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### - s -

- scale : MPxTransform
- scalePivot : MPxTransform
- scalePivotTranslate : MPxTransform
- scalePivotTranslateX : MPxTransform
- scalePivotTranslateY : MPxTransform
- scalePivotTranslateZ : MPxTransform
- scalePivotTranslationValue : MPxTransformationMatrix
- scalePivotValue : MPxTransformationMatrix
- scalePivotX : MPxTransform
- scalePivotY : MPxTransform
- scalePivotZ : MPxTransform
- scaleValue : MPxTransformationMatrix
- scaleX : MPxTransform
- scaleY : MPxTransform
- scaleZ : MPxTransform
- sceneData : MPxCameraSet
- scissorEnable : MRasterizerStateDesc
- separateDepth : MPxImagePlane
- serverName : MPxClientDeviceNode
- shadingEngine : MPxHardwareShader::ShaderContext
- shadingSamples : MPxImagePlane
- shadingSamplesOverride : MPxImagePlane
- shadowResX : MRenderShadowData
- shadowResY : MRenderShadowData
- shearValue : MPxTransformationMatrix
- shearXY : MPxTransform
- shearXZ : MPxTransform
- shearYZ : MPxTransform
- shininess : MaterialInputData
- size : MPxImagePlane
- sizeX : MPxImagePlane
- sizeY : MPxImagePlane
- slopeScaledDepthBias : MRasterizerStateDesc
- sourceBlend : MTargetBlendDesc
- sourceTexture : MPxImagePlane
- specular : MaterialInputData
- squeezeCorrection : MPxImagePlane
- state : MPxNode
- stencilDepthFailOp : MStencilOpDesc
- stencilEnable : MDepthStencilStateDesc
- stencilFailOp : MStencilOpDesc
- stencilFunc : MStencilOpDesc
- stencilPassOp : MStencilOpDesc
- stencilReadMask : MDepthStencilStateDesc
- stencilReferenceVal : MDepthStencilStateDesc
- stencilWriteMask : MDepthStencilStateDesc