Interfaces > Core Interfaces > globalDXDisplayManager |
The globalDXDisplayManager Core Interface controls how DirectX shaders are being drawn in the viewports.
It affects the DirectX 9 Shader : Material and all other Viewport Manager shaders.
If set to true, it will prevent the shaders from being displayed, and will default to the base material viewport display handler.
This will only be active if Force Software is set to true, it will allow the display of shaders on only selected objects - if they are not selected, they will use the default material viewport display code.
If set to true, Scene Effects will be active. If set to false, no Scene Effects will be used. Available in 3ds Max 8 and higher.
Returns true if DirectX is active.
The default location for setting this data is in the Material Editor Options dialog.
There is also a Macroscript that will set these up, so they can be added by the user to the CUI system - see Macro_DXDisplay.mcr.