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MRenderer Member List

This is the complete list of members for MRenderer, including all inherited members.

activeRenderOverride() const MRenderer
addNotification(NotificationCallback notification, const MString &name, const MString semanticLocation, void *clientData)MRenderer
clearColor() const MRenderer
clearColor2() const MRenderer
copyTargetToScreen(const MRenderTarget *renderTarget)MRenderer
deregisterOverride(const MRenderOverride *roverride)MRenderer
deregisterScriptCallback(MRenderScriptCallback *callback)MRenderer
disableChangeManagementUntilNextRefresh()MRendererstatic
drawAPI() const MRenderer
drawAPIIsOpenGL() const MRenderer
drawAPIVersion() const MRenderer
findRenderOverride(const MString &name)MRenderer
getFragmentManager() const MRenderer
getOutputTargetOverrideSize(int &w, int &h)MRenderer
getRenderTargetManager() const MRenderer
getShaderManager() const MRenderer
getStandardViewportOperations(MRenderOperationList &operations) const MRenderer
getTextureManager() const MRenderer
GPUDeviceHandle() const MRenderer
GPUmaximumOutputTargetSize(unsigned int &w, unsigned int &h) const MRenderer
GPUmaximumPrimitiveCount() const MRenderer
GPUmaximumVertexBufferSize() const MRenderer
GPUtotalMemorySize() const MRenderer
GPUUsedMemorySize(MGPUMemType type) const MRenderer
holdGPUMemory(MInt64 sizeInBytes, MInt64 *evictedGPUMemSize=NULL)MRenderer
kMemAll enum valueMRenderer
kMemTexture enum valueMRenderer
MGPUMemType enum nameMRenderer
needEvaluateAllLights()MRendererstatic
NotificationCallback typedefMRenderer
notificationCount(const MString &semanticLocation) const MRenderer
outputTargetSize(unsigned int &w, unsigned int &h) const MRenderer
presentOnScreen() const MRenderer
registerOverride(const MRenderOverride *roverride)MRenderer
registerScriptCallback(MRenderScriptCallback *callback)MRenderer
releaseGPUMemory(MInt64 sizeInBytes)MRenderer
removeNotification(const MString &name, const MString &semanticLocation)MRenderer
renderOverrideCount()MRenderer
renderOverrideName(MStatus *ReturnStatus=NULL) const MRenderer
setGeometryDrawDirty(MObject obj, bool topologyChanged=true)MRendererstatic
setLightRequiresShadows(MObject obj, bool flag)MRenderer
setLightsAndShadowsDirty()MRendererstatic
setOutputTargetOverrideSize(unsigned int w, unsigned int h)MRenderer
setPresentOnScreen(bool val)MRenderer
setRenderOverrideName(const MString &name)MRenderer
theRenderer(bool initializeRenderer=true)MRendererstatic
unsetOutputTargetOverrideSize()MRenderer
useGradient() const MRenderer
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