Provides contextual information about the current invocation of the shader.
hlslShader.cpp, and hlslShader.h.
#include <MPxHardwareShader.h>
Public Attributes | |
| MDagPath | path |
| DAG path for the given invocation of the shader. | |
| MObject | shadingEngine |
| Shading engine node for the given invocation of the shader. | |