Classes | |
class | MCommonRenderSettingsData |
Data container for common rendering settings. More... | |
class | MComponentDataIndexing |
Class for storing index mapping when vertices are shared. More... | |
class | MComponentDataIndexingList |
class | MD3D9Renderer |
Access DirectX utility class. More... | |
class | MLightParameterInformation |
A class for providing lighting information that may be used with Viewport 2.0. More... | |
class | MDrawContext |
Class to allow access to hardware draw context information. More... | |
class | MDrawProcedureBase |
Base user draw procedure class. More... | |
class | MDrawRegistry |
Access the registry associating node types with custom draw classes. More... | |
class | MFnImageSource |
Function set for image sources. More... | |
class | MFnRenderLayer |
Function set for render layer. More... | |
class | MFnRenderPass |
Function set for render passes. More... | |
class | MGeometry |
Geometric data cache. More... | |
class | MGeometryData |
Geometric data container. More... | |
class | MGeometryExtractor |
class for extracting renderable geometry More... | |
class | MGeometryList |
Geometric data cache. More... | |
class | MGeometryManager |
Geometry cache management. More... | |
class | MGeometryPrimitive |
Geometric index container. More... | |
class | MGeometryRequirements |
Image manipulation. More... | |
class | MGLFunctionTable |
Utility class which provides wrappers for the OpenGL API. More... | |
class | MHardwareRenderer |
Static hardware renderer interface class. More... | |
class | MGeometry |
Class for working with geometric structures used to draw objects. More... | |
class | MVertexBufferDescriptor |
Describes properties of a vertex buffer. More... | |
class | MVertexBufferDescriptorList |
class | MVertexBuffer |
Vertex buffer for use with MGeometry. More... | |
class | MIndexBufferDescriptor |
MIndexBufferDescriptor describes an indexing scheme. More... | |
class | MIndexBufferDescriptorList |
class | MIndexBuffer |
Index buffer for use with MGeometry. More... | |
class | MRenderItem |
A single renderable entity. More... | |
class | MRenderItemList |
A list of MRenderItem objects. More... | |
class | MGeometryRequirements |
Geometry requirements. More... | |
class | MGeometryUtilities |
Utilities for Viewport 2.0. More... | |
class | MHwrCallback |
Rendering Callbacks. More... | |
class | MHwTextureManager |
Hardware Texture management. More... | |
class | MLightLinks |
Class providing read-only Light Linking API functions. More... | |
class | MPxDrawOverride |
Base class for user defined drawing of nodes. More... | |
class | MPxGeometryOverride |
Base for user-defined classes to prepare geometry for drawing. More... | |
class | MPxRenderPassImpl |
Render pass implementation. More... | |
class | MPxShaderOverride |
Base class for user defined shading effect draw overrides. More... | |
class | MPxVertexBufferGenerator |
Base class for user defined vertex buffer generators. More... | |
class | MRenderCallback |
Rendering Callbacks. More... | |
class | MRenderData |
Access Rendering Data. More... | |
class | MRenderingInfo |
Information to perform rendering into a hardware render target. More... | |
class | MRenderPassDef |
Render pass information. More... | |
class | MRenderPassRegistry |
Access the render pass registry. More... | |
class | MRenderProfile |
Render profile. More... | |
class | MRenderShadowData |
Access Rendering Shadow Map Data. More... | |
class | MRenderTarget |
Information to perform rendering into a hardware render target. More... | |
class | MRenderTargetDescription |
Class which provides a description of a hardware render target The name is the unique identifier for a render target. More... | |
class | MRenderTarget |
An instance of a render target that may be used with Viewport 2.0. More... | |
class | MRenderTargetManager |
Provides access to MRenderTarget objects for use in Viewport 2.0. More... | |
class | MRenderUtil |
Common API rendering functions. More... | |
class | MRenderView |
Static class providing Render View API functions. More... | |
struct | MTextureAssignment |
Structure to hold the information required to set a texture parameter on a shader using a texture as input. More... | |
struct | MRenderTargetAssignment |
Structure to hold the information required to set a texture parameter on a shader using a render target as input. More... | |
struct | MShaderCompileMacro |
Structure to define a shader compiler macro. More... | |
class | MShaderInstance |
An instance of a shader that may be used with Viewport 2.0. More... | |
class | MShaderManager |
Provides access to MShaderInstance objects for use in Viewport 2.0. More... | |
class | MStateManager |
Class to allow efficient access to GPU state information. More... | |
class | MBlendState |
Container class for an acquired GPU blend state. More... | |
class | MTargetBlendDesc |
Descriptor for a blend state for a single render target. More... | |
class | MBlendStateDesc |
Descriptor for a complete blend state. More... | |
class | MRasterizerState |
Container class for an acquired complete GPU rasterizer state. More... | |
class | MRasterizerStateDesc |
Descriptor for a complete rasterizer state. More... | |
class | MDepthStencilState |
Container class for an acquired complete GPU depth stencil state. More... | |
class | MStencilOpDesc |
Descriptor for a depth-stencil operation. More... | |
class | MDepthStencilStateDesc |
Descriptor for a complete depth-stencil state. More... | |
class | MSamplerState |
Container class for an acquired complete GPU sampler state. More... | |
class | MSamplerStateDesc |
Descriptor for a complete sampler state. More... | |
class | MSwatchRenderBase |
Swatch Render Base class. More... | |
class | MSwatchRenderRegister |
Manages swatch generators. More... | |
class | MTexture |
Class which includes texture data. More... | |
class | MTextureManager |
Class which manages texture. More... | |
class | MUniformParameter |
Uniform parameter. More... | |
class | MUniformParameterList |
Uniform Parameter. More... | |
class | MUserData |
Virtual base class for user data caching. More... | |
class | MVaryingParameter |
Geometric data cache. More... | |
class | MVaryingParameterList |
Geometric data cache. More... | |
class | MRenderOperation |
Class which defines a rendering operation. More... | |
class | MUserRenderOperation |
Class which defines a user defined rendering operation. More... | |
class | MHUDRender |
Class which defines rendering the 2D heads-up-display. More... | |
class | MPresentTarget |
Class which defines the operation of presenting a target for final output. More... | |
class | MClearOperation |
Class which defines the operation of clearing render target channels. More... | |
class | MSceneRender |
Class which defines a scene render. More... | |
class | MQuadRender |
Class which defines a 2d geometry quad render. More... | |
class | MRenderOverride |
Base class for defining a rendering override. More... | |
class | MRenderer |
Main interface class to the Viewport 2.0 renderer. More... | |
class | MViewportRenderer |
Base class for hardware viewport renderers. More... |