HubTrans : Matrix3Controller
 
 
 
HubTrans : Matrix3Controller {1cbb1d2f,30ea5264}
 

   

3ds Max CAT - Quick Navigation

This Controller is part of 3ds Max CAT and represents the Hub bones used to connect limbs, spines and tails to the character rig.

Constructor:

Class instances not creatable by MAXScript

Aliases:

HubTransHub

Properties:

 <HubTrans>.Colour: RGB color 

Get/set the color of the Hub.

   

 <HubTrans>.InSpine: maxObject 

Get/set theSpine that the Hub is linked to.

   

 <HubTrans>.Spines (SpineData) : maxObject array 

Contains an array of CATSpineData2 Controllers.

   

 <HubTrans>.Tails (TailData) : maxObject array 

Contains an array of TailData ReferenceTarget objects.

   

 <HubTrans>.Limbs (CATLimbData2) : maxObject array 

Contains an array of CATLimbData2 Controllers

   

HubTrans interfaces:

Interface: HubFPInterface

See Interface: HubFPInterface for properties and methods.

   

Interface: CATControlInterface

See Interface: CATControlInterface for properties and methods.

   

Interface: CATNodeControlFPInterface

See Interface: CATNodeControlFPInterface for properties and methods.

   

Interface:ExtraRigNodesInterface

See Interface: ExtraRigNodesInterface for properties and methods.

   

See Also