hwPhongShader/hwPhongShaderBehavior.h
#include <maya/MPxDragAndDropBehavior.h>
{
public:
hwPhongShaderBehavior();
virtual ~hwPhongShaderBehavior();
MObject &destinationNode,
bool force );
MPlug &destinationPlug,
bool force );
MObject &destinationNode,
bool force );
MPlug &destinationPlug,
bool force );
static void *creator();
protected:
private:
};