Heads Up display.
Texture HUD element. Display a texture on a rectangle on the HUD.
#include <fbhud.h>

Public Member Functions |
|
| FBHUDTextureElement (const char *pName, HIObject pObject=NULL) | |
| Constructor. |
|
| FBHUDTextureElement (const FBHUDTextureElement &) | |
| Disabled copy constructor. |
|
| FBHUDTextureElement & | operator= (const FBHUDTextureElement &) |
| Disabled assignment operator. |
|
Public Attributes |
|
| FBPropertyListTexture | Texture |
| Read Write Property: Texture to
display. |
|
| FBHUDTextureElement | ( | const char * | pName, |
| HIObject | pObject =
NULL |
||
| ) |
Constructor.
| pName | Name of new HUD texture element. |
| pObject | For internal use only. This parameter does not need to be specified by the developer. |
| FBHUDTextureElement | ( | const FBHUDTextureElement & | ) |
Disabled copy constructor.
| FBHUDTextureElement& operator= | ( | const FBHUDTextureElement & | ) |
Disabled assignment operator.
Read Write Property: Texture to display.