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### - o -

- objectColor : MPxLocatorNode , MPxSurfaceShape , MPxTransform
- objectGroupColor : MPxLocatorNode , MPxSurfaceShape , MPxTransform
- objectGroupId : MPxSurfaceShape , MPxTransform , MPxLocatorNode
- objectGroups : MPxLocatorNode , MPxSurfaceShape , MPxTransform
- objectGrpCompList : MPxLocatorNode , MPxSurfaceShape , MPxTransform
- offset : MPxImagePlane
- offsetX : MPxImagePlane
- offsetY : MPxImagePlane
- one : MFloatVector , MVector
- order : MEulerRotation , MPxCameraSet
- origin : MFloatPoint , MPoint
- outColor : MPxHardwareShader , MPxHwShaderNode
- outColorB : MPxHardwareShader , MPxHwShaderNode
- outColorG : MPxHardwareShader , MPxHwShaderNode
- outColorPP : MPxParticleAttributeMapperNode
- outColorR : MPxHardwareShader , MPxHwShaderNode
- outGlowColor : MPxHwShaderNode
- outGlowColorB : MPxHwShaderNode
- outGlowColorG : MPxHwShaderNode
- outGlowColorR : MPxHwShaderNode
- outMatteOpacity : MPxHwShaderNode
- outMatteOpacityB : MPxHwShaderNode
- outMatteOpacityG : MPxHwShaderNode
- outMatteOpacityR : MPxHwShaderNode
- outMaxValue : MPxParticleAttributeMapperNode
- outMinValue : MPxParticleAttributeMapperNode
- output : MPxThreadedDeviceNode
- outputGeom : MPxDeformerNode
- outTransparency : MPxHwShaderNode
- outTransparencyB : MPxHwShaderNode
- outTransparencyG : MPxHwShaderNode
- outTransparencyR : MPxHwShaderNode
- outValuePP : MPxParticleAttributeMapperNode