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# D3DTextureItem.cpp

    //-
    // ==========================================================================
    // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk
    // license agreement provided at the time of installation or download,
    // or which otherwise accompanies this software in either electronic
    // or hard copy form.
    // ==========================================================================
    //+

    #include <stdio.h>

    #include <D3DTextureItem.h>

    #include <maya/MGlobal.h>
    #include <maya/MString.h>
    #include <maya/MPlug.h>
    #include <maya/MPlugArray.h>
    #include <maya/MFnDependencyNode.h>

    #if defined(D3D9_SUPPORTED)

    void D3DTexture::Bind( LPDIRECT3DDEVICE9 D3D)
    {
        // Get the filename
        MString filename;
        MFnDependencyNode( MayaTexture).findPlug( "fileTextureName").getValue( filename);
        if( filename.length())
            D3DXCreateTextureFromFileEx( D3D, filename.asChar(), 0, 0, 0, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &HwTexture);
    }

    void D3DTexture::setTextureState( LPDIRECT3DDEVICE9 D3D )
    {
        D3D->SetSamplerState( 0, D3DSAMP_MINFILTER, minFilter);
        D3D->SetSamplerState( 0, D3DSAMP_MAGFILTER, magFilter);
        D3D->SetSamplerState( 0, D3DSAMP_MIPFILTER, mipFilter);
        D3D->SetRenderState(D3DRS_WRAP0, wrapU);
        D3D->SetRenderState(D3DRS_WRAP0, wrapV);
    }

    #endif