MPxBakeEngine Class Reference
#include <MPxBakeEngine.h>
Baking functionality.
The MPxBakeEngine class is a way for users to override the viewport representation of shaders. Users can provide their own baking engine to bake advanced shading properties into a texture. This texture is used by the viewport to represent the shading properties.
void setNeedTransparency
(
bool
t )
Set whether the bake engine needs to produce an image with transparency.
Parameters
[in] t whether transparency is needed
Tells Maya the UV range the baked texture should cover.
Parameters
[out] minUV the minimum UV value
[out] maxUV the maximum UV value
Bake the texture Maya will use to approximate shading properties.
Parameters
[in] objectPath the object the texture will be applied to
[in] cameraPath the camera that should be used for baking
[in] samplePlug the plug being sampled, ie baked
[out] result the texture
Returns MS::kSuccess if a valid texture was created, MS::kFailure otherwise
The documentation for this class was generated from the following files:
MPxBakeEngine.h
MPxBakeEngine.cpp