B704E2-E93F-495B-BB65-A2E99D9E2F12.htm",
"description":"The this local variable in scripted controllers will contain a MAXWrapper value wrapping the scripted controller.",
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{"title":"dependsOn For Scripted Controllers",
"href":"./files/GUID-CF4BD614-5A08-4DB6-9039-49EE32AA5178.htm",
"description":"dependsOn was used with scripted controllers in versions prior to 3ds Max 8 to enable interactive update of scripted controllers when the code in them depends on other objects in the scene.",
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{"title":"Script Controller Assignment Behavior Changes in 3ds Max 8",
"href":"./files/GUID-FB7F16DF-1736-456C-BA4B-CA2684AA4ADB.htm",
"description":"In versions prior to 3ds Max 8, it was possible to provide a script string as a construction parameter, but it did not work as expected.",
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{"title":"TCB Controllers",
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"description":"",
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{"title":"TCB Controllers",
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"description":"",
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{"title":"TCBDefaultParams Structure",
"href":"./files/GUID-AE61A2FA-B4DB-4B95-BC3A-2309DD268D6A.htm",
"description":"The TCBDefaultParams Structure allows you to set the default TCB key parameters to be used for newly created TCB controller keys.",
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{"title":"TCB Controller Keys",
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"description":"For TCB controller keys, the following additional properties are accessible:",
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{"title":"Inverse Kinematics",
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"description":"",
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{"title":"HD IK controller chains can be assigned to existing hierarchies",
"href":"./files/GUID-8E902545-FEDA-45BF-B052-07732329FA65.htm",
"description":"The IKChainControl uses a boolean controller for turning the IK solver on/off. On/off implies an opposite referencing structure. When it is on, joints reference the ik goal, whereas when it is off, the goal references the end joint, ie. the goal has to snap to the end effector. This means that the direction of message propagation is decided on the state of this boolean controller. To avoid evaluating an animatable attribute during message propagation, we require that this controller cannot be replaced by a possibly arbitrarily wired controller.",
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{"title":"IKLimb Solver",
"href":"./files/GUID-25DA5CC7-E8AB-4E6E-92DF-200E121D2CCB.htm",
"description":"The IK Limb Solver is specifically meant for animating the limbs of human characters; for example, the hip to the ankle, or the shoulder to the wrist. It affects only two bones in a chain. It is an analytical solver that is very fast and accurate in viewports.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Inverse Kinematics","href":"./files/GUID-F2F2B51D-A5DE-4048-A439-8033FA6AED27.htm"}]},
{"title":"Constraints",
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"description":"",
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{"title":"Link_Constraint - superclass: Matrix3Controller",
"href":"./files/GUID-341605ED-A152-43B2-AF96-3A6E329DA085.htm",
"description":"A Link constraint is used to animate an object linking from one target object to another.",
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{"title":"Link_Constraint.link_params - superclass: MAXObject",
"href":"./files/GUID-09CA9303-9A7A-46CF-A08F-C936D42CB064.htm",
"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Constraints","href":"./files/GUID-D4188472-38CD-4E7C-9D69-155A97A0E15D.htm"}]},
{"title":"LookAt_Constraint - superclass: RotationController",
"href":"./files/GUID-5ACA7739-C848-40F4-BFCD-D0863BA300F4.htm",
"description":"The LookAt Constraint constrains an object\'s orientation so that it\'s always looking at another object.",
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{"title":"Path_Constraint - superclass: PositionController",
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"description":"A PathConstraint restricts an object’s movement along a spline or at an averaged distance between multiple splines.",
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{"title":"Position_Constraint - superclass: PositionController",
"href":"./files/GUID-4F0CBB0A-28B1-4182-8164-2BB730C86D06.htm",
"description":"A position constraint causes an object to follow the position of an object or the averaged position of several objects.",
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{"title":"Orientation_Constraint - superclass: RotationController",
"href":"./files/GUID-B804073E-F673-48F8-8D4C-B821E1579781.htm",
"description":"An Orientation Constraint causes an object\'s orientation to follow the orientation of an object or averaged orientation of several objects.",
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{"title":"Controller Functions for use with Constraint Assignments",
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"description":"    Animation Controllers - Quick Navigation These functions are defined in in stdplugs\\stdscripts\\ControllerFunctions.ms and in ui\\macroscripts\\Macro_Constraints.mcr Methods AddListContro",
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{"title":"Animation Layer Controllers",
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"description":"",
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{"title":"Layer Controllers",
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"description":"The following Layer Controllers are available in 3ds Max 9 and higher as part of the Animation Layers system:",
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{"title":"Float_Layer : FloatController",
"href":"./files/GUID-6DA4BD6E-DCA6-4407-B47E-2D62DD975ADD.htm",
"description":"The Float_Layer Controller is created and used by the Animation Layer system to manage layers of Float controllers.",
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{"title":"Point3_Layer : Point3Controller",
"href":"./files/GUID-2DD5389D-3958-484B-A05F-3BD3332D1F20.htm",
"description":"The Point3_Layer Controller is created and used by the Animation Layer system to manage layers of Point3 controllers.",
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{"title":"Point4_Layer : Point4Controller",
"href":"./files/GUID-F750B911-5627-4BB5-B64A-C419675B99A9.htm",
"description":"The Point4_Layer Controller is created and used by the Animation Layer system to manage layers of Point4 controllers.",
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{"title":"Position_Layer : PositionController",
"href":"./files/GUID-A6CE46A6-D486-4312-B69B-A6ACF8637227.htm",
"description":"The Position_Layer Controller is created and used by the Animation Layer system to manage layers of Position controllers.",
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{"title":"Rotation_Layer : RotationController",
"href":"./files/GUID-2CFFCF97-714B-4562-B1E9-9F38025F7474.htm",
"description":"The Rotation_Layer Controller is created and used by the Animation Layer system to manage layers of Rotation controllers.",
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{"title":"Scale_Layer : ScaleController",
"href":"./files/GUID-4375DDAB-4772-451D-B362-5EE4FA7D5E95.htm",
"description":"The Scale_Layer Controller is created and used by the Animation Layer system to manage layers of Scale controllers.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Animation Layer Controllers","href":"./files/GUID-E7E23AAF-4FCB-41FE-9E18-9A32367458B0.htm"}]},
{"title":"Layer_Output : FloatController",
"href":"./files/GUID-3E06473F-C735-4C01-9D9C-137A7D4AA1CE.htm",
"description":"The Layer_OutputController is created and used internally by the Animation Layer system. It exposes no properties, methods or interfaces.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Animation Controllers","href":"./files/GUID-EE9EFF0E-5C19-42AB-BD28-CD4B3F8E084B.htm"},{"title": "Animation Layer Controllers","href":"./files/GUID-E7E23AAF-4FCB-41FE-9E18-9A32367458B0.htm"}]},
{"title":"Layer Controller Interfaces",
"href":"./files/GUID-410B5268-A497-48B9-AE4E-1210BA9E6A4C.htm",
"description":"The LayerInterface is exposed by all Animation Layer Controllers.",
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{"title":"Atmospheric : MAXWrapper",
"href":"./files/GUID-676003AE-B879-4562-8C42-7BEA788847B2.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"}]},
{"title":"Atmospheric : MAXWrapper",
"href":"./files/GUID-E381CF5E-1D82-4C04-B870-5ECB9E2052BD.htm",
"description":"The Atmospheric class lets you set up volumetric rendering effects with MAXScript. You can create atmospherics like fire and fog, access various properties on them and maintain their list of gizmo nodes such as lights and atmospheric helpers.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Atmospheric : MAXWrapper","href":"./files/GUID-676003AE-B879-4562-8C42-7BEA788847B2.htm"}]},
{"title":"Atmospheric Effects Common Properties, Operators, and Methods",
"href":"./files/GUID-ADB08F34-E0EE-4FDE-BEDC-B3A6CB6393C7.htm",
"description":"Atmospheric Effects have the following common properties and methods:",
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{"title":"Atmospheric Effect Types",
"href":"./files/GUID-598263BB-006C-4D9E-BBA8-9F2D7C236C22.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Atmospheric : MAXWrapper","href":"./files/GUID-676003AE-B879-4562-8C42-7BEA788847B2.htm"}]},
{"title":"Atmospheric Effect Types",
"href":"./files/GUID-B301B3D1-B5C6-4EB5-9E36-B7134007BBD6.htm",
"description":"The following list shows the 3ds Max Atmospheric Effect types:",
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{"title":"Fire_Effect : Atmospheric",
"href":"./files/GUID-B5EAA194-68BB-4E34-9350-9A3073A486D3.htm",
"description":"   ",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Atmospheric : MAXWrapper","href":"./files/GUID-676003AE-B879-4562-8C42-7BEA788847B2.htm"},{"title": "Atmospheric Effect Types","href":"./files/GUID-598263BB-006C-4D9E-BBA8-9F2D7C236C22.htm"}]},
{"title":"Setting explosion start and end times for Fire_Effect",
"href":"./files/GUID-DB41C0EE-EA97-47CF-848A-894104DA9142.htm",
"description":"The start and end spinners in the Explosion Setup dialog for Fire-Effect effectively install keyframes and set times and values for them in the controller for phase. You can achieve the same effect by manually constructing a phase controller and its keyframes. In the following example, the start and end times are set at 20 and 75:",
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{"title":"Fog : Atmospheric",
"href":"./files/GUID-89C2988C-92CD-48CE-B795-0229BD3563E7.htm",
"description":"   ",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Atmospheric : MAXWrapper","href":"./files/GUID-676003AE-B879-4562-8C42-7BEA788847B2.htm"},{"title": "Atmospheric Effect Types","href":"./files/GUID-598263BB-006C-4D9E-BBA8-9F2D7C236C22.htm"}]},
{"title":"Volume_Fog : Atmospheric",
"href":"./files/GUID-0D221009-7405-428C-8399-8A3746DA50A9.htm",
"description":"   ",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Atmospheric : MAXWrapper","href":"./files/GUID-676003AE-B879-4562-8C42-7BEA788847B2.htm"},{"title": "Atmospheric Effect Types","href":"./files/GUID-598263BB-006C-4D9E-BBA8-9F2D7C236C22.htm"}]},
{"title":"Volume_Light : Atmospheric",
"href":"./files/GUID-D2C18D13-06F1-4CBE-8F70-81C190B3BAE9.htm",
"description":"   ",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Atmospheric : MAXWrapper","href":"./files/GUID-676003AE-B879-4562-8C42-7BEA788847B2.htm"},{"title": "Atmospheric Effect Types","href":"./files/GUID-598263BB-006C-4D9E-BBA8-9F2D7C236C22.htm"}]},
{"title":"Working with Atmospherics",
"href":"./files/GUID-9394C031-25FB-434B-A744-A587C5D99C6A.htm",
"description":"The following script shows an example of creating Volume Fog and Volume Light atmospherics.",
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{"title":"BitmapIO : MAXWrapper",
"href":"./files/GUID-A5C07C3E-A8B5-44EF-8EC4-0BFCE3211FA0.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"}]},
{"title":"BitmapIO Classes",
"href":"./files/GUID-3D06E4B8-8409-4542-B0C0-738F8978E510.htm",
"description":"Autodesk_Animator_Flic : BitmapIO Class instances not creatable by MAXScript, no interfaces or properties exposed. AVI : BitmapIO Class instances not creatable by MAXScript, no interfaces or pr",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "BitmapIO : MAXWrapper","href":"./files/GUID-A5C07C3E-A8B5-44EF-8EC4-0BFCE3211FA0.htm"}]},
{"title":"BMP interfaces:",
"href":"./files/GUID-993323FC-7A4A-4A47-955C-62A61119E715.htm",
"description":"BMP - superclass: BitmapIO; super-superclass:MAXWrapper - classID: #(11, 0) Constructor Class instances not creatable by MAXScript Aliases: BMP bmpio BMP interfaces Interface: ibmpio Method",
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{"title":"JPEG interfaces:",
"href":"./files/GUID-EF07FD32-30D2-4E95-9141-700644C23015.htm",
"description":"JPEG - superclass: BitmapIO; super-superclass:MAXWrapper - classID: #(12, 0) Constructor Class instances not creatable by MAXScript Aliases: JPEG jpegio JPEG interfaces Interface: ijpegio Met",
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{"title":"OpenEXR : BitmapIO",
"href":"./files/GUID-FDECDBDE-C741-4CD8-9DE4-F3355490C796.htm",
"description":"The OpenEXR class exposes an interface to access the settings of the OpenEXR Output plug-in introduced in 3ds Max 2011. This BitmapIO is a complete replacement of the previously availbale MaxOpenE",
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{"title":"Portable_Network_Graphics interfaces:",
"href":"./files/GUID-346BAD46-D9DF-4D27-8734-F08AA370DEB8.htm",
"description":"Portable_Network_Graphics - superclass: BitmapIO; super-superclass:MAXWrapper - classID: #(1809998075, 0) Constructor Class instances not creatable by MAXScript Aliases: pngio Portable_N",
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{"title":"Targa interfaces:",
"href":"./files/GUID-6BADF6A1-D670-48C2-9139-F8000E1AC537.htm",
"description":"Targa - superclass: BitmapIO; super-superclass:MAXWrapper - classID: #(6, 0) Constructor Class instances not creatable by MAXScript Aliases: Targa tgaio Targa interfaces Interface: i",
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{"title":"TIF interfaces:",
"href":"./files/GUID-D1954A27-9102-4E31-8DE6-7DFE21C44FF9.htm",
"description":"The TIF BitmapIO class provides a function published interface for tiff I/O that gives access to the settings of the image format to be saved.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "BitmapIO : MAXWrapper","href":"./files/GUID-A5C07C3E-A8B5-44EF-8EC4-0BFCE3211FA0.htm"}]},
{"title":"RLA : BitmapIO",
"href":"./files/GUID-EDE7AFCD-26B5-4E2D-AF31-FD1FC2D871C1.htm",
"description":"The RLA BitmapIO class provides a function published interface for RLA I/O that gives access to the settings of the image format to be saved. As with all FP interfaces, you can access the interface",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "BitmapIO : MAXWrapper","href":"./files/GUID-A5C07C3E-A8B5-44EF-8EC4-0BFCE3211FA0.htm"}]},
{"title":"RPF : BitmapIO",
"href":"./files/GUID-AF982045-6C73-4D24-89A5-CC6BF62F7794.htm",
"description":"The RPF BitmapIO class provides a function published interface for RPF I/O that gives access to the settings of the image format to be saved. As with all FP interfaces, you can access the interface",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "BitmapIO : MAXWrapper","href":"./files/GUID-A5C07C3E-A8B5-44EF-8EC4-0BFCE3211FA0.htm"}]},
{"title":"Import and Export Filters",
"href":"./files/GUID-94C97F1E-8897-44A0-B520-0F0D3AE95E09.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"}]},
{"title":"Import and Export Filters",
"href":"./files/GUID-E6BB0B2F-5913-4949-B2FF-9EB7B9811A1E.htm",
"description":"The following topics discuss the MAXScript access to various Importer and Exporter Plugins, functions and interfaces: DWF Export Dialog Access NEW in 3ds Max 2014: Interface: DwfExportPreferen",
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{"title":"InventorImport : ImporterPlugin",
"href":"./files/GUID-5F4CDEC6-288D-4C33-91FA-0CB1AF4121C7.htm",
"description":"The InventorImport ImportPlugin implements the import of Autodesk Inventor files into 3ds Max.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Import and Export Filters","href":"./files/GUID-94C97F1E-8897-44A0-B520-0F0D3AE95E09.htm"}]},
{"title":"ObjExp : ExporterPlugin",
"href":"./files/GUID-4BAF2F8E-4EAC-4276-A9A7-FF80EE597A45.htm",
"description":"The ObjExp ExporterPlugin introduced in 3ds Max 2010 exposes an interface to access the ASCII-based INI files location and name of the exporter dialog. The settings can then be queried and modified u",
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{"title":"ObjImp : ImporterPlugin",
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"description":"The ObjImp ImporterPlugin introduced in 3ds Max 2010 exposes an interface to access the ASCII-based INI files location and name of the exporter dialog. The settings can then be queried and modified",
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{"title":"sketchUp : ImporterPlugin",
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"description":"The sketchUp Importer Plugin allows the import of Google SketchUp .SKP files into 3ds Max 2011 and higher.",
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{"title":"RendererClass",
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"description":"",
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{"title":"rendererClass",
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"description":"The RendererClass is a MAXClass wrapper of the plug-in renderer superclass which was added in 3ds Max 4 so that a renderer instance can be worked with in MAXScript.",
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{"title":"Default_Scanline_Renderer : RendererClass",
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"description":"This class represents the Default Scanline Renderer. It lets you construct an instance of the Default_Scanlinle_Renderer class to be assigned to the Current, Production, ActiveShade and Material Editor renderers using the renderers structure.",
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{"title":"iray_Renderer : RendererClass",
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"description":"The iray renderer is a unbiased path tracer designed to perform physically accurate lighting simulations using both the CPU and any available GPUs on the host system.",
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{"title":"mental_ray_renderer : RendererClass",
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"description":"This class represents the mental ray renderer.",
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{"title":"Quicksilver_Hardware_Renderer : RendererClass",
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"description":"This class represents the Quicksilver Hardware Renderer introduced in 3ds Max 2011 and enhanced in 3ds Max 2012 to use the Nitrous Graphics System.",
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{"title":"VUE_File_Renderer : RendererClass",
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"description":"This class represents the VUE File Renderer. It lets you construct an instance of the VUE_File_Renderer class to be assigned to the Current and Production renderers using the new renderers structure.",
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{"title":"RenderEffect : MAXWrapper",
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"description":"",
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{"title":"RenderEffect : MAXWrapper",
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"description":"The RenderEffect class lets you set up rendering effects with MAXScript. You can create render effects such as blur, color balance, and film grain effect.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "RenderEffect : MAXWrapper","href":"./files/GUID-4D50D3FD-BF63-4037-8ABC-2B513B950357.htm"}]},
{"title":"Render Effects Common Properties, Operators, and Methods",
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"description":"Render Effects have the following common properties and methods:",
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{"title":"Render Effect Types",
"href":"./files/GUID-A0E15496-ED38-4DEB-8E53-BE995BB8903B.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "RenderEffect : MAXWrapper","href":"./files/GUID-4D50D3FD-BF63-4037-8ABC-2B513B950357.htm"}]},
{"title":"Render Effect Types",
"href":"./files/GUID-48D41D2E-C7FE-43F4-905F-D6774BA4A778.htm",
"description":"The following list shows the 3ds Max Render Effect types:",
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{"title":"Blur : RenderEffect",
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"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "RenderEffect : MAXWrapper","href":"./files/GUID-4D50D3FD-BF63-4037-8ABC-2B513B950357.htm"},{"title": "Render Effect Types","href":"./files/GUID-A0E15496-ED38-4DEB-8E53-BE995BB8903B.htm"}]},
{"title":"Brightness_and_Contrast : RenderEffect",
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"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "RenderEffect : MAXWrapper","href":"./files/GUID-4D50D3FD-BF63-4037-8ABC-2B513B950357.htm"},{"title": "Render Effect Types","href":"./files/GUID-A0E15496-ED38-4DEB-8E53-BE995BB8903B.htm"}]},
{"title":"Color_Balance : RenderEffect",
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"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "RenderEffect : MAXWrapper","href":"./files/GUID-4D50D3FD-BF63-4037-8ABC-2B513B950357.htm"},{"title": "Render Effect Types","href":"./files/GUID-A0E15496-ED38-4DEB-8E53-BE995BB8903B.htm"}]},
{"title":"Depth_of_Field : RenderEffect",
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"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "RenderEffect : MAXWrapper","href":"./files/GUID-4D50D3FD-BF63-4037-8ABC-2B513B950357.htm"},{"title": "Render Effect Types","href":"./files/GUID-A0E15496-ED38-4DEB-8E53-BE995BB8903B.htm"}]},
{"title":"File_Output : RenderEffect",
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"description":"Constructor",
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{"title":"Film_Grain : RenderEffect",
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"description":"Constructor",
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{"title":"Lighting_Analysis_Overlay : RenderEffect",
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"description":"The Lighting_Analysis_Overlay Render Effect allows the generation of lighting analysis data.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "RenderEffect : MAXWrapper","href":"./files/GUID-4D50D3FD-BF63-4037-8ABC-2B513B950357.htm"},{"title": "Render Effect Types","href":"./files/GUID-A0E15496-ED38-4DEB-8E53-BE995BB8903B.htm"}]},
{"title":"Motion_Blur - superclass: renderEffect",
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"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "RenderEffect : MAXWrapper","href":"./files/GUID-4D50D3FD-BF63-4037-8ABC-2B513B950357.htm"},{"title": "Render Effect Types","href":"./files/GUID-A0E15496-ED38-4DEB-8E53-BE995BB8903B.htm"}]},
{"title":"Lens Effects",
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"description":"",
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{"title":"Lens_Effects : RenderEffect",
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"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "RenderEffect : MAXWrapper","href":"./files/GUID-4D50D3FD-BF63-4037-8ABC-2B513B950357.htm"},{"title": "Render Effect Types","href":"./files/GUID-A0E15496-ED38-4DEB-8E53-BE995BB8903B.htm"},{"title": "Lens Effects","href":"./files/GUID-2120C111-D8AB-401D-83CD-255001CDA8EB.htm"}]},
{"title":"Lens_Effects - Auto_Secondary",
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"description":"Auto_Secondary_Element - superclass: ReferenceTarget; super-superclass:MAXWrapper - classID: #(1388329754, 2046584440) Value > MAXWrapper > RenderEffect > LensEffect > Auto_Secondary_Element",
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{"title":"Lens_Effects - Glow",
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"description":"Glow_Element - superclass: ReferenceTarget; super-superclass:MAXWrapper - classID: #(1783050118, 887509407) Value > MAXWrapper > RenderEffect > LensEffect > Glow_Element Constructor le.addG",
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{"title":"Lens_Effects - Manual_Secondary_Element",
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"description":"Manual_Secondary_Element - superclass: ReferenceTarget; super-superclass:MAXWrapper - classID: #(217211880, 1911717313) Value > MAXWrapper > RenderEffect > LensEffect > Manual_Secondary_Element",
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{"title":"Lens_Effects - Ray",
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"description":"Ray_Element - superclass: ReferenceTarget; super-superclass:MAXWrapper - classID: #(308025732, 2043903300) Value > MAXWrapper > RenderEffect > LensEffect > Ray_Element Constructor le.addRay",
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{"title":"Lens_Effects - Ring",
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"description":"Ring_Element - superclass: ReferenceTarget; super-superclass:MAXWrapper - classID: #(993798577, 1535576468) Value > MAXWrapper > RenderEffect > LensEffect > Ring_Element Constructor le.addR",
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{"title":"Lens_Effects - Star",
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"description":"Star_Element - superclass: ReferenceTarget; super-superclass:MAXWrapper - classID: #(366678916, 1195116589) Value > MAXWrapper > RenderEffect > LensEffect > Star_Element Constructor le.addS",
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{"title":"Lens_Effects - Streak",
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"description":"Streak_Element - superclass: ReferenceTarget; super-superclass:MAXWrapper - classID: #(178544221, 1210386916) Value > MAXWrapper > RenderEffect > LensEffect > Streak_Element Constructor le.",
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{"title":"RenderElements : MAXWrapper",
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{"title":"Render Element Manager",
"href":"./files/GUID-DC18C324-0600-48DC-929F-9050B02063CB.htm",
"description":"Rendering to elements lets you separate various information in the rendering into individual image files. This can be useful when you work with some image-processing or special-effects software. You can later do compositing with the element renderings.",
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{"title":"renderelements",
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{"title":"alphaRenderElement : MAXObject",
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"description":"Constructors",
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{"title":"atmosphereRenderElement : MAXObject",
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"description":"Constructors",
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{"title":"BackgroundRenderElement : MAXObject",
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"description":"Constructors",
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{"title":"Beauty : RenderElement",
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"description":"Constructor:",
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{"title":"BlendRenderElement : MAXObject",
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{"title":"diffuseRenderElement : MAXObject",
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"description":"Constructors",
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{"title":"emissionRenderElement : MAXObject",
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{"title":"Illuminance_Render_Element: RenderElement",
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{"title":"Illumination_Render_Element : RenderElement",
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{"title":"Ink : RenderElement",
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{"title":"Luminance_Render_Element: RenderElement",
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{"title":"Lumination_Render_Element : RenderElement",
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"description":"This Render Element outputs Lumination data.",
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{"title":"Material_ID : RenderElement",
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"description":"The Material_ID RenderElement outputs the material IDs assigned to objects via the Material Effects channel in the Material Editor.Available in 3ds Max 8 and higher.",
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{"title":"MatteRenderElement : RenderElement",
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"description":"The MatteRenderElement outputs a matte element of objects selected by G-Buffer, Material ID or by user-defined object selection.",
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{"title":"Object_ID : RenderElement",
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"description":"The Object_ID RenderElement outputs the Object IDs assigned to objects via the Object Properties dialog.Available in 3ds Max 8 and higher.",
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{"title":"PaintRenderElement : RenderElement",
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"description":"The Paint RenderElement outputs the InkNPaint Paint component.",
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{"title":"reflectionRenderElement : MAXObject",
"href":"./files/GUID-7B7CD2B8-A2C8-4430-8B79-65C3250AD160.htm",
"description":"Constructors",
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{"title":"refractionRenderElement : MAXObject",
"href":"./files/GUID-82CD87DF-24D7-4E98-8542-8153EFBA89C4.htm",
"description":"Constructors",
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{"title":"Self_Illumination : MAXObject",
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"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "RenderElements : MAXWrapper","href":"./files/GUID-0F35B155-4131-49D2-B7EA-0B2983CF9C9E.htm"}]},
{"title":"ShadowRenderElement : MAXObject",
"href":"./files/GUID-2B39BDB0-FCC8-4A42-9C82-6852487CBD06.htm",
"description":"Constructor",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "RenderElements : MAXWrapper","href":"./files/GUID-0F35B155-4131-49D2-B7EA-0B2983CF9C9E.htm"}]},
{"title":"specularRenderElement : MAXObject",
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"description":"Constructors",
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{"title":"velocity : RenderElement",
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"description":"The Velocity RenderElement outputs the Velocity channel containing object motion data.Available in 3ds Max 8 and higher.",
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{"title":"ZRenderElement : MAXObject",
"href":"./files/GUID-8D4BB647-2CDD-4821-8502-460EAC95063A.htm",
"description":"Constructors",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "RenderElements : MAXWrapper","href":"./files/GUID-0F35B155-4131-49D2-B7EA-0B2983CF9C9E.htm"}]},
{"title":"BakeElements : MAXWrapper",
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{"title":"Bake Elements",
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"description":"The following list containsthe BakeElement classes shipping with 3ds Max.",
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{"title":"AlphaMap : BakeElement",
"href":"./files/GUID-6791EBAB-F0AD-49C9-A4AB-466C217733F1.htm",
"description":"This BakeElementimplementsthe baking of the Alpha channel.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "BakeElements : MAXWrapper","href":"./files/GUID-10C4BF60-4A76-4511-97D2-278D49AF9D1E.htm"}]},
{"title":"Ambient_Occlusion : BakeElement",
"href":"./files/GUID-F1683751-BC0E-4A2C-A05C-14C0981D56A8.htm",
"description":"This BakeElement allows the Ambient Occlusion to be baked to a bitmap.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "BakeElements : MAXWrapper","href":"./files/GUID-10C4BF60-4A76-4511-97D2-278D49AF9D1E.htm"}]},
{"title":"BlendMap : BakeElement",
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"description":"BlendMap allows baking of a selection of lighting components when lighting is on. When lighting is off it can be used to bake ONLY ONE component as raw, for example it gives you the ability to bake a selfillumination map.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "BakeElements : MAXWrapper","href":"./files/GUID-10C4BF60-4A76-4511-97D2-278D49AF9D1E.htm"}]},
{"title":"CompleteMap : BakeElement",
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"description":"This BakeElement allows a lit, or lit & shadowed full material to be baked.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "BakeElements : MAXWrapper","href":"./files/GUID-10C4BF60-4A76-4511-97D2-278D49AF9D1E.htm"}]},
{"title":"diffuseMap : BakeElement",
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"description":"This BakeElement allows a raw, lit, or lit & shadowed diffuse channel to be baked.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "BakeElements : MAXWrapper","href":"./files/GUID-10C4BF60-4A76-4511-97D2-278D49AF9D1E.htm"}]},
{"title":"HeightMap : BakeElement",
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"description":"This BakeElementallows a height map to be baked.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "BakeElements : MAXWrapper","href":"./files/GUID-10C4BF60-4A76-4511-97D2-278D49AF9D1E.htm"}]},
{"title":"LightingMap: BakeElement",
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"description":"This BakeElement allows a light map of incoming illumination to be baked with or without shadows. This is a color map, as opposed to the shadow map which is monochrome. It can be used in conjunction with a shadow map: (low-res no-shadow light map)*(shadow map)",
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{"title":"Missing_Texture_Bake_Element : BakeElement",
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{"title":"NormalsMap : BakeElement",
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{"title":"specularMap : BakeElement",
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{"title":"RadiosityEffect : MAXWrapper",
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{"title":"Light_Tracer : RadiosityEffect",
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{"title":"Shadow : MAXWrapper",
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{"title":"Adv__Ray_traced : Shadow",
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{"title":"Area_Shadows : Shadow",
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"description":"This shadow generator class can be used to simulate shadows from an area light source.",
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{"title":"RaytraceShadow : Shadow",
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{"title":"ShadowMap : Shadow",
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{"title":"Automatic_Exposure_Control : MAXObject",
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{"title":"Linear_Exposure_Control : ToneOperator",
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{"title":"Logarithmic_Exposure_Control : ToneOperator",
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"description":"TheLogarithmic Exposure Control uses brightness, contrast, and whether the scene is outdoors in daylight to map physical values to RGB values. Logarithmic Exposure Control is better for scenes with a very high dynamic range.",
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{"title":"mr_Photographic_Exposure_Control : ToneOperator",
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"description":"The mental ray Photographic Exposure Control is a tone operator implementing real-worldconceptsand presetsfamiliar from traditional photographyinto the mental ray rendering workflow.",
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{"title":"Pseudo_Color_Exposure_Control : ToneOperator",
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"description":"Pseudo Color Exposure Control is a lighting analysis tool that provides an intuitive way of visualizing and evaluating the lighting levels in the scene. It mapsluminanceorilluminancevalues to pseudo colors that show the brightness of the values being converted",
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{"title":"Sound Class : MAXWrapper",
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"description":"",
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{"title":"Angle Deformers",
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{"title":"Bulge_Angle_Deformer : ReferenceTarget",
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{"title":"Joint_Angle_Deformer : ReferenceTarget",
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{"title":"Scene Root And Track View Nodes Access",
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{"title":"Track View Nodes",
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{"title":"Custom Attributes",
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{"title":"Scripted Custom Attributes",
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"description":"Custom Attributes let you create and assign additional parameters to any object, modifier, or material in your scene. This is useful for game and other project-specific data. MAXScript provides",
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{"title":"Adding Custom Attributes",
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{"title":"Global and Private Custom Attributes Definitions",
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{"title":"Custom Attributes Definition Values",
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"description":"Attribute definition values have several directly accessible properties:",
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{"title":"Access to Custom Attributes Virtual Array",
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{"title":"Custom Attributes in Materials and Texture Maps",
"href":"./files/GUID-E7BE579A-DB95-4225-A72C-5F27FA637E52.htm",
"description":"Scripted custom attributes can be added to any material or texture map. Rollouts defined in these attributes will appear at the end of the Mtl Editor dialog when the material or map containing the c",
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{"title":"Custom Attributes Version Number Handling",
"href":"./files/GUID-24998B9E-2FF6-4161-8D31-D72AC1BFC54F.htm",
"description":"Handling of version numbers when loading scripted custom attributes from scene files was added in 3ds Max 2012.",
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{"title":"NURBS",
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{"title":"Working with NURBS",
"href":"./files/GUID-6542BD95-5A5B-4B00-93C4-72F40698E18B.htm",
"description":"This topic mirrors almost one-for-one on the NURBS API in the 3ds Max SDK, so an understanding of one will help with the other. The following topics provide you with information about the NURBS cla",
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{"title":"Working with the NURBS Classes",
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"description":"Unlike other parts of MAXScript that let you script 3ds Max scene objects directly, the NURBS family of classes provides an indirect means of working with 3ds Max NURBS objects. They allow you to bu",
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{"title":"Overview of the Principal NURBS Classes",
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"description":"The diagram below shows the inheritance tree of the principal classes in the NURBS family. The base classes are shown at the top, and the inheritance hierarchy proceeds toward the bottom and to t",
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{"title":"Using the NURBS Classes and Functions to Create and Modify 3ds max NURBS Models",
"href":"./files/GUID-E27A0405-33D0-48F6-95D8-77F83AD22939.htm",
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{"title":"Using the NURBS Classes and Functions to Create and Modify 3ds Max NURBS Models",
"href":"./files/GUID-0FA8C167-FE0D-4301-9A58-A53CBF8542C5.htm",
"description":"For NURBS objects in the scene, 3ds Max uses a different internal representation of NURBS objects than the MAXScript and SDK classes do. These MAXScript and SDK classes are simply a means to access",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "NURBS","href":"./files/GUID-25923176-3E57-415A-A22E-F33DBE77B86B.htm"},{"title": "Using the NURBS Classes and Functions to Create and Modify 3ds max NURBS Models","href":"./files/GUID-E27A0405-33D0-48F6-95D8-77F83AD22939.htm"}]},
{"title":"Creating New NURBS Objects",
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"description":"The NURBS classes can be used to create new NURBS scene objects. This is done by adding the objects (points, curves and surfaces) to an item called a NURBSSet and passing it to the function NURBSNo",
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{"title":"Modifying Existing NURBS Objects",
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"description":"The classes can also be used to modify the properties of existing NURBS objects in the scene. To gain access to an internal 3ds Max NURBS object you must have the data copied into a NURBSSet. This i",
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{"title":"Parameter Ranges for Curves and Surfaces",
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"description":"Methods that deal with points in the parameter space of a curve work with arguments in U. Methods that deal with points in the parameter space of surfaces deal with arguments in U and V. For example",
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{"title":"Materials Assignment and Texture Coordinates",
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"description":"Materials and NURBS Each NURBS surface has its own material ID. If you assign a Multi-SubObject material you can apply a different material to each surface in a NURBS object by setting the <NURBS",
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{"title":"Creating NURBS Scene Objects",
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"description":"The following functions create new nodes in the 3ds Max scene. The main function is NURBSNode() which takes an arbitrary NURBSSet and instantiates a NURBS object in the scene based on the defin",
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{"title":"Creating NURBSCVSurface Values",
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"description":"The following functions provide shorthand ways to construct NURBSCVSurface values that you can then add to a NURBSSet for creation in the scene.     MakeNURBSLatheSurface <curve> <origin> <no",
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{"title":"NURBS Node Properties and Methods",
"href":"./files/GUID-8E66EBA2-CD22-41DB-8F26-6A961B0F7018.htm",
"description":"Properties There are several properties on <node> objects that give access to sub-object selections in NURBS objects: <node>.selectedCurveCVs     <node>.selectedCurves     <node>.select",
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{"title":"The NURBS Classes",
"href":"./files/GUID-3BE790FE-34C8-4B96-8F90-C3AC85F1D2B8.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "NURBS","href":"./files/GUID-25923176-3E57-415A-A22E-F33DBE77B86B.htm"}]},
{"title":"The NURBS Classes",
"href":"./files/GUID-75CD4DE9-8024-4E25-B147-0A0EC8B10031.htm",
"description":"The following topics describe all of the NURBS classes: NURBSObject NURBSPoint : NURBSObject NURBSCurveConstPoint : NURBSPoint NURBSCurveIntersectPoint : NURBSPoint NURBSCurveSurfaceInterse",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "NURBS","href":"./files/GUID-25923176-3E57-415A-A22E-F33DBE77B86B.htm"},{"title": "The NURBS Classes","href":"./files/GUID-3BE790FE-34C8-4B96-8F90-C3AC85F1D2B8.htm"}]},
{"title":"NURBSCurveshape : Shape",
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"description":"NURBSCurveshape : shape {76a11646,12a822fb}     Constructor Class instances not creatable by MAXScript Properties .render_thickness (thickness) : float     .render_sides (sides) : integ",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "NURBS","href":"./files/GUID-25923176-3E57-415A-A22E-F33DBE77B86B.htm"},{"title": "The NURBS Classes","href":"./files/GUID-3BE790FE-34C8-4B96-8F90-C3AC85F1D2B8.htm"}]},
{"title":"NURBSObject Values",
"href":"./files/GUID-3B36B5D6-9647-406D-B607-CFAD8153912B.htm",
"description":"This is the parent class for all the NURBS classes and so is not directly constructable.     Properties Because this is a parent class, all the NURBS classes except NURBSSet have the following",
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{"title":"NURBSPoint Classes",
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"description":"",
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{"title":"NURBSPoint : NURBSObject",
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"description":"This is the parent class for all the NURBS point classes and so is not directly constructable. The class describes a point in 3D space.     Properties All NURBS point classes have the following",
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{"title":"NURBSCurveConstPoint : NURBSPoint",
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"description":"This class defines a dependent point that lies on a curve or relative to it. The point can either be on the curve or off the curve. If it is on the curve, the U Position is the only control of its",
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{"title":"NURBSCurveIntersectPoint : NURBSPoint",
"href":"./files/GUID-1D07851D-3418-4A28-B577-17EB710B0E7F.htm",
"description":"This class defines a dependent point at the intersection of two curves.     Constructors NURBSCurveIntersectPoint [<property>:<val>]... Any of the object\'s properties may be set via optiona",
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{"title":"NURBSCurveSurfaceIntersectPoint : NURBSPoint",
"href":"./files/GUID-AB295EF1-794E-4D7A-8D25-CC35C9BD869C.htm",
"description":"This class defines a dependent point at the intersection of a curve and a surface.     Constructors NURBSCurveSurfaceIntersectPoint [<property>:<val>]... Any of the object\'s properties may b",
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{"title":"NURBSIndependentPoint : NURBSPoint",
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"description":"This class defines an independent, free-standing point. Constructors NURBSIndependentPoint <point3>     getObject <nurbsset> <index>     getPoint <nurbspointsurface> <index>     getP",
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{"title":"NURBSPointConstPoint : NURBSPoint",
"href":"./files/GUID-4D849015-4C46-4C98-96CA-A9807ED79EC8.htm",
"description":"This class defines a dependent point that lies at a point or relative to it. It is a point constrained relative to another point. This can be a point used to define a point surface or point curve,",
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{"title":"NURBSSurfConstPoint : NURBSPoint",
"href":"./files/GUID-1000FD9C-A4FA-4875-974C-90E3F32443D3.htm",
"description":"This class defines a dependent point on a surface or related to it. There are four ways to specify the displacement of the point’s location relative to the UV position: OnObject - the point is a",
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{"title":"NURBSControlVertex Class",
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{"title":"NURBSControlVertex : NURBSObject",
"href":"./files/GUID-1233998E-6755-451C-B9DF-95351475231F.htm",
"description":"This class defines an independent Control Vertex of a NURBS Curve or NURBS Surface. This class shares may of the same properties as a NURBSPoint and has the added property of a rational weight. Th",
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{"title":"NURBSCurve Classes",
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"description":"",
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{"title":"NURBSCurve : NURBSObject",
"href":"./files/GUID-8CEABA20-9D21-4ED0-AA95-3749435D2104.htm",
"description":"This is the parent class for all the NURBS curve classes and so is not directly constructable. The class describes the common properties of all NURBS curves. This includes its open/closed state,",
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{"title":"NURBSBlendCurve : NURBSCurve",
"href":"./files/GUID-F2E06BC1-EB85-46A2-BB87-E1CC885CCB1F.htm",
"description":"This class defines a dependent Blend curve. A Blend curve connects the end of one curve to the end of another, blending the curvature of the parents to create a smooth curve between them.     C",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "NURBS","href":"./files/GUID-25923176-3E57-415A-A22E-F33DBE77B86B.htm"},{"title": "The NURBS Classes","href":"./files/GUID-3BE790FE-34C8-4B96-8F90-C3AC85F1D2B8.htm"},{"title": "NURBSCurve Classes","href":"./files/GUID-38BD19C6-933D-40A1-AEA5-C5466FB222FD.htm"}]},
{"title":"NURBSChamferCurve : NURBSCurve",
"href":"./files/GUID-C27C77BB-2D47-4535-A5AC-A5949B7D2115.htm",
"description":"This class defines a dependent Chamfer curve. A Chamfer is a curve that creates a straight line corner between two parent curves.     Constructors NURBSChamferCurve [<property>:<val>]... An",
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{"title":"NURBSCVCurve : NURBSCurve",
"href":"./files/GUID-593123B8-0F17-4944-861E-57C9458BF61E.htm",
"description":"This class defines an independent NURBS CV Curve. The position and weight of the control vertices (CVs) controls the shape of the curve. Unlike spline vertices, CVs don’a t necessarily lie on the c",
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{"title":"NURBSCurveOnSurface : NURBSCVCurve",
"href":"./files/GUID-3226B145-9115-492A-960F-E74999B902E8.htm",
"description":"This class defines a dependent Curve-on-Surface CV curve. These curves can be used for trimming the surface they lie on.     Constructors NURBSCurveOnSurface [<property>:<val>] [closed:<boolea",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "NURBS","href":"./files/GUID-25923176-3E57-415A-A22E-F33DBE77B86B.htm"},{"title": "The NURBS Classes","href":"./files/GUID-3BE790FE-34C8-4B96-8F90-C3AC85F1D2B8.htm"},{"title": "NURBSCurve Classes","href":"./files/GUID-38BD19C6-933D-40A1-AEA5-C5466FB222FD.htm"}]},
{"title":"NURBSFilletCurve : NURBSCurve",
"href":"./files/GUID-5D6A8E1F-E044-45D0-961B-76FF67935525.htm",
"description":"This class defines a dependent Fillet curve. A Fillet is a curve that creates a circular arc corner between two parent curves.     Constructors NURBSFilletCurve [<property>:<val>]... Any of",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "NURBS","href":"./files/GUID-25923176-3E57-415A-A22E-F33DBE77B86B.htm"},{"title": "The NURBS Classes","href":"./files/GUID-3BE790FE-34C8-4B96-8F90-C3AC85F1D2B8.htm"},{"title": "NURBSCurve Classes","href":"./files/GUID-38BD19C6-933D-40A1-AEA5-C5466FB222FD.htm"}]},
{"title":"NURBSIsoCurve : NURBSCurve",
"href":"./files/GUID-F105EF1C-C01E-4751-995A-D6DA114008BA.htm",
"description":"This class defines a dependent Iso (isoparametric) curve. U and V Iso curves are dependent curves created along lines of constant parameter value of a NURBS surface.     Constructors NURBSIsoCur",
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{"title":"NURBSMirrorCurve : NURBSCurve",
"href":"./files/GUID-6DE57ABF-F7CA-4256-8B2D-F2271401FCBB.htm",
"description":"This class defines a dependent Mirror curve. A Mirror curve is similar to a mirror object that you create using the Mirror tool (on the 3ds Max toolbar) or the Mirror modifier. It is the original c",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "NURBS","href":"./files/GUID-25923176-3E57-415A-A22E-F33DBE77B86B.htm"},{"title": "The NURBS Classes","href":"./files/GUID-3BE790FE-34C8-4B96-8F90-C3AC85F1D2B8.htm"},{"title": "NURBSCurve Classes","href":"./files/GUID-38BD19C6-933D-40A1-AEA5-C5466FB222FD.htm"}]},
{"title":"NURBSOffsetCurve : NURBSCurve",
"href":"./files/GUID-65A0D3BD-A988-4BFA-A4FE-2A1D72863DB0.htm",
"description":"This class defines a dependent Offset curve. An Offset curve is offset from the original, parent curve. It lies in the same plane as its parent, and is normal to the original.     Constructors",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "NURBS","href":"./files/GUID-25923176-3E57-415A-A22E-F33DBE77B86B.htm"},{"title": "The NURBS Classes","href":"./files/GUID-3BE790FE-34C8-4B96-8F90-C3AC85F1D2B8.htm"},{"title": "NURBSCurve Classes","href":"./files/GUID-38BD19C6-933D-40A1-AEA5-C5466FB222FD.htm"}]},
{"title":"NURBSPointCurve : NURBSCurve",
"href":"./files/GUID-4845926E-C867-4338-A52E-067B7C5A6C0E.htm",
"description":"This class defines an independent curve that uses points to describe its shape. All the points lie on the curve itself. Constructors NURBSPointCurve [<property>:<val>]... Any of the object\'s",
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{"title":"NURBSPointCurveOnSurface : NURBSPointCurve",
"href":"./files/GUID-827B2BCD-7B1B-4CDB-BA06-1F0863034766.htm",
"description":"This class defines a dependent Curve-on-Surface Point curve. These curves can be used for trimming the surface they lie on. Constructors NURBSPointCurveOnSurface [<property>:<val>]... Any of",
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{"title":"NURBSProjectNormalCurve : NURBSCurve",
"href":"./files/GUID-91B0E8FC-EA5D-4CE8-99E2-8EE16EC81699.htm",
"description":"This class defines a dependent Normal Projected curve. A Normal Projected curve lies on a surface. It is based on an existing curve, which is projected onto the surface in the direction of the surf",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "NURBS","href":"./files/GUID-25923176-3E57-415A-A22E-F33DBE77B86B.htm"},{"title": "The NURBS Classes","href":"./files/GUID-3BE790FE-34C8-4B96-8F90-C3AC85F1D2B8.htm"},{"title": "NURBSCurve Classes","href":"./files/GUID-38BD19C6-933D-40A1-AEA5-C5466FB222FD.htm"}]},
{"title":"NURBSProjectVectorCurve : NURBSCurve",
"href":"./files/GUID-251545EB-97A0-4293-A2D4-7050D2C75D61.htm",
"description":"This class defines a dependent Vector Projected curve. A Vector Projected curve lies on a surface. This is almost the same as a Normal Projected curve, except that the projection from the existing",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "NURBS","href":"./files/GUID-25923176-3E57-415A-A22E-F33DBE77B86B.htm"},{"title": "The NURBS Classes","href":"./files/GUID-3BE790FE-34C8-4B96-8F90-C3AC85F1D2B8.htm"},{"title": "NURBSCurve Classes","href":"./files/GUID-38BD19C6-933D-40A1-AEA5-C5466FB222FD.htm"}]},
{"title":"NURBSSurfaceEdgeCurve : NURBSCurve",
"href":"./files/GUID-5A8557BA-4AA3-419B-9A9B-A61F602DADD1.htm",
"description":"This class defines a dependent Surface Edge curve.     Constructors NURBSSurfaceEdgeCurve [<property>:<val>]... Any of the object\'s properties may be set via optional keyword arguments on th",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "NURBS","href":"./files/GUID-25923176-3E57-415A-A22E-F33DBE77B86B.htm"},{"title": "The NURBS Classes","href":"./files/GUID-3BE790FE-34C8-4B96-8F90-C3AC85F1D2B8.htm"},{"title": "NURBSCurve Classes","href":"./files/GUID-38BD19C6-933D-40A1-AEA5-C5466FB222FD.htm"}]},
{"title":"NURBSSurfaceNormalCurve : NURBSCurve",
"href":"./files/GUID-D1DED8EC-838E-4CC2-BCB4-0DBD0F38D2B2.htm",
"description":"This class defines a dependent Surface Normal curve. This is a curve created at a specified distance from a surface and normal to it.     Constructors NURBSSurfaceNormalCurve[<property>:<val>].",
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{"title":"NURBSSurfSurfIntersectionCurve : NURBSCurve",
"href":"./files/GUID-702CEB51-7B3E-4ACE-8D5C-0DCA4A91115E.htm",
"description":"This class defines a dependent Surface-Surface Intersection curve.     Constructors NURBSSurfSurfIntersectionCurve [<property>:<val>]... Any of the object\'s properties may be set via optiona",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "NURBS","href":"./files/GUID-25923176-3E57-415A-A22E-F33DBE77B86B.htm"},{"title": "The NURBS Classes","href":"./files/GUID-3BE790FE-34C8-4B96-8F90-C3AC85F1D2B8.htm"},{"title": "NURBSCurve Classes","href":"./files/GUID-38BD19C6-933D-40A1-AEA5-C5466FB222FD.htm"}]},
{"title":"NURBSXFormCurve : NURBSCurve",
"href":"./files/GUID-7BFF9E8A-A7DA-4E20-98AD-1351A11A271D.htm",
"description":"This class defines a dependent Transform (XForm) curve. A Transform curve is a copy of the original curve with a different position, rotation, or scale.     Constructors NURBSXFormCurve [<prope",
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{"title":"NURBSSurface Classes",
"href":"./files/GUID-44A33226-40B8-44C9-A9BD-5B5E3BB7FEF6.htm",
"description":"",
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{"title":"NURBSSurface : NURBSObject",
"href":"./files/GUID-19C0A3FC-AECA-437A-A430-51EFC9D70545.htm",
"description":"This is the parent class for all the NURBS surface classes and so is not directly constructable. The class describes the common properties of all NURBS surfaces. This includes its material ID, text",
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{"title":"NURBS1RailSweepSurface : NURBSSurface",
"href":"./files/GUID-DB86A07E-F694-47AD-B21C-BB7F4C9655D4.htm",
"description":"This class defines a dependent 1-Rail Sweep surface. A 1-Rail Sweep surface uses at least two curves. One curve, the \"rail,\" defines one edge of the surface. The other curves define the surface\'s c",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "NURBS","href":"./files/GUID-25923176-3E57-415A-A22E-F33DBE77B86B.htm"},{"title": "The NURBS Classes","href":"./files/GUID-3BE790FE-34C8-4B96-8F90-C3AC85F1D2B8.htm"},{"title": "NURBSSurface Classes","href":"./files/GUID-44A33226-40B8-44C9-A9BD-5B5E3BB7FEF6.htm"}]},
{"title":"NURBS2RailSweepSurface : NURBSSurface",
"href":"./files/GUID-0D9C8669-81FB-489B-9457-DC689EDAC5FD.htm",
"description":"This class defines a dependent 2-Rail Sweep surface. A 2-Rail Sweep surface uses at least three curves. Two curves, the \"rails,\" define the two edges of the surface. The other curves define the sur",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "NURBS","href":"./files/GUID-25923176-3E57-415A-A22E-F33DBE77B86B.htm"},{"title": "The NURBS Classes","href":"./files/GUID-3BE790FE-34C8-4B96-8F90-C3AC85F1D2B8.htm"},{"title": "NURBSSurface Classes","href":"./files/GUID-44A33226-40B8-44C9-A9BD-5B5E3BB7FEF6.htm"}]},
{"title":"NURBSBlendSurface : NURBSSurface",
"href":"./files/GUID-62CA024E-3DF7-48A9-ACF3-256A0F2DE52A.htm",
"description":"This class defines a dependent Blend surface. A Blend surface connects the edge of one surface to the edge of another, blending the curvature of the parents to create a smooth surface between them.",
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{"title":"NURBSCapSurface : NURBSSurface",
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"description":"This class defines a dependent Cap surface. A Cap surface is a surface that caps a closed curve or the edge of a closed surface. Caps are especially useful with extruded surfaces.     Constructo",
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{"title":"NURBSCVSurface : NURBSSurface",
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"description":"This class defines an independent surface that uses control vertices (CVs) to describe its shape. The CVs define a control lattice which surrounds the surface.     Constructors NURBSCVSurface[<",
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{"title":"NURBSExtrudeSurface : NURBSSurface",
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"description":"This class defines a dependent Extrude surface. An Extrude surface is extruded from a curve sub-object. It is similar to a surface created with the Extrude modifier. The advantage is that an extrud",
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{"title":"NURBSFilletSurface : NURBSSurface",
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"description":"This class defines a dependent Fillet surface. A Fillet surface is a rounded corner surface connecting the edges of two other surfaces.     Constructors NURBSFilletSurface [<property>:<val>]...",
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{"title":"NURBSLatheSurface : NURBSSurface",
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"description":"This class defines a dependent Lathe surface. A Lathe surface is generated from a curve sub-object. It is similar to a surface created with the Lathe modifier. The advantage is that a lathe sub-obj",
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{"title":"NURBSMirrorSurface : NURBSSurface",
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"description":"This class defines a dependent Mirror surface. A Mirror surface is similar to a mirror object that you create using the Mirror tool (on the 3ds Max toolbar) or the Mirror modifier. It is the origin",
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{"title":"NURBSMultiCurveTrimSurface : NURBSSurface",
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"description":"This class defines a dependent Multicurve Trim surface which is a surface that is trimmed by multiple curves forming a loop.     Constructors NURBSMultiCurveTrimSurface [<property>:<val>]...",
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{"title":"NURBSNBlendSurface : NURBSSurface",
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"description":"This class defines a dependent Multisided Blend surface. A Multisided Blend surface is a surface that \"fills in\" the edges defined by three or four other curve or surfaces. Unlike a regular, two-si",
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{"title":"NURBSOffsetSurface : NURBSSurface",
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"description":"This class defines a dependent Offset surface. An Offset surface is offset a specified distance from the original along the parent surface’s normals.     Constructors NURBSOffsetSurface [<prope",
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{"title":"NURBSPointSurface : NURBSSurface",
"href":"./files/GUID-D73B2D69-8BEA-47D5-99AC-C7EC744BDCF7.htm",
"description":"This class defines an independent surface that uses points to describe its shape.     Constructors NURBSPointSurface [<property>:<val>]... Any of the object\'s properties may be set via optio",
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{"title":"NURBSRuledSurface : NURBSSurface",
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"description":"This class defines a dependent Ruled surface. A Ruled surface is generated from two curve sub-objects. It lets you use curves to design the two opposite borders of a surface.     Constructors N",
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{"title":"NURBSULoftSurface : NURBSSurface",
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"description":"This class defines a dependent U Loft surface. A U Loft surface interpolates a surface across multiple curve sub-objects. The curves become U-axis contours of the surface.     Constructors NURB",
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{"title":"NURBSUVLoftSurface : NURBSSurface",
"href":"./files/GUID-F24065D7-B395-45F4-BAFC-9D1B20118541.htm",
"description":"This class defines a dependent UV Loft Surface. This surface is similar to the U Loft surface, but has a set of curves in the V dimension as well as the U dimension.     Constructors NURBSUVLof",
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{"title":"NURBSXFormSurface : NURBSSurface",
"href":"./files/GUID-6ECF7229-BF3D-4575-99C5-FB7CD227E4B2.htm",
"description":"This class defines a dependent Transform (XForm) surface. A Transform surface is a copy of the original surface with a different position, rotation, or scale.     Constructors NURBSXFormSurface",
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{"title":"NURBSTexturePoint Class",
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"description":"",
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{"title":"NURBSTexturePoint : NURBSObject",
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"description":"This class defines a single texture vertex in a NURBS texture surface.     Constructors NURBSTexturePoint <point2> [indices:<point2>] Create a NURBSTexturePoint with the specified UV coord",
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{"title":"NURBS Associated Classes",
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"description":"",
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{"title":"NURBSDisplay : Value",
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"description":"This class corresponds to the NURBS display control checkboxes in the General NURBS rollout panel. You can exert control over the display levels in a NURBS object by either assigning NURBSDisplay v",
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{"title":"NURBSSelection : Value",
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"description":"An NURBSSelection represents a set of NURBS sub-objects for a scene NURBS node as a virtual array. As such, you can access a sub-object by index, iterate over the sub-objects, and apply mapped func",
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{"title":"NURBSSet : Value",
"href":"./files/GUID-B5D639EF-BC99-448C-B737-A8347EBD6250.htm",
"description":"This is the class used to create NURBS objects, or retrieve data from existing NURBS objects. The NURBSSet acts as a container for the other objects. This class contains a table of the various NUR",
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{"title":"NURBSSurfaceApproximation : Value",
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"description":"Instances of this class contain a complete surface approximation setting that can be used to set the approximation for NURBS objects described by NURBSSet values or directly in existing NURBS scene",
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{"title":"NURBSTextureSurface : Value",
"href":"./files/GUID-189F1545-ABFC-4F2C-A7F0-17E069DD69F3.htm",
"description":"This class contains an editable texture coordinate surface corresponding to the editable texture surface in NURBS surfaces. You can create and apply them to any NURBSSurface value or retrieve existi",
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{"title":"MultiPass Camera Effects",
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"description":"",
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{"title":"MPassCamEffect Classes",
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"description":"The following classes implement Multi-Pass Camera Effects in 3ds Max: Depth_of_FieldMPassCamEffect : MPassCamEffect Motion_BlurMPassCamEffect : MPassCamEffect The following related method is ava",
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{"title":"Depth_of_FieldMPassCamEffect : MPassCamEffect",
"href":"./files/GUID-4EA6371E-D41F-4A78-98EC-6203FA9F7D22.htm",
"description":"Depth_of_FieldMPassCamEffect - superclass: MPassCamEffect; super-superclass:MAXWrapper - 12:0 - classID: #(222828565, 1753053596) Value > MAXWrapper > MPassCamEffect > Depth_of_FieldMPassCamEffe",
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{"title":"Motion_BlurMPassCamEffect : MPassCamEffect",
"href":"./files/GUID-7D7A20A3-E2D3-4F60-A6C2-C9F871FD548B.htm",
"description":"Motion_BlurMPassCamEffect - superclass: MPassCamEffect; super-superclass:MAXWrapper - 9:0 - classID: #(222827800, 1753054361) Value > MAXWrapper > MPassCamEffect > Motion_BlurMPassCamEffect C",
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{"title":"UtilityPlugin Classes",
"href":"./files/GUID-44612375-61BF-4A1C-A12C-F3609A6D5368.htm",
"description":"",
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{"title":"Channel_Info : UtilityPlugin",
"href":"./files/GUID-96584D54-6761-4988-B0EE-AC9ECBF6B7DC.htm",
"description":"Provides access to the Channel_Info Utility in the Utilities tab. Constructor: Class instances not creatable by MAXScript Alias: TreeViewUtil Properties: No properties or methods exposed.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "UtilityPlugin Classes","href":"./files/GUID-44612375-61BF-4A1C-A12C-F3609A6D5368.htm"}]},
{"title":"Clean_MultiMaterial : UtilityPlugin",
"href":"./files/GUID-1CA15ED1-5921-494E-BCD7-47BCA3E92D50.htm",
"description":"The MultiMaterial Clean Utility cleans unused submaterials in scene Multi-Materials. Constructor: Class instances not creatable by MAXScript Alias: MMClean Clean_MultiMaterial Interface:",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "UtilityPlugin Classes","href":"./files/GUID-44612375-61BF-4A1C-A12C-F3609A6D5368.htm"}]},
{"title":"File_Link_Manager: UtilityPlugin",
"href":"./files/GUID-FBCFA68F-1E47-4E7C-8688-5DB5110EF83D.htm",
"description":"Constructor: Class instances not creatable by MAXScript Properties: No properties or methods exposed.",
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{"title":"Fix_Ambient : UtilityPlugin",
"href":"./files/GUID-F97ED7D3-C65D-4BA7-B931-78125CEA6C8A.htm",
"description":"Fix_Ambient is a Utility Plug-in providing means to fix Ambient Color values in materials by locking them to the Diffuse Color for use in Radiosity calculations. Constructor: Class instances not",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "UtilityPlugin Classes","href":"./files/GUID-44612375-61BF-4A1C-A12C-F3609A6D5368.htm"}]},
{"title":"Instance_Duplicate_Maps : UtilityPlugin",
"href":"./files/GUID-669A9C9E-4980-4F16-9858-319CBDCA2BBA.htm",
"description":"This utility finds all duplicate maps and makes them instances instead of copies. Can affect user selection or all.     Constructor: Class instances not creatable by MAXScript Alias: InstanceD",
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{"title":"Lightscape_Materials : UtilityPlugin",
"href":"./files/GUID-E862380B-8268-4D1C-A0A4-ED4863D14BD0.htm",
"description":"REMOVED from 3ds Max 2013: This feature has been completely removed. Constructor: Class instances not creatable by MAXScript Lightscape_Materials represents the Utility Plug-in for managing",
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{"title":"Material_XML_Exporter: UtilityPlugin",
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"description":"This UtilityPlugin lets the user export materials to XML format via the Utilities tab for use in Architectural Desktop 2004 with VIZrender. Its features are exposed to MAXScript through the Interfa",
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{"title":"Object_Display_Culling : UtilityPlugin",
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"description":"Object_Display_Culling : UtilityPlugin {6243908d,54e39616} This Utility Plugin has been made obsolete by the updated Adaptive Degradation system available since 3ds Max 2008.     Constructor:",
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{"title":"Panorama_Exporter: UtilityPlugin",
"href":"./files/GUID-285B6C90-CFD8-42B7-974E-3B83250F5A0C.htm",
"description":"This Utility provides export and viewing of 360-degrees panorama images. Constructor: Class instances not creatable by MAXScript Properties: No properties or methods exposed. EXAMPLE U",
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{"title":"Perspective_Match: UtilityPlugin",
"href":"./files/GUID-ABE61646-BFAB-4336-8FC7-14D8244E4092.htm",
"description":"NEW in 3ds Max 2014: Exposes the Perspective_Match Utility to MAXScript.",
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{"title":"Scene_Effect_Loader : UtilityPlugin",
"href":"./files/GUID-148CCEE5-6DE6-4016-A1C1-A7DA550A9EC4.htm",
"description":"This UtilityPlugin is used to load DirectX Pre and Post Effects which are applied to the whole scene. Available in 3ds Max 8 and higher. Constructor: Class instances not creatable by MAXScript A",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "UtilityPlugin Classes","href":"./files/GUID-44612375-61BF-4A1C-A12C-F3609A6D5368.htm"}]},
{"title":"ShineExp : UtilityPlugin",
"href":"./files/GUID-3010D522-99A1-43A6-9A7A-577EDC9949D4.htm",
"description":"Constructor:     Class instances not creatable by MAXScript The ShineExp UtilityPlugin renders the active viewport to a TIFF file. The TIFF file includes luminance and illuminance data that ca",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "UtilityPlugin Classes","href":"./files/GUID-44612375-61BF-4A1C-A12C-F3609A6D5368.htm"}]},
{"title":"SkinUtilities : UtilityPlugin",
"href":"./files/GUID-A9BB85CB-3992-4713-9B85-8A2CDB01F2A0.htm",
"description":"Allows you to open the SkinUtilities Utility in the Utilities tab. The features of the plug-in are exposed to MAXScript through the Interface: SkinUtils Constructor: Class instances not creatable",
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{"title":"Substitute_Manager: UtilityPlugin",
"href":"./files/GUID-95907905-348F-4AA5-BCA1-BE191B13C22F.htm",
"description":"The Substitute Manager is a VIZ Render feature which enables replacement of an Autodesk Architectural Desktop 2004 objects or blocks with .max files. Class instances not creatable by MAXScript Pr",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "UtilityPlugin Classes","href":"./files/GUID-44612375-61BF-4A1C-A12C-F3609A6D5368.htm"}]},
{"title":"Visual_MAXScript: UtilityPlugin",
"href":"./files/GUID-01FA7F70-51AB-45AB-A4D2-1BA1876141CF.htm",
"description":"Lets you open the Visual MAXScript Utility Plug-in using the UtilityPanel Interface.     Constructor Class instances not creatable by MAXScript Aliases Visual_MAXScript VisualMSUtil",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "UtilityPlugin Classes","href":"./files/GUID-44612375-61BF-4A1C-A12C-F3609A6D5368.htm"}]},
{"title":"GlobalUtilityPlugin Classes",
"href":"./files/GUID-F060F3A9-7177-4FED-BB42-8140E05E09B8.htm",
"description":"",
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{"title":"Vertex_Paint_Startup_GUP: GlobalUtilityPlugin",
"href":"./files/GUID-7BB5766F-F831-49CA-83C2-5BC008801A52.htm",
"description":"Constructor: Class instances not creatable by MAXScript Alias: PaintboxStartup Properties: No Properties or Methods Exposed.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "GlobalUtilityPlugin Classes","href":"./files/GUID-F060F3A9-7177-4FED-BB42-8140E05E09B8.htm"}]},
{"title":"Mb_select : GlobalUtilityPlugin",
"href":"./files/GUID-ECB24EB1-7B41-40AD-9CA0-63AD0D73960D.htm",
"description":"Mb_select : GlobalUtilityPlugin #(345014077, 1349069035) For internal use.  Constructor: Class instances not creatable by MAXScript Properties: No Properties or Methods Exposed.",
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{"title":"CommCenterGUP : GlobalUtilityPlugin",
"href":"./files/GUID-8A155FF2-08E7-4BCB-A34B-F952BC41EEF4.htm",
"description":"Superclass: MAXWrapperNonRefTarg ClassID: #(723954365, 2110432474) Constructor: Class instances not creatable by MAXScript Properties: No Properties Exposed",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "GlobalUtilityPlugin Classes","href":"./files/GUID-F060F3A9-7177-4FED-BB42-8140E05E09B8.htm"}]},
{"title":"Missing Object Classes",
"href":"./files/GUID-81215592-9A28-4AE0-9431-8B01FF589966.htm",
"description":"",
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{"title":"Missing Object Classes",
"href":"./files/GUID-5DD1729A-7549-44CC-9385-A0EAC354C437.htm",
"description":"The following classes are used to represent objects in the scene for which the plug-in defining the object class is missing. An example of this is if you load a scene containing a Biped, but you do",
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{"title":"Scripting Vertex and Control Point Animation",
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"description":"",
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{"title":"Scripting Vertex and Control Point Animation",
"href":"./files/GUID-E75D8D72-53D4-4306-BD8C-25D7363A7050.htm",
"description":"You can add animation to vertices in editable meshes, spline shapes and FFD modifiers using the animateVertex() method. Its syntax is: animateVertex <node_or_ffd_modifier> <vertex_spec> An",
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{"title":"Viewport Manager",
"href":"./files/GUID-58E967F4-962A-4975-ACD5-4114C2E5E741.htm",
"description":"",
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{"title":"ViewportManagerCustAttrib : CustAttrib",
"href":"./files/GUID-D644DEA7-3011-4F4C-94CD-F5843DF6F92E.htm",
"description":"ViewportManagerCustAttrib - superclass: CustAttrib; super-superclass:MAXWrapper - 4:0 - classID: #(1510353212, 809634846) Constructor: Class instances not creatable by MAXScript.     Properti",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Viewport Manager","href":"./files/GUID-58E967F4-962A-4975-ACD5-4114C2E5E741.htm"}]},
{"title":"Mesh Intersection Managers",
"href":"./files/GUID-A60C1F56-966D-492C-B073-14E2E69E55FC.htm",
"description":"",
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{"title":"RayMeshGridIntersect : ReferenceTarget",
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"description":"RayMeshGridIntersect - superclass: ReferenceTarget; super-superclass:MAXWrapper - 1:0 - classID: #(930131240, 656216840) Provides advanced ray-to-mesh intersection methods using a uniform voxel gr",
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{"title":"MeshProjIntersect : ReferenceTarget",
"href":"./files/GUID-9AA3FE8F-1B39-42FE-BC4F-C915EDE1B343.htm",
"description":" ",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "Mesh Intersection Managers","href":"./files/GUID-A60C1F56-966D-492C-B073-14E2E69E55FC.htm"}]},
{"title":"DWG Import",
"href":"./files/GUID-328E3C0D-5DEA-4A35-BE63-E15B3AC34C61.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"}]},
{"title":"DWG Import - Related Classes",
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"description":"The following DWG Import-related classes have been added to 3ds Max 6 but have no properties or methods exposed to MAXScript. AlwaysEqualFilter: ReferenceMaker Class instances not creatable by",
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{"title":"Link_Transform : Matrix3Controller",
"href":"./files/GUID-604240A5-F213-4FA2-99D2-093FFAA6F51F.htm",
"description":"Value > MAXWrapper > Controllers > Matrix3Controller > Link_Transform Constructor Link_Transform controllers are created when a DWG file is linked. For each of the objects created by the DWG l",
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{"title":"LinkComposite : GeometryClass",
"href":"./files/GUID-032F1769-1922-41E3-9DC2-F3908B31F223.htm",
"description":"Value > MAXWrapper > Node > GeometryClass > LinkComposite Constructor LinkComposite objects are created when a DWG file is linked. Each of the objects created by the DWG link is created as an i",
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{"title":"LinkOriginPtHelper : Helper",
"href":"./files/GUID-6EAF70A3-9014-4DD6-9856-2A2513A55B0E.htm",
"description":"Constructor LinkOriginPtHelper objects are created when a DWG file is linked. A LinkOriginPtHelper object is created, and then each of the 3ds Max objects created by the DWG link is created as a",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "DWG Import","href":"./files/GUID-328E3C0D-5DEA-4A35-BE63-E15B3AC34C61.htm"}]},
{"title":"FileLink_LinkTable : FloatController",
"href":"./files/GUID-0DB16408-5598-41D9-88F2-6A412C0DAF94.htm",
"description":"FileLink_LinkTable : FloatController {a20bbe82,70c763d} Constructor: Class instances not creatable by MAXScript Properties: No Properties or Methods Exposed.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "DWG Import","href":"./files/GUID-328E3C0D-5DEA-4A35-BE63-E15B3AC34C61.htm"}]},
{"title":"Architectural Desktop Import Classes",
"href":"./files/GUID-3F74949F-3D92-4E0F-91FE-6990BACFB415.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "DWG Import","href":"./files/GUID-328E3C0D-5DEA-4A35-BE63-E15B3AC34C61.htm"}]},
{"title":"Architectural Desktop Import",
"href":"./files/GUID-D0567B57-9C0E-42BE-840E-CD4D727B577C.htm",
"description":"The following classes provide access to Architectural Desktop objects imported into 3ds Max. ADT_Category : ReferenceTarget ADT_Style : ReferenceTarget ADT_Object_Manager_Wrapper : FloatControl",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "DWG Import","href":"./files/GUID-328E3C0D-5DEA-4A35-BE63-E15B3AC34C61.htm"},{"title": "Architectural Desktop Import Classes","href":"./files/GUID-3F74949F-3D92-4E0F-91FE-6990BACFB415.htm"}]},
{"title":"ADT_Category : ReferenceTarget",
"href":"./files/GUID-AFE93D03-F1E1-48D5-A2EF-87DCB1051598.htm",
"description":"This class provides access to the Category of Architectural Desktop objects imported into 3ds Max. Constructor: Class instances not creatable by MAXScript. Alias: ADTCategory ADT_Category",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "DWG Import","href":"./files/GUID-328E3C0D-5DEA-4A35-BE63-E15B3AC34C61.htm"},{"title": "Architectural Desktop Import Classes","href":"./files/GUID-3F74949F-3D92-4E0F-91FE-6990BACFB415.htm"}]},
{"title":"ADT_Style : ReferenceTarget",
"href":"./files/GUID-C60A1B9E-863E-43ED-8B14-0483EAF0753C.htm",
"description":"This class provides access to the Style of Architectural Desktop objects imported into 3ds Max.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "DWG Import","href":"./files/GUID-328E3C0D-5DEA-4A35-BE63-E15B3AC34C61.htm"},{"title": "Architectural Desktop Import Classes","href":"./files/GUID-3F74949F-3D92-4E0F-91FE-6990BACFB415.htm"}]},
{"title":"ADT_Object_Manager : ReferenceTarget",
"href":"./files/GUID-F62969B3-B014-4993-AD7B-FBE0CD7F6521.htm",
"description":"Constructor: Class instances not creatable by MAXScript Properties: No properties or methods exposed.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "DWG Import","href":"./files/GUID-328E3C0D-5DEA-4A35-BE63-E15B3AC34C61.htm"},{"title": "Architectural Desktop Import Classes","href":"./files/GUID-3F74949F-3D92-4E0F-91FE-6990BACFB415.htm"}]},
{"title":"ADT_Object_Manager_Wrapper : FloatController",
"href":"./files/GUID-2C9A7260-EB9A-4683-8A2F-FE2C623E3BB4.htm",
"description":"Constructor: Class instances not creatable by MAXScript Alias: ADTObjMgrWrapper Properties: No properties or methods exposed.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "DWG Import","href":"./files/GUID-328E3C0D-5DEA-4A35-BE63-E15B3AC34C61.htm"},{"title": "Architectural Desktop Import Classes","href":"./files/GUID-3F74949F-3D92-4E0F-91FE-6990BACFB415.htm"}]},
{"title":"ADT_StyleComposite : ReferenceTarget",
"href":"./files/GUID-48B75CE3-2E09-463C-8DCF-9145EAB39CB9.htm",
"description":"Constructor: Class instances not creatable by MAXScript Alias: ADTStyleComp Properties: No properties or methods exposed.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "DWG Import","href":"./files/GUID-328E3C0D-5DEA-4A35-BE63-E15B3AC34C61.htm"},{"title": "Architectural Desktop Import Classes","href":"./files/GUID-3F74949F-3D92-4E0F-91FE-6990BACFB415.htm"}]},
{"title":"ADT_SyleLeaf : ReferenceTarget",
"href":"./files/GUID-682F19B8-1A93-4D4F-B08C-E892C75A0E90.htm",
"description":"Constructor: Class instances not creatable by MAXScript Properties: No properties or methods exposed.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "DWG Import","href":"./files/GUID-328E3C0D-5DEA-4A35-BE63-E15B3AC34C61.htm"},{"title": "Architectural Desktop Import Classes","href":"./files/GUID-3F74949F-3D92-4E0F-91FE-6990BACFB415.htm"}]},
{"title":"AdtObjTranslator : ReferenceMaker",
"href":"./files/GUID-C7181E63-481D-435E-A923-75DF12E92C54.htm",
"description":"Constructor: Class instances not creatable by MAXScript Properties: No properties or methods exposed.",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "DWG Import","href":"./files/GUID-328E3C0D-5DEA-4A35-BE63-E15B3AC34C61.htm"},{"title": "Architectural Desktop Import Classes","href":"./files/GUID-3F74949F-3D92-4E0F-91FE-6990BACFB415.htm"}]},
{"title":"RefRargetMonitor",
"href":"./files/GUID-DD095AE6-40F4-4ECF-8941-3035AC07B945.htm",
"description":"",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"}]},
{"title":"RefTargMonitor : ReferenceTarget",
"href":"./files/GUID-349CFB91-B0CE-4F80-80C1-EBC8EE6B516C.htm",
"description":"This class can hold an indirect reference to any ReferenceTarget. It was added mainly for internal testing, but was left accessible as someone could find it useful in a script. Available in 3ds Ma",
"ancestors":[{"title": "MAXScript Language Reference","href":"./files/GUID-6FC81BE7-58FF-4C63-8362-0BDCFA9F904C.htm"},{"title": "3ds Max Objects","href":"./files/GUID-B83B4297-B521-4553-A22D-B812AFA766C4.htm"},{"title": "RefRargetMonitor","href":"./files/GUID-DD095AE6-40F4-4ECF-8941-3035AC07B945.htm"}]},
{"title":"MAXScript Tools and Interaction with 3ds Max",
"href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm",
"description":"",
"ancestors":[]},
{"title":"Creating MAXScript Tools",
"href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"}]},
{"title":"Scripted Utilities and Rollouts",
"href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"}]},
{"title":"Scripted Utilities and Rollouts",
"href":"./files/GUID-B478B60B-B27D-4916-A07E-264818666080.htm",
"description":"MAXScript provides a set of classes and functions and some special syntax to allow you to construct custom rollouts that can be incorporated into the existing 3ds Max user interface. You typically use custom rollouts to provide a point-and-click interface to a tool that you have written or want to write in MAXScript, so users of your tool don\'t have to work with it at the script level.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"}]},
{"title":"Scripted Utility Panels",
"href":"./files/GUID-9BA10055-A4EA-4F2B-B356-8C41FCFC86A2.htm",
"description":"A scripted utility panel is created using the utility definition construct in MAXScript.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"}]},
{"title":"Utility Clauses",
"href":"./files/GUID-934D13D7-94E9-4481-8832-25A5B83C949F.htm",
"description":"The <utility_body> of a scripted utility definition is composed of a sequence of utility clauses as follows:",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"}]},
{"title":"Managing Multiple Rollouts in a Scripted Utility",
"href":"./files/GUID-6E2727F1-BF6E-4C3D-AF3B-121B1B59DACF.htm",
"description":"MAXScript includes support for managing multiple rollouts in one utility, which is useful in large scripted utilities that would be unwieldy in one rollout. There is one main rollout defined by the user-interface items in the utility definition itself. The other rollouts are defined as nested rollouts within the body of the utility definition. These other rollouts can be added to and removed from the Utilities panel under script control.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"}]},
{"title":"Rollout Clauses",
"href":"./files/GUID-1361B847-7878-4C52-98DE-5BC5CA830B40.htm",
"description":"Rollout clauses define the components of a rollout (utilities are considered a special case of rollouts) and can be one of four basic things:",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"}]},
{"title":"Non-Local Variables As Captions Of Rollouts and UI Controls",
"href":"./files/GUID-BA683828-589C-4BBB-897C-FD2B7DA0E147.htm",
"description":"In versions prior to 3ds Max 2012, the caption parameter of a rollout or UI control had to be provided as a string literal and could not be specified via a variable name. This made it difficult to use computed names as it required the setting of the rollout\'s or control\'s caption property after its construction, or the creation of the whole rollout using string building and evaluation or the Rollout Creator functions.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"}]},
{"title":"Utility and Rollout Properties, Methods, and Event Handlers",
"href":"./files/GUID-DC435555-362D-4A03-BCF2-21179C5442F2.htm",
"description":"Properties",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"}]},
{"title":"Rollout Floater Windows",
"href":"./files/GUID-A72112A6-BDFB-47A6-88FB-8D49C4CBD049.htm",
"description":"MAXScript lets you create modeless floating dialog windows known as Rollout Floaters and populate them with rollouts defined using rollout definitions.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"}]},
{"title":"Visibility of Locals, Functions, Structures and User-Interface Items in Rollout Code",
"href":"./files/GUID-608825CD-D025-4054-91E2-2562A6AB31CF.htm",
"description":"The ordering of user-interface items and functions and sub-rollouts in a utility is important when referencing other items and rollouts in handler or local function code. Specifically, you can only reference a user-interface item or rollout or function in a handler or other function if that item or rollout or function has been defined earlier in the utility.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"}]},
{"title":"Accessing Locals and Other Items in a Rollout from External Code",
"href":"./files/GUID-D7B7488F-BE23-4A1E-BA83-A48C21F6C73B.htm",
"description":"The local components defined in a scripted utility or rollout are accessible to external code as properties of the utility or rollout object. Recall that the rollout object is assigned to a new global variable (or local variable if a nested rollout) named on the utility or rollout definition.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"}]},
{"title":"SubRollout Class",
"href":"./files/GUID-CDE5B06D-4BB4-4DEA-96C1-6BAB98709F09.htm",
"description":"SubRollout is a Subclass of RolloutControl. All Rollout User-Interface Controls Common Properties and Rollout User-Interface Controls Common Layout Parameters should apply.",
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{"title":"Rollout .Controls Property",
"href":"./files/GUID-5DFECB42-C452-457B-BAD4-B07767AE8C9E.htm",
"description":"This property returns an array of all the controls in the rollout.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"}]},
{"title":"Rollout Systems \'category\' Mechanism",
"href":"./files/GUID-2C5F5486-A171-43C1-9304-8A3D016BB0BD.htm",
"description":"You can control the grouping of rollout for a plug-in, utility or floater by supplying a category:<integer> creation parameter before the opening parenthesis of the rollout body.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"}]},
{"title":"MAXScript Dialogs and Rollout Floaters as Extended viewports",
"href":"./files/GUID-E66C9960-E058-4EF8-92EA-EB65365B79CF.htm",
"description":"The following functions can be used to register and unregister MAXScript dialogs and rollout floaters as extended viewports.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"}]},
{"title":"Macro Recorder Emission From Rollout UI Actions",
"href":"./files/GUID-53483E27-8DFA-47E6-8835-E6FE1C031B12.htm",
"description":"When performing a UI action from a scripted rollout, MAXScript disables the MacroRecorder.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"}]},
{"title":"Rollout User-Interface Controls",
"href":"./files/GUID-84FCC404-EABA-48E8-B997-FD63FDFC8AFE.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"}]},
{"title":"Rollout User-Interface Controls",
"href":"./files/GUID-6F37DC25-A3BF-4A3B-965B-7AD55D035BD1.htm",
"description":"There is a multitude of user-interface control types that you can choose from to construct your rollout.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"},{"title": "Rollout User-Interface Controls","href":"./files/GUID-84FCC404-EABA-48E8-B997-FD63FDFC8AFE.htm"}]},
{"title":"Rollout User-Interface Controls Common Properties",
"href":"./files/GUID-3880D745-8496-4DFB-8B31-4DEAC152DBB3.htm",
"description":"All defined user-interface controls have a local variable constructed for them in the rollout and a value representing the control is placed in that variable. These values typically contain state information relevant to the item, such as if a check box is checked, the current spinner value, the items in a list box, and so on. This information is made available to you as various named properties on the item values. You use standard MAXScript property access to read and set these values,",
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{"title":"Rollout User-Interface Controls Common Layout Parameters",
"href":"./files/GUID-EA37E7DB-1E74-4377-B3D8-EDAE19CE27E7.htm",
"description":"The layout of user-interface items defined in a utility or rollout is, by default, handled by MAXScript.",
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{"title":"Setting Focus on User Interface Controls",
"href":"./files/GUID-99E9BB72-ACE0-4436-8893-8D1AA4AEFCA3.htm",
"description":"You can set the focus on a specific User Interface Control Item using",
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{"title":"Rollout User-Interface Controls Types",
"href":"./files/GUID-4BB713FC-4380-4EDF-8155-E48EA5380E32.htm",
"description":"",
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{"title":"Rollout User-Interface Controls Types",
"href":"./files/GUID-E421933F-958E-42FD-80A1-D66F2A2C0A06.htm",
"description":"The following list contains the user-interface control types you can choose from to construct your rollout.",
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{"title":"Angle UI element",
"href":"./files/GUID-D8E756D0-9760-4F20-8663-7F499DE357DB.htm",
"description":"The Angle is a UI Control which can be used to draw a circular clock-like element representing an angle in degrees or radians.",
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{"title":"Bitmap UI Control",
"href":"./files/GUID-F9F2AE47-958E-4B5E-86F3-17C92A69C66C.htm",
"description":"A bitmap control is used to place a bitmap image on the rollout.",
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{"title":"Button UI Control",
"href":"./files/GUID-E03EED5F-E21F-4C2F-AFA9-BA16A6602ACA.htm",
"description":"A button control is used to place a press button on the rollout which the user can click, typically to perform some task.",
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{"title":"Checkbox UI Control",
"href":"./files/GUID-D23A42EA-7B69-4DEF-9D6E-C6C85F884268.htm",
"description":"A checkbox control is used to place a check box on the rollout. The user can click to successively switch between states.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"},{"title": "Rollout User-Interface Controls","href":"./files/GUID-84FCC404-EABA-48E8-B997-FD63FDFC8AFE.htm"},{"title": "Rollout User-Interface Controls Types","href":"./files/GUID-4BB713FC-4380-4EDF-8155-E48EA5380E32.htm"}]},
{"title":"Checkbutton UI Control",
"href":"./files/GUID-084BC777-9353-455E-A869-9F5C514E0CE6.htm",
"description":"A checkbutton control is used to place a press button on the rollout that has two states, on and off, just like a check box. The user can click to successively switch between states.",
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{"title":"Colorpicker UI Control",
"href":"./files/GUID-A10F3B7A-B147-48E5-8ADC-CCDC60F5DB1B.htm",
"description":"A colorpicker control is used to place a 3ds Max color selection swatch on the rollout. The user can click the swatch to display a Color Selector dialog or drag colors to or from it.",
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{"title":"Combobox UI Control",
"href":"./files/GUID-23B681B2-E85E-4B84-B216-5648819942CE.htm",
"description":"A combobox control is used to place a combo box list in the rollout. This is a variant of the drop-down list in which the list is always fully displayed in the rollout with an additional edit-text box at the top of the list where the current selection is placed and may be edited. The user can scroll the list or click to select an item in the list.",
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{"title":"Curve Control",
"href":"./files/GUID-E7FE8222-FC65-4A7D-AB8B-787A676DB2FA.htm",
"description":"You can create CurveControls in scripted rollouts by using the following syntax:",
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{"title":"Dropdownlist UI Control",
"href":"./files/GUID-172DE6D6-796F-419B-936E-4FD64AD24CB9.htm",
"description":"A dropdownlist control is used to place a drop-down list in the rollout. The user can click open the list and scroll or click again to select an item in the list.",
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{"title":"Edittext UI Control",
"href":"./files/GUID-FC73C160-735C-4F65-A71D-722D63BBB591.htm",
"description":"An edittext control is used to place an editable text field where the user can type and edit text.",
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{"title":"GroupBox UI Control",
"href":"./files/GUID-A8C801C7-BA79-448C-A1EE-28C40B16287C.htm",
"description":"The GroupBox is a UI Element which can be used to draw a rectangular box with or without caption at a user-defined position with user-defined size. Other than the Group described in Rollout Clauses, the GroupBox is not used to group UI Elements together (both in the source code and in the resulting rollout), but can be placed independently of any other UI Elements anywhere in the rollout.",
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{"title":"hyperlink",
"href":"./files/GUID-1586F216-378F-4772-931A-F224709189C5.htm",
"description":"The Hyperlink User Interface Control allows the placement of hyperlinks in MAXScript Rollouts. When clicked, the hyperlink will cause the default web browser to open at a specified address.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"},{"title": "Rollout User-Interface Controls","href":"./files/GUID-84FCC404-EABA-48E8-B997-FD63FDFC8AFE.htm"},{"title": "Rollout User-Interface Controls Types","href":"./files/GUID-4BB713FC-4380-4EDF-8155-E48EA5380E32.htm"}]},
{"title":"imgTag",
"href":"./files/GUID-0A492074-4A5B-4D18-B65A-E859FC8E2454.htm",
"description":"The ImgTag UI Control can be used to place images in MAXScript Rollouts. Other than the Bitmap UI Control, it does not have a sunken edge and can be integrated better in the layout. In addition, it supports transparency effects and various mouse handlers which could be used to design customized controls.",
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{"title":"Label UI Control",
"href":"./files/GUID-986FEC5A-A002-4101-948C-66BDE49CD28C.htm",
"description":"A label control is used to place non-editable text on the rollout, perhaps a label for another item or a text message.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"},{"title": "Rollout User-Interface Controls","href":"./files/GUID-84FCC404-EABA-48E8-B997-FD63FDFC8AFE.htm"},{"title": "Rollout User-Interface Controls Types","href":"./files/GUID-4BB713FC-4380-4EDF-8155-E48EA5380E32.htm"}]},
{"title":"Listbox UI Control",
"href":"./files/GUID-7C37748B-C682-4834-B5A6-74185C8C661A.htm",
"description":"A Listbox control is used to place a list box in the rollout.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"},{"title": "Rollout User-Interface Controls","href":"./files/GUID-84FCC404-EABA-48E8-B997-FD63FDFC8AFE.htm"},{"title": "Rollout User-Interface Controls Types","href":"./files/GUID-4BB713FC-4380-4EDF-8155-E48EA5380E32.htm"}]},
{"title":"Mapbutton UI Control",
"href":"./files/GUID-54F9E004-A178-48B1-A537-EB42546C1093.htm",
"description":"A Mapbutton control is used to place a button in the rollout that will display the 3ds Max Material/Map Browser dialog when clicked. Only texture maps will be displayed in the Material/Map Browser dialog.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"},{"title": "Rollout User-Interface Controls","href":"./files/GUID-84FCC404-EABA-48E8-B997-FD63FDFC8AFE.htm"},{"title": "Rollout User-Interface Controls Types","href":"./files/GUID-4BB713FC-4380-4EDF-8155-E48EA5380E32.htm"}]},
{"title":"Materialbutton UI Control",
"href":"./files/GUID-DA0EEF5F-FF31-498D-A334-B4448F8E9A09.htm",
"description":"A Materialbutton control is used to place a button in the rollout that will display the 3ds Max Material/Map Browser dialog when clicked. Only materials will be displayed in the Material/Map Browser dialog.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"},{"title": "Rollout User-Interface Controls","href":"./files/GUID-84FCC404-EABA-48E8-B997-FD63FDFC8AFE.htm"},{"title": "Rollout User-Interface Controls Types","href":"./files/GUID-4BB713FC-4380-4EDF-8155-E48EA5380E32.htm"}]},
{"title":"multilistbox",
"href":"./files/GUID-DBFFD89F-A6DD-46DC-BE74-5B8CEEA5402C.htm",
"description":"A MultiListBox item is used to place a list box in the rollout. This is a variant of the ListBox in which multiple items in the list can be selected.",
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{"title":"Pickbutton UI Control",
"href":"./files/GUID-CE0FD5F8-61D6-4B61-AB86-D2176CEE990B.htm",
"description":"A pickbutton control is used to place a scene object-picker button on the rollout. It operates like a normal pick button in the 3ds Max user interface, turning light-green when pressed and causing an object-pick mode to be entered. The user can then choose a scene object by clicking on it. The pick mode exits and the button returns to its unpressed state. The user can right-click to cancel the pick mode.",
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{"title":"popupMenu",
"href":"./files/GUID-F12AB3A8-5B87-41E7-90A9-ABA4A76D993B.htm",
"description":"A popup menu is a custom right-click menu (RCMenu) that can be displayed anywhere on screen.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"},{"title": "Rollout User-Interface Controls","href":"./files/GUID-84FCC404-EABA-48E8-B997-FD63FDFC8AFE.htm"},{"title": "Rollout User-Interface Controls Types","href":"./files/GUID-4BB713FC-4380-4EDF-8155-E48EA5380E32.htm"}]},
{"title":"ProgressBar UI Control",
"href":"./files/GUID-0D4E6B29-A4D5-4838-A6E2-5683C57DF9B2.htm",
"description":"A progressBar control is used to place a progress bar in a rollout.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"},{"title": "Rollout User-Interface Controls","href":"./files/GUID-84FCC404-EABA-48E8-B997-FD63FDFC8AFE.htm"},{"title": "Rollout User-Interface Controls Types","href":"./files/GUID-4BB713FC-4380-4EDF-8155-E48EA5380E32.htm"}]},
{"title":"Radiobuttons UI Controls",
"href":"./files/GUID-DEAB379E-2D06-438D-809E-D5C7E32D5A9F.htm",
"description":"A radiobuttons control is used to place a set of radio buttons on the rollout, only one of which can be checked at a time. The user can click different buttons in the set to change states.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"},{"title": "Rollout User-Interface Controls","href":"./files/GUID-84FCC404-EABA-48E8-B997-FD63FDFC8AFE.htm"},{"title": "Rollout User-Interface Controls Types","href":"./files/GUID-4BB713FC-4380-4EDF-8155-E48EA5380E32.htm"}]},
{"title":"Slider UI Control",
"href":"./files/GUID-B674277E-596E-4469-BA45-2AE8F071D975.htm",
"description":"A slider control is used to place a slider on the rollout, as an alternative to a spinner. The user can drag the slider\'s pointer around to set its value.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"},{"title": "Rollout User-Interface Controls","href":"./files/GUID-84FCC404-EABA-48E8-B997-FD63FDFC8AFE.htm"},{"title": "Rollout User-Interface Controls Types","href":"./files/GUID-4BB713FC-4380-4EDF-8155-E48EA5380E32.htm"}]},
{"title":"Spinner UI Control",
"href":"./files/GUID-411DB273-7B74-4FD7-89E9-B74B9CED102B.htm",
"description":"A spinner control is used to place a 3ds Max value spinner in a rollout. The user can drag the spinner arrows or type values into the spinner edit field.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"},{"title": "Rollout User-Interface Controls","href":"./files/GUID-84FCC404-EABA-48E8-B997-FD63FDFC8AFE.htm"},{"title": "Rollout User-Interface Controls Types","href":"./files/GUID-4BB713FC-4380-4EDF-8155-E48EA5380E32.htm"}]},
{"title":"Timer UI Control",
"href":"./files/GUID-9A4F0A09-BB42-4EED-95CC-6B3D06939640.htm",
"description":"A timer control generates tick events at set intervals. Timer is unlike the remainder of the user-interface items as it is not a visible control. Timer lets the user interface react, animate, or change without user interaction, such as having animations playing on the rollout, checking for certain conditions or events before continuing, displaying nag/splash screens, and so on.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"},{"title": "Rollout User-Interface Controls","href":"./files/GUID-84FCC404-EABA-48E8-B997-FD63FDFC8AFE.htm"},{"title": "Rollout User-Interface Controls Types","href":"./files/GUID-4BB713FC-4380-4EDF-8155-E48EA5380E32.htm"}]},
{"title":"Image Buttons",
"href":"./files/GUID-0D07BE48-2F5D-4352-9E0F-79FB8D5344EE.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"},{"title": "Rollout User-Interface Controls","href":"./files/GUID-84FCC404-EABA-48E8-B997-FD63FDFC8AFE.htm"}]},
{"title":"Image Buttons",
"href":"./files/GUID-63E016F3-250E-4C93-B213-2C1AB51710F7.htm",
"description":"Several rollout user-interface item types, button, checkbutton, mapbutton and materialbutton, can be used as either simple text buttons containing text labels or as image buttons displaying bitmaps instead of text.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Utilities and Rollouts","href":"./files/GUID-77724564-0BBC-4E5F-A351-82B2BA42CF1D.htm"},{"title": "Rollout User-Interface Controls","href":"./files/GUID-84FCC404-EABA-48E8-B997-FD63FDFC8AFE.htm"},{"title": "Image Buttons","href":"./files/GUID-0D07BE48-2F5D-4352-9E0F-79FB8D5344EE.htm"}]},
{"title":"Scripted Dialogs",
"href":"./files/GUID-17514FA2-18B8-45D7-806D-CD6A0229FE8D.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"}]},
{"title":"CreateDialog",
"href":"./files/GUID-816D257C-CD2D-4753-A792-6E7AEFAFA6A7.htm",
"description":"The CreateDialog function lets you turn an existing rollout definition into a floating Dialog.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Dialogs","href":"./files/GUID-17514FA2-18B8-45D7-806D-CD6A0229FE8D.htm"}]},
{"title":"DestroyDialog",
"href":"./files/GUID-61E8ABE7-5506-422C-B497-9867A4695980.htm",
"description":"Closes a dialog box created with CreateDialog.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Dialogs","href":"./files/GUID-17514FA2-18B8-45D7-806D-CD6A0229FE8D.htm"}]},
{"title":"GetDialogPos and SetDialogPos",
"href":"./files/GUID-6FF277C4-EE41-456B-B7C6-1D114D95A3EB.htm",
"description":"Returns the position of the Dialog built from the rollout relative to the upper left corner of the screen in Point2 format.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Dialogs","href":"./files/GUID-17514FA2-18B8-45D7-806D-CD6A0229FE8D.htm"}]},
{"title":"cui.RegisterDialogBar and cui.UnRegisterDialogBar",
"href":"./files/GUID-8A9EEAEF-DDD7-40E2-875A-D344BF1DB991.htm",
"description":"This method registers a MAXScript window (either a Rollout Floater or a Rollout) as a dockable CUI window in 3ds Max.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Dialogs","href":"./files/GUID-17514FA2-18B8-45D7-806D-CD6A0229FE8D.htm"}]},
{"title":"cui.DockDialogBar and cui.FloatDialogBar",
"href":"./files/GUID-A0895201-5DDE-4268-8A7A-69384A24EB62.htm",
"description":"This method docks a registered dialog bar to the specified docking area.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Dialogs","href":"./files/GUID-17514FA2-18B8-45D7-806D-CD6A0229FE8D.htm"}]},
{"title":"cui.getDockState",
"href":"./files/GUID-6C646AA0-B7D5-409D-8D69-77877C25459A.htm",
"description":"This method returns the current dock state of the registered dialog bar.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Dialogs","href":"./files/GUID-17514FA2-18B8-45D7-806D-CD6A0229FE8D.htm"}]},
{"title":"Scripted Right-Click Menus",
"href":"./files/GUID-405197AE-16C9-4D3B-AC04-E52DD650B718.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"}]},
{"title":"Scripted Right-Click Menus",
"href":"./files/GUID-17DBC9E3-5B61-4738-B78B-D3D57A515CE8.htm",
"description":"MAXScript provides a set of classes and functions and some special syntax to allow you to construct custom right-click menus. Feature History In versions prior to 3ds Max 4 when the QuadMenu sys",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Right-Click Menus","href":"./files/GUID-405197AE-16C9-4D3B-AC04-E52DD650B718.htm"}]},
{"title":"RCMenu Clauses",
"href":"./files/GUID-584BA3B0-ADBC-45A7-9BF4-ACE81930B2A0.htm",
"description":"The <rcmenu_body> of a right-click menu definition is made up of a sequence of scripted right-click menu clauses as follows:",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Right-Click Menus","href":"./files/GUID-405197AE-16C9-4D3B-AC04-E52DD650B718.htm"}]},
{"title":"Deprecated RCmenu Methods",
"href":"./files/GUID-26A87677-A237-401D-B280-9E3BE51D56FD.htm",
"description":"Right-click menus were used in 3ds Max 2 and 3 in place of the QuadMenus introduced in 3ds Max 4.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Right-Click Menus","href":"./files/GUID-405197AE-16C9-4D3B-AC04-E52DD650B718.htm"}]},
{"title":"RCMenu User-Interface Items",
"href":"./files/GUID-14BAAA6E-07CC-489F-B606-640A55F0191C.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Right-Click Menus","href":"./files/GUID-405197AE-16C9-4D3B-AC04-E52DD650B718.htm"}]},
{"title":"RCMenu User-Interface Items",
"href":"./files/GUID-882F8399-5E54-4F53-8676-0F533E23A472.htm",
"description":"There are three types of user-interface items you can use to construct your scripted right-click menu. The user-interface control types are:",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Right-Click Menus","href":"./files/GUID-405197AE-16C9-4D3B-AC04-E52DD650B718.htm"},{"title": "RCMenu User-Interface Items","href":"./files/GUID-14BAAA6E-07CC-489F-B606-640A55F0191C.htm"}]},
{"title":"menuitem",
"href":"./files/GUID-FCE04CAB-FA8D-4E63-8C2D-A570D3900A43.htm",
"description":"A menuItem is used to place a pickable item in the right-click menu. The syntax for a menuItem is:",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Right-Click Menus","href":"./files/GUID-405197AE-16C9-4D3B-AC04-E52DD650B718.htm"},{"title": "RCMenu User-Interface Items","href":"./files/GUID-14BAAA6E-07CC-489F-B606-640A55F0191C.htm"}]},
{"title":"separator",
"href":"./files/GUID-70A33D5F-2A4C-4CDE-A43B-5DC449864821.htm",
"description":"A separator is used to place a separator line in the right-click menu, and is normally used to group menu items. The syntax for a separator is:",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Right-Click Menus","href":"./files/GUID-405197AE-16C9-4D3B-AC04-E52DD650B718.htm"},{"title": "RCMenu User-Interface Items","href":"./files/GUID-14BAAA6E-07CC-489F-B606-640A55F0191C.htm"}]},
{"title":"submenu",
"href":"./files/GUID-45473275-772E-4EC1-A38A-114C8D7384F1.htm",
"description":"A subMenu is used to place an item in the right-click menu that, if the cursor is placed on, opens a submenu containing additional user-interface items. The syntax for a subMenu is:",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Right-Click Menus","href":"./files/GUID-405197AE-16C9-4D3B-AC04-E52DD650B718.htm"},{"title": "RCMenu User-Interface Items","href":"./files/GUID-14BAAA6E-07CC-489F-B606-640A55F0191C.htm"}]},
{"title":"Defining Macro Scripts",
"href":"./files/GUID-AF3EADB8-6648-454F-AD7E-59170C4603FE.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"}]},
{"title":"Defining Macro Scripts",
"href":"./files/GUID-6E21C768-7256-4500-AB1F-B144F492F055.htm",
"description":"MacroScripts are scripts that are associated with Customize User Interface ActionItems (toolbar buttons, Menu or QuadMenu items, keyboard shortcuts) and are executed when the corresponding ActionItem is invoked.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Defining Macro Scripts","href":"./files/GUID-AF3EADB8-6648-454F-AD7E-59170C4603FE.htm"}]},
{"title":"macroScript Localization Support for CUI and menu files",
"href":"./files/GUID-23013A3F-2F69-4970-9ECE-D53A8A3DED28.htm",
"description":"In order to make the menu and CUI files more easily localized, a keyword argument, InternalCategory: , has been added to the macroScript facility.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Defining Macro Scripts","href":"./files/GUID-AF3EADB8-6648-454F-AD7E-59170C4603FE.htm"}]},
{"title":"Resource String Replacement",
"href":"./files/GUID-4E926577-61C6-463E-9238-D422EFC03718.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Defining Macro Scripts","href":"./files/GUID-AF3EADB8-6648-454F-AD7E-59170C4603FE.htm"}]},
{"title":"Creating Icon Bitmap Files",
"href":"./files/GUID-E5EE5B39-C8F2-4AB5-A890-C39C5EFB39E5.htm",
"description":"An icon bitmap file can have any number of individual icons, which are lined up side-by-side in the file.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Defining Macro Scripts","href":"./files/GUID-AF3EADB8-6648-454F-AD7E-59170C4603FE.htm"}]},
{"title":"Context Filters",
"href":"./files/GUID-5A4580C6-B5CF-4104-898B-9313D1AAECD4.htm",
"description":"Filter functions for context-sensitive menus.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Defining Macro Scripts","href":"./files/GUID-AF3EADB8-6648-454F-AD7E-59170C4603FE.htm"}]},
{"title":"Scripted Mouse Tools",
"href":"./files/GUID-EDC73B0A-4665-4A06-9514-4CCB03F79779.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"}]},
{"title":"Scripted Mouse Tools",
"href":"./files/GUID-80E8ADDC-F8A0-46F4-B909-4F39D5F37A29.htm",
"description":"Scripted Mouse Tools are used to perform a set of actions based on mouse clicks in the 3ds Max viewports. Tools are useful for scripted object creation plug-ins, as described in Scripted Plug-in",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "Scripted Mouse Tools","href":"./files/GUID-EDC73B0A-4665-4A06-9514-4CCB03F79779.htm"}]},
{"title":"Mouse Tool Clauses",
"href":"./files/GUID-619AF4D3-A347-4155-943B-707D421BC460.htm",
"description":"The <tool_body> of a mouse tool definition is made up of a sequence of tool clauses as follows:",
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{"title":"Scripted Paint Tools",
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{"title":"Defining Custom Paint Tools Using the Painter Interface",
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"description":"PainterInterface The Painter Interface provides all necessary functions for developing custom Paint Tools. The Interface .thePainterInterface drives all its callbacks through user-defined function",
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{"title":"Scripted Plug-ins",
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{"title":"The Super Class ID and the Class ID",
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"description":"Plug-ins of all types create MAX system objects. These are not the 3D objects that appear in a scene, but objects in the C++ sense. There are two IDs associated with each plug-in system object. Thes",
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{"title":"Scripted Plug-ins",
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"description":"MAXScript supports several levels of scripted plug-ins, as follows:",
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{"title":"Scripted Plug-in Clauses",
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"description":"The various optional clauses inside the plug-in body are similar to those for scripted utilities and tools.",
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{"title":"Scripted Plug-in Methods",
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"description":"The addPluginRollouts() is used within scripted plug-in create tools, specifically for level 1 plug-ins that don\'t create instances of themselves in the scene but might create other objects with",
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{"title":"Updating Scripted Plug-ins",
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"description":"MAXScript allows you to redefine scripted plug-ins while working in 3ds Max, and have old instances in the current scene and in scenes you load automatically updated to the new definition. This abi",
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{"title":"Scripted Geometry Plug-ins",
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"description":"A scripted Geometry plug-in is declared by specifying the <superclass> as geometry . Scripted Geometry plug-ins require a create tool unless they are invisible, temporary, or extend another p",
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{"title":"Scripted SimpleObject Plug-ins",
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"description":"A SimpleObject is a kind of geometry primitive object that is defined by a tri-mesh, such as box, sphere, cone, and so on. In other words, a simpleObject plugin is similar to all the Standard and Extended primitives in 3ds Max.",
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{"title":"Scripted Shape Plug-ins",
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{"title":"Scripted Light Plug-ins",
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"description":"Scripted Light plug-ins can only extend existing Light plug-ins.A scripted Light plug-in is declared by specifying the <superclass> as light . If a create tool is specified, it will override t",
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{"title":"Scripted Camera Plug-ins",
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"description":"Scripted camera plug-ins can be written in MAXScript. At present, you can write either extending camera plug-ins that extend existing MAX cameras or temporary camera plug-ins that can be used to host create tools for a custom camera system.",
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{"title":"Scripted Helper Plug-ins",
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"description":"Scripted Helper plug-ins can only extend existing Helper plug-ins.A scripted Helper plug-in is declared by specifying the <superclass> as helper . If a create tool is specified, it will overri",
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{"title":"Scripted Modifier Plug-ins",
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"description":"Scripted Modifier plug-ins can only extend existing Modifier plug-ins.",
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{"title":"Scripted SimpleMod Plug-ins",
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{"title":"Scripted Material Plug-ins",
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{"title":"Scripted TextureMap Plug-ins",
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"description":"Scripted TextureMap plug-ins can only extend existing TextureMap plug-ins. A scripted TextureMap plug-in is declared by specifying the <superclass> as textureMap . A scripted TextureMap plug-i",
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{"title":"Scripted RenderEffect Plug-ins",
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"description":"A scriptable RenderEffect plug-in can be declared by specifying the <superclass> as RenderEffect and by declaring an apply event handler. When declared, the render effect can be seen in Render Effects > Add dialog.",
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{"title":"Scripted TrackViewUtility Plug-ins",
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{"title":"RenderEffect Progress Callback Mechanism",
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{"title":"Scripted Atmospheric Plug-ins",
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"description":"Scripted Atmospheric plug-ins can only extend existing Atmospheric plug-ins.",
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{"title":"Scripted Manipulators",
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{"title":"XAML User Interface Definitions and MAXScript",
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"description":"The Extensible Application Markup Language (XAML) is used to write Windows Presentation Foundation (WPF) applications.",
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{"title":"ActiveX Controls in MAXScript Rollouts",
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"description":"",
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{"title":"ActiveX Controls in MAXScript Rollouts",
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"description":"ActiveX Controls have been deprecated by Microsoft in the latest versions of the Windows operating system in favor of the DotNet framework and its controls. While MAXScript still supports Active",
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{"title":"ActiveX Control Properties",
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"description":"ActiveX Controls have been deprecated by Microsoft in the latest versions of the Windows operating system in favor of the DotNet framework and its controls. While MAXScript still supports Active",
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{"title":"Active X Controls Methods",
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"description":"ActiveX Controls have been deprecated by Microsoft in the latest versions of the Windows operating system in favor of the DotNet framework and its controls. While MAXScript still supports Active",
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{"title":"ActiveX Controls Events",
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"description":"ActiveX Controls have been deprecated by Microsoft in the latest versions of the Windows operating system in favor of the DotNet framework and its controls. While MAXScript still supports Active",
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{"title":"Active X Inspector Functions",
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"description":"The following Inspector Functions can be used to acquire lists of available ActiveX Controls and their methods, events, and properties:",
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{"title":"ActiveX Description Property",
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"description":"ActiveX Controls have been deprecated by Microsoft in the latest versions of the Windows operating system in favor of the DotNet framework and its controls. While MAXScript still supports Active",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Creating MAXScript Tools","href":"./files/GUID-44446990-A3D6-4EFA-A285-BE7B641AA7B4.htm"},{"title": "ActiveX Controls in MAXScript Rollouts","href":"./files/GUID-9D7A5F50-F1FB-407A-A70E-878D6CAFEEE7.htm"}]},
{"title":"Accessing ActiveX Controls Indexed Properties",
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"description":"ActiveX Controls have been deprecated by Microsoft in the latest versions of the Windows operating system in favor of the DotNet framework and its controls. While MAXScript still supports Active",
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{"title":"Point2 Values as \"Twips\" in ActiveX Controls",
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{"title":"ImageList ActiveX Control",
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{"title":"Adobe Acrobat ActiveX Control",
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{"title":"Excel Spreadsheet in Internet Browser Control as Extended Viewport",
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{"title":"Visual MAXScript",
"href":"./files/GUID-C3EEFA6F-6132-445E-B256-083679CEC9CB.htm",
"description":"Visual MAXScript is a direct-manipulation, multithreaded, forms-based editor that you can use to layout and edit MAXScript rollouts. Rollout scripts can be created from scratch in the forms editor,",
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{"title":"Interacting with the 3ds Max User Interface",
"href":"./files/GUID-BD4789AB-F742-4BFE-AE28-FF2C515D5288.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"}]},
{"title":"3ds Max Commands",
"href":"./files/GUID-0B41CCC0-92AC-4005-B6D6-4ADACD82D39C.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Interacting with the 3ds Max User Interface","href":"./files/GUID-BD4789AB-F742-4BFE-AE28-FF2C515D5288.htm"}]},
{"title":"MAX Commands",
"href":"./files/GUID-A96857E7-73FE-4F42-BE71-E8185356F4C9.htm",
"description":"MAXScript allows you to invoke 3ds Max menu and toolbar commands from within scripts using the max construct.",
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{"title":"3ds Max User Interface Colors",
"href":"./files/GUID-E640E1E7-0C37-4EB4-A730-8E60FCF930D5.htm",
"description":"",
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{"title":"3ds Max User Interface Colors",
"href":"./files/GUID-9E695D17-5731-43F4-AF90-7D5FB42A91AB.htm",
"description":"The following methods are used to get and set the 3ds Max user interface colors.",
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{"title":"Action Manager and Shortcut System",
"href":"./files/GUID-AF1A0BA4-0BA4-45AC-855D-8335D49003A0.htm",
"description":"",
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{"title":"Action Manager",
"href":"./files/GUID-38CB8317-6EB2-49D1-A086-B06BA2A141AE.htm",
"description":"All Action Items are macro recorded when executed. This includes main menus items, CUI buttons, keyboard shortcuts and quad menu items. THE CODE EMITTED FOR MANY ACTION ITEMS LOOKS LIKE: action",
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{"title":"Shortcut system replaced",
"href":"./files/GUID-64092730-2116-49B8-9354-F0FF6C0DF636.htm",
"description":"The \"shortcuts\" feature found in versions prior 3ds Max 4 has been removed. In it\'s place you can use macro-recording of actions. To determine how to invoke an action from MAXScript, you should go",
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{"title":"Color Picker Dialog",
"href":"./files/GUID-85C6724F-A0E1-4B09-8F5E-60F347599F04.htm",
"description":"",
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{"title":"Color Picker Dialog",
"href":"./files/GUID-8DF57F3D-8F38-4575-969E-736511A5372D.htm",
"description":"The following method can be used to create a color picker dialog without using a colorPicker rollout control.",
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{"title":"Command Line Rendering",
"href":"./files/GUID-0D65351E-FD23-44EB-B096-1959D7D9BF6B.htm",
"description":"",
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{"title":"Command Line Rendering",
"href":"./files/GUID-C4C8A747-B35A-4D1F-A696-F552307FE1D0.htm",
"description":"Command line rendering in 3ds Max 6 and higher also allows MAXScript execution - so-called pre-render scripts can be executed before the rendering starts. Below are the supported command line option",
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{"title":"Command Panels",
"href":"./files/GUID-06A78447-2361-44A0-AD8B-4BE4CCFBE7A4.htm",
"description":"",
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{"title":"Command Panels",
"href":"./files/GUID-D2A6D67D-60D6-4068-80E2-7C16496213CF.htm",
"description":"The following methods are used to get or set the active command panel: setCommandPanelTaskMode [mode:]<panel_name> Sets the specified command panel as active. The valid panel_name values are",
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{"title":"Create Panel",
"href":"./files/GUID-D8CBACCF-73B3-41DF-9A2D-031CED757371.htm",
"description":"The startObjectCreation() method is used to simulate the user finding a Create Panel button for a given object class and pressing that button, putting 3ds Max into create mode for that object c",
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{"title":"Modify Panel",
"href":"./files/GUID-BAC3CC23-9D1D-44CE-B4AF-C0CEBDD7099E.htm",
"description":"The following methods and system globals are associated with the Modify panel: Pin Stack Button modpanel.getPinStack() Returns true if the Pin Stack button is pressed, false if not",
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{"title":"Customize The Order of Rollup Pages",
"href":"./files/GUID-FF0CBCCD-4968-41F0-8765-B41391BC2715.htm",
"description":"Dragging and dropping rollouts sets Rollup order. The order of the rollups will be saved in the file RollupOrder.cfg (in ASCII), which is located in the UI directory. Deleting this file, or removing",
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{"title":"getTextExtent",
"href":"./files/GUID-7A138D7A-D13F-433E-9C72-8034CCC64A41.htm",
"description":"getTextExtent <string> Returns a Point2 value containing the size of the string in pixels if it was displayed in a command panel.",
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{"title":"Custom User Interface Management",
"href":"./files/GUID-928CE7FE-3A30-4F10-9E68-F11A3DF30464.htm",
"description":"",
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{"title":"CUI Struct - UI Customization",
"href":"./files/GUID-A726F335-2CB0-4B65-B9A3-F546888C0A42.htm",
"description":"The CUI Struct provides methods and 3ds Max system globals related to the loading and saving of custom user interface files and the management of custom user interface components and modes. The fol",
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{"title":"Environment And Effects Dialog",
"href":"./files/GUID-49AF263E-C323-4071-BE6D-67CFB718FFCF.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Interacting with the 3ds Max User Interface","href":"./files/GUID-BD4789AB-F742-4BFE-AE28-FF2C515D5288.htm"}]},
{"title":"envEffectsDialog - Open and Close the Environment and Effects dialog",
"href":"./files/GUID-27B7B613-AE4B-48C5-B26B-FB7D8369299C.htm",
"description":"Provides methods to open and close the Environment and Effects dialog and query whether it is open.     Methods: envEffectsDialog.Open() Open Environment and Effects dialog     <bool>envEff",
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{"title":"Environment And Effects Dialog",
"href":"./files/GUID-A0CD6389-178C-4417-8D9F-43C4FC6CE8E3.htm",
"description":"The following 3ds Max system global variables and methods give you access to the global rendering environment: Background Group Of Controls System Global Variables: backgroundColor Lets yo",
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{"title":"FBX Import and Export Dialog",
"href":"./files/GUID-B9ACAA8C-DBD6-46D7-BB39-244680ECE94C.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Interacting with the 3ds Max User Interface","href":"./files/GUID-BD4789AB-F742-4BFE-AE28-FF2C515D5288.htm"}]},
{"title":"FBX Export Dialog Access",
"href":"./files/GUID-54B1F140-B304-48A2-9829-C68B345E2044.htm",
"description":"The FbxExporterSetParam function provides access to the FBX Exporter dialog options. For further details on the various options, please see the following topic in the 3ds Max Help: Managing Sce",
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{"title":"FBX Import Dialog Access",
"href":"./files/GUID-77CE3E5A-7AB1-4048-BD80-B127E0231FFA.htm",
"description":"The following functions provide access to the FBX Importer dialog options. For further details on the various options, please see the following topic in the 3ds Max Help: Managing Scenes and Pr",
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{"title":"Filters",
"href":"./files/GUID-434958F8-DB8A-49B9-AA9F-65BE34CC1928.htm",
"description":"",
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{"title":"class id filter",
"href":"./files/GUID-97C887B6-CE4D-46EB-AB10-BE3A9DC2F69A.htm",
"description":"In the Selection filters/Combos filter, you can add class id filters in addition to registering superclassid filters. The bottom left list box displays a list of all helper and geometry class ids.",
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{"title":"Selection Filter",
"href":"./files/GUID-6EF57030-B59F-4341-B6AA-BFB4269AE913.htm",
"description":"The Selection Filter list lets you restrict to specific types and combinations of objects that can be selected by the selection tools. For example, if Cameras is selected, you can select only camera",
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{"title":"Geometry Checker",
"href":"./files/GUID-A57B096F-1F29-4774-8931-B56339F51EAC.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Interacting with the 3ds Max User Interface","href":"./files/GUID-BD4789AB-F742-4BFE-AE28-FF2C515D5288.htm"}]},
{"title":"xView Geometry Checker Access",
"href":"./files/GUID-3E1B1FA8-710C-4FF8-A067-68F6DFF15799.htm",
"description":"The xView Geometry Checker feature introduced in 3ds Max 2010 provides means to interactively check geometry objects in the viewport for various error conditions. MAXScript can be used to Control",
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{"title":"Keyboard Entry",
"href":"./files/GUID-75798C0B-4C8E-4869-A906-84E81ABA2E21.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Interacting with the 3ds Max User Interface","href":"./files/GUID-BD4789AB-F742-4BFE-AE28-FF2C515D5288.htm"}]},
{"title":"Keyboard Entry",
"href":"./files/GUID-ADA6FA9A-46B8-4F77-9F99-5ADE6D454B29.htm",
"description":"The following are keyboard input functions for performing simple interactive tasks directly in the Listener or Mini Listener. All keyboard input functions take input from Mini Listener if Listener",
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{"title":"Lighting Analysis",
"href":"./files/GUID-70D66228-4D7E-453E-8AAB-ED0DB6FA1F32.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Interacting with the 3ds Max User Interface","href":"./files/GUID-BD4789AB-F742-4BFE-AE28-FF2C515D5288.htm"}]},
{"title":"Lighting Analysis and Daylight Simulation Tools",
"href":"./files/GUID-B4023B21-58A2-4D64-821D-94093891FA2E.htm",
"description":"A number of tools for performing Lighting Analysis are available in 3ds Max Design 2009 and higher. These feature is exposed in 3ds Max Design only. Scenes saved from 3ds Max Design will open and",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Interacting with the 3ds Max User Interface","href":"./files/GUID-BD4789AB-F742-4BFE-AE28-FF2C515D5288.htm"},{"title": "Lighting Analysis","href":"./files/GUID-70D66228-4D7E-453E-8AAB-ED0DB6FA1F32.htm"}]},
{"title":"Macro Scripts",
"href":"./files/GUID-B8ED94FF-07F2-48DD-ACD8-7149EC9CAC7B.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Interacting with the 3ds Max User Interface","href":"./files/GUID-BD4789AB-F742-4BFE-AE28-FF2C515D5288.htm"}]},
{"title":"Macro Scripts",
"href":"./files/GUID-3DC75DDE-E4BC-4033-ABA9-A42063036CB9.htm",
"description":"The Macro Script functions are in a structure package named macros. These functions allow you to access and run Macro Scripts. See Defining Macro Scripts for information on creating Macro Script",
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{"title":"Main Toolbar",
"href":"./files/GUID-9FD7E2CF-5F30-49F8-B364-3958304ECC3A.htm",
"description":"",
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{"title":"Main Toolbar",
"href":"./files/GUID-408F43DA-6C99-4CF5-96D5-78836A5DCB02.htm",
"description":"The following methods are associated with 3ds Max’s main toolbar:",
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{"title":"Material Editor",
"href":"./files/GUID-3CA3EED4-00B5-4853-B0CF-F906BF9DD6B2.htm",
"description":"",
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{"title":"Material Editor",
"href":"./files/GUID-E1FA38D3-D03C-4A33-9C5A-C2DA3B21EFAF.htm",
"description":"The following functions are specific to materials and the use of materials with the Material Editor: getMeditMaterial <slot_index> you can get the materials in the material editor slots 1 thr",
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{"title":"showTextureMap() function",
"href":"./files/GUID-BDAD17C6-AC43-4297-8AD3-69F0920ABC59.htm",
"description":"The showTextureMap() function provides control over both material and map level texture showing in the viewport. The form is: showTextureMap <material> [<texmap>|<material>] <boolean> If th",
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{"title":"MatEditor - Open and Close the Material Editor",
"href":"./files/GUID-354B1DA2-6573-40FA-AE1E-5AF191E0056C.htm",
"description":"Provides properties and methods to open and close the Material Editor, query whether it is open and get and set its mode. These methods apply to both the Compact (Legacy) Material Editor and the Sch",
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{"title":"MAXScript Message and Query Dialogs",
"href":"./files/GUID-774F5357-2D76-4DE2-AD43-ACF9F3020CFF.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Interacting with the 3ds Max User Interface","href":"./files/GUID-BD4789AB-F742-4BFE-AE28-FF2C515D5288.htm"}]},
{"title":"MAXScript Message and Query Dialogs",
"href":"./files/GUID-7A4AA91A-0DEB-470B-AD6B-2E7A3A105BD0.htm",
"description":"These functions let you display a message box or a yes/no query dialogs from within MAXScript.     messageBox <message_string> [ title:<window_title_string>] [ beep:<boolean>] Displays a m",
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{"title":"Menu Manager",
"href":"./files/GUID-2198B9DF-1B33-454F-92AC-F0F90DAA562E.htm",
"description":"",
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{"title":"Menu Manager",
"href":"./files/GUID-258F6015-6B45-4A87-A7F5-BB091A2AE065.htm",
"description":"MAXScript has full access to the menu manager and menu creation system. Be very careful when using or testing this API. It makes permanent changes to the menu database, and it is very easy to mess",
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{"title":"Menu and CUI Loading",
"href":"./files/GUID-F122718E-CC36-4CAB-8947-527F608FC184.htm",
"description":"You can load a menu file in MAXScript as follows: menuMan.loadMenuFile \"MaxModelingMenu.mnu\" The full path should not be specified. It will look in the appropriate directories for menu files. The d",
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{"title":"Miscellaneous Dialogs",
"href":"./files/GUID-19EDAB8B-1B7C-4C27-9A08-EC879B7A2CBF.htm",
"description":"",
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{"title":"Miscellaneous Dialogs",
"href":"./files/GUID-2216CEF5-5DC5-4A49-9A63-9707A5275A4F.htm",
"description":"For methods associated with the Render Effects dialog, see RenderEffect : MAXWrapper. For methods associated with the Render Environment dialog, see Atmospheric : MAXWrapper.     exclusionListD",
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{"title":"MouseTrack",
"href":"./files/GUID-87C22626-74DD-4949-BF55-F906B3D1E3DD.htm",
"description":"",
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{"title":"mouseTrack() Function",
"href":"./files/GUID-0A4CD125-5CA0-42DA-B2D6-B8FDF511CCE8.htm",
"description":"The mouseTrack function lets you register a MAXScript function to track the mouse. While the tracking is going on, this function is called whenever a mouse action occurs, such as a button click or a",
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{"title":"Network Render Interface",
"href":"./files/GUID-EDFC6FDB-B08B-4976-BF6A-16B55D5CFACB.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Interacting with the 3ds Max User Interface","href":"./files/GUID-BD4789AB-F742-4BFE-AE28-FF2C515D5288.htm"}]},
{"title":"Network Render Interface",
"href":"./files/GUID-B13534DF-1D54-4921-B4E7-66E1A1A0FF35.htm",
"description":"The interface is fully described here: Interface: NetRender Network Rendering is the rendering of animations using more than one computer connected by a network. Large and complex animations take ma",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Interacting with the 3ds Max User Interface","href":"./files/GUID-BD4789AB-F742-4BFE-AE28-FF2C515D5288.htm"},{"title": "Network Render Interface","href":"./files/GUID-EDFC6FDB-B08B-4976-BF6A-16B55D5CFACB.htm"}]},
{"title":"Maz() / UnMaz()",
"href":"./files/GUID-2CCB7358-AF36-429A-8667-494A08CC81A1.htm",
"description":"MAXScript access has been added to the Maz() and UnMaz() functions in the ImaxNet Interface. Methods: maz <filename>archiveFile <filename or filename array>input The first parameter is the filena",
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{"title":"RTT_Methods : Render To Texture Methods",
"href":"./files/GUID-CA3EA4FD-2A33-4BC5-AAC8-2B75C0E45147.htm",
"description":"The RTT_Methods structure provides functions for network texture baking. Methods: RTT_methods.NetBakeNode <node> frame:<integer> If a frame value is not specified, all frames as specified by the",
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{"title":"Quiet Mode",
"href":"./files/GUID-A1FFEDE0-9B92-4CD5-8127-76AA393D5143.htm",
"description":"In Quiet Mode, dialogs participating in the new Default Action system will be suppressed, and user-defined actions will be performed instead. The actions that can be specified are: #logmsg , #log",
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{"title":"Command Line Option: -silent",
"href":"./files/GUID-0625831A-42BF-4EB9-93E3-9606FD1BEC02.htm",
"description":"The -silent command line switch turns off all dialogs that are not displayed while net rendering, and by code that checks the Default Action system before displaying a dialog. This includes MAXScr",
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{"title":"Command Line Option: -mxs",
"href":"./files/GUID-B009A739-E110-4648-BEE1-17E6F9DE8340.htm",
"description":"Command line option in 3ds Max 6 and higher. -mxs \"command; command;&ldots;\" The command line script string is executed after the max file specified on the command line (if any) is opened and the c",
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{"title":"Parameter Wiring",
"href":"./files/GUID-D0AE2FF7-8BA6-4EC4-8DF4-CA6FF658352E.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Interacting with the 3ds Max User Interface","href":"./files/GUID-BD4789AB-F742-4BFE-AE28-FF2C515D5288.htm"}]},
{"title":"Parameter Wiring",
"href":"./files/GUID-2F2F1393-AB2C-45B9-B7D0-AB452115EDC9.htm",
"description":"The Parameter Wire manager is described in the core interface \'paramWire\' . In the general case, a wire controller can be wired to any number of other wire controllers in two-way relationships. Eac",
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{"title":"Picking Scene Nodes",
"href":"./files/GUID-E03A08A1-4B0F-41F7-95E6-0C7574A04770.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Interacting with the 3ds Max User Interface","href":"./files/GUID-BD4789AB-F742-4BFE-AE28-FF2C515D5288.htm"}]},
{"title":"Picking Scene Nodes By Hit",
"href":"./files/GUID-CB0EBFC3-9360-445B-BCD4-5F5B2031579F.htm",
"description":"    pickObject [ message:<string> ] [ prompt:<string> ] \\ [ count:n|#multiple ] [ filter:fn ] \\ [ select:<boolean> ] [ pickFrozen:<boolean> ] \\ [ rubberBand:<point3>] [ rubberBandColor:<color> ]",
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{"title":"Picking Scene Nodes by Name",
"href":"./files/GUID-9D407E2A-3691-426F-9B06-4A744C3DEE58.htm",
"description":"You can use the selectByName() function to open the standard 3ds Max Select By Name dialog allowing users to pick objects which are then returned as an array of MAXScript node values.     The",
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{"title":"Picking Scene Nodes By Region",
"href":"./files/GUID-927A47B2-9749-4E6A-989A-55EFA06FDFD9.htm",
"description":"The following methods allow you to pick one or more objects based on their position in the viewports. All coordinates used in these methods are in Windows format, with the origin in the upper lef",
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{"title":"Plug-In Manager",
"href":"./files/GUID-1DACE02F-77F0-4843-BE51-43B47C25749E.htm",
"description":"",
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{"title":"Plug-In Manager",
"href":"./files/GUID-21C944F4-850F-4879-BBB7-A4794C4D1B08.htm",
"description":"The Plug-in Manager lets you manage plug-ins dynamically without any initialization required. The Plug-in Manager provides a list of all plug-ins found in the 3ds Max plug-in directories, including",
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{"title":"Quad Menu",
"href":"./files/GUID-96923E2B-2259-4308-99E7-E9BECBEEF889.htm",
"description":"",
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{"title":"Quad Menu",
"href":"./files/GUID-C5835D80-FE88-459C-BD84-6C7817500627.htm",
"description":"When you click the right mouse button anywhere in an active viewport, except on the viewport label, the program displays a quad menu at the mouse cursor. The quad menu can display up to four quadran",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Interacting with the 3ds Max User Interface","href":"./files/GUID-BD4789AB-F742-4BFE-AE28-FF2C515D5288.htm"},{"title": "Quad Menu","href":"./files/GUID-96923E2B-2259-4308-99E7-E9BECBEEF889.htm"}]},
{"title":"RAMPlayer",
"href":"./files/GUID-555DBA41-8273-49FF-A43B-4308EDE574FF.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Interacting with the 3ds Max User Interface","href":"./files/GUID-BD4789AB-F742-4BFE-AE28-FF2C515D5288.htm"}]},
{"title":"ramplayer",
"href":"./files/GUID-650BE5AA-1DFB-4847-99B2-777A281490F6.htm",
"description":"The following method is associated with the RAMPlayer: RAMPlayer <filename1_string> <filename2_string> Opens RAMPlayer with filename1 as Channel A and filename2 as Channel B. You can pass a null st",
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{"title":"Render Scene Dialog",
"href":"./files/GUID-9244E2E1-E856-4DE1-841E-44A9DD57288C.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Interacting with the 3ds Max User Interface","href":"./files/GUID-BD4789AB-F742-4BFE-AE28-FF2C515D5288.htm"}]},
{"title":"renderscenedialog",
"href":"./files/GUID-12B3ED06-A78F-4D92-8127-BB94F00AC841.htm",
"description":"The renderSceneDialog structure provides a set of functions for controlling the Render Scene Dialog window.",
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{"title":"Render Scene Dialog",
"href":"./files/GUID-30AF1E53-5A69-402D-84D6-4D6ECCDD6D20.htm",
"description":"    Lighting And Rendering - Quick Navigation Changing the render scene dialog settings via MAXScript should be done with the actual render scene dialog in a closed state. Leaving the dialog",
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{"title":"ScanlineRender Struct",
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"description":"The following 3ds Max system global variables are specific to 3ds Max’s default scanline A-Buffer renderer. These variables return undefined if the current renderer is not 3ds Max’s default scanline renderer.",
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{"title":"Renderer Preferences",
"href":"./files/GUID-C5C79044-8CED-4FC9-88ED-93D57BC33A27.htm",
"description":"   ",
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{"title":"3ds Max Scanline A-Buffer Renderer Anti-Aliasing Filters",
"href":"./files/GUID-4F292A16-0DED-46B2-A074-D814ED1BAB2A.htm",
"description":"Lets you get and set the anti-aliasing filter.",
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{"title":"Controlling the Renderer",
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"description":"The render() method invokes the current 3ds Max renderer.",
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{"title":"Renderers",
"href":"./files/GUID-5984208E-B730-44F2-8D15-D4BB350F5877.htm",
"description":"Renderers is a Structure of systemGlobals. It lets the user assign renderer class instances to the current, production, Material Editor and activeShade renderer:",
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{"title":"Pre-Render Script Evaluation Order Changes in 3ds Max 2008",
"href":"./files/GUID-723ABECE-4FDC-47F2-B084-07C1EFD6EB27.htm",
"description":"The following changes have been made to the evaluation of Pre-Render Scripts in 3ds Max 2008: Pre-Render Scripts specified in the Render Scene Dialog are now executed before the \"Render Begin\" time",
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{"title":"Rendered Frame Window and MAXScript",
"href":"./files/GUID-6171A574-2BEE-4259-8D34-2B31E324020B.htm",
"description":"The Rendered Frame Window (a.k.a. Virtual Frame Buffer or VFB) provides Iterative and Production rendering workflows in 3ds Max 2009 and higher.",
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{"title":"Render To Texture",
"href":"./files/GUID-C89A843A-2B77-4CE2-ADFE-05900B165414.htm",
"description":"",
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{"title":"Render To Texture Using MAXScript",
"href":"./files/GUID-61344DFE-8DA6-4E19-A184-BFD9ED093EFF.htm",
"description":"Render To Texture (also known as Texture Baking) is a procedure for capturing various aspects of 3ds Max geometry scene objects\' surfaces to bitmaps using the production renderer. Both the Default",
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{"title":"Schematic View",
"href":"./files/GUID-B2757546-6DA1-4552-AFD5-F11D5B7528B0.htm",
"description":"",
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{"title":"SchematicView",
"href":"./files/GUID-9461D41E-49C7-4CF8-94CC-8AC8F84C6DB7.htm",
"description":"The Schematic View has been completely rewritten in 3ds Max 6. The following Interfaces have replaced the former SchematicView structure which used to provide methods for opening and controlling the",
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{"title":"State Sets",
"href":"./files/topichead_10.htm",
"description":"",
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{"title":"State Sets MAXScript Access",
"href":"./files/GUID-A2F530D0-628D-48DA-A126-6752A525E1FF.htm",
"description":"The State Sets render pass management system was first introduced in the Subscription Advantage Pack extension to 3ds Max 2012 and is now integral part of 3ds Max 2013 and higher.",
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{"title":"Status Bar",
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"description":"",
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{"title":"Status Bar",
"href":"./files/GUID-776617CF-FAED-45E7-8BDD-FCAB34421625.htm",
"description":"The methods and 3ds Max global variables associated with 3ds Max’s Status Bar are described in the following topics: Prompt Line Coordinate Display Progress Bar Display Status Bar Buttons I",
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{"title":"Prompt Line",
"href":"./files/GUID-1F607FAC-886A-4B99-9B84-FCF5BAC5C140.htm",
"description":"The following methods are associated with 3ds Max’s Status Bar Prompt Line: displayTempPrompt <string> <milliseconds_integer> Displays the specified string on the Prompt Line for the specified",
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{"title":"Coordinate Display",
"href":"./files/GUID-3EED3E7C-D7BB-4160-99BB-82B7872CA86D.htm",
"description":"The following methods are associated with 3ds Max’s Status Bar Coordinate Display:     disableStatusXYZ() Disables mouse tracking and display of coordinates to the X, Y, Z status boxes.    ",
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{"title":"Progress Bar Display",
"href":"./files/GUID-5C069EAA-E2EB-4F7B-B6AC-DECD51121348.htm",
"description":"This group of functions let you display a progress bar for operations that may be time consuming, similar to the progress bar 3ds Max uses for IK, Preview Rendering and Reduce Key computations.",
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{"title":"Status Bar Buttons",
"href":"./files/GUID-2C42EF48-5949-4EC9-A067-EBE1267CCBFD.htm",
"description":"The following methods are associated with the buttons in 3ds Max’s Status Bar:     getCrossing() Returns whether Crossing Selection ( true ) or Window Selection ( false ) is set.     get",
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{"title":"Tabbed Dialogs",
"href":"./files/GUID-4C879F07-9EF2-4AD5-8805-68454273AA4E.htm",
"description":"",
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{"title":"TabbedDialogs - Controlling Tabbed Dialogs",
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"description":"These methods let you control 3ds Max tabbed dialogs like the Rendering, Environment and Effects, Object Properties, Configure Paths etc. Specs: The following specs define what a valid argument l",
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{"title":"Time Control",
"href":"./files/GUID-76C39495-F6DC-4B5C-B73B-52FAE5FFAA43.htm",
"description":"",
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{"title":"Time Control",
"href":"./files/GUID-49AC1816-93C7-452E-BD30-62066AB038B7.htm",
"description":"The following methods and 3ds Max system global variables are associated with the 3ds Max Time Controls:",
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{"title":"Time Configuration Dialog",
"href":"./files/GUID-0E38D992-E687-4A0D-80BB-875F0BAD021E.htm",
"description":"The following methods get and set options in the Time Configuration dialog:     getKeyStepsPos() setKeyStepsPos <boolean> Get and set whether to jump to next position key when Key",
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{"title":"Time Tags",
"href":"./files/GUID-BF373964-C32F-4419-A5C1-308925E958D0.htm",
"description":"",
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{"title":"Time Tags Access using the FrameTagManager Interface",
"href":"./files/GUID-FD481C36-6E1F-43BA-8778-E36ACCA37122.htm",
"description":"The Time Tags are used to define reference points on the time line for quick navigation. They are now accessible via the FrameTagManager Interface (corresponding to the IFrameTagManager interface in",
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{"title":"Trackbar",
"href":"./files/GUID-9C8A255A-6C82-4A95-9710-DA75FFF215CF.htm",
"description":"",
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{"title":"trackbar",
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"description":"The following methods are associated with the Trackbar: trackbar.getPreviousKeyTime() Gets the previous key time. If no previous key is present, returns undefined . EXAMPLE at time slide",
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{"title":"TimeSlider on/off toggle",
"href":"./files/GUID-A261FB0D-1633-427C-A1FC-B6754DC88789.htm",
"description":"This is an interface to turn on/off the timeslider. It is accessed in the following way: <void>timeSlider.setVisible <Boolean> <bool> timeSlider.isVisible In MAXScript, this is always sticky a",
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{"title":"Track View",
"href":"./files/GUID-5F44CB8E-A115-48A2-9E2D-63EA95C21D54.htm",
"description":"",
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{"title":"Track View",
"href":"./files/GUID-B8EBF538-E770-4D37-9CCC-5FA82A1C144B.htm",
"description":"The Track View window functions are in a structure package named trackView. These functions operate on named Track Views, and in many cases you identify the Track View window by this name.",
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{"title":"Trackviews",
"href":"./files/GUID-CE257A72-4F22-412B-9423-9FB9E32588CD.htm",
"description":"The methods listed below reflect the features of releases prior to 3ds Max 5. TrackView was completely rewritten in 3ds Max 5. For access to the new features, please look under Interface: trackvie",
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{"title":"Track View Pick Dialog",
"href":"./files/GUID-B3D86BDD-E947-43F3-B57B-168A1420E3FA.htm",
"description":"The Track View Pick dialog displays the hierarchy for the 3ds Max scene in a manner similar to what is seen in Track View. The user can select one or more items from this dialog. The following meth",
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{"title":"Units",
"href":"./files/GUID-D0BCA1FD-C001-4740-8F17-96AB27997435.htm",
"description":"",
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{"title":"Units Struct - Accessing System and Display Units",
"href":"./files/GUID-DB50F450-C3D1-47A5-98A2-A34601710034.htm",
"description":"The Units struct provides access to system global variables and some methods to get and set the System Units scale, type, and Display Units s System Globals:     units.DisplayType Get/set the cu",
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{"title":"Viewports",
"href":"./files/GUID-91A6AA6F-5173-49D3-B85C-37EC0AFE8320.htm",
"description":"",
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{"title":"Accessing Active Viewport Info, Type, and Transforms",
"href":"./files/GUID-8AA71F9E-F4F0-4437-A44E-9683619E89DE.htm",
"description":"The following global variables and methods provide access to the Viewports of 3ds Max.",
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{"title":"Adaptive Degradation Access",
"href":"./files/GUID-90C2E88D-7373-44D7-A0FB-1ADDB55CECDC.htm",
"description":"The following method pairs can be used to control the Adaptive Degradation system which was redesigned in 3ds Max 2008.     Methods: <float>viewport.GetAdaptiveDegGoalFPS() viewport.SetAda",
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{"title":"Display Panel: Wireframe and Shaded Colors",
"href":"./files/GUID-AF352F04-D29A-4346-8B9A-7E799040402F.htm",
"description":"The following read/write properties provide access to the objects display colors: Properties: displayColor.wireframe Corresponds to the Wireframe radio button in the Display panel, Display Color",
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{"title":"Refreshing the Viewports",
"href":"./files/GUID-52E2EA19-D42C-4240-A061-CB0DC364267E.htm",
"description":"The following methods force the viewports to redraw, or control when the viewports are redrawn.",
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{"title":"Viewport Background Images",
"href":"./files/GUID-A93B5D5C-3212-41F7-BA66-DB132172B48D.htm",
"description":"The following methods provide access to the values in the Viewport Background dialog. getBkgFrameNum <time> Returns the viewport background image frame displayed at the specified",
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{"title":"Viewport Grids",
"href":"./files/GUID-DBC2E0B8-B7BB-4966-9B4C-BE8A4620F62F.htm",
"description":"The following methods control the display and spacing of grid lines in the viewports.",
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{"title":"Mouse Cursors",
"href":"./files/GUID-EE2C3ADF-9BAB-4424-AAAB-A5ABF027DE73.htm",
"description":"The following methods control the mouse cursor:",
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{"title":"Picking Points in the Viewports",
"href":"./files/GUID-42CD0531-6BD1-4489-B5A0-C001F4EE577B.htm",
"description":"The pickPoint() function lets the user pick a 3D point in a 3ds Max viewport or type in a 3D point in the Listener. When called, the function puts 3ds Max into a special point-picking command mod",
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{"title":"snapMode Struct",
"href":"./files/GUID-9D393805-DF20-4EB3-934D-731A707DE81A.htm",
"description":"The snapMode struct provides system globals and functions to access and control the snapping options through MAXScript.",
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{"title":"Viewport Drawing Methods",
"href":"./files/GUID-1B088FF0-6A36-420E-9F37-F0DBE9FB2676.htm",
"description":"The methods documented in this topic provide low-level access to 3ds Max\'s graphics system. These methods are available for scripts to do any graphics work not possible using the standard high-level graphics methods.",
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{"title":"ViewportManager",
"href":"./files/GUID-FD834348-01CE-45DD-A711-C6C9271F8B52.htm",
"description":"Constructor: Class instances not creatable by MAXScript. Aliases ViewportManager ViewportManagerControl",
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{"title":"Miscellaneous Viewport Methods and System Globals",
"href":"./files/GUID-44127242-347C-4940-A351-7595510127F2.htm",
"description":"    createPreview() Creates a viewport preview using the current values in the Make Preview dialog. NEW in 3ds Max 2013: A number of optional keyword arguments have been added to cont",
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{"title":"Viewport Shading Settings",
"href":"./files/GUID-E15A1883-B97D-4CB8-98FD-6C6C8E502F19.htm",
"description":"The following method exposed by the MaxOps struct in 3ds Max 2010 and higher returns a ViewportShadingSettings object which in turn provides interfaces to control some advanced viewport settings including Soft Shadows, Ambient Occlusion and Exposure Control preview.",
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{"title":"createPreview Method",
"href":"./files/GUID-89772473-4CCA-4E65-A83C-8F053CA86478.htm",
"description":"Prior to 3ds Max 2013, the createPreview() method provided no parameters at all and only triggered the Preview creation using the last settings found in the Make Preview dialog.",
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{"title":"Vertex Paint Tools",
"href":"./files/GUID-DF7630DF-8539-4538-87B2-D922C57A2E72.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Interacting with the 3ds Max User Interface","href":"./files/GUID-BD4789AB-F742-4BFE-AE28-FF2C515D5288.htm"}]},
{"title":"Vertex_Paint_Floater : ReferenceTarget",
"href":"./files/GUID-2E7F423C-9737-40DF-B89A-E74B59684E15.htm",
"description":"The VertexPaintTool primitive provides access to the Vertex Paint Floater used by the VertexPaint Modifier. It returns a Vertex_Paint_Floater ReferenceTarget with the following properties:    ",
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{"title":"File Access",
"href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"}]},
{"title":"3ds Max Scene Files Access",
"href":"./files/GUID-9EEA49D6-964D-424D-9446-35EEA3B5DF59.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "File Access","href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm"}]},
{"title":"3ds Max File Loading and Saving",
"href":"./files/GUID-624D3D05-B15D-4A97-9F15-DA35CDB0DDD2.htm",
"description":"The following System Globals and Methods are used to access the file name and path and load, save, merge, import, and export 3ds Max scenes.",
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{"title":"MAX File Asset Metadata Stream Access",
"href":"./files/GUID-2AF2AFE0-1B22-4DA2-B0F9-CA3ADABCB6C6.htm",
"description":"In 3ds Max 2010 and higher, the 3ds Max scene file provides Asset Metadata in a separate stream which can be accessed and modified by external applications. The Asset data is generated and managed b",
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{"title":"Controlling the Auto-Backup",
"href":"./files/GUID-1200C1FE-5DBF-4B5C-B37E-1A8EA7E3B7C5.htm",
"description":"In versions prior to 3ds Max 9, the Auto-Backup feature would continue saving even if the scene was untouched. Over a long period of time it was possible for the user to return to their computer a",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "File Access","href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm"},{"title": "3ds Max Scene Files Access","href":"./files/GUID-9EEA49D6-964D-424D-9446-35EEA3B5DF59.htm"}]},
{"title":"MAX Scene File Properties",
"href":"./files/GUID-A8663B8E-7E30-474E-B3DB-E21585F125B1.htm",
"description":"The File Properties can be accessed in MAXScript using the methods described in this topic. The File Properties are organized into three sets. These sets correspond to the three page",
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{"title":"XRef Files",
"href":"./files/GUID-1DC52054-C370-444F-8F9E-E55477A86BD0.htm",
"description":"See XRefObject and XRefScene for information on XRef Object and XRef Scene files.",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "File Access","href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm"},{"title": "3ds Max Scene Files Access","href":"./files/GUID-9EEA49D6-964D-424D-9446-35EEA3B5DF59.htm"}]},
{"title":"Bitmap Files",
"href":"./files/GUID-C88ECB5F-F74F-4023-A02E-95E7A5485188.htm",
"description":"The following method is used to collect a list of the bitmap files used in a scene. For the properties and methods associated with bitmap values, including reading and writing bitmap files, see B",
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{"title":"Custom User Interface Files",
"href":"./files/GUID-7BCF183F-F45E-4AD3-8179-2BEE2154F1FD.htm",
"description":"The following methods exposed via the cui Struct provide access to Custom User Interface (CUI) files.     cui.getDir() Returns the directory of the currently active CUI file as a string.    ",
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{"title":"3ds Max System Directories",
"href":"./files/GUID-B501AD6E-091C-4357-B9BF-A6CDF88F42FC.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "File Access","href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm"}]},
{"title":"3ds Max System Directories",
"href":"./files/GUID-F7577416-051E-478C-BB5D-81243BAAC8EC.htm",
"description":"The following methods allow you to access the 3ds Max system directories: GetDir <filetype_name> Returns as a string the directory specified in the Customize > Configure Paths dialog for the sp",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "File Access","href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm"},{"title": "3ds Max System Directories","href":"./files/GUID-B501AD6E-091C-4357-B9BF-A6CDF88F42FC.htm"}]},
{"title":"Symbolic Pathnames",
"href":"./files/GUID-705ADA79-8521-448A-A7A3-68117AA8A973.htm",
"description":"You can use symbolic pathnames in the form $<name> anywhere a filename can be supplied to MAXScript. This support was added in 3ds Max 4 and was largely enhanced in 3ds Max 9. Any filename you p",
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{"title":"PathConfig Struct",
"href":"./files/GUID-7F26EC19-6C56-4580-B6C3-C51ACC8E4356.htm",
"description":"The PathConfig struct provides methods to access and manage Project paths, System paths, manipulate paths and convert between UNC, absolute and relative paths and so on.",
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{"title":"pluginPaths Struct",
"href":"./files/GUID-0A32BE7C-2389-4C5B-8CD1-E3A1E04C3827.htm",
"description":"This struct provides methods to access the plugin paths defined in the plugin.ini file. Available in 3ds Max 9 and higher.     pluginPaths.count() Returns the number of plugin paths     pluginP",
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{"title":"SessionPaths Struct",
"href":"./files/GUID-162DC544-DC8D-41E9-8DAD-D0F7266BF173.htm",
"description":"Session paths are identical to bitmap/photometric paths and xref paths, except they are never saved when 3ds Max exits. The list of session paths is always empty when 3ds Max boots up. However, if",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "File Access","href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm"},{"title": "3ds Max System Directories","href":"./files/GUID-B501AD6E-091C-4357-B9BF-A6CDF88F42FC.htm"}]},
{"title":"Asset Management",
"href":"./files/GUID-67518B42-AD3A-4C64-BDBB-13B9C4EB9147.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "File Access","href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm"}]},
{"title":"IObject:AssetUser",
"href":"./files/GUID-596D54E9-F660-4C1F-8118-628BDCBC115A.htm",
"description":"In 3ds Max 2010 and higher, assets are now handled as instances of class AssetUser. An instance of this class contains information on the asset filename, its type, and the 3ds Max scene file that d",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "File Access","href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm"},{"title": "Asset Management","href":"./files/GUID-67518B42-AD3A-4C64-BDBB-13B9C4EB9147.htm"}]},
{"title":"Accessing AssetManager, AssetUser and Asset Metadata in MAX Files",
"href":"./files/GUID-E5D783F1-9108-4436-921C-D72BF7035866.htm",
"description":"The AssetManager Core Interface manages the saving of Asset data into the 3ds Max scene file. In releases prior to 3ds Max 2010, a plug-in that referenced an external file (an asset) would hold the",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "File Access","href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm"},{"title": "Asset Management","href":"./files/GUID-67518B42-AD3A-4C64-BDBB-13B9C4EB9147.htm"}]},
{"title":"MAXScript Source Filename Access",
"href":"./files/GUID-ABEE656E-6639-453A-A76E-1126B770F057.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "File Access","href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm"}]},
{"title":"MAXScript Source Filename Access",
"href":"./files/GUID-9588A886-A811-4C05-9A07-B6A68C969050.htm",
"description":"These methods allow a script to query the source file it has been run from and the position inside the source file:",
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{"title":"Character Encoding",
"href":"./files/topichead_11.htm",
"description":"",
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{"title":"Character Encoding",
"href":"./files/GUID-30A3165F-752E-423B-A662-46B4A78E89F5.htm",
"description":"3ds Max 2013 and higher provide support for multi-lingual character support in text files.",
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{"title":"External Files Access",
"href":"./files/GUID-BF9D8949-D78C-403A-81C0-870D5769F3AD.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "File Access","href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm"}]},
{"title":"Standard Open and Save File Dialogs",
"href":"./files/GUID-D4B43A33-8342-4BC9-80AB-91460861D37C.htm",
"description":"The following methods display the standard 3ds Max file open, file save, or folder selection browser dialog:     getOpenFileName [ caption:<title> ] \\ [ filename:<seed_filename_string> ] \\ [ ty",
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{"title":"File Name Parsing",
"href":"./files/GUID-0EE531B2-6FF8-4D0B-ACA1-5400E0B9D604.htm",
"description":"The following function can be used to parse file name paths and extract different parts like the path, the file name, the type (extension) etc.     filenameFromPath <filename_string> Return",
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{"title":"External File Methods",
"href":"./files/GUID-BA196B48-8ECA-4E0C-AE2E-F7EFAAF39844.htm",
"description":"The following methods provide access to external files and directories.     getFiles <wild_card_filename_string> Returns an array of file names that match the given wild-card path name. FO",
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{"title":"Accessing INI File Keys",
"href":"./files/GUID-CF408D64-D4E2-4C39-90DB-62E525D7B45A.htm",
"description":"An INI File is a pure ASCII Text file typically used to store settings of User Interface states or any arbitrary information. The data is organized in Categories containing any number of Keys and",
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{"title":"Text and Binary File Input and Output",
"href":"./files/GUID-F5B2D108-F664-4C07-AAA2-FAD813194D21.htm",
"description":"",
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{"title":"Text File Input and Output",
"href":"./files/GUID-2CDDB9DE-B427-4550-9E0A-98B0DD077EAA.htm",
"description":"See FileStream Values for information on creating, opening, closing, and accessing external text files.",
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{"title":"Readable/Writable Checks",
"href":"./files/GUID-DF3B0FE9-C6D5-43B4-AC53-9ABB3C5DB3E3.htm",
"description":"MAXScript does readable/writable checks since 3ds Max 4 and throws an error if you try to read from a write-only file and vice versa. Some modes are read/write, such as \"a+\" \"w+\" and \"r+\".",
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{"title":"Encrypted Files",
"href":"./files/GUID-7184EA04-F106-4BA1-9497-0002D87EB1B8.htm",
"description":"encryptFile <in_filename_string> <out_filename_string> <key_integer> Creates an encrypted copy of the file named by <in_filename_string> using the integer supplied as a key, naming the encry",
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{"title":"String Parser Methods",
"href":"./files/GUID-09174DC2-033E-4EA5-ACBB-AA840A15D070.htm",
"description":"The following string parsing methods were first introduced in gmax 1.0 and are available in 3ds Max 5 and higher.     Methods: <Boolean>isSpace <String> Returns true if the first char",
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{"title":"Asset Browsing, Zip-file Packaging and Drag And Drop",
"href":"./files/GUID-CA12C575-9DB8-4FFB-AE59-7AA8E2D81518.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "File Access","href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm"}]},
{"title":"Asset Browser",
"href":"./files/GUID-8C820B06-010C-4BD4-BC56-BA2B6E989FEB.htm",
"description":"The Asset Browser provides access from your desktop to design content on the World Wide Web. From within the program you can browse the Internet for texture samples and product models. This includ",
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{"title":"Zip-file Script Packages",
"href":"./files/GUID-A085EFDD-A397-41D6-9391-421344294422.htm",
"description":"This feature in MAXScript allows a package of related files, possibly making up a scripted tool, to be bundled and compressed into a single zip format file. This package file can then be run like an",
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{"title":"Drag And Drop MAX files, Bitmaps and Scripts",
"href":"./files/GUID-159D1AC7-F09D-49FE-8881-414AFFA7F6B6.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "File Access","href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm"},{"title": "Asset Browsing, Zip-file Packaging and Drag And Drop","href":"./files/GUID-CA12C575-9DB8-4FFB-AE59-7AA8E2D81518.htm"}]},
{"title":"i-drop - drag and drop",
"href":"./files/GUID-7E758578-16F3-466C-AD11-32FB04BECBB1.htm",
"description":"i-drop was a technology developed by Autodesk which allowed the drag-and-drop of web content onto i-drop aware applications. This feature has been retired. i-drop drag-and-drop support in 3ds Max",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "File Access","href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm"},{"title": "Asset Browsing, Zip-file Packaging and Drag And Drop","href":"./files/GUID-CA12C575-9DB8-4FFB-AE59-7AA8E2D81518.htm"},{"title": "Drag And Drop MAX files, Bitmaps and Scripts","href":"./files/GUID-159D1AC7-F09D-49FE-8881-414AFFA7F6B6.htm"}]},
{"title":"i-drop Standard Schema File",
"href":"./files/GUID-361A6D51-9B25-4F0A-9A67-2195BC57F3D5.htm",
"description":"i-drop was a technology developed by Autodesk which allowed the drag-and-drop of web content onto i-drop aware applications. This feature has been retired. The file idrop-schema.xml describes the",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "File Access","href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm"},{"title": "Asset Browsing, Zip-file Packaging and Drag And Drop","href":"./files/GUID-CA12C575-9DB8-4FFB-AE59-7AA8E2D81518.htm"},{"title": "Drag And Drop MAX files, Bitmaps and Scripts","href":"./files/GUID-159D1AC7-F09D-49FE-8881-414AFFA7F6B6.htm"}]},
{"title":"Drag-and-Drop Manager",
"href":"./files/GUID-671A6046-F9C5-4296-8E34-35B2172D80BA.htm",
"description":"Interface: dragAndDrop A new type of datasrc file in an i-drop XML file can be specified that contains a macroScript with drag-and-drop handlers that will be run when you drag and drop the i-drop",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "File Access","href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm"},{"title": "Asset Browsing, Zip-file Packaging and Drag And Drop","href":"./files/GUID-CA12C575-9DB8-4FFB-AE59-7AA8E2D81518.htm"},{"title": "Drag And Drop MAX files, Bitmaps and Scripts","href":"./files/GUID-159D1AC7-F09D-49FE-8881-414AFFA7F6B6.htm"}]},
{"title":"Dropping .max files from the Windows desktop",
"href":"./files/GUID-E171BB96-D6C2-4711-A351-8351CA561C00.htm",
"description":"3ds Max scene files can be dropped from the Windows desktop or Windows Explorer. 3ds Max behaves differently depending on whether the file is dropped on a viewport or anywhere else in the 3ds Max",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "File Access","href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm"},{"title": "Asset Browsing, Zip-file Packaging and Drag And Drop","href":"./files/GUID-CA12C575-9DB8-4FFB-AE59-7AA8E2D81518.htm"},{"title": "Drag And Drop MAX files, Bitmaps and Scripts","href":"./files/GUID-159D1AC7-F09D-49FE-8881-414AFFA7F6B6.htm"}]},
{"title":"Dragging DropScripts from Toolbars",
"href":"./files/GUID-8195C746-3DAB-4CD0-852A-D482CC0A56F4.htm",
"description":"Drag-and-dropofdropScripts from the MAX toolbars is possible. DropScripts are simply macroScripts with \'on drop\' and optionally \'on droppable\' handlers, as defined above. If a macroScript button",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "File Access","href":"./files/GUID-5C570EA0-E13C-4FFD-A242-A8C10613572C.htm"},{"title": "Asset Browsing, Zip-file Packaging and Drag And Drop","href":"./files/GUID-CA12C575-9DB8-4FFB-AE59-7AA8E2D81518.htm"},{"title": "Drag And Drop MAX files, Bitmaps and Scripts","href":"./files/GUID-159D1AC7-F09D-49FE-8881-414AFFA7F6B6.htm"}]},
{"title":"Drag-and-Drop plain script files",
"href":"./files/GUID-CAA8C514-5BBB-42C6-B6A4-B68A4F2E1DED.htm",
"description":"You can drop plain script files of type, .ms, .mse or .mcr, either via i-drop controls or directly from file directories. The script is simply run when it is dropped. Note that DropScripts (MacroScr",
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{"title":"Drag-and-drop MAXScript Zip files",
"href":"./files/GUID-35559C6A-CC75-4C8D-9A2A-8DFA73F2501E.htm",
"description":"The OLE-based drag-and-drop system in MAXScript accepts the dropping of MAXScript .mzp zip packages. They can be dropped either from i-drop-enabled web pages or directly from file directories, say f",
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{"title":"Log System",
"href":"./files/GUID-A44FBBB1-29C4-4E1D-9013-08CB357FD98C.htm",
"description":"",
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{"title":"logsystem_struct",
"href":"./files/GUID-930627BF-AC41-4033-9768-64CC5A1CE684.htm",
"description":"System Globals: logsystem.quietMode SystemGlobal:quietMode default:false Lets you get and set whether error logging quiet mode is enabled. A Boolean value set to true when you do not want error",
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{"title":"Change Handlers and Callbacks",
"href":"./files/GUID-4BEB4A56-B206-41A4-A291-7BC3CEF5C583.htm",
"description":"",
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{"title":"Change Handlers and Callbacks",
"href":"./files/GUID-1BE2E978-72CF-495C-81D6-2B36E2C4FFC7.htm",
"description":"Change Handlers and Callbacks are used to detect when certain types of events occur to scene objects or within 3ds Max.",
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{"title":"Change Handlers and When Constructs",
"href":"./files/GUID-513285B3-DBF6-471E-B587-B5BE14D4D875.htm",
"description":"Change Handlers are used to detect when certain types of user events are performed on objects in the scene, allowing you to write scripts that respond to user operations like object moves, vertex edits, object deletions, name changes, etc.. Change Handlers are applied to individual MAXWrapper objects and specify an attribute to monitor for that object and an expression to evaluate when that attribute changes. Example attributes that can be monitored are geometry, name, transform, and parameters. Change Handlers are not stored in a 3ds Max scene.",
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{"title":"Time Change Callback Mechanism",
"href":"./files/GUID-962137D0-2937-4A31-A3E0-2BBF8C365577.htm",
"description":"    Callback Notifications - Quick Navigation You can register one or more functions to be called whenever the current 3ds Max animation time is changed, such as when the user drags the time",
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{"title":"Viewport Redraw Callback Mechanism",
"href":"./files/GUID-1961F536-7F01-4D72-930C-4B9432952B79.htm",
"description":"You can register one or more functions to be called whenever the 3ds Max viewports are redrawn.",
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{"title":"Node Event System",
"href":"./files/GUID-7C91D285-5683-4606-9F7C-B8D3A7CA508B.htm",
"description":"The Node Event System available in 3ds Max 2009 and higher lets you define a scripted function that is triggered in response to any of various node-related scene events. The events map one-to-one with the event methods of class INodeEventCallback in the 3ds Max SDK. For detailed information on each, read the methods comments for class INodeEventCallback in maxsdk\\include\\ISceneEventManager.h",
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{"title":"General Event Callback Mechanism",
"href":"./files/GUID-C1F6495F-5831-4FC8-A00C-667C5F2EAE36.htm",
"description":"MAXScript allows you to register callback scripts for all of the notification events supported by 3ds Max, such as pre/post scene file open, new, reset, scene file save, pre/post render, selection change, etc.",
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{"title":"Trackbar Key Filter Callback Functions",
"href":"./files/GUID-872A79C6-A121-4BCF-A976-53224D865645.htm",
"description":"",
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{"title":"Exploring the Trackbar Filter Callback Functions",
"href":"./files/GUID-45E2F1A9-AFBB-413F-AEAD-7C9816BA94E5.htm",
"description":"To understand the way the filter function callback works, you can register a test function to explore the argument passed by the callback: SCRIPT fn testCallbackFilterFunction theAnimatable the",
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{"title":"Trackbar Keys Filter Callback Function Examples",
"href":"./files/GUID-8C8AA5D7-5C8D-44C5-BAED-BA8EC10C59FC.htm",
"description":"The following examples show possible ways to implement trackbar key filter functions: Visibility Keys Filter Function Examples In order to register a filter that will display only Visibility keys",
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{"title":"Miscellaneous Functions",
"href":"./files/GUID-B80633CF-56AD-4C84-BC4E-78B0F7ABC7B1.htm",
"description":"",
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{"title":"Miscellaneous Functions",
"href":"./files/GUID-53F8D6CE-A5A6-4353-BE48-4298BBE107DE.htm",
"description":"freeSceneBitmaps() Frees up all the memory used by the image file bitmap caches. This is useful if memory is fragmented with a lot of different bitmaps and you want to have just the ones currently",
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{"title":"Accessing the Last Rendered Image",
"href":"./files/GUID-5D007B11-0770-47BC-B4ED-5D3DF8C78BE9.htm",
"description":"    getLastRenderedImage [ copy:<bool> ] The getLastRenderedImage() method returns the last image rendered via Render Scene, Render Last, or Quick Render as a bitmap value. If the optional ke",
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{"title":"Affect Region Function",
"href":"./files/GUID-991A680A-23EA-4926-BB63-2D18592D294B.htm",
"description":"<float> affectRegionVal <distance_float> <falloff_float> <pinch_float> <bubble_float> The standard affect region function, based on a distance and the three affect region parameters (same as the edit",
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{"title":"Direct 3D Cache Allocation Query Functions",
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"description":"The following functions available in 3ds Max 2010 and higher let you query the memory usage, face count and timing of the Direct3D Mesh Cache.     <float>getD3DMeshAllocated() Returns the Direc",
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{"title":"Executing External Commands",
"href":"./files/GUID-846B6AB0-EFF6-43E5-8A67-8D348FF78A57.htm",
"description":"MAXScript provides several methods for executing external programs     DOSCommand <command_string> Takes a DOS command as a string and send it to the system for execution. You can use this fu",
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{"title":"Exiting and Resetting 3ds Max",
"href":"./files/GUID-92E4150E-0AD4-430C-A852-783A45276D23.htm",
"description":"The quitMAX() function lets you exit 3ds Max under script control. This function is typically used in batch processing or render scripts. The function has the form:     quitMAX [ #noPrompt",
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{"title":"Pausing Script Execution",
"href":"./files/GUID-F7862930-9F54-43E3-A767-AF6B67702539.htm",
"description":"The sleep function lets you pause script execution for a given amount of time. The form is: sleep <time_in_seconds> The time argument is a floating point number of seconds to sleep. Note tha",
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{"title":"Time Stamping",
"href":"./files/GUID-7B6E4693-2CE3-4A42-829C-9E668C671676.htm",
"description":"The timeStamp() and timeGetTime() functions give the time-of-day resp. the time since Windows started in milliseconds. timeStamp() The function returns the number of milliseconds since 00:00 hou",
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{"title":"thehold",
"href":"./files/GUID-17BFEAAF-3395-4FFB-9F98-54767481AB08.htm",
"description":"This structure exposes all but 3 of the theHold public SDK methods. (The 3 methods missing are not useful in the MXS scripting context.) The undo / redo system of 3ds Max uses a global instance of",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "Miscellaneous Functions","href":"./files/GUID-B80633CF-56AD-4C84-BC4E-78B0F7ABC7B1.htm"}]},
{"title":"Internet Methods",
"href":"./files/GUID-04FD0F21-A88E-4424-8760-98456E115DC4.htm",
"description":"Methods: internet.CheckConnection url:<string> [force:<bool>] This method checks to see if a connection to the Internet can be established. If url : is specified, a connection is attempted to th",
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{"title":"OLE Automation",
"href":"./files/GUID-0E8F62D5-B098-4FEB-96FA-D13895B1A300.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"}]},
{"title":"OLE Automation",
"href":"./files/GUID-BADB0C21-6628-4205-B326-71F38DABE06F.htm",
"description":"OLE Automation capability is provided in MAXScript that allows 3ds Max to act as an OLE Automation server for applications such as Visual Basic, Excel, Paradox, etc. With it, you can publish MAXScri",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "OLE Automation","href":"./files/GUID-0E8F62D5-B098-4FEB-96FA-D13895B1A300.htm"}]},
{"title":"Setting Up MAXScript OLE Automation",
"href":"./files/GUID-7B244BAA-4200-44D6-BEBF-EE22B01C5F21.htm",
"description":"In order to use the OLE Automation features in MAXScript, you need to register 3ds Max as an OLE Automation server in the system registry: Open the Maxscrpt.reg file that ships with 3ds Max in Note",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "OLE Automation","href":"./files/GUID-0E8F62D5-B098-4FEB-96FA-D13895B1A300.htm"}]},
{"title":"Exposing MAXScript Functions",
"href":"./files/GUID-0BAD1DAE-D29E-4A08-B516-442DE74B9231.htm",
"description":"The list of OLE Automation-callable MAXScript functions is defined using the registerOLEInterface() function. It takes an array of functions to be exposed: registerOLEInterface <array_of_fns> F",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "OLE Automation","href":"./files/GUID-0E8F62D5-B098-4FEB-96FA-D13895B1A300.htm"}]},
{"title":"3ds Max Specific Errors",
"href":"./files/GUID-DC2B61FD-8FB6-4ABF-AD76-87E5531BDB93.htm",
"description":"There are two errors that may be reported to OLE clients when calling exposed MAXScript functions that are specific to 3ds Max: #512 -- an exception or interrupt occurred while running the called f",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "OLE Automation","href":"./files/GUID-0E8F62D5-B098-4FEB-96FA-D13895B1A300.htm"}]},
{"title":"Running the OLE Demo",
"href":"./files/GUID-AE4CAED2-1EF9-40EF-9761-83F535FE953A.htm",
"description":"The example supplied consists of 2 files: ole.ms -- a MAXScript script containing a grapher interface oledemo.xls -- an Excel spreadsheet with some data and a VBA script to call the grapher",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "OLE Automation","href":"./files/GUID-0E8F62D5-B098-4FEB-96FA-D13895B1A300.htm"}]},
{"title":"MAXScript.reg - Registery file",
"href":"./files/GUID-D454F1B5-30FE-4485-8A02-ABE79129807C.htm",
"description":"The last line has to be edited to point at your current 3ds Max exe location. Save the file as MAXScript.reg. Then just double-click it in Windows Explorer to register with the Windows Registery.",
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{"title":"SafeArrayWrapper Class",
"href":"./files/GUID-5A84508D-6F9E-4E18-8C0A-81F91794DA47.htm",
"description":"Instances of SafeArrayWrapper are creatable by the user and are returned by OLE methods that return SAFEARRAY values. Available in 3ds Max 8 and higher.     Constructor: SafeArrayWrapper () Safe",
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{"title":"DotNet In MAXScript",
"href":"./files/GUID-20338A27-DABB-41A5-B805-2171680DAB63.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"}]},
{"title":"DotNet In MAXScript",
"href":"./files/GUID-779FD7AC-953D-4567-B2A8-60B1D8695B95.htm",
"description":"Not all ActiveX controls have been recompiled for the64 bit versions of Microsoft Windows. Various areas of the 3ds Max User Interface rely on ActiveX controls like TreeView and ListView. To provide",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "DotNet In MAXScript","href":"./files/GUID-20338A27-DABB-41A5-B805-2171680DAB63.htm"}]},
{"title":"dotnetclass",
"href":"./files/GUID-24FFB4C6-B37D-4F37-89FC-54AED58B44C2.htm",
"description":"In 3ds Max 9 and higher, the dotNetClass wraps a DotNet System::Type and exposes the static properties, methods, and events associated with the class via reflection. Property access uses MAXScr",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "DotNet In MAXScript","href":"./files/GUID-20338A27-DABB-41A5-B805-2171680DAB63.htm"}]},
{"title":"dotnetobject",
"href":"./files/GUID-56961A11-BD8A-40E5-BB68-74AA27F2E056.htm",
"description":"In 3ds Max 9 and higher, the dotNetObject value class wraps instances of DotNet objects. It is the MAXScript wrapper class around a DotNet System::Object object. The dotNetObject class exposes",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "DotNet In MAXScript","href":"./files/GUID-20338A27-DABB-41A5-B805-2171680DAB63.htm"}]},
{"title":"dotnetcontrol",
"href":"./files/GUID-39D7680D-BE10-401A-B471-A4D64D81CAC2.htm",
"description":"In 3ds Max 9 and higher, the dotNetControl class exposes the properties, methods, and events associated with the control via reflection. Property access will take/get MAXScript number data types",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "DotNet In MAXScript","href":"./files/GUID-20338A27-DABB-41A5-B805-2171680DAB63.htm"}]},
{"title":"dotNetMethod",
"href":"./files/GUID-216D4AE4-3BFF-46C5-BCBE-53E2FDFC7DB1.htm",
"description":"In 3ds Max 9 and higher, instances of dotNetMethod point to the object that owns the method and to the method itself inside that object. The instance implements the necessary internal Apply methods",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "DotNet In MAXScript","href":"./files/GUID-20338A27-DABB-41A5-B805-2171680DAB63.htm"}]},
{"title":"dotnetmxsvalue",
"href":"./files/GUID-2AD4D018-52CE-4199-9BEB-D9935A7118EF.htm",
"description":"The dotNetMXSValue value class holds another value. The dotNetMXSValue can be assigned to .net objects. A \"proxy\"DotNet value is actually stored to theDotNet object, and that proxy points back to th",
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{"title":"MAXScript / DotNet Value Conversions",
"href":"./files/GUID-FB52FDC5-CC83-46FB-A430-B90E7107805A.htm",
"description":"MAXScript will automatically convert its native values to DotNet values and DotNet values to MAXScript values. In addition, value conversion can be performed explicitly using a dedicated function i",
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{"title":"DotNet Objects and Classes Life Time Control",
"href":"./files/GUID-99E3B658-D86C-4FD6-9B37-753AEF05FB74.htm",
"description":"In versions prior to 3ds Max 2010, performing MAXScript garbage collection could cause DotNet event handlers to be deleted too early. With this method available in 3ds Max 2010 and higher, this can",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "DotNet In MAXScript","href":"./files/GUID-20338A27-DABB-41A5-B805-2171680DAB63.htm"}]},
{"title":"dotNet Struct Methods",
"href":"./files/GUID-9BE82D70-1869-46D7-9501-E5453E25AC68.htm",
"description":"The dotNet Struct provides additional MAXScript methods for managing dotNet objects, classes, assemblies, event handlers etc. Available in 3ds Max 9 and higher. Assembly Loading: <dotNetObject>",
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{"title":"DotNet Examples",
"href":"./files/GUID-8B358842-DD35-418E-BAD7-4F2E2DCFE164.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "DotNet In MAXScript","href":"./files/GUID-20338A27-DABB-41A5-B805-2171680DAB63.htm"}]},
{"title":"Creating A Simple DotNet MonthCalendar And Changing Its Colors",
"href":"./files/GUID-DBA69E76-C74B-4972-B2B8-E5FF6817B770.htm",
"description":"The following example creates a simple dialog with a MonthCalendar dotNet control and assigns a mousedown event handler which prints the properties, methods and events: EXAMPLE rollout test \"te",
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{"title":"Creating A Simple Web Browser Using DotNet",
"href":"./files/GUID-0CD1057E-5A3A-440C-B96F-F3F00F121B67.htm",
"description":"In the following example, we will create a simple Web Browser using the WebBrowser DotNet control provided by System.Windows.Forms First, we create a simple MAXScript rollout and add a dotNetControl",
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{"title":"Using DotNet Forms To Create MAXScript User Interfaces",
"href":"./files/GUID-FDDA3651-2336-4DAA-A265-7576D7E16D58.htm",
"description":"DotNet controls can not only be placed inside 3ds Max Dialogs and Rollouts, but they can also be used to generate user interfaces implemented completely using DotNet Forms. In the following example",
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{"title":"Registering Windows SystemEvents Callbacks Using DotNet",
"href":"./files/GUID-57429360-CC34-49BB-8901-4FCC628E234E.htm",
"description":"The following example demonstrates how to register a MAXScript event handler which will react when Windows System settings are being changed. CODE: --First we need the SystemEvents DotNet Class",
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{"title":"Converting ActiveX Controls To DotNet Controls",
"href":"./files/GUID-6420180E-DBE1-40F2-82B5-3DD58266BD0C.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "DotNet In MAXScript","href":"./files/GUID-20338A27-DABB-41A5-B805-2171680DAB63.htm"}]},
{"title":"Converting Scripts From Using ActiveX Controls to DotNet Controls",
"href":"./files/GUID-88DEB380-FAA0-4766-86FD-43AEE8041382.htm",
"description":"The main reason for the introduction of DotNet support in MAXScript was the fact that ActiveX controls which were largely used in the 3ds Max User Interface were made unavailable in 64 bit Windows v",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "DotNet In MAXScript","href":"./files/GUID-20338A27-DABB-41A5-B805-2171680DAB63.htm"},{"title": "Converting ActiveX Controls To DotNet Controls","href":"./files/GUID-6420180E-DBE1-40F2-82B5-3DD58266BD0C.htm"}]},
{"title":"Converting ActiveX ListView Control to DotNet ListView Control",
"href":"./files/GUID-25E15114-B1F5-4C62-8E84-C630C15E92BB.htm",
"description":"ListView Controls are probably the most widely used ActiveX controls in scripted 3ds Max tools. Converting such scripts to use DotNet ListView controls is a relatively straightforward process. Let\'",
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{"title":"Converting ActiveX TreeView Control to DotNet TreeView Control",
"href":"./files/GUID-11F1DD52-A99E-4537-90EC-8DFE9547F21E.htm",
"description":"TreeView Controls are among the most widely used ActiveX controls in scripted 3ds Max tools. Converting such scripts to use DotNet TreeView controls is a relatively straightforward process. Let\'s t",
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{"title":"Selected DotNet Classes and Objects",
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{"title":"dotNetClass:System.Windows.Forms.Clipboard",
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{"title":"dotNetObject:System.Windows.Forms.Timer",
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{"title":"The MaxCustomControls Assembly",
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{"title":"MaxCustomControls Assembly",
"href":"./files/GUID-B490FEBD-8007-48DC-8FAE-ED2930EE5EBC.htm",
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{"title":"UI Controls",
"href":"./files/GUID-232BECDD-8822-4F0A-932C-ABB463264C02.htm",
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{"title":"MaxForm",
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{"title":"MaxCustomControls.MaxToolStripTextBox dotNetObject",
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{"title":"MaxUserControl",
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"href":"./files/GUID-25158D6A-E5E0-4A2D-86A0-2D3C6EA9BC2A.htm",
"description":"This dotNetObject is implemented by the MaxCustomControls Assembly and provides the DotNet control used by the 3ds Max Scene Explorer. dotNetObject \"MaxCustomControls.ExplorerControl\" Construct",
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{"title":"MaxCustomControls.SceneExplorerControls dotNetObjects",
"href":"./files/GUID-F5199247-4482-4286-AA15-07ABBBED6360.htm",
"description":"These dotNetObjects are implemented by the MaxCustomControls Assembly and provide access to the 3ds Max Scene Explorer framework. dotNetObject \"MaxCustomControls.SceneExplorerControls.SceneExplor",
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{"title":"MaxCustomControls.ManageSceneExplorerForm dotNetObject",
"href":"./files/GUID-B60D9A54-63A2-4AE4-87EC-03A0F5728BE8.htm",
"description":"This dotNetObject is implemented by the MaxCustomControls Assembly and provides the DotNet Form used by the Manage Scene Explorer dialog of 3ds Max. EXAMPLE theObj = dotNetObject \"MaxCustomCo",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "DotNet In MAXScript","href":"./files/GUID-20338A27-DABB-41A5-B805-2171680DAB63.htm"},{"title": "The MaxCustomControls Assembly","href":"./files/GUID-DFAC8CF7-33D7-464D-8DC0-4AB5541413A4.htm"},{"title": "3ds Max Components","href":"./files/GUID-EEF2D299-D0E6-4BF8-A1AD-9953A3BBF962.htm"}]},
{"title":"MaxCustomControls.MaterialExplorerControls",
"href":"./files/GUID-6F2A9D21-3DB6-4388-A261-7E6AA0826C95.htm",
"description":"The following dotNetObjects are implemented by the MaxCustomControls assembly and provides various components of the 3ds Max Material Explorer. dotNetObject \"MaxCustomControls.MaterialExplorerCon",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "DotNet In MAXScript","href":"./files/GUID-20338A27-DABB-41A5-B805-2171680DAB63.htm"},{"title": "The MaxCustomControls Assembly","href":"./files/GUID-DFAC8CF7-33D7-464D-8DC0-4AB5541413A4.htm"},{"title": "3ds Max Components","href":"./files/GUID-EEF2D299-D0E6-4BF8-A1AD-9953A3BBF962.htm"}]},
{"title":"MaxCustomControls.BaseMaterialControls dotNetObjects",
"href":"./files/GUID-DE44D97E-5D61-4704-9D05-54E58792E3FA.htm",
"description":"The following DotNet Classes are implemented by the MaxCustomControls Assembly. dotNetObject \"MaxCustomControls.BaseMaterialControls. RichMaterialExplorerControl\" Constructors: MaxCustomContro",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "DotNet In MAXScript","href":"./files/GUID-20338A27-DABB-41A5-B805-2171680DAB63.htm"},{"title": "The MaxCustomControls Assembly","href":"./files/GUID-DFAC8CF7-33D7-464D-8DC0-4AB5541413A4.htm"},{"title": "3ds Max Components","href":"./files/GUID-EEF2D299-D0E6-4BF8-A1AD-9953A3BBF962.htm"}]},
{"title":"MaxCustomControls.RenameInstanceDialog dotNetObject",
"href":"./files/GUID-AF8EA94A-6ABD-4E4B-AB26-668A427739D8.htm",
"description":"This dotNetObject is implemented by the MaxCustomControls Assembly and provides a DotNet Form with a TextBox for renaming instances of the Scene Explorer. It features the 3ds Max Look-And-Feel incl",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "DotNet In MAXScript","href":"./files/GUID-20338A27-DABB-41A5-B805-2171680DAB63.htm"},{"title": "The MaxCustomControls Assembly","href":"./files/GUID-DFAC8CF7-33D7-464D-8DC0-4AB5541413A4.htm"},{"title": "3ds Max Components","href":"./files/GUID-EEF2D299-D0E6-4BF8-A1AD-9953A3BBF962.htm"}]},
{"title":"MaxCustomControls.AdvancedSearch dotNetObject",
"href":"./files/GUID-00AF1397-F40A-4E3B-828F-67AE399EA816.htm",
"description":"The following dotNetObjects are implemented by the MaxCustomControls Assembly and provide the components of the Advanced Search system used by the 3ds Max Scene Explorer. dotNetObject \"MaxCustomC",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "DotNet In MAXScript","href":"./files/GUID-20338A27-DABB-41A5-B805-2171680DAB63.htm"},{"title": "The MaxCustomControls Assembly","href":"./files/GUID-DFAC8CF7-33D7-464D-8DC0-4AB5541413A4.htm"},{"title": "3ds Max Components","href":"./files/GUID-EEF2D299-D0E6-4BF8-A1AD-9953A3BBF962.htm"}]},
{"title":"Win32",
"href":"./files/GUID-5651A757-C2EA-47B7-B57C-AAA0D7CE832B.htm",
"description":"",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "DotNet In MAXScript","href":"./files/GUID-20338A27-DABB-41A5-B805-2171680DAB63.htm"},{"title": "The MaxCustomControls Assembly","href":"./files/GUID-DFAC8CF7-33D7-464D-8DC0-4AB5541413A4.htm"}]},
{"title":"MaxCustomControls.Win32API dotNetObject",
"href":"./files/GUID-EA97A87A-7D28-435E-9D9F-6BA816A6DD00.htm",
"description":"These dotNetObjects are implemented by the MaxCustomControls Assembly and provide methods for accessing some of the major Win32 API functions including message sending, bringing windows to top and",
"ancestors":[{"title": "MAXScript Tools and Interaction with 3ds Max","href":"./files/GUID-A4BC0C17-8A30-45E2-8279-71662EE59F8C.htm"},{"title": "DotNet In MAXScript","href":"./files/GUID-20338A27-DABB-41A5-B805-2171680DAB63.htm"},{"title": "The MaxCustomControls Assembly","href":"./files/GUID-DFAC8CF7-33D7-464D-8DC0-4AB5541413A4.htm"},{"title": "Win32","href":"./files/GUID-5651A757-C2EA-47B7-B57C-AAA0D7CE832B.htm"}]},
{"title":"Interaction With The Operating System",
"href":"./files/GUID-D194755A-5507-4C41-8DEE-4756FC6ADF98.htm",
"description":"",
"ancestors":[]},
{"title":"Interaction With The Operating System",
"href":"./files/GUID-D65AE3C0-0C12-4262-8807-B23CBED54508.htm",
"description":"The following topics cover the access to the system 3ds Max is running on.",
"ancestors":[{"title": "Interaction With The Operating System","href":"./files/GUID-D194755A-5507-4C41-8DEE-4756FC6ADF98.htm"}]},
{"title":"Copy To and From Clipboard",
"href":"./files/GUID-E4E93BC6-C0C2-435B-BE00-DC6C5406A0A7.htm",
"description":"The following methods allow the copying of text and bitmap values to and from the Windows Clipboard.",
"ancestors":[{"title": "Interaction With The Operating System","href":"./files/GUID-D194755A-5507-4C41-8DEE-4756FC6ADF98.htm"}]},
{"title":"Local and Universal Time",
"href":"./files/GUID-8882888F-3AEF-477E-8CF1-6BD7338B9DB5.htm",
"description":"The following methods and system global variables provide access to the system\'s time.",
"ancestors":[{"title": "Interaction With The Operating System","href":"./files/GUID-D194755A-5507-4C41-8DEE-4756FC6ADF98.htm"}]},
{"title":"System Information",
"href":"./files/GUID-CAC36F27-CB51-4C9F-B265-167F636C9A4D.htm",
"description":"The sysinfo struct provides several variables and methods related to accessing system information like system directories, system name, user, desktop size and color depth, as well as hardware-related data like CPU count and memory usage.",
"ancestors":[{"title": "Interaction With The Operating System","href":"./files/GUID-D194755A-5507-4C41-8DEE-4756FC6ADF98.htm"}]},
{"title":"System Tools",
"href":"./files/GUID-95AD6CEA-8A88-4D54-834B-3FB89945DFAC.htm",
"description":"The global struct called systemTools was added to MAXScript in 3ds Max 4 and was extended in 3ds Max 2008 and 3ds Max 2014.",
"ancestors":[{"title": "Interaction With The Operating System","href":"./files/GUID-D194755A-5507-4C41-8DEE-4756FC6ADF98.htm"}]},
{"title":"Windows Structure",
"href":"./files/GUID-282F32AC-5A80-4FDB-B8C0-275D2CC15845.htm",
"description":"The Windows struct provides methods to access the Windows OS\' User Interface elements.",
"ancestors":[{"title": "Interaction With The Operating System","href":"./files/GUID-D194755A-5507-4C41-8DEE-4756FC6ADF98.htm"}]},
{"title":"Registry Access",
"href":"./files/GUID-E791454E-809C-48C0-A2DE-D29C9366D4D2.htm",
"description":"",
"ancestors":[{"title": "Interaction With The Operating System","href":"./files/GUID-D194755A-5507-4C41-8DEE-4756FC6ADF98.htm"}]},
{"title":"HKey Values",
"href":"./files/GUID-30E85745-916B-4D41-8618-B92465A414FC.htm",
"description":"HKey class instances are used to access registry keys.",
"ancestors":[{"title": "Interaction With The Operating System","href":"./files/GUID-D194755A-5507-4C41-8DEE-4756FC6ADF98.htm"},{"title": "Registry Access","href":"./files/GUID-E791454E-809C-48C0-A2DE-D29C9366D4D2.htm"}]},
{"title":"Registry Structure",
"href":"./files/GUID-72CBE101-72C4-4416-AAC5-2EDD91A119AF.htm",
"description":"The Registry struct provides methods to access the Windows OS\' Registry Keys.",
"ancestors":[{"title": "Interaction With The Operating System","href":"./files/GUID-D194755A-5507-4C41-8DEE-4756FC6ADF98.htm"},{"title": "Registry Access","href":"./files/GUID-E791454E-809C-48C0-A2DE-D29C9366D4D2.htm"}]},
{"title":"MAXScript Debugger",
"href":"./files/GUID-83C65EBC-274B-4123-A870-10D43D159A89.htm",
"description":"",
"ancestors":[]},
{"title":"The MAXScript Debugger",
"href":"./files/GUID-1B1833F0-8712-4EA5-AFFA-3E42DBF7960C.htm",
"description":"The MAXScript Debugger in 3ds Max 8 and higher implements a portion of a script development and debugging environment. It allows the main thread of 3ds Max to be suspended, the values of global and",
"ancestors":[{"title": "MAXScript Debugger","href":"./files/GUID-83C65EBC-274B-4123-A870-10D43D159A89.htm"}]},
{"title":"Accessing the Debugger Dialog",
"href":"./files/GUID-EC769B4F-D1CA-4ADC-A63E-E9CAD90C6C52.htm",
"description":"The MAXScript Debugger Dialog can be opened using",
"ancestors":[{"title": "MAXScript Debugger","href":"./files/GUID-83C65EBC-274B-4123-A870-10D43D159A89.htm"}]},
{"title":"Using the MAXScript Debugger",
"href":"./files/GUID-E04AB16E-D5C8-4B00-81A6-E3945E97A1EB.htm",
"description":"The advantage of the MAXScript Debugger over using print/format is that when you hit the break, you can look at local variables, variables up the call tree (in each stack frame), and global variabl",
"ancestors":[{"title": "MAXScript Debugger","href":"./files/GUID-83C65EBC-274B-4123-A870-10D43D159A89.htm"}]},
{"title":"Manual Break Points using the Break() Function",
"href":"./files/GUID-F4752B8E-BF87-44FA-97F2-EC73B1B90F29.htm",
"description":"You can add manual break points to your code by using the break() function to invoke the Debugger. Syntax: break() This function breaks the execution of the code and invokes the Debugger, a",
"ancestors":[{"title": "MAXScript Debugger","href":"./files/GUID-83C65EBC-274B-4123-A870-10D43D159A89.htm"}]},
{"title":"Manual Stack Dump using the Stack() Function",
"href":"./files/GUID-0203C56F-ABE5-4BBA-A5C2-9E7F6755FD0D.htm",
"description":"Syntax: stack threadID:<int> showLocals:<bool> firstFrameOnly:<bool> to:<stream> This function dumps the call stack, showing the nesting of function calls at the current execution point. If th",
"ancestors":[{"title": "MAXScript Debugger","href":"./files/GUID-83C65EBC-274B-4123-A870-10D43D159A89.htm"}]},
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{"title":"LayerMatrix3 : Matrix3Controller",
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{"title":"Interface: LimbFPInterface",
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{"title":"Interface: SpineFPInterface",
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{"title":"MAXScript Extensions for character studio",
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{"title":"Biped-Related Classes",
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{"title":"BipedExportInterface Values",
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"description":"Displays the Biped Display Preferences dialog.",
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{"title":"Biped Load and Save Methods",
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"description":"This topic covers the load and save methods for motion, figure, score, keys, motion capture, and talent files.",
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{"title":"biped_object : GeometryClass",
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"description":"Constructor:",
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{"title":"Biped Node Hierarchy",
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"description":"Returns the specified limb node where the second argument can be a named limb (like #larm, #rarm, or #lfingers) or an integer index. If you don\'t specify the link argument the top (first) node is returned. If the specified node does not exist, a value of undefined is returned.",
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{"title":"Biped Layers",
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"description":"    Character Studio - Quick Navigation Layer Related Methods biped.collapseAtLayer <biped_ctrl> <index> Collapses layer index+1 into layer index. All layers underneath (<= index+1) sho",
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{"title":"Biped Transforms Methods",
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"description":"   ",
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{"title":"Biped Animation Manipulation and Clearing",
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"description":"The following methods let you delete animation from specific biped controllers and the complete biped:",
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{"title":"Biped Sub Anim Methods",
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"description":"A set of Biped Sub Anim helper functions.",
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{"title":"Biped Copy and Paste Posture Methods",
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"description":"These functions mirror the Copy/Paste functionality.",
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{"title":"Biped and Crowd Interaction",
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"description":"It is possible to influence clip selection for bipeds during a Crowd solution by using preferred clips. The following biped MAXScript functions allow users to set the biped preferred clip during a crowd solution.",
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{"title":"bipedSystem : System",
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"description":"Constructor:",
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{"title":"Biped Controllers",
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"description":"",
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{"title":"Biped Controllers",
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"description":"The Biped controller, referred to as \"<biped_ctrl>\" in this documentation, is called the Biped Vertical_Horizontal_Turn(Body):Matrix3 Controller. This is sometimes also called the body controller because it is equivalent to the Biped’s.transform.controller.",
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{"title":"Biped Vertical_Horizontal_Turn(Body):Matrix3 Controller",
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"description":"Constructor:",
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{"title":"Biped Slave Controller",
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"description":"Constructor:",
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{"title":"Biped SubAnim Controller",
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"description":"Properties",
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{"title":"FootSteps : Matrix3 Controller",
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"description":"Constructor:",
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{"title":"Biped Footsteps and Footprints",
"href":"./files/GUID-44425CF0-2ECA-4465-96DE-5C4D4C947D8D.htm",
"description":"",
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{"title":"Biped Footsteps and Footprints",
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"description":"This topic will cover the Biped’s footsteps controller, individual footprints, the multiple footstep creation dialog, as well as obtaining and setting the parameters for multiple footsteps.",
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{"title":"Biped Footprints",
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"description":"Methods",
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{"title":"Biped Class : MultFprintParams",
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"description":"This class represents multiple footstep creation parameters of a Biped. An instance of this class is returned by the biped.getMultipleFSParams <gait_type_name> method, where gait_type_name can be #walk, #run or #jump.",
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{"title":"FootSteps : Matrix3 Controller",
"href":"./files/GUID-D1E5B203-AB26-4A1E-B254-0857085B913B.htm",
"description":" ",
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{"title":"BipedFSKey : MAXObject",
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"description":"Properties",
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{"title":"Biped Motion Flow",
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"description":"",
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{"title":"Biped Motion Flow",
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{"title":"MoFlow : MaxWrapper",
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"description":"This class can be used to access features in the Biped Motion Flow panel. An instance of this class is returned by the .motionFlow property of a Biped Body Controller.",
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{"title":"MoFlowScript : MaxWrapper",
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{"title":"MoFlowSnippet : MaxWrapper",
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{"title":"MoFlowTranInfo : MaxWrapper",
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{"title":"MoFlowTransition : MaxWrapper",
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{"title":"SharedMotionFlow : ReferenceTarget",
"href":"./files/GUID-E2C740BB-7BDA-4C51-80FA-F9B467D7E156.htm",
"description":"   ",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Biped MAXScript Extensions","href":"./files/GUID-2D0540C5-6CEB-41E9-8D59-E8065D64DDCE.htm"},{"title": "Biped Motion Flow","href":"./files/GUID-D318815C-E826-49F4-B9CC-7808E88BA24E.htm"}]},
{"title":"SharedMotionFlows : ReferenceTarget",
"href":"./files/GUID-9B6BBA17-021F-4D84-938A-2B3E3E7F0AC2.htm",
"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Biped MAXScript Extensions","href":"./files/GUID-2D0540C5-6CEB-41E9-8D59-E8065D64DDCE.htm"},{"title": "Biped Motion Flow","href":"./files/GUID-D318815C-E826-49F4-B9CC-7808E88BA24E.htm"}]},
{"title":"Biped Keys",
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"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Biped MAXScript Extensions","href":"./files/GUID-2D0540C5-6CEB-41E9-8D59-E8065D64DDCE.htm"}]},
{"title":"Biped Keys",
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"description":"All common MAXScript key functions like deleteKey, selectKeys, moveKeys etc. can be used with Biped keys with the exceptions of addNewKey and deleteKeys. These methods are substituted with the following methods.",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Biped MAXScript Extensions","href":"./files/GUID-2D0540C5-6CEB-41E9-8D59-E8065D64DDCE.htm"},{"title": "Biped Keys","href":"./files/GUID-30BE43ED-74E6-4EF8-B146-5A662BA5D5F0.htm"}]},
{"title":"BipedKey : MAXObject",
"href":"./files/GUID-C1E7D2EF-18FC-4926-B9C8-A4731EED68C1.htm",
"description":"All Biped vertical, horizontal, turning, and body keys are represented by this class.",
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{"title":"BipedFSKey : MAXObject",
"href":"./files/GUID-6923E8A9-6B14-4900-BBA3-50BC6A3EF96E.htm",
"description":"This class represents a Biped footstep in the viewports and trackview.",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Biped MAXScript Extensions","href":"./files/GUID-2D0540C5-6CEB-41E9-8D59-E8065D64DDCE.htm"},{"title": "Biped Keys","href":"./files/GUID-30BE43ED-74E6-4EF8-B146-5A662BA5D5F0.htm"}]},
{"title":"Biped Twist Poses",
"href":"./files/GUID-DF458C18-4D49-49DE-8FB8-ADBFB2658280.htm",
"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Biped MAXScript Extensions","href":"./files/GUID-2D0540C5-6CEB-41E9-8D59-E8065D64DDCE.htm"}]},
{"title":"Biped Twist Poses",
"href":"./files/GUID-70F213AB-ED5E-4CCD-9DDE-D20C39F9061C.htm",
"description":"Creates a new twist pose for the specified biped limb.Corresponds to the \"Add\" button in the UI.",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Biped MAXScript Extensions","href":"./files/GUID-2D0540C5-6CEB-41E9-8D59-E8065D64DDCE.htm"},{"title": "Biped Twist Poses","href":"./files/GUID-DF458C18-4D49-49DE-8FB8-ADBFB2658280.htm"}]},
{"title":"Biped Quaternion / Euler",
"href":"./files/GUID-53833F57-3A1C-43A2-AC2B-CB451E2E6F68.htm",
"description":"",
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{"title":"Biped Quaternions / Euler",
"href":"./files/GUID-FA1C958D-14A1-4F44-A541-6809642C53D1.htm",
"description":"   ",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Biped MAXScript Extensions","href":"./files/GUID-2D0540C5-6CEB-41E9-8D59-E8065D64DDCE.htm"},{"title": "Biped Quaternion / Euler","href":"./files/GUID-53833F57-3A1C-43A2-AC2B-CB451E2E6F68.htm"}]},
{"title":"Biped Motion Capture",
"href":"./files/GUID-F1562A20-FD08-4B2B-BB2C-A81A4206FEC3.htm",
"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Biped MAXScript Extensions","href":"./files/GUID-2D0540C5-6CEB-41E9-8D59-E8065D64DDCE.htm"}]},
{"title":"Biped Motion Capture",
"href":"./files/GUID-389AABA5-35CC-46FD-9E4C-DD4A653F8A62.htm",
"description":"All motion capture properties in Biped are global parameters and cannot be varied from Biped to Biped. Hence they are exposed as system globals residing in the mocap struct.",
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{"title":"Biped Miscellaneous Methods",
"href":"./files/GUID-E352F405-0DE4-4C4F-B54D-73C7F1E587F0.htm",
"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Biped MAXScript Extensions","href":"./files/GUID-2D0540C5-6CEB-41E9-8D59-E8065D64DDCE.htm"}]},
{"title":"Setting and Resetting Biped IK Keys",
"href":"./files/GUID-C788A3AC-568D-4C9C-A7FA-15E2C0FBC936.htm",
"description":"   ",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Biped MAXScript Extensions","href":"./files/GUID-2D0540C5-6CEB-41E9-8D59-E8065D64DDCE.htm"},{"title": "Biped Miscellaneous Methods","href":"./files/GUID-E352F405-0DE4-4C4F-B54D-73C7F1E587F0.htm"}]},
{"title":"Biped Miscellaneous Methods",
"href":"./files/GUID-17271FD3-3BF9-46F5-BD7D-DCF446ADBE52.htm",
"description":"Here are the sample scripts that ship with character studio 4.",
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{"title":"Bipeed Sample Scripts",
"href":"./files/GUID-C9EBC7F8-A726-40C7-8C85-2178C68E720B.htm",
"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Biped MAXScript Extensions","href":"./files/GUID-2D0540C5-6CEB-41E9-8D59-E8065D64DDCE.htm"}]},
{"title":"Bipeed Sample Scripts",
"href":"./files/GUID-A73D49E1-FE09-47C7-9D01-5A5D9C0F51EC.htm",
"description":"These methods will set anIK keyof the respective typefor the given biped node.",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Biped MAXScript Extensions","href":"./files/GUID-2D0540C5-6CEB-41E9-8D59-E8065D64DDCE.htm"},{"title": "Bipeed Sample Scripts","href":"./files/GUID-C9EBC7F8-A726-40C7-8C85-2178C68E720B.htm"}]},
{"title":"Biped Miscellaneous Methods",
"href":"./files/GUID-E241DC4E-D59A-4D37-9FA4-B7B66C4EC30F.htm",
"description":"Returns true if the indexed limb is under IK control at the current MAXScript time. Useful for custom key reducers and exporters.",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Biped MAXScript Extensions","href":"./files/GUID-2D0540C5-6CEB-41E9-8D59-E8065D64DDCE.htm"},{"title": "Bipeed Sample Scripts","href":"./files/GUID-C9EBC7F8-A726-40C7-8C85-2178C68E720B.htm"}]},
{"title":"Crowd MAXScript Extensions",
"href":"./files/GUID-3D849716-3235-4273-90BB-58F78CEEB25E.htm",
"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"}]},
{"title":"MAXScript Extensions for Crowd",
"href":"./files/GUID-49607A21-C0E1-46E4-8571-F80F2E44F81A.htm",
"description":"The following topics describe the constructors, properties and methods providing MAXScript access to the Crowd feature of character studio:",
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{"title":"Crowds",
"href":"./files/GUID-2E18653E-8606-4C6B-A5AF-06F023A4C053.htm",
"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Crowd MAXScript Extensions","href":"./files/GUID-3D849716-3235-4273-90BB-58F78CEEB25E.htm"}]},
{"title":"Crowd : helper",
"href":"./files/GUID-ACB826BB-CCE4-4CAD-BC94-422FE9CFB534.htm",
"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Crowd MAXScript Extensions","href":"./files/GUID-3D849716-3235-4273-90BB-58F78CEEB25E.htm"},{"title": "Crowds","href":"./files/GUID-2E18653E-8606-4C6B-A5AF-06F023A4C053.htm"}]},
{"title":"Delegate:Helper",
"href":"./files/GUID-471E5ED2-F2B0-44E1-9B98-5771DCB562F2.htm",
"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Crowd MAXScript Extensions","href":"./files/GUID-3D849716-3235-4273-90BB-58F78CEEB25E.htm"},{"title": "Crowds","href":"./files/GUID-2E18653E-8606-4C6B-A5AF-06F023A4C053.htm"}]},
{"title":"CrowdScatter : ReferenceTarget",
"href":"./files/GUID-813A6A2F-BA6E-4ED9-80A9-6CDD944AC161.htm",
"description":"These properties correspond to the Scatter Objects dialog displayed by clicking the Scatter Objects icon in Crowd’s Setup rollout.",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Crowd MAXScript Extensions","href":"./files/GUID-3D849716-3235-4273-90BB-58F78CEEB25E.htm"},{"title": "Crowds","href":"./files/GUID-2E18653E-8606-4C6B-A5AF-06F023A4C053.htm"}]},
{"title":"CrowdAssignment : MAXObject",
"href":"./files/GUID-CAAE7CDF-5E2E-4FA9-A82F-A982CFACE7F8.htm",
"description":"Constructor",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Crowd MAXScript Extensions","href":"./files/GUID-3D849716-3235-4273-90BB-58F78CEEB25E.htm"},{"title": "Crowds","href":"./files/GUID-2E18653E-8606-4C6B-A5AF-06F023A4C053.htm"}]},
{"title":"CrowdTeam : ReferenceTarget",
"href":"./files/GUID-8E9C66AF-CB00-45E8-8D58-81C910636EE4.htm",
"description":"Constructor",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Crowd MAXScript Extensions","href":"./files/GUID-3D849716-3235-4273-90BB-58F78CEEB25E.htm"},{"title": "Crowds","href":"./files/GUID-2E18653E-8606-4C6B-A5AF-06F023A4C053.htm"}]},
{"title":"CrowdState:ReferenceTarget",
"href":"./files/GUID-FBCA17FA-9249-49C6-A349-20125ED05C4D.htm",
"description":"Constructor",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Crowd MAXScript Extensions","href":"./files/GUID-3D849716-3235-4273-90BB-58F78CEEB25E.htm"},{"title": "Crowds","href":"./files/GUID-2E18653E-8606-4C6B-A5AF-06F023A4C053.htm"}]},
{"title":"CrowdTransition : MAXObject",
"href":"./files/GUID-C21B032A-7756-480B-A6ED-E1530103BFF6.htm",
"description":"Constructor",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Crowd MAXScript Extensions","href":"./files/GUID-3D849716-3235-4273-90BB-58F78CEEB25E.htm"},{"title": "Crowds","href":"./files/GUID-2E18653E-8606-4C6B-A5AF-06F023A4C053.htm"}]},
{"title":"Crowds - Methods",
"href":"./files/GUID-3837A255-6C1A-40A9-8B5F-8500D333DEAF.htm",
"description":"The Crowds structure provides the following methods affecting the character studioCrowd feature:",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Crowd MAXScript Extensions","href":"./files/GUID-3D849716-3235-4273-90BB-58F78CEEB25E.htm"},{"title": "Crowds","href":"./files/GUID-2E18653E-8606-4C6B-A5AF-06F023A4C053.htm"}]},
{"title":"Multiple_Delegates : ReferenceTarget",
"href":"./files/GUID-A16DA6F3-811D-4CC3-9156-E0F0B0FD394F.htm",
"description":"Properties:",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Crowd MAXScript Extensions","href":"./files/GUID-3D849716-3235-4273-90BB-58F78CEEB25E.htm"},{"title": "Crowds","href":"./files/GUID-2E18653E-8606-4C6B-A5AF-06F023A4C053.htm"}]},
{"title":"Multiple_Delegate_Settings : ReferenceTarget",
"href":"./files/GUID-00B22E24-C1CE-403D-9ED3-0023C9056619.htm",
"description":"Properties:",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Crowd MAXScript Extensions","href":"./files/GUID-3D849716-3235-4273-90BB-58F78CEEB25E.htm"},{"title": "Crowds","href":"./files/GUID-2E18653E-8606-4C6B-A5AF-06F023A4C053.htm"}]},
{"title":"ObjAssoc : ReferenceTarget",
"href":"./files/GUID-B12C23E4-353D-450C-974F-76FDBA0CA7B8.htm",
"description":"Properties:",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for character studio","href":"./files/GUID-64C64F3C-3833-4109-B5EF-EE6299316B39.htm"},{"title": "Crowd MAXScript Extensions","href":"./files/GUID-3D849716-3235-4273-90BB-58F78CEEB25E.htm"},{"title": "Crowds","href":"./files/GUID-2E18653E-8606-4C6B-A5AF-06F023A4C053.htm"}]},
{"title":"Priority : ReferenceTarget",
"href":"./files/GUID-4F552328-7C53-47BF-9A62-A7B552ADF127.htm",
"description":"Properties:",
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{"title":"BipFixer Core Interface",
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{"title":"Mixer Class",
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{"title":"MxTrackGroup Class",
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{"title":"MxClip Class",
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{"title":"mCloth : Modifier",
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"description":"miAreaLight - superclass: light; super-superclass:node - 9:1 - classID: #(112233, 554434) Unsupported feature.     Constructors: miAreaLight...     Properties: <miAreaLight>.Area_Enabl",
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{"title":"miAreaLightomni : light",
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"description":"miAreaLightomni - superclass: light; super-superclass:node - 8:1 - classID: #(112233, 554433) Unsupported feature.     Constructors: MiAreaLightomni...     Properties: <miAreaLightomni",
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{"title":"mr_Sky_Portal : light",
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{"title":"mental_ray__Indirect_Illumination_custom_attribute : CustAttrib",
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"description":"mental_ray__Indirect_Illumination_custom_attribute - superclass: CustAttrib; super-superclass:MAXWrapper - 9:0 - classID: #(967576263, 1518354347) Unsupported feature.     Constructors: ment",
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{"title":"mental_ray__light_shader_custom_attribute : CustAttrib",
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"description":"mental_ray__light_shader_custom_attribute - superclass: CustAttrib; super-superclass:MAXWrapper - 3:0 - classID: #(967576520, 1518555053) Unsupported feature.     Constructors: mental_ray__l",
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"description":"mental_ray__material_custom_attribute - superclass: CustAttrib; super-superclass:MAXWrapper - 37:0 - classID: #(562738265, 635210112) Unsupported feature.     Constructors: mental_ray__mater",
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{"title":"mental_ray_material_custom_attributes_manager:GlobalUtilityPlugin",
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{"title":"mental_ray_objet_custom_attributes_manager:GlobalUtilityPlugin",
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{"title":"mrOptions: RefereceTarget",
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"description":"CLASS INSTANCES NOT CREATABLE BY MAXSCRIPT",
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{"title":"mrPBParameter: ReferenceTarget",
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"description":"CLASS INSTANCES NOT CREATABLE BY MAXSCRIPT",
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{"title":"mr_Physical_Sky : textureMap",
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"description":"mr_Physical_Sky - superclass: textureMap; super-superclass:material - 25:0 - classID: #(1653483166, 1916299967) This shader provides means to render realistic physical sky using mental ray. Avail",
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{"title":"GlaretextureMap : textureMap",
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"description":"GlaretextureMap - superclass: textureMap; super-superclass:material - 10:0 - classID: #(2004031007, 1930121570)     Constructor: GlaretextureMap ... Glare ...     Properties: <Glarete",
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{"title":"mental ray String Options",
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"description":"",
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{"title":"mental ray String Options",
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"description":"The mental ray Strings Options introduced in 3ds Max 2011 lets you toggle rendering options and set parameters not yet available in the UI using the Interface: mental_ray_string_options.",
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{"title":"iray String Options",
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"description":"The iray renderer introduced in 3ds Max 2012 provides some String Options accessible through the same mental_ray_string_options Core Interface used for the mental ray Strings Options featured for the first time in 3ds Max 2011. They can be used to provide some advanced settings not exposed to the standard iray renderer User Interface. For these options to work, the current renderer must be set to iray first. As with mental ray string options, these settings are temporary and will not be saved and loaded with the scene - you will have to re-enable them via MAXScript in the current session.",
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{"title":"3dsmax Shaders",
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{"title":"3dsmax mental ray Shaders Index",
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"description":"The following is a list of mental ray shaders implementing 3ds Max maps and volumetric effects. These shaders provide identicalresults in mental ray to the native 3ds Max maps and effects rendered i",
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{"title":"Ambient_Reflective_Occlusion__3dsmax : textureMap",
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"description":"Ambient_Reflective_Occlusion__3dsmax - superclass: textureMap; super-superclass:material - 46:0 - classID: #(2004031007, 1224892555)     Constructors: Ambient_Reflective_Occlusion__3dsmax ...",
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{"title":"Bricks__3dsmax : textureMap",
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"description":"Bricks__3dsmax : textureMap {7773161f,8203a457}     Constructors: Class instances not creatable by MAXScript     Alias: max_Bricks     Properties: <Bricks__3dsmax>.Parameters : param",
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{"title":"Bump__3dsmax : textureMap",
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"description":"Bump__3dsmax : textureMap {7773161f,75075842}     Constructor: Class instances not creatable by MAXScript     Alias: max_Bump ...     Properties: <Bump__3dsmax>.Multiplier : float  ",
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{"title":"Cellular__3dsmax : textureMap",
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"description":"Cellular__3dsmax : textureMap {7773161f,8767ac6e}     Constructors: Class instances not creatable by MAXScript     Alias: max_Cellular     Properties: <Cellular__3dsmax>.Parameters :",
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"description":"Checker__3dsmax : textureMap {7773161f,8261b058}     Constructors: Class instances not creatable by MAXScript     Alias: max_Checker     Properties: <Checker__3dsmax>.Parameters : pa",
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"description":"ColorCorrection__3dsmax : textureMap {7773161f,7c688b5a}     Constructors: Class instances not creatable by MAXScript     Alias: max_ColorCorrection     Properties: <ColorCorrection_",
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"description":"Composite__3dsmax : textureMap {7773161f,a16ec137}     Constructor: Class instances not creatable by MAXScript     Alias: max_Composite     Properties: <Composite__3dsmax>.Parameters",
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{"title":"Dent__3dsmax : textureMap",
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"description":"Dent__3dsmax : textureMap {7773161f,7108483c}     Constructors: Class instances not creatable by MAXScript     Alias: max_Dent     Properties: <Dent__3dsmax>.Parameters : paramBlock2",
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"description":"DGS_Material__3dsmax : textureMap {7773161f,9a095e77}     Constructor: Class instances not creatable by MAXScript     Alias: max2_dgs_material ...     Properties: <DGS_Material__3dsm",
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"description":"DGS_Material_Photon__3dsmax : textureMap {7773161f,97fa751e}     Constructor: Class instances not creatable by MAXScript     Alias: max2_dgs_material_photon     Properties: <DGS_Mate",
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{"title":"Dielectric_Material__3dsmax : textureMap",
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"description":"Dielectric_Material__3dsmax : textureMap {7773161f,baf64546}     Constructor: Class instances not creatable by MAXScript     Alias: max2_dielectric_material     Properties: <Dielectr",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Dielectric_Material_Photon__3dsmax : textureMap",
"href":"./files/GUID-CE3C9226-5BBD-4094-8A96-52BD9BAC5A06.htm",
"description":"Dielectric_Material_Photon__3dsmax : textureMap {7773161f,5ff4622b}     Constructor: Class instances not creatable by MAXScript     Alias: max2_dielectric_material_photon     Properti",
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{"title":"Displacement_3D__3dsmax : textureMap",
"href":"./files/GUID-3082C080-F6D6-423D-BF18-A2CB73996603.htm",
"description":"Displacement_3D__3dsmax - superclass: textureMap; super-superclass:material - 14:0 - classID: #(2004031007, -2080878533)     Constructors: Displacement_3D__3dsmax... max_Displacement ...",
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{"title":"Environment__3dsmax : textureMap",
"href":"./files/GUID-A56178AD-59A5-4645-97F8-42FB2A77CF71.htm",
"description":"Environment__3dsmax : textureMap {7773161f,a1065252}     Constructor: Class instances not creatable by MAXScript     Alias: max_Environment     Properties: <Environment__3dsmax>.UseA",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Falloff2__3dsmax : textureMap",
"href":"./files/GUID-58A82C17-C0E8-454B-8AD0-B45BDBDD19C2.htm",
"description":"Falloff2__3dsmax : textureMap {7773161f,4764aa57}     Constructor: Class instances not creatable by MAXScript     Alias: max_Falloff2     Properties: <Falloff2__3dsmax>.Parameters :",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Falloff__3dsmax : textureMap",
"href":"./files/GUID-63EF89BD-81B5-4C6B-91C8-AF7544D56CC2.htm",
"description":"Falloff__3dsmax : textureMap {7773161f,7964aa57}     Constructor: Class instances not creatable by MAXScript     Alias: max_Falloff     Properties: <Falloff__3dsmax>.Parameters : par",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Fire_Effect__3dsmax : textureMap",
"href":"./files/GUID-8BAFF875-2AB6-4885-AA93-C05D30A59841.htm",
"description":"Fire_Effect__3dsmax : textureMap {7773161f,a55e5e20}     Constructor: Class instances not creatable by MAXScript     Alias: max_FireEffect     Properties: <Fire_Effect__3dsmax>.Param",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Flat_Mirror__3dsmax : textureMap",
"href":"./files/GUID-5318ED89-AC63-4B10-821F-B056799759BF.htm",
"description":"Flat_Mirror__3dsmax : textureMap {7773161f,9f5d5a1c}     Constructor: Class instances not creatable by MAXScript     Alias: max_FlatMirror     Properties: <Flat_Mirror__3dsmax>.Param",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Fog__3dsmax : textureMap",
"href":"./files/GUID-2D24FD11-7067-45E1-A5E7-E4492E03F488.htm",
"description":"Fog__3dsmax : textureMap {7773161f,a511523e}     Constructor: Class instances not creatable by MAXScript     Alias: max_Fog     Properties: <Fog__3dsmax>.Parameters : paramBlock2   ",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Gradient__3dsmax : textureMap",
"href":"./files/GUID-C69085DB-17AE-4202-AF11-CDD31C6A2224.htm",
"description":"Gradient__3dsmax : textureMap {7773161f,9569ba56}     Constructor: Class instances not creatable by MAXScript     Alias: max_Gradient     Properties: <Gradient__3dsmax>.Parameters :",
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{"title":"Gradient_Ramp__3dsmax : textureMap",
"href":"./files/GUID-94D11F70-A668-402F-A35A-86D33114373A.htm",
"description":"Gradient_Ramp__3dsmax : textureMap {7773161f,850c5b24}     Constructor: Class instances not creatable by MAXScript     Alias: max_GradientRamp     Properties: <Gradient_Ramp__3dsmax>",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Height_Map_Displacement__3dsmax : textureMap",
"href":"./files/GUID-8A8B8A61-FB30-46DA-9480-8ED6F422EC18.htm",
"description":"Height_Map_Displacement__3dsmax - superclass: textureMap; super-superclass:material - 6:0 - classID: #(2004031007, 1831041391)     Constructors: Height_Map_Displacement__3dsmax... max_Height",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Ink__N_Paint__3dsmax : textureMap",
"href":"./files/GUID-6E587069-CBAA-4BC3-811A-E822891A8F5C.htm",
"description":"Ink__N_Paint__3dsmax : textureMap {7773161f,c56cb213}     Constructor: Class instances not creatable by MAXScript     Alias: max_InkNPaint     Properties: <Ink__N_Paint__3dsmax>.basi",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Logarithmic_Camera_Exposure__3dsmax : textureMap",
"href":"./files/GUID-9F40D3DC-6FF9-4D98-A390-F3A24FB562C5.htm",
"description":"Logarithmic_Camera_Exposure__3dsmax : textureMap {7773161f,9b4cc224}     Constructor: Class instances not creatable by MAXScript     Properties: <Logarithmic_Camera_Exposure__3dsmax>.Lig",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Marble__3dsmax : textureMap",
"href":"./files/GUID-07579F9E-C707-487A-830E-87E3238F71C5.htm",
"description":"Marble__3dsmax : textureMap {7773161f,82fca95f}     Constructor: Class instances not creatable by MAXScript     Alias: max_Marble     Properties: <Marble__3dsmax>.Parameters : paramB",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Mask__3dsmax : textureMap",
"href":"./files/GUID-DC663CD4-032D-4247-B59C-BFD1FE221293.htm",
"description":"Mask__3dsmax : textureMap {7773161f,79fd4433}     Constructor: Class instances not creatable by MAXScript     Alias: max_Mask     Properties: <Mask__3dsmax>.Parameters : paramBlock2",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Max_Bitmap__3dsmax : textureMap",
"href":"./files/GUID-78DC2F1A-6A67-4802-908D-C36FABF10BCF.htm",
"description":"Max_Bitmap__3dsmax : textureMap {7773161f,77febc61}     Constructor: Class instances not creatable by MAXScript     Alias: max_Bitmap     Properties: <Max_Bitmap__3dsmax>.Parameters",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Mix__3dsmax : textureMap",
"href":"./files/GUID-ACD90CC7-52AB-4BEB-BD0F-59BB70FC9113.htm",
"description":"Mix__3dsmax : textureMap {7773161f,a4f24c33}     Constructor: Class instances not creatable by MAXScript     Alias: max_Mix     Properties: <Mix__3dsmax>.Parameters : paramBlock2   ",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Noise__3dsmax : textureMap",
"href":"./files/GUID-E2394187-07B5-4A7A-A59A-614413975CB2.htm",
"description":"Noise__3dsmax : textureMap {7773161f,72035259}     Constructor: Class instances not creatable by MAXScript     Alias: max_Noise     Properties: <Noise__3dsmax>.Parameters : paramBloc",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Output__3dsmax : textureMap",
"href":"./files/GUID-B00AC2A7-BF1D-42E8-8C49-E66515AB0365.htm",
"description":"Output__3dsmax : textureMap {7773161f,74fea46a}     Constructor: Class instances not creatable by MAXScript     Alias: max_Output     Properties: <Output__3dsmax>.Parameters : paramB",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Particle_Age__3dsmax : textureMap",
"href":"./files/GUID-C200A673-EDDD-4417-80A9-AE173AA07291.htm",
"description":"Particle_Age__3dsmax : textureMap {7773161f,93f54828}     Constructor: Class instances not creatable by MAXScript     Alias: max_ParticleAge     Properties: <Particle_Age__3dsmax>.Pa",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Particle_Blur__3dsmax : textureMap",
"href":"./files/GUID-09B09E49-F165-4E1F-A581-EC36A86C6C38.htm",
"description":"Particle_Blur__3dsmax : textureMap {7773161f,82055329}     Constructor: Class instances not creatable by MAXScript     Alias: max_ParticleBlur     Properties: <Particle_Blur__3dsmax>",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Perlin_Marble__3dsmax : textureMap",
"href":"./files/GUID-0298F63B-AC46-4B59-B063-CA3640C6E323.htm",
"description":"Perlin_Marble__3dsmax : textureMap {7773161f,7d1d4c39}     Constructor: Class instances not creatable by MAXScript     Alias: max_PerlinMarble     Properties: <Perlin_Marble__3dsmax>",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Planet__3dsmax : textureMap",
"href":"./files/GUID-1F06834F-076F-4723-8411-A14E4E166BA6.htm",
"description":"Planet__3dsmax : textureMap {7773161f,770bbd6b}     Constructor: Class instances not creatable by MAXScript     Alias: max_Planet     Properties: <Planet__3dsmax>.Parameters : paramB",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Pseudo_Color_Camera_Exposure__3dsmax : textureMap",
"href":"./files/GUID-923894B0-6FEB-48A2-9492-EE150BED5865.htm",
"description":"Pseudo_Color_Camera_Exposure__3dsmax : textureMap {7773161f,9244be4f}     Constructor: Class instances not creatable by MAXScript     Properties: <Pseudo_Color_Camera_Exposure__3dsmax>.P",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Pseudo_Color_Camera_Exposure__3dsmaxtextureMap : textureMap",
"href":"./files/GUID-C45E9C59-E163-4253-A669-11993A10CB31.htm",
"description":"Pseudo_Color_Camera_Exposure__3dsmaxtextureMap : textureMap {7773161f,6c144f26}     Constructor: Class instances not creatable by MAXScript     Properties: <Pseudo_Color_Camera_Exposure_",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Reflect_Refract__3dsmax : textureMap",
"href":"./files/GUID-1DB2AF9E-6EC4-4964-B297-EF6F4CF7A01D.htm",
"description":"Reflect_Refract__3dsmax : textureMap {7773161f,460ab96f}     Constructor: Class instances not creatable by MAXScript     Alias: max_ReflectRefract     Properties: <Reflect_Refract__3",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"RGB_Multiply__3dsmax : textureMap",
"href":"./files/GUID-61ECAB0A-1468-49EB-80F0-0294F990894C.htm",
"description":"RGB_Multiply__3dsmax : textureMap {7773161f,64196a5b}     Constructor: Class instances not creatable by MAXScript     Alias: max_RGBMultiplier     Properties: <RGB_Multiply__3dsmax>.",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Smoke__3dsmax : textureMap",
"href":"./files/GUID-9CE3B4A9-E7A1-4072-A9BB-E45DD374966B.htm",
"description":"Smoke__3dsmax : textureMap {7773161f,7a09506e}     Constructor: Class instances not creatable by MAXScript     Alias: max_Smoke     Properties: <Smoke__3dsmax>.Parameters : paramBloc",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Speckle__3dsmax : textureMap",
"href":"./files/GUID-D37D247E-FF59-49FF-86E5-ABA8850E13C3.htm",
"description":"Speckle__3dsmax : textureMap {7773161f,826ac168}     Constructor: Class instances not creatable by MAXScript     Alias: max_Speckle     Properties: <Speckle__3dsmax>.Parameters : par",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Splat__3dsmax : textureMap",
"href":"./files/GUID-9134CB72-EB3B-4E42-A87C-21C87B24E358.htm",
"description":"Splat__3dsmax : textureMap {7773161f,8406555d}     Constructor: Class instances not creatable by MAXScript     Alias: max_Splat     Properties: <Splat__3dsmax>.Parameters : paramBloc",
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{"title":"Stucco__3dsmax : textureMap",
"href":"./files/GUID-CEEBA653-DD46-49C0-A602-0C5CCE73E4B8.htm",
"description":"Stucco__3dsmax : textureMap {7773161f,81ffbe70}     Constructor: Class instances not creatable by MAXScript     Alias: max_Stucco     Properties: <Stucco__3dsmax>.Parameters : paramB",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Swirl__3dsmax : textureMap",
"href":"./files/GUID-FB62A6C8-54C1-4FA6-9CF5-DB4CC4733141.htm",
"description":"Swirl__3dsmax : textureMap {7773161f,73035a65}     Constructor: Class instances not creatable by MAXScript     Alias: max_Swirl     Properties: <Swirl__3dsmax>.Parameters : paramBloc",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Thin_Wall_Refraction__3dsmax : textureMap",
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"description":"Thin_Wall_Refraction__3dsmax : textureMap {7773161f,8c614445}     Constructor: Class instances not creatable by MAXScript     Alias: max_ThinWallRefraction     Properties: <Thin_Wall",
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{"title":"Tint__3dsmax : textureMap",
"href":"./files/GUID-F269C548-16E8-48A4-A125-1A7D73BF2530.htm",
"description":"Tint__3dsmax : textureMap {7773161f,71084c4c}     Constructor: Class instances not creatable by MAXScript     Alias: max_Tint     Properties: <Tint__3dsmax>.Parameters : paramBlock2",
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{"title":"UV_Coordinate__3dsmax : textureMap",
"href":"./files/GUID-F93825B8-7578-4079-AA4D-97E4D9EB7FBA.htm",
"description":"UV_Coordinate__3dsmax : textureMap {7773161f,821d684c}     Constructors: Class instances not creatable by MAXScript     Alias: max_UVCoordinate     Properties: <UV_Coordinate__3dsmax",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"UV_Generator__3dsmax : textureMap",
"href":"./files/GUID-5F60219E-DCBC-4B54-AA85-1825E6235D5A.htm",
"description":"UV_Generator__3dsmax : textureMap {7773161f,c3499367}     Constructor: Class instances not creatable by MAXScript     Alias: max_base_UVGenerator     Properties: <UV_Generator__3dsma",
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{"title":"Vertex_Color__3dsmax : textureMap",
"href":"./files/GUID-2B29F6BD-E956-43CA-8E44-B7CFDCC26711.htm",
"description":"Vertex_Color__3dsmax : textureMap {7773161f,8a2d5745}     Constructor: Class instances not creatable by MAXScript     Alias: max_VertexColor     Properties: <Vertex_Color__3dsmax>.",
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{"title":"Volume_Fog__3dsmax : textureMap",
"href":"./files/GUID-3FB3B373-DECD-4D79-B851-8D0A9BCBD68D.htm",
"description":"Volume_Fog__3dsmax : textureMap {7773161f,8b44af44}     Constructor: Class instances not creatable by MAXScript     Alias: max_VolumeFog     Properties: <Volume_Fog__3dsmax>.Paramete",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Volume_Light__3dsmax : textureMap",
"href":"./files/GUID-B8A2DB0D-4B77-423C-9A7C-81DC934456D9.htm",
"description":"Volume_Light__3dsmax : textureMap {7773161f,891e4744}     Constructor: Class instances not creatable by MAXScript     Alias: max_VolumeLight     Properties: <Volume_Light__3dsmax>.Pa",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Water__3dsmax : textureMap",
"href":"./files/GUID-809E20AB-3FE0-4558-9036-30A08ED96DDF.htm",
"description":"Water__3dsmax : textureMap {7773161f,7ffe445b}     Constructor: Class instances not creatable by MAXScript     Alias: max_Water     Properties: <Water__3dsmax>.Parameters : paramBloc",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"Wood__3dsmax : textureMap",
"href":"./files/GUID-F8D68FC3-9964-4BBA-A19D-76E82AB53FEF.htm",
"description":"Wood__3dsmax : textureMap {7773161f,8109524d}     Constructor: Class instances not creatable by MAXScript     Alias: max_Wood     Properties: <Wood__3dsmax>.Parameters : paramBlock2",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"XYZ_Coordinate__3dsmax : textureMap",
"href":"./files/GUID-527318A0-E5FE-4F13-9625-BAF5C3E6187A.htm",
"description":"XYZ_Coordinate__3dsmax : textureMap {7773161f,52237d69}     Constructors: Class instances not creatable by MAXScript     Alias: max_XYZCoordinate ...     Properties: <XYZ_Coordinate_",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
{"title":"XYZ_Generator__3dsmax : textureMap",
"href":"./files/GUID-A5CAFB25-4C86-42D1-8FBB-3F30C2A491B1.htm",
"description":"XYZ_Generator__3dsmax : textureMap {7773161f,b03aa02a}     Constructors: Class instances not creatable by MAXScript     Alias: max_base_XYZGenerator     Properties: <XYZ_Generator__3",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "3dsmax Shaders","href":"./files/GUID-D642AC0A-7D61-4A26-A0DC-93399C1454CD.htm"}]},
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"href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm",
"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"}]},
{"title":"adsk_aspect_ratio_height_per_width : textureMap",
"href":"./files/GUID-404E42C5-A2F2-41A8-82B9-34A3694C3932.htm",
"description":"adsk_aspect_ratio_height_per_width : textureMap {7773161f,6ffe946e}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_aspect_ratio_height_per_width>.image",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
{"title":"adsk_aspect_ratio_width_per_height : textureMap",
"href":"./files/GUID-E86412A1-AED4-4F81-83E6-A5971A711351.htm",
"description":"adsk_aspect_ratio_width_per_height : textureMap {7773161f,68f69c65}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_aspect_ratio_width_per_height>.image",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
{"title":"adsk_base_UVGenerator : textureMap",
"href":"./files/GUID-DF69487F-6A38-4EEF-A884-3017A641B5E3.htm",
"description":"adsk_base_UVGenerator : textureMap {7773161f,8a4fa12f} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_base_UVGe",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
{"title":"adsk_bitmaptextureMap : textureMap",
"href":"./files/GUID-80C0712A-017C-417A-940F-055CF7DEF692.htm",
"description":"adsk_bitmaptextureMap : textureMap {7773161f,655c8b66} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_bitmaptex",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
{"title":"adsk_blurred_reflection_multiplier : textureMap",
"href":"./files/GUID-E3104405-06F8-4605-B663-6FC2475EAD33.htm",
"description":"adsk_blurred_reflection_multiplier : textureMap {7773161f,7004bf8a}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_blurred_reflection_multiplier>.blurr",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
{"title":"adsk_blurred_refraction_multiplier : textureMap",
"href":"./files/GUID-BE4D331A-CB04-48EA-BD33-4C3452D0C04F.htm",
"description":"adsk_blurred_refraction_multiplier : textureMap {7773161f,7004c37c}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_blurred_refraction_multiplier>.blurr",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
{"title":"adsk_core_glossy_sampler : textureMap",
"href":"./files/GUID-70B1B3B7-5C46-49A9-931D-A1D918A18AED.htm",
"description":"adsk_core_glossy_sampler : textureMap {7773161f,58fe782e}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_core_glossy_sampler>.enableRejection : boolean",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
{"title":"adsk_decal : textureMap",
"href":"./files/GUID-0327E092-5612-4B60-9B28-69E6EC47F26B.htm",
"description":"adsk_decal : textureMap {7773161f,4e08b072}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_decal>.surface_material: material     <adsk_decal>.project",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
{"title":"adsk_environment : textureMap",
"href":"./files/GUID-5976894D-F424-4370-8A58-3B4474BBFD18.htm",
"description":"adsk_environment : textureMap {7773161f,4d0e5a4d}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_environment>.Shader: texturemap     <adsk_environmen",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
{"title":"adsk_Light_Default : textureMap",
"href":"./files/GUID-A99DB1B4-8247-42C3-9580-20AA54444E08.htm",
"description":"adsk_Light_Default : textureMap {7773161f,83169272} Avaiable in 3ds Max 2011 and higher     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Light_Default>",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
{"title":"adsk_Light_Photometric : textureMap",
"href":"./files/GUID-936E8CC2-1566-47CA-9F87-DFEC82B25C4E.htm",
"description":"adsk_Light_Photometric : textureMap {7773161f,8737794d} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Light_Ph",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
{"title":"adsk_Metal_Cutouts_Shape : textureMap",
"href":"./files/GUID-167CB98F-EC48-45E0-BC27-A1B0DBBCB77A.htm",
"description":"adsk_Metal_Cutouts_Shape : textureMap {7773161f,64fb6749} Available in 3ds Max 2011 and higher     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Metal_C",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
{"title":"adsk_Metal_Noise_Anodized : textureMap",
"href":"./files/GUID-FC4A9DB1-12E9-47DB-A9CA-2C7B9229F3DD.htm",
"description":"adsk_Metal_Noise_Anodized : textureMap {7773161f,84204882}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Metal_Noise_Anodized>.tiling : point3     <",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
{"title":"adsk_Metal_Noise_Anodized_V2 : textureMap",
"href":"./files/GUID-9450C9CA-DB19-4AF5-BDFE-76303426BCF7.htm",
"description":"adsk_Metal_Noise_Anodized_V2 : textureMap {7773161f,526a9f82} Available in 3ds Max 2011 and higher     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Met",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
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"href":"./files/GUID-FBD015A2-DD77-41BD-A83A-6A13D3B6847B.htm",
"description":"adsk_Metal_Patterns__Knurls : textureMap {7773161f,4645bc74}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Metal_Patterns__Knurls>.Scale: float    ",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
{"title":"adsk_Metal_Patterns__Knurls_V2 : textureMap",
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"description":"adsk_Shd_Glazing : textureMap {7773161f,4f0b5d2e}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Shd_Glazing>.m: paramBlock2     <adsk_Shd_Glazing>.p",
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"description":"adsk_Shd_Hardwood : textureMap {7773161f,58074c74}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Shd_Hardwood>.m: paramBlock2     <adsk_Shd_Hardwood",
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"description":"adsk_Shd_Hardwood_spider : textureMap {7773161f,55f5771b}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Shd_Hardwood_spider>.tint: integer     <adsk",
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"description":"adsk_Shd_Lightmap : textureMap {7773161f,4f11538c}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Shd_Lightmap>.lightmap : filename     <adsk_Shd_Lig",
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"description":"adsk_Shd_Metal_spider : textureMap {7773161f,b337c315}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Shd_Metal_spider>.type : integer     <adsk_Shd_",
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"description":"adsk_Shd_MetallicPaint__adsk : textureMap {7773161f,c1657620}     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Shd_MetallicPaint     Properties: <adsk_Shd_",
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"description":"adsk_Shd_Stone : textureMap {7773161f,a6614522}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Shd_Stone>.m : paramBlock2     <adsk_Shd_Stone>.o : pa",
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"description":"adsk_Shd_WallPaint_V2 : textureMap {7773161f,a2368864} Available in in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Shd_Wa",
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"description":"adsk_Shd_Water_spider : textureMap {7773161f,b333bf19}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Shd_Water_spider>.color_by_object : boolean    ",
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"description":"adsk_SS_Environment : textureMap {7773161f,763e9c7f} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_SS_Environm",
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"description":"adsk_Tex_Bricks : textureMap {7773161f,c0095d15} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Tex_Bricks>.Par",
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"description":"adsk_Tex_Cellular : textureMap {7773161f,64114a92} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Tex_Cellular>",
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"description":"adsk_Tex_Checker : textureMap {7773161f,4a0d5c15} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Tex_Checker>.P",
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"href":"./files/GUID-2F9E3E27-1800-4DE5-99C6-A1D94C0EA27A.htm",
"description":"adsk_Tex_Concrete_SmoothBumpTex : textureMap {7773161f,c2206531}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Tex_Concrete_SmoothBumpTex>.tiling : po",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
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"description":"adsk_Tex_Concrete_SmoothBumpTex_V2 : textureMap {7773161f,6920575b} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Properties: <a",
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"href":"./files/GUID-6B681B35-192B-4A73-A56B-4F0F84CD6BF4.htm",
"description":"adsk_Tex_Gradient : textureMap {7773161f,61f36284} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Tex_Gradient>",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
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"href":"./files/GUID-3D0DF144-6E0F-415C-9053-4DA76B8C799B.htm",
"description":"adsk_Tex_Marble : textureMap {7773161f,a7045516} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Tex_Marble>.Par",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
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"href":"./files/GUID-5069F381-7825-42E7-BD03-21CD9E3C805C.htm",
"description":"adsk_Tex_Output : textureMap {7773161f,ad094e24} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Tex_Output>.Par",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
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"description":"adsk_Tex_Smoke : textureMap {7773161f,c26d4a1d} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Tex_Smoke>.Param",
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"description":"adsk_Tex_Water : textureMap {7773161f,ad695917} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Tex_Water>.Param",
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"description":"adsk_Tex_Wood : textureMap {7773161f,c26bab18} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Tex_Wood>.Paramet",
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"description":"adsk_ToneOpLog : textureMap {7773161f,8f5e5c47} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_ToneOpLog>.Light",
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"description":"adsk_Utility_Bitmap : textureMap {7773161f,555cbf73}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_Bitmap>.color_texture : filename     <ads",
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"href":"./files/GUID-BB783D95-D10A-40F0-B915-5B58C037D5CA.htm",
"description":"adsk_Utility_Bitmap_Tweak : textureMap {7773161f,77015072}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_Bitmap_Tweak>.color_texture : filenam",
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"description":"adsk_Utility_Bump : textureMap {7773161f,5bf85e90} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_Bump>",
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"description":"adsk_Utility_Change_Range : textureMap {7773161f,68026167}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_Change_Range>.the_value : float    ",
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"description":"adsk_Utility_ColorState : textureMap {7773161f,a91c6116}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_ColorState>.the_color : fRGBA color   ",
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"description":"adsk_Utility_Condition : textureMap {7773161f,c25a6019}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_Condition>.operation : integer     <ad",
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"description":"adsk_Utility_Contrast : textureMap {7773161f,ac6fad20}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_Contrast>.value : point3     <adsk_Util",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
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"href":"./files/GUID-DC9A53ED-FB2F-4F64-A0BA-25C645E2DD27.htm",
"description":"adsk_Utility_Curve : textureMap {7773161f,4ef8c28e}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_Curve>.Flags : integer     <adsk_Utility_C",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
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"href":"./files/GUID-8A39A0D9-AD28-489B-9369-726174DA31C0.htm",
"description":"adsk_Utility_CurveControl : textureMap {7773161f,4f294e8c}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_CurveControl>.Flags : integer     <",
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"href":"./files/GUID-124E7500-5121-4598-9CF9-2F4944F969E1.htm",
"description":"adsk_Utility_Falloff : textureMap {7773161f,b766b574} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_Fa",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
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"href":"./files/GUID-64765C6C-2AB1-48EE-84C4-8C5B2F3823E6.htm",
"description":"adsk_Utility_Float3_to_Color : textureMap {7773161f,c00ead8a}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_Float3_to_Color>.the_vector : poin",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
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"href":"./files/GUID-ACCE98E6-0ABD-473E-97B8-60FA769A959A.htm",
"description":"adsk_Utility_Float3_to_Float : textureMap {7773161f,bf04ae87}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_Float3_to_Float>.the_vector : poin",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
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"href":"./files/GUID-1698656D-8450-41C0-8F12-0082801187A7.htm",
"description":"adsk_Utility_Float_to_Color : textureMap {7773161f,55639e82}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_Float_to_Color>.the_scalar : float",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
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"href":"./files/GUID-E62D4A50-6493-454B-9549-A5FDF13CB8E4.htm",
"description":"adsk_Utility_Float_to_Float3 : textureMap {7773161f,8564987f}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_Float_to_Float3>.the_scalar : floa",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
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"description":"adsk_Utility_Gamma : textureMap {7773161f,5c04c273}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_Gamma>.value : point3     <adsk_Utility_Ga",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
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"href":"./files/GUID-B05D4962-700F-459F-B26A-A9276758B3CC.htm",
"description":"adsk_Utility_GenericNoise : textureMap {7773161f,4b084656}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_GenericNoise>.noise_size : float    ",
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"href":"./files/GUID-ABE3130A-8419-424D-B2BE-2A897189D595.htm",
"description":"adsk_Utility_Int_to_Float : textureMap {7773161f,770f4d73}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_Int_to_Float>.the_int : integer    ",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
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"href":"./files/GUID-A44838C5-B33A-4BC5-9021-0A43CFAD6617.htm",
"description":"adsk_Utility_IntState : textureMap {7773161f,c16ea94e}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_IntState>.the_int : integer     <adsk_U",
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"href":"./files/GUID-38CD43A1-5B18-4A42-A5AD-3C9949FD1F93.htm",
"description":"adsk_Utility_LightmapSwitcher : textureMap {7773161f,b75a9426}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_LightmapSwitcher>.lightmap_shader",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "adsk Shaders","href":"./files/GUID-ECA8A796-BDC0-452D-9685-D7B343CFA93E.htm"}]},
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"href":"./files/GUID-2CCE6978-2B3D-4F6F-BF83-17D363652130.htm",
"description":"adsk_Utility_LuminanceToIntensity : textureMap {7773161f,4c20466c}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_LuminanceToIntensity>. lumina",
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"description":"adsk_Utility_MiaDecomposer : textureMap {7773161f,4c08b654}     Constructor: Class instances not creatable by MAXScript     Properties: <adsk_Utility_MiaDecomposer>.mia_material : textur",
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"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "base Shaders","href":"./files/GUID-8A337213-84EE-46D8-97CC-D4CADC2B049A.htm"}]},
{"title":"Texture_Rotate__base : textureMap",
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"description":"Texture_Rotate__base : textureMap {7773161f,5afdb87d}     Constructor: Class instances not creatable by MAXScript     Properties: <Texture_Rotate__base>.input : point3     <Texture_Rota",
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{"title":"Texture_Wave__base : textureMap",
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"description":"Texture_Wave__base : textureMap {7773161f,56fb632e}     Constructors: Class instances not creatable by MAXScript     Properties: <Texture_Wave__base>.coord : point3     <Texture_Wave__b",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "base Shaders","href":"./files/GUID-8A337213-84EE-46D8-97CC-D4CADC2B049A.htm"}]},
{"title":"Transparency__base : textureMap",
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"description":"Transparency__base : textureMap {7773161f,7ff34922}     Constructors: Class instances not creatable by MAXScript     Properties: <Transparency__base>.input : fRGBA color     <Transparen",
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{"title":"Two_Sided__base : textureMap",
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"description":"Two_Sided__base : textureMap {7773161f,8e5abe83}     Constructors: Class instances not creatable by MAXScript     Properties: <Two_Sided__base>.front : fRGBA color     <Two_Sided__base>",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "base Shaders","href":"./files/GUID-8A337213-84EE-46D8-97CC-D4CADC2B049A.htm"}]},
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{"title":"Adjustments__lume : textureMap",
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"description":"Adjustments__lume : textureMap {7773161f,5666a86f}     Constructor: Class instances not creatable by MAXScript     Properties: <Adjustments__lume>.Brightness : float     <Adjustments__lume",
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{"title":"Beam__lume : textureMap",
"href":"./files/GUID-254619BE-1D04-4071-AF9A-F22831A2D88B.htm",
"description":"Beam__lume - superclass: textureMap; super-superclass:material - 13:0 - classID: #(2004031007, -1286362795)     Constructor: Beam__lume ...     Properties: <Beam__lume>.Color Color defaul",
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{"title":"Bump_Capture__lume : textureMap",
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"description":"Bump_Capture__lume : textureMap {7773161f,4a6aaa87}     Constructor: Class instances not creatable by MAXScript     Alias: BumpCapture     Properties: <Bump_Capture__lume>.Store_in_RGB",
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{"title":"Distortion__lume : textureMap",
"href":"./files/GUID-B07BC6F0-0385-4942-B8EA-9731DC4E18EC.htm",
"description":"Distortion__lume - superclass: textureMap; super-superclass:material - 14:0 - classID: #(2004031007, 1660533079)     Constructors: Distortion__lume ... Distortion ...     Properties: <",
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{"title":"Edge__lume : textureMap",
"href":"./files/GUID-22C40742-D938-4523-A696-F20761ED31D9.htm",
"description":"Edge__lume - superclass: textureMap; super-superclass:material - 51:0 - classID: #(2004031007, -1420187560)     Constructors: Edge__lume ... edge ...     Properties: <Edge__lume>.amoun",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "lume Shaders","href":"./files/GUID-249A53DE-1560-4D6B-9039-20A64FD8A8C1.htm"}]},
{"title":"Edge_Shadow__lume : textureMap",
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"description":"Edge_Shadow__lume - superclass: textureMap; super-superclass:material - 51:0 - classID: #(2004031007, 1190707084)     Constructors: Edge_Shadow__lume ... EdgeShadow ...     Properties:",
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{"title":"Facade__lume : textureMap",
"href":"./files/GUID-280021EA-35C7-4AFF-8F4A-3251DFB71A28.htm",
"description":"Facade__lume - superclass: textureMap; super-superclass:material - 20:0 - classID: #(2004031007, -1487583179)     Constructors: Facade__lume ... Façade ...     Properties: <Facade__lum",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "lume Shaders","href":"./files/GUID-249A53DE-1560-4D6B-9039-20A64FD8A8C1.htm"}]},
{"title":"Glare__lume : textureMap",
"href":"./files/GUID-BC14893E-146E-4DF8-8B9D-2063BA8CCB32.htm",
"description":"Glare__lume : textureMap {7773161f,b853b035}     Constructor: Class instances not creatable by MAXScript     Alias: Glare     Properties: <Glare__lume>.Quality : integer     <Glare__",
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{"title":"Glass__lume : textureMap",
"href":"./files/GUID-45A870A3-FB47-4487-9A08-6A42C2AF6E07.htm",
"description":"Glass__lume : textureMap {7773161f,b953b047}     Constructor: Class instances not creatable by MAXScript     Alias: Glass     Properties: <Glass__lume>.Surface_Material : fRGBA color",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "lume Shaders","href":"./files/GUID-249A53DE-1560-4D6B-9039-20A64FD8A8C1.htm"}]},
{"title":"Glow__lume : textureMap",
"href":"./files/GUID-CED1ED80-0331-4629-91E9-9D342C4D2296.htm",
"description":"Glow__lume - superclass: textureMap; super-superclass:material - 26:0 - classID: #(2004031007, -1117671334)     Constructors: Glow__lume ... Glow ...     Properties: <Glow__lume>.bright",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "lume Shaders","href":"./files/GUID-249A53DE-1560-4D6B-9039-20A64FD8A8C1.htm"}]},
{"title":"Illumination__lume : textureMap",
"href":"./files/GUID-E22227ED-11A3-489A-846A-0318D0B50C1B.htm",
"description":"Illumination__lume : textureMap {7773161f,c05fb063}     Constructor: Class instances not creatable by MAXScript     Alias: Illumination     Properties: <Illumination__lume>.Brightness",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "lume Shaders","href":"./files/GUID-249A53DE-1560-4D6B-9039-20A64FD8A8C1.htm"}]},
{"title":"Metal__lume : textureMap",
"href":"./files/GUID-55C0FFA9-E584-4124-BF97-C4993BAFF460.htm",
"description":"Metal__lume - superclass: textureMap; super-superclass:material - 26:0 - classID: #(2004031007, -1486444236)     Constructors: Metal__lume ... Metal ...     Properties: <Metal__lume>.B",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "lume Shaders","href":"./files/GUID-249A53DE-1560-4D6B-9039-20A64FD8A8C1.htm"}]},
{"title":"Mist__lume : textureMap",
"href":"./files/GUID-27AFB479-7FBA-4B95-9C73-D7CD80ABB513.htm",
"description":"Mist__lume - superclass: textureMap; super-superclass:material - 79:0 - classID: #(2004031007, -1167741600)     Constructors: Mist__lume ... Mist ...     Properties: <Mist__lume>.Affec",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "lume Shaders","href":"./files/GUID-249A53DE-1560-4D6B-9039-20A64FD8A8C1.htm"}]},
{"title":"Night__lume : textureMap",
"href":"./files/GUID-3576705F-EA34-4F3E-B946-DF4956F44549.htm",
"description":"Night__lume - superclass: textureMap; super-superclass:material - 10:0 - classID: #(2004031007, -1369854643)     Constructors: Night__lume ... Night ...     Properties: <Night__lume>.C",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "lume Shaders","href":"./files/GUID-249A53DE-1560-4D6B-9039-20A64FD8A8C1.htm"}]},
{"title":"Ocean__lume : textureMap",
"href":"./files/GUID-69DE9D7A-35E2-4B80-864B-04D78568E550.htm",
"description":"Ocean__lume - superclass: textureMap; super-superclass:material - 70:0 - classID: #(2004031007, -1487427788)     Constructors: Ocean__lume ... Ocean ...     Properties: <Ocean__lume>.B",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "lume Shaders","href":"./files/GUID-249A53DE-1560-4D6B-9039-20A64FD8A8C1.htm"}]},
{"title":"Stain__lume : textureMap",
"href":"./files/GUID-1D7BE9E7-2211-47EA-AE67-87A404AE9A46.htm",
"description":"Stain__lume - superclass: textureMap; super-superclass:material - 2:0 - classID: #(2004031007, -1353467824)     Constructors: Stain__lume ... Stain ...     Properties: --None-- Stai",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "lume Shaders","href":"./files/GUID-249A53DE-1560-4D6B-9039-20A64FD8A8C1.htm"}]},
{"title":"Submerge__lume : textureMap",
"href":"./files/GUID-728C072C-2A43-4AA5-814D-B84819CFF08F.htm",
"description":"Submerge__lume - superclass: textureMap; super-superclass:material - 22:0 - classID: #(2004031007, 1308052297)     Constructors: Submerge__lume ... Submerge ...     Properties: <Submer",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "lume Shaders","href":"./files/GUID-249A53DE-1560-4D6B-9039-20A64FD8A8C1.htm"}]},
{"title":"Translucency__lume : textureMap",
"href":"./files/GUID-3B59F5C7-A921-41F5-94CC-4265C732494B.htm",
"description":"Translucency__lume - superclass: textureMap; super-superclass:material - 17:0 - classID: #(2004031007, -1167477675)     Constructors: Translucency__lume ... Translucency ...     Propert",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "lume Shaders","href":"./files/GUID-249A53DE-1560-4D6B-9039-20A64FD8A8C1.htm"}]},
{"title":"Water_Surface__lume : textureMap",
"href":"./files/GUID-C0CB3EA3-6A1C-44C6-8865-1EDA541FF07E.htm",
"description":"Water_Surface__lume - superclass: textureMap; super-superclass:material - 26:0 - classID: #(2004031007, -1202415786)     Constructors: Water_Surface__lume ... WaterSurface ...     Prope",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "lume Shaders","href":"./files/GUID-249A53DE-1560-4D6B-9039-20A64FD8A8C1.htm"}]},
{"title":"Water_Surface_Shadow__lume : textureMap",
"href":"./files/GUID-32B59AA8-3BD2-4744-9C8E-5402177FD08F.htm",
"description":"Water_Surface_Shadow__lume - superclass: textureMap; super-superclass:material - 23:0 - classID: #(2004031007, 1542819986)     Constructors: Water_Surface_Shadow__lume ... WaterSurfaceShadow",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "lume Shaders","href":"./files/GUID-249A53DE-1560-4D6B-9039-20A64FD8A8C1.htm"}]},
{"title":"Wet_Dry_Mixer__lume : textureMap",
"href":"./files/GUID-1478E8A1-F0DA-4EA4-8A82-1F2EE92CC33A.htm",
"description":"Wet_Dry_Mixer__lume - superclass: textureMap; super-superclass:material - 10:0 - classID: #(2004031007, 1181133162)     Constructors: Wet_Dry_Mixer__lume ... Wet ...     Properties: <W",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "lume Shaders","href":"./files/GUID-249A53DE-1560-4D6B-9039-20A64FD8A8C1.htm"}]},
{"title":"WrapAround__lume : textureMap",
"href":"./files/GUID-E4CAEC40-9AAE-4F64-B300-0D6432A2E2ED.htm",
"description":"WrapAround__lume - superclass: textureMap; super-superclass:material - 2:0 - classID: #(2004031007, 1258334347)     Constructors: WrapAround__lume ... WrapAround ...     Properties: --",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "lume Shaders","href":"./files/GUID-249A53DE-1560-4D6B-9039-20A64FD8A8C1.htm"}]},
{"title":"max Shaders",
"href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm",
"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"}]},
{"title":"max mental ray Shaders Index",
"href":"./files/GUID-8ECD7F28-F742-4996-9A1D-F84D638DB9E7.htm",
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"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_ArchitecturalMaterial : textureMap",
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"description":"max_ArchitecturalMaterial : textureMap {7773161f,65f67167}     Constructor: Class instances not creatable by MAXScript     Properties: <max_ArchitecturalMaterial>.ArchitecturalMaterialParam",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_AnisotropicIllumination : textureMap",
"href":"./files/GUID-251A1B9D-1132-401A-A6BA-1640C1B71EF0.htm",
"description":"max_base_AnisotropicIllumination : textureMap {7773161f,7e07762f}     Constructor: Class instances not creatable by MAXScript     Properties: <max_base_AnisotropicIllumination>.ShaderParame",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_BlinnIllumination : textureMap",
"href":"./files/GUID-26DBC3B3-CF71-49D4-8E62-4DC548E59409.htm",
"description":"max_base_BlinnIllumination : textureMap {7773161f,85299a66}     Constructor: Class instances not creatable by MAXScript     Properties: <max_base_BlinnIllumination>.Parameters : paramBloc",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_ConstantIllumination : textureMap",
"href":"./files/GUID-245F9D26-B6B2-4DE2-92CA-5CA23654C9DE.htm",
"description":"max_base_ConstantIllumination : textureMap {7773161f,9d5bab40}     Constructor: Class instances not creatable by MAXScript     Properties: <max_base_ConstantIllumination>.Parameters :",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_Curve : textureMap",
"href":"./files/GUID-13B5D6AE-6F64-4602-A7DD-7034B88C5066.htm",
"description":"max_base_Curve : textureMap {7773161f,8e706a39}     Constructor: Class instances not creatable by MAXScript     Properties: <max_base_Curve>.Flags : integer     <max_base_Curve>.L",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_CurveControl : textureMap",
"href":"./files/GUID-F124AD3B-205B-439D-BC19-5289F071AB4E.htm",
"description":"max_base_CurveControl : textureMap {7773161f,8e419637}     Constructor: Class instances not creatable by MAXScript     Properties: <max_base_CurveControl>.Flags : integer     <max_base_Cu",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_GBuffer : textureMap",
"href":"./files/GUID-9C06B975-2AD5-4C69-9987-1FC9CBEA45B3.htm",
"description":"max_base_GBuffer : textureMap {7773161f,831e6549}     Constructor: Class instances not creatable by MAXScript     Properties: <max_base_GBuffer>.MtlID : boolean     <max_base_GBuff",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_GBuffer_lens : textureMap",
"href":"./files/GUID-16ACE464-EE65-456F-8796-1E2F381C2B2D.htm",
"description":"max_base_GBuffer_lens : textureMap {7773161f,993b912d}     Constructor: Class instances not creatable by MAXScript     Properties: <max_base_GBuffer_lens>.MtlID : boolean     <max",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_ImageCollector : textureMap",
"href":"./files/GUID-3EE9A71C-07B4-4621-9CB7-7F806AE9A679.htm",
"description":"max_base_ImageCollector : textureMap {7773161f,9d247342}     Constructor: Class instances not creatable by MAXScript     Properties: <max_base_ImageCollector>.TheList : maxObject arr",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_MeditBackground : textureMap",
"href":"./files/GUID-46E0664C-715D-49DC-A47B-9FF12B672585.htm",
"description":"max_base_MeditBackground : textureMap {7773161f,6f176b48}     Constructor: Class instances not creatable by MAXScript     Properties: <max_base_MeditBackground>.Type : integer    ",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_MetalIllumination : textureMap",
"href":"./files/GUID-7E17512C-0200-4C19-8C4E-F28C7501E209.htm",
"description":"max_base_MetalIllumination : textureMap {7773161f,68309f6f}     Constructor: Class instances not creatable by MAXScript     Properties: <max_base_MetalIllumination>.Parameters : para",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_MultiLayerIllumination : textureMap",
"href":"./files/GUID-C5BE772D-AB25-4861-90AC-E1D9EF80DA53.htm",
"description":"max_base_MultiLayerIllumination : textureMap {7773161f,ad2c7044}     Constructor: Class instances not creatable by MAXScript     Properties: <max_base_MultiLayerIllumination>.ShaderP",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_OrenNayarBlinnIllumination : textureMap",
"href":"./files/GUID-D0ACF782-73D2-45B9-885A-075C3E114D01.htm",
"description":"max_base_OrenNayarBlinnIllumination : textureMap {7773161f,6040b46d}     Constructor: Class instances not creatable by MAXScript     Properties: <max_base_OrenNayarBlinnIllumination>",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_Output : textureMap",
"href":"./files/GUID-FFE4B018-F01D-4279-B3D8-E89BC0E8AC0A.htm",
"description":"max_base_Output : textureMap {7773161f,93fc7e33}     Constructor: Class instances not creatable by MAXScript     Properties: <max_base_Output>.RGBAmount : float     <max_base_Outpu",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_PhongIllumination : textureMap",
"href":"./files/GUID-C384D3F1-D8D5-4B1B-A446-5C2CFA65D610.htm",
"description":"max_base_PhongIllumination : textureMap {7773161f,7f259166}     Constructor: Class instances not creatable by MAXScript     Properties: <max_base_PhongIllumination>.Parameters : para",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_StraussIllumination : textureMap",
"href":"./files/GUID-CD77498C-0C2A-4259-A0F8-F1CDE98955A7.htm",
"description":"max_base_StraussIllumination : textureMap {7773161f,87538e74}     Constructor: Class instances not creatable by MAXScript     Properties: <max_base_StraussIllumination>.ShaderParamet",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_TranslucentIllumination : textureMap",
"href":"./files/GUID-89561688-9771-44B8-8ACF-47DC34FE745B.htm",
"description":"max_base_TranslucentIllumination : textureMap {7773161f,66087220}     Constructor: Class instances not creatable by MAXScript     Properties: <max_base_TranslucentIllumination>.shade",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_VideoColorCorrect : textureMap",
"href":"./files/GUID-74580D6E-7551-4182-A5C3-113B498362C9.htm",
"description":"max_base_VideoColorCorrect : textureMap {7773161f,5d139468}     Constructor: max_base_VideoColorCorrect: class instances not creatable by MAXScript     Properties: <max_base_VideoCol",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_VideoSuperBlack : textureMap",
"href":"./files/GUID-E931E4EA-C936-4932-BF22-56F39B7A28A9.htm",
"description":"max_base_VideoSuperBlack : textureMap {7773161f,4812813c}     Constructor: max_base_VideoSuperBlack: class instances not creatable by MAXScript     Properties: <max_base_VideoSuperB",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_base_WardIllumination : textureMap",
"href":"./files/GUID-598932DD-51EA-4D1C-90B2-EB5D0CFC07CA.htm",
"description":"max_base_WardIllumination : textureMap {7773161f,6af84b61}     Constructor: max_base_WardIllumination: class instances not creatable by MAXScript     Properties: <max_base_WardIllumi",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"Max_Bitmap__3dsmax : textureMap",
"href":"./files/GUID-DC686B67-0695-40DB-AF9D-74C12C5E499D.htm",
"description":"Max_Bitmap__3dsmax : textureMap {7773161f,77febc61}     Constructor: Class instances not creatable by MAXScript     Alias: max_Bitmap     Properties: <Max_Bitmap__3dsmax>.Param",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_BlendBakeElement : textureMap",
"href":"./files/GUID-EDCB5BBF-067F-4CDA-85F4-63F5D2BE3D06.htm",
"description":"max_BlendBakeElement : textureMap {7773161f,9170b356}     Constructor: max_BlendBakeElement: class instances not creatable by MAXScript     Properties: <max_BlendBakeElement>.applyAtm",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_BlendMaterial : textureMap",
"href":"./files/GUID-F1D8A034-87F2-4A31-978C-138A6235AA81.htm",
"description":"max_BlendMaterial : textureMap {7773161f,6a077655}     Constructor: max_BlendMaterial: class instances not creatable by MAXScript     Properties: <max_BlendMaterial>.Parameters : par",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_BlendMaterial_Contour : textureMap",
"href":"./files/GUID-DB296C80-A651-4EBC-8860-55FA46FC4B88.htm",
"description":"max_BlendMaterial_Contour : textureMap {7773161f,842b5d71}     Constructor: max_BlendMaterial_Contour: class instances not creatable by MAXScript     Properties: <max_BlendMaterial_C",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_CameraMap : textureMap",
"href":"./files/GUID-C0285B2B-1310-44DD-B0CA-A5D5E958314E.htm",
"description":"max_CameraMap : textureMap {7773161f,a14aa53f}     Constructor: max_CameraMap: class instances not creatable by MAXScript     Properties: <max_CameraMap>.worldToCameraTM : matrix3  ",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_CompleteBakeElement : textureMap",
"href":"./files/GUID-1AFC4EFD-3866-4857-92DA-BA631D85D944.htm",
"description":"max_CompleteBakeElement : textureMap {7773161f,880d4c33}     Constructor: max_CompleteBakeElement: class instances not creatable by MAXScript     Properties: <max_CompleteBakeElement",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_CompositeMaterial : textureMap",
"href":"./files/GUID-B01E2879-8998-444B-879B-332117A14F80.htm",
"description":"max_CompositeMaterial : textureMap {7773161f,94668640}     Constructor: max_CompositeMaterial: class instances not creatable by MAXScript     Properties: <max_CompositeMaterial>.Paramete",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_CompositeMaterial_Contour : textureMap",
"href":"./files/GUID-AF3EAEB9-CF23-4577-9D66-9907019CF1F6.htm",
"description":"max_CompositeMaterial_Contour : textureMap {7773161f,9a4aad44}     Constructor: max_CompositeMaterial_Contour: class instances not creatable by MAXScript     Properties: <max_Compos",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_default_mtl_phen : material",
"href":"./files/GUID-1DC7A577-F539-4C95-A332-F2F31854E1EB.htm",
"description":"max_default_mtl_phen : material {7773160f,9655b874}     Constructor: max_default_mtl_phen: class instances not creatable by MAXScript     Properties: <max_default_mtl_phen>.opaque :",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_DefaultLight : textureMap",
"href":"./files/GUID-997A9940-4DF3-4CC7-8E0B-67069812643F.htm",
"description":"max_DefaultLight : textureMap {7773161f,4bf45348}     Constructor: max_DefaultLight: class instances not creatable by MAXScript     Properties: <max_DefaultLight>.color : fRGBA color",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_DefaultMaterial : textureMap",
"href":"./files/GUID-FAEEAFFB-1728-40AC-A8CF-17981EA5748C.htm",
"description":"max_DefaultMaterial : textureMap {7773161f,4755c167}     Constructor: max_DefaultMaterial: class instances not creatable by MAXScript     Properties: <max_DefaultMaterial>.Parameter",
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{"title":"max_DefaultShadow : textureMap",
"href":"./files/GUID-A94A5926-76C8-4C4F-888F-375DB979F603.htm",
"description":"max_DefaultShadow : textureMap {7773161f,48004d56}     Constructor: max_DefaultShadow: class instances not creatable by MAXScript     Properties: <max_DefaultShadow>.TheList : maxOb",
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{"title":"max_DiffuseBakeElement : textureMap",
"href":"./files/GUID-CBD7CD37-DFED-47F4-B432-E245DB9C60B2.htm",
"description":"max_DiffuseBakeElement : textureMap {7773161f,a1654552}     Constructor: max_DiffuseBakeElement: class instances not creatable by MAXScript     Properties: <max_DiffuseBakeElement>.a",
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{"title":"max_DirectionalLight : textureMap",
"href":"./files/GUID-2E642082-AD2E-4554-9D6B-A7C51EC93390.htm",
"description":"max_DirectionalLight : textureMap {7773161f,b359be60}     Constructor: max_DirectionalLight: class instances not creatable by MAXScript     Properties: <max_DirectionalLight>.Genera",
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{"title":"max_DoubleSidedMaterial : textureMap",
"href":"./files/GUID-8CC93829-B78B-4574-A742-CD06BA8E0F56.htm",
"description":"max_DoubleSidedMaterial : textureMap {7773161f,b1255f3c}     Constructor: max_DoubleSidedMaterial: class instances not creatable by MAXScript     Properties: <max_DoubleSidedMateria",
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{"title":"max_DoubleSidedMaterial_Contour : textureMap",
"href":"./files/GUID-59BF6D01-AB30-4525-84AD-F0D441710F0B.htm",
"description":"max_DoubleSidedMaterial_Contour : textureMap {7773161f,86214518}     Constructor: max_DoubleSidedMaterial_Contour: class instances not creatable by MAXScript     Properties: <max_Do",
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{"title":"max_dummy : textureMap",
"href":"./files/GUID-94BE3C8F-7947-4E48-B896-D20F1A35467A.htm",
"description":"max_dummy : textureMap {7773161f,78075883}     Constructor: max_dummy: class instances not creatable by MAXScript     Properties: <max_dummy>.TheList : maxObject array     <max_du",
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{"title":"max_GenericBakeElement : textureMap",
"href":"./files/GUID-4ECB04BE-8EE6-41AA-9E1D-30133CFDEDEF.htm",
"description":"max_GenericBakeElement : textureMap {7773161f,9e6f5b4e}     Constructor: max_GenericBakeElement: class instances not creatable by MAXScript     Properties: <max_GenericBakeElement>.",
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{"title":"max_GizmoData : textureMap",
"href":"./files/GUID-8132892B-1A7B-4138-8DB0-0D0FC17F44CD.htm",
"description":"max_GizmoData : textureMap {7773161f,8c559037}     Constructor: max_GizmoData: class instances not creatable by MAXScript     Properties: <max_GizmoData>.Type : integer     <max_G",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_GNormal : textureMap",
"href":"./files/GUID-906EA17E-EFAD-49FD-9D50-F34D4A7A9A61.htm",
"description":"max_GNormal : textureMap {7773161f,736d925a}     Constructor: max_GNormal: class instances not creatable by MAXScript     Properties: <max_GNormal>.multiplier : float     <max_GNo",
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{"title":"max_HeightBakeElement : textureMap",
"href":"./files/GUID-2D5A6640-FFE8-416E-9147-D0F4CAAF1CB8.htm",
"description":"max_HeightBakeElement : textureMap {7773161f,a165bc4a}     Constructor: Class instances not creatable by MAXScript     Properties: <max_HeightBakeElement>.applyAtmosphere : boolean   ",
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{"title":"max_IesSkylight : textureMap",
"href":"./files/GUID-889F709F-C962-478E-912E-4CF65E6A1194.htm",
"description":"max_IesSkylight : textureMap {7773161f,ab05593b}     Constructor: max_IesSkylight: class instances not creatable by MAXScript     Properties: <max_IesSkylight>.IesSkyParams : paramB",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_is_material_editor : textureMap",
"href":"./files/GUID-E3AFB39B-C93B-468D-A3CF-1FF61B351308.htm",
"description":"max_is_material_editor : textureMap {7773161f,b1395519}     Constructor: max_is_material_editor: class instances not creatable by MAXScript     Properties: <max_is_material_editor>.",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_LightBakeElement : textureMap",
"href":"./files/GUID-85E687BA-CFE8-4244-850A-884F40286555.htm",
"description":"max_LightBakeElement : textureMap {7773161f,936eae70}     Constructor: max_LightBakeElement: class instances not creatable by MAXScript     Properties: <max_LightBakeElement>.applyA",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_LightMeterMaterial : textureMap",
"href":"./files/GUID-280F8250-8E76-4D87-825B-500DD274BA9C.htm",
"description":"max_LightMeterMaterial : textureMap {7773161f,91378238}     Constructor: max_LightMeterMaterial: class instances not creatable by MAXScript     Properties: <max_LightMeterMaterial>.",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_MatteMaterial : textureMap",
"href":"./files/GUID-54518C8E-FB01-46A9-AEBE-D9D7CFCB079B.htm",
"description":"max_MatteMaterial : textureMap {7773161f,83f6835f}     Constructor: max_MatteMaterial: class instances not creatable by MAXScript     Properties: <max_MatteMaterial>.Parameters : pa",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_mia_material_renderelements : textureMap",
"href":"./files/GUID-39DA61C2-832F-41C4-9EB5-7514C23BE957.htm",
"description":"max_mia_material_renderelements : textureMap {7773161f,acf74a39}     Constructor: max_mia_material_renderelements: class instances not creatable by MAXScript     Properties: <max_mi",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_mrRenderElement : textureMap",
"href":"./files/GUID-15EF0D73-6EA8-4E40-B902-3F4954EC7EC6.htm",
"description":"max_mrRenderElement : textureMap {7773161f,6b50b961}     Constructor: max_mrRenderElement: class instances not creatable by MAXScript     Properties: <max_mrRenderElement>.mode : in",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_mrStoreElements : textureMap",
"href":"./files/GUID-693E911F-5784-42D5-9E53-1C4D880D844F.htm",
"description":"max_mrStoreElements : textureMap {7773161f,5142b480}     Constructor: max_mrStoreElements: class instances not creatable by MAXScript     Properties: <max_mrStoreElements>.main_inpu",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_MultiMaterial : textureMap",
"href":"./files/GUID-140A2EF4-355D-4C8D-8487-CB2E9DF160F9.htm",
"description":"max_MultiMaterial : textureMap {7773161f,840e6f53}     Constructor: max_MultiMaterial: class instances not creatable by MAXScript     Properties: <max_MultiMaterial>.Parameters : pa",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_MultiMaterial_Contour : textureMap",
"href":"./files/GUID-D87625D6-62BD-48D5-94F9-7893CD4752E2.htm",
"description":"max_MultiMaterial_Contour : textureMap {7773161f,6a22446f}     Constructor: max_MultiMaterial_Contour: class instances not creatable by MAXScript     Properties: <max_MultiMaterial_",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_NodeData : textureMap",
"href":"./files/GUID-0312F000-AB54-46B7-ADC7-777C911F4867.htm",
"description":"max_NodeData : textureMap {7773161f,a15ab37a}     Constructor: max_NodeData: class instances not creatable by MAXScript     Properties: <max_NodeData>.WireColor : fRGBA color    ",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_NormalsBakeElement : textureMap",
"href":"./files/GUID-F7B14061-1697-4816-B1B2-61FA0BC71301.htm",
"description":"max_NormalsBakeElement : textureMap {7773161f,96635c34}     Constructor: max_NormalsBakeElement: class instances not creatable by MAXScript     Properties: <max_NormalsBakeElement>.",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_ObjectData : textureMap",
"href":"./files/GUID-57F226A6-3F19-45A5-B6B7-436C0D405177.htm",
"description":"max_ObjectData : textureMap {7773161f,a1485a48}     Constructor: max_ObjectData: class instances not creatable by MAXScript     Properties: <max_ObjectData>.bvmin : point3     <ma",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_OmniLight : textureMap",
"href":"./files/GUID-C9C14779-8392-4544-B65B-3E9D37625904.htm",
"description":"max_OmniLight : textureMap {7773161f,a463a92d}     Constructor: max_OmniLight: class instances not creatable by MAXScript     Properties: <max_OmniLight>.GeneralParameters : paramBl",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_ParticleData : textureMap",
"href":"./files/GUID-D7665FC8-3E4D-4FDC-B780-C543F2EBD8C9.htm",
"description":"max_ParticleData : textureMap {7773161f,75044623}     Constructor: max_ParticleData: class instances not creatable by MAXScript     Properties: <max_ParticleData>.numParticles : int",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_PhotometricPointLight : textureMap",
"href":"./files/GUID-4D20F65F-683C-487B-AA63-6CC52D3E4927.htm",
"description":"max_PhotometricPointLight : textureMap {7773161f,590a518a}     Constructor: max_PhotometricPointLight: class instances not creatable by MAXScript     Properties: <max_PhotometricPoi",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_PhysicalSun : textureMap",
"href":"./files/GUID-11BD3BBE-CB72-4EE5-8D9C-0FB33AFCFA58.htm",
"description":"max_PhysicalSun : textureMap {7773161f,8600631a}     Constructor: max_PhysicalSun: class instances not creatable by MAXScript     Properties: <max_PhysicalSun>.useLight : boolean  ",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_Raytrace : textureMap",
"href":"./files/GUID-8B1F27A6-1093-45F3-A8DC-64066DBB6CA9.htm",
"description":"max_Raytrace : textureMap {7773161f,9454a560}     Constructor: max_Raytrace: class instances not creatable by MAXScript     Properties: <max_Raytrace>.Parameters : paramBlock2    ",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_RaytraceMaterial : textureMap",
"href":"./files/GUID-3FC3784F-9CFF-4D68-B611-08ABD8A5C687.htm",
"description":"max_RaytraceMaterial : textureMap {7773161f,8d69ad85}     Constructor: Class instances not creatable by MAXScript     Properties: <max_RaytraceMaterial>.Parameters : paramBlock2   ",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "max Shaders","href":"./files/GUID-25C8DFA3-4034-4F6C-98F3-9EA15D3FD5D6.htm"}]},
{"title":"max_ReflectRefractBakeElement : textureMap",
"href":"./files/GUID-5285B6C9-F608-48FB-ACEB-3E7CB64B9B2E.htm",
"description":"max_ReflectRefractBakeElement : textureMap {7773161f,a96cc139}     Constructor: Class instances not creatable by MAXScript     Properties: <max_ReflectRefractBakeElement>.applyAtmos",
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{"title":"max_RenderElementHandler : textureMap",
"href":"./files/GUID-25F34812-BD69-47F5-9E6F-CE02B04EB65A.htm",
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"href":"./files/GUID-5A7F65E5-787A-4065-94BB-1C074213E971.htm",
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"description":"max_ShadowBakeElement : textureMap {7773161f,9e6dba3e}     Constructor: Class instances not creatable by MAXScript     Properties: <max_ShadowBakeElement>.applyAtmosphere : boolean",
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"description":"max_SpecularBakeElement : textureMap {7773161f,8bf8623c}     Constructor: Class instances not creatable by MAXScript     Properties: <max_SpecularBakeElement>.applyAtmosphere : bool",
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"href":"./files/GUID-CA82BC34-AAE9-449B-82F7-D2EB8FFAC832.htm",
"description":"max_StdRenderElements : textureMap {7773161f,bf6c9f4a}     Constructor: Class instances not creatable by MAXScript     Properties: <max_StdRenderElements>.mode : integer     <max_",
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"href":"./files/GUID-16AAEE0B-2B44-495B-9947-21D2236AAFAF.htm",
"description":"max_TexturedSkylight : textureMap {7773161f,9d66be89}     Constructor: Class instances not creatable by MAXScript     Properties: <max_TexturedSkylight>.TexSkyParams : paramBlock2",
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"href":"./files/GUID-A21C3142-3495-4BF8-AD59-474D833A5C8F.htm",
"description":"max_TopBottomMaterial : textureMap {7773161f,ad668945}     Constructor: Class instances not creatable by MAXScript     Properties: <max_TopBottomMaterial>.Parameters : paramBlock2",
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"description":"max_TopBottomMaterial_Contour : textureMap {7773161f,c34ab241}     Constructor: Class instances not creatable by MAXScript     Properties: <max_TopBottomMaterial_Contour>.Parameters",
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{"title":"max_UnknownMaterial : textureMap",
"href":"./files/GUID-AAAF663A-CDDA-474A-A8DE-ECA77F563E5E.htm",
"description":"max_UnknownMaterial : textureMap {7773161f,5466b172}     Constructor Class instances not creatable by MAXScript     Properties: <max_UnknownMaterial>.TheList : maxObject array    ",
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"href":"./files/GUID-CFC46FAE-0ACE-477D-8B4A-5D0A8B88EFF1.htm",
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"href":"./files/GUID-51B53B4D-93AB-46DC-B35A-17646FB61969.htm",
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"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "mi Shaders","href":"./files/GUID-51B53B4D-93AB-46DC-B35A-17646FB61969.htm"}]},
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"description":"Matte_Shadow_Reflection__mi - superclass: material; super-superclass:MAXWrapper - 77:0 - classID: #(2004030991, -1355984577)     Constructor: Matte_Shadow_Reflection__mi ...     Properties",
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"description":"mr_A_D_Raw__Translucency - superclass: RenderElement; super-superclass:MAXWrapper - 7:0 - classID: #(1430875960, 440614932)     Constructor: mr_A_D_Raw__Translucency ...     Properties:",
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"description":"mr_A_D_Raw__Transparency - superclass: RenderElement; super-superclass:MAXWrapper - 7:0 - classID: #(1430875960, 440614929)     Constructor: mr_A_D_Raw__Transparency ...     Properties:",
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"description":"ProMaterials__Ceramic_V2 : material {7773160f,5c2b9572} Available in 3ds Max 2011 and higher.     Constructors: Class instances not creatable by MAXScript     Alias: adsk_Mtl_Ceramic_V",
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"description":"ProMaterials__Hardwood_V2 : material {7773160f,6e518d74} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Mtl_Hardwood_V2",
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"description":"ProMaterials__Metal_V2 : material {7773160f,6b2f4c45} Available in3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Mtl_Metal_V2 ...",
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"description":"Simple_Mtl_Mirror__adsk : material {7773160f,bb0e4f26}     Constructor: Class instances not creatable in MAXScript     Alias: adsk_Mtl_Mirror ...     Properties: <Simple_Mtl_Mirror__ad",
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"description":"Simple_Mtl_Plastic_Vinyl__adsk : material {7773160f,c25ea83b}     Constructor: Class instances not creatable by MAXScript.     Alias: adsk_Mtl_PlasticVinyl ...     Properties: <Simpl",
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"description":"Simple_Mtl_Solid_Glass__adsk : material {7773160f,4d4eb17c}     Constructor: Class instances not creatable by MAXScript.     Alias: adsk_Mtl_SolidGlass     Properties: <Simple_Mtl_So",
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"description":"Simple_Mtl_Water__adsk : material {7773160f,b9585017}     Constructor: Class instances not creatable by MAXScript.     Properties: <Simple_Mtl_Water__adsk>.m : paramBlock2     <Simple_M",
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"description":"Simple_Checker_Map__adsk : textureMap {7773161f,8ffb5f4c}     Constructor: Class instances not creatable in MAXScript     Alias: adsk_Map_Simple_Checker     Properties: <Simple_Check",
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"description":"Simple_Gradient_Map__adsk : textureMap {7773161f,7f159b73} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript.     Aliases: Simple_Gradie",
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"description":"Simple_Hemispherical_Map__adsk : textureMap {7773161f,a44ebc28}     Constructor: Class instances not creatable in MAXScript     Alias: adsk_Map_Hemispherical_Bitmap     Properties: <",
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"description":"Simple_Marble_Map__adsk : textureMap {7773161f,915e5643}     Constructor: Class instances not creatable in MAXScript     Alias: adsk_Map_Simple_Marble     Properties: <Simple_Marble_",
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"description":"Simple_Marble_Map__adsktextureMap : textureMap {7773161f,63255615} Available in3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Map_",
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"description":"Simple_Noise_Map__adsk : textureMap {7773161f,a069bd4d}     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Map_Simple_Noise     Properties: <Simple_Noise_Map",
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"description":"Simple_Noise_Map__adsktextureMap : textureMap {7773161f,ae136a4d} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Map_",
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"href":"./files/GUID-21E101E8-C82C-41ED-AB54-337490048BB4.htm",
"description":"Simple_Speckle_Map__adsk : textureMap {7773161f,90104e3c}     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Map_Simple_Speckle     Properties: <Simple_Speck",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "Simple_Mtl Shaders","href":"./files/GUID-0D6243D8-2494-4557-B435-C66BC3144393.htm"},{"title": "Texture Maps","href":"./files/GUID-34EB1EC4-C844-466F-9147-0D1BA34686A7.htm"}]},
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"href":"./files/GUID-1C259D3C-B8DD-4B81-8B14-0542144ACB05.htm",
"description":"Simple_Speckle_Map__adsktextureMap : textureMap {7773161f,5b107c92} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Ma",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "Simple_Mtl Shaders","href":"./files/GUID-0D6243D8-2494-4557-B435-C66BC3144393.htm"},{"title": "Texture Maps","href":"./files/GUID-34EB1EC4-C844-466F-9147-0D1BA34686A7.htm"}]},
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"href":"./files/GUID-AAAD9FAD-72B5-4F5A-B0DC-2B37B948AE1D.htm",
"description":"Simple_Tile_Map__adsk : textureMap {7773161f,9264c358}     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Map_Simple_Tile     Properties: <Simple_Tile_Map__a",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "Simple_Mtl Shaders","href":"./files/GUID-0D6243D8-2494-4557-B435-C66BC3144393.htm"},{"title": "Texture Maps","href":"./files/GUID-34EB1EC4-C844-466F-9147-0D1BA34686A7.htm"}]},
{"title":"Simple_Tile_Map__adsktextureMap : textureMap",
"href":"./files/GUID-DF2B9F94-ECAC-4FE2-97FD-82BD8C305BB8.htm",
"description":"Simple_Tile_Map__adsktextureMap : textureMap {7773161f,92326d2d} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Map_S",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "Simple_Mtl Shaders","href":"./files/GUID-0D6243D8-2494-4557-B435-C66BC3144393.htm"},{"title": "Texture Maps","href":"./files/GUID-34EB1EC4-C844-466F-9147-0D1BA34686A7.htm"}]},
{"title":"Simple_Wave_Map__adsk : textureMap",
"href":"./files/GUID-4651E79D-A5E6-4314-A96C-70E28A47D238.htm",
"description":"Simple_Wave_Map__adsk : textureMap {7773161f,925abb59}     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Map_Simple_Wave     Properties: <Simple_Wave_Map__a",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "Simple_Mtl Shaders","href":"./files/GUID-0D6243D8-2494-4557-B435-C66BC3144393.htm"},{"title": "Texture Maps","href":"./files/GUID-34EB1EC4-C844-466F-9147-0D1BA34686A7.htm"}]},
{"title":"Simple_Wave_Map__adsktextureMap : textureMap",
"href":"./files/GUID-62166912-35C6-45FA-8992-D9A9AAC6E4F7.htm",
"description":"Simple_Wave_Map__adsktextureMap : textureMap {7773161f,924c652c} Available in3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Map_Si",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "Simple_Mtl Shaders","href":"./files/GUID-0D6243D8-2494-4557-B435-C66BC3144393.htm"},{"title": "Texture Maps","href":"./files/GUID-34EB1EC4-C844-466F-9147-0D1BA34686A7.htm"}]},
{"title":"Simple_Wood_Map__adsk : textureMap",
"href":"./files/GUID-D06F1A03-0659-49C1-ABA4-C509E5B17674.htm",
"description":"Simple_Wood_Map__adsk : textureMap {7773161f,9363bd59}     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Map_Simple_Wood     Properties: <Simple_Wood_Map__a",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "Simple_Mtl Shaders","href":"./files/GUID-0D6243D8-2494-4557-B435-C66BC3144393.htm"},{"title": "Texture Maps","href":"./files/GUID-34EB1EC4-C844-466F-9147-0D1BA34686A7.htm"}]},
{"title":"Simple_Wood_Map__adsktextureMap : textureMap",
"href":"./files/GUID-C01A80AC-F330-443C-903B-BBA5CEC8C812.htm",
"description":"Simple_Wood_Map__adsktextureMap : textureMap {7773161f,9335732c} Available in 3ds Max 2011 and higher.     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Map_S",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "Simple_Mtl Shaders","href":"./files/GUID-0D6243D8-2494-4557-B435-C66BC3144393.htm"},{"title": "Texture Maps","href":"./files/GUID-34EB1EC4-C844-466F-9147-0D1BA34686A7.htm"}]},
{"title":"Utility Shaders",
"href":"./files/GUID-351EB855-53B6-41C8-A2FA-6CBE14E645D5.htm",
"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"}]},
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"href":"./files/GUID-B647705D-749C-4BB6-94A3-8C0C05F92C36.htm",
"description":"Utility_BumpLookup__protein : textureMap {7773161f,bf0b6729}     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Utility_BumpLookup     Properties: <Utility_B",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "Utility Shaders","href":"./files/GUID-351EB855-53B6-41C8-A2FA-6CBE14E645D5.htm"}]},
{"title":"Utility_Color_Correction_Internal__protein : textureMap",
"href":"./files/GUID-C3A954B3-EF42-409C-A78E-051E3F0BBF90.htm",
"description":"Utility_Color_Correction_Internal__protein : textureMap {7773161f,bb47b677}     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Utility_ColorCorrection     Pro",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "Utility Shaders","href":"./files/GUID-351EB855-53B6-41C8-A2FA-6CBE14E645D5.htm"}]},
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"href":"./files/GUID-84CCD065-1958-4DFD-961C-6D5F2FC87EB8.htm",
"description":"Utility_ColorCorrection_Maya_Shaders__protein : textureMap {7773161f,bb47b669}     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Utility_ColorCorrection2    ",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "Utility Shaders","href":"./files/GUID-351EB855-53B6-41C8-A2FA-6CBE14E645D5.htm"}]},
{"title":"Utility_ColorPassThrough__protein : textureMap",
"href":"./files/GUID-8748D005-6905-4CE6-9A96-25099CE8AC03.htm",
"description":"Utility_ColorPassThrough__protein : textureMap {7773161f,bf5fb91e}     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Utility_ColorPassThrough     Properties:",
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"href":"./files/GUID-081FF870-D1DF-49B4-8027-CBBD93EB6D60.htm",
"description":"Utility_Combine3Bump__protein : textureMap {7773161f,63f9743f}     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Utility_Combine3Bump     Properties: <Utili",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "Utility Shaders","href":"./files/GUID-351EB855-53B6-41C8-A2FA-6CBE14E645D5.htm"}]},
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"href":"./files/GUID-0578A280-75D3-4B8D-8A7A-057472B6A9F5.htm",
"description":"Utility_Elliptical_Bump__protein : textureMap {7773161f,9b0d4424}     Constructor: Class instances not creatable by MAXScript     Alias: adsk_Utility_ElliptBump     Properties: <Util",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for mental ray","href":"./files/GUID-0EA33BBB-79F9-4AB0-A05E-D99EED1AB312.htm"},{"title": "Utility Shaders","href":"./files/GUID-351EB855-53B6-41C8-A2FA-6CBE14E645D5.htm"}]},
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{"title":"SSS_Specular_Reflections_for_Skin__mi : textureMap",
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{"title":"Interface: action",
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"description":"The action Interface is exposed in all Particle Flow Action Classes.     Methods: <bool>init <IObject>container <object>particleSystem <node>particleSystemNode <&object array>actions <&node arr",
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{"title":"Interface: ActionList",
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"description":"The ActionList Interface is exposed by the Event Class. It lets you add and removed Actions to/from the Event, test the type of the Actions on the list and control the Event’s appearance in the Pa",
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{"title":"Interface: DataViewItem",
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"description":"Description:",
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{"title":"Interface: groupSelection",
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"description":"Description:",
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{"title":"Interface: initialEvents",
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"description":"Methods: <integer>getNumInitialActionLists() Returns the number of initial Action Lists.     <node>getInitialActionList <index>index Returns the indexed Action List node.     <bool>appen",
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{"title":"Interface: integrator",
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"description":"    Description: The Integrator moves particles in time according to inertia rules. It is a must for Collision operators since they need to substitute the part of the data that the integrator ca",
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{"title":"Interface: MaterialHolder",
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"description":"NEW in 3ds Max 2014: The MaterialHolder Interface is exposed by the Event Helper class.",
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{"title":"Interface: MaxscriptParticleContainer",
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"description":"The MaxscriptParticleContainer Interface is exposed by Particle Containers and is available in Particle Script handlers.     Properties: The following properties can be used in the ChannelsU",
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{"title":"Interface: operator",
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"description":"The operator Interface is exposed in all Particle Flow Operator Classes.     Methods: <bool><PF_Operator>.proceed <IObject>container <time>timeStart <time>timeEnd <object>particleSystem <node>",
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{"title":"Interface: particleObjectExt",
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"description":"The particleObjectExt Interface is exposed in Particle Flow Source Classes.     Properties: <PF_Source>.particleIndex : index : Read|Write|Validated by Range: 1 to 100000000 Get/Set the curr",
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{"title":"Interface: pfSystem",
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"description":"The pfSystem Interface is exposed by the Particle Flow Source Class.     Methods: <float><PF_Source>.getMultiplier <time>time Returns the Quality multiplier depending on the Render State. Se",
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{"title":"Interface: pftParticleView",
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"description":"Description:",
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{"title":"Interface: PhysXWorld",
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"description":"Description:",
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{"title":"Interface: profileTools",
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"description":"Description:",
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{"title":"Interface: PViewItem",
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"description":"    Methods: <integer><PViewItem>.numPViewParamBlocks() Returns the number of Particle View ParameterBlocks.     <maxObject><PViewItem>.getPViewParamBlock <index>index Returns the indexed",
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{"title":"Interface: test",
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"description":"The test Interface is exposed by all Test Classes. Methods:     <void><PFlowTest>.proceedStep1 <IObject>container <object>particleSystem <node>particleSystemNode <node>actionNode <Interface>in",
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{"title":"Particle Flow Classes",
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"description":"",
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"description":"The following Particle Flow Classes are exposed to MAXScript:",
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{"title":"Sources",
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{"title":"PF_Source : GeometryClass",
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"description":"Description:",
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"description":"Description:",
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"href":"./files/GUID-5909B642-3A84-43A4-87EF-99CABE276748.htm",
"description":"",
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{"title":"Standard_Flow (const MAXClass): Standard_Flow",
"href":"./files/GUID-90356397-B594-4207-B3D5-6757617E6E53.htm",
"description":"    Particle Flow - Quick Navigation For Internal Use Only. Not Creatable by MAXScript",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Internal Classes","href":"./files/GUID-66D434F4-7558-4E2C-8E08-42FC92FAE554.htm"},{"title": "Non-Creatable Classes","href":"./files/GUID-5909B642-3A84-43A4-87EF-99CABE276748.htm"}]},
{"title":"Empty_Flow (const MAXClass): Empty_Flow",
"href":"./files/GUID-F9ABC0FA-551A-4CBA-8A73-546E6C9DEC66.htm",
"description":"    Particle Flow - Quick Navigation For Internal Use Only. Not Creatable by MAXScript",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Internal Classes","href":"./files/GUID-66D434F4-7558-4E2C-8E08-42FC92FAE554.htm"},{"title": "Non-Creatable Classes","href":"./files/GUID-5909B642-3A84-43A4-87EF-99CABE276748.htm"}]},
{"title":"PresetFlow (const MAXClass): Preset_Flow",
"href":"./files/GUID-E3038088-F17F-4D83-BD3D-7C51F8434280.htm",
"description":"    Particle Flow - Quick Navigation Aliases: Preset_Flow PresetFlow For Internal Use Only. Not Creatable by MAXScript",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Internal Classes","href":"./files/GUID-66D434F4-7558-4E2C-8E08-42FC92FAE554.htm"},{"title": "Non-Creatable Classes","href":"./files/GUID-5909B642-3A84-43A4-87EF-99CABE276748.htm"}]},
{"title":"ParticleContainer (const MAXClass): ParticleContainer",
"href":"./files/GUID-C315F1FE-85A8-404C-8020-255206AC35F2.htm",
"description":"For Internal Use Only. Not creatable by MAXScript ParticleContainer Interfaces: Interface: MaxscriptParticleContainer",
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{"title":"ParticleGroup : GeometryClass",
"href":"./files/GUID-40DA3FA9-F229-4C77-9EC5-8BB3B28F9598.htm",
"description":"ParticleGroup - superclass: GeometryClass super-superclass:node - classID: #(1962490626, 515064576) For Internal Use Only. Not creatable by MAXScript PFSystemPool Interfaces: Interface: parti",
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{"title":"PFActionListPool : ReferenceTarget",
"href":"./files/GUID-9037FA4B-9080-4F34-BAC8-CB4F44CD6F0C.htm",
"description":"PFActionListPool - superclass: ReferenceTarget super-superclass:MAXWrapper - classID: #(1962490632, 515064576) For Internal Use Only. Not creatable by MAXScript PFActionListPool Interfaces:",
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{"title":"PFArrow (const MAXClass): PFArrow",
"href":"./files/GUID-67CCA7AF-8778-4E2F-82FA-F91AB1548A19.htm",
"description":"For Internal Use Only. Not creatable by MAXScript PFArrow Interfaces: Methods: <bool>setTest <node>action Sets the test to connect the arrow from.     <bool>setActionList <node>actionLi",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Internal Classes","href":"./files/GUID-66D434F4-7558-4E2C-8E08-42FC92FAE554.htm"},{"title": "Non-Creatable Classes","href":"./files/GUID-5909B642-3A84-43A4-87EF-99CABE276748.htm"}]},
{"title":"PFEngine (const MAXClass): PFEngine",
"href":"./files/GUID-760FC7EB-9387-4884-954F-1E6BA3BC6204.htm",
"description":"For Internal Use Only. Not creatable by MAXScript PFEngine Interfaces: Methods: <bool>init() Initializes the PFEngine. Returns true on success, false on failure.    ",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Internal Classes","href":"./files/GUID-66D434F4-7558-4E2C-8E08-42FC92FAE554.htm"},{"title": "Non-Creatable Classes","href":"./files/GUID-5909B642-3A84-43A4-87EF-99CABE276748.htm"}]},
{"title":"PFSystemPool (const MAXClass): PFSystemPool",
"href":"./files/GUID-7245B15D-C729-462F-8E9D-98151ECF6DCA.htm",
"description":"For Internal Use Only. Not creatable by MAXScript PFSystemPool Interfaces: Methods: <integer>numPFSystems()     <node>getPFSystem <index>index     <bool>hasPFSystem <node>node    ",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Internal Classes","href":"./files/GUID-66D434F4-7558-4E2C-8E08-42FC92FAE554.htm"},{"title": "Non-Creatable Classes","href":"./files/GUID-5909B642-3A84-43A4-87EF-99CABE276748.htm"}]},
{"title":"PView_Manager : ReferenceTarget",
"href":"./files/GUID-0B4B4466-3CD0-4C58-B859-5315F45393EF.htm",
"description":"PView_Manager - superclass: ReferenceTarget super-superclass:MAXWrapper - classID: #(1962490630, 515064576) For Internal Use Only. Not creatable by MAXScript PView_Manager Interfaces: Meth",
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{"title":"Viewport_Render : Helper",
"href":"./files/GUID-6E380F95-9069-4D2F-9BFE-0D8EFAD18751.htm",
"description":"Viewport_Render - superclass: helper super-superclass:node - classID: #(1962490625, 515064320) Value > MAXWrapper > Node > Helper > Viewport_Render For Internal Use. Not creatable by MAXScript",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Internal Classes","href":"./files/GUID-66D434F4-7558-4E2C-8E08-42FC92FAE554.htm"},{"title": "Non-Creatable Classes","href":"./files/GUID-5909B642-3A84-43A4-87EF-99CABE276748.htm"}]},
{"title":"MAXScript in Script Actions",
"href":"./files/GUID-461D6897-BD84-48AC-BEF2-97C293D10F73.htm",
"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"}]},
{"title":"Using MAXScript in Script Actions",
"href":"./files/GUID-27F1FA0A-F2CF-4FD5-BD76-EA9953F3D794.htm",
"description":"    Particle Flow - Quick Navigation Particle Flow provides the following Script Actions: Birth_Script : Helper Script_Operator : Helper Script_Test : Helper These Actions can be us",
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{"title":"Particle Flow Script Examples",
"href":"./files/GUID-A0D20837-463D-484C-8318-6AA5990C3C93.htm",
"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"}]},
{"title":"Particle Flow Sample Scripts",
"href":"./files/GUID-5BD0E849-290D-478D-A689-A44B4F7B4EC9.htm",
"description":"The following Sample Scripts show how to use MAXScript to control Particle Flow particles.",
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{"title":"Update Step Scripts",
"href":"./files/GUID-2CD04C46-7662-48F7-86B9-0B4A2AD092A2.htm",
"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Script Examples","href":"./files/GUID-A0D20837-463D-484C-8318-6AA5990C3C93.htm"}]},
{"title":"Every Step Update Example",
"href":"./files/GUID-570A4B99-5421-4CEE-B6FA-2D9A8230A71F.htm",
"description":"    Particle Flow - Quick Navigation Description: The following example shows the default Every Step Update script with detailed comments. Can Be Used With: Used by PF_Source as defaul",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Script Examples","href":"./files/GUID-A0D20837-463D-484C-8318-6AA5990C3C93.htm"},{"title": "Update Step Scripts","href":"./files/GUID-2CD04C46-7662-48F7-86B9-0B4A2AD092A2.htm"}]},
{"title":"Final Step Update Example",
"href":"./files/GUID-D2A11E7A-5E6B-4D78-8936-26A0C4080033.htm",
"description":"    Particle Flow - Quick Navigation Description: The following example shows the default Final Step Update script with detailed comments. Can Be Used With: Used by PF_Source as defaul",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Script Examples","href":"./files/GUID-A0D20837-463D-484C-8318-6AA5990C3C93.htm"},{"title": "Update Step Scripts","href":"./files/GUID-2CD04C46-7662-48F7-86B9-0B4A2AD092A2.htm"}]},
{"title":"Particle Channel Scripts",
"href":"./files/GUID-E4973E07-52AF-433A-BF41-F3C0A263F368.htm",
"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Script Examples","href":"./files/GUID-A0D20837-463D-484C-8318-6AA5990C3C93.htm"}]},
{"title":"particleFloat Sample Script",
"href":"./files/GUID-EBF62EB2-9B3C-4A63-B002-137CEFB327D6.htm",
"description":"Description:",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Script Examples","href":"./files/GUID-A0D20837-463D-484C-8318-6AA5990C3C93.htm"},{"title": "Particle Channel Scripts","href":"./files/GUID-E4973E07-52AF-433A-BF41-F3C0A263F368.htm"}]},
{"title":"particleInteger Sample Script",
"href":"./files/GUID-F33A03CA-24A3-4CBF-AF4A-FA3408ACD95D.htm",
"description":"Description:",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Script Examples","href":"./files/GUID-A0D20837-463D-484C-8318-6AA5990C3C93.htm"},{"title": "Particle Channel Scripts","href":"./files/GUID-E4973E07-52AF-433A-BF41-F3C0A263F368.htm"}]},
{"title":"particleVector Sample Script",
"href":"./files/GUID-CB82B7DD-B4DB-4B26-9655-F42D65C2F671.htm",
"description":"Description:",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Script Examples","href":"./files/GUID-A0D20837-463D-484C-8318-6AA5990C3C93.htm"},{"title": "Particle Channel Scripts","href":"./files/GUID-E4973E07-52AF-433A-BF41-F3C0A263F368.htm"}]},
{"title":"Birth Scripts",
"href":"./files/GUID-F568A9AA-E772-4F7B-A57C-B7A813C2A6CF.htm",
"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Script Examples","href":"./files/GUID-A0D20837-463D-484C-8318-6AA5990C3C93.htm"}]},
{"title":"Birth Script Example",
"href":"./files/GUID-793D939B-1301-41DE-A09D-9F69E867A7D7.htm",
"description":"Description:",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Script Examples","href":"./files/GUID-A0D20837-463D-484C-8318-6AA5990C3C93.htm"},{"title": "Birth Scripts","href":"./files/GUID-F568A9AA-E772-4F7B-A57C-B7A813C2A6CF.htm"}]},
{"title":"Fragmentation Sample Script",
"href":"./files/GUID-A968E741-4D24-4286-B3D0-1FDDE49B6ABE.htm",
"description":"Description:",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Script Examples","href":"./files/GUID-A0D20837-463D-484C-8318-6AA5990C3C93.htm"},{"title": "Birth Scripts","href":"./files/GUID-F568A9AA-E772-4F7B-A57C-B7A813C2A6CF.htm"}]},
{"title":"Script Operators",
"href":"./files/GUID-7980B7AA-47B6-4CA6-A457-ECD2D6532345.htm",
"description":"",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Script Examples","href":"./files/GUID-A0D20837-463D-484C-8318-6AA5990C3C93.htm"}]},
{"title":"Script Operator Example",
"href":"./files/GUID-46331E7C-A2DF-4FCD-B69F-D94A7FDF8795.htm",
"description":"Description:",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Script Examples","href":"./files/GUID-A0D20837-463D-484C-8318-6AA5990C3C93.htm"},{"title": "Script Operators","href":"./files/GUID-7980B7AA-47B6-4CA6-A457-ECD2D6532345.htm"}]},
{"title":"Speed Operator in Script Operator Example",
"href":"./files/GUID-BFB330E6-9A3B-4C24-B28C-C7750F1FBECB.htm",
"description":"Description:",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Script Examples","href":"./files/GUID-A0D20837-463D-484C-8318-6AA5990C3C93.htm"},{"title": "Script Operators","href":"./files/GUID-7980B7AA-47B6-4CA6-A457-ECD2D6532345.htm"}]},
{"title":"View-Dependent Particle Resolution Example",
"href":"./files/GUID-3191CEE3-9676-472E-BC00-ED8F3ACF746C.htm",
"description":"Description:",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Script Examples","href":"./files/GUID-A0D20837-463D-484C-8318-6AA5990C3C93.htm"},{"title": "Script Operators","href":"./files/GUID-7980B7AA-47B6-4CA6-A457-ECD2D6532345.htm"}]},
{"title":"Metaball Sample Script",
"href":"./files/GUID-AB7D2A56-0AEE-48FE-8D59-7862B88421FA.htm",
"description":"Description:",
"ancestors":[{"title": "MAXScript Extensions","href":"./files/GUID-EB6EC578-C9CA-4AF2-87DC-717DF3ADF26A.htm"},{"title": "MAXScript Extensions for Particle Flow","href":"./files/GUID-A139BEAE-1CD5-4BF5-9DF2-7EAA7AF56DDF.htm"},{"title": "Particle Flow Script Examples","href":"./files/GUID-A0D20837-463D-484C-8318-6AA5990C3C93.htm"},{"title": "Script Operators","href":"./files/GUID-7980B7AA-47B6-4CA6-A457-ECD2D6532345.htm"}]},
{"title":"Flying Letters from a Custom String",
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