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MRenderItem Member List

This is the complete list of members for MRenderItem, including all inherited members.

associateWithIndexBuffer(const MIndexBuffer *buffer) const MRenderItem
availableShaderParameters(MStringArray &parameterNames, MStatus *ReturnStatus=NULL) const MRenderItem
boundingBox(MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) const MRenderItem
castsShadows(bool on)MRenderItem
castsShadows() const MRenderItem
className()MRenderItemstatic
component() const MRenderItem
Create(const MString &name, RenderItemType type, MGeometry::Primitive primitive)MRenderItemstatic
Create(const MRenderItem &item)MRenderItemstatic
Create(const MString &name, MGeometry::Primitive primitive, MGeometry::DrawMode mode, bool raiseAboveShaded)MRenderItemstatic
customData() const MRenderItem
DecorationItem enum valueMRenderItem
depthPriority(unsigned int val)MRenderItem
depthPriority() const MRenderItem
Destroy(MRenderItem *&item)MRenderItemstatic
drawMode() const MRenderItem
enable(bool on)MRenderItem
excludedFromPostEffects() const MRenderItem
geometry() const MRenderItem
getShader()MRenderItem
getShader() const MRenderItem
getShaderBoolParameter(const MString &parameterName, MStatus *ReturnStatus=NULL) const MRenderItem
getShaderFloatArrayParameter(const MString &parameterName, unsigned int &size, MStatus *ReturnStatus=NULL) const MRenderItem
getShaderFloatParameter(const MString &parameterName, MStatus *ReturnStatus=NULL) const MRenderItem
getShaderIntParameter(const MString &parameterName, MStatus *ReturnStatus=NULL) const MRenderItem
InternalItem enum valueMRenderItem
InternalMaterialItem enum valueMRenderItem
InternalTexturedMaterialItem enum valueMRenderItem
InternalUnsupportedMaterialItem enum valueMRenderItem
isConsolidated() const MRenderItem
isEnabled() const MRenderItem
isMultiDraw() const MRenderItem
isShaderFromNode() const MRenderItem
LinkLostCallback typedefMRenderItem
MaterialSceneItem enum valueMRenderItem
name() const MRenderItem
NonMaterialSceneItem enum valueMRenderItem
OverrideNonMaterialItem enum valueMRenderItem
primitive() const MRenderItem
primitive(int &stride) const MRenderItem
receivesShadows(bool on)MRenderItem
receivesShadows() const MRenderItem
RenderItemType enum nameMRenderItem
requiredVertexBuffers() const MRenderItem
sActiveLineDepthPriorityMRenderItemstatic
sActivePointDepthPriorityMRenderItemstatic
sActiveWireDepthPriorityMRenderItemstatic
sDormantFilledDepthPriorityMRenderItemstatic
sDormantPointDepthPriorityMRenderItemstatic
sDormantWireDepthPriorityMRenderItemstatic
selectionMask() const MRenderItem
setCustomData(MUserData *userData)MRenderItem
setDrawMode(MGeometry::DrawMode mode)MRenderItem
setExcludedFromPostEffects(bool exclude)MRenderItem
setMatrix(const MMatrix *mat)MRenderItem
setSelectionMask(const MSelectionMask &mask)MRenderItem
setShader(const MShaderInstance *shader, const MString *customStreamName=NULL)MRenderItem
setShaderFromNode(const MObject &shaderNode, const MDagPath &shapePath, LinkLostCallback linkLostCb=NULL, MUserData *linkLostUserData=NULL, bool nonTextured=false)MRenderItem
setSupportsAdvancedTransparency(bool support)MRenderItem
setWantSubSceneConsolidation(bool state)MRenderItem
sHiliteWireDepthPriorityMRenderItemstatic
sourceDagPath() const MRenderItem
sourceIndexMapping(MGeometryIndexMapping &geometryIndexMapping) const MRenderItem
sSelectionDepthPriorityMRenderItemstatic
supportsAdvancedTransparency() const MRenderItem
type() const MRenderItem
wantSubSceneConsolidation() const MRenderItem
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