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# geometryCacheBlockBase.h

    #ifndef _GEOMETRY_CACHE_BLOCK_BASE
    #define _GEOMETRY_CACHE_BLOCK_BASE

    //-
    // ==========================================================================
    // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk
    // license agreement provided at the time of installation or download,
    // or which otherwise accompanies this software in either electronic
    // or hard copy form.
    // ==========================================================================
    //+

    //
    // File Name: geometryCacheBlockBase.h
    //
    // Description :
    //      A base interface for storing and outputing a cache block tag and data.
    //      Note that the Maya geometry cache file format is subject to change in
    //      future versions of Maya.
    //

    // Maya includes
    //
    #include <maya/MIffTag.h>
    #include <maya/MString.h>

    // Other includes
    //
    #include <fstream>

    class geometryCacheBlockBase
    {
    public:
        // Constructor / Destructor methods
        //
                    geometryCacheBlockBase();
                    geometryCacheBlockBase( const MString& tag );
        virtual     ~geometryCacheBlockBase();

        // Access to the data
        //
        const bool&     isGroup();
        const MString&  tag();

        // Outputs the data of this block to Ascii
        //
        virtual void    outputToAscii( ostream& os );

    protected:
        // Data Members
        //
        MString     blockTag;   // The tag identifier of this block
        bool        group;      // Indicates if this is a group block
    };

    #endif