MAXScript Extensions > MAXScript Extensions for mental ray > max Shaders >

# Max_Bitmap__3dsmax : textureMap

    Max_Bitmap__3dsmax : textureMap {7773161f,77febc61}

Constructor:

    Class instances not creatable by MAXScript

Alias:

    max_Bitmap

Properties:

    <Max_Bitmap__3dsmax>.Parameters : paramBlock2

    <Max_Bitmap__3dsmax>.time_parameters : paramBlock2

    <Max_Bitmap__3dsmax>.ExtraParameters : paramBlock2

    <Max_Bitmap__3dsmax>.ClipU : float

    <Max_Bitmap__3dsmax>.ClipV : float

    <Max_Bitmap__3dsmax>.ClipW : float

    <Max_Bitmap__3dsmax>.ClipH : float

    <Max_Bitmap__3dsmax>.Jitter : float

    <Max_Bitmap__3dsmax>.UseJitter : boolean

    <Max_Bitmap__3dsmax>.Apply : boolean

    <Max_Bitmap__3dsmax>.CropPlace : integer

    <Max_Bitmap__3dsmax>.Filtering : integer

    <Max_Bitmap__3dsmax>.MonoOutput : integer

    <Max_Bitmap__3dsmax>.RGBOutput : integer

    <Max_Bitmap__3dsmax>.AlphaSource : integer

    <Max_Bitmap__3dsmax>.PreMultAlpha : boolean

    <Max_Bitmap__3dsmax>.Bitmap : filename

    <Max_Bitmap__3dsmax>.Image_Frame_Number : integer

    <Max_Bitmap__3dsmax>.Coords : maxObject

    <Max_Bitmap__3dsmax>.Output : maxObject

    <Max_Bitmap__3dsmax>.startTime : integer

    <Max_Bitmap__3dsmax>.playBackRate : float

    <Max_Bitmap__3dsmax>.endCondition : integer

    <Max_Bitmap__3dsmax>.tieTimeToMatIDs : boolean

    <Max_Bitmap__3dsmax>.GBufferID : integer

    <Max_Bitmap__3dsmax>.currentTime : integer

    <Max_Bitmap__3dsmax>.firstFrame : integer

    <Max_Bitmap__3dsmax>.lastFrame : integer

    <Max_Bitmap__3dsmax>.ticksPerFrame : integer

    <Max_Bitmap__3dsmax>.bitmapFrames : filename array

    <Max_Bitmap__3dsmax>.Image_Frame_Number : int array

    <Max_Bitmap__3dsmax>.bitmapFrames_Padding : integer

    <Max_Bitmap__3dsmax>.useBitmapEvalCallback : boolean

    <Max_Bitmap__3dsmax>.bitmapEvalCallback : integer

    <Max_Bitmap__3dsmax>.bitmapEvalArg : integer

    <Max_Bitmap__3dsmax>.bitmapType : integer

    <Max_Bitmap__3dsmax>.bitmapEvalArgFrames : int array

    <Max_Bitmap__3dsmax>.bitmapEvalArgFrames_Padding : integer

    <Max_Bitmap__3dsmax>.bitmapWidth : integer

    <Max_Bitmap__3dsmax>.bitmapHeight : integer

    <Max_Bitmap__3dsmax>.filterEvalCallback : integer

    <Max_Bitmap__3dsmax>.bitmapEvalCallbackHi64 : integer

    <Max_Bitmap__3dsmax>.bitmapEvalArgHi64 : integer

    <Max_Bitmap__3dsmax>.filterEvalCallbackHi64 : integer

    <Max_Bitmap__3dsmax>.bitmapEvalArgFramesHi64 : int array

    <Max_Bitmap__3dsmax>.bitmapEvalArgsFramesHi64_Padding : integer

    <Max_Bitmap__3dsmax>.Connection_struct__0000__Parameters : paramBlock2

    <Max_Bitmap__3dsmax>.Connection_struct__0001__time_parameters : paramBlock2

    <Max_Bitmap__3dsmax>.Connection_struct__0002__ExtraParameters : paramBlock2

    <Max_Bitmap__3dsmax>.ClipU_connected : boolean

    <Max_Bitmap__3dsmax>.ClipU_shader : texturemap

    <Max_Bitmap__3dsmax>.ClipU_paramName : string

    <Max_Bitmap__3dsmax>.ClipV_connected : boolean

    <Max_Bitmap__3dsmax>.ClipV_shader : texturemap

    <Max_Bitmap__3dsmax>.ClipV_paramName : string

    <Max_Bitmap__3dsmax>.ClipW_connected : boolean

    <Max_Bitmap__3dsmax>.ClipW_shader : texturemap

    <Max_Bitmap__3dsmax>.ClipW_paramName : string

    <Max_Bitmap__3dsmax>.ClipH_connected : boolean

    <Max_Bitmap__3dsmax>.ClipH_shader : texturemap

    <Max_Bitmap__3dsmax>.ClipH_paramName : string

    <Max_Bitmap__3dsmax>.Jitter_connected : boolean

    <Max_Bitmap__3dsmax>.Jitter_shader : texturemap

    <Max_Bitmap__3dsmax>.Jitter_paramName : string

    <Max_Bitmap__3dsmax>.UseJitter_connected : boolean

    <Max_Bitmap__3dsmax>.UseJitter_shader : texturemap

    <Max_Bitmap__3dsmax>.UseJitter_paramName : string

    <Max_Bitmap__3dsmax>.Apply_connected : boolean

    <Max_Bitmap__3dsmax>.Apply_shader : texturemap

    <Max_Bitmap__3dsmax>.Apply_paramName : string

    <Max_Bitmap__3dsmax>.CropPlace_connected : boolean

    <Max_Bitmap__3dsmax>.CropPlace_shader : texturemap

    <Max_Bitmap__3dsmax>.CropPlace_paramName : string

    <Max_Bitmap__3dsmax>.Filtering_connected : boolean

    <Max_Bitmap__3dsmax>.Filtering_shader : texturemap

    <Max_Bitmap__3dsmax>.Filtering_paramName : string

    <Max_Bitmap__3dsmax>.MonoOutput_connected : boolean

    <Max_Bitmap__3dsmax>.MonoOutput_shader : texturemap

    <Max_Bitmap__3dsmax>.MonoOutput_paramName : string

    <Max_Bitmap__3dsmax>.RGBOutput_connected : boolean

    <Max_Bitmap__3dsmax>.RGBOutput_shader : texturemap

    <Max_Bitmap__3dsmax>.RGBOutput_paramName : string

    <Max_Bitmap__3dsmax>.AlphaSource_connected : boolean

    <Max_Bitmap__3dsmax>.AlphaSource_shader : texturemap

    <Max_Bitmap__3dsmax>.AlphaSource_paramName : string

    <Max_Bitmap__3dsmax>.PreMultAlpha_connected : boolean

    <Max_Bitmap__3dsmax>.PreMultAlpha_shader : texturemap

    <Max_Bitmap__3dsmax>.PreMultAlpha_paramName : string

    <Max_Bitmap__3dsmax>.Bitmap_connected : boolean

    <Max_Bitmap__3dsmax>.Bitmap_shader : texturemap

    <Max_Bitmap__3dsmax>.Bitmap_paramName : string

    <Max_Bitmap__3dsmax>.startTime_connected : boolean

    <Max_Bitmap__3dsmax>.startTime_shader : texturemap

    <Max_Bitmap__3dsmax>.startTime_paramName : string

    <Max_Bitmap__3dsmax>.playBackRate_connected : boolean

    <Max_Bitmap__3dsmax>.playBackRate_shader : texturemap

    <Max_Bitmap__3dsmax>.playBackRate_paramName : string

    <Max_Bitmap__3dsmax>.endCondition_connected : boolean

    <Max_Bitmap__3dsmax>.endCondition_shader : texturemap

    <Max_Bitmap__3dsmax>.endCondition_paramName : string

    <Max_Bitmap__3dsmax>.tieTimeToMatIDs_connected : boolean

    <Max_Bitmap__3dsmax>.tieTimeToMatIDs_shader : texturemap

    <Max_Bitmap__3dsmax>.tieTimeToMatIDs_paramName : string

    <Max_Bitmap__3dsmax>.GBufferID_connected : boolean

    <Max_Bitmap__3dsmax>.GBufferID_shader : texturemap

    <Max_Bitmap__3dsmax>.GBufferID_paramName : string

    <Max_Bitmap__3dsmax>.currentTime_connected : boolean

    <Max_Bitmap__3dsmax>.currentTime_shader : texturemap

    <Max_Bitmap__3dsmax>.currentTime_paramName : string

    <Max_Bitmap__3dsmax>.firstFrame_connected : boolean

    <Max_Bitmap__3dsmax>.firstFrame_shader : texturemap

    <Max_Bitmap__3dsmax>.firstFrame_paramName : string

    <Max_Bitmap__3dsmax>.lastFrame_connected : boolean

    <Max_Bitmap__3dsmax>.lastFrame_shader : texturemap

    <Max_Bitmap__3dsmax>.lastFrame_paramName : string

    <Max_Bitmap__3dsmax>.ticksPerFrame_connected : boolean

    <Max_Bitmap__3dsmax>.ticksPerFrame_shader : texturemap

    <Max_Bitmap__3dsmax>.ticksPerFrame_paramName : string

    <Max_Bitmap__3dsmax>.bitmapFrames_Padding_connected : boolean

    <Max_Bitmap__3dsmax>.bitmapFrames_Padding_shader : texturemap

    <Max_Bitmap__3dsmax>.bitmapFrames_Padding_paramName : string

    <Max_Bitmap__3dsmax>.useBitmapEvalCallback_connected : boolean

    <Max_Bitmap__3dsmax>.useBitmapEvalCallback_shader : texturemap

    <Max_Bitmap__3dsmax>.useBitmapEvalCallback_paramName : string

    <Max_Bitmap__3dsmax>.bitmapEvalCallback_connected : boolean

    <Max_Bitmap__3dsmax>.bitmapEvalCallback_shader : texturemap

    <Max_Bitmap__3dsmax>.bitmapEvalCallback_paramName : string

    <Max_Bitmap__3dsmax>.bitmapEvalArg_connected : boolean

    <Max_Bitmap__3dsmax>.bitmapEvalArg_shader : texturemap

    <Max_Bitmap__3dsmax>.bitmapEvalArg_paramName : string

    <Max_Bitmap__3dsmax>.bitmapType_connected : boolean

    <Max_Bitmap__3dsmax>.bitmapType_shader : texturemap

    <Max_Bitmap__3dsmax>.bitmapType_paramName : string

    <Max_Bitmap__3dsmax>.bitmapEvalArgFrames_Padding_connected : boolean

    <Max_Bitmap__3dsmax>.bitmapEvalArgFrames_Padding_shader : texturemap

    <Max_Bitmap__3dsmax>.bitmapEvalArgFrames_Padding_paramName : string

    <Max_Bitmap__3dsmax>.bitmapWidth_connected : boolean

    <Max_Bitmap__3dsmax>.bitmapWidth_shader : texturemap

    <Max_Bitmap__3dsmax>.bitmapWidth_paramName : string

    <Max_Bitmap__3dsmax>.bitmapHeight_connected : boolean

    <Max_Bitmap__3dsmax>.bitmapHeight_shader : texturemap

    <Max_Bitmap__3dsmax>.bitmapHeight_paramName : string

    <Max_Bitmap__3dsmax>.filterEvalCallback_connected : boolean

    <Max_Bitmap__3dsmax>.filterEvalCallback_shader : texturemap

    <Max_Bitmap__3dsmax>.filterEvalCallback_paramName : string

    <Max_Bitmap__3dsmax>.bitmapEvalCallbackHi64_connected : boolean

    <Max_Bitmap__3dsmax>.bitmapEvalCallbackHi64_shader : texturemap

    <Max_Bitmap__3dsmax>.bitmapEvalCallbackHi64_paramName : string

    <Max_Bitmap__3dsmax>.bitmapEvalArgHi64_connected : boolean

    <Max_Bitmap__3dsmax>.bitmapEvalArgHi64_shader : texturemap

    <Max_Bitmap__3dsmax>.bitmapEvalArgHi64_paramName : string

    <Max_Bitmap__3dsmax>.filterEvalCallbackHi64_connected : boolean

    <Max_Bitmap__3dsmax>.filterEvalCallbackHi64_shader : texturemap

    <Max_Bitmap__3dsmax>.filterEvalCallbackHi64_paramName : string

    <Max_Bitmap__3dsmax>.bitmapEvalArgsFramesHi64_Padding_connected: boolean

    <Max_Bitmap__3dsmax>.bitmapEvalArgsFramesHi64_Padding_shader : texturemap

    <Max_Bitmap__3dsmax>.bitmapEvalArgsFramesHi64_Padding_paramName: string

    <Max_Bitmap__3dsmax>.TheList : maxObject array

    <Max_Bitmap__3dsmax>.Shader_Version : integer

## Max_Bitmap__3dsmax interfaces:

    Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- mental ray Shaders Index

- MAXScript Extensions for mental ray