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# animImportExport.h

    //-
    // ==========================================================================
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    // The coded instructions, statements, computer programs, and/or related
    // material (collectively the "Data") in these files contain unpublished
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    // licensors, which is protected by U.S. and Canadian federal copyright
    // law and by international treaties.
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    // to use, modify, and incorporate this Data into other products for
    // purposes authorized by the Autodesk software license agreement,
    // without fee.
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    // including the above license grant, this restriction and the
    // following disclaimer, must be included in all copies of the
    // Software, in whole or in part, and all derivative works of
    // the Software, unless such copies or derivative works are solely
    // in the form of machine-executable object code generated by a
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    //+

    //
    //  File Name: animImport.h
    //
    //  Description:
    //

    #ifndef _AnimImport
    #define _AnimImport

    #include <maya/MPxFileTranslator.h>
    #include "animFileUtils.h"

    class MArgList;
    class MAnimCurveClipboard;
    class MAnimCurveClipboardItem;

    class animReader;

    // The animImport command object
    //
    class animImport : public MPxFileTranslator {
    public:
        animImport ();
        virtual ~animImport ();

        MStatus             doIt (const MArgList &argList);
        static void *       creator ();

        virtual MStatus     reader( const MFileObject& file,
                            const MString& optionsString,
                            FileAccessMode mode);

        virtual bool        haveReadMethod() const;
        virtual bool        haveWriteMethod() const;
        virtual bool        canBeOpened() const;
        virtual MString     defaultExtension() const;
        virtual MFileKind   identifyFile(   const MFileObject& fileName,
                                            const char* buffer,
                                            short size) const;
    private:
        MStatus             importAnim(ifstream&, const MString&);
        MStatus             exportSelected(ofstream&);

        animReader          fReader;
    };
    #endif
    //
    //  File Name:  animExport.h
    //
    //  Description:
    //
    //

    #ifndef _AnimExport
    #define _AnimExport

    #include <maya/MPxFileTranslator.h>
    #include "animFileUtils.h"

    class MArgList;
    class MAnimCurveClipboard;
    class MAnimCurveClipboardItem;

    class animWriter;

    // The animImport command object
    //
    class animExport : public MPxFileTranslator {
    public:
        animExport ();
        virtual ~animExport ();

        static void *       creator ();

        virtual MStatus     writer( const MFileObject& file,
                            const MString& optionsString,
                            FileAccessMode mode );

        virtual bool        haveReadMethod() const;
        virtual bool        haveWriteMethod() const;
        virtual MString     defaultExtension() const;
        virtual MFileKind   identifyFile(   const MFileObject& fileName,
                                            const char* buffer,
                                            short size) const;
    private:
        MStatus             exportSelected( ofstream&, MString &,
                                            bool = false, bool = false);

        animWriter          fWriter;
    };
    #endif