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# MRenderUtil Member List

This is the complete list of members for MRenderUtil, including all inherited members.

className() | MRenderUtil | `[static]`
convertPsdFile(const MObject &fileNode, MString &texturePath, const bool &forExport=false, MStatus *ReturnStatus=NULL) | MRenderUtil | `[static]`
convertPsdFile(const MObject &fileNode, const bool &forExport=false, MStatus *ReturnStatus=NULL) | MRenderUtil | `[static]`
diffuseReflectance(const void *lightBlindData, const MFloatVector &lightDirection, const MFloatVector &pointCamera, const MFloatVector &normal, bool lightBackFace, MStatus *ReturnStatus=NULL) | MRenderUtil | `[static]`
eval2dTexture(const MObject &texNode, MDoubleArray &uCoords, MDoubleArray &vCoords, MVectorArray *resultColors, MDoubleArray *resultAlphas) | MRenderUtil | `[static]`
exactFileTextureName(const MObject &fileNode, MString &texturePath, MStatus *ReturnStatus=NULL) | MRenderUtil | `[static]`
exactFileTextureName(const MString &baseName, bool useFrameExt, const MString &currentFrameExt, MString &exactName, MStatus *ReturnStatus=NULL) | MRenderUtil | `[static]`
exactFileTextureName(const MObject &fileNode, MStatus *ReturnStatus=NULL) | MRenderUtil | `[static]`
exactFileTextureName(const MString &baseName, bool useFrameExt, const MString &currentFrameExt, MStatus *ReturnStatus=NULL) | MRenderUtil | `[static]`
exactImagePlaneFileName(const MObject &imagePlaneNode, MString &texturePath, MStatus *ReturnStatus=NULL) | MRenderUtil | `[static]`
exactImagePlaneFileName(const MObject &imagePlaneNode, MStatus *ReturnStatus=NULL) | MRenderUtil | `[static]`
generatingIprFile() | MRenderUtil | `[static]`
getCommonRenderSettings(MCommonRenderSettingsData &rgData) | MRenderUtil | `[static]`
hemisphereCoverage(const void *lightBlindData, const MFloatVector &lightDirection, const MFloatVector &pointCamera, const MFloatVector &rayDirection, bool lightBackFace, MStatus *ReturnStatus=NULL) | MRenderUtil | `[static]`
inCurrentRenderLayer(const MDagPath &objectPath, MStatus *ReturnStatus=NULL) | MRenderUtil | `[static]`
kAll enum value | MRenderUtil |
kAmbientOnly enum value | MRenderUtil |
kBatchRender enum value | MRenderUtil |
kColorOnly enum value | MRenderUtil |
kDiffuseOnly enum value | MRenderUtil |
kHardwareRender enum value | MRenderUtil |
kInteractiveRender enum value | MRenderUtil |
kIprRender enum value | MRenderUtil |
kNotRendering enum value | MRenderUtil |
kShadowOnly enum value | MRenderUtil |
kSpecularOnly enum value | MRenderUtil |
lightAttenuation(const void *lightBlindData, const MFloatVector &pointCamera, const MFloatVector &normal, bool lightBackFace, MStatus *ReturnStatus=NULL) | MRenderUtil | `[static]`
mainBeautyPassCustomTokenString() | MRenderUtil | `[static]`
mainBeautyPassName() | MRenderUtil | `[static]`
maximumSpecularReflection(const void *lightBlindData, const MFloatVector &lightDirection, const MFloatVector &pointCamera, const MFloatVector &normal, const MFloatVector &rayDirection, MStatus *ReturnStatus=NULL) | MRenderUtil | `[static]`
mayaRenderState() | MRenderUtil | `[static]`
MRenderPass enum name | MRenderUtil |
MRenderState enum name | MRenderUtil |
raytrace(const MFloatVector &rayOrigin, const MFloatVector &rayDirection, const void *objectId, const void *raySampler, const short rayDepth, MFloatVector &resultColor, MFloatVector &resultTransparency, const bool isReflectedRays=true) | MRenderUtil | `[static]`
raytrace(const MFloatVectorArray &rayOrigins, const MFloatVectorArray &rayDirections, const void *objectId, const void *raySampler, const short rayDepth, MFloatVectorArray &resultColors, MFloatVectorArray &resultTransparencies, const bool isReflectedRays=true) | MRenderUtil | `[static]`
raytraceFirstGeometryIntersections(const MFloatVectorArray &rayOrigins, const MFloatVectorArray &rayDirections, const void *objectId, const void *raySampler, MFloatVectorArray &resultIntersections, MIntArray &resultIntersected) | MRenderUtil | `[static]`
relativeFileName(const MString &absFileName, MStatus *ReturnStatus=NULL) | MRenderUtil | `[static]`
renderObjectItem(const void *objectId, MSelectionList &item) | MRenderUtil | `[static]`
renderPass(void) | MRenderUtil | `[static]`
sampleShadingNetwork(MString shadingNodeName, int numSamples, bool useShadowMaps, bool reuseMaps, MFloatMatrix &cameraMatrix, MFloatPointArray *points, MFloatArray *uCoords, MFloatArray *vCoords, MFloatVectorArray *normals, MFloatPointArray *refPoints, MFloatVectorArray *tangentUs, MFloatVectorArray *tangentVs, MFloatArray *filterSizes, MFloatVectorArray &resultColors, MFloatVectorArray &resultTransparencies) | MRenderUtil | `[static]`
sendRenderProgressInfo(const MString &pixFile, int percentageDone) | MRenderUtil | `[static]`