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# geometryCacheBlockFVAData.cpp

    //-
    // ==========================================================================
    // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk
    // license agreement provided at the time of installation or download,
    // or which otherwise accompanies this software in either electronic
    // or hard copy form.
    // ==========================================================================
    //+

    //
    // File Name : geometryCacheBlockFVAData.cpp
    //
    // Description :
    //      Stores and outputs cache blocks that carry float vector array data
    //

    // Project includes
    //
    #include <geometryCacheBlockFVAData.h>

    //
    // Methods
    //

    geometryCacheBlockFVAData::geometryCacheBlockFVAData(
            const MString& tag,
            const float* value,
            const uint& size )
    //
    // Description : ( public method )
    //      Constructor
    //
    {
        blockTag = tag;
        group = false;

        for( uint i = 0; i < size * 3; i+=3 ) {
            vectorArrayData.append( MVector( value[i], value[i+1], value[i+2] ) );
        }
    }

    geometryCacheBlockFVAData::~geometryCacheBlockFVAData()
    //
    // Description : ( public method )
    //      Destructor
    //
    {
    }

    const MVectorArray& geometryCacheBlockFVAData::data()
    //
    // Description : ( public method )
    //      Returns the data of this block
    //
    {
        return vectorArrayData;
    }

    void geometryCacheBlockFVAData::outputToAscii( ostream& os )
    //
    // Description : ( public method )
    //      Outputs the data of this block to Ascii
    //
    {
        MString tabs = "";
        if( !group )
            tabs = "\t";

        os << tabs << "[" << blockTag << "]\n";

        for( uint i = 0; i <  vectorArrayData.length(); i++ ) {
            os << tabs << tabs <<  vectorArrayData[i] << "\n";
        }
    }