This reference page is linked to from the following overview topics: Devkit Samples, 3.8 Render Loop Overrides.
Camera override description.
Provides information for specifying a camera override for a render operation.
#include <MViewport2Renderer.h>
Public Attributes | |
| MDagPath | mCameraPath |
| Camera path override. | |
| MDagPathArray | mHiddenCameraList |
| List of cameras that should not be made visible when rendering. | |
| bool | mUseHiddenCameraList |
| Whether to use hidden camera list override. | |
| bool | mUseProjectionMatrix |
| Whether to use the projection matrix override. | |
| MMatrix | mProjectionMatrix |
| Camera projection matrix override. | |
| bool | mUseViewMatrix |
| Whether to use the view matrix override. | |
| MMatrix | mViewMatrix |
| Camera view matrix override. | |
| bool | mUseNearClippingPlane |
| Whether to use the near clipping plane override. | |
| double | mNearClippingPlane |
| Near clipping plane override. | |
| bool | mUseFarClippingPlane |
| Whether to use the far clipping plane override. | |
| double | mFarClippingPlane |
| Far clipping plane override. | |