#include <math.h>
#include <maya/MPxNode.h>
#include <maya/MIOStream.h>
#include <maya/MString.h>
#include <maya/MTypeId.h>
#include <maya/MPlug.h>
#include <maya/MDataBlock.h>
#include <maya/MDataHandle.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MFloatVector.h>
#include <maya/MFnPlugin.h>
#include <maya/MDrawRegistry.h>
#include <maya/MPxShadingNodeOverride.h>
#include <maya/MViewport2Renderer.h>
#include <maya/MFragmentManager.h>
class Gamma:public MPxNode
{
public:
Gamma();
virtual ~Gamma();
virtual MStatus compute( const MPlug&, MDataBlock& );
virtual void postConstructor();
static void * creator();
static MStatus initialize();
static MTypeId id;
private:
static MObject aColor;
static MObject aGamma;
static MObject aOutColor;
};
class GammaOverride : public MHWRender::MPxShadingNodeOverride
{
public:
static MHWRender::MPxShadingNodeOverride* creator(const MObject& obj);
virtual ~GammaOverride();
virtual MHWRender::DrawAPI supportedDrawAPIs() const;
virtual MString fragmentName() const;
private:
GammaOverride(const MObject& obj);
MString fFragmentName;
};
MTypeId Gamma::id( 0x81009 );
MObject Gamma::aColor;
MObject Gamma::aGamma;
MObject Gamma::aOutColor;
#define MAKE_INPUT(attr) \
CHECK_MSTATUS ( attr.setKeyable(true) ); \
CHECK_MSTATUS ( attr.setStorable(true) ); \
CHECK_MSTATUS ( attr.setReadable(true) ); \
CHECK_MSTATUS ( attr.setWritable(true) );
#define MAKE_OUTPUT(attr) \
CHECK_MSTATUS ( attr.setKeyable(false) ); \
CHECK_MSTATUS ( attr.setStorable(false) ); \
CHECK_MSTATUS ( attr.setReadable(true) ); \
CHECK_MSTATUS ( attr.setWritable(false) );
void Gamma::postConstructor( )
{
setMPSafe(true);
}
Gamma::Gamma()
{
}
Gamma::~Gamma()
{
}
void *Gamma::creator()
{
return new Gamma();
}
MStatus Gamma::initialize()
{
MFnNumericAttribute nAttr;
aColor = nAttr.createColor( "color", "c" );
MAKE_INPUT(nAttr);
aGamma = nAttr.createPoint( "gamma", "g" );
MAKE_INPUT(nAttr);
CHECK_MSTATUS ( nAttr.setDefault(1.f, 1.f, 1.f) );
aOutColor= nAttr.createColor( "outColor", "oc" );
MAKE_OUTPUT(nAttr);
CHECK_MSTATUS ( addAttribute(aColor) );
CHECK_MSTATUS ( addAttribute(aGamma) );
CHECK_MSTATUS ( addAttribute(aOutColor) );
CHECK_MSTATUS ( attributeAffects( aColor, aOutColor ));
CHECK_MSTATUS ( attributeAffects( aGamma, aOutColor ));
return MS::kSuccess;
}
MStatus Gamma::compute(const MPlug &plug, MDataBlock &block)
{
if ((plug != aOutColor) && (plug.parent() != aOutColor))
return MS::kUnknownParameter;
MFloatVector & icol = block.inputValue( aColor ).asFloatVector();
MFloatVector & igam = block.inputValue( aGamma ).asFloatVector();
MDataHandle och = block.outputValue( aOutColor );
MFloatVector & ocol = och.asFloatVector();
ocol[0]= powf(icol[0], 1.f/igam[0]);
ocol[1]= powf(icol[1], 1.f/igam[1]);
ocol[2]= powf(icol[2], 1.f/igam[2]);
och.setClean();
return MS::kSuccess;
}
MHWRender::MPxShadingNodeOverride* GammaOverride::creator(
const MObject& obj)
{
return new GammaOverride(obj);
}
GammaOverride::GammaOverride(const MObject& obj)
: MPxShadingNodeOverride(obj)
, fFragmentName("")
{
static const MString sFragmentName("gammaShaderPluginFragment");
static const char* sFragmentBody =
"<fragment uiName=\"gammaShaderPluginFragment\" name=\"gammaShaderPluginFragment\" type=\"plumbing\" class=\"ShadeFragment\" version=\"1.0\">"
" <description><![CDATA[Gamma utility fragment]]></description>"
" <properties>"
" <float3 name=\"color\" />"
" <float3 name=\"gamma\" />"
" </properties>"
" <values>"
" <float3 name=\"color\" value=\"0.5,0.5,0.5\" />"
" <float3 name=\"gamma\" value=\"1.0,1.0,1.0\" />"
" </values>"
" <outputs>"
" <float3 name=\"outColor\" />"
" </outputs>"
" <implementation>"
" <implementation render=\"OGSRenderer\" language=\"Cg\" lang_version=\"2.1\">"
" <function_name val=\"gammaShaderPluginFragment\" />"
" <source><![CDATA["
"float3 gammaShaderPluginFragment(float3 icol, float3 igam) \n"
"{ \n"
" float3 result; \n"
" result.r = pow(icol.r, 1.0f/igam.r); \n"
" result.g = pow(icol.g, 1.0f/igam.g); \n"
" result.b = pow(icol.b, 1.0f/igam.b); \n"
" return result; \n"
"} \n]]>"
" </source>"
" </implementation>"
" <implementation render=\"OGSRenderer\" language=\"HLSL\" lang_version=\"11.0\">"
" <function_name val=\"gammaShaderPluginFragment\" />"
" <source><![CDATA["
"float3 gammaShaderPluginFragment(float3 icol, float3 igam) \n"
"{ \n"
" float3 result; \n"
" result.r = pow(icol.r, 1.0f/igam.r); \n"
" result.g = pow(icol.g, 1.0f/igam.g); \n"
" result.b = pow(icol.b, 1.0f/igam.b); \n"
" return result; \n"
"} \n]]>"
" </source>"
" </implementation>"
" </implementation>"
"</fragment>";
MHWRender::MRenderer* theRenderer = MHWRender::MRenderer::theRenderer();
if (theRenderer)
{
MHWRender::MFragmentManager* fragmentMgr =
theRenderer->getFragmentManager();
if (fragmentMgr)
{
bool fragAdded = fragmentMgr->hasFragment(sFragmentName);
if (!fragAdded)
{
fragAdded = (sFragmentName == fragmentMgr->addShadeFragmentFromBuffer(sFragmentBody, false));
}
if (fragAdded)
{
fFragmentName = sFragmentName;
}
}
}
}
GammaOverride::~GammaOverride()
{
}
MHWRender::DrawAPI GammaOverride::supportedDrawAPIs() const
{
return MHWRender::kOpenGL | MHWRender::kDirectX11;
}
MString GammaOverride::fragmentName() const
{
return fFragmentName;
}
static const MString sRegistrantId("gammaShaderPlugin");
MStatus initializePlugin( MObject obj )
{
const MString UserClassify( "utility/color:drawdb/shader/operation/gammaNode" );
MFnPlugin plugin( obj, PLUGIN_COMPANY, "4.5", "Any");
CHECK_MSTATUS ( plugin.registerNode( "gammaNode", Gamma::id,
Gamma::creator, Gamma::initialize,
MPxNode::kDependNode, &UserClassify ) );
CHECK_MSTATUS(
MHWRender::MDrawRegistry::registerShadingNodeOverrideCreator(
"drawdb/shader/operation/gammaNode",
sRegistrantId,
GammaOverride::creator));
return MS::kSuccess;
}
MStatus uninitializePlugin( MObject obj )
{
MFnPlugin plugin( obj );
CHECK_MSTATUS ( plugin.deregisterNode( Gamma::id ) );
CHECK_MSTATUS(
MHWRender::MDrawRegistry::deregisterShadingNodeOverrideCreator(
"drawdb/shader/operation/gammaNode",
sRegistrantId));
return MS::kSuccess;
}