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# M3dView Member List

This is the complete list of members for M3dView, including all inherited members.

active3dView(MStatus *ReturnStatus=NULL) | M3dView | `[static]`
activeAffectedColor(MStatus *ReturnStatus=NULL) | M3dView | `[static]`
activeTemplateColor(MStatus *ReturnStatus=NULL) | M3dView | `[static]`
applicationShell(MStatus *ReturnStatus=NULL) | M3dView | `[static]`
backgroundColor(MStatus *ReturnStatus=NULL) | M3dView | `[static]`
backgroundColorBottom(MStatus *ReturnStatus=NULL) | M3dView | `[static]`
backgroundColorTop(MStatus *ReturnStatus=NULL) | M3dView | `[static]`
beginGL() | M3dView |
beginProjMatrixOverride(MMatrix &projectionMatrix) | M3dView |
beginSelect(GLuint *buffer=NULL, GLsizei size=0) | M3dView |
beginXorDrawing(bool drawOrthographic=true, bool disableDepthTesting=true, float lineWidth=1.0f, LineStipplePattern stipplePattern=kStippleNone, const MColor &lineColor=MColor(1, 1, 1)) | M3dView |
className() | M3dView | `[static]`
colorAtIndex(unsigned int index, ColorTable table=kActiveColors, MStatus *ReturnStatus=NULL) | M3dView |
colorMask(bool &r, bool &g, bool &b, bool &a) | M3dView |
ColorTable enum name | M3dView |
DepthBufferFormat enum name | M3dView |
disallowPolygonOffset() const | M3dView |
display(MStatus *ReturnStatus=NULL) | M3dView |
DisplayObjects enum name | M3dView |
displayStatus(const MDagPath &path, MStatus *ReturnStatus=NULL) | M3dView | `[static]`
DisplayStatus enum name | M3dView |
displayStyle(MStatus *ReturnStatus=NULL) const | M3dView |
DisplayStyle enum name | M3dView |
drawText(const MString &text, const MPoint position, TextPosition textPosition=kLeft) | M3dView |
endGL() | M3dView |
endProjMatrixOverride() | M3dView |
endSelect() | M3dView |
endXorDrawing() | M3dView |
get3dView(const unsigned int index, M3dView &view) | M3dView | `[static]`
getCamera(MDagPath &camera) | M3dView |
getColorIndexAndTable(unsigned int glindex, unsigned int &index, ColorTable &table) const | M3dView |
getLightCount(unsigned int &count, bool visible=true) | M3dView |
getLightIndex(unsigned int lightNumber, unsigned int &lightIndex) | M3dView |
getLightingMode(LightingMode &mode) | M3dView |
getLightPath(unsigned int lightNumber, MDagPath &light) | M3dView |
getM3dViewFromModelEditor(const MString &modelPaneName, M3dView &view) | M3dView | `[static]`
getM3dViewFromModelPanel(const MString &modelPaneName, M3dView &view) | M3dView | `[static]`
getRendererName(MStatus *ReturnStatus) const | M3dView |
getRendererString(MString &stringName) const | M3dView |
getScreenPosition(int &x, int &y, MStatus *ReturnStatus=NULL) const | M3dView |
hiliteColor(MStatus *ReturnStatus=NULL) | M3dView | `[static]`
initNames() | M3dView |
isBackgroundGradient(MStatus *ReturnStatus=NULL) | M3dView | `[static]`
isLightVisible(unsigned int lightNumber, bool &visible) | M3dView |
isShadeActiveOnly(MStatus *ReturnStatus=NULL) const | M3dView |
isVisible(MStatus *ReturnStatus=NULL) | M3dView |
kActive enum value | M3dView |
kActiveAffected enum value | M3dView |
kActiveColors enum value | M3dView |
kActiveComponent enum value | M3dView |
kActiveTemplate enum value | M3dView |
kBackgroundColor enum value | M3dView |
kBoundingBox enum value | M3dView |
kCenter enum value | M3dView |
kDefaultQualityRenderer enum value | M3dView |
kDepth_8 enum value | M3dView |
kDepth_Float enum value | M3dView |
kDisplayCameras enum value | M3dView |
kDisplayCVs enum value | M3dView |
kDisplayDeformers enum value | M3dView |
kDisplayDimensions enum value | M3dView |
kDisplayDynamicConstraints enum value | M3dView |
kDisplayDynamics enum value | M3dView |
kDisplayEverything enum value | M3dView |
kDisplayFluids enum value | M3dView |
kDisplayFollicles enum value | M3dView |
kDisplayGrid enum value | M3dView |
kDisplayHairSystems enum value | M3dView |
kDisplayHulls enum value | M3dView |
kDisplayIkHandles enum value | M3dView |
kDisplayImagePlane enum value | M3dView |
kDisplayJoints enum value | M3dView |
kDisplayLights enum value | M3dView |
kDisplayLocators enum value | M3dView |
kDisplayManipulators enum value | M3dView |
kDisplayMeshes enum value | M3dView |
kDisplayNCloths enum value | M3dView |
kDisplayNParticles enum value | M3dView |
kDisplayNRigids enum value | M3dView |
kDisplayNurbsCurves enum value | M3dView |
kDisplayNurbsSurfaces enum value | M3dView |
kDisplayPivots enum value | M3dView |
kDisplayPlanes enum value | M3dView |
kDisplaySelectHandles enum value | M3dView |
kDisplayStrokes enum value | M3dView |
kDisplaySubdivSurfaces enum value | M3dView |
kDisplayTextures enum value | M3dView |
kDormant enum value | M3dView |
kDormantColors enum value | M3dView |
kExcludeMotionTrails enum value | M3dView |
kExcludePluginShapes enum value | M3dView |
kExternalRenderer enum value | M3dView |
kFlatShaded enum value | M3dView |
kGouraudShaded enum value | M3dView |
kHighQualityRenderer enum value | M3dView |
kHilite enum value | M3dView |
kIntermediateObject enum value | M3dView |
kInvisible enum value | M3dView |
kLead enum value | M3dView |
kLeft enum value | M3dView |
kLightActive enum value | M3dView |
kLightAll enum value | M3dView |
kLightDefault enum value | M3dView |
kLightNone enum value | M3dView |
kLightSelected enum value | M3dView |
kLive enum value | M3dView |
kNoStatus enum value | M3dView |
kPoints enum value | M3dView |
kRight enum value | M3dView |
kStippleDashed enum value | M3dView |
kStippleNone enum value | M3dView |
kTemplate enum value | M3dView |
kTemplateColor enum value | M3dView |
kUnused1 enum value | M3dView |
kViewport2Renderer enum value | M3dView |
kWireFrame enum value | M3dView |
leadColor(MStatus *ReturnStatus=NULL) | M3dView | `[static]`
LightingMode enum name | M3dView |
LineStipplePattern enum name | M3dView |
liveColor(MStatus *ReturnStatus=NULL) | M3dView | `[static]`
loadName(GLuint name) | M3dView |
modelViewMatrix(MMatrix &modelViewMatrix) const | M3dView |
multipleDrawEnabled() const | M3dView |
multipleDrawPassCount() | M3dView |
numActiveColors(MStatus *ReturnStatus=NULL) | M3dView |
numberOf3dViews() | M3dView | `[static]`
numDormantColors(MStatus *ReturnStatus=NULL) | M3dView |
numUserDefinedColors(MStatus *ReturnStatus=NULL) | M3dView |
objectDisplay(MStatus *ReturnStatus=NULL) | M3dView |
objectListFilterName(MStatus *ReturnStatus=NULL) const | M3dView |
pluginObjectDisplay(const MString &pluginDisplayFilter, MStatus *ReturnStatus=NULL) | M3dView |
popName() | M3dView |
popViewport() | M3dView |
portHeight(MStatus *ReturnStatus=NULL) | M3dView |
portWidth(MStatus *ReturnStatus=NULL) | M3dView |
projectionMatrix(MMatrix &projectionMatrix) const | M3dView |
pushName(GLuint name) | M3dView |
pushViewport(unsigned int x, unsigned int y, unsigned int width, unsigned int height) | M3dView |
readBufferTo2dTexture(unsigned short x, unsigned short y, unsigned int width, unsigned int height) | M3dView |
readColorBuffer(MImage &image, bool readRGBA=false) | M3dView |
readDepthMap(unsigned short x, unsigned short y, unsigned int width, unsigned int height, unsigned char *bufferPtr, DepthBufferFormat depthMapPrecision) | M3dView |
referenceLayerColor(MStatus *ReturnStatus=NULL) | M3dView | `[static]`
refresh(bool all=false, bool force=false) | M3dView |
refresh(bool all, bool force, bool offscreen) | M3dView |
refresh(MPxGlBuffer &buffer) | M3dView |
refresh(MPxGlBuffer &buffer, bool offscreen) | M3dView |
refresh(MPxGlBuffer &buffer, bool offscreen, const MMatrix &projectionMatrix) | M3dView |
RendererName enum name | M3dView |
rendererString(MStatus *ReturnStatus=NULL) const | M3dView |
renderOverrideName(MStatus *ReturnStatus=NULL) const | M3dView |
selectMode() const | M3dView |
setCamera(MDagPath &camera) | M3dView |
setColorMask(bool r, bool g, bool b, bool a) | M3dView |
setDisallowPolygonOffset(bool v) | M3dView |
setDisplayStyle(DisplayStyle style, bool activeOnly=false) | M3dView |
setDrawColor(unsigned int index, ColorTable table=kActiveColors) | M3dView |
setDrawColor(const MColor &color) | M3dView |
setDrawColorAndAlpha(const MColor &color) | M3dView |
setMultipleDrawEnable(bool enable) | M3dView |
setMultipleDrawPassCount(unsigned count) | M3dView |
setObjectDisplay(unsigned int displayMask) | M3dView |
setObjectListFilterName(const MString &name) | M3dView |
setPluginObjectDisplay(const MString &pluginDisplayFilter, bool on) | M3dView |
setRenderOverrideName(const MString &name) | M3dView |
setShowObjectFilterNameInHUD(bool show) | M3dView |
setShowViewSelectedChildren(bool) | M3dView |
setUserDefinedColor(unsigned int index, const MColor &color) | M3dView |
setViewSelectedPrefix(const MString &prefix) | M3dView |
showObjectFilterNameInHUD(MStatus *ReturnStatus) const | M3dView |
showViewSelectedChildren(MStatus *ReturnStatus) const | M3dView |
templateColor(MStatus *ReturnStatus=NULL) | M3dView | `[static]`
TextPosition enum name | M3dView |
textureMode() const | M3dView |
updateViewingParameters() | M3dView |
userDefinedColorIndex(unsigned int index, MStatus *ReturnStatus=NULL) | M3dView |
usingDefaultMaterial() const | M3dView |
usingMipmappedTextures() const | M3dView |
viewport(unsigned int &x, unsigned int &y, unsigned int &width, unsigned int &height) const | M3dView |
viewSelectedPrefix(MStatus *ReturnStatus) const | M3dView |
viewToObjectSpace(short x_pos, short y_pos, const MMatrix &localMatrixInverse, MPoint &oPt, MVector &oVector) const | M3dView |
viewToWorld(short x_pos, short y_pos, MPoint &worldPt, MVector &worldVector) const | M3dView |
viewToWorld(short x_pos, short y_pos, MPoint &nearClipPt, MPoint &farClipPt) const | M3dView |
widget(MStatus *ReturnStatus=NULL) const | M3dView |
window(MStatus *ReturnStatus=NULL) | M3dView |
wireframeOnlyInShadedMode(MStatus *ReturnStatus) const | M3dView |
wireframeOnShaded(MStatus *ReturnStatus=NULL) const | M3dView |
worldToView(const MPoint &worldPt, short &x_pos, short &y_pos, MStatus *ReturnStatus=NULL) const | M3dView |
writeColorBuffer(const MImage &image, signed short x=0, signed short y=0) const | M3dView |