MGeometryRequirementsLegacy stores the collection of MGeometryRequirementsData arrays which describe a Maya surface, including per-component data such as UV mapping and colour.
Face offsets are used internally to calculate component-indexed data such as shading group membership. Note that geometry data is cached internally, so it is important to call this method whenever you use MGeometryRequirementsLegacy if you will ever require this information.
The documentation for this class was generated from the following files: