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# MPxDeformerNode Class Reference
OpenMayaAnim - API module for animation | Proxy classes

This reference page is linked to from the following overview topics: 親クラスの説明, デフォーマ ノードを実装する, デフォーマ ノードの例, Maya Python API を使用する.

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## Detailed Description

Base class for user defined Deformers.

MPxDeformerNode allows the creation of user-defined deformers. A deformer is a node which takes any number of input geometries, deforms them, and places the output into the output geometry attribute.

If you write a deformer by deriving from MPxDeformerNode, your deformer will derive the benefit of Maya's internal deformer functionality, namely:

- The Set Editing Tool and the Set Editor Window can be used to modify the membership of the deformer.
- Association of a weight value with each CV. The weight values can be modified by the user using the set editing window or the percent command. This weight value can be used or ignored at the plugin's discretion.
- "Has No Effect" mode is implemented in the base class, and disables the node.
- When the deformer node is deleted, its inputs and outputs will be correctly reconnected in the dependency graph.
- Reordering of the deformer node with other deformers via the Complete List window.
- Placement and connection of the deformer node in the dependency graph via the "deformer -type" command. The deformer command also has the standard deformer options such as exclusive membership and parallel mode.

Deformers are full dependency nodes and can have attributes and a deform() method. In general, to derive the full benefit of the Maya deformer base class, it is suggested that you do not write your own compute() method. Instead, write the deform() method, which is called by the MPxDeformerNode's compute() method. However, there are some exceptions when you would instead write your own compute(), namely:

- Your node's deformation algorithm depends on the geometry type, which is not available in the deform() method.
- Your node's deformation algorithm requires computing all of the output geometries simultaneously.

In the case where you cannot simply override the deform() method, the following example code shows one possible compute() method implementation. This compute() example creates an iterator for the deformer set corresponding to the output geometry being computed. Note that this sample compute() implementation does not do any deformation, and does not implement handling of the nodeState attribute. If you do choose to override compute() in your node, there is no reason to implement the deform() method, since it will not be called by the base class.

    MStatus exampleDeformer::compute(const MPlug& plug, MDataBlock& dataBlock)
    {
        MStatus status = MStatus::kUnknownParameter;
        if (plug.attribute() == outputGeom) {
            // get the input corresponding to this output
            //
            unsigned int index = plug.logicalIndex();
            MObject thisNode = this->thisMObject();
            MPlug inPlug(thisNode,input);
            inPlug.selectAncestorLogicalIndex(index,input);
            MDataHandle hInput = dataBlock.inputValue(inPlug);

            // get the input geometry and input groupId
            //
            MDataHandle hGeom = hInput.child(inputGeom);
            MDataHandle hGroup = hInput.child(groupId);
            unsigned int groupId = hGroup.asLong();
            MDataHandle hOutput = dataBlock.outputValue(plug);
            hOutput.copy(hGeom);

            // do the deformation
            //
            MItGeometry iter(hOutput,groupId,false);
            for ( ; !iter.isDone(); iter.next()) {
                MPoint pt = iter.position();

                //
                // insert deformation code here
                //

                iter.setPosition(pt);
            }
            status = MStatus::kSuccess;
        }
        return status;
    }

For most deformers, implementing compute() is unnecessary. To create a deformer, derive from this class and override the deform() method as demonstrated in the "offsetNode.cpp" example plug-in. The other methods of the parent class MPxNode may also be overridden to perform standard dependency node capabilities.

When implementing the compute method for a deformer, another consideration is that the input geometry attribute is not cached. This means that all of the inputs will evaluate each time MDataBlock::inputArrayValue is called on "inputGeom". If you only want a single inputGeometry, you can prevent unneeded evaluations by avoiding calls to MDataBlock.inputArrayValue. For example, use the technique shown in the above example or use MDataBlock::outputArrayValue.

Examples:

  offsetNode.cpp, and yTwistNode.cpp.

`#include <MPxDeformerNode.h>`

Inheritance diagram for MPxDeformerNode:
[legend]

List of all members.

## Public Types
enum | DeformationDetails { kDeformsUVs = (1<<1), kDeformsColors = (1<<2) }
| Deformation details. More...
## Public Member Functions
| MPxDeformerNode ()
| Class constructor.
virtual | ~MPxDeformerNode ()
| Class destructor.
virtual MPxNode::Type | type () const
| This method returns the type of the node.
virtual MStatus | deform (MDataBlock &block, MItGeometry &iter, const MMatrix &mat, unsigned int multiIndex)
| This method performs the deformation algorithm.
virtual MObject & | accessoryAttribute () const
| This method returns an MObject for the attribute to which an accessory shape is connected.
virtual MStatus | accessoryNodeSetup (MDagModifier &cmd)
| This method is called by the "deformer -type" command when your node is specified.
float | weightValue (MDataBlock &mblock, unsigned int multiIndex, unsigned int wtIndex)
| This method returns the weightValue stored in the datablock for the given geometry's lattice point/CV/vertex.
void | setUseExistingConnectionWhenSetEditing (bool state)
| This method allows the plugin node to request special treatment during set editing.
MStatus | setDeformationDetails (unsigned int flags)
| This method allows the plug-in node to inform the system that it intends to deform components other than just positions.
unsigned int | getDeformationDetails (MStatus *ReturnStatus=NULL)
| Retrieves the value set by setDeformationDetails().
virtual void | setModifiedCallback (MSelectionList &list, bool listAdded)
| This callback method can be overriden and is called whenever the set this deformer is operating on is modified.
## Static Public Member Functions
static const char * | className ()
| Returns the name of this class.
## Static Public Attributes
static MObject | input
| input attribute, multi Search for all occurrences
static MObject | inputGeom
| input geometry attribute Search for all occurrences
static MObject | groupId
| input group id attribute Search for all occurrences
static MObject | outputGeom
| geometry output attribute Search for all occurrences
static MObject | weightList
| weight list attribute, multi Search for all occurrences
static MObject | weights
| weight attribute, multi Search for all occurrences
static MObject | envelope
| envelope attribute Search for all occurrences

## Member Enumeration Documentation

enum DeformationDetails

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Deformation details.

Enumerator:

  kDeformsUVs | The deformer will deform UVs. Search for all occurrences
  kDeformsColors | The deformer will deform colors. Search for all occurrences

## Member Function Documentation

MPxNode::Type type | ( |  | ) | const`[virtual]`

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This method returns the type of the node.

This method should not be overridden by the user. It will return MPxNode::kDeformerNode.

Returns:
  The type of node

Reimplemented from MPxNode.

MStatus deform | ( | MDataBlock & | block,
|  | MItGeometry & | iterator,
|  | const MMatrix & | matrix,
|  | unsigned int | multiIndex
| ) |  | `[virtual]`

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This method performs the deformation algorithm.

A status code of MS::kSuccess should be returned unless there was a problem during the deformation, such as insufficient memory or required input data is missing or invalid.

NOTE: the geometry iterator passed to this method is in local space and not world space. To convert points to world space use the matrix that is suppied.

Parameters:

  [in] | block | the node's datablock.
  [in] | iterator | an iterator for the current geometry being deformed.
  [in] | matrix | the geometry's world space transformation matrix.
  [in] | multiIndex | the index corresponding to the requested output geometry.

Returns:
  Status code

Status Codes:
  - MS::kSuccess The method was successful.
  - MS::kFailure An object error has occurred.

Examples:
  offsetNode.cpp, and yTwistNode.cpp.

MObject & accessoryAttribute | ( |  | ) | const`[virtual]`

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This method returns an MObject for the attribute to which an accessory shape is connected.

If the accessory shape is deleted, the deformer node will automatically be deleted.

If your node has no associated shape, there is no need to override this method.

Returns:
  The accessory attribute

Examples:
  offsetNode.cpp.

MStatus accessoryNodeSetup | ( | MDagModifier & | cmd | ) | `[virtual]`

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This method is called by the "deformer -type" command when your node is specified.

This method can be used to create and attach accessory nodes if your plugin node requires them. To do so, override this method, and provide the creation and attachment commands to the MDagModifier that is passed as input to the method.

If your node has no associated nodes, there is no need to override this method.

Parameters:

  [in] | cmd | the dag modifier to which the method will add commands

Returns:
  Status code

Examples:
  offsetNode.cpp.

float weightValue | ( | MDataBlock & | block,
|  | unsigned int | multiIndex,
|  | unsigned int | wtIndex
| ) |  |

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This method returns the weightValue stored in the datablock for the given geometry's lattice point/CV/vertex.

Parameters:

  [in] | block | the datablock for the node
  [in] | multiIndex | the index corresponding to the geometry
  [in] | wtIndex | the index corresponding to the component

Returns:
  Weight

void setUseExistingConnectionWhenSetEditing | ( | bool | state | ) |

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This method allows the plugin node to request special treatment during set editing.

It controls the connection behavior if all of a geometry's points are removed from the deformer set, and then points are subsequently added back in to the set again. By default, Maya will reconnect the deformer to the shape using a new input/output index. If this method is called in the custom deformer's postConstructor method and the state is set to true, the deformer will attempt to use the original input/output index when reconnecting to the shape.

Parameters:

  [in] | state | whether or not to use the existing connection

MStatus setDeformationDetails | ( | unsigned int | flags | ) |

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This method allows the plug-in node to inform the system that it intends to deform components other than just positions.

It should typically be called in advance of any deformation taking place (e.g. in postConstructor()), not in the deform() method. If it is called from deform(), the setting will take effect the next time the DG causes the deformation to be calculated.

Parameters:

  [in] | flags | Bitwise OR of flags from the DeformationDetails enum

Returns:
  Status code

Status Codes:
  - MS::kSuccess Operation successful
  - MS::kInvalidParameter Invalid flags passed in
  - MS::kFailure The base stucture was not initialized properly

unsigned int getDeformationDetails | ( | MStatus * | ReturnStatus = `NULL` | ) |

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Retrieves the value set by setDeformationDetails().

See the documentation of that method for the interpretation of the value.

Parameters:

  [out] | ReturnStatus | Status code.

Returns:
  The deformation details

Status Codes:
  - MS::kSuccess Operation successful
  - MS::kFailure The base stucture was not initialized properly

void setModifiedCallback | ( | MSelectionList & | list,
|  | bool | listAdded
| ) |  | `[virtual]`

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This callback method can be overriden and is called whenever the set this deformer is operating on is modified.

It passes in a selection list of items that are either being added/removed.

Parameters:

  [in] | list | list of items added/removed
  [in] | listAdded | whether the list is being added or removed to the set.

const char * className | ( |  | ) | `[static]`

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Returns the name of this class.

Returns:
  The name of this class.

Reimplemented from MPxNode.

MPxDeformerNode MPxDeformerNode MPxDeformerNode MPxDeformerNode MPxDeformerNode MPxDeformerNode MPxDeformerNode MPxDeformerNode MPxDeformerNode MPxDeformerNode
MPxDeformerNode MPxDeformerNode MPxDeformerNode MPxDeformerNode MPxDeformerNode MPxDeformerNode MPxDeformerNode MPxDeformerNode MPxDeformerNode MPxDeformerNode