- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Examples

- Class List
- Class Hierarchy
- Class Members

# MPxHwShaderNode Member List

This is the complete list of members for MPxHwShaderNode, including all inherited members.

addAttribute(const MObject &attr) | MPxNode | `[static]`
attributeAffects(const MObject &whenChanges, const MObject &isAffected) | MPxNode | `[static]`
bind(const MDrawRequest &request, M3dView &view) | MPxHwShaderNode | `[virtual]`
caching | MPxNode | `[static]`
className() | MPxHwShaderNode | `[static]`
colorsPerVertex() | MPxHwShaderNode | `[virtual]`
compute(const MPlug &plug, MDataBlock &dataBlock) | MPxNode | `[virtual]`
connectionBroken(const MPlug &plug, const MPlug &otherPlug, bool asSrc) | MPxNode | `[virtual]`
connectionMade(const MPlug &plug, const MPlug &otherPlug, bool asSrc) | MPxNode | `[virtual]`
copyInternalData(MPxNode *) | MPxNode | `[virtual]`
currentPath() const | MPxHwShaderNode |
currentShadingEngine() const | MPxHwShaderNode |
DirtyMask enum name | MPxHwShaderNode |
dirtyMask() const | MPxHwShaderNode |
doNotWrite(MStatus *ReturnStatus=NULL) const | MPxNode | `[protected, virtual]`
existWithoutInConnections(MStatus *ReturnStatus=NULL) const | MPxNode | `[virtual]`
existWithoutOutConnections(MStatus *ReturnStatus=NULL) const | MPxNode | `[virtual]`
forceCache(MDGContext &ctx=MDGContext::fsNormal) | MPxNode | `[protected, virtual]`
geometry(const MDrawRequest &request, M3dView &view, int prim, unsigned int writable, int indexCount, const unsigned int *indexArray, int vertexCount, const int *vertexIDs, const float *vertexArray, int normalCount, floatArrayPtr normalArrays, int colorCount, floatArrayPtr colorArrays, int texCoordCount, floatArrayPtr texCoordArrays) | MPxHwShaderNode | `[virtual]`
getAvailableImages(const MString &uvSetName, MStringArray &imageNames) | MPxHwShaderNode | `[virtual]`
getColorSetNames(MStringArray &names) | MPxHwShaderNode | `[virtual]`
getFilesToArchive(bool shortName=false, bool unresolvedName=false, bool markCouldBeImageSequence=false) const | MPxNode | `[virtual]`
getHwShaderNodePtr(MObject &object) | MPxHwShaderNode | `[static]`
getInternalValue(const MPlug &plug, MDataHandle &dataHandle) | MPxNode | `[virtual]`
getInternalValueInContext(const MPlug &plug, MDataHandle &dataHandle, MDGContext &ctx) | MPxNode | `[virtual]`
getTexCoordSetNames(MStringArray &names) | MPxHwShaderNode | `[virtual]`
glBind(const MDagPath &shapePath) | MPxHwShaderNode | `[virtual]`
glGeometry(const MDagPath &shapePath, int glPrim, unsigned int writeMask, int indexCount, const unsigned int *indexArray, int vertexCount, const int *vertexIDs, const float *vertexArray, int normalCount, floatArrayPtr normalArrays, int colorCount, floatArrayPtr colorArrays, int texCoordCount, floatArrayPtr texCoordArrays) | MPxHwShaderNode | `[virtual]`
glUnbind(const MDagPath &shapePath) | MPxHwShaderNode | `[virtual]`
hasTransparency() | MPxHwShaderNode | `[virtual]`
inheritAttributesFrom(const MString &parentClassName) | MPxNode | `[static]`
internalArrayCount(const MPlug &plug, const MDGContext &ctx) const | MPxNode | `[virtual]`
invertTexCoords() const | MPxHwShaderNode | `[virtual]`
isAbstractClass() const | MPxNode | `[virtual]`
isHistoricallyInteresting | MPxNode | `[static]`
isPassiveOutput(const MPlug &plug) const | MPxNode | `[virtual]`
kAssembly enum value | MPxNode |
kCameraSetNode enum value | MPxNode |
kClientDeviceNode enum value | MPxNode |
kConstraintNode enum value | MPxNode |
kDeformerNode enum value | MPxNode |
kDependNode enum value | MPxNode |
kDirtyAll enum value | MPxHwShaderNode |
kDirtyColorArrays enum value | MPxHwShaderNode |
kDirtyNone enum value | MPxHwShaderNode |
kDirtyNormalArray enum value | MPxHwShaderNode |
kDirtyTexCoordArrays enum value | MPxHwShaderNode |
kDirtyVertexArray enum value | MPxHwShaderNode |
kEmitterNode enum value | MPxNode |
kFieldNode enum value | MPxNode |
kFluidEmitterNode enum value | MPxNode |
kHardwareShader enum value | MPxNode |
kHwShaderNode enum value | MPxNode |
kIkSolverNode enum value | MPxNode |
kImagePlaneNode enum value | MPxNode |
kIsTransparent enum value | MPxHwShaderNode |
kLast enum value | MPxNode |
kLocatorNode enum value | MPxNode |
kManipContainer enum value | MPxNode |
kManipulatorNode enum value | MPxNode |
kNoTransparencyFrontBackCull enum value | MPxHwShaderNode |
kNoTransparencyPolygonSort enum value | MPxHwShaderNode |
kObjectSet enum value | MPxNode |
kParticleAttributeMapperNode enum value | MPxNode |
kSpringNode enum value | MPxNode |
kSurfaceShape enum value | MPxNode |
kThreadedDeviceNode enum value | MPxNode |
kTransformNode enum value | MPxNode |
kWriteAll enum value | MPxHwShaderNode |
kWriteColorArrays enum value | MPxHwShaderNode |
kWriteNone enum value | MPxHwShaderNode |
kWriteNormalArray enum value | MPxHwShaderNode |
kWriteTexCoordArrays enum value | MPxHwShaderNode |
kWriteVertexArray enum value | MPxHwShaderNode |
legalConnection(const MPlug &plug, const MPlug &otherPlug, bool asSrc, bool &isLegal) const | MPxNode | `[virtual]`
legalDisconnection(const MPlug &plug, const MPlug &otherPlug, bool asSrc, bool &isLegal) const | MPxNode | `[virtual]`
message | MPxNode | `[static]`
MPxHwShaderNode() | MPxHwShaderNode |
MPxNode() | MPxNode |
name() const | MPxNode | `[virtual]`
normalsPerVertex() | MPxHwShaderNode | `[virtual]`
outColor | MPxHwShaderNode | `[static]`
outColorB | MPxHwShaderNode | `[static]`
outColorG | MPxHwShaderNode | `[static]`
outColorR | MPxHwShaderNode | `[static]`
outGlowColor | MPxHwShaderNode | `[static]`
outGlowColorB | MPxHwShaderNode | `[static]`
outGlowColorG | MPxHwShaderNode | `[static]`
outGlowColorR | MPxHwShaderNode | `[static]`
outMatteOpacity | MPxHwShaderNode | `[static]`
outMatteOpacityB | MPxHwShaderNode | `[static]`
outMatteOpacityG | MPxHwShaderNode | `[static]`
outMatteOpacityR | MPxHwShaderNode | `[static]`
outTransparency | MPxHwShaderNode | `[static]`
outTransparencyB | MPxHwShaderNode | `[static]`
outTransparencyG | MPxHwShaderNode | `[static]`
outTransparencyR | MPxHwShaderNode | `[static]`
passThroughToMany(const MPlug &plug, MPlugArray &plugArray) const | MPxNode | `[virtual]`
passThroughToOne(const MPlug &plug) const | MPxNode | `[virtual]`
postConstructor() | MPxNode | `[virtual]`
provideVertexIDs() | MPxHwShaderNode | `[virtual]`
renderImage(const MString &imageName, floatRegion region, int &imageWidth, int &imageHeight) | MPxHwShaderNode | `[virtual]`
renderImage(const MString &imageName, floatRegion region, const MPxHwShaderNode::RenderParameters &parameters, int &imageWidth, int &imageHeight) | MPxHwShaderNode | `[virtual]`
renderSwatchImage(MImage &image) | MPxHwShaderNode | `[virtual]`
setDependentsDirty(const MPlug &plug, MPlugArray &plugArray) | MPxNode | `[virtual]`
setDoNotWrite(bool flag) | MPxNode | `[protected, virtual]`
setExistWithoutInConnections(bool flag) | MPxNode | `[virtual]`
setExistWithoutOutConnections(bool flag) | MPxNode | `[virtual]`
setInternalValue(const MPlug &plug, const MDataHandle &dataHandle) | MPxNode | `[virtual]`
setInternalValueInContext(const MPlug &plug, const MDataHandle &dataHandle, MDGContext &ctx) | MPxNode | `[virtual]`
setMPSafe(bool flag) | MPxNode | `[protected, virtual]`
shouldSave(const MPlug &plug, bool &isSaving) | MPxNode | `[virtual]`
state | MPxNode | `[static]`
supportsBatching() const | MPxHwShaderNode | `[virtual]`
texCoordsPerVertex() | MPxHwShaderNode | `[virtual]`
thisMObject() const | MPxNode | `[virtual]`
TransparencyOptions enum name | MPxHwShaderNode |
transparencyOptions() | MPxHwShaderNode | `[virtual]`
Type enum name | MPxNode |
type() const | MPxHwShaderNode | `[virtual]`
typeId() const | MPxNode | `[virtual]`
typeName() const | MPxNode | `[virtual]`
unbind(const MDrawRequest &request, M3dView &view) | MPxHwShaderNode | `[virtual]`
Writeable enum name | MPxHwShaderNode |
~MPxHwShaderNode() | MPxHwShaderNode | `[virtual]`
~MPxNode() | MPxNode | `[virtual]`