pass_through_float : textureMap
 
 
 
pass_through_float - superclass: textureMap; super-superclass:material - 10:0 - classID: #(2004031007, 1275246225) 	 

3ds Max 2011 以降で使用可能です。これは、浮動小数点値の透過に使用可能な MetaSL シェーダです。

   

コンストラクタ:

pass_through_float ...   

   

プロパティ:

<pass_through_float>.'#TheList'

   

<pass_through_float>.'#Shader_Version' 

   

<pass_through_float>.metasl_connected_normal Point3 default: [0,0,0] -- animatable; point3 

   

<pass_through_float>.metasl_connected_normal_connected BooleanClass default: false -- boolean 

   

<pass_through_float>.metasl_connected_normal_paramName UndefinedClass default: undefined -- string; !error setting value! 

   

<pass_through_float>.metasl_connected_normal_shader UndefinedClass default: undefined -- texturemap 

   

<pass_through_float>.x Float default: 0.0 -- animatable; float 

   

<pass_through_float>.x_connected BooleanClass default: false -- boolean 

   

<pass_through_float>.x_paramName UndefinedClass default: undefined -- string; !error setting value! 

   

<pass_through_float>.x_shader UndefinedClass default: undefined -- texturemap

   

pass_through_float インタフェース:

Interface:IMtlRender_Compability_MtlBase 

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