Mesh intersector result.
This class is used to return information about a point on a mesh: 3D position, normal, barycentric coordinates, etc. Note that this can be a point anywhere on the surface of the mesh, not just at vertices.
#include <MMeshIntersector.h>
Public Member Functions |
|
| MPointOnMesh () | |
| Constructor. |
|
| MFloatPoint & | getPoint () |
| This method returns the point data. |
|
| MFloatVector & | getNormal () |
| This method returns the normal
data. |
|
| void | getBarycentricCoords (float &u, float &v) const |
| This method returns the barycentric
coordinates of the closest point on the mesh. |
|
| int | faceIndex () |
| This method returns the face index
data. |
|
| int | triangleIndex () |
| This method returns the triangle index
data. |
|
Friends |
|
| class | MMeshIntersector |
| void getBarycentricCoords | ( | float & | u, |
| float & | v | ||
| ) | const |
This method returns the barycentric coordinates of the closest point on the mesh.
If the triangle has vertices (a, b, c) then the point returned
by getPoint() is at
coordinates u*a + v*b + (1 - u - v)*c. The barycentric
coordinates are particularly useful when interpolating attributes
from one mesh to another.
| [out] | u | The relative contribution of the first vertex of the triangle. |
| [out] | v | The relative contribution of the second vertex of the triangle. |