| activeRenderOverride() const | MRenderer | |
| copyTargetToScreen(const MRenderTarget *renderTarget) | MRenderer | |
| deregisterOverride(const MRenderOverride *roverride) | MRenderer | |
| disableChangeManagementUntilNextRefresh() | MRenderer | [static] |
| drawAPI() const | MRenderer | |
| drawAPIIsOpenGL() const | MRenderer | |
| drawAPIVersion() const | MRenderer | |
| findRenderOverride(const MString &name) | MRenderer | |
| getFragmentManager() const | MRenderer | |
| getRenderTargetManager() const | MRenderer | |
| getShaderManager() const | MRenderer | |
| getTextureManager() const | MRenderer | |
| GPUDeviceHandle() const | MRenderer | |
| registerOverride(const MRenderOverride *roverride) | MRenderer | |
| renderOverrideCount() | MRenderer | |
| renderOverrideName(MStatus *ReturnStatus=NULL) const | MRenderer | |
| setGeometryDrawDirty(MObject obj, bool topologyChanged=true) | MRenderer | [static] |
| setLightRequiresShadows(MObject obj, bool flag) | MRenderer | |
| setLightsAndShadowsDirty() | MRenderer | [static] |
| setRenderOverrideName(const MString &name) | MRenderer |