This reference page is linked to from the following overview topics: FBMaterial and FBTexture - Materials and Textures.
LayeredTexture class.
Definition at line 185 of file fbtexture.h.
#include <fbtexture.h>

Public Member Functions |
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| FBLayeredTexture (const char *pName, HIObject pObject=NULL) | |
| Constructor. |
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| virtual void | FBDelete () |
| Open Reality deletion function. |
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| FBLayeredTexture * | Clone () |
| Clone the current texture. |
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Public Attributes |
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| FBPropertyListTexture | Layers |
| List: Textures Layers. |
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| FBLayeredTexture | ( | const char * | pName, |
| HIObject | pObject =
NULL |
||
| ) |
Constructor.
| pName | Name of texture media. Can be a NULL pointer. If set, this will create a FBVideo object used as the Video property. |
| pObject | For internal use only. |
| virtual void FBDelete | ( | ) | [virtual] |
| FBLayeredTexture* Clone | ( | ) |
Clone the current texture.
Duplicates the current texture.
Reimplemented from FBTexture.