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# closestPointOnCurvePlugin.cpp

    //-
    // ==========================================================================
    // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk
    // license agreement provided at the time of installation or download,
    // or which otherwise accompanies this software in either electronic
    // or hard copy form.
    // ==========================================================================
    //+

    // DISCLAIMER: THIS PLUGIN IS PROVIDED AS IS.  IT IS NOT SUPPORTED BY

    //            AUTODESK, SO PLEASE USE AND MODIFY AT YOUR OWN RISK.

    //

    // PLUGIN NAME: closestPointOnCurve v1.0

    // FILE: closestPointOnCurvePlugin.cpp

    // DESCRIPTION: -Defines the functions used to load and unload the plugin.

    //              -Please see readme.txt for full details.

    // AUTHOR: QT

    // REFERENCES: -This plugin's concept is based off of the "closestPointOnSurface" node.

    //             -The MEL script AEclosestPointOnSurfaceTemplate.mel was referred to for

    //              the AE template MEL script that accompanies the closestPointOnCurve node.

    // LAST UPDATED: Oct. 13th, 2001.

    // COMPILED AND TESTED ON: Maya 4.0 on Windows

    // HEADER FILES:

    #include "closestPointOnCurveCmd.h"

    #include "closestPointOnCurveNode.h"

    #include "closestPointOnCurveStrings.h"

    #include <maya/MFnPlugin.h>

    // Register all strings used by the plugin C++ code
    static MStatus registerMStringResources(void)
    {
        MStringResource::registerString(kNoValidObject);
        MStringResource::registerString(kInvalidType);
        MStringResource::registerString(kNoQueryFlag);
        return MS::kSuccess;
    }

    // INITIALIZES THE PLUGIN BY REGISTERING COMMAND AND NODE:

    MStatus initializePlugin(MObject obj)

    {

       MStatus status;

       MFnPlugin plugin(obj, PLUGIN_COMPANY, "4.0", "Any");

       // Register string resources used in the code and scripts
       // This is done first, so the strings are available.
       status = plugin.registerUIStrings(registerMStringResources, "closestPointOnCurveInitStrings");
       if (!status)
       {
          status.perror("registerUIStrings");
          return status;
       }

       status = plugin.registerCommand("closestPointOnCurve", closestPointOnCurveCommand::creator, closestPointOnCurveCommand::newSyntax);

       if (!status)

       {

          status.perror("registerCommand");

          return status;

       }

       status = plugin.registerNode("closestPointOnCurve", closestPointOnCurveNode::id, closestPointOnCurveNode::creator, closestPointOnCurveNode::initialize);

       if (!status)

       {

          status.perror("registerNode");

          return status;

       }

       return status;

    }

    // UNINITIALIZES THE PLUGIN BY DEREGISTERING COMMAND AND NODE:

    MStatus uninitializePlugin(MObject obj)

    {

       MStatus status;

       MFnPlugin plugin(obj);

       status = plugin.deregisterCommand("closestPointOnCurve");

       if (!status)

       {

          status.perror("deregisterCommand");

          return status;

       }

       status = plugin.deregisterNode(closestPointOnCurveNode::id);

       if (!status)

       {

          status.perror("deregisterNode");

          return status;

       }

       return status;

    }