Unwrap_UVW Modifier - LSCM (Peel) Mapping
 
 
 
 

   

Unwrap_UVW Modifier - Main Topic

   

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The following methods expose the Least Squares Conformal Mapping (LSCM)-based Peel Mapping functionality to MAXScript.

   

LSCM (Peel) Mapping

<void><Unwrap_UVW>.LSCMInteractive <boolean>useExistingMapping

NEW in 3ds Max 2012: Enters ineractive peeling mode. If the argument is true, the existing mapping will be used.

Exposed via unwrap6 interface in 3ds Max 2012.

   

<void><Unwrap_UVW>.LSCMSolve()

NEW in 3ds Max 2012: Performs a Quick Peel.

Exposed via unwrap6 interface in 3ds Max 2012.

   

<void><Unwrap_UVW>.LSCMReset()

NEW in 3ds Max 2012: Resets the results of the peeling.

Exposed via unwrap6 interface in 3ds Max 2012.

   

Pin Vertices

Properties:

<Unwrap_UVW>.autoPin BooleanClass default: true -- boolean

NEW in 3ds Max 2012: Get/set the state of the "Auto-Pin Moved Vertices" icon. When set to true (default), selecting and moving a vertex will automatically set its pinned state.

   

 <Unwrap_UVW>.filterPin BooleanClass default: false -- boolean

NEW in 3ds Max 2012: Get/set the state of the "Select Pinned Vertices". When set to true, only pinned vertices can be selected, unpinned ones will be filtered out. When set to false (default), all vertices can be selected.

   

Methods:

<void><Unwrap_UVW>.PinSelected <node>node

NEW in 3ds Max 2012: Pins down all selected map vertices in the specified node. Corresponds to the "Pin Selected" icon in the "Peel" rollout of the UVs Editor.

Exposed via unwrap6 interface in 3ds Max 2012.

   

<void><Unwrap_UVW>.UnpinSelected <node>node

NEW in 3ds Max 2012: Unpins the selected map vertices in the specified node. Corresponds to the "Unpin Selected" icon in the "Peel" rollout of the UVs Editor.

Exposed via unwrap6 interface in 3ds Max 2012.

   

<boolean><Unwrap_UVW>.IsPinned <index>index <node>node

NEW in 3ds Max 2012: Returns true if the indexed map vertex in the specified node is pinned, false if it is not pinned.

Exposed via unwrap6 interface in 3ds Max 2012.

   

<void><Unwrap_UVW>.Pin <index>index <node>node

NEW in 3ds Max 2012: Pins down the indexed map vertex in the specified node.

Exposed via unwrap6 interface in 3ds Max 2012.

   

<void><Unwrap_UVW>.Unpin <index>index <node>node

NEW in 3ds Max 2012: Unpins the indexed map vertex in the specified node.

Exposed via unwrap6 interface in 3ds Max 2012.