The Reactor dynamics system has been retired and REMOVED from 3ds Max 2012.
Value > MAXWrapper > Node > Helper > reactor > Motorhelper |
The motor helper allows you to apply a turning force to any non-fixed rigid body in the scene. You can specify the target angular velocity and the maximum angular impulse the motor can apply to achieve this velocity.
Get/Set the rigid body to apply impulse to.
Get/Set the local axis for the rigid body about which the motor will apply impulses. Possible values are:
Get/Set the target angular velocity that the motor will work to achieve for the rigid body. It is specified in radians per second.
Get/Set the maximum angular impulse that the motor can apply to the rigid body in order to achieve the target velocity.
When set to true, the MotorHelper will not be considered by the simulation.
Get/Set the rigid body to apply impulse to.
Get/Set the target angular velocity that the motor will work to achieve for the rigid body. It is specified in radians per second.
Get/Set the maximum angular impulse that the motor can apply to the rigid body in order to achieve the target velocity.
Get/Set the local axis for the rigid body about which the motor will apply impulses.
When set to true, the MotorHelper will not be considered by the simulation.
Returns true if the MotorHelper is valid. A motor is valid if its rigid body property has been set to a valid rigid body in the scene.
Returns the rotation axis in body space as point3 vector.