MPxVertexBufferGenerator Class Reference


Detailed Description

Base class for user defined vertex buffer generators.

Implementations of MPxVertexBufferGenerator must be registered with Maya through MDrawRegistry.

MPxVertexGenerators are registered with a unique buffer name. The name signifies the name of the custom stream the generator can produce. When an MPxShaderOverride or custom renderer uses an effect with custom input streams they can provide a unique name in the MVertexBufferDescriptor and a registered MPxVertexBufferGenerator will be used to produce the custom stream for a given shape using the incoming requirements held in the MVertexBuffer.

createVertexStream() is called to allow the generator to fill in the missing vertex data Access the requirements for the requested stream through vertexBuffer.descriptor(). Populate the stream using vertexBuffer.acquire() and vertexBuffer.commit().

#include <MPxVertexBufferGenerator.h>

List of all members.

Public Member Functions

 MPxVertexBufferGenerator ()
 Construct an MPxVertexBufferGenerator.
virtual ~MPxVertexBufferGenerator ()
 Destructor.
virtual bool getSourceIndexing (const MDagPath &objPath, MComponentDataIndexing &sourceIndexing) const =0
 This function is called to allow the vertex buffer generator to provide its vertex indexing information as well as the space the vertices are in.
virtual void createVertexStream (const MDagPath &objPath, MVertexBuffer &vertexBuffer, const MComponentDataIndexing &targetIndexing) const =0
 This method gets called to allow the generator to fill in the data for a custom vertex stream.

Static Public Member Functions

static const char * className ()
 Returns the name of this class.

Member Function Documentation

bool getSourceIndexing ( const MDagPath objPath,
MComponentDataIndexing sourceIndexing 
) const [pure virtual]

This function is called to allow the vertex buffer generator to provide its vertex indexing information as well as the space the vertices are in.

The indexing and the component type are stored in the sourceIndexing argument. This indexing information is to allow the system to identify any potential vertex sharing that is common across all vertex requirements.

Parameters:
[in]objPathThe path to the object being evaluated.
[out]sourceIndexingVertex index mapping in the declared MComponentDataIndexing::MComponentType space.
void createVertexStream ( const MDagPath objPath,
MVertexBuffer vertexBuffer,
const MComponentDataIndexing targetIndexing 
) const [pure virtual]

This method gets called to allow the generator to fill in the data for a custom vertex stream.

Use the requirements in the vertexBuffer to get the description of the stream. Use vertexBuffer.aquire() and vertexBuffer.commit() to fill the buffer.

Parameters:
[in]objPathThe path to the object being evaluated.
[in,out]vertexBufferThe vertex buffer to fill.
[in]targetIndexingVertex index mapping from targetIndexing.getComponentType() space to vertex buffer space.
const char * className ( ) [static]

Returns the name of this class.

Returns:
Name of this class.

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