MPxHardwareShader Member List

This is the complete list of members for MPxHardwareShader, including all inherited members.
addAttribute(const MObject &attr)MPxNode [static]
attributeAffects(const MObject &whenChanges, const MObject &isAffected)MPxNode [static]
cachingMPxNode [static]
className()MPxHardwareShader [static]
compute(const MPlug &plug, MDataBlock &dataBlock)MPxNode [virtual]
connectionBroken(const MPlug &plug, const MPlug &otherPlug, bool asSrc)MPxNode [virtual]
connectionMade(const MPlug &plug, const MPlug &otherPlug, bool asSrc)MPxNode [virtual]
copyInternalData(MPxNode *)MPxNode [virtual]
doNotWrite(MStatus *ReturnStatus=NULL) const MPxNode [protected, virtual]
existWithoutInConnections(MStatus *ReturnStatus=NULL) const MPxNode [virtual]
existWithoutOutConnections(MStatus *ReturnStatus=NULL) const MPxNode [virtual]
findResource(const MString &name, const MString &shaderPath, MStatus *status=NULL)MPxHardwareShader [static]
forceCache(MDGContext &ctx=MDGContext::fsNormal)MPxNode [protected, virtual]
getAvailableImages(const MPxHardwareShader::ShaderContext &context, const MString &uvSetName, MStringArray &imageNames)MPxHardwareShader [virtual]
getFilesToArchive(bool shortName=false, bool unresolvedName=false, bool markCouldBeImageSequence=false) const MPxNode [virtual]
getHardwareShaderPtr(MObject &object)MPxHardwareShader [static]
getInternalValue(const MPlug &plug, MDataHandle &dataHandle)MPxNode [virtual]
getInternalValueInContext(const MPlug &plug, MDataHandle &dataHandle, MDGContext &ctx)MPxNode [virtual]
inheritAttributesFrom(const MString &parentClassName)MPxNode [static]
internalArrayCount(const MPlug &plug, const MDGContext &ctx) const MPxNode [virtual]
isAbstractClass() const MPxNode [virtual]
isHistoricallyInterestingMPxNode [static]
isPassiveOutput(const MPlug &plug) const MPxNode [virtual]
kAssembly enum valueMPxNode
kCameraSetNode enum valueMPxNode
kClientDeviceNode enum valueMPxNode
kConstraintNode enum valueMPxNode
kDeformerNode enum valueMPxNode
kDependNode enum valueMPxNode
kEmitterNode enum valueMPxNode
kFieldNode enum valueMPxNode
kFluidEmitterNode enum valueMPxNode
kHardwareShader enum valueMPxNode
kHwShaderNode enum valueMPxNode
kIkSolverNode enum valueMPxNode
kImagePlaneNode enum valueMPxNode
kIsTransparent enum valueMPxHardwareShader
kLast enum valueMPxNode
kLocatorNode enum valueMPxNode
kManipContainer enum valueMPxNode
kManipulatorNode enum valueMPxNode
kNoTransparencyFrontBackCull enum valueMPxHardwareShader
kNoTransparencyPolygonSort enum valueMPxHardwareShader
kObjectSet enum valueMPxNode
kParticleAttributeMapperNode enum valueMPxNode
kSpringNode enum valueMPxNode
kSurfaceShape enum valueMPxNode
kThreadedDeviceNode enum valueMPxNode
kTransformNode enum valueMPxNode
legalConnection(const MPlug &plug, const MPlug &otherPlug, bool asSrc, bool &isLegal) const MPxNode [virtual]
legalDisconnection(const MPlug &plug, const MPlug &otherPlug, bool asSrc, bool &isLegal) const MPxNode [virtual]
messageMPxNode [static]
MPxHardwareShader()MPxHardwareShader
MPxNode()MPxNode
name() const MPxNode [virtual]
outColorMPxHardwareShader [static]
outColorBMPxHardwareShader [static]
outColorGMPxHardwareShader [static]
outColorRMPxHardwareShader [static]
passThroughToMany(const MPlug &plug, MPlugArray &plugArray) const MPxNode [virtual]
passThroughToOne(const MPlug &plug) const MPxNode [virtual]
populateRequirements(const MPxHardwareShader::ShaderContext &context, MGeometryRequirements &requirements)MPxHardwareShader [virtual]
postConstructor()MPxNode [virtual]
profile()MPxHardwareShader [virtual]
render(MGeometryList &iterator)MPxHardwareShader [virtual]
renderImage(const MPxHardwareShader::ShaderContext &context, const MString &imageName, floatRegion region, int &imageWidth, int &imageHeight)MPxHardwareShader [virtual]
renderImage(const MPxHardwareShader::ShaderContext &context, const MString &imageName, floatRegion region, const MPxHardwareShader::RenderParameters &parameters, int &imageWidth, int &imageHeight)MPxHardwareShader [virtual]
renderSwatchImage(MImage &image)MPxHardwareShader [virtual]
setDependentsDirty(const MPlug &plug, MPlugArray &plugArray)MPxNode [virtual]
setDoNotWrite(bool flag)MPxNode [protected, virtual]
setExistWithoutInConnections(bool flag)MPxNode [virtual]
setExistWithoutOutConnections(bool flag)MPxNode [virtual]
setInternalValue(const MPlug &plug, const MDataHandle &dataHandle)MPxNode [virtual]
setInternalValueInContext(const MPlug &plug, const MDataHandle &dataHandle, MDGContext &ctx)MPxNode [virtual]
setMPSafe(bool flag)MPxNode [protected, virtual]
setUniformParameters(const MUniformParameterList &parameters, bool remapCurrentValues=true, MDagModifier *dagModifier=NULL)MPxHardwareShader
setVaryingParameters(const MVaryingParameterList &parameters, bool remapCurrentValues=true, MDagModifier *dagModifier=NULL)MPxHardwareShader
shouldSave(const MPlug &plug, bool &isSaving)MPxNode [virtual]
stateMPxNode [static]
thisMObject() const MPxNode [virtual]
TransparencyOptions enum nameMPxHardwareShader
transparencyOptions()MPxHardwareShader [virtual]
type() const MPxHardwareShader [virtual]
Type enum nameMPxNode
typeId() const MPxNode [virtual]
typeName() const MPxNode [virtual]
~MPxHardwareShader()MPxHardwareShader [virtual]
~MPxNode()MPxNode [virtual]