Interface: HubFPInterface
 
 
 
 

   

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This Interface is exposed by the HubTrans Controller of 3ds Max CAT.

Interface: HubFPInterface

Properties:

.PinHub: boolean : Read|Write 	 

   

.OrientTM: matrix3 : Read   

Get the orientation transformation matrix.

   

.DangleCtrl: control : Read 

   

Methods:

 <void>CollapsePoseToCurLayer() 

Collapses the poste to the current layer.

   

 <void>CollapseTimeRangeToCurrLayer <time>StartTime <time>EndTime <time>Frequency 

Collapses to the current layer the time range defined by the first and second arguments using sampling frequency provided by the third argument.

   

 <void>AddArmAddCollarbone: <boolean>AddPalm: <boolean> 
AddCollarbone default value: true
AddPalmdefaultvalue: true

Adds an Arm to the Hub.

   

 <void>AddLegAddCollarbone: <boolean>AddAnkle: <boolean> 
AddCollarbonedefault value: false
AddAnkledefaultvalue: true

Adds an Leg to the Hub.

   

 <void>AddSpineNumBones: <integer> 
NumBonesdefaultvalue: 5

Adds a Spine to the Hub.

   

 <void>AddTailNumBones: <integer> 
NumBonesdefaultvalue: 5

Adds a Tail to the Hub.

If the optional NumBones keyword argument is supplied, the tail will contain the specified number of bones. If the argument is not supplied, it will default to 5.

Exposed by

HubTrans : Matrix3Controller

See Also