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# MPx3dModelView Member List

This is the complete list of members for MPx3dModelView, including all inherited members.

backgroundColor(MStatus *ReturnStatus=NULL) | MPx3dModelView |
backgroundColorBottom(MStatus *ReturnStatus=NULL) | MPx3dModelView |
backgroundColorTop(MStatus *ReturnStatus=NULL) | MPx3dModelView |
beginGL() | MPx3dModelView |
beginXorDrawing(bool drawOrthographic=true, bool disableDepthTesting=true, float lineWidth=1.0f, M3dView::LineStipplePattern stipplePattern=M3dView::kStippleNone, const MColor &lineColor=MColor(1, 1, 1)) | MPx3dModelView |
className() | MPx3dModelView | `[static]`
colorAtIndex(unsigned int index, M3dView::ColorTable table=M3dView::kActiveColors, MStatus *ReturnStatus=NULL) | MPx3dModelView |
destroyOnPanelDestruction() const | MPx3dModelView |
displayAxisAtOriginOn(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
displayAxisOn(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
displayCameraAnnotationOn(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
displayHUD(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
displayStyle(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
doUpdateOnMove(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
drawAdornments(MStatus *ReturnStatus=NULL) | MPx3dModelView |
drawAdornmentsNow() | MPx3dModelView |
drawHUDNow() | MPx3dModelView |
drawText(const MString &text, const MPoint position, M3dView::TextPosition textPosition=M3dView::kLeft) | MPx3dModelView |
endGL() | MPx3dModelView |
endXorDrawing() | MPx3dModelView |
filteredObjectList(MSelectionList &list) const | MPx3dModelView |
fogColor(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
fogDensity(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
fogEnd(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
FogMode enum name | MPx3dModelView |
fogMode(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
FogSource enum name | MPx3dModelView |
fogSource(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
fogStart(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
getAsM3dView(M3dView &view) | MPx3dModelView |
getCamera(MDagPath &camera) | MPx3dModelView |
getCameraHUDName() | MPx3dModelView | `[virtual]`
getCameraSet(MObject &cameraSet) | MPx3dModelView |
getColorIndexAndTable(unsigned int glindex, unsigned int &index, M3dView::ColorTable &table) const | MPx3dModelView |
getCurrentCameraSetCamera(MString &cameraName) | MPx3dModelView |
getModelView(const MString &name, MStatus *ReturnStatus=NULL) | MPx3dModelView | `[static]`
getObjectsToView(MSelectionList &list) const | MPx3dModelView |
hasStereoBufferSupport() const | MPx3dModelView |
isBackfaceCulling(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
isBackgroundFogEnabled(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
isBackgroundGradient(MStatus *ReturnStatus=NULL) | MPx3dModelView |
isFogEnabled(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
isShadeActiveOnly(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
isTextureDisplayEnabled(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
isTwoSidedLighting(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
isVisible(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
isWireframeOnShaded(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
isXrayEnabled(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
kFogCoordinate enum value | MPx3dModelView |
kFogExponential enum value | MPx3dModelView |
kFogExponentialSquared enum value | MPx3dModelView |
kFogFragment enum value | MPx3dModelView |
kFogLinear enum value | MPx3dModelView |
kLightActive enum value | MPx3dModelView |
kLightAll enum value | MPx3dModelView |
kLightDefault enum value | MPx3dModelView |
kLightNone enum value | MPx3dModelView |
kLightQuality enum value | MPx3dModelView |
kLightSelected enum value | MPx3dModelView |
LightingMode enum name | MPx3dModelView |
lightingMode(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
MPx3dModelView() | MPx3dModelView |
multipleDrawEnabled() const | MPx3dModelView |
multipleDrawPassCount() | MPx3dModelView | `[virtual]`
name(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
numActiveColors(MStatus *ReturnStatus=NULL) | MPx3dModelView |
numDormantColors(MStatus *ReturnStatus=NULL) | MPx3dModelView |
numUserDefinedColors(MStatus *ReturnStatus=NULL) | MPx3dModelView |
objectDisplay(M3dView::DisplayObjects, MStatus *ReturnStatus=NULL) | MPx3dModelView |
okForMultipleDraw(const MDagPath &) | MPx3dModelView | `[virtual]`
portHeight(MStatus *ReturnStatus=NULL) | MPx3dModelView |
portWidth(MStatus *ReturnStatus=NULL) | MPx3dModelView |
postMultipleDraw() | MPx3dModelView | `[virtual]`
postMultipleDrawPass(unsigned int index) | MPx3dModelView | `[virtual]`
preMultipleDraw() | MPx3dModelView | `[virtual]`
preMultipleDrawPass(unsigned int index) | MPx3dModelView | `[virtual]`
refresh(bool all=false, bool force=false) | MPx3dModelView |
removingCamera(MDagPath &cameraPath) | MPx3dModelView | `[virtual]`
requestOkForDraw(const MDrawRequest &) | MPx3dModelView | `[virtual]`
setBackfaceCulling(bool cull) | MPx3dModelView |
setBackgroundFogEnabled(bool enable) | MPx3dModelView |
setCamera(MDagPath &camera) | MPx3dModelView |
setCameraInDraw(MDagPath &camera) | MPx3dModelView |
setCameraSet(MObject &cameraSet) | MPx3dModelView |
setCurrentCameraSetCamera(const MString &cameraName) | MPx3dModelView |
setDestroyOnPanelDestruction(bool how) | MPx3dModelView |
setDisplayAxis(bool display) | MPx3dModelView |
setDisplayAxisAtOrigin(bool display) | MPx3dModelView |
setDisplayCameraAnnotation(bool display) | MPx3dModelView |
setDisplayHUD(bool display) | MPx3dModelView |
setDisplayStyle(M3dView::DisplayStyle style, bool activeOnly=false) | MPx3dModelView |
setDoUpdateOnMove(bool value) | MPx3dModelView |
setDrawAdornments(bool display) | MPx3dModelView |
setDrawCameraOverride(const MMatrix &worldMatrix, const MMatrix &projectionMatrix, double left, double right, double bottom, double top, double nearpt, double farpt, bool isOrtho=false) | MPx3dModelView |
setDrawCameraOverride(const MMatrix &worldMatrix, const MMatrix &projectionMatrix, const MPointArray &frustum) | MPx3dModelView |
setDrawColor(unsigned int index, M3dView::ColorTable table=M3dView::kActiveColors) | MPx3dModelView |
setDrawColor(const MColor &color) | MPx3dModelView |
setFogColor(const MColor &) | MPx3dModelView |
setFogDensity(double) | MPx3dModelView |
setFogEnabled(bool state) | MPx3dModelView |
setFogEnd(double) | MPx3dModelView |
setFogMode(MPx3dModelView::FogMode) | MPx3dModelView |
setFogSource(MPx3dModelView::FogSource) | MPx3dModelView |
setFogStart(double) | MPx3dModelView |
setInStereoDrawMode(bool flag) | MPx3dModelView |
setLightingMode(MPx3dModelView::LightingMode) | MPx3dModelView |
setMultipleDrawEnable(bool enable) | MPx3dModelView |
setObjectDisplay(M3dView::DisplayObjects, bool) | MPx3dModelView |
setObjectsToView(const MSelectionList &list) | MPx3dModelView |
setTextureDisplayEnabled(bool texture) | MPx3dModelView |
setTwoSidedLighting(bool twoSided) | MPx3dModelView |
setUserDefinedColor(unsigned int index, const MColor &color) | MPx3dModelView |
setViewSelected(bool viewSelected) | MPx3dModelView |
setViewSelectedPrefix(const MString &prefix) | MPx3dModelView |
setViewSelectedSet(const MObject &set) | MPx3dModelView |
setWireframeOnShaded(bool on) | MPx3dModelView |
setXrayEnabled(bool xray) | MPx3dModelView |
templateColor(MStatus *ReturnStatus=NULL) | MPx3dModelView |
updateViewingParameters() | MPx3dModelView |
userDefinedColorIndex(unsigned int index, MStatus *ReturnStatus=NULL) | MPx3dModelView |
viewIsFiltered(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
viewSelected(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
viewSelectedPrefix(MStatus *ReturnStatus) const | MPx3dModelView |
viewSelectedSet(MStatus *ReturnStatus=NULL) const | MPx3dModelView |
viewToObjectSpace(short x_pos, short y_pos, const MMatrix &localMatrixInverse, MPoint &oPt, MVector &oVector) const | MPx3dModelView |
viewToWorld(short x_pos, short y_pos, MPoint &worldPt, MVector &worldVector) const | MPx3dModelView |
viewToWorld(short x_pos, short y_pos, MPoint &nearClipPt, MPoint &farClipPt) const | MPx3dModelView |
viewType() const | MPx3dModelView | `[virtual]`
wantStereoGLBuffer() const | MPx3dModelView | `[virtual]`
worldToView(const MPoint &worldPt, short &x_pos, short &y_pos, MStatus *ReturnStatus=NULL) const | MPx3dModelView |
~MPx3dModelView() | MPx3dModelView | `[virtual]`