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# apiMeshCreator.h

    //-
    // ==========================================================================
    // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk
    // license agreement provided at the time of installation or download,
    // or which otherwise accompanies this software in either electronic
    // or hard copy form.
    // ==========================================================================
    //+

    #ifndef _apiMeshCreator
    #define _apiMeshCreator

    //
    // apiMeshCreator.h
    //
    // A DG node that takes a maya mesh as input and outputs apiMeshData.
    // If there is no input then the node creates a cube or sphere
    // depending on what the shapeType attribute is set to.
    //

    #include <maya/MPxNode.h>
    #include <maya/MTypeId.h>
    #include <maya/MPointArray.h>
    #include <maya/MIntArray.h>
    #include <maya/MVectorArray.h>
    #include <maya/MDoubleArray.h>

    class apiMeshGeomUV;

    class apiMeshCreator : public MPxNode
    {
    public:
        apiMeshCreator();
        virtual ~apiMeshCreator();

        //
        // Overrides
        //

        virtual MStatus         compute( const MPlug& plug, MDataBlock& data );

        //
        // Helper methods
        //

        static  void *          creator();
        static  MStatus         initialize();

        MStatus                 computeInputMesh( const MPlug& plug,
                                                  MDataBlock& datablock,
                                                  MPointArray& vertices,
                                                  MIntArray& counts,
                                                  MIntArray& connects,
                                                  MVectorArray& normals,
                                                  apiMeshGeomUV &uvs );

        void                    buildCube( double cube_size,
                                           MPointArray& pa,
                                           MIntArray& faceCounts,
                                           MIntArray& faceConnects,
                                           MVectorArray& normals,
                                           apiMeshGeomUV& uvs );

        void                    buildSphere( double radius,
                                             int divisions,
                                             MPointArray& pa,
                                             MIntArray& faceCounts,
                                             MIntArray& faceConnects,
                                             MVectorArray& normals,
                                             apiMeshGeomUV& uvs );

    public:
        //
        // Attributes
        //
        static  MObject         size;
        static  MObject         shapeType;
        static  MObject         inputMesh;
        static  MObject         outputSurface;

    public:
        static  MTypeId     id;
    };

    #endif /* _apiMeshCreator */