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Here is a list of all documented class members with links to the class documentation for each member:

### - b -

- b : MColor , RV_PIXEL
- backEndString() : MHardwareRenderer
- backFace : MDepthStencilStateDesc
- backgroundColor() : M3dView , MPx3dModelView
- backgroundColorBottom() : MPx3dModelView , M3dView
- backgroundColorTop() : M3dView , MPx3dModelView
- bake() : MPxBakeEngine
- bank() : MFnMotionPath
- bankScale() : MFnMotionPath
- bankThreshold() : MFnMotionPath
- barnDoorAngle() : MFnSpotLight
- barnDoors() : MFnSpotLight
- base() : MFnSubdNames
- baseFaceId() : MFnSubdNames
- baseFaceIdFromIndex() : MFnSubdNames
- baseFaceIdFromLong() : MFnSubdNames
- baseFaceIndex() : MFnSubdNames
- baseFaceIndexFromId() : MFnSubdNames
- baseLattice() : MFnLatticeDeformer
- baseTransformationMatrix : MPxTransform
- baseTransformationMatrixId : MPxTransformationMatrix
- baseType : MPxManipContainer
- beforeExportFilename() : MFileIO
- beforeExportUserFileTranslator() : MFileIO
- beforeImportFilename() : MFileIO
- beforeImportUserFileTranslator() : MFileIO
- beforeOpenFilename() : MFileIO
- beforeOpenUserFileTranslator() : MFileIO
- beforeReferenceFilename() : MFileIO
- beforeReferenceUserFileTranslator() : MFileIO
- beforeSave() : MPxAssembly
- beforeSaveFilename() : MFileIO
- beforeSaveUserFileTranslator() : MFileIO
- begin() : Associations , Channel , Stream , Structure
- beginBufferNotify() : MPxGlBuffer
- beginComputation() : MComputation
- beginDrawable() : MUIDrawManager
- beginGet() : MIffFile
- beginGL() : M3dView , MPx3dModelView
- beginMarquee() : MPxContext
- beginProjMatrixOverride() : M3dView
- beginReadChunk() : MPxCacheFormat
- beginReadGroup() : MIffFile
- beginSection() : Print
- beginSelect() : M3dView
- beginThreadLoop() : MPxThreadedDeviceNode
- beginTimer() : MTimer
- beginWriteChunk() : MPxCacheFormat
- beginXorDrawing() : M3dView , MPx3dModelView
- betterIllum() : MFnParticleSystem
- binaryBlindDataComponentId() : MFnMesh
- bind() : MPxHwShaderNode , MShaderInstance
- bindFbo() : MPxGlBuffer
- binormal() : MGeometry
- blendEnable : MTargetBlendDesc
- blendExists() : MFnCharacter
- blendFactor : MBlendStateDesc
- BlendOperation : MBlendState
- blendOperation : MTargetBlendDesc
- BlendOption : MBlendState
- blendStateOverride() : MQuadRender
- blitTargetToGL() : MRenderUtilities
- blitTargetToImage() : MRenderUtilities
- booleanOp() : MFnMesh
- BoolOperation : MFnMesh
- borderColor : MSamplerStateDesc
- bottom : MRenderData
- bound() : MEulerRotation
- boundaryRule() : MMeshSmoothOptions
- BoundaryRule : MMeshSmoothOptions
- BoundaryType : MFnNurbsSurface
- boundaryType() : MFnNurbsSurface
- boundingBox() : MFnDagNode , MPxSurfaceShape , MRenderItem , MPxDrawOverride , MPxLocatorNode , MPxTransform
- boundingBoxCenterX : MPxTransform , MPxLocatorNode , MPxSurfaceShape
- boundingBoxCenterY : MPxTransform , MPxSurfaceShape , MPxLocatorNode
- boundingBoxCenterZ : MPxSurfaceShape , MPxLocatorNode , MPxTransform
- boundingBoxExtraScale() : MPxShaderOverride
- boundIt() : MEulerRotation
- box() : MUIDrawManager
- BufferPixelFormat : MHardwareRenderer
- builder() : MArrayDataHandle
- bumpAttribute() : MPxSurfaceShadingNodeOverride
- buttonState() : MDeviceState
- bytesPerChannel : MRenderData
- bytesPerPixel() : MTexture