- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Examples

# polyX3DWriter.h

    //-
    // ==========================================================================
    // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk
    // license agreement provided at the time of installation or download,
    // or which otherwise accompanies this software in either electronic
    // or hard copy form.
    // ==========================================================================
    //+

    #ifndef __POLYX3DWRITER_H
    #define __POLYX3DWRITER_H

    // polyX3DWriter.h

    //
    // *****************************************************************************
    //
    // CLASS:    polyX3DWriter
    //
    // *****************************************************************************
    //
    // CLASS DESCRIPTION (polyX3DWriter)
    //
    // polyX3DWriter is a class derived from polyWriter.  It currently outputs, in
    // X3D compliant format, the following polygonal mesh data:
    // - faces and their vertex components
    // - vertex coordinates
    // - colors per vertex
    // - normals per vertex
    // - current uv set and coordinates
    // - component sets
    // - file textures (for the current uv set)
    //
    // *****************************************************************************

    #include "polyWriter.h"

    class polyX3DWriter:public polyWriter {

        public:
                            polyX3DWriter (const MDagPath& dagPath, MStatus& status);
            virtual         ~polyX3DWriter ();
                    MStatus extractGeometry ();
                    MStatus writeToFile (ostream& os);

        private:
            //Methods
            //
                    MStatus outputSingleSet (ostream& os,
                                             MString setName,
                                             MIntArray faces,
                                             MString textureName);
                    MStatus outputX3DShapeTag (ostream& os,
                                               const MString shapeName,
                                               const MIntArray& faces,
                                               const MString textureName,
                                               const unsigned int tabCount);
                    MStatus outputX3DAppearanceTag (ostream& os,
                                                    const MString textureName,
                                                    const unsigned int tabCount);
                    MStatus outputX3DIndexedFaceSetTag (ostream& os,
                                                        const MIntArray& faces,
                                                        const MString textureName,
                                                        unsigned int tabCount);
                    MStatus outputX3DCoordinateTag (ostream& os, const unsigned int tabCount);
                    MStatus outputX3DTextureCoordinateTag (ostream& os, const unsigned int tabCount);
                    MStatus outputX3DNormalTag (ostream& os, const unsigned int tabCount);
                    MStatus outputX3DColorTag (ostream& os, const unsigned int tabCount);

            //Data Members
            //for keeping track of already outputted X3D tags
            //
            short int           fTagFlags;

            //for formatting purposes - this changes depending on whether or not
            //a group node is being outputted
            //
            short int           fInitialTabCount;

            //for storing UV information
            //
            MFloatArray         fUArray;
            MFloatArray         fVArray;
    };

    #endif /*__POLYX3DWRITER_H*/