MRenderer Class Reference

This reference page is linked to from the following overview topics: Framework Classes, Devkit Samples.



Detailed Description

Main interface class to the Viewport 2.0 renderer.

Examples:

hwPhongShader.cpp.

#include <MViewport2Renderer.h>

List of all members.

Public Member Functions

MHWRender::DrawAPI  drawAPI () const
  Returns the current drawing API.
bool  drawAPIIsOpenGL () const
  Method will indicate whether the current drawing API is OpenGL or not.
unsigned int  drawAPIVersion () const
  Method will return the version of drawing API.
void *  GPUDeviceHandle () const
  Method will return a pointer to the GPU "device".
const MShaderManager getShaderManager () const
  Access the shader manager.
const MRenderTargetManager getRenderTargetManager () const
  Access the render target manager.
MTextureManager getTextureManager () const
  Access the texture manager.
MStatus  registerOverride (const MRenderOverride *roverride)
  Register the override as being usable by the renderer.
MStatus  deregisterOverride (const MRenderOverride *roverride)
  Deregister an existing render override on the renderer.
const MRenderOverride findRenderOverride (const MString &name)
  Return a reference to an existing render override registered with the renderer.
const MString  activeRenderOverride () const
  Get the name of the active override.
unsigned int  renderOverrideCount ()
  Get the number of registered render overrides.
MStatus  setRenderOverrideName (const MString &name)
  Set the name of a render override (MHWRender::MRenderOverride) for batch rendering.
MString  renderOverrideName (MStatus *ReturnStatus=NULL) const
  Get the current render override name used for batch rendering.

Static Public Member Functions

static void  setGeometryDrawDirty (MObject obj, bool topologyChanged=true)
  Notify the Viewport 2.0 renderer that something about obj has changed, causing the object to be updated in the viewport.

Member Function Documentation

MHWRender::DrawAPI drawAPI ( ) const

Returns the current drawing API.

Returns 'kNone' if the renderer is not initialized.

Returns:
The current drawing API
bool drawAPIIsOpenGL ( ) const

Method will indicate whether the current drawing API is OpenGL or not.

Returns:
True if the API is OpenGL.
unsigned int drawAPIVersion ( ) const

Method will return the version of drawing API.

Returns:
Draw API version, or 0 if the renderer is not initialized properly.
void * GPUDeviceHandle ( ) const

Method will return a pointer to the GPU "device".

In the case that the drawing API is OpenGL then the "device" is a handle to an OpenGL context.

It is imperative that when a programmer makes any modifications to the device or context that the pre-modified state always be restored after the changes are no longer required. If this is not done then Maya's internal state tracking system will become inconsistent. This can result in unpredictable rendering behaviour.

Returns:
A void pointer to the device or context. The pointer must be cast to the correct data type depending on the draw API. For example a cast to an HGLRC would be required to get an OpenGL context on Windows platforms.

If the renderer has not been initialized a NULL pointer will be returned.

const MShaderManager * getShaderManager ( ) const

Access the shader manager.

The shader manager can be used to produce MShaderInstance objects which may be assigned to MRenderItem objects by implementations of MPxGeometryOverride.

Returns:
A pointer to the shader manager of NULL if the renderer is not initialized properly.
const MRenderTargetManager * getRenderTargetManager ( ) const

Access the render target manager.

The render target manager can be used to produce MRenderTarget objects which may be assigned to MRenderOperation objects as output target overrides.

Returns:
A pointer to the manager of NULL if the renderer is not initialized properly.
MTextureManager * getTextureManager ( ) const

Access the texture manager.

The texture manager can be used to acquire texture

Returns:
A pointer to the texture manager of NULL if the renderer is not initialized properly.
Examples:
hwPhongShader.cpp.
MStatus registerOverride ( const MRenderOverride roverride )

Register the override as being usable by the renderer.

If the override is already registered it will not be registered again.

Parameters:
[in] roverride Rendering override to be registered.
Returns:
Status code
Status Codes:
MStatus deregisterOverride ( const MRenderOverride roverride )

Deregister an existing render override on the renderer.

The renderer will remove this override from it's list of registered overrides.

Parameters:
[in] roverride Rendering override to be deregistered.
Returns:
Status code
Status Codes:
const MRenderOverride * findRenderOverride ( const MString name )

Return a reference to an existing render override registered with the renderer.

Parameters:
[in] name Name of override to find
Returns:
Status code
Status Codes:
const MString activeRenderOverride ( ) const

Get the name of the active override.

There can only be on active override at any given time and that override must exist be registered with the renderer.

Returns:
Name of active override. If none an empty string will be returned.
unsigned int renderOverrideCount ( )

Get the number of registered render overrides.

Returns:
Number of registered overrides
MStatus setRenderOverrideName ( const MString name )

Set the name of a render override (MHWRender::MRenderOverride) for batch rendering.

Parameters:
[in] name Name of the override.
Returns:
Status code
Status Codes:
MString renderOverrideName ( MStatus ReturnStatus = NULL ) const

Get the current render override name used for batch rendering.

If there is no override then an empty string will be returned

Parameters:
[out] ReturnStatus return status.
Returns:
Override name.
void setGeometryDrawDirty ( MObject  obj,
bool  topologyChanged = true 
) [static]

Notify the Viewport 2.0 renderer that something about obj has changed, causing the object to be updated in the viewport.

Note that this method does NOT perform any DG evaluation when it is called. This method is an extention of the dirty propagation system. It adds obj to the list of objects which must be updated before the next frame is rendered. The actual evaluation does not occur until the next viewport refresh.

Parameters:
[in] obj DAG object which has been modified.
[in] topologyChanged has the object topology changed
Examples:
apiMeshShape.cpp.

MRenderer MRenderer MRenderer MRenderer MRenderer MRenderer MRenderer MRenderer MRenderer MRenderer
MRenderer MRenderer MRenderer MRenderer MRenderer MRenderer MRenderer MRenderer MRenderer MRenderer