- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Examples

# pointOnMeshCmd.h

    //-
    // ==========================================================================
    // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk
    // license agreement provided at the time of installation or download,
    // or which otherwise accompanies this software in either electronic
    // or hard copy form.
    // ==========================================================================
    //+

    // DISCLAIMER: THIS PLUGIN IS PROVIDED AS IS.  IT IS NOT SUPPORTED BY

    //            AUTODESK, SO PLEASE USE AND MODIFY AT YOUR OWN RISK.

    //

    // PLUGIN NAME: pointOnMeshInfo v1.0

    // FILE: pointOnMeshCmd.h

    // DESCRIPTION: -Class declaration for `pointOnMesh` MEL command.

    //              -Please see readme.txt for full details.

    // AUTHOR: QT

    // REFERENCES: -This plugin is based off of the `pointOnSurface` MEL command and "pointOnSurfaceInfo" node.

    //             -The pointOnSubdNode.cpp plugin example from the Maya API Devkit was also used for reference.

    //             -The MEL script AEpointOnSurfaceInfoTemplate.mel was referred to for the AE template MEL script

    //              that accompanies the pointOnMeshInfo node.

    // LAST UPDATED: Oct. 11th, 2001.

    // COMPILED AND TESTED ON: Maya 4.0 on Windows

    // HEADER FILES:

    #include <maya/MGlobal.h>

    #include <maya/MPxCommand.h>

    #include <maya/MArgList.h>

    #include <maya/MString.h>

    #include <maya/MPlug.h>

    #include <maya/MSelectionList.h>

    #include <maya/MDoubleArray.h>

    // MAIN CLASS DECLARATION FOR THE MEL COMMAND:

    class pointOnMeshCommand : public MPxCommand

    {

       public:

          pointOnMeshCommand();

          virtual ~pointOnMeshCommand();

          static void* creator();

          bool isUndoable() const;

          MStatus doIt(const MArgList&);

          MStatus redoIt();

          MStatus undoIt();

       private:

          bool nodeCreated, positionSpecified, normalSpecified, faceIndexSpecified, relativeSpecified, parameterUSpecified, parameterVSpecified;

          MString meshNodeName, pointOnMeshInfoName;

          int faceIndex;

          bool relative;

          double parameterU, parameterV;

    };