associateWithIndexBuffer(const MIndexBuffer *buffer) const | MRenderItem | |
availableShaderParameters(MStringArray ¶meterNames, MStatus *ReturnStatus=NULL) const | MRenderItem | |
boundingBox(MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) const | MRenderItem | |
castsShadows(bool on) | MRenderItem | |
castsShadows() const | MRenderItem | |
className() | MRenderItem | static |
component() const | MRenderItem | |
Create(const MString &name, RenderItemType type, MGeometry::Primitive primitive) | MRenderItem | static |
Create(const MRenderItem &item) | MRenderItem | static |
Create(const MString &name, MGeometry::Primitive primitive, MGeometry::DrawMode mode, bool raiseAboveShaded) | MRenderItem | static |
customData() const | MRenderItem | |
DecorationItem enum value | MRenderItem | |
depthPriority(unsigned int val) | MRenderItem | |
depthPriority() const | MRenderItem | |
Destroy(MRenderItem *&item) | MRenderItem | static |
drawMode() const | MRenderItem | |
enable(bool on) | MRenderItem | |
excludedFromPostEffects() const | MRenderItem | |
geometry() const | MRenderItem | |
getShader() | MRenderItem | |
getShader() const | MRenderItem | |
getShaderBoolParameter(const MString ¶meterName, MStatus *ReturnStatus=NULL) const | MRenderItem | |
getShaderFloatArrayParameter(const MString ¶meterName, unsigned int &size, MStatus *ReturnStatus=NULL) const | MRenderItem | |
getShaderFloatParameter(const MString ¶meterName, MStatus *ReturnStatus=NULL) const | MRenderItem | |
getShaderIntParameter(const MString ¶meterName, MStatus *ReturnStatus=NULL) const | MRenderItem | |
InternalItem enum value | MRenderItem | |
InternalMaterialItem enum value | MRenderItem | |
InternalTexturedMaterialItem enum value | MRenderItem | |
InternalUnsupportedMaterialItem enum value | MRenderItem | |
isCompatibleWithMayaInstancer() const | MRenderItem | |
isConsolidated() const | MRenderItem | |
isEnabled() const | MRenderItem | |
isMultiDraw() const | MRenderItem | |
isShaderFromNode() const | MRenderItem | |
LinkLostCallback typedef | MRenderItem | |
MaterialSceneItem enum value | MRenderItem | |
name() const | MRenderItem | |
NonMaterialSceneItem enum value | MRenderItem | |
OverrideNonMaterialItem enum value | MRenderItem | |
primitive() const | MRenderItem | |
primitive(int &stride) const | MRenderItem | |
receivesShadows(bool on) | MRenderItem | |
receivesShadows() const | MRenderItem | |
RenderItemType enum name | MRenderItem | |
requiredVertexBuffers() const | MRenderItem | |
sActiveLineDepthPriority | MRenderItem | static |
sActivePointDepthPriority | MRenderItem | static |
sActiveWireDepthPriority | MRenderItem | static |
sDormantFilledDepthPriority | MRenderItem | static |
sDormantPointDepthPriority | MRenderItem | static |
sDormantWireDepthPriority | MRenderItem | static |
selectionMask() const | MRenderItem | |
setCompatibleWithMayaInstancer(bool state) | MRenderItem | |
setCustomData(MUserData *userData) | MRenderItem | |
setDrawMode(MGeometry::DrawMode mode) | MRenderItem | |
setExcludedFromPostEffects(bool exclude) | MRenderItem | |
setMatrix(const MMatrix *mat) | MRenderItem | |
setSelectionMask(const MSelectionMask &mask) | MRenderItem | |
setShader(const MShaderInstance *shader, const MString *customStreamName=NULL) | MRenderItem | |
setShaderFromNode(const MObject &shaderNode, const MDagPath &shapePath, LinkLostCallback linkLostCb=NULL, MUserData *linkLostUserData=NULL, bool nonTextured=false) | MRenderItem | |
setSupportsAdvancedTransparency(bool support) | MRenderItem | |
setWantSubSceneConsolidation(bool state) | MRenderItem | |
sHiliteWireDepthPriority | MRenderItem | static |
sourceDagPath() const | MRenderItem | |
sourceIndexMapping(MGeometryIndexMapping &geometryIndexMapping) const | MRenderItem | |
sSelectionDepthPriority | MRenderItem | static |
supportsAdvancedTransparency() const | MRenderItem | |
type() const | MRenderItem | |
wantSubSceneConsolidation() const | MRenderItem | |