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# meshMapUtils.h

    //-
    // ==========================================================================
    // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk
    // license agreement provided at the time of installation or download,
    // or which otherwise accompanies this software in either electronic
    // or hard copy form.
    // ==========================================================================
    //+

    //
    // meshMapUtils.cpp
    //
    // Description:
    //    Utility functions for the meshRemap and meshReorder commands
    //       moveToolContext
    //
    #ifndef _MESH_MAP_UTILS_H_
    #define _MESH_MAP_UTILS_H_

    #include "maya/MStatus.h"

    class MIntArray;
    class MFloatPointArray;
    class MDagPath;
    class MDagPathArray;
    class MObjectArray;

    class meshMapUtils
    {
       public:
        static MStatus traverseFace(
                MDagPath& path,
                int faceIdx,
                int v0,
                int v1,
                MIntArray& faceTraversal,
                MIntArray& cvMapping,
                MIntArray& cVMappingInverse,
                MIntArray& newPolygonCounts,
                MIntArray& newPolygonConnects,
                MFloatPointArray& origVertices,
                MFloatPointArray& newVertices
        );

        static void  intersectArrays( MIntArray&, MIntArray &);
        static MStatus validateFaceSelection( MDagPathArray&, MObjectArray&, int *, MIntArray *);

    };
    #endif