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# particleAttrNodeMain.cpp

    //-
    // ==========================================================================
    // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk
    // license agreement provided at the time of installation or download,
    // or which otherwise accompanies this software in either electronic
    // or hard copy form.
    // ==========================================================================
    //+

    #include <maya/MFnPlugin.h>
    #include <maya/MGlobal.h>
    #include <maya/MStatus.h>

    // Commands
    //

    // Nodes
    //
    #include <particleAttrNode.h>

    MStatus initializePlugin( MObject obj )
    //
    //  Description:
    //      this method is called when the plug-in is loaded into Maya.  It
    //      registers all of the services that this plug-in provides with
    //      Maya.
    //
    //  Arguments:
    //      obj - a handle to the plug-in object (use MFnPlugin to access it)
    //
    {
        MStatus   status;
        MFnPlugin pluginFn( obj, PLUGIN_COMPANY, "1.0", "Any");

        // Add plug-in feature registration here
        //
        // Maya DG Nodes
        //
        status = pluginFn.registerNode( "particleAttr",
                                        particleAttrNode::id,
                                        particleAttrNode::creator,
                                        particleAttrNode::initialize,
                                        MPxNode::kParticleAttributeMapperNode );
        if( !status )
            status.perror("Register particleAttr node failed.");

        MGlobal::displayInfo("particleAttrNode loaded.");

        return status;
    }

    MStatus uninitializePlugin( MObject obj )
    //
    //  Description:
    //      this method is called when the plug-in is unloaded from Maya. It
    //      deregisters all of the services that it was providing.
    //
    //  Arguments:
    //      obj - a handle to the plug-in object (use MFnPlugin to access it)
    //
    {
        MStatus   status;
        MFnPlugin pluginFn( obj );

        // Add plug-in feature deregistration here
        //
        status = pluginFn.deregisterNode( particleAttrNode::id );

        MGlobal::displayInfo("particleAttrNode unloaded.");

        return status;
    }