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# D3DTextureItem.h

    #ifndef D3DTextureItem_h_
    #define D3DTextureItem_h_

    #if defined(D3D9_SUPPORTED)

    #include <maya/MObjectHandle.h>
    #include <maya/MMessage.h> // For monitoring geometry list nodes
    #include <list>

    #define WIN32_LEAN_AND_MEAN
    #include <d3d9.h>
    #include <d3dx9.h>

    //
    // A class for a D3D texture
    //
    class D3DTexture
    {
    public:
        inline D3DTexture( MObject Node = MObject::kNullObj) : MayaTexture( Node), HwTexture( NULL)
        {
            mipFilter = magFilter = minFilter = D3DTEXF_LINEAR;
            wrapU = D3DRS_WRAP0;
            wrapV = D3DRS_WRAP1;
            wrapW = D3DRS_WRAP2;
        }
        inline ~D3DTexture() { Release(); }
        void                Populate( MObject MayaTextureNode) { Release(); MayaTexture = MayaTextureNode; }
        void                Release() { if( HwTexture) { /* MGlobal::displayInfo( "Releasing D3D texture\n"); */ HwTexture->Release(); HwTexture = NULL; } }
        inline MObject      Node() const { return MayaTexture; }
        inline LPDIRECT3DTEXTURE9 Texture( LPDIRECT3DDEVICE9 D3D) { if( !HwTexture) Bind( D3D); return HwTexture; }
        void    setTextureState( LPDIRECT3DDEVICE9 D3D );

        D3DTEXTUREFILTERTYPE        minFilter;
        D3DTEXTUREFILTERTYPE        magFilter;
        D3DTEXTUREFILTERTYPE        mipFilter;
        D3DRENDERSTATETYPE wrapU;
        D3DRENDERSTATETYPE wrapV;
        D3DRENDERSTATETYPE wrapW;
    private:
        void                Bind( LPDIRECT3DDEVICE9 D3D);
        LPDIRECT3DTEXTURE9  HwTexture;
        MObject             MayaTexture;
    };

    // Class to associate D3DTexture with Maya texture nodes
    struct TextureItem {
        MObjectHandle           m_mayaNode;
        D3DTexture*             m_texture;
        MCallbackId             m_objectDeleteMonitor;
        MCallbackId             m_objectChangeMonitor;
    };
    typedef std::list<TextureItem*> TextureItemList;

    #endif

    #endif /* D3DTextureItem_h_ */

    //-
    // ==========================================================================
    // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk
    // license agreement provided at the time of installation or download,
    // or which otherwise accompanies this software in either electronic
    // or hard copy form.
    // ==========================================================================
    //+