Interface: LimbFPInterface
 
 
 
 

   

3ds Max CAT - Quick Navigation

This Function Publishing Interface is exposed by the CATLimbData2 : FloatController of all 3ds Max CAT Limb Bones.

Interface: LimbFPInterface

Properties:

.IKTarget: node : Read 	 

Contains the IK Target Node.

Read-only.

   

.UpNode: node : Read   

Contains the Up Node.

Read-only.

   

.IsLeg: boolean : Read 

Contains true if the Limb Bone is part of a Leg, false if it is not.

Read-only.

   

.IsArm: boolean : Read 

Contains true if the Limb Bone is part of an Arm, false if it is not.

Read-only.

   

.LMR: integer : Read|Write 

Get/set the location of the bone as follows:

-1 - Left

0 - Middle

1 - Right

   

.SymLimb: control : Read 

Contains the controller of the SymmetricalLimb.This allows for very fast access to the opposite side of the rig.

Read-only.

   

.Palm: control : Read 

Contains the controller of the Palm.

Read-only.

   

.Collarbone: control : Read 

Contains the controller of the Limb's Collar Bone.

Read-only.

   

Methods:

 <void>CreateIKTarget() 

Creates an IK Target.

   

 <void>RemoveIKTarget() 

Removes the IK Target.

   

 <void>MoveIKTargetToEndOfLimb() 

Moves the IK Target to the end of the Limb.

   

 <void>CreateUpNode() 

Creates an Up Node.

   

 <void>RemoveUpNode() 

Removes the Up Node.

   

 <void>CreatePalmAnkle() 

Creates a Palm Ankle.

   

 <void>RemovePalmAnkle() 

Removes the Palm Ankle.

   

 <void>CreateCollarbone() 

Creates a Collar Bone.

   

 <void>RemoveCollarbone() 

Removes the Collar Bone.

Exposed by

CATLimbData2 : FloatController

   

See Also