The Selection Filter list lets you restrict to specific types and combinations of objects that can be selected by the selection
tools. For example, if Cameras is selected, you can select only cameras with the selection tools. Other objects cannot be
selected interactively with the mouse in the viewport. (They can be selected using the Select By Name, Selection Sets or MAXScript
select methods though).
Selection Filter Methods:
Returns the index of the current selection select filter in the selection filter list. For example, by default 1 means All,
4 means Lights, 8 means Bones etc.
<void>SetSelectFilter <int_index>
Set the current select filter by index.
EXAMPLE
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setSelectFiler 5 --set selection filter to Cameras
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<int>GetNumberSelectFilters
Returns the number of selection filters in the drop down.
<string>GetSelectFilterName <int_index>
Returns the name of the indexed selection filter.
FOR EXAMPLE,
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for i = 1 to GetNumberSelectFilters() do --go through all
format "%: %\n"i (GetSelectFilterName i) --print index and name--result:
1: All
2: Geometry
3: Shapes
4: Lights
5: Cameras
6: Helpers
7: Warps
8: Bone
9: IK Chain Object
10: Point
OK
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Display Filter Methods:
<bool>GetDisplayFilter <int_index>
Returns true if the indexed display filter is enabled, false otherwise.
Notethat other than the Selection filers which can be enabled only one at a time, any number of Display filters can be activated
at the same time.
<void>SetDisplayFilter <int_index> <bool_on>
Sets the enabled state of the indexed display filter to the supplied Boolean value.
FOR EXAMPLE,
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setDisplayFiler 3 --set display filter to Point
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<int>GetNumberDisplayFilters
Returns the number of display filters in the display panel's list box.
<string>GetDisplayFilterName <int_index>
Returns the name of the indexed display filter.
FOR EXAMPLE,
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for i = 1 to GetNumberDisplayFilters() do --go through all
format "%: %\n"i (GetDisplayFilterName i) --print index and name--result:
1: Bone
2: IK Chain Object
3: Point
OK
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