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Public Attributes

# MShaderCompileMacro Struct Reference

# OpenMayaRender - API module for rendering

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## Detailed Description

Structure to define a shader compiler macro.

This structure holds the information required to define a macro to be used when acquiring an shader instance from an effects file.

`#include <MShaderManager.h>`

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## Public Attributes
MString | mName
| Name of the macro. Search for all occurrences
MString | mDefinition
| Macro definition. Search for all occurrences