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# splitUVFty.cpp

    //-
    // ==========================================================================
    // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk
    // license agreement provided at the time of installation or download,
    // or which otherwise accompanies this software in either electronic
    // or hard copy form.
    // ==========================================================================
    //+

    //
    // File: splitUVFty.cpp
    //
    // Node Factory: splitUVFty
    //
    // Author: Maya SDK Wizard
    //

    #include "splitUVFty.h"

    splitUVFty::splitUVFty()
    //
    //  Description:
    //      splitUVFty constructor
    //
    {
        fSelUVs.clear();
    }

    splitUVFty::~splitUVFty()
    //
    //  Description:
    //      splitUVFty destructor
    //
    {}

    void splitUVFty::setMesh( MObject mesh )
    //
    //  Description:
    //      Sets the mesh object that this factory will operate on
    //
    {
        fMesh = mesh;
    }

    void splitUVFty::setUVIds( MIntArray uvIds )
    //
    //  Description:
    //      Sets the UV Ids that this factory will operate on
    //
    {
        fSelUVs = uvIds;
    }