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# pointOnMeshInfoPlugin.cpp

    //-
    // ==========================================================================
    // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk
    // license agreement provided at the time of installation or download,
    // or which otherwise accompanies this software in either electronic
    // or hard copy form.
    // ==========================================================================
    //+

    // DISCLAIMER: THIS PLUGIN IS PROVIDED AS IS.  IT IS NOT SUPPORTED BY

    //            AUTODESK, SO PLEASE USE AND MODIFY AT YOUR OWN RISK.

    //

    // PLUGIN NAME: pointOnMeshInfo v1.0

    // FILE: pointOnMeshInfoPlugin.cpp

    // DESCRIPTION: -Defines the functions used to load and unload the plugin.

    //              -Please see readme.txt for full details.

    // AUTHOR: QT

    // REFERENCES: -This plugin is based off of the `pointOnSurface` MEL command and "pointOnSurfaceInfo" node.

    //             -The pointOnSubdNode.cpp plugin example from the Maya API Devkit was also used for reference.

    //             -The MEL script AEpointOnSurfaceInfoTemplate.mel was referred to for the AE template MEL script

    //              that accompanies the pointOnMeshInfo node.

    // LAST UPDATED: Oct. 11th, 2001.

    // COMPILED AND TESTED ON: Maya 4.0 on Windows

    // HEADER FILES:

    #include "pointOnMeshCmd.h"

    #include "pointOnMeshInfoNode.h"

    #include <maya/MFnPlugin.h>

    // INITIALIZES THE PLUGIN BY REGISTERING THE COMMAND AND NODE:

    MStatus initializePlugin(MObject obj)

    {

       MStatus status;

       MFnPlugin plugin(obj, PLUGIN_COMPANY, "4.0", "Any");

       status = plugin.registerCommand("pointOnMesh", pointOnMeshCommand::creator);

       if (!status)

       {

          status.perror("registerCommand");

          return status;

       }

       status = plugin.registerNode("pointOnMeshInfo", pointOnMeshInfoNode::id, pointOnMeshInfoNode::creator, pointOnMeshInfoNode::initialize);

       if (!status)

       {

          status.perror("registerNode");

          return status;

       }

       return status;

    }

    // UNINITIALIZES THE PLUGIN BY DEREGISTERING THE COMMAND AND NODE:

    MStatus uninitializePlugin(MObject obj)

    {

       MStatus status;

       MFnPlugin plugin(obj);

       status = plugin.deregisterCommand("pointOnMesh");

       if (!status)

       {

          status.perror("deregisterCommand");

          return status;

       }

       status = plugin.deregisterNode(pointOnMeshInfoNode::id);

       if (!status)

       {

          status.perror("deregisterNode");

          return status;

       }

       return status;

    }