Value > MAXWrapper > Material > TextureMap > Bricks |
Brick_Type = 0 - Custom Bricks; 1 - Running Bond; 2 - Common Flemish Bond; 3 - English Bond; 4 - ½ Running Bond; 5 - Stack Bond; 6 - Fine Running Bond; 7 - Fine Stack Bond
The brick_type values define a set of predefined values for the Stacking and Row and Column Editing properties. Changing brick_type only updates these properties if Material Editor is displayed and the material is in the active slot.
When on, updates to show the texture assigned by a map for Bricks or Mortar.
The number of bricks in a row.
The number of bricks in a column.
The color variation among the bricks.
The fading variation among the bricks.
The horizontal size of the mortar between the bricks.
The vertical size of the mortar between the bricks.
When on, the vertical_gap and horizontal_gap values are locked to one another.
The percentage of holes in the bricked surface caused by missing bricks. The mortar shows through the holes.
Controls the roughness of the edges of the mortar.
Randomly applies patterns of color variation to the bricks. Does not require any other setting to generate completely different patterns.
Shifts every second row of bricks a distance of one unit.
Randomly shifts all rows of bricks a distance of one unit.
For every row you specify in the Per_Row value, the software stores the amount of bricks that you specify in the Change_row value.
The amount of bricks per column.
For every row you specify in the Per_Column value, the software stores the amount of bricks that you specify in the Change_column value.
See UVGenClass for the StandardUVGen properties.