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Public Member Functions | Static Public Member Functions

# MDrawInfo Class Reference
OpenMayaUI - API module for user interface

This reference page is linked to from the following overview topics: 描画とリフレッシュ.

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## Detailed Description

Drawing state used in the draw methods of MPxSurfaceShapeUI.

This class is used by the getDrawRequests method of MPxSurfaceShapeUI to specify the current object drawing state for a user defined shape.

This getPrototype method is used to construct a draw request object based on the current draw state for the object.

See MDrawRequest for more information.

Examples:

  apiMeshShapeUI.cpp, apiMeshShapeUI.h, apiSimpleShapeUI.cpp, apiSimpleShapeUI.h, and quadricShape.cpp.

`#include <MDrawInfo.h>`

Inheritance diagram for MDrawInfo:
[legend]

List of all members.

## Public Member Functions
| MDrawInfo ()
| Constructor.
| MDrawInfo (const MDrawInfo &in)
| Copy constructor.
virtual | ~MDrawInfo ()
| Destructor.
MDrawRequest | getPrototype (const MPxSurfaceShapeUI &drawHandler) const
| This method creates a draw request based on the current draw state.
M3dView | view () const
| Returns the view that the drawing will take place.
const MDagPath | multiPath () const
| Returns the path to the object to be drawn.
void | setMultiPath (const MDagPath &)
| Sets the path of the object to be drawn.
const MMatrix | projectionMatrix () const
| Returns the camera*projection matrix.
const MMatrix | inclusiveMatrix () const
| Returns the world space inclusive matrix.
M3dView::DisplayStyle | displayStyle () const
| The display appearance.
M3dView::DisplayStatus | displayStatus () const
| Returns the status of the object to draw.
bool | objectDisplayStatus (M3dView::DisplayObjects) const
| Determines whether the specified objects are allowed to be displayed.
bool | inSelect () const
| Returns true if this is called from within the select method of MPxSurfaceShapeUI.
bool | inUserInteraction () const
| Returns true during any interactive refresh, as when user is interacting with the scene in any way including camera changes, object or component TRS changes, etc.
bool | userChangingViewContext () const
| Returns true during any interactive refresh, as when user is changing the view using view context tools such as tumble, dolly or track.
bool | completelyInside () const
| Returns true if the object being drawn is inside the viewing frustum.
bool | canDrawComponent (bool isDisplayOn, const MSelectionMask &compMask) const
| Convenience method to test if components specified by the given mask can be drawn.
## Static Public Member Functions
static const char * | className ()
| Returns the name of this class. Search for all occurrences

## Constructor & Destructor Documentation

MDrawInfo | ( | const MDrawInfo & | other | ) |

Copy constructor.

Parameters:

  [in] | other | draw info object to copy

## Member Function Documentation

MDrawRequest getPrototype | ( | const MPxSurfaceShapeUI & | drawHandler | ) | const

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This method creates a draw request based on the current draw state.

The draw request is placed onto maya's drawing queue (MDrawRequestQueue) where it can be processed in turn. The drawHandler argument is the shape that will be doing the drawing which is the object calling this function.

See MDrawRequest for more information.

Parameters:

  [in] | drawHandler | the ui object that is doing the drawing

Returns:
  A draw request

Examples:
  apiMeshShapeUI.cpp, apiSimpleShapeUI.cpp, and quadricShape.cpp.

M3dView view | ( |  | ) | const

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Returns the view that the drawing will take place.

Returns:
  The view

Examples:
  apiMeshShapeUI.cpp, apiSimpleShapeUI.cpp, and quadricShape.cpp.

const MDagPath multiPath | ( |  | ) | const

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Returns the path to the object to be drawn.

Returns:
  The path to the object to be drawn

Examples:
  apiMeshShapeUI.cpp, apiSimpleShapeUI.cpp, and quadricShape.cpp.

const MMatrix projectionMatrix | ( |  | ) | const

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Returns the camera*projection matrix.

Returns:
  The camera projection matrix

const MMatrix inclusiveMatrix | ( |  | ) | const

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Returns the world space inclusive matrix.

Returns:
  World space inclusive matrix

M3dView::DisplayStyle displayStyle | ( |  | ) | const

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The display appearance.

Returns:
  The display appearance.

Examples:
  apiMeshShapeUI.cpp, apiSimpleShapeUI.cpp, and quadricShape.cpp.

M3dView::DisplayStatus displayStatus | ( |  | ) | const

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Returns the status of the object to draw.

Returns:
  Object display status

Examples:
  apiMeshShapeUI.cpp, apiSimpleShapeUI.cpp, and quadricShape.cpp.

bool objectDisplayStatus | ( | M3dView::DisplayObjects | displayObj | ) | const

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Determines whether the specified objects are allowed to be displayed.

Returns:
  - true All of the objects in the displayObj mask can be displayed.
  - false One or more objects in the displayObj mask is excluded from display.

Examples:
  apiMeshShapeUI.cpp, and quadricShape.cpp.

bool inSelect | ( |  | ) | const

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Returns true if this is called from within the select method of MPxSurfaceShapeUI.

Returns:
  - true in select
  - false in draw

bool inUserInteraction | ( |  | ) | const

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Returns true during any interactive refresh, as when user is interacting with the scene in any way including camera changes, object or component TRS changes, etc.

Use userChangingViewContext for determining whether user is changing the view using view context tools such as tumble, dolly or track.

Returns:
  - true draw is called because user is interacting with scene
  - false draw is for another reason; user is not interacting

Examples:
  apiMeshShapeUI.cpp.

bool userChangingViewContext | ( |  | ) | const

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Returns true during any interactive refresh, as when user is changing the view using view context tools such as tumble, dolly or track.

Useful for changing drawing mode to something simpler to speed up interaction re-draw. Use inUserInteraction for determining whether user is interacting with the scene in any way.

Returns:
  - true draw is called because user is changing the view using view context tools such as tumble, dolly or track
  - false draw is for another reason

Examples:
  apiMeshShapeUI.cpp.

bool completelyInside | ( |  | ) | const

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Returns true if the object being drawn is inside the viewing frustum.

Returns:
  - true object inside frustum
  - false object not completely inside frustum

bool canDrawComponent | ( | bool | isDisplayOn,
|  | const MSelectionMask & | mask
| ) |  | const

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Convenience method to test if components specified by the given mask can be drawn.

Parameters:

  [in] | isDisplayOn | component display is on
  [in] | mask | component mask to test

Returns:
  - true the specified component can be drawn
  - false the specified component cannot be drawn

const char * className | ( |  | ) | `[static]`

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Returns the name of this class.

Returns:
  Name of this class.

Reimplemented in MSelectInfo.

MDrawInfo MDrawInfo MDrawInfo MDrawInfo MDrawInfo MDrawInfo MDrawInfo MDrawInfo MDrawInfo MDrawInfo
MDrawInfo MDrawInfo MDrawInfo MDrawInfo MDrawInfo MDrawInfo MDrawInfo MDrawInfo MDrawInfo MDrawInfo