MAXScript Extensions > MAXScript Extensions for mental ray > Conversion, Math and Pass-Through Shaders >

# pass_through_float3 : textureMap

    pass_through_float3 - superclass: textureMap; super-superclass:material - 10:0 - classID: #(2004031007, 1276491409)

Removed from 3ds Max 2013.

Available in 3ds Max 2011 and 3ds Max 2012. This is a MetaSL Shader which can be used to pass through a float3 value.

Constructor:

    pass_through_float3 ...

Properties:

    <pass_through_float3>.'#TheList'

    <pass_through_float3>.'#Shader_Version'

    <pass_through_float3>.metasl_connected_normal Point3 default: [0,0,0] -- animatable; point3

    <pass_through_float3>.metasl_connected_normal_connected BooleanClass default: false -- boolean

    <pass_through_float3>.metasl_connected_normal_paramName UndefinedClass default: undefined -- string;

    <pass_through_float3>.metasl_connected_normal_shader UndefinedClass default: undefined -- texturemap

    <pass_through_float3>.x Point3 default: [0,0,0] -- animatable; point3

    <pass_through_float3>.x_connected BooleanClass default: false -- boolean

    <pass_through_float3>.x_paramName UndefinedClass default: undefined -- string;

    <pass_through_float3>.x_shader UndefinedClass default: undefined -- texturemap

## pass_through_float3 interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions: