MAXScript Extensions > MAXScript Extensions for mental ray > ProMaterials >

# ProMaterials__Metal_V2 : material

    ProMaterials__Metal_V2 : material {7773160f,6b2f4c45}

Available in3ds Max 2011 and higher.

Constructor:

    Class instances not creatable by MAXScript

Alias:

    adsk_Mtl_Metal_V2 ...

Properties:

    <ProMaterials__Metal_V2>.m : paramBlock2

    <ProMaterials__Metal_V2>.o : paramBlock2

    <ProMaterials__Metal_V2>.p : paramBlock2

    <ProMaterials__Metal_V2>.u : paramBlock2

    <ProMaterials__Metal_V2>.t : paramBlock2

    <ProMaterials__Metal_V2>.x : paramBlock2

    <ProMaterials__Metal_V2>.mode : integer

    <ProMaterials__Metal_V2>.lights : node array

    <ProMaterials__Metal_V2>.Use_lights : boolean

    <ProMaterials__Metal_V2>.ImplicitLights : node array

    <ProMaterials__Metal_V2>.type : integer

    <ProMaterials__Metal_V2>.color_by_object : boolean

    <ProMaterials__Metal_V2>.diffuse_color : fRGBA color

    <ProMaterials__Metal_V2>.brightness_var : float

    <ProMaterials__Metal_V2>.application : integer

    <ProMaterials__Metal_V2>.bump_enable : integer

    <ProMaterials__Metal_V2>.bump_amount : float

    <ProMaterials__Metal_V2>.bump_map : texturemap

    <ProMaterials__Metal_V2>.cutouts_enable : integer

    <ProMaterials__Metal_V2>.cutouts_size : worldUnits

    <ProMaterials__Metal_V2>.cutouts_center : float

    <ProMaterials__Metal_V2>.cutouts_space : worldUnits

    <ProMaterials__Metal_V2>.cutouts_map : texturemap

    <ProMaterials__Metal_V2>.tint_enable : boolean

Available in 3ds Max 2013 and higher.

    <ProMaterials__Metal_V2>.tint_color : fRGBA color

Available in 3ds Max 2013 and higher.

    <ProMaterials__Metal_V2>.ao_on : boolean

    <ProMaterials__Metal_V2>.ao_samples : integer

    <ProMaterials__Metal_V2>.ao_distance : worldUnits

    <ProMaterials__Metal_V2>.ao_do_details : boolean

    <ProMaterials__Metal_V2>.roundcorners_on : boolean

    <ProMaterials__Metal_V2>.roundcorners_radius : worldUnits

    <ProMaterials__Metal_V2>.roundcorners_allow_different_materials : boolean

    <ProMaterials__Metal_V2>.reflection_glossy_samples : integer

    <ProMaterials__Metal_V2>.refl_depth : integer

    <ProMaterials__Metal_V2>.uv_channel : integer

    <ProMaterials__Metal_V2>.scale : float

    <ProMaterials__Metal_V2>.brush_def_map : filename

    <ProMaterials__Metal_V2>.Image_Frame_Number : integer

    <ProMaterials__Metal_V2>.break_def_map : filename

    <ProMaterials__Metal_V2>.Image_Frame_Number : integer

    <ProMaterials__Metal_V2>.bump_diamond_map : filename

    <ProMaterials__Metal_V2>.Image_Frame_Number : integer

    <ProMaterials__Metal_V2>.bump_checker_map : filename

    <ProMaterials__Metal_V2>.Image_Frame_Number : integer

    <ProMaterials__Metal_V2>.gbuffer_id : integer

    <ProMaterials__Metal_V2>.Connection_struct__0000__m : paramBlock2

    <ProMaterials__Metal_V2>.Connection_struct__0001__o : paramBlock2

    <ProMaterials__Metal_V2>.Connection_struct__0002__p : paramBlock2

    <ProMaterials__Metal_V2>.Connection_struct__0003__u : paramBlock2

    <ProMaterials__Metal_V2>.Connection_struct__0004__t : paramBlock2

    <ProMaterials__Metal_V2>.Connection_struct__0005__x : paramBlock2

      <ProMaterials__Metal_V2>.tint_enable_connected : boolean

Available in 3ds Max 2013 and higher.

      <ProMaterials__Metal_V2>.tint_enable_shader : texturemap

Available in 3ds Max 2013 and higher.

      <ProMaterials__Metal_V2>.tint_enable_paramName : string

Available in 3ds Max 2013 and higher.

      <ProMaterials__Metal_V2>.tint_color_connected : boolean

Available in 3ds Max 2013 and higher.

      <ProMaterials__Metal_V2>.tint_color_shader : texturemap

Available in 3ds Max 2013 and higher.

      <ProMaterials__Metal_V2>.tint_color_paramName : string

Available in 3ds Max 2013 and higher.

    <ProMaterials__Metal_V2>.roundcorners_radius_connected : boolean

    <ProMaterials__Metal_V2>.roundcorners_radius_shader : texturemap

    <ProMaterials__Metal_V2>.roundcorners_radius_paramName : string

    <ProMaterials__Metal_V2>.TheList : maxObject array

    <ProMaterials__Metal_V2>.Shader_Version : integer

## ProMaterials__Metal_V2 interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray