MAXScript Language Reference > 3ds Max Objects > Interfaces > Core Interfaces > Core Interfaces Documentation > E,F,G,H >

# Interface: FlippedUVWFaces

Interfaces > Core Interfaces > FlippedUVWFaces xView Checker

| Viewport Shading - Quick Navigation | Core Interfaces - Quick Navigation

The FlippedUVWFaces Core Interface exposes methods for interacting with the Flipped UVW Faces xView Checker.

Available in 3ds Max 2010 and higher.

Properties:

Does not expose any properties.

Methods:

    <enum>FlippedUVWFaces.Check <time>time <node>nodeToCheck <&index array>results

    Check enums: {#Failed | #Vertices | #Edges | #Faces}
    results is In and Out parameter

Performs a Flipped UVW Faces xView check at the given time on the specified node and returns its results in the array passed by-reference as third argument.

    <bool>FlippedUVWFaces.hasPropertyDlg()

Returns true if the xView checker implements a property dialog, false if it does not.

In the particular case of the Flipped UVW Faces check, it always returns false.

    <void>FlippedUVWFaces.showPropertyDlg()

Shows the property dialog of the xView checker, if implemented.

In the particular case of the Flipped UVW Faces checker this method does nothing.

#### See Also

- xView Geometry Checker Access