Value > MAXWrapper > Shadow > RaytraceShadow |
Controls the raytrace shadow bias - the distance from the shadowing surface to the shadow.
Controls the max. depth of the quadtree.
When true, backfaces are not ignored when calculating shadows. Objects seen from the inside are not lit by lights from the outside. This costs a bit more render time. When false, backfaces are ignored. Rendering is quicker, but outside lights illuminate object interiors.