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# hlslPluginMain.cpp

    //-
    // ==========================================================================
    // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk
    // license agreement provided at the time of installation or download,
    // or which otherwise accompanies this software in either electronic
    // or hard copy form.
    // ==========================================================================
    //+

    #include "hlslShader.h"

    #include <maya/MFnPlugin.h>
    #include <maya/MIOStream.h>
    #include <maya/MGlobal.h>

    #include <maya/MHWShaderSwatchGenerator.h>
    #include <maya/MHardwareRenderer.h>

    MStatus initializePlugin( MObject obj )
    //
    //  Description:
    //      this method is called when the plug-in is loaded into Maya.  It
    //      registers all of the services that this plug-in provides with
    //      Maya.
    //
    //  Arguments:
    //      obj - a handle to the plug-in object (use MFnPlugin to access it)
    //
    {
        MFnPlugin plugin( obj, "Autodesk", "1.0", MApiVersion );
        MString UserClassify = MString( "shader/surface/utility" );

        // Don't initialize swatches in batch mode
        if (MGlobal::mayaState() != MGlobal::kBatch)
        {
            static MString swatchName("hlslRenderSwatchGen");
            MSwatchRenderRegister::registerSwatchRender(swatchName, MHWShaderSwatchGenerator::createObj );
            UserClassify = MString( "shader/surface/utility/:swatch/"+swatchName );
        }

        CHECK_MSTATUS( plugin.registerNode("hlslShader",
            hlslShader::sId,
            hlslShader::creator,
            hlslShader::initialize,
            MPxNode::kHardwareShader,
            &UserClassify));

        CHECK_MSTATUS( plugin.registerCommand("hlslShader",
            hlslShaderCmd::creator,
            hlslShaderCmd::newSyntax));

        return MStatus::kSuccess;
    }

    MStatus uninitializePlugin( MObject obj)
    //
    //  Description:
    //      this method is called when the plug-in is unloaded from Maya. It
    //      deregisters all of the services that it was providing.
    //
    //  Arguments:
    //      obj - a handle to the plug-in object (use MFnPlugin to access it)
    //
    {
        MStatus   status;
        MFnPlugin plugin( obj );

        // Deregister our node types.
        //
        CHECK_MSTATUS( plugin.deregisterNode( hlslShader::sId ));

        return MStatus::kSuccess;
    }