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# getPointAndNormal.h

    //-
    // ==========================================================================
    // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk
    // license agreement provided at the time of installation or download,
    // or which otherwise accompanies this software in either electronic
    // or hard copy form.
    // ==========================================================================
    //+

    //

    // DISCLAIMER: THIS PLUGIN IS PROVIDED AS IS.  IT IS NOT SUPPORTED BY

    //            AUTODESK, SO PLEASE USE AND MODIFY AT YOUR OWN RISK.

    //

    // PLUGIN NAME: pointOnMeshInfo v1.0

    // FILE: getPointAndNormal.h

    // DESCRIPTION: -Utility function declaration, used by both the command and node.

    //              -Please see readme.txt for full details.

    // AUTHOR: QT

    // REFERENCES: -This plugin is based off of the `pointOnSurface` MEL command and "pointOnSurfaceInfo" node.

    //             -The pointOnSubdNode.cpp plugin example from the Maya API Devkit was also used for reference.

    //             -The MEL script AEpointOnSurfaceInfoTemplate.mel was referred to for the AE template MEL script

    //              that accompanies the pointOnMeshInfo node.

    // LAST UPDATED: Oct. 11th, 2001.

    // COMPILED AND TESTED ON: Maya 4.0 on Windows

    #ifndef _getPointAndNormal_h

    #define _getPointAndNormal_h

    // MAYA HEADER FILES:

    #include <maya/MObject.h>

    #include <maya/MDagPath.h>

    #include <maya/MItMeshPolygon.h>

    #include <maya/MFnMesh.h>

    #include <maya/MFloatArray.h>

    #include <maya/MPoint.h>

    #include <maya/MVector.h>

    // FUNCTION DECLARATION:

    void getPointAndNormal(MDagPath meshDagPath, int faceIndex, bool relative, double parameterU, double parameterV, MPoint &point, MVector &normal, MObject theMesh=MObject::kNullObj);

    #endif