MPxManipulatorNode Member List

This is the complete list of members for MPxManipulatorNode, including all inherited members.
addAttribute(const MObject &attr)MPxNode [static]
addDependentPlug(const MPlug &plug)MPxManipulatorNode
addDoubleValue(const MString &valueName, double defaultValue, int &valueIndex)MPxManipulatorNode
addPointValue(const MString &valueName, const MPoint &defaultValue, int &valueIndex)MPxManipulatorNode
addVectorValue(const MString &valueName, const MVector &defaultValue, int &valueIndex)MPxManipulatorNode
attributeAffects(const MObject &whenChanges, const MObject &isAffected)MPxNode [static]
cachingMPxNode [static]
className()MPxManipulatorNode [static]
colorAndName(M3dView &view, MGLuint glName, bool glNameIsPickable, short colorIndex) const MPxManipulatorNode
compute(const MPlug &plug, MDataBlock &dataBlock)MPxNode [virtual]
connectedNodesMPxManipulatorNode [static]
connectionBroken(const MPlug &plug, const MPlug &otherPlug, bool asSrc)MPxNode [virtual]
connectionMade(const MPlug &plug, const MPlug &otherPlug, bool asSrc)MPxNode [virtual]
connectPlugToValue(const MPlug &plug, int valueIndex, int &plugIndex)MPxManipulatorNode
connectToDependNode(const MObject &dependNode)MPxManipulatorNode [virtual]
copyInternalData(MPxNode *)MPxNode [virtual]
dependentPlugsReset()MPxManipulatorNode
deregisterForMouseMove()MPxManipulatorNode
dimmedColor()MPxManipulatorNode
doDrag(M3dView &view)MPxManipulatorNode [virtual]
doMove(M3dView &view, bool &refresh)MPxManipulatorNode [virtual]
doNotWrite(MStatus *ReturnStatus=NULL) const MPxNode [protected, virtual]
doPress(M3dView &view)MPxManipulatorNode [virtual]
doRelease(M3dView &view)MPxManipulatorNode [virtual]
draw(M3dView &view, const MDagPath &path, M3dView::DisplayStyle style, M3dView::DisplayStatus status)MPxManipulatorNode [virtual]
drawUI(MHWRender::MUIDrawManager &drawManager, const MHWRender::MFrameContext &frameContext) const MPxManipulatorNode [virtual]
existWithoutInConnections(MStatus *ReturnStatus=NULL) const MPxNode [virtual]
existWithoutOutConnections(MStatus *ReturnStatus=NULL) const MPxNode [virtual]
finishAddingManips()MPxManipulatorNode
forceCache(MDGContext &ctx=MDGContext::fsNormal)MPxNode [protected, virtual]
getDoubleValue(int valueIndex, bool previousValue, double &value)MPxManipulatorNode
getFilesToArchive(bool shortName=false, bool unresolvedName=false, bool markCouldBeImageSequence=false) const MPxNode [virtual]
getInternalValue(const MPlug &plug, MDataHandle &dataHandle)MPxNode [virtual]
getInternalValueInContext(const MPlug &plug, MDataHandle &dataHandle, MDGContext &ctx)MPxNode [virtual]
getPointValue(int valueIndex, bool previousValue, MPoint &value)MPxManipulatorNode
getVectorValue(int valueIndex, bool previousValue, MVector &value)MPxManipulatorNode
glActiveName(MGLuint &glName)MPxManipulatorNode
glFirstHandle(MGLuint &firstHandle)MPxManipulatorNode
inheritAttributesFrom(const MString &parentClassName)MPxNode [static]
internalArrayCount(const MPlug &plug, const MDGContext &ctx) const MPxNode [virtual]
isAbstractClass() const MPxNode [virtual]
isHistoricallyInterestingMPxNode [static]
isPassiveOutput(const MPlug &plug) const MPxNode [virtual]
kAssembly enum valueMPxNode
kCameraSetNode enum valueMPxNode
kClientDeviceNode enum valueMPxNode
kConstraintNode enum valueMPxNode
kDeformerNode enum valueMPxNode
kDependNode enum valueMPxNode
kEmitterNode enum valueMPxNode
kFieldNode enum valueMPxNode
kFluidEmitterNode enum valueMPxNode
kHardwareShader enum valueMPxNode
kHwShaderNode enum valueMPxNode
kIkSolverNode enum valueMPxNode
kImagePlaneNode enum valueMPxNode
kLast enum valueMPxNode
kLocatorNode enum valueMPxNode
kManipContainer enum valueMPxNode
kManipulatorNode enum valueMPxNode
kObjectSet enum valueMPxNode
kParticleAttributeMapperNode enum valueMPxNode
kSpringNode enum valueMPxNode
kSurfaceShape enum valueMPxNode
kThreadedDeviceNode enum valueMPxNode
kTransformNode enum valueMPxNode
labelBackgroundColor()MPxManipulatorNode
labelColor()MPxManipulatorNode
legalConnection(const MPlug &plug, const MPlug &otherPlug, bool asSrc, bool &isLegal) const MPxNode [virtual]
legalDisconnection(const MPlug &plug, const MPlug &otherPlug, bool asSrc, bool &isLegal) const MPxNode [virtual]
lineColor()MPxManipulatorNode
mainColor()MPxManipulatorNode
messageMPxNode [static]
mouseDown(short &x_pos, short &y_pos)MPxManipulatorNode
mousePosition(short &x_pos, short &y_pos)MPxManipulatorNode
mouseRay(MPoint &linePoint, MVector &lineDirection) const MPxManipulatorNode
mouseRayWorld(MPoint &linePoint, MVector &lineDirection) const MPxManipulatorNode
mouseUp(short &x_pos, short &y_pos)MPxManipulatorNode
MPxManipulatorNode()MPxManipulatorNode
MPxNode()MPxNode
name() const MPxNode [virtual]
newManipulator(const MString &manipName, MObject &manipObject, MStatus *ReturnStatus=NULL)MPxManipulatorNode [static]
passThroughToMany(const MPlug &plug, MPlugArray &plugArray) const MPxNode [virtual]
passThroughToOne(const MPlug &plug) const MPxNode [virtual]
postConstructor()MPxNode [virtual]
preDrawUI(const M3dView &view)MPxManipulatorNode [virtual]
prevColor()MPxManipulatorNode
registerForMouseMove()MPxManipulatorNode
selectedColor()MPxManipulatorNode
setDependentsDirty(const MPlug &plug, MPlugArray &plugArray)MPxNode [virtual]
setDoNotWrite(bool flag)MPxNode [protected, virtual]
setDoubleValue(int valueIndex, double value)MPxManipulatorNode
setExistWithoutInConnections(bool flag)MPxNode [virtual]
setExistWithoutOutConnections(bool flag)MPxNode [virtual]
setInternalValue(const MPlug &plug, const MDataHandle &dataHandle)MPxNode [virtual]
setInternalValueInContext(const MPlug &plug, const MDataHandle &dataHandle, MDGContext &ctx)MPxNode [virtual]
setMPSafe(bool flag)MPxNode [protected, virtual]
setPointValue(int valueIndex, const MPoint &value)MPxManipulatorNode
setVectorValue(int valueIndex, const MVector &value)MPxManipulatorNode
shouldSave(const MPlug &plug, bool &isSaving)MPxNode [virtual]
stateMPxNode [static]
thisMObject() const MPxNode [virtual]
Type enum nameMPxNode
type() const MPxNode [virtual]
typeId() const MPxNode [virtual]
typeName() const MPxNode [virtual]
xColor()MPxManipulatorNode
yColor()MPxManipulatorNode
zColor()MPxManipulatorNode
~MPxManipulatorNode()MPxManipulatorNode [virtual]
~MPxNode()MPxNode [virtual]