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MPxManipulatorNode Class Reference

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Detailed Description

Base class for manipulator creation.

MPxManipulatorNode is the base class used for creating user-defined manipulators. This class is derived from MPxNode since manipulators in Maya are dependency nodes.

An MPxManipulatorNode should implement the following method:

virtual void draw(M3dView &view, const MDagPath &path,M3dView::DisplayStyle style, M3dView::DisplayStatus status);

Additionally, several of the following virtuals will need to be defined:

virtual MStatus doPress( M3dView& view );
virtual MStatus doDrag( M3dView& view );
virtual MStatus doRelease( M3dView& view );

Implement the following method to properly support undo:

virtual MStatus connectToDependNode(const MObject &dependNode);

The draw() method is very important since drawing and picking are done together. The colorAndName() method should be called before drawing a GL component that should be pickable. Several color methods which return color indexes that Maya use are provided to allow custom manipulators to have a similar look.

When drawing a GL pickable component, an active name must be set. Use the glFirstHandle() to get this value from the base class.

A manipulator can be connected to a depend node instead of updating a node attribute directly in one of the do*() methods. To connect to a depend node, you must:

This class can work standalone or with MPxManipContainer.

Examples:

lineManip.h, lineManipContainer.cpp, lineManipContainer.h, squareScaleManip.h, and squareScaleManipContext.h.

#include <MPxManipulatorNode.h>

Inheritance diagram for MPxManipulatorNode:
Inheritance graph
[legend]

List of all members.

Public Member Functions

  MPxManipulatorNode ()
  Class constructor.
virtual  ~MPxManipulatorNode ()
  Class destructor.
virtual MStatus  connectToDependNode (const MObject &dependNode)
  This method connects the manipulator to the dependency node.
virtual void  draw (M3dView &view, const MDagPath &path, M3dView::DisplayStyle style, M3dView::DisplayStatus status)
  This method is overloaded to draw the manipulators.
virtual MStatus  doPress (M3dView &view)
  This method gets called when the manipulator receives a mouse down event.
virtual MStatus  doDrag (M3dView &view)
  This method gets called when the manipulator receives a mouse drag event.
virtual MStatus  doRelease (M3dView &view)
  This method gets called when the manipulator receives a mouse release event.
virtual MStatus  doMove (M3dView &view, bool &refresh)
  This method gets called when the manipulator receives a mouse move event, if the manipulator registered for mouse move events.
MStatus  finishAddingManips ()
  This method should be called from the user-defined manipulator plug-in near the end of the connectToDependNode method so that the converter in the manipulator can be initialized.
MStatus  colorAndName (M3dView &view, MGLuint glName, bool glNameIsPickable, short colorIndex) const
  This method is used to set the color of the GL component that is being drawn next.
MStatus  glFirstHandle (MGLuint &firstHandle)
  This method is used to find the unsigned int value that should be used for the first GL handle.
MStatus  glActiveName (MGLuint &glName)
  This method returns the unsigned int value which specifies the current active handle.
MStatus  mouseRay (MPoint &linePoint, MVector &lineDirection) const
  This method returns the location of the mouse within a view.
MStatus  mouseRayWorld (MPoint &linePoint, MVector &lineDirection) const
  This method returns the location of the mouse within a view.
MStatus  mousePosition (short &x_pos, short &y_pos)
  This method returns the current mouse position within a view.
MStatus  mouseDown (short &x_pos, short &y_pos)
  This method returns the mouse down position within a view.
MStatus  mouseUp (short &x_pos, short &y_pos)
  This method returns the mouse up position within a view.
MStatus  registerForMouseMove ()
  This method registers this manipulator to receive mouse move events.
MStatus  deregisterForMouseMove ()
  This method deregisters this manipulator from receiving mouse move events.
MStatus  addDoubleValue (const MString &valueName, double defaultValue, int &valueIndex)
  Manipulators which call connectPlugToValue() must first create the value on the node.
MStatus  addPointValue (const MString &valueName, const MPoint &defaultValue, int &valueIndex)
  Manipulators which call connectPlugToValue() must first create the value on the node.
MStatus  addVectorValue (const MString &valueName, const MVector &defaultValue, int &valueIndex)
  Manipulators which call connectPlugToValue() must first create the value on the node.
MStatus  setDoubleValue (int valueIndex, double value)
  This method is used for setting a double value associated with the manipulator.
MStatus  setPointValue (int valueIndex, const MPoint &value)
  This method is used for setting an MPoint value associated with the manipulator.
MStatus  setVectorValue (int valueIndex, const MVector &value)
  This method is used for setting a MVector value associated with the manipulator.
MStatus  getDoubleValue (int valueIndex, bool previousValue, double &value)
  This method is used for getting a double value associated with the manipulator.
MStatus  getPointValue (int valueIndex, bool previousValue, MPoint &value)
  This method is used for getting a MPoint value associated with the manipulator.
MStatus  getVectorValue (int valueIndex, bool previousValue, MVector &value)
  This method is used for getting a MVector value associated with the manipulator.
MStatus  connectPlugToValue (const MPlug &plug, int valueIndex, int &plugIndex)
  This method is called in the connectToDependNode() virtual if it is implemented for the custom manipulator.
MStatus  addDependentPlug (const MPlug &plug)
  This method adds the plug to the list of those to be keyframed.
MStatus  dependentPlugsReset ()
  This method resets the list of dependent plugs for this manipulator.
short  mainColor ()
  This method returns the main color index.
short  xColor ()
  This method returns the color index of the x axis.
short  yColor ()
  This method returns the color index of the y axis.
short  zColor ()
  This method returns the color index of the z axis.
short  prevColor ()
  This method returns the previously color used by the colorAndName() method.
short  lineColor ()
  This method returns the color index of a line.
short  dimmedColor ()
  This method returns the color index for a dimmed or unselectable component.
short  selectedColor ()
  This method returns the color index of a selected component.
short  labelColor ()
  This method returns the color index of a label.
short  labelBackgroundColor ()
  This method returns the color index of a label background.

Static Public Member Functions

static MPxManipulatorNode newManipulator (const MString &manipName, MObject &manipObject, MStatus *ReturnStatus=NULL)
  This static function is used to create a user-defined manipulator.
static const char *  className ()
  Returns the name of this class.

Static Public Attributes

static MObject  connectedNodes
  Connected node, message attribute.

Member Function Documentation

MStatus connectToDependNode ( const MObject node ) [virtual]

This method connects the manipulator to the dependency node.

This is a virtual method and needs to be overridden from the plug-in.

Parameters:
[in] node the node to which the manipulator should be connected
Returns:
Examples:
squareScaleManipContext.cpp, and squareScaleManipContext.h.
void draw ( M3dView view,
const MDagPath path,
M3dView::DisplayStyle  style,
M3dView::DisplayStatus  status 
) [virtual]

This method is overloaded to draw the manipulators.

Selection is also setup with this method using the colorAndName() method call.

    // Begin the drawing
    view.beginGL();

    // Place before you draw the manipulator component that can
    // be pickable.
    MGLuint glPickableItem;
    glFirstHandle( glPickableItem );

    // Top
    topName = glPickableItem;
    colorAndName( view, glPickableItem, true, mainColor() );
    gGLFT->glBegin( GL_LINES );
        gGLFT->glVertex3fv( tl );
        gGLFT->glVertex3fv( tr );
    gGLFT->glEnd();

    // Right
    glPickableItem++;
    rightName = glPickableItem;
    colorAndName( view, glPickableItem, true, mainColor() );
    gGLFT->glBegin( GL_LINES );
        gGLFT->glVertex3fv( tr );
        gGLFT->glVertex3fv( br );
    gGLFT->glEnd();

    // ...

    // End the drawing
    view.endGL();
Parameters:
[in] view the view in which to draw
[in] path the current path
[in] style the display appearance
[in] status the display status
Examples:
lineManip.h, lineManipContainer.h, squareScaleManip.h, and squareScaleManipContext.h.
MStatus doPress ( M3dView view ) [virtual]

This method gets called when the manipulator receives a mouse down event.

You should return kUnknownParameter to allow Maya to process the event also.

Parameters:
[in] view the view that is active
Returns:
Examples:
lineManip.h, lineManipContainer.h, squareScaleManip.h, and squareScaleManipContext.h.
MStatus doDrag ( M3dView view ) [virtual]

This method gets called when the manipulator receives a mouse drag event.

You should return kUnknownParameter to allow Maya to process the event also.

Parameters:
[in] view the view that is active
Returns:
Examples:
lineManip.h, lineManipContainer.h, squareScaleManip.h, and squareScaleManipContext.h.
MStatus doRelease ( M3dView view ) [virtual]

This method gets called when the manipulator receives a mouse release event.

You should return kUnknownParameter to allow Maya to process the event also.

Parameters:
[in] view the view that is active
Returns:
Examples:
lineManip.h, lineManipContainer.h, squareScaleManip.h, and squareScaleManipContext.h.
MStatus doMove ( M3dView view,
bool &  refresh 
) [virtual]

This method gets called when the manipulator receives a mouse move event, if the manipulator registered for mouse move events.

To register for mouse move events, invoke registerForMouseMove() in the postConstructor of your manipulator.

You should return kUnknownParameter to allow Maya to process the event also.

Parameters:
[in] view the view that is active
[out] refresh if true, refresh the view on this event. Default is false.
Returns:
MStatus finishAddingManips ( )

This method should be called from the user-defined manipulator plug-in near the end of the connectToDependNode method so that the converter in the manipulator can be initialized.

The converter cannot be initialized until all the connections from the manip values to the plug values have been specified.

Returns:
MStatus colorAndName ( M3dView view,
MGLuint  glName,
bool  glNameIsPickable,
short  colorIndex 
) const

This method is used to set the color of the GL component that is being drawn next.

It is also used to set GL name of the component so that picking can be supported.

Parameters:
[in] view the view that is active
[in] glName GL "name" (an unsigned int) of the component. Must be unique.
[in] glNameIsPickable If true, the component will be pickable
[in] colorIndex Color to use, as provided by one of the *Color() methods in this class.
Returns:
MStatus glFirstHandle ( MGLuint &  firstHandle )

This method is used to find the unsigned int value that should be used for the first GL handle.

Parameters:
[out] firstHandle Returns the first handle.
Returns:
MStatus glActiveName ( MGLuint &  glName )

This method returns the unsigned int value which specifies the current active handle.

Parameters:
[out] glName active handle
Returns:
MStatus mouseRay ( MPoint linePoint,
MVector lineDirection 
) const

This method returns the location of the mouse within a view.

The location is defined by a point and a direction through the point. Both point and direction are in local space.

Parameters:
[out] linePoint local space line point of mouse
[out] lineDirection local direction of mouse in view
Returns:
MStatus mouseRayWorld ( MPoint linePoint,
MVector lineDirection 
) const

This method returns the location of the mouse within a view.

The location is defined by a point and a direction through the point. Both point and direction are in world space.

Parameters:
[out] linePoint world space line point of mouse
[out] lineDirection world direction of mouse in view
Returns:
MStatus mousePosition ( short &  x_pos,
short &  y_pos 
)

This method returns the current mouse position within a view.

The position is in port coordinates.

Parameters:
[out] x_pos returns the x port coordinate
[out] y_pos returns the y port coordinate
Returns:
MStatus mouseDown ( short &  x_pos,
short &  y_pos 
)

This method returns the mouse down position within a view.

The position is in port coordinates.

Parameters:
[out] x_pos returns the mouse down x port coordinate
[out] y_pos returns the mouse down y port coordinate
Returns:
MStatus mouseUp ( short &  x_pos,
short &  y_pos 
)

This method returns the mouse up position within a view.

The position is in port coordinates.

Parameters:
[out] x_pos returns the mouse up x port coordinate
[out] y_pos returns the mouse up y port coordinate
Returns:
MStatus registerForMouseMove ( )

This method registers this manipulator to receive mouse move events.

When registered, the doMove() function will be invoked on mouse move events.

Returns:
MStatus deregisterForMouseMove ( )

This method deregisters this manipulator from receiving mouse move events.

Returns:
MStatus addDoubleValue ( const MString valueName,
double  defaultValue,
int &  valueIndex 
)

Manipulators which call connectPlugToValue() must first create the value on the node.

Use this method to create a value of double type.

Parameters:
[in] valueName Name of the value.
[in] defaultValue Default value.
[out] valueIndex Index assigned to this value by Maya. Used in connectPlugToValue().
Returns:
MStatus addPointValue ( const MString valueName,
const MPoint defaultValue,
int &  valueIndex 
)

Manipulators which call connectPlugToValue() must first create the value on the node.

Use this method to create a value of double MPoint.

Parameters:
[in] valueName Name of the value.
[in] defaultValue Default value.
[out] valueIndex Index assigned to this value by Maya. Used in connectPlugToValue().
Returns:
MStatus addVectorValue ( const MString valueName,
const MVector defaultValue,
int &  valueIndex 
)

Manipulators which call connectPlugToValue() must first create the value on the node.

Use this method to create a value of double MVector.

Parameters:
[in] valueName Name of the value.
[in] defaultValue Default value.
[out] valueIndex Index assigned to this value by Maya. Used in connectPlugToValue().
Returns:
MStatus setDoubleValue ( int  valueIndex,
double  value 
)

This method is used for setting a double value associated with the manipulator.

Parameters:
[in] valueIndex the index of the value to be set
[in] value the value to set it to
Returns:
MStatus setPointValue ( int  valueIndex,
const MPoint value 
)

This method is used for setting an MPoint value associated with the manipulator.

Parameters:
[in] valueIndex the index of the value to be set
[in] value the value to set it to
Returns:
MStatus setVectorValue ( int  valueIndex,
const MVector value 
)

This method is used for setting a MVector value associated with the manipulator.

Parameters:
[in] valueIndex the index of the value to be set
[in] value the value to set it to
Returns:
MStatus getDoubleValue ( int  valueIndex,
bool  previousValue,
double &  value 
)

This method is used for getting a double value associated with the manipulator.

Parameters:
[in] valueIndex the index of the value to be set
[in] previousValue if true, get the previous value. if false, get the current value
[out] value return the double value
Returns:
MStatus getPointValue ( int  valueIndex,
bool  previousValue,
MPoint value 
)

This method is used for getting a MPoint value associated with the manipulator.

Parameters:
[in] valueIndex the index of the value to be set
[in] previousValue if true, get the previous value. if false, get the current value
[out] value return the double value
Returns:
MStatus getVectorValue ( int  valueIndex,
bool  previousValue,
MVector value 
)

This method is used for getting a MVector value associated with the manipulator.

Parameters:
[in] valueIndex the index of the value to be set
[in] previousValue if true, get the previous value. if false, get the current value
[out] value return the double value
Returns:
MStatus connectPlugToValue ( const MPlug plug,
int  valueIndex,
int &  plugIndex 
)

This method is called in the connectToDependNode() virtual if it is implemented for the custom manipulator.

It will connect a plug to an already added manipulator value of the same type.

Parameters:
[in] plug the plug to connect the value to
[in] valueIndex the index of the value. index is set by add*Value() method
[out] plugIndex a new index for the plug that is being connected
Returns:
MPxManipulatorNode * newManipulator ( const MString manipName,
MObject manipObject,
MStatus ReturnStatus = NULL 
) [static]

This static function is used to create a user-defined manipulator.

The manipObject argument is set to the new manipulator node. Note that the manipName argument must be the name of a manipulator derived from MPxManipulatorNode. Also note that this method creates the newManipulator, but doesn't add it to the DAG. The primary use of this method is in conjunction with MPxSelectionContext::addManipulator, to add user-defined manipulators to a context.

Parameters:
[in] manipName manipulator name
[out] manipObject manipulator object
[out] ReturnStatus Status code.
Returns:
The new manipulator
MStatus addDependentPlug ( const MPlug plug )

This method adds the plug to the list of those to be keyframed.

The call to addDependentPlug() should happen prior to the manipulator identifying the plugs to be set. For example, if your manipulator sets plugs based on the selection list or modifier keys you could call addDependentPlug() from your doPress() method. Note that the dependentPlugsReset() method is provided to clear out the list and should be called prior to addDependentPlugs().

Parameters:
[in] plug the plug to keyframe when using this manipulator
Returns:
MStatus dependentPlugsReset ( )

This method resets the list of dependent plugs for this manipulator.

Call this method prior to adding plugs via addDependentPlug() such as from your doPress() method.

Returns:
const char * className ( ) [static]

Returns the name of this class.

Returns:
The name of this class.

Reimplemented from MPxNode.


MPxManipulatorNode MPxManipulatorNode MPxManipulatorNode MPxManipulatorNode MPxManipulatorNode MPxManipulatorNode MPxManipulatorNode MPxManipulatorNode MPxManipulatorNode MPxManipulatorNode
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