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# slopeShaderBehavior.h

    //-
    // ==========================================================================
    // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk
    // license agreement provided at the time of installation or download,
    // or which otherwise accompanies this software in either electronic
    // or hard copy form.
    // ==========================================================================
    //+

    #ifndef _SLOPESHADERBEHAVIOR_H_
    #define _SLOPESHADERBEHAVIOR_H_

    #include <maya/MPxDragAndDropBehavior.h>

    class slopeShaderBehavior : public MPxDragAndDropBehavior
    {

    public:

        slopeShaderBehavior();
        virtual ~slopeShaderBehavior();

        virtual bool shouldBeUsedFor( MObject &sourceNode, MObject &destinationNode,
                                      MPlug &sourcePlug, MPlug &destinationPlug);

        virtual MStatus connectNodeToNode( MObject &sourceNode, MObject &destinationNode, bool force );

        virtual MStatus connectNodeToAttr( MObject &sourceNode, MPlug &destinationPlug, bool force );

        static void *creator();

    protected:

        MObject findShadingEngine(MObject &node);

    private:

    };

    #endif //_SLOPESHADERBEHAVIOR_H_