MDrawContext Class Reference


Detailed Description

Class to allow access to hardware draw context information.

MDrawContext provides access to current hardware draw context information. It is read-only and cannot be instantiated by the plugin writer.

The information provided includes various transformation matrices, camera information, and render target information such as output buffer size. It is also possible to access and alter GPU state through this class.

There are a few main advantages for using this class:

1. The data is computed and cached as required. This can avoid work for the plugin writer to extract this information themselves. 2. The plugin writer should not need to directly access the device to extract this information. Any data extraction from the device has a performance penalty which can be avoided. 3. The information is device aware, meaning that it will return the correct results based on the current active device. For example it will return the appropriate values for DirectX versus an OpenGL device.

MDrawContext is derived from MFrameContext and provides its own implementation for all virtual methods. The values returned from these methods may differ slightly between MFrameContext and MDrawContext as MFrameContext retrieves the values from Maya and MDrawContext retrieves the values from the GPU device state.

Some information will vary from one draw to the next draw such as the object-to-world matrix which will change as different objects are being drawn.

Examples:

cgfxShaderNode.cpp, cgfxShaderNode.h, footPrintNode.cpp, hwColorPerVertexShader.cpp, hwPhongShader.cpp, squareScaleManip.cpp, squareScaleManip.h, and swissArmyManip.cpp.

#include <MDrawContext.h>

Inheritance diagram for MDrawContext:

List of all members.

Public Types

enum  LightFilter { kFilteredToLightLimit, kFilteredIgnoreLightLimit }
 

Options on which lights to return information for from light query methods.

More...

Public Member Functions

virtual MMatrix getMatrix (MFrameContext::MatrixType mtype, MStatus *ReturnStatus=NULL) const
 Get a matrix value of a certain type.
virtual MDoubleArray getTuple (MFrameContext::TupleType ttype, MStatus *ReturnStatus=NULL) const
 Get a tuple (vector or position) value of a certain type.
virtual MStatus getViewportDimensions (int &originX, int &originY, int &width, int &height) const
 Get the viewport dimensions.
MUint64 getFrameStamp () const
 Returns the current frame stamp.
MBoundingBox getSceneBox (MStatus *ReturnStatus=NULL) const
 Get a bounding box of the scene in world space.
MBoundingBox getFrustumBox (MStatus *ReturnStatus) const
 Get the bounding box of the current view frustum in world space.
MStatus getRenderTargetSize (int &width, int &height) const
 Get the size of the render target (output buffer) being rendered into.
MStatus getDepthRange (float &nearVal, float &farVal) const
 Get the depth range which specifies the mapping of depth values from normalized device coordinates to window coordinates.
bool viewDirectionAlongNegZ (MStatus *ReturnStatus) const
 Return whether the view direction is pointing down the -Z axis.
unsigned int numberOfActiveLights (LightFilter lightFilter=kFilteredToLightLimit, MStatus *ReturnStatus=NULL) const
 Return the number of available lights to render the scene.
MStatus getLightInformation (unsigned int lightNumber, MFloatPointArray &positions, MFloatVector &direction, float &intensity, MColor &color, bool &hasDirection, bool &hasPosition, LightFilter lightFilter=kFilteredToLightLimit) const
 Return common lighting information for a given active light.
MLightParameterInformationgetLightParameterInformation (unsigned int lightNumber, LightFilter lightFilter=kFilteredToLightLimit) const
 Return parameter information for a given active light.
MHWRender::MStateManagergetStateManager () const
 Access the GPU state manager for the current draw context.
const MHWRender::MPassContextgetPassContext () const
 Access the current pass context.
unsigned int numberOfActiveLights (MStatus *ReturnStatus) const

Static Public Member Functions

static const char * className ()
 Returns the name of this class.

Member Enumeration Documentation

Options on which lights to return information for from light query methods.

Enumerator:
kFilteredToLightLimit 

Return light information for lights which pass the VP2.0 filter options.

The number of lights accessible is clamped to the VP2.0 light limit option.

kFilteredIgnoreLightLimit 

Return light information for lights which pass the VP2.0 filter options.

The number of lights accessible ignores the VP2.0 light limit option.


Member Function Documentation

MMatrix getMatrix ( MFrameContext::MatrixType  mtype,
MStatus ReturnStatus = NULL 
) const [virtual]

Get a matrix value of a certain type.

Parameters:
[in]mtypeType of matrix to return
[out]ReturnStatusReturn status
Returns:
The requested matrix
Status Codes:

Reimplemented from MFrameContext.

Examples:
cgfxShaderNode.cpp, footPrintNode.cpp, hwColorPerVertexShader.cpp, hwPhongShader.cpp, and swissArmyManip.cpp.
MDoubleArray getTuple ( MFrameContext::TupleType  ttype,
MStatus ReturnStatus = NULL 
) const [virtual]

Get a tuple (vector or position) value of a certain type.

Parameters:
[in]ttypeType of vector or position to return
[out]ReturnStatusReturn status
Returns:
The requested tuple
Status Codes:

Reimplemented from MFrameContext.

Examples:
hwPhongShader.cpp.
MStatus getViewportDimensions ( int &  originX,
int &  originY,
int &  width,
int &  height 
) const [virtual]

Get the viewport dimensions.

The origin is the upper left corner of the viewport.

Parameters:
[out]originXX coordinate of the viewport origin
[out]originYY coordinate of the viewport origin
[out]widthWidth of the viewport
[out]heightHeight of the viewport
Returns:
Status code
Status Codes:

Reimplemented from MFrameContext.

Examples:
cgfxShaderNode.cpp, and hwPhongShader.cpp.
MUint64 getFrameStamp ( ) const

Returns the current frame stamp.

Returns:
Unique render ID
MBoundingBox getSceneBox ( MStatus ReturnStatus = NULL) const

Get a bounding box of the scene in world space.

Parameters:
[out]ReturnStatusreturn status
Returns:
The world space scene bounding box.
Status Codes:
Examples:
hwPhongShader.cpp.
MBoundingBox getFrustumBox ( MStatus ReturnStatus) const

Get the bounding box of the current view frustum in world space.

Parameters:
[out]ReturnStatusreturn status
Returns:
The world space bounding box for the view frustum
Status Codes:
MStatus getRenderTargetSize ( int &  width,
int &  height 
) const

Get the size of the render target (output buffer) being rendered into.

The dimensions of the target are in pixels.

Parameters:
[out]widthWidth of the render target
[out]heightHeight of the render target
Returns:
Status code
Status Codes:
Examples:
hwPhongShader.cpp.
MStatus getDepthRange ( float &  nearVal,
float &  farVal 
) const

Get the depth range which specifies the mapping of depth values from normalized device coordinates to window coordinates.

The depth range values are normally 0.0 and 1.0.

Parameters:
[out]nearValSpecifies the near clipping plane
[out]farValSpecifies the far clipping plane
Returns:
Status code
Status Codes:
Examples:
cgfxShaderNode.cpp.
bool viewDirectionAlongNegZ ( MStatus ReturnStatus) const

Return whether the view direction is pointing down the -Z axis.

Different devices will have difference conventions. For OpenGL the conventions is -Z. For DirectX the convention is +Z.

Parameters:
[out]ReturnStatusreturn status
Returns:
True if the view direction is pointing down the -Z axis.
Status Codes:
Examples:
hwPhongShader.cpp.
unsigned int numberOfActiveLights ( LightFilter  lightFilter = kFilteredToLightLimit,
MStatus ReturnStatus = NULL 
) const

Return the number of available lights to render the scene.

This method takes into consideration the VP2.0 lighting mode options, whether lights are visible, and whether the light is a member of the default light set (illuminates by default).

When the light mode is set to use all lights, if the lightFilter argument is set to be 'kFilteredIgnoreLightLimit', then the light limit value in the VP2.0 settings will be ignored. Otherwise the value returned is clamped to the light limit.

Parameters:
[in]lightFilterOnly consider lights which pass this filter option. The default value is kFilteredToLightLimit.
[out]ReturnStatusreturn status
Returns:
The number of active lights.
Status Codes:
Examples:
hwPhongShader.cpp.
MStatus getLightInformation ( unsigned int  lightNumber,
MFloatPointArray positions,
MFloatVector direction,
float &  intensity,
MColor color,
bool &  hasDirection,
bool &  hasPosition,
LightFilter  lightFilter = kFilteredToLightLimit 
) const

Return common lighting information for a given active light.

Note that any ambient lighting information is returned as the last light.

Parameters:
[in]lightNumberLight index number starting from 0 to the number of lights returned from numberOfActiveLights() minus one. Index 0 indicates the first light. There is no correspondance to fixed-function OpenGL light indices.
[out]positionsThe world space positions on a light. If a light is purely directional or represents ambient lighting then the position value has no meaning and the return value will be an empty array. In all other cases except for area lights a single position entry will be returned. Multiple positions are returned to represent different sample points on area lights.
[out]directionThe world space direction of the light. If a light is purely positional or represents ambient lighting then the direction value has no meaning and will be set to a value of (0,0,0,1).
[out]intensityThe intensity of the light.
[out]colorThe color value of the light.
[out]hasDirectionThis will indicate if the light has any directional properties.
[out]hasPositionThis will indicate if the light has any positional properties.
[in]lightFilterOnly consider lights which pass this filter option. The default value is kFilteredToLightLimit.
Returns:
Status code
Status Codes:
Examples:
hwPhongShader.cpp.
MLightParameterInformation * getLightParameterInformation ( unsigned int  lightNumber,
LightFilter  lightFilter = kFilteredToLightLimit 
) const

Return parameter information for a given active light.

Parameters:
[in]lightNumberLight index number starting from 0 to the number of lights returned from numberOfActiveLights() minus one. Index 0 indicates the first light. There is no correspondance to fixed-function OpenGL light indices.
[in]lightFilterOnly consider lights which pass this filter option. The default value is kFilteredToLightLimit.
Returns:
Light information instance
Examples:
hwPhongShader.cpp.
MHWRender::MStateManager * getStateManager ( ) const

Access the GPU state manager for the current draw context.

Returns:
The GPU state manager for the current draw context
Examples:
cgfxShaderNode.cpp, footPrintNode.cpp, hwColorPerVertexShader.cpp, hwPhongShader.cpp, squareScaleManip.cpp, and swissArmyManip.cpp.
const MHWRender::MPassContext & getPassContext ( ) const

Access the current pass context.

Returns:
Reference to the current pass context
Examples:
cgfxShaderNode.cpp, footPrintNode.cpp, and hwPhongShader.cpp.
const char * className ( ) [static]

Returns the name of this class.

Returns:
Name of this class.

Reimplemented from MFrameContext.

unsigned int numberOfActiveLights ( MStatus ReturnStatus) const
Deprecated:

In place of this method the following interface should be used instead:

unsigned int numberOfActiveLights(LightFilter lightFilter, MStatus* ReturnStatus) const;

Parameters:
[out]ReturnStatusreturn status
Returns:
The number of active lights.
Status Codes:

MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext
MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext