This reference page is linked to from the following overview topics: レンダリング オーバーライド(Rendering Overrides).
Class which defines rendering the 2D heads-up-display.
#include <MViewport2Renderer.h>
Public Member Functions | |
MHUDRender () | |
Default constructor for a HUD render operation. | |
virtual | ~MHUDRender () |
Default destructor for a HUD render operation. | |
const MString & | name () const |
Name for a HUD render operation. |
MHUDRender | ( | ) |
Default constructor for a HUD render operation.
There is the current restriction that only one HUD operation is allowed per override as it can only draw to the final output target.
If more than one HUD operation is specified then only one will be executed as the last operation for the override.
const MString & name | ( | ) | const [virtual] |
Name for a HUD render operation.
Note that all HUD operations share the same name since they need not be distinguished from one another.
Reimplemented from MRenderOperation.