This is the complete list of members for
MTextureManager, including all inherited members.
| acquireDepthTexture(const MString &textureName, const MImage &image, bool generateMipMaps, const MDepthNormalizationDescription *normalizationDesc) | MTextureManager | |
| acquireDepthTexture(const MString &textureName, float *pixelData, unsigned int width, unsigned int height, bool generateMipMaps, const MDepthNormalizationDescription *normalizationDesc) | MTextureManager | |
| acquireTexture(const MString &filePath, int mipmapLevels=0, bool useExposureControl=true) | MTextureManager | |
| acquireTexture(const MString &textureName, const MPlug &plug, int width, int height, bool generateMipMaps=true) | MTextureManager | |
| acquireTexture(const MString &textureName, const MHWRender::MTextureDescription &textureDesc, const void *pixelData, bool generateMipMaps=true) | MTextureManager | |
| addImagePath(const MString &path) | MTextureManager | |
| className() | MTextureManager | [static] |
| imagePaths(MStringArray &paths) const | MTextureManager | |
| releaseTexture(MTexture *texture) const | MTextureManager | |
| saveTexture(MTexture *texture, const MString &filePath) | MTextureManager | |