pass_through_float2 : textureMap
 
 
 
pass_through_float2 - superclass: textureMap; super-superclass:material - 10:0 - classID: #(2004031007, 1276425873)

Available in 3ds Max 2011 and higher. This is a MetaSL Shader which can be used to pass through a float2 value.

   

Constructor:

pass_through_float2 ...

   

Properties:

<pass_through_float2>.'#TheList'

   

<pass_through_float2>.'#Shader_Version' 

   

<pass_through_float2>.metasl_connected_normal Point3 default: [0,0,0] -- animatable; point3 

   

<pass_through_float2>.metasl_connected_normal_connected BooleanClass default: false -- boolean 

   

<pass_through_float2>.metasl_connected_normal_paramName UndefinedClass default: undefined -- string; !error setting value! 

   

<pass_through_float2>.metasl_connected_normal_shader UndefinedClass default: undefined -- texturemap 

   

<pass_through_float2>.x Point3 default: [0,0,0] -- animatable; point3 

   

<pass_through_float2>.x_connected BooleanClass default: false -- boolean 

   

<pass_through_float2>.x_paramName UndefinedClass default: undefined -- string; !error setting value! 

   

<pass_through_float2>.x_shader UndefinedClass default: undefined -- texturemap

   

pass_through_float2 interfaces:

Interface:IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions: