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# MItMeshVertex Member List

This is the complete list of members for MItMeshVertex, including all inherited members.

className() | MItMeshVertex | `[static]`
connectedToEdge(int edgeIndex, MStatus *ReturnStatus=NULL) | MItMeshVertex |
connectedToFace(int faceIndex, MStatus *ReturnStatus=NULL) | MItMeshVertex |
count(MStatus *ReturnStatus=NULL) | MItMeshVertex |
currentItem(MStatus *ReturnStatus=NULL) | MItMeshVertex |
geomChanged() | MItMeshVertex |
getColor(MColor &color, int faceIndex, const MString *colorSetName=NULL) const | MItMeshVertex |
getColor(MColor &color, const MString *colorSetName=NULL) const | MItMeshVertex |
getColorIndices(MIntArray &colorIndex, const MString *colorSetName=NULL) const | MItMeshVertex |
getColors(MColorArray &colors, const MString *colorSetName=NULL) const | MItMeshVertex |
getConnectedEdges(MIntArray &edgeList) | MItMeshVertex |
getConnectedFaces(MIntArray &faceList) | MItMeshVertex |
getConnectedVertices(MIntArray &vertexList) | MItMeshVertex |
getNormal(MVector &vector, MSpace::Space space=MSpace::kObject) | MItMeshVertex |
getNormal(MVector &vector, int faceIndex, MSpace::Space space=MSpace::kObject) | MItMeshVertex |
getNormalIndices(MIntArray &normalIndices) const | MItMeshVertex |
getNormals(MVectorArray &vectorArray, MSpace::Space space=MSpace::kObject) | MItMeshVertex |
getOppositeVertex(int &vertexId, int edgeId) | MItMeshVertex |
getUV(float2 &uvPoint, const MString *uvSet=NULL) | MItMeshVertex |
getUV(int faceId, float2 &uvPoint, const MString *uvSet=NULL) const | MItMeshVertex |
getUVIndices(MIntArray &uvIndices, const MString *uvSet=NULL) const | MItMeshVertex |
getUVs(MFloatArray &uArray, MFloatArray &vArray, MIntArray &faceIds, const MString *uvSet=NULL) const | MItMeshVertex |
hasColor(MStatus *ReturnStatus=NULL) const | MItMeshVertex |
hasColor(int faceIndex, MStatus *ReturnStatus=NULL) const | MItMeshVertex |
index(MStatus *ReturnStatus=NULL) | MItMeshVertex |
isDone(MStatus *ReturnStatus=NULL) | MItMeshVertex |
MItMeshVertex(MObject &polyObject, MStatus *ReturnStatus=NULL) | MItMeshVertex |
MItMeshVertex(const MDagPath &polyObject, MObject &component=MObject::kNullObj, MStatus *ReturnStatus=NULL) | MItMeshVertex |
next() | MItMeshVertex |
numConnectedEdges(int &edgeCount) const | MItMeshVertex |
numConnectedFaces(int &faceCount) const | MItMeshVertex |
numUVs(int &count, const MString *uvSet=NULL) | MItMeshVertex |
onBoundary(MStatus *ReturnStatus=NULL) | MItMeshVertex |
position(MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) | MItMeshVertex |
reset() | MItMeshVertex |
reset(MObject &polyObject) | MItMeshVertex |
reset(const MDagPath &polyObject, MObject &component=MObject::kNullObj) | MItMeshVertex |
setIndex(int index, int &prevIndex) | MItMeshVertex |
setPosition(const MPoint &point, MSpace::Space space=MSpace::kObject) | MItMeshVertex |
setUV(float2 &uvPoint, const MString *uvSet=NULL) | MItMeshVertex |
setUV(int faceId, float2 &uvPoint, const MString *uvSet=NULL) | MItMeshVertex |
setUVs(MFloatArray &uArray, MFloatArray &vArray, MIntArray &faceIds, const MString *uvSet=NULL) | MItMeshVertex |
translateBy(const MVector &vector, MSpace::Space space=MSpace::kObject) | MItMeshVertex |
updateSurface() | MItMeshVertex |
vertex(MStatus *ReturnStatus=NULL) | MItMeshVertex |
~MItMeshVertex() | MItMeshVertex | `[virtual]`