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# Target_Cylinder : Light

    Target_Cylinder - superclass: light; super-superclass:node - 63:14 - classID: #(2089507600, 1272135302)

Value > MAXWrapper > Node > Light > Photometric > Target_Cylinder

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Constructor

    Target_Cylinder...

In 3ds Max 2009 and higher, any Photometric Light can be turned into a Target_Area light by setting its .type property to #Target_Cylinder. See Photometric Light Classes for details.

Properties

See Photometric Lights Common Properties, Operators, and Methods

#### See Also

- Photometric Light Classes

- Photometric Lights Common Properties, Operators and Methods

- Node Common Properties, Operators, and Methods

- MAXWrapper Common Properties, Operators, and Methods

- Value Common Properties, Operators, and Methods