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# Setting up your build environment

This section describes how to build plug-ins to extend the functionality of Maya. It also explains how to run standalone API applications through the command line.

#### Topics in this section

- Introduction to building plug-ins and applications
- Compiler Requirements
- Linux environments
- Linux compiler requirement
- Using a debugger to debug your plug-ins
- Windows environment (32-bit and 64-bit)
- Maya Plug-in Wizard For Visual Studio
- Mac OS X environment
- Configuring Qt for use in Maya plug-ins