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# MNormalMapConverter.h

    #ifndef MAYA_API_MNormalMapConverter
    #define MAYA_API_MNormalMapConverter

    // MNormalMapConverter.h

    //-
    // ==========================================================================
    // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors.  All
    // rights reserved.
    //
    // The coded instructions, statements, computer programs, and/or related
    // material (collectively the "Data") in these files contain unpublished
    // information proprietary to Autodesk, Inc. ("Autodesk") and/or its
    // licensors, which is protected by U.S. and Canadian federal copyright
    // law and by international treaties.
    //
    // The Data is provided for use exclusively by You. You have the right
    // to use, modify, and incorporate this Data into other products for
    // purposes authorized by the Autodesk software license agreement,
    // without fee.
    //
    // The copyright notices in the Software and this entire statement,
    // including the above license grant, this restriction and the
    // following disclaimer, must be included in all copies of the
    // Software, in whole or in part, and all derivative works of
    // the Software, unless such copies or derivative works are solely
    // in the form of machine-executable object code generated by a
    // source language processor.
    //
    // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND.
    // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED
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    //+

    class MNormalMapConverter
    {
    public:
        enum OutFormatType
        {
            RGBA,
            HILO
        };

        MNormalMapConverter(){};
        ~MNormalMapConverter(){};

        // These functions assume the that file texture is square, and
        // that its dimensions are exponents of 2.
        //

        // Convert the heightfield texture to its corresponding normal map texture
        //
        bool convertToNormalMap(
            unsigned char* inImagePtr,
            unsigned int width,
            unsigned int height,
            OutFormatType outputPixelFormat,
            float bumpScale = 1.0,
            unsigned char* outImagePtr = NULL );

        // Convert the normal map texture to its corresponding heightfield texture
        //
        bool convertToHeightMap(
            unsigned char* inImagePtr,
            unsigned int width,
            unsigned int height,
            OutFormatType outputPixelFormat,
            float heightScale = 1.0,
            unsigned char* outImagePtr = NULL );

    protected:

        // Convert the heightfield to the normal map texture in place
        // (replace the input texture with the normal map version)
        //
        bool convertToNormalMap_InPlace(
            unsigned char* inImagePtr,
            unsigned int width,
            unsigned int height,
            OutFormatType outputPixelFormat,
            float bumpScale );
    };

    #endif // MAYA_API_MNormalMapConverter