MAXScript Language Reference > 3ds Max Objects > Node : MAXWrapper > Node Subclasses > GeometryClass : Node > Geometry - Populate >

# PopCharacter : ReferenceTarget

    PopCharacter : ReferenceTarget {3e917cb5,7050331b}

NEW in 3ds Max 2014: The PopCharacter ReferenceTarget is not creatable by MAXScript. It is created by the Populate toolset to represent a character.

Constructor:

    Class instances not creatable by MAXScript

Properties:

    <PopCharacter>.gepnodes : node array

Get/set the array of Geppetto nodes.

    <PopCharacter>.envPos : point3

Get/set the position in the Environment.

    <PopCharacter>.envGroup : integer

Get/set the index of the Environment group.

Related Classes:

    PopSkinObject: class instances not creatable by MAXScript

The PopSkinObject is the internal class representing the base object of skinned characters in the Populate toolset.

It exposes no properties or Interfaces.

Only the basic node properties like .transform and .material are accessible to MAXScript.

Note that not even the .pos property is accessible via MAXScript since a PopSkinObject scene node does not have a Transform controller, it is completely driven by internal unexposed code.

    PopSkinControl: class instances not creatable by MAXScript

The PopSkinControl is a Controller class used internally by the PopSkinObject nodes of the Populate toolset.

It exposes no properties or Interfaces.

Only the general controller properties like .keys are accessible, but contain no usable data.

    PopSegControl: class instances not creatable by MAXScript

The PopSegControl is a Controller class used internally by the Populate toolset.

#### See Also

- Interface: pop

- Flow : GeometryClass

- IdleAreaObj : GeometryClass

- Populate FloatController