#include <fbdata.h>

Public Member Functions |
|
| virtual int | Add (FBAnimationNode *pItem) |
| Add an animation node to the list. |
|
| virtual int | Remove (FBAnimationNode *pItem) |
| Remove an animation node from the list.
|
|
| virtual void | RemoveAt (int pIndex) |
| Remove an animation node from
pIndex. |
|
| virtual FBAnimationNode * | operator[] (int pIndex) |
| Overloaded [] operator. |
|
| virtual int | GetCount () |
| Get a count of the number of animation nodes
in list. |
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| FBAnimationNode * | Find (FBBox *pOriginalOwner, const char *pDataType) |
| Find an animation node. |
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| FBAnimationNode * | Find (const char *pNodeName) |
| Find an animation node. |
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| FBAnimationNode * | FindByLabel (const char *pNodeLabel) |
| Find an animation node by label name.
|
|
| virtual int Add | ( | FBAnimationNode * | pItem | ) | [virtual] |
Add an animation node to the list.
| pItem | Animation node to add. |
Implements FBPropertyBaseList< FBAnimationNode * >.
| virtual int Remove | ( | FBAnimationNode * | pItem | ) | [virtual] |
Remove an animation node from the list.
| pItem | Animation Node to remove. |
Reimplemented from FBPropertyBaseList< FBAnimationNode * >.
| virtual void RemoveAt | ( | int | pIndex | ) | [virtual] |
Remove an animation node from pIndex.
| pIndex | Index of animation node to remove. |
Implements FBPropertyBasicList.
| virtual FBAnimationNode* operator[] | ( | int | pIndex | ) | [virtual] |
Overloaded [] operator.
| pIndex | Index of animation node to access. |
Implements FBPropertyBaseList< FBAnimationNode * >.
| virtual int GetCount | ( | ) | [virtual] |
Get a count of the number of animation nodes in list.
Implements FBPropertyBasicList.
| FBAnimationNode* Find | ( | FBBox * | pOriginalOwner, |
| const char * | pDataType | ||
| ) |
Find an animation node.
| pOriginalOwner | Original Owner of the AnimationNode. |
| pDataType | DataType of the AnimationNode. |
| FBAnimationNode* Find | ( | const char * | pNodeName | ) |
Find an animation node.
| pNodeName | String name of animation node to find. |
| FBAnimationNode* FindByLabel | ( | const char * | pNodeLabel | ) |
Find an animation node by label name.
| pNodeLabel | UI name of animation node to find. |