, including all inherited members.
| addShaderIncludePath(const MString &path) const | MShaderManager | |
| addShaderPath(const MString &path) const | MShaderManager | |
| className() | MShaderManager | [static] |
| getEffectsBufferShader(const void *buffer, unsigned int size, const MString &techniqueName, MShaderCompileMacro *macros=0, unsigned int numberOfMacros=0, bool useEffectCache=true, MShaderInstance::DrawCallback preCb=0, MShaderInstance::DrawCallback postCb=0) const | MShaderManager | |
| getEffectsFileShader(const MString &effectsFileName, const MString &techniqueName, MShaderCompileMacro *macros=0, unsigned int numberOfMacros=0, bool useEffectCache=true, MShaderInstance::DrawCallback preCb=0, MShaderInstance::DrawCallback postCb=0) const | MShaderManager | |
| getFragmentShader(const MString &fragmentName, const MString &structOutputName, bool decorateFragment, MShaderInstance::DrawCallback preCb=0, MShaderInstance::DrawCallback postCb=0) const | MShaderManager | |
| getStockShader(MStockShader name, MShaderInstance::DrawCallback preCb=0, MShaderInstance::DrawCallback postCb=0) const | MShaderManager | |
| isSupportedShaderSemantic(const MString &value) | MShaderManager | [static] |
| k3dBlinnShader enum value | MShaderManager | |
| k3dCPVDashLineShader enum value | MShaderManager | |
| k3dCPVFatPointShader enum value | MShaderManager | |
| k3dCPVSolidShader enum value | MShaderManager | |
| k3dCPVThickDashLineShader enum value | MShaderManager | |
| k3dCPVThickLineShader enum value | MShaderManager | |
| k3dDashLineShader enum value | MShaderManager | |
| k3dDefaultMaterialShader enum value | MShaderManager | |
| k3dDepthShader enum value | MShaderManager | |
| k3dFatPointShader enum value | MShaderManager | |
| k3dShadowerShader enum value | MShaderManager | |
| k3dSolidShader enum value | MShaderManager | |
| k3dSolidTextureShader enum value | MShaderManager | |
| k3dStippleShader enum value | MShaderManager | |
| k3dThickDashLineShader enum value | MShaderManager | |
| k3dThickLineShader enum value | MShaderManager | |
| MStockShader enum name | MShaderManager | |
| releaseShader(MShaderInstance *shader) const | MShaderManager | |
| shaderIncludePaths(MStringArray &paths) const | MShaderManager | |
| shaderPaths(MStringArray &paths) const | MShaderManager | |