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# MMaterial Member List

This is the complete list of members for MMaterial, including all inherited members.

applyTexture(M3dView &, const MDrawData &) | MMaterial |
className() | MMaterial | `[static]`
defaultMaterial() | MMaterial | `[static]`
evaluateDiffuse() | MMaterial |
evaluateEmission() | MMaterial |
evaluateMaterial(M3dView &, const MDagPath &) | MMaterial |
evaluateShininess() | MMaterial |
evaluateSpecular() | MMaterial |
evaluateTexture(MDrawData &data) | MMaterial |
evaluateTextureTransformation() | MMaterial |
getDiffuse(MColor &) | MMaterial |
getEmission(MColor &) | MMaterial |
getHasTransparency(bool &) | MMaterial |
getHwShaderNode(MStatus *ReturnStatus=NULL) | MMaterial |
getShininess(float &) | MMaterial |
getSpecular(MColor &) | MMaterial |
getTextureTransformation(const MDrawData &data, MMatrix &texXform) | MMaterial |
getTextureTransformation(const MDrawData &data, float &rotateUV, float &scaleU, float &scaleV, float &translateU, float &translateV, float &rotateFrame) | MMaterial |
getTextureTransformation(float &scaleU, float &scaleV, float &translateU, float &translateV, float &rotate) | MMaterial |
kAmbientColor enum value | MMaterial |
kBumpMap enum value | MMaterial |
kColor enum value | MMaterial |
kCosinePower enum value | MMaterial |
kDiffuse enum value | MMaterial |
kEccentricity enum value | MMaterial |
kHighlightSize enum value | MMaterial |
kIncandescence enum value | MMaterial |
kReflectedColor enum value | MMaterial |
kReflectivity enum value | MMaterial |
kRoughness enum value | MMaterial |
kSpecularColor enum value | MMaterial |
kSpecularRollOff enum value | MMaterial |
kTransluscence enum value | MMaterial |
kTransparency enum value | MMaterial |
kWhiteness enum value | MMaterial |
materialIsTextured() const | MMaterial |
MMaterial() | MMaterial |
MMaterial(const MMaterial &in) | MMaterial |
MMaterial(const MObject &, MStatus *ReturnStatus=NULL) | MMaterial |
MtextureChannel enum name | MMaterial |
setMaterial(const MDagPath &, bool hasTransparency) | MMaterial |
shadingEngine() | MMaterial |
textureImage(MImage &image, MColor &color, MtextureChannel chan, bool &mapped, MDagPath &dagPath, int xRes=-1, int yRes=-1) | MMaterial |
~MMaterial() | MMaterial |