MAXScript Extensions > MAXScript Extensions for mental ray > Sub-Surface Scattering Shaders >

# SSS_Physical_Shader__mi : textureMap

    SSS_Physical_Shader__mi - superclass: textureMap; super-superclass:material - 52:0 - classID: #(2004031007, -1101239015)

Constructors:

    SSS_Physical_Render_Shader__mi ... misss_physical...

Properties:

    <SSS_Physical_Shader__mi>.absorption_coeff Point3 default: [0.1,0.1,0.1] -- animatable; point3; null

    <SSS_Physical_Shader__mi>.'absorption_coeff.connected' BooleanClass default: false -- boolean; null

    <SSS_Physical_Shader__mi>.'absorption_coeff.paramName' UndefinedClass default: undefined -- string; null

    <SSS_Physical_Shader__mi>.'absorption_coeff.shader' UndefinedClass default: undefined -- texmap; null

    <SSS_Physical_Shader__mi>.approx_diffusion BooleanClass default: true -- animatable; boolean; null

    <SSS_Physical_Shader__mi>.approx_multiple_scatter BooleanClass default: true -- animatable; boolean; null

    <SSS_Physical_Shader__mi>.approx_single_scatter BooleanClass default: true -- animatable; boolean; null

    <SSS_Physical_Shader__mi>.depth Float default: 1.0 -- animatable; float; null

    <SSS_Physical_Shader__mi>.'depth.connected' BooleanClass default: false -- boolean; null

    <SSS_Physical_Shader__mi>.'depth.paramName' UndefinedClass default: undefined -- string; null

    <SSS_Physical_Shader__mi>.'depth.shader' UndefinedClass default: undefined -- texmap; null

    <SSS_Physical_Shader__mi>.ImplicitLights ArrayParameter default: #() -- node array; null; SubAnim

    <SSS_Physical_Shader__mi>.ior Float default: 1.0 -- animatable; float; null

    <SSS_Physical_Shader__mi>.'ior.connected' BooleanClass default: false -- boolean; null

    <SSS_Physical_Shader__mi>.'ior.paramName' UndefinedClass default: undefined -- string; null

    <SSS_Physical_Shader__mi>.'ior.shader' UndefinedClass default: undefined -- texmap; null

    <SSS_Physical_Shader__mi>.Lights ArrayParameter default: #() -- node array; null; SubAnim

    <SSS_Physical_Shader__mi>.material Color default: (color 25.5 25.5 25.5) -- animatable; fRGBA color; null

    <SSS_Physical_Shader__mi>.'material.connected' BooleanClass default: false -- boolean; null

    <SSS_Physical_Shader__mi>.'material.paramName' UndefinedClass default: undefined -- string; null

    <SSS_Physical_Shader__mi>.'material.shader' UndefinedClass default: undefined -- texmap; null

    <SSS_Physical_Shader__mi>.max_photons Integer default: 64 -- animatable; integer; null

    <SSS_Physical_Shader__mi>.'max_photons.connected' BooleanClass default: false -- boolean; null

    <SSS_Physical_Shader__mi>.'max_photons.paramName' UndefinedClass default: undefined -- string; null

    <SSS_Physical_Shader__mi>.'max_photons.shader' UndefinedClass default: undefined -- texmap; null

    <SSS_Physical_Shader__mi>.max_radius Float default: 3.0 -- animatable; float; null

    <SSS_Physical_Shader__mi>.'max_radius.connected' BooleanClass default: false -- boolean; null

    <SSS_Physical_Shader__mi>.'max_radius.paramName' UndefinedClass default: undefined -- string; null

    <SSS_Physical_Shader__mi>.'max_radius.shader' UndefinedClass default: undefined -- texmap; null

    <SSS_Physical_Shader__mi>.max_samples Integer default: 16 -- animatable; integer; null

    <SSS_Physical_Shader__mi>.'max_samples.connected' BooleanClass default: false -- boolean; null

    <SSS_Physical_Shader__mi>.'max_samples.paramName' UndefinedClass default: undefined -- string; null

    <SSS_Physical_Shader__mi>.'max_samples.shader' UndefinedClass default: undefined -- texmap; null

    <SSS_Physical_Shader__mi>.scale_conversion Float default: 1.0 -- animatable; float; null

    <SSS_Physical_Shader__mi>.'scale_conversion.connected' BooleanClass default: false -- boolean; null

    <SSS_Physical_Shader__mi>.'scale_conversion.paramName' UndefinedClass default: undefined -- string; null

    <SSS_Physical_Shader__mi>.'scale_conversion.shader' UndefinedClass default: undefined -- texmap; null

    <SSS_Physical_Shader__mi>.scattering_anisotropy Float default: 0.8 -- animatable; float; null

    <SSS_Physical_Shader__mi>.'scattering_anisotropy.connected' BooleanClass default: false -- boolean; null

    <SSS_Physical_Shader__mi>.'scattering_anisotropy.paramName' UndefinedClass default: undefined -- string; null

    <SSS_Physical_Shader__mi>.'scattering_anisotropy.shader' UndefinedClass default: undefined -- texmap; null

    <SSS_Physical_Shader__mi>.scattering_coeff Point3 default: [1,1,1] -- animatable; point3; null

    <SSS_Physical_Shader__mi>.'scattering_coeff.connected' BooleanClass default: false -- boolean; null

    <SSS_Physical_Shader__mi>.'scattering_coeff.paramName' UndefinedClass default: undefined -- string; null

    <SSS_Physical_Shader__mi>.'scattering_coeff.shader' UndefinedClass default: undefined -- texmap; null

    <SSS_Physical_Shader__mi>.transmission Color default: (color 204 204 204) -- animatable; fRGBA color; null

    <SSS_Physical_Shader__mi>.'transmission.connected' BooleanClass default: false -- boolean; null

    <SSS_Physical_Shader__mi>.'transmission.paramName' UndefinedClass default: undefined -- string; null

    <SSS_Physical_Shader__mi>.'transmission.shader' UndefinedClass default: undefined -- texmap; null

    <SSS_Physical_Shader__mi>.'Use lights' BooleanClass default: false -- boolean; null

## SSS_Physical_Shader__mi interfaces:

    Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions:

#### See Also

- MAXScript Extensions for mental ray