viewRenderOverridePostColor/viewRenderOverridePostColor.h
#ifndef ColorPostProcess_h_
#define ColorPostProcess_h_
#include <maya/MString.h>
#include <maya/MViewport2Renderer.h>
#include <maya/MRenderTargetManager.h>
{
public:
static const MString kSwirlPassName;
static const MString kFishEyePassName;
static const MString kEdgeDetectPassName;
ColorPostProcessOverride(
const MString & name );
virtual ~ColorPostProcessOverride();
{
return mUIName;
}
protected:
friend class viewRenderOverridePostColorCmd;
};
{
public:
~PostQuadRender();
protected:
};
#endif