Device optical marker.
A device optical marker represents the input locations for interfacing optical hardware. This type of marker corresponds uniquely to the input (from the hardware) and will be represented on-screen by a FBModelMarkerOptical.
Definition at line 724 of file fboptical.h.
#include <fboptical.h>

Public Member Functions |
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| FBDeviceOpticalMarker (const char *pName) | |
| Constructor. |
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| void | SetData (double pX, double pY, double pZ=0.0, double pOcclusion=0.0) |
| Set data for optical marker. |
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Public Attributes |
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| FBPropertyBool | IsUsed |
| Property: Is marker used? |
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| FBPropertyVector3d | Position |
| Property: Current position of marker.
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| FBPropertyDouble | Occlusion |
| Property: Occulsion data for marker.
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| FBPropertyModel | Model |
| Property: Model marker access.
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| FBDeviceOpticalMarker | ( | const char * | pName | ) |
Constructor.
| pName | Name of optical marker. |
| void SetData | ( | double | pX, |
| double | pY, | ||
| double | pZ = 0.0, |
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| double | pOcclusion =
0.0 |
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| ) |
Set data for optical marker.
| pX | X position for marker. |
| pY | Y position for marker. |
| pZ | Z position for marker(default=0.0). |
| pOcclusion | Occulsion information for marker(default=0.0). |
Property: Current position of marker.
Definition at line 741 of file fboptical.h.
Property: Occulsion data for marker.
Definition at line 742 of file fboptical.h.
| FBPropertyModel Model |
Property: Model marker access.
Definition at line 743 of file fboptical.h.