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# showNarrowPolyViewer.py

    # -
    # ==========================================================================
    # Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors.  All
    # rights reserved.
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    #  The coded instructions, statements, computer programs, and/or related
    #  material (collectively the "Data") in these files contain unpublished
    #  information proprietary to Autodesk, Inc. ("Autodesk") and/or its
    #  licensors, which is protected by U.S. and Canadian federal copyright
    #  law and by international treaties.
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    #  The Data is provided for use exclusively by You. You have the right
    #  to use, modify, and incorporate this Data into other products for
    #  purposes authorized by the Autodesk software license agreement,
    #  without fee.
    #
    #  The copyright notices in the Software and this entire statement,
    #  including the above license grant, this restriction and the
    #  following disclaimer, must be included in all copies of the
    #  Software, in whole or in part, and all derivative works of
    #  the Software, unless such copies or derivative works are solely
    #  in the form of machine-executable object code generated by a
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    #
    #  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND.
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    #  ==========================================================================
    # +

    import maya

    def showNarrowPolyViewer():

        window = maya.cmds.window()
        form = maya.cmds.formLayout()
        editor = maya.cmds.spNarrowPolyViewer()
        column = maya.cmds.columnLayout(adjustableColumn=True)

        #   Create some buttons that will alter the display appearance of
        #   objects in the model editor, eg. wireframe vs. shaded mode.
        #
        maya.cmds.button(label="Wireframe", command=("maya.cmds.spNarrowPolyViewer(\"%s\",edit=True,displayAppearance=\"wireframe\")"  % (editor, )))
        maya.cmds.button(label="Points", command=("maya.cmds.spNarrowPolyViewer(\"%s\",edit=True,displayAppearance=\"points\")"  % (editor, )))
        maya.cmds.button(label="Bounding Box", command=("maya.cmds.spNarrowPolyViewer(\"%s\",edit=True,displayAppearance=\"boundingBox\")"  % (editor, )))
        maya.cmds.button(label="Smooth Shaded", command=("maya.cmds.spNarrowPolyViewer(\"%s\",edit=True,displayAppearance=\"smoothShaded\")"  % (editor, )))
        maya.cmds.button(label="Flat Shaded", command=("maya.cmds.spNarrowPolyViewer(\"%s\",edit=True,displayAppearance=\"flatShaded\")"  % (editor, )))
        maya.cmds.floatField("angleTolerance",minValue=0,maxValue=180,value=10,step=1,precision=1,ann="tolerance",cc=("maya.cmds.spNarrowPolyViewer(\"%s\", edit=True,tol=maya.cmds.floatField(\"angleTolerance\",q=True,v=True))" % (editor, )), \
            ec = ("maya.cmds.spNarrowPolyViewer(\"%s\", edit=True,tol=maya.cmds.floatField(\"angleTolerance\",q=True,v=True))" % (editor, )), dc = ("maya.cmds.spNarrowPolyViewer(\"%s\", edit=True,tol=maya.cmds.floatField(\"angleTolerance\",q=True,v=True))" % (editor, )), \
            rfc = ("maya.cmds.spNarrowPolyViewer(\"%s\", edit=True,tol=maya.cmds.floatField(\"angleTolerance\",q=True,v=True))" % (editor, )))

        #   Set up the window layout attachments.
        #
        maya.cmds.formLayout(form,edit=True,attachForm=(column, "top",0))
        maya.cmds.formLayout(form,edit=True,attachForm=(column, "left",0))
        maya.cmds.formLayout(form,edit=True,attachNone=(column, "bottom"))
        maya.cmds.formLayout(form,edit=True,attachNone=(column, "right"))
        maya.cmds.formLayout(form,edit=True,attachForm=(editor, "top", 0), attachControl = (editor, "left", 0, column))
        maya.cmds.formLayout(form,edit=True,attachForm=(editor, "bottom", 0))
        maya.cmds.formLayout(form,edit=True,attachForm=(editor, "right", 0))

        #   Create a camera for the editor.  This particular camera will
        #   have a close up perspective view of the centre of the ground plane.
        #
        camera = maya.cmds.camera(centerOfInterest=2.450351, position=(1.535314,1.135712,1.535314), rotation=(-27.612504,45,0), worldUp=(-0.1290301,0.3488592,-0.1290301))
        g__MpTestPrimaryCamera = camera[0];

        #   Attach the camera to the model editor.
        #
        maya.cmds.spNarrowPolyViewer(editor,edit=True,camera=camera[0])
        maya.cmds.currentTime(10.0,edit=True)
        maya.cmds.spNarrowPolyViewer(editor,edit=True,i=True)
        maya.cmds.refresh()
        maya.cmds.spNarrowPolyViewer(editor,edit=True,r=True)

        maya.cmds.showWindow(window)