This reference page is linked to from the following overview topics: Devkit Samples.
Camera override description.
Provides information for specifying a camera override for a render operation.
#include <MViewport2Renderer.h>
Public Attributes |
|
| MDagPath | mCameraPath |
| Camera path override. |
|
| MDagPathArray | mHiddenCameraList |
| List of cameras that should not be made
visible when rendering. |
|
| bool | mUseHiddenCameraList |
| Whether to use hidden camera list
override. |
|
| bool | mUseProjectionMatrix |
| Whether to use the projection matrix
override. |
|
| MMatrix | mProjectionMatrix |
| Camera projection matrix override. |
|
| bool | mUseViewMatrix |
| Whether to use the view matrix
override. |
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| MMatrix | mViewMatrix |
| Camera view matrix override. |
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| bool | mUseNearClippingPlane |
| Whether to use the near clipping plane
override. |
|
| double | mNearClippingPlane |
| Near clipping plane override. |
|
| bool | mUseFarClippingPlane |
| Whether to use the far clipping plane
override. |
|
| double | mFarClippingPlane |
| Far clipping plane override. |
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