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# MnCloth Member List

This is the complete list of members for MnCloth, including all inherited members.

createNCloth() | MnCloth |
getBounce(MFloatArray &bounce) const | MnCloth |
getFriction(MFloatArray &friction) const | MnCloth |
getInverseMass(MFloatArray &inverseMass) const | MnCloth |
getNumVertices(unsigned int &numVerts) const | MnCloth |
getPositions(MFloatPointArray &positions) const | MnCloth |
getThickness(MFloatArray &radius) const | MnCloth |
getVelocities(MFloatPointArray &velocities) const | MnCloth |
MnCloth() | MnCloth |
MnObject() | MnObject |
setAddCrossLinks(float addCrossLinks) | MnCloth |
setAirTightness(float airTightness) | MnCloth |
setBendAngleDropoff(float dropoff) | MnCloth |
setBendAngleScale(float scale) | MnCloth |
setBendResistance(float strength) | MnCloth |
setBendRestAngleFromPositions(const MFloatPointArray &positions) | MnCloth |
setBounce(float bounce) | MnCloth |
setBounce(float *bounce) | MnCloth |
setCollisionFlags(const bool vertToVert, const bool edgeToEdge=false, const bool faceToFace=false) | MnCloth |
setComputeRestAngles(const bool b) | MnCloth |
setComputeRestLength(const bool b) | MnCloth |
setDamping(float damping) | MnCloth |
setDamping(float *damping) | MnCloth |
setDisableGravity(const bool b) | MnCloth |
setDragAndLift(float drag, float lift) | MnCloth |
setFriction(float friction) | MnCloth |
setFriction(float *friction) | MnCloth |
setIncompressibility(float v) | MnCloth |
setInputMeshAttractAndRigidStrength(float *inputAttractArray, float *rigidArray, float *deformArray) | MnCloth |
setInputMeshAttractDamping(float damping) | MnCloth |
setInputMeshAttractPositions(const MFloatPointArray &positions) | MnCloth |
setInverseMass(float invMass) | MnCloth |
setInverseMass(float *invMass) | MnCloth |
setLinksRestLengthFromPositions(const MFloatPointArray &positions) | MnCloth |
setMaxIterations(const int it) | MnCloth |
setMaxSelfCollisionIterations(const int it) | MnCloth |
setPositions(const MFloatPointArray &positions, bool startFrame=true) | MnCloth |
setPressure(float pressure) | MnCloth |
setPressureDamping(float damp) | MnCloth |
setPumpRate(float pump) | MnCloth |
setRestitutionAngle(float angle) | MnCloth |
setRestitutionTension(float tension) | MnCloth |
setSealHoles(bool seal) | MnCloth |
setSelfCollideWidth(float width) | MnCloth |
setSelfCollisionFlags(const bool vertToVert, const bool vertToEdge=false, const bool vertToFace=false, const bool edgeToEdge=false, const bool edgeToFace=false) | MnCloth |
setSelfCollisionSoftness(float softness) | MnCloth |
setSelfCrossoverPush(float val) | MnCloth |
setSelfTrappedCheck(bool on) | MnCloth |
setShearResistance(float resistance) | MnCloth |
setStartPressure(float startPressure) | MnCloth |
setStretchAndCompressionResistance(float stretchResist, float compressionResist) | MnCloth |
setStretchAndCompressionResistance(float *stretchResist, float *compressionResist) | MnCloth |
setTangentialDrag(float tangentialDrag) | MnCloth |
setThickness(float radius) | MnCloth |
setThickness(float *radius) | MnCloth |
setTopology(const int numFaces, int *numVertsPerFace, int *faces, const int numEdges, int *edges) | MnCloth |
setTrackVolume(bool track) | MnCloth |
setVelocities(const MFloatPointArray &velocities) | MnCloth |
~MnCloth() | MnCloth | `[virtual]`
~MnObject() | MnObject | `[virtual]`