MShaderManager Member List

This is the complete list of members for MShaderManager, including all inherited members.
addShaderIncludePath(const MString &path) const MShaderManager
addShaderPath(const MString &path) const MShaderManager
className()MShaderManager [static]
getEffectsBufferShader(const void *buffer, unsigned int size, const MString &techniqueName, MShaderCompileMacro *macros=0, unsigned int numberOfMacros=0, bool useEffectCache=true, MShaderInstance::DrawCallback preCb=0, MShaderInstance::DrawCallback postCb=0) const MShaderManager
getEffectsFileShader(const MString &effectsFileName, const MString &techniqueName, MShaderCompileMacro *macros=0, unsigned int numberOfMacros=0, bool useEffectCache=true, MShaderInstance::DrawCallback preCb=0, MShaderInstance::DrawCallback postCb=0) const MShaderManager
getFragmentShader(const MString &fragmentName, const MString &structOutputName, bool decorateFragment, MShaderInstance::DrawCallback preCb=0, MShaderInstance::DrawCallback postCb=0) const MShaderManager
getStockShader(MStockShader name, MShaderInstance::DrawCallback preCb=0, MShaderInstance::DrawCallback postCb=0) const MShaderManager
isSupportedShaderSemantic(const MString &value)MShaderManager [static]
k3dBlinnShader enum valueMShaderManager
k3dCPVDashLineShader enum valueMShaderManager
k3dCPVFatPointShader enum valueMShaderManager
k3dCPVSolidShader enum valueMShaderManager
k3dCPVThickDashLineShader enum valueMShaderManager
k3dCPVThickLineShader enum valueMShaderManager
k3dDashLineShader enum valueMShaderManager
k3dDefaultMaterialShader enum valueMShaderManager
k3dDepthShader enum valueMShaderManager
k3dFatPointShader enum valueMShaderManager
k3dShadowerShader enum valueMShaderManager
k3dSolidShader enum valueMShaderManager
k3dSolidTextureShader enum valueMShaderManager
k3dStippleShader enum valueMShaderManager
k3dThickDashLineShader enum valueMShaderManager
k3dThickLineShader enum valueMShaderManager
MStockShader enum nameMShaderManager
releaseShader(MShaderInstance *shader) const MShaderManager
shaderIncludePaths(MStringArray &paths) const MShaderManager
shaderPaths(MStringArray &paths) const MShaderManager