This reference page is linked to from the following overview topics: レンダリング オーバーライド(Rendering Overrides).
Class which defines a 2d geometry quad render.
#include <MViewport2Renderer.h>
Public Member Functions | |
MQuadRender (const MString &name) | |
Constructor for a named quad render. | |
virtual | ~MQuadRender () |
Default destructor for a quad render. | |
virtual const MShaderInstance * | shader () |
Shader to use when rendering a quad. | |
virtual MClearOperation & | clearOperation () |
Get the scene clear operation. |
MQuadRender | ( | const MString & | name | ) |
Constructor for a named quad render.
[in] | name | Name of renderer. |
const MShaderInstance * shader | ( | ) | [virtual] |
Shader to use when rendering a quad.
MClearOperation & clearOperation | ( | ) | [virtual] |