MTextureAssignment Struct Reference
#include <MShaderManager.h>
Structure to hold the information required to set a texture parameter on a shader using a texture as input.
This structure holds the information required to set a texture parameter on a shader using a texture as input.
- apiMeshShape/apiMeshGeometryOverride.cpp, customSpriteShader/customSpriteShader.cpp, customTextureShader/customTextureShaderOverride.cpp, fileTexture/fileTexture.cpp, glslShader/GLSLShader.cpp, simpleNoiseShader/simpleNoiseShaderOverride.cpp, viewImageBlitOverride/viewImageBlitOverride.h, viewOverrideTrackTexture/viewOverrideTrackTexture.h, viewRenderOverride/viewRenderOverrideOperations.cpp, viewRenderOverrideFrameCache/viewRenderOverrideFrameCache.cpp, viewRenderOverridePointLightShadows/viewRenderOverridePointLightShadows.cpp, viewRenderOverrideShadows/viewRenderOverrideShadows.cpp, and viewRenderOverrideTargets/viewRenderOverrideTargets.cpp.
The documentation for this struct was generated from the following file: