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Here is a list of all documented class members with links to the class documentation for each member:

### - w -

- w : MFloatPoint , MPoint , MQuaternion
- wantStereoGLBuffer() : MPx3dModelView
- wasBreakdown() : MFnKeyframeDeltaBreakdown
- wasWeighted() : MFnKeyframeDeltaWeighted
- weight() : MFnComponent , MFnIkHandle , MItGeometry , MFnBlendShapeDeformer
- weightAttribute() : MPxConstraint
- weightedTangents() : MAnimControl
- weightIndexList() : MFnBlendShapeDeformer
- weightList : MPxDeformerNode
- weightPlugStrings() : MFnWeightGeometryFilter
- weights : MPxDeformerNode
- weightsLocked() : MFnAnimCurve
- weightValue() : MPxDeformerNode
- whiteness() : MFnPhongEShader
- widget() : M3dView
- width : MCommonRenderSettingsData , MPxImagePlane , MBoundingBox , MImageFileInfo , MRenderingInfo , MRenderTarget , MRenderTargetDescription
- willTraverseUnderWorld() : MItDag
- window() : M3dView
- wire() : MFnWireDeformer
- wireDropOffDistance() : MFnWireDeformer
- wireframeColor() : MGeometryUtilities
- wireframeOnlyInShadedMode() : M3dView
- wireframeOnShaded() : M3dView
- wireScale() : MFnWireDeformer
- worldConstraintPoint() : MPxConstraint
- worldInverseMatrix : MPxLocatorNode , MPxSurfaceShape , MPxTransform
- worldMatrix : MPxLocatorNode , MPxSurfaceShape , MPxTransform
- worldPosition : MPxLocatorNode
- worldPositionX : MPxLocatorNode
- worldPositionY : MPxLocatorNode
- worldPositionZ : MPxLocatorNode
- worldShapeOutAttr() : MPxSurfaceShape
- worldToEyeMatrix : MRenderData
- worldToScreen() : MRenderData
- worldToView() : M3dView , MPx3dModelView
- worldToZbuffer() : MRenderShadowData
- worldUpMatrixAttribute() : MPxConstraintCommand
- worldUpTypeAttribute() : MPxConstraintCommand
- worldUpVector() : MPxConstraint
- worldUpVectorAttribute() : MPxConstraintCommand
- write() : AssociationsSerializer , StructureSerializerDebug , Accessor , ChannelSerializer , StreamSerializer , StructureSerializer
- Writeable : MPxHwShaderNode
- writeASCII() : MPxData
- writeBinary() : MPxData
- writeChannelName() : MPxCacheFormat
- writeChar() : MStreamUtils
- writeCharBuffer() : MStreamUtils
- writeColorBuffer() : M3dView , MRenderTarget
- writeDescription() : MPxCacheFormat
- writeDouble() : MStreamUtils
- writeDoubleArray() : MPxCacheFormat
- writeDoubleVectorArray() : MPxCacheFormat
- writeFloat() : MStreamUtils
- writeFloatArray() : MPxCacheFormat
- writeFloatVectorArray() : MPxCacheFormat
- writeHeader() : MPxCacheFormat
- writeInt() : MStreamUtils
- writeInt32() : MPxCacheFormat
- writeIntArray() : MPxCacheFormat
- writePostConnectAttrsBlock() : MPxMayaAsciiFilter
- writePostCreateNodesBlock() : MPxMayaAsciiFilter
- writePostHeader() : MPxMayaAsciiFilter
- writePostRequires() : MPxMayaAsciiFilter
- writePreConnectAttrsBlock() : MPxMayaAsciiFilter
- writePreCreateNodesBlock() : MPxMayaAsciiFilter
- writePreTrailer() : MPxMayaAsciiFilter
- writer() : MPxMayaAsciiFilter , MPxFileTranslator
- writesConnectAttr() : MPxMayaAsciiFilter
- writesCreateNode() : MPxMayaAsciiFilter
- writesDisconnectAttr() : MPxMayaAsciiFilter
- writesFileReference() : MPxMayaAsciiFilter
- writesMetadata() : MPxMayaAsciiFilter
- writesParentNode() : MPxMayaAsciiFilter
- writesRequirements() : MPxMayaAsciiFilter
- writesSelectNode() : MPxMayaAsciiFilter
- writesSetAttr() : MPxMayaAsciiFilter
- writeTime() : MPxCacheFormat
- writeToFile() : MImage
- writeToFileWithDepth() : MImage