SubstanceShader : textureMap {7773161f,b7086639}
NEW in 3ds Max 2012: Implements the Substance texture as mental ray shader.
Constructor:
Class instances not creatable by MAXScript
Properties:
<SubstanceShader>.substanceFile : string
<SubstanceShader>.inputConfig : string
<SubstanceShader>.integerArray : int array
<SubstanceShader>.vectorArray : point3 array
<SubstanceShader>.scalarArray : float array
<SubstanceShader>.colorArray : fRGBA color array
<SubstanceShader>.Coords : maxObject
<SubstanceShader>.x_res : integer
<SubstanceShader>.y_res : integer
<SubstanceShader>.substanceFile_connected : boolean
<SubstanceShader>.substanceFile_shader : texturemap
<SubstanceShader>.substanceFile_paramName : string
<SubstanceShader>.inputConfig_connected : boolean
<SubstanceShader>.inputConfig_shader : texturemap
<SubstanceShader>.inputConfig_paramName : string
<SubstanceShader>.x_res_connected : boolean
<SubstanceShader>.x_res_shader : texturemap
<SubstanceShader>.x_res_paramName : string
<SubstanceShader>.y_res_connected : boolean
<SubstanceShader>.y_res_shader : texturemap
<SubstanceShader>.y_res_paramName : string
<SubstanceShader>.TheList : maxObject array
<SubstanceShader>.Shader_Version : integer