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# renderViewInteractiveRenderCmd.cpp

    //-
    // ==========================================================================
    // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk
    // license agreement provided at the time of installation or download,
    // or which otherwise accompanies this software in either electronic
    // or hard copy form.
    // ==========================================================================
    //+

    #include <maya/MSimple.h>
    #include <maya/MIOStream.h>
    #include <maya/MRenderView.h>
    #include <maya/M3dView.h>
    #include <math.h>
    #include <maya/MSyntax.h>
    #include <maya/MArgDatabase.h>

    //
    //  renderViewInteractiveRender command declaration
    //
    class renderViewInteractiveRender : public MPxCommand
    {
    public:
        renderViewInteractiveRender() {};
        ~renderViewInteractiveRender() {};

        virtual MStatus doIt ( const MArgList& );

        static void*    creator();

        static MSyntax  newSyntax();
        MStatus parseSyntax (MArgDatabase &argData);

        static const char * cmdName;

        private:

        RV_PIXEL evaluate(int x, int y) const;

        bool fullRefresh;
        bool immediateRefresh;
        bool doNotClearBackground;
        bool verbose;
        double radius;
        unsigned int size[2];
        unsigned int tileSize[2];
        unsigned int numberLoops;
        RV_PIXEL color1;
        RV_PIXEL color2;
    };

    static const char * kVerbose                    = "-v";
    static const char * kVerboseLong                = "-verbose";
    static const char * kDoNotClearBackground       = "-b";
    static const char * kDoNotClearBackgroundLong   = "-background";
    static const char * kRadius                     = "-r";
    static const char * kRadiusLong                 = "-radius";
    static const char * kSizeX                      = "-sx";
    static const char * kSizeXLong                  = "-sizeX";
    static const char * kSizeY                      = "-sy";
    static const char * kSizeYLong                  = "-sizeY";
    static const char * kSizeTileX                  = "-tx";
    static const char * kSizeTileXLong              = "-sizeTileX";
    static const char * kSizeTileY                  = "-ty";
    static const char * kSizeTileYLong              = "-sizeTileY";
    static const char * kNumberLoops                = "-nl";
    static const char * kNumberLoopsLong            = "-numberLoops";
    static const char * kImmediateRefresh           = "-ir";
    static const char * kImmediateRefreshLong       = "-immediateRefresh";
    static const char * kFullRefresh                = "-fr";
    static const char * kFullRefreshLong            = "-fullRefresh";

    const char * renderViewInteractiveRender::cmdName = "renderViewInteractiveRender";

    void* renderViewInteractiveRender::creator()
    {
        return new renderViewInteractiveRender;
    }

    MSyntax renderViewInteractiveRender::newSyntax()
    {
        MStatus status;
        MSyntax syntax;

        syntax.addFlag(kDoNotClearBackground, kDoNotClearBackgroundLong);
        CHECK_MSTATUS_AND_RETURN(status, syntax);

        syntax.addFlag(kVerbose, kVerboseLong);
        CHECK_MSTATUS_AND_RETURN(status, syntax);

        syntax.addFlag(kImmediateRefresh, kImmediateRefreshLong);
        CHECK_MSTATUS_AND_RETURN(status, syntax);

        syntax.addFlag(kFullRefresh, kFullRefreshLong);
        CHECK_MSTATUS_AND_RETURN(status, syntax);

        syntax.addFlag(kRadius, kRadiusLong, MSyntax::kDouble);
        CHECK_MSTATUS_AND_RETURN(status, syntax);

        syntax.addFlag(kSizeX, kSizeXLong, MSyntax::kLong);
        CHECK_MSTATUS_AND_RETURN(status, syntax);

        syntax.addFlag(kSizeY, kSizeYLong, MSyntax::kLong);
        CHECK_MSTATUS_AND_RETURN(status, syntax);

        syntax.addFlag(kSizeTileX, kSizeTileXLong, MSyntax::kLong);
        CHECK_MSTATUS_AND_RETURN(status, syntax);

        syntax.addFlag(kSizeTileY, kSizeTileYLong, MSyntax::kLong);
        CHECK_MSTATUS_AND_RETURN(status, syntax);

        syntax.addFlag(kNumberLoops, kNumberLoopsLong, MSyntax::kLong);
        CHECK_MSTATUS_AND_RETURN(status, syntax);

        return syntax;
    }

    //
    // Description:
    //      Read the values of the additionnal flags for this command.
    //
    MStatus renderViewInteractiveRender::parseSyntax (MArgDatabase &argData)
    {
        // Get the flag values, otherwise the default values are used.
        doNotClearBackground = argData.isFlagSet( kDoNotClearBackground );
        verbose = argData.isFlagSet( kVerbose );
        fullRefresh = argData.isFlagSet( kFullRefresh );
        immediateRefresh = argData.isFlagSet( kImmediateRefresh );

        radius = 50.;                           // pattern frequency, in pixels
        if (argData.isFlagSet( kRadius ))
            argData.getFlagArgument(kRadius, 0, radius);

        size[0] = 640;
        size[1] = 480;
        if (argData.isFlagSet( kSizeX ))
            argData.getFlagArgument(kSizeX, 0, size[0]);
        if (argData.isFlagSet( kSizeY ))
            argData.getFlagArgument(kSizeY, 0, size[1]);

        tileSize[0] = 16;
        tileSize[1] = 16;
        if (argData.isFlagSet( kSizeTileX ))
            argData.getFlagArgument(kSizeTileX, 0, tileSize[0]);
        if (argData.isFlagSet( kSizeTileY ))
            argData.getFlagArgument(kSizeTileY, 0, tileSize[1]);

        numberLoops = 10;
        if (argData.isFlagSet( kNumberLoops ))
            argData.getFlagArgument(kNumberLoops, 0, numberLoops);

        return MS::kSuccess;
    }

    //
    // Description:
    //      register the command
    //
    MStatus initializePlugin( MObject obj )
    {
        MFnPlugin   plugin( obj, PLUGIN_COMPANY, "4.5" );
        MStatus     stat;
        stat = plugin.registerCommand(  renderViewInteractiveRender::cmdName,
                                        renderViewInteractiveRender::creator,
                                        renderViewInteractiveRender::newSyntax);
        if ( !stat )
            stat.perror( "registerCommand" );
        return stat;
    }

    //
    // Description:
    //      unregister the command
    //
    MStatus uninitializePlugin( MObject obj )
    {
        MFnPlugin   plugin( obj );
        MStatus     stat;
        stat = plugin.deregisterCommand( renderViewInteractiveRender::cmdName );
        if ( !stat )
            stat.perror( "deregisterCommand" );
        return stat;
    }

    RV_PIXEL renderViewInteractiveRender::evaluate(int x, int y) const
    //
    //  Description:
    //      Generates a simple procedural circular pattern to be sent to the
    //      Render View.
    //
    //  Arguments:
    //      x, y - coordinates in the current tile (the pattern is centred
    //             around (0,0) ).
    //
    //  Return Value:
    //      An RV_PIXEL structure containing the colour of pixel (x,y).
    //
    {
        double distance = sqrt(double((x*x) + (y*y))) / radius;
        float percent = (float)(cos(distance*2*3.1415927)/2.+.5);

        RV_PIXEL pixel;
        pixel.r = color1.r * percent + color2.r * (1-percent);
        pixel.g = color1.g * percent + color2.g * (1-percent);
        pixel.b = color1.b * percent + color2.b * (1-percent);
        pixel.a = 255.0f;

        return pixel;
    }

    MStatus renderViewInteractiveRender::doIt( const MArgList& args )
    //
    //  Description:
    //      Implements the MEL renderViewInteractiveRender command. This command
    //      Draws a 640x480 tiled pattern of circles into Maya's Render
    //      View window.
    //
    //  Arguments:
    //      args - The argument list that was passed to the command from MEL.
    //
    //  Return Value:
    //      MS::kSuccess - command succeeded
    //      MS::kFailure - command failed (returning this value will cause the
    //                     MEL script that is being run to terminate unless the
    //                     error is caught using a "catch" statement.
    //
    {
        MStatus stat = MS::kSuccess;

        // Check if the render view exists. It should always exist, unless
        // Maya is running in batch mode.
        //
        if (!MRenderView::doesRenderEditorExist())
        {
            displayError(
                "Cannot renderViewInteractiveRender in batch render mode.\n"
                "Run in interactive mode, so that the render editor exists." );
            return MS::kFailure;
        }

        // get optional flags
        MArgDatabase argData( syntax(), args );
        parseSyntax( argData );

        // We'll render a 640x480 image.  Tell the Render View to get ready
        // to receive 640x480 pixels of data.
        //
        unsigned int image_width = size[0], image_height = size[1];
        if (MRenderView::startRender( image_width, image_height,
                                      doNotClearBackground,
                                      immediateRefresh) != MS::kSuccess)
        {
            displayError("renderViewInteractiveRender: error occured in startRender.");
            return MS::kFailure;
        }

        // The image will be composed of tiles consisting of circular patterns.
        //

        // Draw each tile
        //
        static float colors[] = { 255, 150,  69,
                                  255,  84, 112,
                                  255,  94, 249,
                                   86,  62, 255,
                                   46, 195, 255,
                                  56, 255, 159,
                                  130, 255, 64 };
        int indx1 = 0;
        int indx2 = 3*3;

        RV_PIXEL* pixels = new RV_PIXEL[tileSize[0] * tileSize[1]];
        for (unsigned int loopId = 0 ; loopId < numberLoops ; loopId++ )
        {
            color1.r = colors[indx1];
            color1.g = colors[indx1+1];
            color1.b = colors[indx1+2];
            color1.a = 255;
            indx1 += 3; if (indx1 >= 21) indx1 -= 21;

            color2.r = colors[indx2];
            color2.g = colors[indx2+1];
            color2.b = colors[indx2+2];
            color2.a = 255;
            indx2 += 6; if (indx2 >= 21) indx2 -= 21;

            for (unsigned int min_y = 0; min_y < size[1] ; min_y += tileSize[1] )
            {
                unsigned int max_y = min_y + tileSize[1] - 1;
                if (max_y >= size[1]) max_y = size[1]-1;

                for (unsigned int min_x = 0; min_x < size[0] ; min_x += tileSize[0] )
                {
                    unsigned int max_x = min_x + tileSize[0] - 1;
                    if (max_x >= size[0]) max_x = size[0]-1;

                    // Fill up the pixel array with some the pattern, which is
                    // generated by the 'evaluate' function.  The Render View
                    // accepts floating point pixel values only.
                    //
                    unsigned int index = 0;
                    for (unsigned int j = min_y; j <= max_y; j++ )
                    {
                        for (unsigned int i = min_x; i <= max_x; i++)
                        {
                            pixels[index] = evaluate(i, j);
                            index++;
                        }
                    }

                    // Send the data to the render view.
                    //
                    if (MRenderView::updatePixels(min_x, max_x, min_y, max_y, pixels)
                        != MS::kSuccess)
                    {
                        displayError( "renderViewInteractiveRender: error occured in updatePixels." );
                        delete [] pixels;
                        return MS::kFailure;
                    }

                    // Force the Render View to refresh the display of the
                    // affected region.
                    //
                    MStatus st;
                    if (fullRefresh)
                        st =MRenderView::refresh(0, image_width-1, 0, image_height-1);
                    else
                        st = MRenderView::refresh(min_x, max_x, min_y, max_y);
                    if (st != MS::kSuccess)
                    {
                        displayError( "renderViewInteractiveRender: error occured in refresh." );
                        delete [] pixels;
                        return MS::kFailure;
                    }

                    if (verbose)
                        cerr << "Tile "<<min_x<<", "<<min_y<<
                            " (iteration "<<loopId<<")completed\n";
                }
            }
        }

        delete [] pixels;

        // Inform the Render View that we have completed rendering the entire image.
        //
        if (MRenderView::endRender() != MS::kSuccess)
        {
            displayError( "renderViewInteractiveRender: error occured in endRender." );
            return MS::kFailure;
        }

        displayError( "renderViewInteractiveRender completed." );
        return stat;
    }