- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Examples

- Class List
- Class Hierarchy
- Class Members

Public Member Functions | Protected Member Functions

# MFnLayeredShader Class Reference
OpenMaya - API module for common classes | FunctionSet classes

Search for all occurrences

## Detailed Description

Manage Layered shaders.

MFnLayeredShader facilitates creation and manipulation of dependency graph nodes representing layered shaders.

`#include <MFnLayeredShader.h>`

Inheritance diagram for MFnLayeredShader:
[legend]

List of all members.

## Public Member Functions
virtual MFn::Type | type () const
| Function set type.
virtual | ~MFnLayeredShader ()
| Destructor.
| MFnLayeredShader ()
| Default constructor.
| MFnLayeredShader (MObject &object, MStatus *ReturnStatus=NULL)
| Constructor.
MObject | create (bool UIvisible=true, MStatus *ReturnStatus=NULL)
| Creates a new layered shader dependency graph node and adds it to the dependency graph.
short | compositingFlag (MStatus *ReturnStatus=NULL) const
| Retrieves the value of the "compositingFlag" attribute of a shader node.
MStatus | setCompositingFlag (const short &cflag)
| Sets the value of the "compositingFlag" attribute of a shader node.
MColor | color (unsigned int lIndex=0, MStatus *ReturnStatus=NULL) const
| Retrieves the value of the "color" attribute of a shader node.
MStatus | setColor (const MColor &col, unsigned int lIndex=0)
| Sets the value of the "color" attribute of a shader node.
MColor | transparency (unsigned int lIndex=0, MStatus *ReturnStatus=NULL) const
| Retrieves the value of the "transparency" attribute of a shader node.
MStatus | setTransparency (const MColor &transp, unsigned int lIndex=0)
| Sets the value of the "transparency" attribute of a shader node.
MColor | glowColor (unsigned int lIndex=0, MStatus *ReturnStatus=NULL) const
| Retrieves the value of the "glowColor" attribute of a shader node.
MStatus | setGlowColor (const MColor &glow_color, unsigned int lIndex=0)
| Sets the value of the "glowColor" attribute of a shader node.
MColor | hardwareColor (MStatus *ReturnStatus=NULL) const
| Retrieves the value of the "hardwareColor" attribute of a shader node.
MStatus | setHardwareColor (const MColor &hardware_color)
| Sets the value of the "hardwareColor" attribute of a shader node.
MColor | hardwareShader (MStatus *ReturnStatus=NULL) const
| Retrieves the value of the "hardwareShader" attribute of a layered shader node.
MStatus | setHardwareShader (const MColor &hardware_shader)
| Sets the value of the "hardwareShader" attribute of a shader node.
| MFnLayeredShader (const MObject &object, MStatus *ReturnStatus=NULL)
| Constructor.
## Protected Member Functions
virtual const char * | className () const
| Class name.

## Constructor & Destructor Documentation

MFnLayeredShader | ( | MObject & | object,
|  | MStatus * | ReturnStatus = `NULL`
| ) |  |

Constructor.

Class constructor that initializes the function set to the given MObject.

Parameters:

  [in] | object | The MObject to attach the function set to
  [out] | ReturnStatus | the return status

Status Codes:
  - MS::kSuccess if the function set is successfully attached
  - MS::kInvalidParameter if the MObject does not represent a valid Maya object or if the function set is not allowed to attach to this MObject

MFnLayeredShader | ( | const MObject & | object,
|  | MStatus * | ReturnStatus = `NULL`
| ) |  |

Constructor.

Class constructor that initializes the function set to the given MObject.

Parameters:

  [in] | object | The MObject to attach the function set to
  [out] | ReturnStatus | the return status

Status Codes:
  - MS::kSuccess if the function set is successfully attached
  - MS::kInvalidParameter if the MObject does not represent a valid Maya object or if the function set is not allowed to attach to this MObject

## Member Function Documentation

MFn::Type type | ( |  | ) | const`[virtual]`

Search for all occurrences

Function set type.

Return the class type : MFn::kLayeredShader.

Reimplemented from MFnDependencyNode.

const char * className | ( |  | ) | const`[protected, virtual]`

Search for all occurrences

Class name.

Return the class name : "MFnLayeredShader".

Reimplemented from MFnDependencyNode.

MObject create | ( | bool | UIvisible = `true`,
|  | MStatus * | ReturnStatus = `NULL`
| ) |  |

Search for all occurrences

Creates a new layered shader dependency graph node and adds it to the dependency graph.

If the UIvisible parameter is true, the new node will be connected to the shader classification node (which allows the UI to recognize the node as a shader). If UIvisible is false, the node will be created in isolation.

Parameters:

  [in] | UIvisible | determines whether or not the new node will be connected to the shader classification node.
  [out] | ReturnStatus | return status

Returns:
  MObject representing the new dependency node.

Status Codes:
  - MS::kSuccess operation successful
  - MS::kInsufficientMemory ran out of memory
  - MS::kNoModelActive no model is currently active
  - MS::kLicenseFailure application not licensed for attempted operation
  - MS::kFailure the new node could not be created, or the new node could not be added to the dependency graph, or the new node could not be connected to the classification node.

short compositingFlag | ( | MStatus * | ReturnStatus = `NULL` | ) | const

Search for all occurrences

Retrieves the value of the "compositingFlag" attribute of a shader node.

Parameters:

  [out] | ReturnStatus | return status

Returns:
  The value of the "compositingFlag" attribute of the shader node.

Status Codes:
  - MS::kSuccess operation successful
  - MS::kFailure function set does not have a valid object.

MStatus setCompositingFlag | ( | const short & | cflag | ) |

Search for all occurrences

Sets the value of the "compositingFlag" attribute of a shader node.

Parameters:

  [in] | cflag | value to which the attribute will be set.

Returns:
  Return status

Status Codes:
  - MS::kSuccess operation successful
  - MS::kFailure function set does not have a valid object,

MColor color | ( | unsigned int | lIndex = `0`,
|  | MStatus * | ReturnStatus = `NULL`
| ) |  | const

Search for all occurrences

Retrieves the value of the "color" attribute of a shader node.

This attribute represents the surface color of the shader.

Parameters:

  [in] | lIndex | Index of the shader's entry in the inputs attribute array element.
  [out] | ReturnStatus | Status code.

Returns:
  The value of the "color" attribute of the shader node.

Status Codes:
  - MS::kSuccess operation successful
  - MS::kFailure function set does not have a valid object.

MStatus setColor | ( | const MColor & | col,
|  | unsigned int | lIndex = `0`
| ) |  |

Search for all occurrences

Sets the value of the "color" attribute of a shader node.

Parameters:

  [in] | col | Color.
  [in] | lIndex | Index of the shader's entry in the inputs attribute array element.

Returns:
  Status code.

Status Codes:
  - MS::kSuccess operation successful
  - MS::kFailure function set does not have a valid object,

MColor transparency | ( | unsigned int | lIndex = `0`,
|  | MStatus * | ReturnStatus = `NULL`
| ) |  | const

Search for all occurrences

Retrieves the value of the "transparency" attribute of a shader node.

This attribute represents the surface transparency of the shader.

Parameters:

  [in] | lIndex | Index of the shader's entry in the inputs attribute array element.
  [out] | ReturnStatus | Status code.

Returns:
  The value of the "transparency" attribute of the shader node.

Status Codes:
  - MS::kSuccess operation successful
  - MS::kFailure function set does not have a valid object.

MStatus setTransparency | ( | const MColor & | transp,
|  | unsigned int | lIndex = `0`
| ) |  |

Search for all occurrences

Sets the value of the "transparency" attribute of a shader node.

Parameters:

  [in] | transp | Value to which the attribute will be set.
  [in] | lIndex | Index of the shader's entry in the inputs attribute array element.

Returns:
  Status code.

Status Codes:
  - MS::kSuccess operation successful
  - MS::kFailure function set does not have a valid object,

MColor glowColor | ( | unsigned int | lIndex = `0`,
|  | MStatus * | ReturnStatus = `NULL`
| ) |  | const

Search for all occurrences

Retrieves the value of the "glowColor" attribute of a shader node.

This attribute represents the ambient color of the shader.

Parameters:

  [in] | lIndex | Index of the shader's entry in the inputs attribute array element.
  [out] | ReturnStatus | Status code.

Returns:
  The value of the "glowColor" attribute of the shader node.

Status Codes:
  - MS::kSuccess operation successful
  - MS::kFailure function set does not have a valid object.

MStatus setGlowColor | ( | const MColor & | glow_color,
|  | unsigned int | lIndex = `0`
| ) |  |

Search for all occurrences

Sets the value of the "glowColor" attribute of a shader node.

Parameters:

  [in] | glow_color | Color to which the attribute will be set.
  [in] | lIndex | Index of the shader's entry in the inputs attribute array element.

Returns:
  Status code.

Status Codes:
  - MS::kSuccess operation successful
  - MS::kFailure function set does not have a valid object,

MColor hardwareColor | ( | MStatus * | ReturnStatus = `NULL` | ) | const

Search for all occurrences

Retrieves the value of the "hardwareColor" attribute of a shader node.

This attribute represents the color of the material that appears in shaded mode.

Parameters:

  [out] | ReturnStatus | return status

Returns:
  The value of the "hardwareColor" attribute of the shader node.

Status Codes:
  - MS::kSuccess operation successful
  - MS::kFailure function set does not have a valid object.

MStatus setHardwareColor | ( | const MColor & | hardware_color | ) |

Search for all occurrences

Sets the value of the "hardwareColor" attribute of a shader node.

Parameters:

  [in] | hardware_color | value to which the attribute will be set.

Returns:
  Return status

Status Codes:
  - MS::kSuccess operation successful
  - MS::kFailure function set does not have a valid object,

MColor hardwareShader | ( | MStatus * | ReturnStatus = `NULL` | ) | const

Search for all occurrences

Retrieves the value of the "hardwareShader" attribute of a layered shader node.

Parameters:

  [out] | ReturnStatus | return status

Returns:
  The value of the "hardwareShader" attribute of the shader node.

Status Codes:
  - MS::kSuccess operation successful
  - MS::kFailure function set does not have a valid object.

MStatus setHardwareShader | ( | const MColor & | hardware_shader | ) |

Search for all occurrences

Sets the value of the "hardwareShader" attribute of a shader node.

Parameters:

  [in] | hardware_shader | value to which the attribute will be set.

Returns:
  Return status

Status Codes:
  - MS::kSuccess operation successful
  - MS::kFailure function set does not have a valid object,

MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader
MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader MFnLayeredShader