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Static Public Member Functions

# MDynamicsUtil Class Reference
OpenMayaFX - API module for effects

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## Detailed Description

Utility class for Maya dynamics.

MDynamicsUtil provides utility methods related to Maya dynamics (eg. particles and fluids).

`#include <MDynamicsUtil.h>`

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## Static Public Member Functions
static bool | hasValidDynamics2dTexture (const MObject &node, const MObject &texAttr, MStatus *status=NULL)
| Certain aspects of Maya's dynamics can be textured using 2d textures.
static MStatus | evalDynamics2dTexture (const MObject &node, const MObject &texAttr, MDoubleArray &uCoords, MDoubleArray &vCoords, MVectorArray *resultColors, MDoubleArray *resultAlphas)
| If a supported 2d texture (see hasValidDynamics2dTexture() method documentation) is connected to the specified attribute, this method can be called to evaluate that texture at a number of (u,v) texture coordinate values.

## Member Function Documentation

bool hasValidDynamics2dTexture | ( | const MObject & | node,
|  | const MObject & | texAttr,
|  | MStatus * | status = `NULL`
| ) |  | `[static]`

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Certain aspects of Maya's dynamics can be textured using 2d textures.

For example, surface particle emitters can use a 2d texture to modulate the emission rate over the surface. For these purposes, only a subset of Maya's textures are supported, namely the default 2d textures (bulge, checker, cloth, file, fluid texture 2d, fractal, grid, mountain, movie, noise, ocean, ramp, water). No other nodes are supported. This method takes an attribute and determines if there is a supported texture connected to it. If the texture is supported, then the evalDynamics2dTexture() method can be called to evaluate the texture at various (u,v) coordinate values.

Parameters:

  [in] | node | node to be tested for a valid texture connection.
  [in] | texAttr | attribute to be tested for a valid texture connection.
  [out] | status | status code.

Status Codes:
  - MS::kSuccess The connected texture was successfully examined.
  - MS::kUnknownParameter There was no node connected to the specified attribute.

Returns:
  true if the node connected to the specified attribute is a texture that can be evaluated using the evalDynamics2dTexture() method, false otherwise.

Examples:
  particleAttrNode.cpp.

MStatus evalDynamics2dTexture | ( | const MObject & | node,
|  | const MObject & | texAttr,
|  | MDoubleArray & | uCoords,
|  | MDoubleArray & | vCoords,
|  | MVectorArray * | resultColors,
|  | MDoubleArray * | resultAlphas
| ) |  | `[static]`

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If a supported 2d texture (see hasValidDynamics2dTexture() method documentation) is connected to the specified attribute, this method can be called to evaluate that texture at a number of (u,v) texture coordinate values.

Parameters:

  [in] | node | node whose connected texture is to be evaluated.
  [in] | texAttr | attribute whose connected texture is to be evaluated.
  [in] | uCoords | array of u coordinate values
  [in] | vCoords | array of v coordinate values
  [out] | resultColors | if non-NULL, receives the result of the connected texture's outColor attribute, evaluated at all the (u,v) coordinates given by the uCoords and vCoords arrays.
  [out] | resultAlphas | if non-NULL, receives the outAlpha values evaluated from the texture at these same points.

Status Codes:
  - MS::kSuccess The connected texture was successfully evaluated
  - MS::kUnknownParameter There was no texture, or an unsupported texture connected to the specified attribute, so textured values could not be evaluated.

Examples:
  particleAttrNode.cpp.

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