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# hwPhongShaderBehavior.h

    //-
    // ==========================================================================
    // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk
    // license agreement provided at the time of installation or download,
    // or which otherwise accompanies this software in either electronic
    // or hard copy form.
    // ==========================================================================
    //+

    #include <maya/MPxDragAndDropBehavior.h>

    class hwPhongShaderBehavior : public MPxDragAndDropBehavior
    {

        public:

        hwPhongShaderBehavior();
        virtual ~hwPhongShaderBehavior();

        virtual bool shouldBeUsedFor(MObject &sourceNode, MObject &destinationNode,
                                     MPlug &sourcePlug, MPlug &destinationPlug);

        virtual MStatus connectNodeToNode(MObject &sourceNode,
                                          MObject &destinationNode, bool force );

        virtual MStatus connectNodeToAttr(MObject &sourceNode,
                                          MPlug &destinationPlug, bool force );

        virtual MStatus connectAttrToNode(MPlug &sourceNode,
                                          MObject &destinationNode, bool force );

        virtual MStatus connectAttrToAttr(MPlug &sourceNode,
                                          MPlug &destinationPlug, bool force );

        static void *creator();

        protected:

        MObject findShadingEngine(MObject &node);

        private:
    };