#include <MTextureManager.h>
Information required to perform normalization of values stored in the depth buffer of an MImage with respect to clipping plane range.
The near and far clip plane values should not be less than the minimum clip plane value for a Maya camera. Any values which do not pass this condition will be set to the camera minimum before any normalization is performed.
Public Member Functions | |
MDepthNormalizationDescription () | |
Create with some default values. | |
Public Attributes | |
float | fNearClipDistance |
Near clip plane of a camera. More... | |
float | fFarClipDistance |
Far clip plane of a camera. | |
float | fDepthScale |
Scale to apply to depth values. | |
float | fDepthBias |
Bias to apply to depth value. | |
float fNearClipDistance |
Near clip plane of a camera.