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# apiSimpleShape.h

    #ifndef _apiSimpleShape
    #define _apiSimpleShape

    //-
    // ==========================================================================
    // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
    //
    // Use of this software is subject to the terms of the Autodesk
    // license agreement provided at the time of installation or download,
    // or which otherwise accompanies this software in either electronic
    // or hard copy form.
    // ==========================================================================
    //+

    //
    // apiSimpleShape.h
    //
    // Implements a new type of shape node in maya called apiSimpleShape.
    //
    // To use it
    //
    // loadPlugin apiSimpleShape
    // string $node = `createNode apiSimpleShape`; // You'll see nothing.
    //
    //
    // // Now add some CVs, one
    // string $attr = $node + ".controlPoints[0]";
    // setAttr $attr 2 2 2;                     // Now you'll have something on screen, in wireframe mode
    //
    //
    // // or a bunch
    // int $idx = 0;
    // for ( $i=0; $i<100; $i++)
    // {
    //    for ( $j=0; $j<100; $j++)
    //    {
    //        string $attr = $node + ".controlPoints[ " + $idx + "]";
    //        setAttr $attr $i $j 3;
    //        $idx++;
    //    }
    // }
    //
    //
    // INPUTS
    //     NONE
    //
    // OUTPUTS
    //     NONE
    //

    #include <maya/MTypeId.h>
    #include <maya/MPxComponentShape.h>

    class MPxGeometryIterator;

    class apiSimpleShape : public MPxComponentShape
    {
    public:
        apiSimpleShape();
        virtual ~apiSimpleShape();

        // Associates a user defined iterator with the shape (components)
        //
        virtual MPxGeometryIterator*    geometryIteratorSetup( MObjectArray&, MObject&, bool forReadOnly = false );
        virtual bool                    acceptsGeometryIterator( bool  writeable=true );
        virtual bool                    acceptsGeometryIterator( MObject&, bool writeable=true, bool forReadOnly = false);

        static  void *          creator();
        static  MStatus         initialize();

        static  MTypeId     id;
    };

    #endif /* _apiSimpleShape */